# AssettoServer Crash Report generated on 05/26/2025 00:25 Server Version: 0.0.55+51d8d8a6e0 Operating System: Microsoft Windows NT 10.0.20348.0 (X64) Content Manager: No ## Exception ``` System.AggregateException: One or more errors occurred. (No track params found for csp/2144/../H/../fn_barcelona. More info: https://assettoserver.org/docs/common-configuration-errors#missing-track-params) ---> AssettoServer.Server.Configuration.ConfigurationException: No track params found for csp/2144/../H/../fn_barcelona. More info: https://assettoserver.org/docs/common-configuration-errors#missing-track-params at AssettoServer.Server.Weather.WeatherManager.ExecuteAsync(CancellationToken stoppingToken) in AssettoServer/Server/Weather/WeatherManager.cs:line 161 at AssettoServer.Server.ACServer.ExecuteAsync(CancellationToken stoppingToken) in AssettoServer/Server/ACServer.cs:line 151 --- End of inner exception stack trace --- ``` ## extra_cfg.yml ```yml # yaml-language-server: $schema=schemas\extra_cfg.schema.json # Override minimum CSP version required to join this server. Leave this empty to not require CSP. MinimumCSPVersion: 1937 # Enable Steam ticket validation. Requires CSP 0.1.75+ and a recent version of Content Manager UseSteamAuth: false # List of DLC App IDs that are required to join. Steam auth must be enabled. Possible values: https://steamdb.info/app/244210/dlc/ ValidateDlcOwnership: [] # Enable protection against cheats/hacks. 0 = No protection. 1 = Block all public cheats as of 2023-11-18 (ClientSecurityPlugin and CSP 0.2.0+ required) MandatoryClientSecurityLevel: 0 # Force headlights on for all cars ForceLights: false # Enable usage of /resetcar to teleport the player to the closest spline point. Requires CSP v0.2.3-preview47 or later EnableCarReset: false # Enable vanilla server voting for: Session skip; Session restart EnableSessionVote: true # Enable vanilla server voting to kick a player EnableKickPlayerVote: true # Minimum number of connected players for session and kick voting to work. Default is 5 VoteKickMinimumConnectedPlayers: 3 # Enable global usage of DRS. Recommended to disable for Qualification and Race sessions EnableGlobalDrs: true # Enable unlimited usage of Push-to-Pass. Recommended to disable for Qualification and Race sessions EnableUnlimitedP2P: true # Distance for network optimizations. Players outside of this range will send less updates to reduce network traffic NetworkBubbleDistance: 500 # Refresh rate for players outside of the network bubble OutsideNetworkBubbleRefreshRateHz: 4 # Enable server details in CM. Required for server description EnableServerDetails: true # Server description shown in Content Manager. EnableServerDetails must be on ServerDescription: '[b][color=yellow][size=20]ICERIKLERI GUNCELLEMEDIGINIZ TAKDIRDE ANA ORGANIZASYON SUNUCUSUNA BAGLANAMAYACAKSINIZ.[/size][/color][/b] [b][url=redacted # Link server time to real map time. For correct timezones there must be an entry for the map here: https://github.com/ac-custom-shaders-patch/acc-extension-config/blob/master/config/data_track_params.ini EnableRealTime: false # Enable new CSP weather handling. Allows rain and smooth weather transitions. Requires CSP 0.1.76+ EnableWeatherFx: true # Lock server date to real date. This stops server time "running away" when using a high time multiplier, so that in-game sunrise/sunset times are based on the current date LockServerDate: true # Reduce track grip when the track is wet. This is much worse than proper CSP rain physics but allows you to run clients with public/Patreon CSP at the same time RainTrackGripReductionPercent: 0 # Enable AI traffic EnableAi: true # List of plugins to enable EnablePlugins: # Ignore some common configuration errors. More info: https://assettoserver.org/docs/common-configuration-errors IgnoreConfigurationErrors: MissingCarChecksums: false MissingTrackParams: false UnsafeAdminWhitelist: false # Enable CSP client messages feature. Requires CSP 0.1.77+ EnableClientMessages: true # Enable CSP UDP client messages feature. Required for VR head/hand syncing. Requires CSP 0.2.0+ EnableUdpClientMessages: false # Enable CSP custom position updates. This is an improved version of batched position updates, reducing network traffic even further. CSP 0.1.77+ required EnableCustomUpdate: true # Maximum time a player can spend on the loading screen before being disconnected PlayerLoadingTimeoutMinutes: 10 # Maximum time the server will wait for a checksum response before disconnecting the player PlayerChecksumTimeoutSeconds: 40 # Port to control the server using Source RCON protocol. 0 to disable. RconPort: 0 # Force clients to use track params (coordinates, time zone) specified on the server. CSP 0.1.79+ required ForceServerTrackParams: false # Allow cars to have multiple data checksums. Instead of a single checksummed data.acd, you can have multiple data*.acd files in the car folder and players can join with any of these files EnableAlternativeCarChecksums: false # Enable the AC UDP plugin interface compatible with Kunos acServer plugins EnableLegacyPluginInterface: false # List of URLs for custom loading screen images. A random image will be picked from this list. Requires CSP 0.2.0+ and a recent version of Content Manager LoadingImageUrls: # Anonymize player IP addresses in outputs RedactIpAddresses: true # Name and path of file-based user groups UserGroups: default_blacklist: blacklist.txt default_whitelist: whitelist.txt default_admins: admins.txt # Name of user group to be used for blacklist BlacklistUserGroup: default_blacklist # Name of user group to be used for whitelist WhitelistUserGroup: default_whitelist # Name of user group to be used for admins AdminUserGroup: default_admins # Allow a user group to execute specific admin commands UserGroupCommandPermissions: AiParams: # Automatically assign traffic cars based on the car folder name AutoAssignTrafficCars: true # Radius around a player in which AI cars won't despawn PlayerRadiusMeters: 200 # Offset the player radius in direction of the velocity of the player so AI cars will despawn earlier behind a player PlayerPositionOffsetMeters: 100 # AFK timeout for players. Players who are AFK longer than this won't spawn AI cars PlayerAfkTimeoutSeconds: 10 # Maximum distance to the AI spline for a player to spawn AI cars. This helps with parts of the map without traffic so AI cars won't spawn far away from players MaxPlayerDistanceToAiSplineMeters: 7 # Minimum amount of spline points in front of a player where AI cars will spawn MinSpawnDistancePoints: 100 # Maximum amount of spline points in front of a player where AI cars will spawn MaxSpawnDistancePoints: 400 # Minimum distance between AI cars MinAiSafetyDistanceMeters: 20 # Maximum distance between AI cars MaxAiSafetyDistanceMeters: 70 # Minimum spawn distance for AI states of the same car slot. If you set this too low you risk AI states despawning or AI states becoming invisible for some players when multiple states are close together StateSpawnDistanceMeters: 1000 # Minimum distance between AI states of the same car slot. If states get closer than this one of them will be forced to despawn MinStateDistanceMeters: 200 # Minimum spawn distance to players SpawnSafetyDistanceToPlayerMeters: 150 # Minimum time in which a newly spawned AI car cannot despawn MinSpawnProtectionTimeSeconds: 4 # Maximum time in which a newly spawned AI car cannot despawn MaxSpawnProtectionTimeSeconds: 8 # Minimum time an AI car will stop/slow down after a collision MinCollisionStopTimeSeconds: 1 # Maximum time an AI car will stop/slow down after a collision MaxCollisionStopTimeSeconds: 3 # Default maximum AI speed. This is not an absolute maximum and can be overridden with RightLaneOffsetKph and MaxSpeedVariationPercent MaxSpeedKph: 80 # Speed offset for right lanes. Will be added to MaxSpeedKph RightLaneOffsetKph: 10 # Maximum speed variation MaxSpeedVariationPercent: 0.15 # Soft player limit, the server will stop accepting new players when this many players are reached. Use this to ensure a minimum amount of AI cars. 0 to disable. MaxPlayerCount: 0 # Hide AI car nametags and make them invisible on the minimap. Broken on CSP versions < 0.1.78 HideAiCars: true # Lane width for adjacent lane detection LaneWidthMeters: 3 # Enable two way traffic. This will allow AI cars to spawn in lanes with the opposite direction of travel to the player. TwoWayTraffic: false # Enable traffic spawning if the player is driving the wrong way. Only takes effect when TwoWayTraffic is set to false. WrongWayTraffic: true # Name prefix for AI cars. Names will be in the form of ' ' NamePrefix: Traffic # Ignore obstacles for some time if the AI car is stopped for longer than x seconds IgnoreObstaclesAfterSeconds: 10 # Dynamic (hourly) traffic density. List must have exactly 24 entries in the format [0.2, 0.5, 1, 0.7, ...] HourlyTrafficDensity: # Apply some smoothing to AI spline camber SmoothCamber: true # Update interval for AI spawn point finder AiBehaviorUpdateIntervalHz: 2 # Enable AI car headlights during the day EnableDaytimeLights: false # AI cars inside these areas will ignore all player obstacles IgnorePlayerObstacleSpheres: # Override some settings for newly spawned cars based on the number of lanes LaneCountSpecificOverrides: {} # Override some settings for specific car models CarSpecificOverrides: [] # Default AI car deceleration for obstacle/collision detection (m/s^2) DefaultDeceleration: 8.5 # Default AI car acceleration for obstacle/collision detection (m/s^2) DefaultAcceleration: 2.5 # AI spline height offset. Use this if the AI spline is too close to the ground SplineHeightOffsetMeters: 0 # AI cornering speed factor. Lower = AI cars will drive slower around corners. CorneringSpeedFactor: 0.65 # AI cornering brake distance factor. Lower = AI cars will brake later for corners. CorneringBrakeDistanceFactor: 3 # AI cornering brake force factor. This is multiplied with DefaultDeceleration. Lower = AI cars will brake less hard for corners. CorneringBrakeForceFactor: 0.5 # Apply scale to some traffic density related settings. Increasing this DOES NOT magically increase your traffic density, it is dependent on your other settings. Values higher than 1 not recommended. TrafficDensity: 1 # Tyre diameter of AI cars in meters, shouldn't have to be changed unless some cars are creating lots of smoke. TyreDiameterMeters: 0.65 ``` ## server_cfg.ini ```ini [SERVER] NAME=06 - Content Update - F1 2025 - Circuit de Barcelona-Catalunya CARS=pdk_vrc_f1_2025_alpine;pdk_vrc_f1_2025_aston_martin;pdk_vrc_f1_2025_haas;pdk_vrc_f1_2025_mclaren;pdk_vrc_f1_2025_mercedes_amg;pdk_vrc_f1_2025_racing_bulls;pdk_vrc_f1_2025_red_bull_racing;pdk_vrc_f1_2025_sauber;pdk_vrc_f1_2025_scuderia_ferrari;pdk_vrc_f1_2025_williams_racing CONFIG_TRACK=layout_gp_2024_fnr TRACK=csp/2144/../H/../fn_barcelona SUN_ANGLE=-80 PASSWORD=redacted ADMIN_PASSWORD=redacted UDP_PORT=9581 TCP_PORT=9580 HTTP_PORT=9579 MAX_BALLAST_KG=0 QUALIFY_MAX_WAIT_PERC=120 PICKUP_MODE_ENABLED=1 LOOP_MODE=1 SLEEP_TIME=1 CLIENT_SEND_INTERVAL_HZ=10 SEND_BUFFER_SIZE=0 RECV_BUFFER_SIZE=0 RACE_OVER_TIME=480 KICK_QUORUM=85 VOTING_QUORUM=80 VOTE_DURATION=3540 BLACKLIST_MODE=1 FUEL_RATE=100 DAMAGE_MULTIPLIER=0 TYRE_WEAR_RATE=100 ALLOWED_TYRES_OUT=3 ABS_ALLOWED=2 TC_ALLOWED=2 START_RULE=0 STABILITY_ALLOWED=1 AUTOCLUTCH_ALLOWED=1 TYRE_BLANKETS_ALLOWED=1 FORCE_VIRTUAL_MIRROR=0 REGISTER_TO_LOBBY=1 MAX_CLIENTS=10 NUM_THREADS=2 UDP_PLUGIN_LOCAL_PORT=0 UDP_PLUGIN_ADDRESS= AUTH_PLUGIN_ADDRESS= RACE_GAS_PENALTY_DISABLED=1 RACE_EXTRA_LAP=0 REVERSED_GRID_RACE_POSITIONS=0 RESULT_SCREEN_TIME=60 __CM_RACE_PIT_WINDOW_START_OFF=0 __CM_RACE_PIT_WINDOW_END_OFF=0 LOCKED_ENTRY_LIST=0 TIME_OF_DAY_MULT=0 MAX_CONTACTS_PER_KM=-1 [FTP] HOST= LOGIN= PASSWORD=redacted FOLDER= LINUX=0 __CM_CLEAR_BEFORE_UPLOAD=0 __CM_DATA_ONLY=1 [__CM_QUALIFY_OFF] NAME=Qualify TIME=15 IS_OPEN=1 [DYNAMIC_TRACK] SESSION_START=100 RANDOMNESS=0 LAP_GAIN=0 SESSION_TRANSFER=100 [WEATHER_0] GRAPHICS=3_clear_type=15_time=72000_mult=0_start=1736035200 BASE_TEMPERATURE_AMBIENT=25 BASE_TEMPERATURE_ROAD=-5 VARIATION_AMBIENT=0 VARIATION_ROAD=0 WIND_BASE_SPEED_MIN=5 WIND_BASE_SPEED_MAX=5 WIND_BASE_DIRECTION=0 WIND_VARIATION_DIRECTION=0 __CM_GRAPHICS=3_clear __CM_WFX_TYPE=15 __CM_WFX_USE_CUSTOM_TIME=1 __CM_WFX_TIME=72000 __CM_WFX_TIME_MULT=0 __CM_WFX_USE_CUSTOM_DATE=1 __CM_WFX_DATE=1736110800 [DATA] DESCRIPTION= EXSERVEREXE= EXSERVERBAT= EXSERVERHIDEWIN=0 WEBLINK= WELCOME_PATH= [__CM_BOOK_OFF] NAME=Booking TIME=10 IS_OPEN=1 [__CM_SERVER] DISABLE_CHECKSUMS=0 REGISTER_TO_CM_LOBBY=1 [__CM_PLUGIN] ACTIVE=0 REAL_CONDITIONS=0 REAL_CONDITIONS_PARAMS=eyJ1c2VSZWFsQ29uZGl0aW9ucyI6dHJ1ZSwidGltZU9mZnNldCI6IjAwOjAwOjAwIiwidXNlRml4ZWRTdGFydGluZ1RpbWUiOmZhbHNlLCJmaXhlZFN0YXJ0aW5nVGltZSI6NDMyMDAsImZpeGVkU3RhcnRpbmdEYXRlIjoiMjAyNC0wMy0yMVQxMzoxNzo1MC44NTkzNjY5KzAzOjAwIiwidGltZU11bHRpcGxpZXIiOjEuMCwidGVtcGVyYXR1cmVPZmZzZXQiOjAuMCwidXNlRml4ZWRBaXJUZW1wZXJhdHVyZSI6ZmFsc2UsImZpeGVkQWlyVGVtcGVyYXR1cmUiOjI1LjAsIndlYXRoZXJUeXBlQ2hhbmdlUGVyaW9kIjoiMDA6MDU6MDAiLCJ3ZWF0aGVyVHlwZUNoYW5nZVRvTmVpZ2hib3Vyc09ubHkiOnRydWUsIndlYXRoZXJSYWluQ2hhbmNlIjowLjA1LCJ3ZWF0aGVyVGh1bmRlckNoYW5jZSI6MC4wMDUsInN0YXJ0aW5nVHJhY2tHcmlwIjo5OS4wLCJ0cmFja0dyaXBJbmNyZWFzZVBlckxhcCI6MC4wNSwidHJhY2tHcmlwVHJhbnNmZXIiOjgwLjAsInJhaW5UaW1lTXVsdGlwbGllciI6MS4wLCJyYWluV2V0bmVzc0luY3JlYXNlVGltZSI6IjAwOjAzOjAwIiwicmFpbldldG5lc3NEZWNyZWFzZVRpbWUiOiIwMDoxNTowMCIsInJhaW5XYXRlckluY3JlYXNlVGltZSI6IjAwOjMwOjAwIiwicmFpbldhdGVyRGVjcmVhc2VUaW1lIjoiMDI6MDA6MDAifQ [PRACTICE] NAME=Practice TIME=31 IS_OPEN=1 [__CM_RACE_OFF] NAME=Race TIME=0 IS_OPEN=2 WAIT_TIME=60 LAPS=10 __CM_TIME_OFF=25 ``` ## entry_list.ini ```ini [CAR_0] MODEL=pdk_vrc_f1_2025_alpine SKIN=11 - GAS SPECTATOR_MODE=0 DRIVERNAME= TEAM= GUID= BALLAST=0 RESTRICTOR=0 AI=FIXED [CAR_1] MODEL=pdk_vrc_f1_2025_aston_martin SKIN=09 - ALO SPECTATOR_MODE=0 DRIVERNAME= TEAM= GUID= BALLAST=0 RESTRICTOR=0 AI=FIXED [CAR_2] MODEL=pdk_vrc_f1_2025_haas SKIN=13 - OCO SPECTATOR_MODE=0 DRIVERNAME= TEAM= GUID= BALLAST=0 RESTRICTOR=0 AI=FIXED [CAR_3] MODEL=pdk_vrc_f1_2025_mclaren SKIN=01 - NOR SPECTATOR_MODE=0 DRIVERNAME= TEAM= GUID= BALLAST=0 RESTRICTOR=0 AI=FIXED [CAR_4] MODEL=pdk_vrc_f1_2025_mercedes_amg SKIN=07 - RUS SPECTATOR_MODE=0 DRIVERNAME= TEAM= GUID= BALLAST=0 RESTRICTOR=0 AI=FIXED [CAR_5] MODEL=pdk_vrc_f1_2025_racing_bulls SKIN=15 - LAW SPECTATOR_MODE=0 DRIVERNAME= TEAM= GUID= BALLAST=0 RESTRICTOR=0 AI=FIXED [CAR_6] MODEL=pdk_vrc_f1_2025_red_bull_racing SKIN=05 - VER SPECTATOR_MODE=0 DRIVERNAME= TEAM= GUID= BALLAST=0 RESTRICTOR=0 AI=FIXED [CAR_7] MODEL=pdk_vrc_f1_2025_sauber SKIN=19 - HUL SPECTATOR_MODE=0 DRIVERNAME= TEAM= GUID= BALLAST=0 RESTRICTOR=0 AI=FIXED [CAR_8] MODEL=pdk_vrc_f1_2025_scuderia_ferrari SKIN=03 - LEC SPECTATOR_MODE=0 DRIVERNAME= TEAM= GUID= BALLAST=0 RESTRICTOR=0 AI=FIXED [CAR_9] MODEL=pdk_vrc_f1_2025_williams_racing SKIN=17 - ALB SPECTATOR_MODE=0 DRIVERNAME= TEAM= GUID= BALLAST=0 RESTRICTOR=0 AI=FIXED ```