[SURFACE_0] KEY=PITLANE FRICTION=0.96 DAMPING=0 WAV= WAV_PITCH=extended-0 FF_EFFECT=NULL DIRT_ADDITIVE=0 BLACK_FLAG_TIME=0 IS_VALID_TRACK=1 SIN_HEIGHT=0 SIN_LENGTH=0 IS_PITLANE=1 VIBRATION_GAIN=0 VIBRATION_LENGTH=0 [SURFACE_1] KEY=ROAD FRICTION=0.99 DAMPING=0 WAV= WAV_PITCH=0 FF_EFFECT=NULL DIRT_ADDITIVE=0 BLACK_FLAG_TIME=0 IS_VALID_TRACK=1 SIN_HEIGHT=0 SIN_LENGTH=0 IS_PITLANE=0 VIBRATION_GAIN=0 VIBRATION_LENGTH=0 [SURFACE_2] KEY=CURB FRICTION=0.98 DAMPING=0 WAV=kerb.wav WAV_PITCH=1.3 FF_EFFECT=1 DIRT_ADDITIVE=0 BLACK_FLAG_TIME=0 IS_VALID_TRACK=0 SIN_HEIGHT=0 SIN_LENGTH=0 IS_PITLANE=0 VIBRATION_GAIN=0.4 VIBRATION_LENGTH=1.5 [SURFACE_3] KEY=KERB FRICTION=0.98 DAMPING=0 WAV=kerb.wav WAV_PITCH=1.3 FF_EFFECT=1 DIRT_ADDITIVE=0 BLACK_FLAG_TIME=0 IS_VALID_TRACK=1 SIN_HEIGHT=0 SIN_LENGTH=0 IS_PITLANE=0 VIBRATION_GAIN=0.5 VIBRATION_LENGTH=1.5 [SURFACE_4] KEY=GRASS FRICTION=0.6 DAMPING=0 WAV=grass.wav WAV_PITCH=0 FF_EFFECT=NULL DIRT_ADDITIVE=1 IS_VALID_TRACK=0 BLACK_FLAG_TIME=5 SIN_HEIGHT=0.03 SIN_LENGTH=0.5 IS_PITLANE=0 VIBRATION_GAIN=0.2 VIBRATION_LENGTH=0.6 [SURFACE_5] KEY=OUTER FRICTION=0.95 DAMPING=0.013 WAV= WAV_PITCH=0 FF_EFFECT=NULL DIRT_ADDITIVE=0 IS_VALID_TRACK=0 BLACK_FLAG_TIME=5 SIN_HEIGHT=0 SIN_LENGTH=0 IS_PITLANE=0 VIBRATION_GAIN=0.05 VIBRATION_LENGTH=0.4 [SURFACE_6] KEY=SAND FRICTION=0.8 DAMPING=0.15 WAV=sand.wav WAV_PITCH=0 FF_EFFECT=0 DIRT_ADDITIVE=1 IS_VALID_TRACK=0 BLACK_FLAG_TIME=5 SIN_HEIGHT=0.04 SIN_LENGTH=0.5 IS_PITLANE=0 VIBRATION_GAIN=0.2 VIBRATION_LENGTH=0.3 [SURFACE_7] KEY=CARPET FRICTION=0.65 DAMPING=0 WAV=extraturf.wav WAV_PITCH=1.3 FF_EFFECT=1 DIRT_ADDITIVE=0.1 IS_VALID_TRACK=1 BLACK_FLAG_TIME=0 SIN_HEIGHT=0 SIN_LENGTH=0 IS_PITLANE=0 VIBRATION_GAIN=0.4 VIBRATION_LENGTH=1.5 [_SCRIPTING_PHYSICS] ALLOW_APPS=1 [DYNAMIC_OBJECTS_...] MESHES = AC_POBJECT_? ; Filter for object names DETECT_BOX_COLLIDER = 1 ; If set to 1, CSP would try to automatically detect if collider mesh is ; a box and if so, replace it with a fitting box collider with correct ; center of gravity MASS = 0.1 ; Mass in kg (default mass of those objects in AC is 1 kg) INTENSITY = 0 ; Collision intensity (affects damage, audio and visual effects)