[ABOUT] AUTHOR = Pyyer VERSION = 4.2 DATE_RELEASE = 14 September 2022 [INCLUDE] INCLUDE = common/conditions.ini, common/materials_track.ini ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] DESCRIPTION = Replace kunos materials MATERIALS = asph-pitlane RESOURCE_0 = txDiffuse RESOURCE_FILE_0 = ../monza_f1_2011/extension/Environment/asph-pitlane.dds [SHADER_REPLACEMENT_...] DESCRIPTION = Replace kunos materials MATERIALS = asph-shader RESOURCE_0 = txDiffuse RESOURCE_FILE_0 = ../monza_f1_2011/extension/Environment/asph.dds [SHADER_REPLACEMENT_...] DESCRIPTION = Replace kunos materials MATERIALS = curb-NM RESOURCE_0 = txDiffuse RESOURCE_FILE_0 = ../monza_f1_2011/extension/Environment/curb_new.dds ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = test update Brake Markers texture MATERIALS = BM50?, BM100?, BM150?, PBM?, DRS, Sign.? PROP_... = ksAmbient, 0.50 PROP_... = ksDiffuse, 0.25 PROP_... = ksSpecular, 0.0 PROP_... = ksSpecularEXP, 0 ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = test update some other texture MATERIALS = Section2022?, Bridge? PROP_... = ksAmbient, 0.33 PROP_... = ksDiffuse, 0.28 PROP_... = ksSpecular, 0.1 PROP_... = ksSpecularEXP, 100 ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = set tyres cover normal texture SHADER = ksPerPixelNM MESHES = SponsorTyres? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../monza_f1_2011/extension/Environment/tyresponsor_nm.dds ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = set tyres cover normal texture SHADER = ksPerPixelNM MESHES = SponsorRail? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../monza_f1_2011/extension/Environment/railsponsor_nm.dds ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = set tyres cover normal texture SHADER = ksPerPixelNM MESHES = SponsorWall? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../monza_f1_2011/extension/Environment/concrete_nm.dds ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = test update some other texture SHADER = ksPerPixelAT_NM MATERIALS = Section2022.f1.netzero2030, Section2022.aramco.ground, weraceasone PROP_... = ksAmbient, 0.2 PROP_... = ksDiffuse, 0.2 PROP_... = ksSpecular, 0.0 PROP_... = ksSpecularEXP, 0 RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../monza_f1_2011/extension/Environment/ground_nm.dds ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = set ground sponsors normal texture SHADER = ksPerPixelAT_NM MESHES = GroundT?, GroundPitSponsor2011 PROP_... = ksAmbient, 0.20 PROP_... = ksDiffuse, 0.20 PROP_... = ksSpecular, 0.0 PROP_... = ksSpecularEXP, 0 RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../monza_f1_2011/extension/Environment/ground_nm.dds ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = other normal texture SHADER = ksPerPixelNM MESHES = OtherSponsor?, Sponsor2011.?, OtherBoard.? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../monza_f1_2011/extension/Environment/standard_nm.dds ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = other normal texture SHADER = ksPerPixelNM MESHES = Fenceboard? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../monza_f1_2011/extension/Environment/standard_nm.dds ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 0 DESCRIPTION = other normal texture SHADER = ksPerPixelNM MATERIALS = BM50?, BM100?, BM150?, PBM?, DRS, Sign.?, sign.? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../monza_f1_2011/extension/Environment/standard_nm.dds ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = override transparent shader MATERIALS = Transparent SHADER = ksPerPixelAT ;-------------------------------------------------------------