[ABOUT] AUTHOR = Pyyer VERSION = 4.2 DATE_RELEASE = 14 September 2022 ;============================================================= [INCLUDE] INCLUDE = common\materials_track.ini, ommon\conditions.ini ;============================================================= [DEFAULTS] TRACK_FILE = monza.kn5 VideoScreenMaterial = screenDisplay VideoScreenMeshes = VideoScreen.? VIDEO_MATERIALS_TO_HIDE = xxxxxxxxxxxxxx CAMERA_TARGET = CLOSEST_CAR ;============================================================= [MODEL_REPLACEMENT_...] ACTIVE = 1 FILE = $TRACK_FILE INSERT=../monza_f1_2011/extension/displays2011.kn5 INSERT_AFTER=Shape100 ;============================================================= [MESH_ADJUSTMENT_...] ACTIVE = 0 DESCRIPTION = Cleanup original materials MATERIALS = $VIDEO_MATERIALS_TO_HIDE IS_RENDERABLE = 0 ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = 0 MATERIALS = $VIDEO_MATERIALS_TO_HIDE SHADER = ksPerPixelAT BLEND_MODE=ALPHA_TEST RESOURCE_0 = txDiffuse RESOURCE_FILE_0 = ../monza_f1_2011/extension/textures.zip::Transparent.dds ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = 1 MATERIALS = $VideoScreenMaterial SHADER = ksPerPixel PROP_... = ksAmbient, 0.4 PROP_... = ksDiffuse, 0.4 PROP_... = ksSpecular, 0.0 PROP_... = ksSpecularEXP, 100 PROP_... = ksEmissive, 5 0.05 ; 0 0 RESOURCE_0 = txDiffuse RESOURCE_FILE_0 = ../monza_f1_2011/extension/textures.zip::screenDisplay.dds ;============================================================= [DISPLAY_...] ACTIVE = 1 ; General settings: MESHES = $VideoScreenMeshes ; list of track meshes to act as displays REGION_START = 0, 0 ; display position on texture, in pixels REGION_SIZE = 1432,1024 ; display size on texture, in pixels ;------------------------------------------------------------- ; Update and rendering options HIGH_REFRESH_RATE = 1 ; high refresh rate (enabled by default; 30 FPS with this option on, 15 FPS without) FLIP_X = 1 ; change to 1 to flip output on X axis (mainly for strange UV mapping) FLIP_Y = 1 ; change to 1 to flip output on Y axis (mainly for strange UV mapping) ;------------------------------------------------------------- ; Color corrections: OUTPUT_ALPHA = 1 ; alpha channel value for display area OUTPUT_GAMMA = .5 ; gamma correction, reduce to make darker areas even darker OUTPUT_SATURATION = 1.0 ; saturation correction OUTPUT_BRIGHTNESS = 1.2 ; brightness correction OUTPUT_FISH_EYE = 0.0 ; increase to add lens distortion effect OUTPUT_VIGNETTE = 0.1 ; increase to darken corners OUTPUT_CHROMATIC_ABERRATION = 0.0 ; increase to add that nasty chromatic aberration ;------------------------------------------------------------- ; Mode settings: MODE = CAMERA ;------------------------------------------------------------- ; Camera #0 CAMERA_0 = -220.844 ,-7.83278 ,719.261 CAMERA_0_TARGET = $CAMERA_TARGET ; instead of fixed point, uses closes car CAMERA_0_TARGET_INERTIA = 0.0 ; camera inertia for smoother movement CAMERA_0_FOV = 20 ;------------------------------------------------------------- ; Camera #1 CAMERA_1 = -188.104 ,-6.92056 ,164.227 CAMERA_1_TARGET = $CAMERA_TARGET ; instead of fixed point, uses closes car CAMERA_1_TARGET_INERTIA = 0.0 ; camera inertia for smoother movement CAMERA_1_FOV = 20 ;------------------------------------------------------------- ; Camera #2 CAMERA_2 = -134.881 ,-3.55953 ,-411.47 CAMERA_2_TARGET = $CAMERA_TARGET ; instead of fixed point, uses closes car CAMERA_2_TARGET_INERTIA = 0.0 ; camera inertia for smoother movement CAMERA_2_FOV = 20 ;------------------------------------------------------------- ; Camera #3 CAMERA_3 = -20.5404 ,2.43158 ,-1044.57 CAMERA_3_TARGET = $CAMERA_TARGET ; instead of fixed point, uses closes car CAMERA_3_TARGET_INERTIA = 0.0 ; camera inertia for smoother movement CAMERA_3_FOV = 20 ;------------------------------------------------------------- ; Camera #4 CAMERA_4 = 612.287 ,1.70004 ,-1137.77 CAMERA_4_TARGET = $CAMERA_TARGET ; instead of fixed point, uses closes car CAMERA_4_TARGET_INERTIA = 0.0 ; camera inertia for smoother movement CAMERA_4_FOV = 20 ;------------------------------------------------------------- ; Camera #5 CAMERA_5 = 1004.58 ,1.3589 ,-1288.36 CAMERA_5_TARGET = $CAMERA_TARGET ; instead of fixed point, uses closes car CAMERA_5_TARGET_INERTIA = 0.0 ; camera inertia for smoother movement CAMERA_5_FOV = 20 ;------------------------------------------------------------- ; Camera #6 CAMERA_6 = 1055.81 ,0.487132 ,-919.69 CAMERA_6_TARGET = $CAMERA_TARGET ; instead of fixed point, uses closes car CAMERA_6_TARGET_INERTIA = 0.0 ; camera inertia for smoother movement CAMERA_6_FOV = 20 ;------------------------------------------------------------- ; Camera #7 CAMERA_7 = 667.104 ,-2.06218 ,-738.666 CAMERA_7_TARGET = $CAMERA_TARGET ; instead of fixed point, uses closes car CAMERA_7_TARGET_INERTIA = 0.0 ; camera inertia for smoother movement CAMERA_7_FOV = 20 ;------------------------------------------------------------- ; Camera #8 CAMERA_8 = 442.02 ,-4.74995 ,-539.563 CAMERA_8_TARGET = $CAMERA_TARGET ; instead of fixed point, uses closes car CAMERA_8_TARGET_INERTIA = 0.0 ; camera inertia for smoother movement CAMERA_8_FOV = 20 ;------------------------------------------------------------- ; Camera #9 CAMERA_9 = 187.608 ,-2.81851 ,-321.762 CAMERA_9_TARGET = $CAMERA_TARGET ; instead of fixed point, uses closes car CAMERA_9_TARGET_INERTIA = 0.0 ; camera inertia for smoother movement CAMERA_9_FOV = 20 ;------------------------------------------------------------- ; Camera #10 CAMERA_10 = 98.3413 ,-4.20911 ,-74.1116 CAMERA_10_TARGET = $CAMERA_TARGET ; instead of fixed point, uses closes car CAMERA_10_TARGET_INERTIA = 0.0 ; camera inertia for smoother movement CAMERA_10_FOV = 20 ;------------------------------------------------------------- ; Camera #11 CAMERA_11 = 72.9868 ,-8.3392 ,427.832 CAMERA_11_TARGET = $CAMERA_TARGET ; instead of fixed point, uses closes car CAMERA_11_TARGET_INERTIA = 0.0 ; camera inertia for smoother movement CAMERA_11_FOV = 20 ;------------------------------------------------------------- ; Camera #12 CAMERA_12 = 37.3246 ,-10.5039 ,789.969 CAMERA_12_TARGET = $CAMERA_TARGET ; instead of fixed point, uses closes car CAMERA_12_TARGET_INERTIA = 0.0 ; camera inertia for smoother movement CAMERA_12_FOV = 20 ;------------------------------------------------------------- ;=============================================================