[ABOUT] AUTHOR = Pyyer VERSION = 3.0 DATE_RELEASE = 19 May 2023 [INCLUDE] INCLUDE=common\materials_track.ini [LIGHTING] LIT_MULT = 1.0 CAR_LIGHTS_LIT_MULT = 1.0 ;------------------------------------------------------------- ;============================================================= ; TEST UPDATE TEXTURES ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = test update Brake Markers texture MATERIALS = BM50?, BM100?, BM150?, PBM?, DRS, Sign.?, sign.?, FenceMarker? PROP_... = ksAmbient, 0.50 PROP_... = ksDiffuse, 0.25 PROP_... = ksSpecular, 0.0 PROP_... = ksSpecularEXP, 0 ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = test update some other texture MATERIALS = Section20?, Bridge? PROP_... = ksAmbient, 0.30 PROP_... = ksDiffuse, 0.28 PROP_... = ksSpecular, 0.1 PROP_... = ksSpecularEXP, 100 ;============================================================= ; TYRES TEXTURES ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = set tyres cover normal texture SHADER = ksPerPixelNM MESHES = SponsorTyres? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../imola_f1_2020/extension/Environment/tyresponsor_nm.dds ;============================================================= ; TECPRO TEXTURES ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = set tyres cover normal texture SHADER = ksPerPixelNM MESHES = SponsorTecpro? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../imola_f1_2020/extension/Environment/tecprosponsor_nm.dds ;============================================================= ; RAIL TEXTURES ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = set rail cover normal texture SHADER = ksPerPixelNM MESHES = SponsorRail? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../imola_f1_2020/extension/Environment/railsponsor_nm.dds ;============================================================= ; WALL TEXTURES ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = set painted wall normal texture SHADER = ksPerPixelNM MESHES = SponsorWall? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../imola_f1_2020/extension/Environment/concrete_nm.dds ;============================================================= ; GROUND TEXTURES ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = set ground normal texture SHADER = ksPerPixelAT_NM MATERIALS = Section2023.f1.netzero2030, Section2023.aramco.ground, weraceasone PROP_... = ksAmbient, 0.2 PROP_... = ksDiffuse, 0.2 PROP_... = ksSpecular, 0.0 PROP_... = ksSpecularEXP, 0 RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../imola_f1_2020/extension/Environment/ground_nm.dds ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = set ground normal texture SHADER = ksPerPixelAT_NM MESHES = Ground00?, GroundT?, GroundS?, GroundP?, GroundRolex? PROP_... = ksAmbient, 0.20 PROP_... = ksDiffuse, 0.20 PROP_... = ksSpecular, 0.0 PROP_... = ksSpecularEXP, 0 RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../imola_f1_2020/extension/Environment/ground_nm.dds ;============================================================= ; STANDARD TEXTURES ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = other normal texture SHADER = ksPerPixelNM MESHES = OtherSponsor?, Sponsor20?, OtherBoard? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../imola_f1_2020/extension/Environment/standard_nm.dds ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = other normal texture SHADER = ksPerPixelNM MESHES = Fenceboard? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../imola_f1_2020/extension/Environment/standard_nm.dds ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 0 DESCRIPTION = other normal texture SHADER = ksPerPixelNM MATERIALS = BM50?, BM100?, BM150?, BM200?, PBM?, DRS, Sign.?, sign.? RESOURCE_1 = txNormal RESOURCE_FILE_1 = ../imola_f1_2020/extension/Environment/standard_nm.dds ;============================================================= ; TRANSPARENCY OVERRIDE ;------------------------------------------------------------- [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = override transparent shader MATERIALS = Transparent SHADER = ksPerPixelAT ;-------------------------------------------------------------