[INCLUDE] INCLUDE = common\conditions.ini, common\materials_track.ini [DEFAULTS] CAMERA_BRIGHTNESS = 0.9 CAMERA_SATURATION = 1.0 GAMMA_DAY = 0.25 GAMMA_NIGHT = 0.35 EMMISSIVE_DAY = 64, 64, 64, 0.1 EMMISSIVE_NIGHT = 32, 32, 32, 0.25 [MATERIAL_ADJUSTMENT_...] DESCRIPTION = Emissive screens MATERIALS = display_gantry, crew_screen, pitwall_screen ACTIVE = 1 KEY_0 = ksEmissive VALUE_0 = $EMMISSIVE_NIGHT VALUE_0_OFF = $EMMISSIVE_DAY KEY_1 = KsAlphaRef VALUE_1 = -193 VALUE_1_OFF = 0 RANGE = 50 CONDITION = SHARP_SUNA [MATERIAL_ADJUSTMENT_...] DESCRIPTION = Emissive screens MESHES = gantry_display ACTIVE = 1 KEY_0 = ksEmissive VALUE_0 = $EMMISSIVE_NIGHT VALUE_0_OFF = $EMMISSIVE_DAY KEY_1 = KsAlphaRef VALUE_1 = -193 VALUE_1_OFF = 0 RANGE = 50 CONDITION = SHARP_SUNA [CONDITION_...] ACTIVE=1 NAME=ScreenGamma INPUT = SUN LUT = (|0=$GAMMA_DAY|88=$GAMMA_DAY|88=$GAMMA_NIGHT|180=$GAMMA_NIGHT|) LAG = 0 ;;;DIGITAL SCREENS [DISPLAY_...] ; General settings: MESHES = tv_screen? ; list of track meshes to act as displays REGION_START = -500, 0 ; display position on texture, in pixels REGION_SIZE = 2024, 520 ; display size on texture, in pixels ; Update and rendering options HIGH_REFRESH_RATE = 1 ; high refresh rate (enabled by default; 30 FPS with this option on, 15 FPS without) FLIP_X = 1 ; change to 1 to flip output on X axis (mainly for strange UV mapping) FLIP_Y = 1 ; change to 1 to flip output on Y axis (mainly for strange UV mapping) ; Color corrections: OUTPUT_ALPHA = 1 ; alpha channel value for display area OUTPUT_GAMMA = ScreenGamma ; gamma correction, reduce to make darker areas even darker OUTPUT_SATURATION = $CAMERA_SATURATION ; saturation correction OUTPUT_BRIGHTNESS = $CAMERA_BRIGHTNESS ; brightness correction OUTPUT_FISH_EYE = 0.0 ; increase to add lens distortion effect OUTPUT_VIGNETTE = 0.15 ; increase to darken corners OUTPUT_CHROMATIC_ABERRATION = 0.0 ; increase to add that nasty chromatic aberration MODE = CAMERA CAMERA_0 = -463.9299, 4.58414, 99.23631 CAMERA_0_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_0_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_0_FOV = 8 CAMERA_1 = -536.82758, 3.39688, -84.62527 CAMERA_1_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_1_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_1_FOV = 6 CAMERA_2 = -637.20123, 3.01689, -247.83896 CAMERA_2_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_2_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_2_FOV = 8 CAMERA_3 = -481.96124, 2.53843, -258.12952 CAMERA_3_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_3_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_3_FOV = 8 CAMERA_4 = -303.70221, 3.9495, -240.70387 CAMERA_4_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_4_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_4_FOV = 8 CAMERA_5 = -302.28711, 5.43303, -440.97913 CAMERA_5_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_5_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_5_FOV = 6 CAMERA_6 = -42.76459, 2.71905, -729.89355 CAMERA_6_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_6_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_6_FOV = 8 CAMERA_7 = 103.57497, 5.26072, -606.1687 CAMERA_7_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_7_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_7_FOV = 6 CAMERA_8 = -17.50393, 6.30208, -452.89313 CAMERA_8_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_8_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_8_FOV = 6 CAMERA_9 = 25.93593, 4.8764, -393.39758 CAMERA_9_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_9_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_9_FOV = 8 CAMERA_10 = 211.63615, 6.91159, -454.46027 CAMERA_10_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_10_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_10_FOV = 8 CAMERA_11 = 307.82733, 4.98025, -374.06799 CAMERA_11_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_11_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_11_FOV = 5 CAMERA_12 = 195.07504, 6.40052, -212.28773 CAMERA_12_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_12_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_12_FOV = 6 CAMERA_13 = 62.05093, 4.17771, -110.40813 CAMERA_13_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_13_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_13_FOV = 8 CAMERA_14 = 33.7797, 6.5924, 5.0229 CAMERA_14_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_14_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_14_FOV = 8 CAMERA_15 = 201.36266, 7.03736, 92.7761 CAMERA_15_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_15_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_15_FOV = 8 CAMERA_16 = 403.92987, 5.82328, 79.828 CAMERA_16_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_16_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_16_FOV = 8 CAMERA_17 = 579.81976, 5.99854, 103.23427 CAMERA_17_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_17_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_17_FOV = 8 CAMERA_18 = 600.16644, 7.18113, 280.21964 CAMERA_18_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_18_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_18_FOV = 8 CAMERA_19 = 474.57764, 8.35081, 414.72498 CAMERA_19_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_19_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_19_FOV = 8 CAMERA_20 = 283.17395, 6.66363, 375.45901 CAMERA_20_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_20_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_20_FOV = 8 CAMERA_21 = 150.31357, 5.59344, 453.71997 CAMERA_21_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_21_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_21_FOV = 8 CAMERA_22 = 49.02914, 7.37797, 622.05286 CAMERA_22_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_22_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_22_FOV = 8 CAMERA_23 = -74.76476, 8.3908, 747.95105 CAMERA_23_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_23_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_23_FOV = 8 CAMERA_24 = -169.68851, 6.28452, 576.763 CAMERA_24_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_24_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_24_FOV = 8 CAMERA_25 = -349.51904, 3.35339, 250.81856 CAMERA_25_TARGET = CLOSEST_CAR ; instead of fixed point, uses closes car CAMERA_25_TARGET_INERTIA = 0.1 ; camera inertia for smoother movement CAMERA_25_FOV = 8