[INCLUDE]
INCLUDE=common/conditions.ini, common\materials_track.ini

[SCRIPTABLE_DISPLAY_...]
MATERIALS = clockdisplay
RESOLUTION = 256, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 256, 128
SCRIPT = clockdisplay.lua

[SCRIPTABLE_DISPLAY_...]
MATERIALS = lapdisplay
RESOLUTION = 256, 128
DISPLAY_POS = 5, 3
DISPLAY_SIZE = 256, 128
SCRIPT = simplelapdisplay.lua

[SCRIPTABLE_DISPLAY_...]
MATERIALS = towerdisplay
RESOLUTION = 384, 2048
DISPLAY_POS = 0, 15
DISPLAY_SIZE = 384, 2048
SCRIPT = scoreboard.lua

[SCRIPTABLE_DISPLAY_...]
MATERIALS = timedisplay
RESOLUTION = 256, 128
DISPLAY_POS = 0,5
DISPLAY_SIZE = 256, 128
SCRIPT = timedisplay.lua

[SCRIPTABLE_DISPLAY_...]
MATERIALS = lapdisplay2
RESOLUTION = 280, 94
DISPLAY_POS = 15, -15
DISPLAY_SIZE = 256, 128
SCRIPT = simplelapdisplay2.lua

[SCRIPTABLE_DISPLAY_...]
MATERIALS = timedisplay
RESOLUTION = 256, 128
DISPLAY_POS = 0,5
DISPLAY_SIZE = 256, 128
SCRIPT = timedisplay.lua

[MATERIAL_ADJUSTMENT_...]
DESCRIPTION = clockdisplay at night
MATERIALS = clockdisplay 
KEY_0 = ksEmissive
VALUE_0 = 255,255,255,.01
VALUE_0_OFF = 255,255,255,.01
CONDITION=NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_...]
DESCRIPTION = scoreboardisplay at night
MATERIALS = towerdisplay, lapdisplay, lapdisplay2, timedisplay
KEY_0 = ksEmissive
VALUE_0 = 255,255,255,.01
VALUE_0_OFF = 255,255,255,.01
CONDITION=NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_...]
DESCRIPTION = gantrydisplay at night
MATERIALS = 
KEY_0 = ksEmissive
VALUE_0 = 255,255,255,.01
VALUE_0_OFF = 255,255,255,0
CONDITION=NIGHT_SMOOTH