﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="tedder" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Fanex 904</name>
        <specs>
            <workingWidth>9.0</workingWidth>
            <neededPower>80</neededPower>
            <combination filterCategory="weights" filterSpec="weight" filterSpecMin="400" filterSpecMax="600"/>
        </specs>
        <functions>
            <function>$l10n_function_tedder</function>
        </functions>
        <image>$data/vehicles/vicon/fanex904/store_fanex904.png</image>
        <price>16500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>VICON</brand>
        <category>tedders</category>
        <shopTranslationOffset>0 -0.047 0</shopTranslationOffset>
        <shopRotationOffset>13.051 0 0</shopRotationOffset>
        <shopHeight>4</shopHeight>
        <vertexBufferMemoryUsage>2151936</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>357376</indexBufferMemoryUsage>
        <textureMemoryUsage>2228224</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_tedder</typeDesc>
        <filename>$data/vehicles/vicon/fanex904/fanex904.i3d</filename>
        <size width="4" length="3" />
        <speedLimit value="15" />
        <components>
            <component centerOfMass="0 0.3 0" solverIterationCount="10" mass="320" />
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="250" />
            <component centerOfMass="1.5 0 0" solverIterationCount="10" mass="80" />
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="40" />
            <component centerOfMass="-1.5 0 0" solverIterationCount="10" mass="80" />
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="40" />
            <joint component1="1" component2="2" node="componentJoint01" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="1" component2="3" node="leftArm01Joint" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="3" component2="4" node="leftArm02Joint" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="1" component2="5" node="rightArm01Joint" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="5" component2="6" node="rightArm02Joint" rotLimit="0 0 0" transLimit="0 0 0" />
            <collisionPair component1="3" component2="5" enabled="false" />
            <collisionPair component1="4" component2="6" enabled="false" />
            <collisionPair component1="3" component2="6" enabled="false" />
            <collisionPair component1="4" component2="5" enabled="false" />
            <collisionPair component1="1" component2="4" enabled="false" />
            <collisionPair component1="1" component2="6" enabled="false" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL" />
    </base>

    <powerConsumer ptoRpm="400" neededMinPtoPower="15" neededMaxPtoPower="15"/>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true">
                        <physics restLoad="0.1" repr="wheel01" forcePointRatio="0.25" initialCompression="30" suspTravel="0.1" mass="0.05" spring="15" damper="30" frictionScale="3.0" rotationDamping="0.004" yOffset="0.04"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true">
                        <physics restLoad="0.1" repr="wheel02" forcePointRatio="0.25" initialCompression="30" suspTravel="0.1" mass="0.05" spring="15" damper="30" frictionScale="3.0" rotationDamping="0.004" yOffset="0.04"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="false">
                        <physics restLoad="0.1" repr="wheel03" forcePointRatio="0.25" initialCompression="30" suspTravel="0.1" mass="0.05" spring="15" damper="30" frictionScale="3.0" rotationDamping="0.004" yOffset="0.04"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true">
                        <physics restLoad="0.3" repr="wheel04" forcePointRatio="0.25" initialCompression="30" suspTravel="0.1" mass="0.05" spring="15" damper="30" frictionScale="3.0" rotationDamping="0.004" yOffset="0.04"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="false">
                        <physics restLoad="0.3" repr="wheel05" forcePointRatio="0.25" initialCompression="30" suspTravel="0.1" mass="0.05" spring="15" damper="30" frictionScale="3.0" rotationDamping="0.004" yOffset="0.04"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true">
                        <physics restLoad="0.1" repr="wheel06" forcePointRatio="0.25" initialCompression="30" suspTravel="0.1" mass="0.05" spring="15" damper="30" frictionScale="3.0" rotationDamping="0.004" yOffset="0.04"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="false">
                        <physics restLoad="0.1" repr="wheel07" forcePointRatio="0.25" initialCompression="30" suspTravel="0.1" mass="0.05" spring="15" damper="30" frictionScale="3.0" rotationDamping="0.004" yOffset="0.04"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true">
                        <physics restLoad="0.1" repr="wheel08" forcePointRatio="0.25" initialCompression="30" suspTravel="0.1" mass="0.05" spring="15" damper="30" frictionScale="3.0" rotationDamping="0.004" yOffset="0.04"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true">
                        <physics restLoad="0.1" repr="attacherBlockWheelAxisPhysics" driveNode="attacherBlockWheel" useReprDirection="true" forcePointRatio="0.25" initialCompression="30" suspTravel="0.1" mass="0.05" spring="15" damper="30" frictionScale="3.0" rotationDamping="0.004" rotMin="-45" rotMax="45" versatileYRot="true"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0 material="18">SHARED_WHITE1</color0>
            <hub linkNode="wheel01" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.14 0.14 0.14" />
            <hub linkNode="wheel02" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.14 0.14 0.14" />
            <hub linkNode="wheel03" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.14 0.14 0.14" />
            <hub linkNode="wheel04" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.14 0.14 0.14" />
            <hub linkNode="wheel05" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.14 0.14 0.14" />
            <hub linkNode="wheel06" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.14 0.14 0.14" />
            <hub linkNode="wheel07" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.14 0.14 0.14" />
            <hub linkNode="wheel08" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.14 0.14 0.14" />
            <hub linkNode="attacherBlockWheel" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.14 0.14 0.14" />
        </hubs>
    </wheels>

    <lights>
        <sharedLight linkNode="rear2ChamberLight_03_01" filename="$data/shared/assets/lights/lizard/rearLight03_left.xml" />
        <sharedLight linkNode="rear2ChamberLight_03_02" filename="$data/shared/assets/lights/lizard/rearLight03_right.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh1" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="lightsFrontGlass_static"  lightTypes="0"/>
        </defaultLights>
    </lights>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" rootNode="fanex904_attacher_component2" jointType="implement" upperRotationOffset="25" lowerRotationOffset="10" lowerRotLimitScale="0 0 0" topReferenceNode="topReferenceNode">
                <distanceToGround lower="0.45" upper="1.0"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport" delayedOnLoad="true"/>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.0" diameter="0.01" straighteningFactor="1">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.0" diameter="0.01" straighteningFactor="1">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric"  node="electricIn01"  length="1.2" diameter="0.01" straighteningFactor="1">
           <objectChange node="electricIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" inputNode="ptoInputNode" aboveAttacher="true" detachNode="ptoDetachNode">
            <objectChange node="ptoDetachArm" rotationActive="0 0 0" rotationInactive="-81 0 0"/>
        </input>
    </powerTakeOffs>

    <groundReferenceNodes>
        <groundReferenceNode node="fanex904_main_component1" threshold="0.2" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="tedder" functionName="processTedderArea" preprocessFunctionName="preprocessTedderArea" disableBackwards="true" >
            <area startNode="workAreaLeftStart" widthNode="workAreaLeftWidth" heightNode="workAreaLeftHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.1" />
            <tedder dropWindrowWorkAreaIndex="5" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="tedder" functionName="processTedderArea" preprocessFunctionName="preprocessTedderArea" disableBackwards="true" >
            <area startNode="workAreaMiddleLeftStart" widthNode="workAreaMiddleLeftWidth" heightNode="workAreaMiddleLeftHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.1" />
            <tedder dropWindrowWorkAreaIndex="6"/>
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="tedder" functionName="processTedderArea" preprocessFunctionName="preprocessTedderArea" disableBackwards="true" >
            <area startNode="workAreaMiddleRightStart" widthNode="workAreaMiddleRightWidth" heightNode="workAreaMiddleRightHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.1" />
            <tedder dropWindrowWorkAreaIndex="7" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="tedder" functionName="processTedderArea" preprocessFunctionName="preprocessTedderArea" disableBackwards="true" >
            <area startNode="workAreaRightStart" widthNode="workAreaRightWidth" heightNode="workAreaRightHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.1" />
            <tedder dropWindrowWorkAreaIndex="8" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>

        <workArea type="auxiliary" >
            <area startNode="dropAreaLeftStart" widthNode="dropAreaLeftWidth" heightNode="dropAreaLeftHeight" />
        </workArea>
        <workArea type="auxiliary" >
            <area startNode="dropAreaMiddleLeftStart" widthNode="dropAreaMiddleLeftWidth" heightNode="dropAreaMiddleLeftHeight" />
        </workArea>
        <workArea type="auxiliary" >
            <area startNode="dropAreaMiddleRightStart" widthNode="dropAreaMiddleRightWidth" heightNode="dropAreaMiddleRightHeight" />
        </workArea>
        <workArea type="auxiliary" >
            <area startNode="dropAreaRightStart" widthNode="dropAreaRightWidth" heightNode="dropAreaRightHeight" />
        </workArea>
    </workAreas>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts foldMiddleAnimTime="0.1428" startMoveDirection="1" turnOnFoldMaxLimit="0.15" turnOnFoldMinLimit="0" ignoreFoldMiddleWhileFolded="true" lowerWhileDetach="true">
                    <foldingPart animationName="folding" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="moveSupport">
            <part node="supportArm01" startTime="0" endTime="0.2" startRot="0 0 0"     endRot="-90 0 0" />
            <part node="supportArm02" startTime="0" endTime="0.2" startRot="0 0 0"     endRot="0 0 90" />
            <part node="supportArm02Trans" startTime="0" endTime="0.4" startTrans="0 0 0" endTrans="-0.07 0.005 -0.002" />

            <sound template="clackVar5" startTime="0.3"  volumeScale="2" pitchScale="1" linkNode="attacherJoint"/>
            <sound template="clackVar1" startTime="0.05" volumeScale="1" pitchScale="3" linkNode="attacherJoint"/>

            <part                                                              startTime="0" endTime="0.2" direction="1"  dependentAnimation="jointLimit" dependentAnimationStartTime="0" dependentAnimationEndTime="1"/>
            <part requiredAnimation="folding" requiredAnimationRange="0.143 1" startTime="0" endTime="0.2" direction="-1" dependentAnimation="jointLimit" dependentAnimationStartTime="0.5" dependentAnimationEndTime="1"/>
        </animation>
        <animation name="folding">
            <part requiredAnimation="moveSupport" requiredAnimationRange="0 0.01" startTime="0.5" endTime="1" dependentAnimation="jointLimit" dependentAnimationStartTime="0" dependentAnimationEndTime="0.5"/>

            <part node="leftArm02Joint"           startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 15" />
            <part node="rightArm02Joint"          startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -15" />
            <part node="leftArm02HydraulicTrans"  startTime="0.5" endTime="1.0" startTrans="0 0 -0.062" endTrans="0 0 0" />
            <part node="rightArm02HydraulicTrans" startTime="0.5" endTime="1.0" startTrans="0 -0.052 -0.014" endTrans="0 0 0" />

            <part                                 startTime="1" endTime="4" componentJointIndex="2" startRotLimit="0 0 5" endRotLimit="0 0 0" />
            <part                                 startTime="1" endTime="4" componentJointIndex="3" startRotLimit="0 0 5" endRotLimit="0 0 0" />
            <part                                 startTime="1" endTime="4" componentJointIndex="4" startRotLimit="0 0 5" endRotLimit="0 0 0" />
            <part                                 startTime="1" endTime="4" componentJointIndex="5" startRotLimit="0 0 5" endRotLimit="0 0 0" />
            <part node="leftArm01Joint"           startTime="1" endTime="7" startRot="0 0 2" endRot="0 0 96" />
            <part node="rightArm01Joint"          startTime="1" endTime="7" startRot="0 0 -2" endRot="0 0 -96" />
            <part node="leftArm02Joint"           startTime="1" endTime="5" startRot="0 0 15" endRot="0 0 162.845" />
            <part node="rightArm02Joint"          startTime="1" endTime="5" startRot="0 0 -15" endRot="0 0 -162.845" />
            <part node="rightArm02Orientation"    startTime="1" endTime="2" startRot="0 0 0" endRot="10 0 0" />
            <part node="leftArm02OrientationPhy"  startTime="1" endTime="2" startRot="0 0 0" endRot="0 0 -10" />
            <part node="rightArm02LockPlateTrans" startTime="1" endTime="2" startTrans="0 0 -0.045" endTrans="0 0 0.067" />
            <part node="leftArm02Orientation"     startTime="1" endTime="2" startRot="0 0 0" endRot="10 0 0" />
            <part node="rightArm02OrientationPhy" startTime="1" endTime="2" startRot="0 0 0" endRot="0 0 10" />
            <part node="leftArm02LockPlateTrans"  startTime="1" endTime="2" startTrans="0 0 -0.045" endTrans="0 0 0.067" />

            <sound template="defaultHydraulicSound" startTime="1"    endTime="6.99" volumeScale="1.4" pitchScale="1"   fadeIn="0.1" fadeOut="0.1" />
            <sound template="defaultHydraulicSound" startTime="0.01" endTime="5"    volumeScale="1.4" pitchScale="1.4" fadeIn="0.1" fadeOut="0.1" />
            <sound template="sheetImp02"            startTime="6.99" direction="-1" volumeScale="3"   pitchScale="0.8" />
            <sound template="sheetImp01"            startTime="6.9"  direction="-1" volumeScale="1.5" pitchScale="1" />
            <sound template="sheetImp03"            startTime="5"    direction="-1" volumeScale="1.5" pitchScale="0.8" />
            <sound template="sheetImp01"            startTime="1.1"  direction="-1" volumeScale="2.3" pitchScale="1" />
            <sound template="sheetImp02"            startTime="1.2"  direction="-1" volumeScale="2.3" pitchScale="0.8" />
            <sound template="sheetImp01"            startTime="0.2"  direction="-1" volumeScale="1.5" pitchScale="0.9" />
            <sound template="sheetImp03"            startTime="0.01" direction="-1" volumeScale="1.8" pitchScale="0.9" />
            <sound template="sheetImp02"            startTime="0.5"  direction="1"  volumeScale="3.1" pitchScale="0.8" />
            <sound template="sheetImp05"            startTime="1.01" direction="1"  volumeScale="2.5" pitchScale="0.8" />
            <sound template="foldStartSm01"         startTime="1.01" direction="1"  volumeScale="1"   pitchScale="1" />
            <sound template="foldStartMed01"        startTime="0.9"  direction="-1" volumeScale="1"   pitchScale="1" />
            <sound template="sheetImp02"            startTime="5"    direction="1"  volumeScale="2"   pitchScale="1.7" />
            <sound template="foldStopSm01"          startTime="6.8"  direction="1"  volumeScale="0.8" pitchScale="0.7" />
            <sound template="sheetImp01"            startTime="6.9"  direction="1"  volumeScale="1.8" pitchScale="0.9" />
            <sound template="sheetImp02"            startTime="6.9"  direction="1"  volumeScale="2.8" pitchScale="0.9" />

        </animation>

        <animation name="jointLimit" resetOnStart="false">
            <part startTime="0" endTime="0.5" componentJointIndex="1" startRotLimit="1.5 16 0" endRotLimit="4 0 0" />
            <part startTime="0.5" endTime="1" componentJointIndex="1" startRotLimit="4 0 0" endRotLimit="0 0 0" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="leftArm01Joint" playSound="true">
                <componentJoint index="2" anchorActor="0" />
            </movingTool>
            <movingTool node="leftArm02Joint" playSound="true">
                <componentJoint index="3" anchorActor="0" />
            </movingTool>
            <movingTool node="rightArm01Joint" playSound="true">
                <componentJoint index="4" anchorActor="0" />
            </movingTool>
            <movingTool node="rightArm02Joint" playSound="true">
                <componentJoint index="5" anchorActor="0" />
            </movingTool>
        </movingTools>

        <movingParts>
             <movingPart node="attacherBlock" referencePoint="attacherBlockRef" referenceFrame="attacherBlockRef" isActiveDirty="true" maxUpdateDistance="200">
                 <dependentPart node="attacherBlockWheelAxisSpring" />
                 <dependentPart node="attacherBlockWheelAxis" />
             </movingPart>
             <movingPart node="attacherBlockWheelAxisSpring" referencePoint="attacherBlockWheelAxisSpringRef" referenceFrame="attacherBlockWheelAxisSpringRef" scaleZ="true"/>
             <movingPart node="attacherBlockWheelAxis" referenceFrame="attacherBlockWheelAxisPhysics" doDirectionAlignment="false" moveToReferenceFrame="false" doRotationAlignment="true" rotMultiplier="1"/>
             <movingPart node="damperLeft" referencePoint="damperLeftPartRef" referenceFrame="damperLeftPartRef" isActiveDirty="true" maxUpdateDistance="100">
                 <translatingPart node="damperLeftPart" />
                 <dependentPart node="damperLeftSpring" />
             </movingPart>
             <movingPart node="damperLeftSpring" referencePoint="damperLeftSpringRef" referenceFrame="damperLeftSpringRef" scaleZ="true"/>
             <movingPart node="damperRight" referencePoint="damperRightPartRef" referenceFrame="damperRightPartRef" isActiveDirty="true" maxUpdateDistance="100">
                 <translatingPart node="damperRightPart" />
                 <dependentPart node="damperRightSpring" />
             </movingPart>
             <movingPart node="damperRightSpring" referencePoint="damperRightSpringRef" referenceFrame="damperRightSpringRef" scaleZ="true"/>
             <movingPart node="leftArm01Orientation" referencePoint="leftArm01OrientationRef" referenceFrame="leftArm01OrientationRef" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="200"/>
             <movingPart node="leftArm03Orientation" referencePoint="leftArm03OrientationRef" referenceFrame="leftArm03OrientationRef" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="200"/>
             <movingPart node="rightArm01Orientation" referencePoint="rightArm01OrientationRef" referenceFrame="rightArm01OrientationRef" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="200"/>
             <movingPart node="rightArm03Orientation" referencePoint="rightArm03OrientationRef" referenceFrame="rightArm03OrientationRef" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="200"/>
             <movingPart node="leftArm02Hydraulic" referencePoint="leftArm02HydraulicRef" referenceFrame="leftArm02HydraulicRef" isActiveDirty="true" maxUpdateDistance="200">
                 <translatingPart node="leftArm02HydraulicPunch" />
             </movingPart>
             <movingPart node="rightArm02Hydraulic" referencePoint="rightArm02HydraulicRef" referenceFrame="rightArm02HydraulicRef" isActiveDirty="true" maxUpdateDistance="200">
                 <translatingPart node="rightArm02HydraulicPunch" />
             </movingPart>
             <movingPart node="leftArm03Part01" localReferencePoint="leftArm03Part02" referencePoint="leftArm03Part02Ref" referenceFrame="leftArm03Part01RefFrame" isActiveDirty="true" maxUpdateDistance="200">
                 <dependentPart node="leftArm03Part02" />
                 <dependentPart node="leftArm03Hydraulic" />
             </movingPart>
             <movingPart node="leftArm03Part02" referencePoint="leftArm03Part02Ref" referenceFrame="leftArm03Part02RefFrame"/>
             <movingPart node="leftArm03Hydraulic" referencePoint="leftArm03HydraulicRef" referenceFrame="leftArm03HydraulicRef">
                 <translatingPart node="leftArm03HydraulicPunch" />
             </movingPart>
             <movingPart node="rightArm03Part01" localReferencePoint="rightArm03Part02" referencePoint="rightArm03Part02Ref" referenceFrame="rightArm03Part01RefFrame" isActiveDirty="true" maxUpdateDistance="200">
                 <dependentPart node="rightArm03Part02" />
                 <dependentPart node="rightArm03Hydraulic" />
             </movingPart>
             <movingPart node="rightArm03Part02" referencePoint="rightArm03Part02Ref" referenceFrame="rightArm03Part02RefFrame"/>
             <movingPart node="rightArm03Hydraulic" referencePoint="rightArm03HydraulicRef" referenceFrame="rightArm03HydraulicRef">
                 <translatingPart node="rightArm03HydraulicPunch" />
             </movingPart>
             <movingPart node="leftArm02LockPlate" referencePoint="leftArm02LockPlateRef" referenceFrame="leftArm02LockPlateRef" isActiveDirty="true" maxUpdateDistance="200">
                 <dependentPart node="leftArm02LockPlateHydraulic" />
             </movingPart>
             <movingPart node="rightArm02LockPlate" referencePoint="rightArm02LockPlateRef" referenceFrame="rightArm02LockPlateRef" isActiveDirty="true" maxUpdateDistance="200">
                 <dependentPart node="rightArm02LockPlateHydraulic" />
             </movingPart>
             <movingPart node="leftArm02LockPlateHydraulic" referencePoint="leftArm02LockPlateHydraulicRef" referenceFrame="leftArm02LockPlateHydraulicRef">
                 <translatingPart node="leftArm02LockPlateHydraulicPunch" />
             </movingPart>
             <movingPart node="rightArm02LockPlateHydraulic" referencePoint="rightArm02LockPlateHydraulicRef" referenceFrame="rightArm02LockPlateHydraulicRef">
                 <translatingPart node="rightArm02LockPlateHydraulicPunch" />
             </movingPart>
             <movingPart node="ptoLeft02Orientation" referencePoint="ptoLeft02OrientationRef" referenceFrame="ptoLeft02OrientationRef" isActiveDirty="true" maxUpdateDistance="50"/>
             <movingPart node="ptoRight02Orientation" referencePoint="ptoRight02OrientationRef" referenceFrame="ptoRight02OrientationRef" isActiveDirty="true" maxUpdateDistance="50"/>
        </movingParts>
    </cylindered>

    <tedder fillTypeConverter="TEDDER">
        <animationNodes>
            <animationNode node="ptoLeft01"   rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="ptoLeft02"   rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="ptoLeft03"   rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="ptoLeft04"   rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="ptoLeft05"   rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="ptoLeft06"   rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="ptoLeft07"   rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="ptoRight01"  rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="ptoRight02"  rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="ptoRight03"  rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="ptoRight04"  rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="ptoRight05"  rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="ptoRight06"  rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="ptoRight07"  rotSpeed="-800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="rotor01"     rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="rotor02"     rotSpeed="800"  turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="rotor03"     rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="rotor04"     rotSpeed="800"  turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="rotor05"     rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="rotor06"     rotSpeed="800"  turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="rotor07"     rotSpeed="-800" turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="rotor08"     rotSpeed="800"  turnOnFadeTime="2" turnOffFadeTime="3"/>
        </animationNodes>

        <effects>
            <effect workAreaIndex="1">
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleLeft01">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayLeft.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleRight01">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayRight.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
            </effect>
            <effect workAreaIndex="2">
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleLeft02">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayLeft.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleRight02">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayRight.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
            </effect>
            <effect workAreaIndex="3">
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleLeft03">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayLeft.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleRight03">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayRight.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
            </effect>
            <effect workAreaIndex="4">
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleLeft04">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayLeft.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleRight04">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayRight.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
            </effect>
        </effects>
    </tedder>

    <turnOnVehicle turnOffIfNotAllowed="true">
        <sounds>
            <work template="DEFAULT_TEDDER" linkNode="fanex904_main_component1" />
        </sounds>
    </turnOnVehicle>

    <ai>
        <needsLowering value="true" />
        <areaMarkers leftNode="startIndex" rightNode="widthIndex" backNode="heightIndex" />
        <collisionTrigger node="aiCollisionNode" width="9.6" height="1.9"/>
        <agentAttachment width="3" height="3.5" length="2.4" lengthOffset="0"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.0" maxX="1.0" minZ="-1.05" maxZ="0.7" yOffset="0.5" />
        <bendingNode minX="0.1" maxX="2.6" minZ="-0.8" maxZ="0.85" yOffset="-0.3" node="leftArm01" />
        <bendingNode minX="0.2" maxX="1.4" minZ="-0.8" maxZ="0.85" yOffset="-0.3" node="leftArm03" />
        <bendingNode minX="-2.6" maxX="-0.1" minZ="-0.8" maxZ="0.85" yOffset="-0.3" node="rightArm01" />
        <bendingNode minX="-1.4" maxX="-0.2" minZ="-0.8" maxZ="0.85" yOffset="-0.3" node="rightArm03" />
    </foliageBending>

    <baseMaterial>
        <material name="fanex904_mat" baseNode="fanex904_vis">
            <shaderParameter name="colorMat0" value="VICON_RED1"/>
            <shaderParameter name="colorMat1" value="WALTERSCHEID_YELLOW1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="fanex904_main_component1" node="0>" />
        <i3dMapping id="fanex904_vis" node="0>0" />
        <i3dMapping id="ptoInputNode" node="0>0|0|0" />
        <i3dMapping id="supportArm02" node="0>0|0|1|0" />
        <i3dMapping id="supportArm02Trans" node="0>0|0|1|0|1" />
        <i3dMapping id="wheel04" node="0>0|1|0" />
        <i3dMapping id="wheel05" node="0>0|1|1" />
        <i3dMapping id="rear2ChamberLight_03_02" node="0>0|2|0|0" />
        <i3dMapping id="rear2ChamberLight_03_01" node="0>0|2|0|1" />
        <i3dMapping id="lightsFrontGlass_static" node="0>0|2|1|1" />
        <i3dMapping id="backLightsHigh1" node="0>0|2|2|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|3|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|3|1" />
        <i3dMapping id="attacherBlock" node="0>0|3|0" />
        <i3dMapping id="attacherBlockWheelAxisSpringRef" node="0>0|3|0|0" />
        <i3dMapping id="attacherBlockWheelAxis" node="0>0|3|0|1|0" />
        <i3dMapping id="attacherBlockWheelAxisSpring" node="0>0|3|0|1|0|0" />
        <i3dMapping id="damperLeftPartRef" node="0>0|3|0|2" />
        <i3dMapping id="damperRightPartRef" node="0>0|3|0|3" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|3|0|4|0" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|3|0|4|1" />
        <i3dMapping id="electricIn01_detached" node="0>0|3|0|4|2" />
        <i3dMapping id="hydraulicIn01" node="0>0|3|0|4|3" />
        <i3dMapping id="hydraulicOut01" node="0>0|3|0|4|4" />
        <i3dMapping id="electricIn01" node="0>0|3|0|4|5" />
        <i3dMapping id="ptoDetachArm" node="0>0|3|0|5|0" />
        <i3dMapping id="ptoDetachNode" node="0>0|3|0|6" />
        <i3dMapping id="damperLeft" node="0>0|3|1" />
        <i3dMapping id="damperLeftPart" node="0>0|3|1|0" />
        <i3dMapping id="damperLeftSpringRef" node="0>0|3|1|0|0" />
        <i3dMapping id="damperLeftSpring" node="0>0|3|1|1" />
        <i3dMapping id="damperRight" node="0>0|3|2" />
        <i3dMapping id="damperRightPart" node="0>0|3|2|0" />
        <i3dMapping id="damperRightSpringRef" node="0>0|3|2|0|0" />
        <i3dMapping id="damperRightSpring" node="0>0|3|2|1" />
        <i3dMapping id="rightArm02HydraulicTrans" node="0>0|3|3|0" />
        <i3dMapping id="rightArm02Hydraulic" node="0>0|3|3|0|0" />
        <i3dMapping id="rightArm02HydraulicPunch" node="0>0|3|3|0|0|0" />
        <i3dMapping id="leftArm02HydraulicTrans" node="0>0|3|4|0" />
        <i3dMapping id="leftArm02Hydraulic" node="0>0|3|4|0|0" />
        <i3dMapping id="leftArm02HydraulicPunch" node="0>0|3|4|0|0|0" />
        <i3dMapping id="leftArm01Orientation" node="0>0|3|5|0" />
        <i3dMapping id="leftArm01" node="0>0|3|5|0|0" />
        <i3dMapping id="leftArm02Orientation" node="0>0|3|5|0|0|0|0" />
        <i3dMapping id="leftArm02" node="0>0|3|5|0|0|0|0|0" />
        <i3dMapping id="leftArm03Orientation" node="0>0|3|5|0|0|0|0|0|0|0" />
        <i3dMapping id="leftArm03" node="0>0|3|5|0|0|0|0|0|0|0|0" />
        <i3dMapping id="leftArm03Part02Ref" node="0>0|3|5|0|0|0|0|0|0|0|0|0" />
        <i3dMapping id="rotor01" node="0>0|3|5|0|0|0|0|0|0|0|0|1" />
        <i3dMapping id="ptoLeft07" node="0>0|3|5|0|0|0|0|0|0|0|0|3" />
        <i3dMapping id="particleRight01" node="0>0|3|5|0|0|0|0|0|0|0|0|7" />
        <i3dMapping id="leftArm03Hydraulic" node="0>0|3|5|0|0|0|0|0|1" />
        <i3dMapping id="leftArm03HydraulicPunch" node="0>0|3|5|0|0|0|0|0|1|0" />
        <i3dMapping id="leftArm03Part01RefFrame" node="0>0|3|5|0|0|0|0|0|2" />
        <i3dMapping id="leftArm03Part01" node="0>0|3|5|0|0|0|0|0|3" />
        <i3dMapping id="leftArm03Part02" node="0>0|3|5|0|0|0|0|0|3|0" />
        <i3dMapping id="leftArm03HydraulicRef" node="0>0|3|5|0|0|0|0|0|3|0|0" />
        <i3dMapping id="leftArm03Part02RefFrame" node="0>0|3|5|0|0|0|0|0|3|1" />
        <i3dMapping id="leftArm02HydraulicRef" node="0>0|3|5|0|0|0|0|0|4" />
        <i3dMapping id="leftArm02LockPlateRef" node="0>0|3|5|0|0|0|0|0|5" />
        <i3dMapping id="rotor02" node="0>0|3|5|0|0|0|0|0|6" />
        <i3dMapping id="ptoLeft05" node="0>0|3|5|0|0|0|0|0|7" />
        <i3dMapping id="ptoLeft06" node="0>0|3|5|0|0|0|0|0|8" />
        <i3dMapping id="particleLeft01" node="0>0|3|5|0|0|0|0|0|12" />
        <i3dMapping id="leftArm02LockPlateHydraulic" node="0>0|3|5|0|0|1" />
        <i3dMapping id="leftArm02LockPlateHydraulicPunch" node="0>0|3|5|0|0|1|0" />
        <i3dMapping id="leftArm02LockPlateTrans" node="0>0|3|5|0|0|2|0" />
        <i3dMapping id="leftArm02LockPlate" node="0>0|3|5|0|0|2|0|0" />
        <i3dMapping id="leftArm02LockPlateHydraulicRef" node="0>0|3|5|0|0|2|0|0|0" />
        <i3dMapping id="rotor03" node="0>0|3|5|0|0|3" />
        <i3dMapping id="leftArm02OrientationRefFrame" node="0>0|3|5|0|0|4" />
        <i3dMapping id="ptoLeft03" node="0>0|3|5|0|0|6" />
        <i3dMapping id="ptoLeft04" node="0>0|3|5|0|0|7" />
        <i3dMapping id="ptoLeft02OrientationRef" node="0>0|3|5|0|0|8" />
        <i3dMapping id="particleRight02" node="0>0|3|5|0|0|12" />
        <i3dMapping id="rightArm01Orientation" node="0>0|3|6|0" />
        <i3dMapping id="rightArm01" node="0>0|3|6|0|0" />
        <i3dMapping id="rightArm02Orientation" node="0>0|3|6|0|0|0|0" />
        <i3dMapping id="rightArm02" node="0>0|3|6|0|0|0|0|0" />
        <i3dMapping id="rightArm03Orientation" node="0>0|3|6|0|0|0|0|0|0|0" />
        <i3dMapping id="rightArm03" node="0>0|3|6|0|0|0|0|0|0|0|0" />
        <i3dMapping id="rightArm03Part02Ref" node="0>0|3|6|0|0|0|0|0|0|0|0|0" />
        <i3dMapping id="rotor08" node="0>0|3|6|0|0|0|0|0|0|0|0|1" />
        <i3dMapping id="ptoRight06" node="0>0|3|6|0|0|0|0|0|0|0|0|3" />
        <i3dMapping id="particleLeft04" node="0>0|3|6|0|0|0|0|0|0|0|0|7" />
        <i3dMapping id="rightArm03Hydraulic" node="0>0|3|6|0|0|0|0|0|1" />
        <i3dMapping id="rightArm03HydraulicPunch" node="0>0|3|6|0|0|0|0|0|1|0" />
        <i3dMapping id="rightArm03Part01RefFrame" node="0>0|3|6|0|0|0|0|0|2" />
        <i3dMapping id="rightArm03Part01" node="0>0|3|6|0|0|0|0|0|3" />
        <i3dMapping id="rightArm03Part02RefFrame" node="0>0|3|6|0|0|0|0|0|3|0" />
        <i3dMapping id="rightArm03Part02" node="0>0|3|6|0|0|0|0|0|3|1" />
        <i3dMapping id="rightArm03HydraulicRef" node="0>0|3|6|0|0|0|0|0|3|1|0" />
        <i3dMapping id="rightArm02HydraulicRef" node="0>0|3|6|0|0|0|0|0|4" />
        <i3dMapping id="rightArm02LockPlateRef" node="0>0|3|6|0|0|0|0|0|5" />
        <i3dMapping id="rotor07" node="0>0|3|6|0|0|0|0|0|6" />
        <i3dMapping id="ptoRight05" node="0>0|3|6|0|0|0|0|0|7" />
        <i3dMapping id="ptoRight07" node="0>0|3|6|0|0|0|0|0|8" />
        <i3dMapping id="particleRight04" node="0>0|3|6|0|0|0|0|0|12" />
        <i3dMapping id="rightArm02LockPlateHydraulic" node="0>0|3|6|0|0|1" />
        <i3dMapping id="rightArm02LockPlateHydraulicPunch" node="0>0|3|6|0|0|1|0" />
        <i3dMapping id="rightArm02LockPlateTrans" node="0>0|3|6|0|0|2|0" />
        <i3dMapping id="rightArm02LockPlate" node="0>0|3|6|0|0|2|0|0" />
        <i3dMapping id="rightArm02LockPlateHydraulicRef" node="0>0|3|6|0|0|2|0|0|0" />
        <i3dMapping id="rotor06" node="0>0|3|6|0|0|3" />
        <i3dMapping id="rightArm02OrientationRefFrame" node="0>0|3|6|0|0|4" />
        <i3dMapping id="ptoRight03" node="0>0|3|6|0|0|6" />
        <i3dMapping id="ptoRight04" node="0>0|3|6|0|0|7" />
        <i3dMapping id="ptoRight02OrientationRef" node="0>0|3|6|0|0|8" />
        <i3dMapping id="particleLeft03" node="0>0|3|6|0|0|12" />
        <i3dMapping id="rotor05" node="0>0|3|7" />
        <i3dMapping id="rotor04" node="0>0|3|8" />
        <i3dMapping id="ptoLeft01" node="0>0|3|9|0" />
        <i3dMapping id="ptoRight01" node="0>0|3|9|1" />
        <i3dMapping id="ptoLeft02Orientation" node="0>0|3|9|2" />
        <i3dMapping id="ptoLeft02" node="0>0|3|9|2|0|0" />
        <i3dMapping id="ptoRight02Orientation" node="0>0|3|9|3" />
        <i3dMapping id="ptoRight02" node="0>0|3|9|3|0|0" />
        <i3dMapping id="dropAreaMiddleLeftStart" node="0>0|4|0" />
        <i3dMapping id="dropAreaMiddleLeftWidth" node="0>0|4|1" />
        <i3dMapping id="dropAreaMiddleLeftHeight" node="0>0|4|2" />
        <i3dMapping id="dropAreaLeftStart" node="0>0|4|3" />
        <i3dMapping id="dropAreaLeftWidth" node="0>0|4|4" />
        <i3dMapping id="dropAreaLeftHeight" node="0>0|4|5" />
        <i3dMapping id="dropAreaMiddleRightStart" node="0>0|4|6" />
        <i3dMapping id="dropAreaMiddleRightWidth" node="0>0|4|7" />
        <i3dMapping id="dropAreaMiddleRightHeight" node="0>0|4|8" />
        <i3dMapping id="dropAreaRightStart" node="0>0|4|9" />
        <i3dMapping id="dropAreaRightWidth" node="0>0|4|10" />
        <i3dMapping id="dropAreaRightHeight" node="0>0|4|11" />
        <i3dMapping id="workAreaMiddleLeftStart" node="0>0|5|0" />
        <i3dMapping id="workAreaMiddleLeftWidth" node="0>0|5|1" />
        <i3dMapping id="workAreaMiddleLeftHeight" node="0>0|5|2" />
        <i3dMapping id="workAreaLeftStart" node="0>0|5|3" />
        <i3dMapping id="workAreaLeftWidth" node="0>0|5|4" />
        <i3dMapping id="workAreaLeftHeight" node="0>0|5|5" />
        <i3dMapping id="workAreaMiddleRightStart" node="0>0|5|6" />
        <i3dMapping id="workAreaMiddleRightWidth" node="0>0|5|7" />
        <i3dMapping id="workAreaMiddleRightHeight" node="0>0|5|8" />
        <i3dMapping id="workAreaRightStart" node="0>0|5|9" />
        <i3dMapping id="workAreaRightWidth" node="0>0|5|10" />
        <i3dMapping id="workAreaRightHeight" node="0>0|5|11" />
        <i3dMapping id="particleLeft02" node="0>0|6|0" />
        <i3dMapping id="particleRight03" node="0>0|6|1" />
        <i3dMapping id="aiCollisionNode" node="0>0|7|0" />
        <i3dMapping id="startIndex" node="0>0|7|1" />
        <i3dMapping id="widthIndex" node="0>0|7|2" />
        <i3dMapping id="heightIndex" node="0>0|7|3" />
        <i3dMapping id="leftArm01Joint" node="0>0|8|0" />
        <i3dMapping id="rightArm01Joint" node="0>0|8|1" />
        <i3dMapping id="componentJoint01" node="0>0|8|2" />
        <i3dMapping id="fanex904_attacher_component2" node="1>" />
        <i3dMapping id="attacherJoint" node="1>0" />
        <i3dMapping id="topReferenceNode" node="1>1" />
        <i3dMapping id="supportArm01" node="1>2" />
        <i3dMapping id="attacherBlockRef" node="1>3" />
        <i3dMapping id="attacherBlockWheelAxisPhysics" node="1>4|0" />
        <i3dMapping id="attacherBlockWheel" node="1>4|0|0|0" />
        <i3dMapping id="fanex904_leftArm01_component3" node="2>" />
        <i3dMapping id="leftArm02OrientationPhy" node="2>0" />
        <i3dMapping id="leftArm02JointRot" node="2>0|0" />
        <i3dMapping id="leftArm02Joint" node="2>0|0|0" />
        <i3dMapping id="wheel02" node="2>1" />
        <i3dMapping id="wheel03" node="2>2" />
        <i3dMapping id="leftArm01OrientationRef" node="2>3" />
        <i3dMapping id="fanex904_leftArm02_component4" node="3>" />
        <i3dMapping id="wheel01" node="3>0" />
        <i3dMapping id="leftArm03OrientationRef" node="3>1" />
        <i3dMapping id="leftArm02OrientationRef" node="3>2" />
        <i3dMapping id="fanex904_rightArm01_component5" node="4>" />
        <i3dMapping id="rightArm02OrientationPhy" node="4>0" />
        <i3dMapping id="rightArm02JointRot" node="4>0|0" />
        <i3dMapping id="rightArm02Joint" node="4>0|0|0" />
        <i3dMapping id="wheel06" node="4>1" />
        <i3dMapping id="wheel07" node="4>2" />
        <i3dMapping id="rightArm01OrientationRef" node="4>3" />
        <i3dMapping id="fanex904_rightArm02_component6" node="5>" />
        <i3dMapping id="wheel08" node="5>0" />
        <i3dMapping id="rightArm03OrientationRef" node="5>1" />
        <i3dMapping id="rightArm02OrientationRef" node="5>2" />
    </i3dMappings>
</vehicle>
