﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="fertilizingSowingMachine" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Tempo L 16</name>
        <specs>
            <neededPower>300</neededPower>
            <workingWidth>12</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_planter</function>
        </functions>
        <image>$data/vehicles/vaderstad/tempoL16/store_tempoL16.png</image>
        <price>160000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>VAEDERSTAD</brand>
        <category>planters</category>
        <shopTranslationOffset>0 0.076 0</shopTranslationOffset>
        <shopRotationOffset>0.687 0 0</shopRotationOffset>
        <shopLoadingDelay initial="0.3"/>
        <vertexBufferMemoryUsage>7941888</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>2216704</indexBufferMemoryUsage>
        <textureMemoryUsage>7798784</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_sowingMachine</typeDesc>
        <filename>$data/vehicles/vaderstad/tempoL16/tempoL16.i3d</filename>
        <size width="4.2" length="8.5" height="4.1" lengthOffset="1.2"/>
        <speedLimit value="18" />
        <components>
            <component centerOfMass="0 0.4 -0.6" solverIterationCount="20" mass="5000" />
            <component centerOfMass="0 -1.1 0" solverIterationCount="20" mass="2000" />
            <component centerOfMass="0 -0.35 1.8" solverIterationCount="20" mass="750" />
            <component centerOfMass="0 -0.35 1.8" solverIterationCount="20" mass="750" />

            <joint component1="1" component2="2" node="componentJoint01" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="2" component2="3" node="componentJoint02" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="2" component2="4" node="componentJoint03" rotLimit="0 0 0" transLimit="0 0 0" />

            <collisionPair component1="3" component2="4" enabled="false" />
            <collisionPair component1="1" component2="3" enabled="false" />
            <collisionPair component1="1" component2="4" enabled="false" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <sounds volumeFactor="1.2" />
        <mapHotspot type="TOOL_TRAILED" />
    </base>

    <powerConsumer forceNode="vaderstadTempoL16_main_component1" maxForce="10" ptoRpm="400" neededMaxPtoPower="15" />

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TM800/600_65R34.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics rotSpeed="0" restLoad="4.0" repr="wheelLeft"  linkNode="wheelLeftLinkNode"  forcePointRatio="0.5" initialCompression="35" suspTravel="0.15" spring="70" damper="30" yOffset="0.04" />
                        <wheelChock parkingNode="wheelChockDetached01" />
                        <wheelChock parkingNode="wheelChockDetached02"  isInverted="true" />
                        <tire isInverted="true" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TM800/600_65R34.xml" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics rotSpeed="0" restLoad="4.0" repr="wheelRight" linkNode="wheelRightLinkNode" forcePointRatio="0.5" initialCompression="35" suspTravel="0.15" spring="70" damper="30" yOffset="0.04" />
                        <tire isInverted="true" />
                    </wheel>

                    <wheel filename="$data/shared/wheels/tires/trelleborg/T421/320_60R12.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics rotSpeed="0" restLoad="0.6" repr="leftSupportWheel"  linkNode="leftSupportWheelDriveNode"  forcePointRatio="0.5" initialCompression="40" suspTravel="0.05" spring="25" damper="30" rotationDamping="0.002" brakeFactor="0" yOffset="0.025" />
                        <tire isInverted="true" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T421/320_60R12.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics rotSpeed="0" restLoad="0.6" repr="rightSupportWheel" linkNode="rightSupportWheelDriveNode" forcePointRatio="0.5" initialCompression="40" suspTravel="0.05" spring="25" damper="30" rotationDamping="0.002" brakeFactor="0" yOffset="0.025" />
                        <tire isInverted="true" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <hubs>
            <color0>VAEDERSTAD_RED1</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="wheelLeftLinkNode"  filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.285 0.285 0.285" />
            <hub linkNode="wheelRightLinkNode" filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false" scale="0.285 0.285 0.285" />

            <hub linkNode="leftSupportWheelDriveNode"  filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="true" scale="0.12 0.12 0.12" />
            <hub linkNode="rightSupportWheelDriveNode" filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="true" scale="0.12 0.12 0.12" />
        </hubs>
        <rimColor>VAEDERSTAD_YELLOW1</rimColor>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart shaderNode="leftDiscRow01Outer"   radius="0.21" groundReferenceNodeIndex="1" useRotation="true" />
        <speedRotatingPart shaderNode="leftDiscRow01tInner"  radius="0.21" groundReferenceNodeIndex="1" useRotation="true" />

        <speedRotatingPart node="leftWheelFront01" radius="0.147" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelFront02" radius="0.147" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelFront03" radius="0.147" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelFront04" radius="0.147" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelFront05" radius="0.147" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelFront06" radius="0.147" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelFront07" radius="0.147" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelFront08" radius="0.147" groundReferenceNodeIndex="1" />

        <speedRotatingPart shaderNode="leftDiscRow02"  radius="0.157" groundReferenceNodeIndex="1" useRotation="true" />
        <speedRotatingPart shaderNode="leftDiscRow03"  radius="0.20" groundReferenceNodeIndex="1" useRotation="true" />

        <speedRotatingPart node="leftWheelsBackInner01" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelsBackInner02" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelsBackInner03" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelsBackInner04" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelsBackInner05" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelsBackInner06" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelsBackInner07" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelsBackInner08" radius="0.18" groundReferenceNodeIndex="1" />

        <speedRotatingPart node="leftWheelsBackOuter01" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelsBackOuter02" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelsBackOuter03" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelsBackOuter04" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelsBackOuter05" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelsBackOuter06" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelsBackOuter07" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="leftWheelsBackOuter08" radius="0.18" groundReferenceNodeIndex="1" />

        <speedRotatingPart shaderNode="leftDiscRow04"  radius="0.15" groundReferenceNodeIndex="1" useRotation="true" />
        <speedRotatingPart shaderNode="leftDiscRow05"  radius="0.15" groundReferenceNodeIndex="1" useRotation="true" />

        <speedRotatingPart shaderNode="rightDiscRow01Outer"   radius="0.21" groundReferenceNodeIndex="1" useRotation="true" />
        <speedRotatingPart shaderNode="rightDiscRow01tInner"  radius="0.21" groundReferenceNodeIndex="1" useRotation="true" />

        <speedRotatingPart node="rightWheelFront01" radius="0.147" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelFront02" radius="0.147" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelFront03" radius="0.147" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelFront04" radius="0.147" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelFront05" radius="0.147" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelFront06" radius="0.147" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelFront07" radius="0.147" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelFront08" radius="0.147" groundReferenceNodeIndex="1" />

        <speedRotatingPart shaderNode="rightDiscRow02"  radius="0.157" groundReferenceNodeIndex="1" useRotation="true" />
        <speedRotatingPart shaderNode="rightDiscRow03"  radius="0.20" groundReferenceNodeIndex="1" useRotation="true" />

        <speedRotatingPart node="rightWheelsBackInner01" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelsBackInner02" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelsBackInner03" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelsBackInner04" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelsBackInner05" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelsBackInner06" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelsBackInner07" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelsBackInner08" radius="0.18" groundReferenceNodeIndex="1" />

        <speedRotatingPart node="rightWheelsBackOuter01" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelsBackOuter02" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelsBackOuter03" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelsBackOuter04" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelsBackOuter05" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelsBackOuter06" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelsBackOuter07" radius="0.18" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rightWheelsBackOuter08" radius="0.18" groundReferenceNodeIndex="1" />

        <speedRotatingPart shaderNode="rightDiscRow04"  radius="0.15" groundReferenceNodeIndex="1" useRotation="true" />
        <speedRotatingPart shaderNode="rightDiscRow05"  radius="0.15" groundReferenceNodeIndex="1" useRotation="true" />
    </speedRotatingParts>

    <lights>
        <sharedLight linkNode="frontLight01"      filename="$data/shared/assets/lights/lizard/frontLight06White.xml" />
        <sharedLight linkNode="frontLight02"      filename="$data/shared/assets/lights/lizard/frontLight06White.xml" />
        <sharedLight linkNode="backlightLeft"     filename="$data/shared/assets/lights/lizard/rearLight03_left.xml" />
        <sharedLight linkNode="backlightRight"    filename="$data/shared/assets/lights/lizard/rearLight03_right.xml" />
        <sharedLight linkNode="sideMaker01"       filename="$data/shared/assets/lights/lizard/rearLight23Orange.xml" />
        <sharedLight linkNode="sideMaker02"       filename="$data/shared/assets/lights/lizard/rearLight23Orange.xml" />
        <sharedLight linkNode="sideMaker03"       filename="$data/shared/assets/lights/lizard/rearLight23Orange.xml" />
        <sharedLight linkNode="sideMaker04"       filename="$data/shared/assets/lights/lizard/rearLight23Orange.xml" />
        <sharedLight linkNode="sideMaker05"       filename="$data/shared/assets/lights/lizard/rearLight23Orange.xml" />
        <sharedLight linkNode="sideMaker06"       filename="$data/shared/assets/lights/lizard/rearLight23Orange.xml" />

        <sharedLight linkNode="triangle01"        filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml" />
        <sharedLight linkNode="triangle02"        filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml" />
        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh1" />
            </high>
        </realLights>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlate" position="BACK" preferedType="SQUARISH" placementArea="0.15 0.2 0.15 0.13"/>
    </licensePlates>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" forceFactor="1" threshold="0.12" depthNode="groundReferenceNode"/>
    </groundReferenceNodes>

    <workAreas>
        <workArea type="sowingMachine" functionName="processSowingMachineArea">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
    </workAreas>

    <workParticles>
        <effect workAreaIndex="1">
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="seederEffect02LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/vaderstad/tempoL16/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="0.5" shapeScale="0.5" maxShapeScale="1"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="seederEffect02LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/vaderstad/tempoL16/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="0.5" shapeScale="0.5" maxShapeScale="1"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="seederEffect03LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/vaderstad/tempoL16/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="0.5" shapeScale="0.5" maxShapeScale="1"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="seederEffect04LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/vaderstad/tempoL16/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="0.5" shapeScale="0.5" maxShapeScale="1"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="seederEffect05LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/vaderstad/tempoL16/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="0.5" shapeScale="0.5" maxShapeScale="1"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="seederEffect06LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/vaderstad/tempoL16/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="0.5" shapeScale="0.5" maxShapeScale="1"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="seederEffect07LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/vaderstad/tempoL16/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="0.5" shapeScale="0.5" maxShapeScale="1"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="seederEffect08LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/vaderstad/tempoL16/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="0.5" shapeScale="0.5" maxShapeScale="1"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="seederEffect09LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/vaderstad/tempoL16/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="0.5" shapeScale="0.5" maxShapeScale="1"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="seederEffect10LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/vaderstad/tempoL16/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="0.5" shapeScale="0.5" maxShapeScale="1"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="seederEffect11LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/vaderstad/tempoL16/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="0.5" shapeScale="0.5" maxShapeScale="1"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="seederEffect12LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/vaderstad/tempoL16/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="0.5" shapeScale="0.5" maxShapeScale="1"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="seederEffect13LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/vaderstad/tempoL16/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="0.5" shapeScale="0.5" maxShapeScale="1"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="seederEffect14LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/vaderstad/tempoL16/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="0.5" shapeScale="0.5" maxShapeScale="1"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="seederEffect15LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/vaderstad/tempoL16/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="0.5" shapeScale="0.5" maxShapeScale="1"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="seederEffect16LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/vaderstad/tempoL16/seederEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" density="0.5" shapeScale="0.5" maxShapeScale="1"/>
            </effectNode>
        </effect>

        <particle>
            <node node="smokeEmitter01" refNodeIndex="1" particleType="SOIL_SMOKE" emitCountScale="2.5"/>
        </particle>
    </workParticles>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailerLow" attacherHeight="0.6"/>
        </inputAttacherJoints>
        <support animationName="moveSupport" />
        <brakeForce force="2.8"/>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.7" diameter="0.02">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.7" diameter="0.02">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.7" diameter="0.02">
            <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1.7" diameter="0.02">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electric" adapterNode="electric_connector" length="1.7" diameter="0.02">
            <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
    </connectionHoses>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_detachedAdapter" filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut02_detachedAdapter" filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.09375" turnOnFoldDirection="-1" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.13">
                    <foldingPart animationName="folding" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="moveSupport">
            <part node="supportFeet" startTime="0" duration="0.5" startTrans="0 0.596 3.666" endTrans="0 0.23 3.666" />

            <sound template="clackVar5"  startTime="0.09" direction="-1" volumeScale="0.9" pitchScale="1.6" linkNode="attacherJoint"/>
            <sound template="latchSmall" startTime="0.4"  direction="-1" volumeScale="0.2" pitchScale="1.2" linkNode="attacherJoint"/>
            <sound template="clackVar1"  startTime="0.4"  direction="1" volumeScale="1.2"  pitchScale="1.6" linkNode="attacherJoint"/>
        </animation>

        <animation name="folding">
            <part componentJointIndex="1"     startTime="0" endTime="1.5" startTransLimit="0 0.2 0" endTransLimit="0 0 0"/>
            <part node="componentJoint01"     startTime="0" endTime="1.5"   startRot="5 0 0" endRot="25 0 0" />
            <part node="componentJoint01Rot"  startTime="1.5" endTime="7"   startRot="-5 0 0" endRot="63 0 0" />
            <part node="componentJoint01Rot"  startTime="15" endTime="16" startRot="63 0 0" endRot="65 0 0" />

            <part componentJointIndex="2"     startTime="1.5"  endTime="1.75"  startRotLimit="0 0 15"  endRotLimit="0 0 3.0"/>
            <part componentJointIndex="2"     startTime="1.75" endTime="4"     startRotLimit="0 0 3.0" endRotLimit="0 0 0"/>
            <part componentJointIndex="3"     startTime="1.5"  endTime="1.75"  startRotLimit="0 0 15"  endRotLimit="0 0 3.0"/>
            <part componentJointIndex="3"     startTime="1.75" endTime="4"     startRotLimit="0 0 3.0" endRotLimit="0 0 0"/>
            <part node="componentJoint02"     startTime="7" endTime="13"  startRot="0 0 0" endRot="0 0 90" />
            <part node="componentJoint03"     startTime="9" endTime="15"  startRot="0 0 0" endRot="0 0 -90" />
            <part node="exactFillRootNodeSeeds"     startTime="7" endTime="15" startTrans="0 0.315 1.785" endTrans="0 2.5 1.785" startRot="0 0 0" endRot="0 0 -90" />

            <part node="telescopicAxisLeft"  startTime="15" endTime="16" startTrans="0.2 0 0" endTrans="0 0 0" />
            <part node="telescopicAxisRight" startTime="15" endTime="16" startTrans="-0.2 0 0" endTrans="0 0 0" />

            <sound template="hydraulicLayerTone" startTime="15"    endTime="15.99" volumeScale="1.7" pitchScale="0.5" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicLayerTone" startTime="9."    endTime="15"    volumeScale="1.7" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicLayerTone" startTime="7"     endTime="13"    volumeScale="1.7" pitchScale="1"   fadeIn="0.1" fadeOut="0.1" />
            <sound template="hydraulicLayerTone" startTime="0.01"  endTime="7"     volumeScale="1.7" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1" />
            <sound template="foldStartMed02"     startTime="15.99" direction="-1"  volumeScale="1.8" pitchScale="0.7" />
            <sound template="sheetImp02"         startTime="15.99" direction="-1"  volumeScale="3"   pitchScale="0.7" />
            <sound template="foldStartMed02"     startTime="15"    direction="-1"  volumeScale="2"   pitchScale="0.8" />
            <sound template="clackVar2"          startTime="15"    direction="-1"  volumeScale="1"   pitchScale="1.2" />
            <sound template="sheetImp02"         startTime="15"    direction="-1"  volumeScale="1.8" pitchScale="0.8" />
            <sound template="foldStartMed01"     startTime="13"    direction="-1"  volumeScale="2"   pitchScale="0.8" />
            <sound template="sheetImp02"         startTime="12.9"  direction="-1"  volumeScale="2"   pitchScale="0.8" />
            <sound template="foldStopMed01"      startTime="9"     direction="-1"  volumeScale="2"   pitchScale="1" />
            <sound template="sheetImp02"         startTime="9"     direction="-1"  volumeScale="2"   pitchScale="0.8" />
            <sound template="foldStopMed02"      startTime="7"                     volumeScale="2"   pitchScale="1" />
            <sound template="foldStartMed02"     startTime="7"                     volumeScale="2"   pitchScale="0.8" />
            <stopTimeNegSound template="sheetImp02"                                volumeScale="3"   pitchScale="0.8" />
            <stopTimeNegSound template="foldStartMed02"                            volumeScale="2.5" pitchScale="0.8" />
            <stopTimePosSound template="foldStartMed02"                            volumeScale="2.3" pitchScale="0.8" />
            <stopTimePosSound template="sheetImp02"                                volumeScale="2.7" pitchScale="0.7" />
            <sound template="lowGroundMed01"     startTime="0.01"  direction="-1"  volumeScale="1"   pitchScale="0.7" />
            <sound template="sheetImp02"         startTime="0.3"   direction="-1"  volumeScale="3"   pitchScale="0.7" />
            <sound template="sheetImp03"         startTime="0.3"   direction="-1"  volumeScale="1.2" pitchScale="0.8" />
            <sound template="clackVar4"          startTime="0.3"   direction="-1"  volumeScale="1.5" pitchScale="0.5" />
            <sound template="raiseGroundMed01"   startTime="0.01"  direction="1"   volumeScale="1.6" pitchScale="1" />
            <sound template="clackVar4"          startTime="0.01"  direction="1"   volumeScale="2.6" pitchScale="0.6" />
            <sound template="foldStartMed02"     startTime="7"                     volumeScale="2"   pitchScale="0.8" />
            <sound template="sheetImp02"         startTime="7"                     volumeScale="2"   pitchScale="0.8" />
            <sound template="foldStartMed01"     startTime="9"                     volumeScale="2"   pitchScale="0.7" />
            <sound template="sheetImp02"         startTime="9"                     volumeScale="3"   pitchScale="0.7" />
            <sound template="foldStopMed01"      startTime="12.9"  direction="1"   volumeScale="1"   pitchScale="1" />
            <sound template="sheetImp02"         startTime="13"    direction="1"   volumeScale="2"   pitchScale="0.7" />
            <sound template="foldStopMed02"      startTime="14.9"  direction="1"   volumeScale="1"   pitchScale="1" />
            <sound template="foldStartMed02"     startTime="15"    direction="1"   volumeScale="2"   pitchScale="0.8" />
            <sound template="sheetImp02"         startTime="15.99" direction="1"   volumeScale="3"   pitchScale="0.6" />
            <sound template="metalClose"         startTime="15.99" direction="1"   volumeScale="2"   pitchScale="0.5" />
        </animation>

        <animation name="toggleCover" >
            <part node="leftStep"     startTime="0" endTime="0.9"  startRot="0 0 180" endRot="0 0 0" />
            <part node="rightStep"    startTime="0" endTime="0.9"  startRot="0 0 -180" endRot="0 0 0" />
            <part node="cover_closed" startTime="0.98" endTime="0.99" visibility="true"/>
            <part node="cover_closed" startTime="0.99" endTime="1.00" visibility="false"/>
            <part node="cover_opened" startTime="0.98" endTime="0.99" visibility="false"/>
            <part node="cover_opened" startTime="0.99" endTime="1.00" visibility="true"/>

            <sound template="fabricCover2" startTime="0.99" direction="1"  volumeScale="1.4" pitchScale="1.5"/>
            <sound template="fabricCover1" startTime="0.99" direction="-1" volumeScale="1.4" pitchScale="1.8"/>
            <sound template="clackVar4"    startTime="0.01" direction="-1" volumeScale="1"   pitchScale="1.5"/>
            <sound template="clackVar5"    startTime="0.8"  direction="1"  volumeScale="0.6" pitchScale="2"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="componentJoint01Rot" playSound="true">
                <componentJoint index="1" />
            </movingTool>
            <movingTool node="componentJoint01" playSound="true">
                <componentJoint index="1" />
            </movingTool>
            <movingTool node="componentJoint02" playSound="true">
                <componentJoint index="2" />
            </movingTool>
            <movingTool node="componentJoint03" playSound="true">
                <componentJoint index="3" />
            </movingTool>

            <movingTool node="telescopicAxisLeft"  playSound="true" wheelIndices="1"/>
            <movingTool node="telescopicAxisRight" playSound="true" wheelIndices="2"/>
        </movingTools>

        <movingParts>
            <movingPart node="lowerArm" referencePoint="lowerArmRef" referenceFrame="lowerArmRef" isActiveDirty="true" maxUpdateDistance="100" />
            <movingPart node="backArm" referencePoint="backArmRef" referenceFrame="backArmRef" isActiveDirty="true" maxUpdateDistance="100" />
            <movingPart node="leftArm" referencePoint="leftArmRef" referenceFrame="leftArmRef" isActiveDirty="true" maxUpdateDistance="100" />
            <movingPart node="rightArm" referencePoint="rightArmRef" referenceFrame="rightArmRef" isActiveDirty="true" maxUpdateDistance="100" />

            <movingPart node="lowerArmLimitation" referencePoint="backArm" referenceFrame="backArm" isActiveDirty="true" maxUpdateDistance="100" />

            <movingPart node="upperArm01" localReferencePoint="upperArm02" referencePoint="upperArmRef" referenceFrame="upperArm01RefFrame" isActiveDirty="true" maxUpdateDistance="100">
                <dependentPart node="upperArm02" />
                <dependentPart node="lowerArmHydraulic" />
            </movingPart>
            <movingPart node="upperArm02" referencePoint="upperArmRef" referenceFrame="upperArmRef"/>
            <movingPart node="lowerArmHydraulic" referencePoint="lowerArmHydraulicRef" referenceFrame="lowerArmHydraulicRef">
                <translatingPart node="lowerArmHydraulicPunch" />
            </movingPart>

            <movingPart node="leftArmHydraulic" referencePoint="leftArmHydraulicRef" referenceFrame="leftArmHydraulicRef" isActiveDirty="true" maxUpdateDistance="100">
                <translatingPart node="leftArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightArmHydraulic" referencePoint="rightArmHydraulicRef" referenceFrame="rightArmHydraulicRef" isActiveDirty="true" maxUpdateDistance="100">
                <translatingPart node="rightArmHydraulicPunch" />
            </movingPart>
        </movingParts>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <unloading width="20" offset="0 0 0" />
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="seeds" capacity="1440"> <!-- 16 x 90l -->
                        <exactFillRootNode node="exactFillRootNodeSeeds" extraEffectDistance="0.8"/>
                    </fillUnit>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="fertilizer" capacity="5480"> <!-- 16 x 30l + 5000l tank -->
                        <exactFillRootNode node="exactFillRootNode" extraEffectDistance="0.8"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxAllowedHeapAngle="10" maxDelta="2" fillUnitIndex="2" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="fillUnloadNode" width="0.4" length="0.4" />
            </unloadInfo>
        </unloadInfos>

        <loadInfos>
            <loadInfo>
                <node node="fillLoadNode" width="0.4" length="0.4" />
            </loadInfo>
        </loadInfos>
    </fillVolume>


    <sowingMachine fillUnitIndex="1">
        <seedFruitTypeCategories>planter</seedFruitTypeCategories>
        <needsActivation value="true" />
        <fieldGroundType value="PLANTED" />

        <sounds>
            <work template="DEFAULT_SOWING_WORK" linkNode="backArm" />
            <airBlower template="DEFAULT_SOWING_AIR_BLOWER" linkNode="backArm" />
        </sounds>
    </sowingMachine>

    <sprayer fillUnitIndex="2" unloadInfoIndex="2" >
        <usageScales workingWidth="12" scale="1" />
    </sprayer>

    <cover>
        <coverConfigurations>
            <coverConfiguration >
                <cover openAnimation="toggleCover" fillUnitIndices="2" />
            </coverConfiguration>
        </coverConfigurations>
    </cover>

    <turnOnVehicle turnOffIfNotAllowed="true"/>

    <ai>
        <needsLowering value="true" />
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <toolReverserDirectionNode node="aiMarkerBack" />
        <collisionTrigger node="aiCollisionNode" width="12.0" height="2.6"/>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation rotationJointNode="attacherJoint" wheelIndices="1 2" />
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="3.3" height="4.15" length="6.1" lengthOffset="2.1"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-0.4" maxX="0.4" minZ="2.7" maxZ="4.8" yOffset="0.4" />
        <bendingNode minX="-1.3" maxX="1.3" minZ="-0.6" maxZ="2.6" yOffset="0.45" />
        <bendingNode minX="-1.7" maxX="1.7" minZ="-2.45" maxZ="-0.6" yOffset="0.5" />
        <bendingNode minX="-0.4" maxX="1.7" minZ="-0.5" maxZ="5.5" yOffset="-0.45" node="leftArm" />
        <bendingNode minX="-1.7" maxX="0.4" minZ="-0.5" maxZ="5.5" yOffset="-0.45" node="rightArm" />
    </foliageBending>

    <baseMaterial>
        <material name="vaderstadTempoL16_mat" baseNode="vaderstadTempoL16_vis">
            <shaderParameter name="colorMat0" value="VAEDERSTAD_YELLOW1"/>
            <shaderParameter name="colorMat1" value="VAEDERSTAD_RED1"/>
            <shaderParameter name="colorMat2" value="VAEDERSTAD_YELLOW1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="vaderstadTempoL16_main_component1" node="0>" />
        <i3dMapping id="vaderstadTempoL16_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|1|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|1|0|0" />
        <i3dMapping id="hydraulicIn01_detachedAdapter" node="0>0|0|1|0|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|1|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|1|1|0" />
        <i3dMapping id="hydraulicOut01_detachedAdapter" node="0>0|0|1|1|0|0" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|1|2" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|1|2|0" />
        <i3dMapping id="hydraulicIn02_detachedAdapter" node="0>0|0|1|2|0|0" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|1|3" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|1|3|0" />
        <i3dMapping id="hydraulicOut02_detachedAdapter" node="0>0|0|1|3|0|0" />
        <i3dMapping id="electric" node="0>0|0|1|4" />
        <i3dMapping id="electric_detached" node="0>0|0|1|4|0" />
        <i3dMapping id="electric_connector" node="0>0|0|1|4|0|0" />
        <i3dMapping id="sideMaker01" node="0>0|1|0|0" />
        <i3dMapping id="sideMaker02" node="0>0|1|0|1" />
        <i3dMapping id="sideMaker03" node="0>0|1|0|2" />
        <i3dMapping id="sideMaker04" node="0>0|1|0|3" />
        <i3dMapping id="frontLight01" node="0>0|1|0|4" />
        <i3dMapping id="frontLight02" node="0>0|1|0|5" />
        <i3dMapping id="backLightsHigh1" node="0>0|1|1" />
        <i3dMapping id="turnLightLeftBack" node="0>0|1|2" />
        <i3dMapping id="turnLightRightBack" node="0>0|1|3" />
        <i3dMapping id="telescopicAxisLeft" node="0>0|2|0" />
        <i3dMapping id="wheelLeft" node="0>0|2|0|0" />
        <i3dMapping id="wheelLeftLinkNode" node="0>0|2|0|0|0" />
        <i3dMapping id="sideMaker05" node="0>0|2|0|2|0" />
        <i3dMapping id="triangle01" node="0>0|2|0|2|1" />
        <i3dMapping id="backlightLeft" node="0>0|2|0|2|2" />
        <i3dMapping id="licensePlate" node="0>0|2|0|4" />
        <i3dMapping id="telescopicAxisRight" node="0>0|2|1" />
        <i3dMapping id="wheelRight" node="0>0|2|1|0" />
        <i3dMapping id="wheelRightLinkNode" node="0>0|2|1|0|0" />
        <i3dMapping id="sideMaker06" node="0>0|2|1|2|0" />
        <i3dMapping id="triangle02" node="0>0|2|1|2|1" />
        <i3dMapping id="backlightRight" node="0>0|2|1|2|2" />
        <i3dMapping id="wheelChockDetached01" node="0>0|2|2" />
        <i3dMapping id="wheelChockDetached02" node="0>0|2|3" />
        <i3dMapping id="componentJoint01Rot" node="0>0|3|0" />
        <i3dMapping id="componentJoint01" node="0>0|3|0|0" />
        <i3dMapping id="lowerArm" node="0>0|3|1" />
        <i3dMapping id="backArm" node="0>0|3|1|0" />
        <i3dMapping id="leftArm" node="0>0|3|1|0|0" />
        <i3dMapping id="leftDiscRow01Outer" node="0>0|3|1|0|0|0|0" />
        <i3dMapping id="leftDiscRow01tInner" node="0>0|3|1|0|0|0|1" />
        <i3dMapping id="leftWheelFront01" node="0>0|3|1|0|0|0|2|0" />
        <i3dMapping id="leftWheelFront02" node="0>0|3|1|0|0|0|2|1" />
        <i3dMapping id="leftWheelFront03" node="0>0|3|1|0|0|0|2|2" />
        <i3dMapping id="leftWheelFront04" node="0>0|3|1|0|0|0|2|3" />
        <i3dMapping id="leftWheelFront05" node="0>0|3|1|0|0|0|2|4" />
        <i3dMapping id="leftWheelFront06" node="0>0|3|1|0|0|0|2|5" />
        <i3dMapping id="leftWheelFront07" node="0>0|3|1|0|0|0|2|6" />
        <i3dMapping id="leftWheelFront08" node="0>0|3|1|0|0|0|2|7" />
        <i3dMapping id="leftDiscRow02" node="0>0|3|1|0|0|0|3" />
        <i3dMapping id="leftDiscRow03" node="0>0|3|1|0|0|0|4" />
        <i3dMapping id="leftWheelsBackInner01" node="0>0|3|1|0|0|0|5|0" />
        <i3dMapping id="leftWheelsBackInner02" node="0>0|3|1|0|0|0|5|1" />
        <i3dMapping id="leftWheelsBackInner03" node="0>0|3|1|0|0|0|5|2" />
        <i3dMapping id="leftWheelsBackInner04" node="0>0|3|1|0|0|0|5|3" />
        <i3dMapping id="leftWheelsBackInner05" node="0>0|3|1|0|0|0|5|4" />
        <i3dMapping id="leftWheelsBackInner06" node="0>0|3|1|0|0|0|5|5" />
        <i3dMapping id="leftWheelsBackInner07" node="0>0|3|1|0|0|0|5|6" />
        <i3dMapping id="leftWheelsBackInner08" node="0>0|3|1|0|0|0|5|7" />
        <i3dMapping id="leftWheelsBackOuter01" node="0>0|3|1|0|0|0|6|0" />
        <i3dMapping id="leftWheelsBackOuter02" node="0>0|3|1|0|0|0|6|1" />
        <i3dMapping id="leftWheelsBackOuter03" node="0>0|3|1|0|0|0|6|2" />
        <i3dMapping id="leftWheelsBackOuter04" node="0>0|3|1|0|0|0|6|3" />
        <i3dMapping id="leftWheelsBackOuter05" node="0>0|3|1|0|0|0|6|4" />
        <i3dMapping id="leftWheelsBackOuter06" node="0>0|3|1|0|0|0|6|5" />
        <i3dMapping id="leftWheelsBackOuter07" node="0>0|3|1|0|0|0|6|6" />
        <i3dMapping id="leftWheelsBackOuter08" node="0>0|3|1|0|0|0|6|7" />
        <i3dMapping id="leftDiscRow04" node="0>0|3|1|0|0|0|7" />
        <i3dMapping id="leftDiscRow05" node="0>0|3|1|0|0|0|8" />
        <i3dMapping id="leftArmHydraulicRef" node="0>0|3|1|0|0|1" />
        <i3dMapping id="seederEffect01LinkNode" node="0>0|3|1|0|0|5" />
        <i3dMapping id="seederEffect02LinkNode" node="0>0|3|1|0|0|6" />
        <i3dMapping id="seederEffect03LinkNode" node="0>0|3|1|0|0|7" />
        <i3dMapping id="seederEffect04LinkNode" node="0>0|3|1|0|0|8" />
        <i3dMapping id="seederEffect05LinkNode" node="0>0|3|1|0|0|9" />
        <i3dMapping id="seederEffect06LinkNode" node="0>0|3|1|0|0|10" />
        <i3dMapping id="seederEffect07LinkNode" node="0>0|3|1|0|0|11" />
        <i3dMapping id="seederEffect08LinkNode" node="0>0|3|1|0|0|12" />
        <i3dMapping id="leftArmHydraulic" node="0>0|3|1|0|1" />
        <i3dMapping id="leftArmHydraulicPunch" node="0>0|3|1|0|1|0" />
        <i3dMapping id="rightArm" node="0>0|3|1|0|2" />
        <i3dMapping id="rightDiscRow01Outer" node="0>0|3|1|0|2|0|0" />
        <i3dMapping id="rightDiscRow01tInner" node="0>0|3|1|0|2|0|1" />
        <i3dMapping id="rightWheelFront01" node="0>0|3|1|0|2|0|2|0" />
        <i3dMapping id="rightWheelFront02" node="0>0|3|1|0|2|0|2|1" />
        <i3dMapping id="rightWheelFront03" node="0>0|3|1|0|2|0|2|2" />
        <i3dMapping id="rightWheelFront04" node="0>0|3|1|0|2|0|2|3" />
        <i3dMapping id="rightWheelFront05" node="0>0|3|1|0|2|0|2|4" />
        <i3dMapping id="rightWheelFront06" node="0>0|3|1|0|2|0|2|5" />
        <i3dMapping id="rightWheelFront07" node="0>0|3|1|0|2|0|2|6" />
        <i3dMapping id="rightWheelFront08" node="0>0|3|1|0|2|0|2|7" />
        <i3dMapping id="rightDiscRow02" node="0>0|3|1|0|2|0|3" />
        <i3dMapping id="rightDiscRow03" node="0>0|3|1|0|2|0|4" />
        <i3dMapping id="rightWheelsBackInner01" node="0>0|3|1|0|2|0|5|0" />
        <i3dMapping id="rightWheelsBackInner02" node="0>0|3|1|0|2|0|5|1" />
        <i3dMapping id="rightWheelsBackInner03" node="0>0|3|1|0|2|0|5|2" />
        <i3dMapping id="rightWheelsBackInner04" node="0>0|3|1|0|2|0|5|3" />
        <i3dMapping id="rightWheelsBackInner05" node="0>0|3|1|0|2|0|5|4" />
        <i3dMapping id="rightWheelsBackInner06" node="0>0|3|1|0|2|0|5|5" />
        <i3dMapping id="rightWheelsBackInner07" node="0>0|3|1|0|2|0|5|6" />
        <i3dMapping id="rightWheelsBackInner08" node="0>0|3|1|0|2|0|5|7" />
        <i3dMapping id="rightWheelsBackOuter01" node="0>0|3|1|0|2|0|6|0" />
        <i3dMapping id="rightWheelsBackOuter02" node="0>0|3|1|0|2|0|6|1" />
        <i3dMapping id="rightWheelsBackOuter03" node="0>0|3|1|0|2|0|6|2" />
        <i3dMapping id="rightWheelsBackOuter04" node="0>0|3|1|0|2|0|6|3" />
        <i3dMapping id="rightWheelsBackOuter05" node="0>0|3|1|0|2|0|6|4" />
        <i3dMapping id="rightWheelsBackOuter06" node="0>0|3|1|0|2|0|6|5" />
        <i3dMapping id="rightWheelsBackOuter07" node="0>0|3|1|0|2|0|6|6" />
        <i3dMapping id="rightWheelsBackOuter08" node="0>0|3|1|0|2|0|6|7" />
        <i3dMapping id="rightDiscRow04" node="0>0|3|1|0|2|0|7" />
        <i3dMapping id="rightDiscRow05" node="0>0|3|1|0|2|0|8" />
        <i3dMapping id="rightArmHydraulicRef" node="0>0|3|1|0|2|1" />
        <i3dMapping id="seederEffect09LinkNode" node="0>0|3|1|0|2|5" />
        <i3dMapping id="seederEffect10LinkNode" node="0>0|3|1|0|2|6" />
        <i3dMapping id="seederEffect11LinkNode" node="0>0|3|1|0|2|7" />
        <i3dMapping id="seederEffect12LinkNode" node="0>0|3|1|0|2|8" />
        <i3dMapping id="seederEffect13LinkNode" node="0>0|3|1|0|2|9" />
        <i3dMapping id="seederEffect14LinkNode" node="0>0|3|1|0|2|10" />
        <i3dMapping id="seederEffect15LinkNode" node="0>0|3|1|0|2|11" />
        <i3dMapping id="seederEffect16LinkNode" node="0>0|3|1|0|2|12" />
        <i3dMapping id="rightArmHydraulic" node="0>0|3|1|0|3" />
        <i3dMapping id="rightArmHydraulicPunch" node="0>0|3|1|0|3|0" />
        <i3dMapping id="upperArmRef" node="0>0|3|1|0|4" />
        <i3dMapping id="smokeEmitter01" node="0>0|3|1|0|8|0" />
        <i3dMapping id="exactFillRootNodeSeeds" node="0>0|3|1|0|9" />
        <i3dMapping id="upperArm01" node="0>0|3|1|1" />
        <i3dMapping id="upperArm02" node="0>0|3|1|1|0" />
        <i3dMapping id="lowerArmHydraulicRef" node="0>0|3|1|1|1" />
        <i3dMapping id="upperArm01RefFrame" node="0>0|3|1|2" />
        <i3dMapping id="lowerArmHydraulic" node="0>0|3|2" />
        <i3dMapping id="lowerArmHydraulicPunch" node="0>0|3|2|0" />
        <i3dMapping id="lowerArmLimitation" node="0>0|3|3" />
        <i3dMapping id="leftStep" node="0>0|3|4" />
        <i3dMapping id="rightStep" node="0>0|3|5" />
        <i3dMapping id="supportFeet" node="0>0|3|6" />
        <i3dMapping id="fillVolume" node="0>0|4|0" />
        <i3dMapping id="fillLoadNode" node="0>0|4|1" />
        <i3dMapping id="fillUnloadNode" node="0>0|4|2" />
        <i3dMapping id="exactFillRootNode" node="0>0|4|3" />
        <i3dMapping id="cover_closed" node="0>0|5|0" />
        <i3dMapping id="cover_opened" node="0>0|5|1" />
        <i3dMapping id="workAreaStart" node="0>0|6|0" />
        <i3dMapping id="workAreaWidth" node="0>0|6|1" />
        <i3dMapping id="workAreaHeight" node="0>0|6|2" />
        <i3dMapping id="aiMarkerLeft" node="0>0|7|0|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|7|0|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|7|0|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|7|1" />
        <i3dMapping id="vaderstadTempoL16_backArm_component2" node="1>" />
        <i3dMapping id="componentJoint02" node="1>0" />
        <i3dMapping id="componentJoint03" node="1>1" />
        <i3dMapping id="lowerArmRef" node="1>2" />
        <i3dMapping id="backArmRef" node="1>3" />
        <i3dMapping id="groundReferenceNode" node="1>4" />
        <i3dMapping id="vaderstadTempoL16_leftArm_component3" node="2>" />
        <i3dMapping id="leftArmRef" node="2>0" />
        <i3dMapping id="leftSupportWheel" node="2>1|0" />
        <i3dMapping id="leftSupportWheelDriveNode" node="2>1|0|0" />
        <i3dMapping id="vaderstadTempoL16_rightArm_component4" node="3>" />
        <i3dMapping id="rightArmRef" node="3>0" />
        <i3dMapping id="rightSupportWheel" node="3>1|0" />
        <i3dMapping id="rightSupportWheelDriveNode" node="3>1|0|0" />
    </i3dMappings>
</vehicle>
