﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="https://validation.gdn.giants-software.com/xml/fs22/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>ANS-1900</name>
        <specs>
            <combination xmlFilename="$data/vehicles/landini/seriesREX4/seriesREX4.xml"/>
            <combination xmlFilename="$data/vehicles/fendt/vario200/vario200.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_tipper</function>
        </functions>
        <image>$data/vehicles/salek/ans1900/store_ans1900.png</image>
        <price>3500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>SALEK</brand>
        <category>trailers</category>
        <shopTranslationOffset>0 0.05 0</shopTranslationOffset>
        <shopRotationOffset>0 -1.102 0</shopRotationOffset>
        <vertexBufferMemoryUsage>538112</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>99584</indexBufferMemoryUsage>
        <textureMemoryUsage>851968</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>$data/vehicles/salek/ans1900/ans1900.i3d</filename>
        <size width="2.2" height="2.5" length="4" lengthOffset="0.1" />
        <components maxMass="1850">
            <component centerOfMass="0 0.45 0" solverIterationCount="10" mass="306" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TRAILER" />
        <sounds volumeFactor="1.2" />
    </base>

    <configurationSets>
        <configurationSet  name="$l10n_configuration_valueLoadingWagon" >
            <configuration name="tensionBelts" index="2" />
            <configuration name="fillVolume"   index="1" />
            <configuration name="fillUnit"     index="1" />
            <configuration name="trailer"      index="1" />
        </configurationSet>
        <configurationSet  name="$l10n_configuration_capacityX" params="1600" isDefault="true">
            <configuration name="tensionBelts" index="1" />
            <configuration name="fillVolume"   index="2" />
            <configuration name="fillUnit"     index="2" />
            <configuration name="trailer"      index="2" />
        </configurationSet>
    </configurationSets>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="MITAS" saveId="MITAS_DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/mitas/FL02/6_R9.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.13" repr="wheelLeft"  forcePointRatio="0.15" initialCompression="10" suspTravel="0.05" spring="21" damper="10" yOffset="0.015"/>
                        <innerRim filename="$data/shared/wheels/rims/rimsCar.i3d" node="3|0" scale="0.28 0.32 0.32" offset="0.01"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/mitas/FL02/6_R9.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.13" repr="wheelRight" forcePointRatio="0.15" initialCompression="10" suspTravel="0.05" spring="21" damper="10" yOffset="0.015"/>
                        <innerRim filename="$data/shared/wheels/rims/rimsCar.i3d" node="3|1" scale="0.28 0.32 0.32" offset="0.01"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_SILVER</rimColor>
    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.48" />
        </inputAttacherJoints>
        <support animationName="moveSupport" />
        <brakeForce force="0.03" maxForce="0.15" maxForceMass="1850"/>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="electric" adapterNode="electric_detached" node="electric" length="1" diameter="0.02" color="0.025 0.025 0.025">
            <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" adapterNode="hydraulicIn01_detached" node="hydraulicIn01" length="1" diameter="0.02" color="0.025 0.025 0.025">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <lights>
        <sharedLight linkNode="bigTriangle"             filename="$data/shared/assets/reflectors/lizard/bigTriangle.xml" />
        <sharedLight linkNode="reflectorYellowRound_03" filename="$data/shared/assets/reflectors/lizard/yellowRound_03.xml" />
        <sharedLight linkNode="reflectorYellowRound_04" filename="$data/shared/assets/reflectors/lizard/yellowRound_03.xml" />
        <sharedLight linkNode="frontLight02"            filename="$data/shared/assets/lights/lizard/frontLight02.xml" />
        <sharedLight linkNode="frontLight03"            filename="$data/shared/assets/lights/lizard/frontLight02.xml" />
        <sharedLight linkNode="rearLight42LeftStatic"   filename="$data/shared/assets/lights/lizard/rearLight42_left.xml" />
        <sharedLight linkNode="rearLight42RightStatic"  filename="$data/shared/assets/lights/lizard/rearLight42_right.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh" lightTypes="0" />
                <light node="frontLightLow" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh" />
            </high>
        </realLights>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlate" position="BACK" preferedType="SQUARISH" placementArea="0.06 0.15 0.05 0.16"/>
    </licensePlates>

    <animations>
        <animation name="tipAnimationLeft">
            <part node="bodyLeft"           startTime="0.8" endTime="12.8"  startRot="0 0 0"    endRot="0 0 -40" />
            <part node="effectNodesLeft"    startTime="1.8" endTime="12.8"  startRot="0 0 0"    endRot="40 0 0" />
            <part node="doorLeft"           startTime="0.2" endTime="0.9"   startRot="0 0 0"    endRot="0 0 -180" />
            <part node="doorLeft"           startTime="1.5" endTime="12.8"  startRot="0 0 -180" endRot="0 0 -140" />
            <part node="doorLeftBoltFront"  startTime="0.0" endTime="0.2"   visibility="true" />
            <part node="doorLeftBoltFront"  startTime="0.2" endTime="13.0"  visibility="false" />
            <part node="doorLeftBoltBack"   startTime="0.0" endTime="0.2"   visibility="true" />
            <part node="doorLeftBoltBack"   startTime="0.2" endTime="13.0"  visibility="false" />

            <sound template="cylinderPunch" startTime="0.8"  direction="1"  volumeScale="0.4" pitchScale="1.4" />
            <sound template="clackVar6"     startTime="0.8"  direction="1"  volumeScale="0.9" pitchScale="0.5" />
            <sound template="hingeMedium"   startTime="0.1"  endTime="0.8"  volumeScale="1.4" pitchScale="0.8" linkNode="doorLeft"/>
            <sound template="sheetImp02"    startTime="0.8"  direction="1"  volumeScale="2"   pitchScale="0.8" linkNode="doorLeft"/>
            <sound template="clackVar6"     startTime="0.8"  direction="1"  volumeScale="1"   pitchScale="0.7" linkNode="doorLeft"/>
            <sound template="clackVar6"     startTime="12.8" direction="1"  volumeScale="1"   pitchScale="0.6" />
            <sound template="cylinderPunch" startTime="12.8" direction="1"  volumeScale="0.6" pitchScale="1.4" />
            <sound template="thudVar2"      startTime="12.8" direction="-1" volumeScale="1.6" pitchScale="0.8" />
            <sound template="metalClose"    startTime="0.2"  direction="-1" volumeScale="1"   pitchScale="1.8" linkNode="doorLeft"/>
            <sound template="clackVar6"     startTime="0.2"  direction="-1" volumeScale="0.8" pitchScale="0.8" linkNode="doorLeft"/>
            <sound template="cylinderPunch" startTime="0.2"  direction="-1" volumeScale="0.6" pitchScale="1.4" linkNode="doorLeft"/>
            <sound template="cylinderPunch" startTime="0.8"  direction="-1" volumeScale="0.6" pitchScale="1.2" />
            <sound template="clackVar6"     startTime="0.8"  direction="-1" volumeScale="0.6" pitchScale="0.6" />
            <sound template="clackVar4"     startTime="0.8"  direction="-1" volumeScale="0.8" pitchScale="1.5" />
        </animation>

        <animation name="tipAnimationRight">
            <part node="bodyRight"          startTime="0.8" endTime="12.8"  startRot="0 0 0"   endRot="0 0 40" />
            <part node="effectNodesRight"   startTime="1.8" endTime="12.8"  startRot="0 0 0"   endRot="40 0 0" />
            <part node="doorRight"          startTime="0.2" endTime="0.9"   startRot="0 0 0"   endRot="0 0 180" />
            <part node="doorRight"          startTime="1.5" endTime="12.8"  startRot="0 0 180" endRot="0 0 140" />
            <part node="doorRightBoltFront" startTime="0.0" endTime="0.2"   visibility="true" />
            <part node="doorRightBoltFront" startTime="0.2" endTime="13"    visibility="false" />
            <part node="doorRightBoltBack"  startTime="0.0" endTime="0.2"   visibility="true" />
            <part node="doorRightBoltBack"  startTime="0.2" endTime="13"    visibility="false" />

            <sound template="cylinderPunch" startTime="0.8"  direction="1"  volumeScale="0.4" pitchScale="1.4" />
            <sound template="clackVar6"     startTime="0.8"  direction="1"  volumeScale="0.9" pitchScale="0.5" />
            <sound template="hingeMedium"   startTime="0.1"  endTime="0.8"  volumeScale="1.4" pitchScale="0.8" linkNode="doorRight"/>
            <sound template="sheetImp02"    startTime="0.8"  direction="1"  volumeScale="2"   pitchScale="0.8" linkNode="doorRight"/>
            <sound template="clackVar6"     startTime="0.8"  direction="1"  volumeScale="1"   pitchScale="0.7" linkNode="doorRight"/>
            <sound template="clackVar6"     startTime="12.8" direction="1"  volumeScale="1"   pitchScale="0.6" />
            <sound template="cylinderPunch" startTime="12.8" direction="1"  volumeScale="0.6" pitchScale="1.4" />
            <sound template="thudVar2"      startTime="12.8" direction="-1" volumeScale="1.6" pitchScale="0.8" />
            <sound template="metalClose"    startTime="0.2"  direction="-1" volumeScale="1"   pitchScale="1.8" linkNode="doorRight"/>
            <sound template="clackVar6"     startTime="0.2"  direction="-1" volumeScale="0.8" pitchScale="0.8" linkNode="doorRight"/>
            <sound template="cylinderPunch" startTime="0.2"  direction="-1" volumeScale="0.6" pitchScale="1.4" linkNode="doorRight"/>
            <sound template="cylinderPunch" startTime="0.8"  direction="-1" volumeScale="0.6" pitchScale="1.2" />
            <sound template="clackVar6"     startTime="0.8"  direction="-1" volumeScale="0.6" pitchScale="0.6" />
            <sound template="clackVar4"     startTime="0.8"  direction="-1" volumeScale="0.8" pitchScale="1.5" />
        </animation>

        <animation name="tipAnimationBack">
            <part node="bodyMain"           startTime="0.8" endTime="12.8"   startRot="0 0 0"   endRot="-50 0 0" />
            <part node="effectNodesBack"    startTime="2.8" endTime="12.8"   startRot="0 0 0"   endRot="45 0 0" />
            <part node="doorBackPart"       startTime="1.0" endTime="1.8"    startRot="0 0 0"   endRot="35 0 0" />
            <part node="doorBackPart"       startTime="4.0" endTime="12.8"   startRot="35 0 0"  endRot="60 0 0" />
            <part node="doorLeftBoltBack"   startTime="0.0" endTime="0.2"    visibility="true" />
            <part node="doorLeftBoltBack"   startTime="0.2" endTime="13"     visibility="false" />
            <part node="doorRightBoltBack"  startTime="0.0" endTime="0.2"    visibility="true" />
            <part node="doorRightBoltBack"  startTime="0.2" endTime="13"     visibility="false" />

            <sound template="cylinderPunch" startTime="0.8"  direction="1"  volumeScale="0.4" pitchScale="1.4" />
            <sound template="clackVar6"     startTime="0.8"  direction="1"  volumeScale="0.9" pitchScale="0.5" />
            <sound template="hingeMedium"   startTime="1"    endTime="1.8"  volumeScale="1.4" pitchScale="0.8" linkNode="doorBackPart"/>
            <sound template="sheetImp02"    startTime="1.8"  direction="1"  volumeScale="2"   pitchScale="0.8" linkNode="doorBackPart"/>
            <sound template="clackVar6"     startTime="1.8"  direction="1"  volumeScale="1"   pitchScale="0.7" linkNode="doorBackPart"/>
            <sound template="clackVar6"     startTime="12.8" direction="1"  volumeScale="1"   pitchScale="0.6" />
            <sound template="cylinderPunch" startTime="12.8" direction="1"  volumeScale="0.6" pitchScale="1.4" />
            <sound template="thudVar2"      startTime="12.8" direction="-1" volumeScale="1.6" pitchScale="0.8" />
            <sound template="metalClose"    startTime="1"    direction="-1" volumeScale="1"   pitchScale="1.8" linkNode="doorBackPart"/>
            <sound template="clackVar6"     startTime="1"    direction="-1" volumeScale="0.8" pitchScale="0.8" linkNode="doorBackPart"/>
            <sound template="cylinderPunch" startTime="1"    direction="-1" volumeScale="0.6" pitchScale="1.4" linkNode="doorBackPart"/>
            <sound template="cylinderPunch" startTime="0.8"  direction="-1" volumeScale="0.6" pitchScale="1.2" />
            <sound template="clackVar6"     startTime="0.8"  direction="-1" volumeScale="0.6" pitchScale="0.6" />
            <sound template="clackVar4"     startTime="0.8"  direction="-1" volumeScale="0.8" pitchScale="1.5" />
            <sound template="latchSmall"    startTime="0.1"  direction="0"  volumeScale="0.2" pitchScale="2" linkNode="doorBackPart"/>
        </animation>

        <animation name="moveSupport">
            <part node="supportFeet"        startTime="0.35" endTime="0.70" startTrans="0.108 0.250 1"     endTrans="0.108 0.110 1" />
            <part node="supportFeetBolt"    startTime="0.00" endTime="0.35" startTrans="0.099 0.228 1.041" endTrans="0.000 0.228 1.041" />
            <part node="supportFeetBolt"    startTime="0.70" endTime="1.00" startTrans="0.000 0.228 1.041" endTrans="0.099 0.228 1.041" />
            <part node="handBreakArm"       startTime="0.00" endTime="0.35" startRot="0 0 0"               endRot="-30 0 0" />
            <part node="handBreakHydraulic" startTime="0.00" endTime="0.35" startRot="-12.000 0 0"         endRot="-0.500 0 0" />

            <sound template="clackVar6"   startTime="0.3"  direction="1"  volumeScale="0.7" pitchScale="1"   linkNode="attacherJoint"/>
            <sound template="clackVar6"   startTime="0.01" direction="-1" volumeScale="0.7" pitchScale="1"   linkNode="attacherJoint"/>
            <sound template="latchSmall"  startTime="0.99" direction="-1" volumeScale="0.3" pitchScale="2"   linkNode="attacherJoint"/>
            <sound template="hingeMedium" startTime="0.01" endTime="0.3"  volumeScale="1.3" pitchScale="0.8" linkNode="attacherJoint"/>
            <sound template="slideOpen"   startTime="0.35" endTime="0.7"  volumeScale="1"   pitchScale="1.3" linkNode="supportFeet"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="bodyLeft" playSound="true" >
                <dependentPart node="hydraulicCylinder" />
            </movingTool>
            <movingTool node="bodyRight" playSound="true" >
                <dependentPart node="hydraulicCylinder" />
            </movingTool>
            <movingTool node="bodyMain" playSound="true" >
                <dependentPart node="hydraulicCylinder" />
            </movingTool>
        </movingTools>

        <movingParts >
            <movingPart node="hydraulicCylinder" referencePoint="hydraulicBodyRef" referenceFrame="hydraulicCylinderRefFrame">
                <dependentPart node="hydraulicCylinder1" />
            </movingPart>
            <movingPart node="hydraulicCylinder1" referencePoint="hydraulicBodyRef" referenceFrame="hydraulicCylinderRefFrame" divideTranslatingDistance="false">
                <translatingPart node="hydraulicPunch01"     maxZTrans="0.252"/>
                <translatingPart node="hydraulicPunch02"     maxZTrans="0.252"/>
                <translatingPart node="hydraulicPunch03"     maxZTrans="0.220"/>
            </movingPart>
        </movingParts>
        <sounds>
            <actionSound template="hydraulicLayerTone" pitchScale="0.5" volumeScale="1.1" linkNode="hydraulicCylinder1" actionNames="TRANSLATING_POS" nodes="hydraulicCylinder1">
                <pitch dropOffFactor="1.1" dropOffTime="0.2" />
            </actionSound>
            <actionSound template="defaultHydraulicSound" pitchScale="0.4" volumeScale="0.7" linkNode="hydraulicCylinder1"     actionNames="TRANSLATING_NEG"     nodes="hydraulicCylinder1"/>
            <actionSound template="cylinderPunch"         pitchScale="1.5"                   linkNode="hydraulicCylinder1"     actionNames="TRANSLATING_END_NEG" nodes="hydraulicPunch02"/>
            <actionSound template="cylinderPunch"         pitchScale="1.5"                   linkNode="hydraulicCylinder1"     actionNames="TRANSLATING_END_NEG" nodes="hydraulicPunch03"/>
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration name="$l10n_configuration_valueTrailer0L" price="0" >
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="0" />
                </fillUnits>
                <objectChange node="doorLeft"               visibilityActive="false"    visibilityInactive="true"/>
                <objectChange node="doorRight"              visibilityActive="false"    visibilityInactive="true"/>
                <objectChange node="backDoorPart"           visibilityActive="false"    visibilityInactive="true"/>
                <objectChange node="bolts"                  visibilityActive="false"    visibilityInactive="true"/>
                <objectChange node="doorLeft_collision"     compoundChildActive="false" compoundChildInactive="true"/>
                <objectChange node="doorRight_collision"    compoundChildActive="false" compoundChildInactive="true"/>
                <objectChange node="doorBackPart_collision" compoundChildActive="false" compoundChildInactive="true"/>
            </fillUnitConfiguration>

            <fillUnitConfiguration name="$l10n_configuration_capacityX" price="0" params="1600" allowAILoading="true">
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="1600" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode" />
                        <autoAimTargetNode node="fillAutoAimTarget" startZ="0.3" endZ="-1.3" invert="false" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>


    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration />
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo01" width="2" length="1.0" />
            </unloadInfo>
            <unloadInfo>
                <node node="unloadInfo02" width="2" length="1.0" />
            </unloadInfo>
            <unloadInfo>
                <node node="unloadInfo03" width="2" length="1.0" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>

    <tipOccluder>
        <occlusionArea start="tipOcclusionAreaStart" width="tipOcclusionAreaWidth" height="tipOcclusionAreaHeight" />
    </tipOccluder>

    <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
            </trailerConfiguration>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation    name="tipAnimationBack"     speedScale="1.1" startTipTime="0.02"/>
                        <objectChange node="TipperBoltLeftFront"  visibilityActive="false" />
                        <objectChange node="TipperBoltLeftBack"   visibilityActive="true" />
                        <objectChange node="TipperBoltRightBack"  visibilityActive="true" />
                        <objectChange node="TipperBoltRightFront" visibilityActive="false" />
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideLeft" dischargeNodeIndex="2" >
                        <animation    name="tipAnimationLeft"     speedScale="1.4" startTipTime="0.02"/>
                        <objectChange node="TipperBoltLeftFront"  visibilityActive="true" />
                        <objectChange node="TipperBoltLeftBack"   visibilityActive="true" />
                        <objectChange node="TipperBoltRightBack"  visibilityActive="false" />
                        <objectChange node="TipperBoltRightFront" visibilityActive="false" />
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideRight" dischargeNodeIndex="3" >
                        <animation    name="tipAnimationRight"    speedScale="1.4" startTipTime="0.02"/>
                        <objectChange node="TipperBoltLeftFront"  visibilityActive="false" />
                        <objectChange node="TipperBoltLeftBack"   visibilityActive="false" />
                        <objectChange node="TipperBoltRightBack"  visibilityActive="true" />
                        <objectChange node="TipperBoltRightFront" visibilityActive="true" />
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>

    <dischargeable>
        <dischargeNode node="dischargeNodeBack" emptySpeed="180" fillUnitIndex="1" unloadInfoIndex="1" allowAIDischarge="true">
            <info width="1.5" length="1.0" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleBack" effectClass="ParticleEffect" materialType="unloadingParticle" />
                    <effectNode effectNode="effectGrainBack" materialType="unloading" materialTypeId="1" fadeTime="2.5" extraDistanceNode="dischargeNodeBack" extraDistance="0"/>
                </effectNode>
                <effectNode effectNode="effectSmokeBack" materialType="unloadingSmoke"     materialTypeId="1" fadeTime="2.5" />
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeLeft" emptySpeed="250" fillUnitIndex="1" unloadInfoIndex="2" >
            <info width="1.9" length="1.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleLeft" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
                    <effectNode effectNode="effectGrainLeft" materialType="unloading" materialTypeId="1" fadeTime="1.0" extraDistanceNode="dischargeNodeLeft" extraDistance="0.7"/>
                </effectNode>
                <effectNode effectNode="effectSmokeLeft" materialType="unloadingSmoke"     materialTypeId="1" fadeTime="2.5" />
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeRight" emptySpeed="250" fillUnitIndex="1" unloadInfoIndex="3" >
            <info width="1.9" length="1.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleRight" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="2"/>
                    <effectNode effectNode="effectGrainRight" materialType="unloading" materialTypeId="1" fadeTime="1.0" extraDistanceNode="dischargeNodeRight" extraDistance="0.7"/>
                </effectNode>
                <effectNode effectNode="effectSmokeRight" materialType="unloadingSmoke"     materialTypeId="1" fadeTime="2.5" />
            </effects>
        </dischargeNode>
    </dischargeable>

    <tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration />
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="tensionBelts" jointNode="0>" width="0.075" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="beltActivationTrigger">
                    <tensionBelt startNode="tensionBeltStart1" endNode="tensionBeltEnd1" >
                        <intersectionNode node="tensionBelt01Intersection01"/>
                        <intersectionNode node="tensionBelt01Intersection02"/>
                    </tensionBelt>
                    <tensionBelt startNode="tensionBeltStart2" endNode="tensionBeltEnd2" >
                        <intersectionNode node="tensionBelt02Intersection01"/>
                        <intersectionNode node="tensionBelt02Intersection02"/>
                    </tensionBelt>
                    <sounds>
                        <addBelt    template="beltOpen" />
                        <removeBelt template="beltClose" />
                    </sounds>
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>

    <ai>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation radius="8"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="1.6" height="1.1" length="3.2" lengthOffset="0.55"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-0.8" maxX="0.8" minZ="-1.75" maxZ="0.85" yOffset="0.3" />
        <bendingNode minX="-0.15" maxX="0.15" minZ="0.85" maxZ="1.7" yOffset="0.3" />
    </foliageBending>

    <baseMaterial>
        <material name="mesh_mat" baseNode="ans1900_vis">
            <shaderParameter name="colorMat0" value="SALEK_GREEN2"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90"  washDuration="1"   workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="ans1900_main_component1" node="0>" />
        <i3dMapping id="ans1900_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="supportFeet" node="0>0|0|1|0" />
        <i3dMapping id="supportCol" node="0>0|0|1|0|0" />
        <i3dMapping id="supportFeetBolt" node="0>0|0|1|1" />
        <i3dMapping id="handBreakArm" node="0>0|0|1|2" />
        <i3dMapping id="handBreakHydraulicRef" node="0>0|0|1|2|0" />
        <i3dMapping id="handBreakHydraulic" node="0>0|0|1|3" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|2|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|2|0|0" />
        <i3dMapping id="electric" node="0>0|0|2|1" />
        <i3dMapping id="electric_detached" node="0>0|0|2|1|0" />
        <i3dMapping id="wheelLeft" node="0>0|1|0" />
        <i3dMapping id="wheelRight" node="0>0|1|1" />
        <i3dMapping id="bodyLeft" node="0>0|2|0" />
        <i3dMapping id="bodyRight" node="0>0|2|0|0" />
        <i3dMapping id="bodyMain" node="0>0|2|0|0|0" />
        <i3dMapping id="hydraulicBodyRef" node="0>0|2|0|0|0|0" />
        <i3dMapping id="tensionBelts" node="0>0|2|0|0|0|1" />
        <i3dMapping id="tensionBeltStart1" node="0>0|2|0|0|0|1|0" />
        <i3dMapping id="tensionBelt01Intersection01" node="0>0|2|0|0|0|1|0|0" />
        <i3dMapping id="tensionBelt01Intersection02" node="0>0|2|0|0|0|1|0|1" />
        <i3dMapping id="tensionBeltEnd1" node="0>0|2|0|0|0|1|0|2" />
        <i3dMapping id="tensionBeltStart2" node="0>0|2|0|0|0|1|1" />
        <i3dMapping id="tensionBelt02Intersection01" node="0>0|2|0|0|0|1|1|0" />
        <i3dMapping id="tensionBelt02Intersection02" node="0>0|2|0|0|0|1|1|1" />
        <i3dMapping id="tensionBeltEnd2" node="0>0|2|0|0|0|1|1|2" />
        <i3dMapping id="beltActivationTrigger" node="0>0|2|0|0|0|1|2" />
        <i3dMapping id="doorLeft" node="0>0|2|0|0|0|2" />
        <i3dMapping id="reflectorYellowRound_03" node="0>0|2|0|0|0|2|1" />
        <i3dMapping id="doorLeft_collision" node="0>0|2|0|0|0|2|2" />
        <i3dMapping id="doorRight" node="0>0|2|0|0|0|3" />
        <i3dMapping id="reflectorYellowRound_04" node="0>0|2|0|0|0|3|1" />
        <i3dMapping id="doorRight_collision" node="0>0|2|0|0|0|3|2" />
        <i3dMapping id="backDoorPart" node="0>0|2|0|0|0|4" />
        <i3dMapping id="doorBack" node="0>0|2|0|0|0|4|0" />
        <i3dMapping id="doorBackPart" node="0>0|2|0|0|0|4|0|0" />
        <i3dMapping id="bigTriangle" node="0>0|2|0|0|0|4|0|0|1" />
        <i3dMapping id="doorBackPart_collision" node="0>0|2|0|0|0|4|0|0|2" />
        <i3dMapping id="fillVolumes" node="0>0|2|0|0|0|5" />
        <i3dMapping id="exactFillRootNode" node="0>0|2|0|0|0|5|0" />
        <i3dMapping id="fillVolume" node="0>0|2|0|0|0|5|1" />
        <i3dMapping id="fillAutoAimTarget" node="0>0|2|0|0|0|5|2" />
        <i3dMapping id="bolts" node="0>0|2|0|0|0|6" />
        <i3dMapping id="doorLeftBoltFront" node="0>0|2|0|0|0|6|0" />
        <i3dMapping id="doorLeftBoltBack" node="0>0|2|0|0|0|6|1" />
        <i3dMapping id="doorRightBoltBack" node="0>0|2|0|0|0|6|2" />
        <i3dMapping id="doorRightBoltFront" node="0>0|2|0|0|0|6|3" />
        <i3dMapping id="frontLight02" node="0>0|2|0|0|0|8" />
        <i3dMapping id="frontLight03" node="0>0|2|0|0|0|8|0" />
        <i3dMapping id="frontLightLow" node="0>0|2|0|0|0|8|1" />
        <i3dMapping id="effectNodesBack" node="0>0|2|0|0|0|10|0|0" />
        <i3dMapping id="effectGrainBack" node="0>0|2|0|0|0|10|0|0|0" />
        <i3dMapping id="effectSmokeBack" node="0>0|2|0|0|0|10|0|0|1" />
        <i3dMapping id="effectParticleBack" node="0>0|2|0|0|0|10|0|1|0" />
        <i3dMapping id="effectNodesLeft" node="0>0|2|0|0|0|10|1|0" />
        <i3dMapping id="effectGrainLeft" node="0>0|2|0|0|0|10|1|0|0" />
        <i3dMapping id="effectSmokeLeft" node="0>0|2|0|0|0|10|1|0|1" />
        <i3dMapping id="effectParticleLeft" node="0>0|2|0|0|0|10|1|1|0" />
        <i3dMapping id="effectNodesRight" node="0>0|2|0|0|0|10|2|0" />
        <i3dMapping id="effectGrainRight" node="0>0|2|0|0|0|10|2|0|0" />
        <i3dMapping id="effectSmokeRight" node="0>0|2|0|0|0|10|2|0|1" />
        <i3dMapping id="effectParticleRight" node="0>0|2|0|0|0|10|2|1|0" />
        <i3dMapping id="hydraulicCylinder" node="0>0|2|1" />
        <i3dMapping id="hydraulicCylinder1" node="0>0|2|1|0" />
        <i3dMapping id="hydraulicPunch01" node="0>0|2|1|0|0" />
        <i3dMapping id="hydraulicPunch02" node="0>0|2|1|0|0|0" />
        <i3dMapping id="hydraulicPunch03" node="0>0|2|1|0|0|0|0" />
        <i3dMapping id="hydraulicCylinderRefFrame" node="0>0|2|1|0|1" />
        <i3dMapping id="unloadInfo01" node="0>0|3|0" />
        <i3dMapping id="unloadInfo02" node="0>0|3|1" />
        <i3dMapping id="unloadInfo03" node="0>0|3|2" />
        <i3dMapping id="tipOcclusionAreaStart" node="0>0|4|0" />
        <i3dMapping id="tipOcclusionAreaWidth" node="0>0|4|1" />
        <i3dMapping id="tipOcclusionAreaHeight" node="0>0|4|2" />
        <i3dMapping id="TipperBoltLeftFront" node="0>0|5|0" />
        <i3dMapping id="TipperBoltLeftBack" node="0>0|5|1" />
        <i3dMapping id="TipperBoltRightBack" node="0>0|5|2" />
        <i3dMapping id="TipperBoltRightFront" node="0>0|5|3" />
        <i3dMapping id="licensePlate" node="0>0|5|4" />
        <i3dMapping id="dischargeNodes" node="0>0|6" />
        <i3dMapping id="dischargeNodeBack" node="0>0|6|0" />
        <i3dMapping id="dischargeNodeRight" node="0>0|6|1" />
        <i3dMapping id="dischargeNodeLeft" node="0>0|6|2" />
        <i3dMapping id="rearLight42RightStatic" node="0>0|7|0|0" />
        <i3dMapping id="rearLight42LeftStatic" node="0>0|7|0|1" />
        <i3dMapping id="backLightsHigh" node="0>0|7|2|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|7|3|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|7|3|1" />
    </i3dMappings>
</vehicle>
