<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cutterFruitPreparer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>RR 6x45</name>
        <specs>
            <workingWidth>2.7</workingWidth>
            <combination xmlFilename="$data/vehicles/ropa/panther2/panther2.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
        <image>$data/vehicles/ropa/rr6x45/store_rr6x45.png</image>
        <price>54000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>ROPA</brand>
        <category>beetHarvesting</category>
        <shopTranslationOffset>0 -0.043 0</shopTranslationOffset>
        <shopRotationOffset>-0.615 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>6825984</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1466112</indexBufferMemoryUsage>
        <textureMemoryUsage>1769472</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>$data/vehicles/ropa/rr6x45/rr6x45.i3d</filename>
        <size width="4" length="5" lengthOffset="0.3"/>
        <speedLimit value="10"/>
        <components>
            <component centerOfMass="0 0.5 -0.7" solverIterationCount="10" mass="2000"/>
            <component centerOfMass="0 0.5 0" solverIterationCount="10" mass="500"/>
            <joint component1="1" component2="2" node="defoliatorUnitJoint"   rotLimit="0 0 0" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="COMBINE_HEADER" />
        <mapHotspot type="CUTTER" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels>
                    <wheel>
                        <physics restLoad="0.4" repr="defoliatorUnitLeftWheelYRotPhysic"  driveNode="defoliatorUnitLeftWheelPhysic"  radius="0.31" width="0.2" forcePointRatio="0.3" initialCompression="22" suspTravel="0.12" spring="11" damper="20" versatileYRot="true"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="0.4" repr="defoliatorUnitRightWheelYRotPhysic" driveNode="defoliatorUnitRightWheelPhysic" radius="0.31" width="0.2" forcePointRatio="0.3" initialCompression="22" suspTravel="0.12" spring="11" damper="20" versatileYRot="true"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="defoliatorUnit01LeftWheel" filename="$data/shared/wheels/tires/trelleborg/T510/165R15.xml" isLeft="true"/>
            <dynamicallyLoadedWheel linkNode="defoliatorUnit01RightWheel" filename="$data/shared/wheels/tires/trelleborg/T510/165R15.xml" isLeft="false"/>
        </dynamicallyLoadedWheels>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0>ROPA_YELLOW</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="defoliatorUnit01LeftWheel"   filename="$data/shared/wheels/hubs/hub_n8_2.xml" isLeft="true"  scale="0.16 0.16 0.16" />
            <hub linkNode="defoliatorUnit01RightWheel"  filename="$data/shared/wheels/hubs/hub_n8_2.xml" isLeft="false" scale="0.16 0.16 0.16" />
        </hubs>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart node="liftingUnitWheel" radius="0.421" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
        <speedRotatingPart node="defoliatorUnit01LeftWheelYRot" driveNode="defoliatorUnit01LeftWheel" radius="0.318" foldMinLimit="0" foldMaxLimit="0.001" versatileYRot="true" minYRot="-70" maxYRot="70" groundReferenceNodeIndex="2" stopIfNotActive="true"/>
        <speedRotatingPart node="defoliatorUnit01RightWheelYRot" driveNode="defoliatorUnit01RightWheel" radius="0.318" foldMinLimit="0" foldMaxLimit="0.001" versatileYRot="true" minYRot="-70" maxYRot="70" groundReferenceNodeIndex="3" stopIfNotActive="true"/>
    </speedRotatingParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="cutter" upperRotationOffset="0">
                <distanceToGround lower="0.9" upper="1.13"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <lowerAnimation name="lowerAnimation"/>
        <brakeForce force="0.2"/>
    </attachable>

    <powerConsumer ptoRpm="540" neededMaxPtoPower="150"/>

    <lights>
        <sharedLight linkNode="leftFrontLight" lightTypes="0 3" filename="$data/shared/assets/lights/lizard/frontLight04_left.xml" />
        <sharedLight linkNode="rightFrontLight" lightTypes="0 3" filename="$data/shared/assets/lights/lizard/frontLight04_right.xml" />
        <sharedLight linkNode="reflectorLeft" lightTypes="0 3" filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml" />
        <sharedLight linkNode="reflectorRight" lightTypes="0 3" filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml" />

        <realLights>
            <low>
                <light node="frontLightLow" lightTypes="0"/>
            </low>
            <high>
                <light node="workLightFrontHigh" lightTypes="2"/>
                <light node="frontLightHigh" lightTypes="0"/>
                <turnLightLeft node="turnLightLeftFront"/>
                <turnLightRight node="turnLightRightFront"/>
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="workLightSelfIllum01" lightTypes="2" />
            <defaultLight shaderNode="workLightSelfIllum02" lightTypes="2" />
            <defaultLight shaderNode="workLightSelfIllum03" lightTypes="2" />
            <defaultLight shaderNode="workLightSelfIllum04" lightTypes="2" />
        </defaultLights>
    </lights>

    <groundReferenceNodes>
        <groundReferenceNode node="rr6x45_main_component1" threshold="0.4"/>
        <groundReferenceNode node="defoliatorUnit01LeftWheelGroundRef" threshold="0.5"/>
        <groundReferenceNode node="defoliatorUnit01RightWheelGroundRef" threshold="0.5"/>
    </groundReferenceNodes>

    <workAreas>
        <workArea type="fruitPreparer" functionName="processFruitPreparerArea" disableBackwards="false" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <fruitPreparer dropWorkAreaIndex="3" />
            <folding minLimit="0" maxLimit="0.1" />
        </workArea>

        <workArea type="cutter" functionName="processCutterArea" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.1" />
        </workArea>

        <workArea type="auxiliary" >
            <area startNode="dropAreaStart" widthNode="dropAreaWidth" heightNode="dropAreaHeight" />
        </workArea>
    </workAreas>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.1" turnOnFoldDirection="-1">
                    <foldingPart animationName="folding" speedScale="1"/>
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding">
            <part node="defoliatorUnit01RowDetectorArm" startTime="0" endTime="1.5" startRot="0 0 0" endRot="-90 0 0"/>
            <part node="defoliatorUnit01RowDetectorLowerArm" startTime="0" endTime="1.5" startRot="0 0 0" endRot="-15 0 0"/>
            <part node="defoliatorUnit01RowDetectorLock" startTime="0.75" endTime="0.9" startRot="0 0 0" endRot="-45 0 0"/>
            <part node="defoliatorUnit01RowDetectorLock" startTime="1.5" endTime="1.6" startRot="-45 0 0" endRot="0 0 0"/>

            <part node="defoliatorUnit01RightWheelArm01" startTime="0" endTime="1.5" startRot="0 0 0" endRot="0 75 0"/>
            <part node="defoliatorUnit01LeftWheelYRot" startTime="0.5" endTime="1.5" endRot="0 0 0"/>
            <part node="defoliatorUnit01LeftWheelArm01" startTime="0" endTime="1.5" startRot="0 0 0" endRot="0 -75 0"/>
            <part node="defoliatorUnit01RightWheelYRot" startTime="0.5" endTime="1.5" endRot="0 0 0"/>

            <part node="defoliatorUnit01DistributorArm" startTime="0" endTime="1.5" startRot="0 0 -179.99" endRot="0 0 0"/>
            <part node="distributorCoverAnimBone01" startTime="0.0" endTime="1.5"  startTrans="-0.399 0.05 -0.417" endTrans="-0.382 0.207 -0.417" />

            <part node="liftingUnit" startTime="1.5" endTime="5" startRot="0 0 0" endRot="-90 0 0"/>
            <part node="liftingUnitWheelArm" startTime="1" endTime="3" startRot="0 0 0" endRot="24 0 0"/>

            <part node="defoliatorUnit01AnimBone01" startTime="1.5" endTime="5.0"  startTrans="1.182 1.064 -0.876" endTrans="1.182 0.955 -1.375" startRot="0.0 0.0 0.0" endRot="-22.712 0.0 0.0" />
            <part node="defoliatorUnit01AnimBone02" startTime="1.5" endTime="5.0"  startTrans="-1.182 1.064 -0.876" endTrans="-1.182 0.975 -1.274" startRot="0.0 0.0 0.0" endRot="-20.363 0.0 0.0" />

            <part node="defoliatorUnitJoint" startTime="0" endTime="2" startTrans="0 -0.8 0.781" endTrans="0 -0.282 0.781"/>

            <part startTime="0" endTime="1" requiredAnimation="lowerAnimation" requiredAnimationRange="1 1" componentJointIndex="1" startTransLimit="0 0.4 0" endTransLimit="0 0 0"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="1.5"  volumeScale="1.3" pitchScale="1.4"/>
            <sound template="hydraulicLayerTone"    startTime="1.5"  endTime="4.99" volumeScale="1.5" pitchScale="0.9"/>
            <sound template="clackVar4"             startTime="0.01" direction="1"  volumeScale="1.2" pitchScale="2.2"/>
            <sound template="sheetImp02"            startTime="1.5"  direction="1"  volumeScale="3"   pitchScale="1.5"/>
            <sound template="clackVar6"             startTime="1.5"  direction="1"  volumeScale="1"   pitchScale="1.5"/>
            <sound template="foldStartMed02"        startTime="1.5"  direction="1"  volumeScale="2"   pitchScale="1.1"/>
            <sound template="foldStartMed02"        startTime="4.9"  direction="1"  volumeScale="4"   pitchScale="0.8"/>
            <sound template="sheetImp01"            startTime="4.99" direction="1"  volumeScale="1.5" pitchScale="0.8"/>
            <sound template="clackVar4"             startTime="1.5"  direction="-1" volumeScale="1.2" pitchScale="2.2"/>
            <sound template="metalClose"            startTime="1.5"  direction="-1" volumeScale="2"   pitchScale="0.6"/>
            <sound template="sheetImp02"            startTime="1.5"  direction="-1" volumeScale="2.5" pitchScale="0.8"/>
            <sound template="sheetImp02"            startTime="0.01" direction="-1" volumeScale="3"   pitchScale="1.5"/>
            <sound template="clackVar6"             startTime="0.01" direction="-1" volumeScale="1"   pitchScale="1.5"/>
            <sound template="foldStartMed02"        startTime="0.01" direction="-1" volumeScale="2"   pitchScale="1.1"/>
            <sound template="clackVar4"             startTime="4.99" direction="-1" volumeScale="0.8" pitchScale="1.4"/>
            <sound template="clackVar6"             startTime="4.99" direction="-1" volumeScale="1"   pitchScale="0.8"/>
            <sound template="foldStartMed02"        startTime="0.1"  direction="-1" volumeScale="3"   pitchScale="0.8"/>
        </animation>
        <animation name="lowerAnimation">
            <part startTime="0" endTime="1" requiredAnimation="folding" requiredAnimationRange="0 0" componentJointIndex="1" startTransLimit="0 0 0" endTransLimit="0 0.4 0"/>

            <sound template="foldStartMed02" startTime="0.2"  direction="1"  volumeScale="3"   pitchScale="0.8"/>
            <sound template="sheetImp01"     startTime="0.3"  direction="1"  volumeScale="1.5" pitchScale="0.8"/>
            <sound template="clackVar6"      startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="0.8"/>
            <sound template="sheetImp02"     startTime="0.01" direction="-1" volumeScale="3.5" pitchScale="0.7"/>
            <sound template="sheetImp03"     startTime="0.01" direction="-1" volumeScale="0.8" pitchScale="0.8"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="defoliatorUnitJoint" playSound="true">
                <componentJoint index="1"/>
            </movingTool>
            <movingTool node="liftingUnit" playSound="true">
                <dependentPart node="liftingUnitHydraulic"/>
                <componentJoint index="1"/>
            </movingTool>
            <movingTool node="liftingUnitWheelArm" playSound="true">
                <dependentPart node="liftingUnitWheelArmHydraulic"/>
            </movingTool>
            <movingTool node="defoliatorUnit01RowDetectorLowerArm" playSound="true">
                <dependentPart node="defoliatorUnit01RowDetectorUpperArm"/>
                <dependentPart node="defoliatorUnit01RowDetector"/>
            </movingTool>
            <movingTool node="defoliatorUnit01CutterArm01">
                <dependentPart node="defoliatorUnit01BladeArm01"/>
                <dependentPart node="defoliatorUnit01BladeArm01TopArm"/>
                <dependentPart node="defoliatorUnit01SensorArm01"/>
                <dependentPart node="defoliatorUnit01SensorArm01TopArm"/>
            </movingTool>
            <movingTool node="defoliatorUnit01CutterArm02">
                <dependentPart node="defoliatorUnit01BladeArm02"/>
                <dependentPart node="defoliatorUnit01BladeArm02TopArm"/>
                <dependentPart node="defoliatorUnit01SensorArm02"/>
                <dependentPart node="defoliatorUnit01SensorArm02TopArm"/>
            </movingTool>
            <movingTool node="defoliatorUnit01CutterArm03">
                <dependentPart node="defoliatorUnit01BladeArm03"/>
                <dependentPart node="defoliatorUnit01BladeArm03TopArm"/>
                <dependentPart node="defoliatorUnit01SensorArm03"/>
                <dependentPart node="defoliatorUnit01SensorArm03TopArm"/>
            </movingTool>
            <movingTool node="defoliatorUnit02CutterArm01">
                <dependentPart node="defoliatorUnit02BladeArm01"/>
                <dependentPart node="defoliatorUnit02BladeArm01TopArm"/>
                <dependentPart node="defoliatorUnit02SensorArm01"/>
                <dependentPart node="defoliatorUnit02SensorArm01TopArm"/>
            </movingTool>
            <movingTool node="defoliatorUnit02CutterArm02">
                <dependentPart node="defoliatorUnit02BladeArm02"/>
                <dependentPart node="defoliatorUnit02BladeArm02TopArm"/>
                <dependentPart node="defoliatorUnit02SensorArm02"/>
                <dependentPart node="defoliatorUnit02SensorArm02TopArm"/>
            </movingTool>
            <movingTool node="defoliatorUnit02CutterArm03">
                <dependentPart node="defoliatorUnit02BladeArm03"/>
                <dependentPart node="defoliatorUnit02BladeArm03TopArm"/>
                <dependentPart node="defoliatorUnit02SensorArm03"/>
                <dependentPart node="defoliatorUnit02SensorArm03TopArm"/>
            </movingTool>
            <movingTool node="defoliatorUnit01DistributorArm">
                <dependentPart node="defoliatorUnit01DistributorRefArm01"/>
            </movingTool>
            <movingTool node="defoliatorUnit01RowDetectorLock">
                <dependentPart node="defoliatorUnit01RowDetectorLockSpring"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="defoliatorBottomArm" referencePoint="defoliatorBottomArmRef" referenceFrame="defoliatorBottomArmRef" isActiveDirty="true" maxUpdateDistance="80"/>
            <movingPart node="defoliatorUnits" referencePoint="defoliatorUnitsRef" referenceFrame="defoliatorUnitsRef" isActiveDirty="true" maxUpdateDistance="80"/>
            <movingPart node="defoliatorTopArm" referencePoint="defoliatorTopArmRef" referenceFrame="defoliatorTopArmRef" isActiveDirty="true" maxUpdateDistance="80"/>
            <movingPart node="defoliatorTopArmHydraulic" referencePoint="defoliatorTopArmHydraulicRef" referenceFrame="defoliatorTopArmHydraulicRef" isActiveDirty="true" maxUpdateDistance="80">
                <translatingPart node="defoliatorTopArmHydraulicPunch" />
            </movingPart>

            <movingPart node="liftingUnitHydraulic" referencePoint="liftingUnitHydraulicRef" referenceFrame="liftingUnitHydraulicRef">
                <translatingPart node="liftingUnitHydraulicPunch" />
            </movingPart>
            <movingPart node="liftingUnitWheelArm" referencePoint="liftingUnitWheelArmHydraulicRef" referenceFrame="liftingUnitWheelArmHydraulicRef">
                <translatingPart node="liftingUnitWheelArmHydraulicPunch" />
            </movingPart>

            <!-- row detectors -->
            <movingPart node="defoliatorUnit01RowDetectorUpperArm" referenceFrame="defoliatorUnit01RowDetectorLowerArm" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>
            <movingPart node="defoliatorUnit01RowDetector" referenceFrame="defoliatorUnit01RowDetectorLowerArm" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>

            <!-- lifting parts -->
            <movingPart node="leftLiftingParts" referencePoint="leftLiftingPartsRef" localReferencePoint="leftLiftingPartsOriArm" referenceFrame="leftLiftingPartsRefFrame" isActiveDirty="true" maxUpdateDistance="80">
                <dependentPart node="leftLiftingPartsOriArm"/>
            </movingPart>
            <movingPart node="leftLiftingPartsOriArm" referencePoint="leftLiftingPartsRef" referenceFrame="leftLiftingPartsOriArmRefFrame"/>

            <movingPart node="rightLiftingParts" referencePoint="rightLiftingPartsRef" localReferencePoint="rightLiftingPartsOriArm" referenceFrame="rightLiftingPartsRefFrame" isActiveDirty="true" maxUpdateDistance="80">
                <dependentPart node="rightLiftingPartsOriArm"/>
            </movingPart>
            <movingPart node="rightLiftingPartsOriArm" referencePoint="rightLiftingPartsRef" referenceFrame="rightLiftingPartsOriArmRefFrame"/>

            <!-- blades -->
            <movingPart node="defoliatorUnit01BladeArm01"        referenceFrame="defoliatorUnit01CutterArm01" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="defoliatorUnit01BladeArm01TopArm"  referenceFrame="defoliatorUnit01CutterArm01" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>
            <movingPart node="defoliatorUnit01SensorArm01"       referenceFrame="defoliatorUnit01CutterArm01" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="defoliatorUnit01SensorArm01TopArm" referenceFrame="defoliatorUnit01CutterArm01" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>

            <movingPart node="defoliatorUnit01BladeArm02"        referenceFrame="defoliatorUnit01CutterArm02" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="defoliatorUnit01BladeArm02TopArm"  referenceFrame="defoliatorUnit01CutterArm02" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>
            <movingPart node="defoliatorUnit01SensorArm02"       referenceFrame="defoliatorUnit01CutterArm02" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="defoliatorUnit01SensorArm02TopArm" referenceFrame="defoliatorUnit01CutterArm02" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>

            <movingPart node="defoliatorUnit01BladeArm03"        referenceFrame="defoliatorUnit01CutterArm03" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="defoliatorUnit01BladeArm03TopArm"  referenceFrame="defoliatorUnit01CutterArm03" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>
            <movingPart node="defoliatorUnit01SensorArm03"       referenceFrame="defoliatorUnit01CutterArm03" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="defoliatorUnit01SensorArm03TopArm" referenceFrame="defoliatorUnit01CutterArm03" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>

            <!-- blades unit 2 -->
            <movingPart node="defoliatorUnit02BladeArm01"        referenceFrame="defoliatorUnit02CutterArm01" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="defoliatorUnit02BladeArm01TopArm"  referenceFrame="defoliatorUnit02CutterArm01" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>
            <movingPart node="defoliatorUnit02SensorArm01"       referenceFrame="defoliatorUnit02CutterArm01" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="defoliatorUnit02SensorArm01TopArm" referenceFrame="defoliatorUnit02CutterArm01" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>

            <movingPart node="defoliatorUnit02BladeArm02"        referenceFrame="defoliatorUnit02CutterArm02" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="defoliatorUnit02BladeArm02TopArm"  referenceFrame="defoliatorUnit02CutterArm02" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>
            <movingPart node="defoliatorUnit02SensorArm02"       referenceFrame="defoliatorUnit02CutterArm02" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="defoliatorUnit02SensorArm02TopArm" referenceFrame="defoliatorUnit02CutterArm02" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>

            <movingPart node="defoliatorUnit02BladeArm03"        referenceFrame="defoliatorUnit02CutterArm03" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="defoliatorUnit02BladeArm03TopArm"  referenceFrame="defoliatorUnit02CutterArm03" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>
            <movingPart node="defoliatorUnit02SensorArm03"       referenceFrame="defoliatorUnit02CutterArm03" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="-1"/>
            <movingPart node="defoliatorUnit02SensorArm03TopArm" referenceFrame="defoliatorUnit02CutterArm03" moveToReferenceFrame="false" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1"/>

            <!-- distributor -->
            <movingPart node="defoliatorUnit01DistributorRefArm01" referencePoint="defoliatorUnit01DistributorRefArmRef" localReferencePoint="defoliatorUnit01DistributorRefArm02" referenceFrame="defoliatorUnit01DistributorRefArm01RefFrame" isActiveDirty="true" maxUpdateDistance="80">
                <dependentPart node="defoliatorUnit01DistributorRefArm02"/>
                <dependentPart node="defoliatorUnit01DistributorRefArmHydraulic"/>
            </movingPart>
            <movingPart node="defoliatorUnit01DistributorRefArm02" referencePoint="defoliatorUnit01DistributorRefArmRef" referenceFrame="defoliatorUnit01DistributorRefArm02RefFrame"/>

            <movingPart node="defoliatorUnit01DistributorRefArmHydraulic" referencePoint="defoliatorUnit01DistributorRefArmHydraulicRef" referenceFrame="defoliatorUnit01DistributorRefArmHydraulicRef">
                <translatingPart node="defoliatorUnit01DistributorRefArmHydraulicPunch" />
            </movingPart>

            <movingPart node="defoliatorUnit01RowDetectorLockSpring" referencePoint="defoliatorUnit01RowDetectorLockSpringRef" referenceFrame="defoliatorUnit01RowDetectorLockSpringRef" scaleZ="true"/>
            <movingPart node="defoliatorUnit01LeftWheelYRotSpring" referencePoint="defoliatorUnit01LeftWheelYRotSpringRef" referenceFrame="defoliatorUnit01LeftWheelYRotSpringRef" scaleZ="true" isActiveDirty="true" maxUpdateDistance="80"/>
            <movingPart node="defoliatorUnit01RightWheelYRotSpring" referencePoint="defoliatorUnit01RightWheelYRotSpringRef" referenceFrame="defoliatorUnit01RightWheelYRotSpringRef" scaleZ="true" isActiveDirty="true" maxUpdateDistance="80"/>
        </movingParts>
    </cylindered>

    <cutter fruitTypes="sugarBeet">
        <animationNodes>
            <animationNode node="rotatingPart01"    rotSpeed="250"   rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotatingPart02"    rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotatingPart03"    rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotatingPart04"    rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotatingPart05"    rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotatingPart06"    rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotatingPart07"    rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotatingPart08"    rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotatingPart09"    rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="rotatingPart10"    rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="shakeRotatingPart" rotSpeed="-1000" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="defoliatorUnit01Distributor" rotSpeed="-1300" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="defoliatorUnit01Auger" rotSpeed="700" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
        </animationNodes>

        <fillEffect>
            <effectNode effectNode="morphMesh"   effectClass="MorphPositionEffect"  materialType="belt_cropDirt" delay="0" fadeTime="2" scrollLength="2" scrollSpeed="0.8" />
        </fillEffect>

        <sounds>
            <cut template="cropCutting" pitchScale="0.5" volumeScale="1.3"/>
        </sounds>
    </cutter>

    <workParticles>
        <particle>
            <node node="prepareFruitEmitter"  refNodeIndex="1" particleType="PREPARE_FRUIT"   fillType="sugarBeet" movingDirection="1" emitCountScale="4"/>
            <node node="prepareFruitEmitter1" refNodeIndex="1" particleType="PREPARE_FRUIT"   fillType="sugarBeet" movingDirection="1" emitCountScale="10" lifespan="0.4" speedThreshold="0.1" useEmitterVisibility="true"/>
            <node node="prepareFruitEmitter2" refNodeIndex="1" particleType="PREPARE_FRUIT"   fillType="sugarBeet" movingDirection="1" emitCountScale="10" lifespan="0.11" worldSpace="false" speedThreshold="0.1"/>
            <node node="soilEmitter"          refNodeIndex="1" particleType="SOIL_HARVESTING" fillType="sugarBeet" movingDirection="1" emitCountScale="1"/>
        </particle>
    </workParticles>

    <fruitPreparer fruitType="sugarBeet">
        <animationNodes>
            <animationNode node="defoliatorUnit01Chopper" rotSpeed="800" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
        </animationNodes>
    </fruitPreparer>

    <designConfigurations>
        <designConfiguration name="RIS-45" price="0">
            <objectChange node="defoliatorUnit01" visibilityActive="false"/>
            <objectChange node="defoliatorUnit01Hoses" visibilityActive="false"/>
            <objectChange node="distributorCover" visibilityActive="false"/>

            <objectChange node="defoliatorUnit02" visibilityActive="true"/>
            <objectChange node="defoliatorUnit02Hoses" visibilityActive="true"/>

            <objectChange node="dropAreaStart" translationActive="1.350 0 1.383"/>
            <objectChange node="dropAreaWidth" translationActive="-1.350 0 1.383"/>
            <objectChange node="dropAreaHeight" translationActive="1.350 0 -0.701"/>
        </designConfiguration>
        <designConfiguration name="RASW-45" price="1000">
            <objectChange node="defoliatorUnit01" visibilityActive="true"/>
            <objectChange node="defoliatorUnit01Hoses" visibilityActive="true"/>
            <objectChange node="distributorCover" visibilityActive="true"/>

            <objectChange node="defoliatorUnit02" visibilityActive="false"/>
            <objectChange node="defoliatorUnit02Hoses" visibilityActive="false"/>
        </designConfiguration>
    </designConfigurations>

    <turnOnVehicle turnOffIfNotAllowed="true" turnedOnByAttacherVehicle="true">
        <sounds>
            <work template="forageHarvesterWork"   pitchScale="0.6" volumeScale="1.9" fadeIn="0.5" fadeOut="1.6"/>
        </sounds>
    </turnOnVehicle>

    <randomlyMovingParts>
        <randomlyMovingPart node="defoliatorUnit01CutterArm01" rotAxis="1" rotMean="50 30" rotVariance="8 1" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" moveOnlyIfCut="true"/>
        <randomlyMovingPart node="defoliatorUnit01CutterArm02" rotAxis="1" rotMean="50 30" rotVariance="8 1" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" moveOnlyIfCut="true"/>
        <randomlyMovingPart node="defoliatorUnit01CutterArm03" rotAxis="1" rotMean="50 30" rotVariance="8 1" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" moveOnlyIfCut="true"/>

        <randomlyMovingPart node="defoliatorUnit02CutterArm01" rotAxis="1" rotMean="50 30" rotVariance="8 1" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" moveOnlyIfCut="true"/>
        <randomlyMovingPart node="defoliatorUnit02CutterArm02" rotAxis="1" rotMean="50 30" rotVariance="8 1" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" moveOnlyIfCut="true"/>
        <randomlyMovingPart node="defoliatorUnit02CutterArm03" rotAxis="1" rotMean="50 30" rotVariance="8 1" rotTimeMean="0.1246 0.1246" rotTimeVariance="0.03 0.03" pauseMean="0.001 0.1246" pauseVariance="0.004 0.01" refNodeIndex="1" moveOnlyIfCut="true"/>
    </randomlyMovingParts>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack"/>
        <collisionTrigger node="aiCollisionNode" width="3.8" height="2.0"/>
        <overlap value="0"/>
        <agentAttachment width="3.1" height="2.5" length="4.6" lengthOffset="0.3"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.5" maxX="1.5" minZ="-1.9" maxZ="-0.6" yOffset="0.2" />
        <bendingNode minX="-1.5" maxX="1.5" minZ="-0.3" maxZ="1.8" yOffset="-1.0" node="liftingUnit" />
    </foliageBending>

    <baseMaterial>
        <material name="rr6x45_mat" baseNode="rr6x45_vis">
            <shaderParameter name="colorMat0" value="ROPA_YELLOW"/>
            <shaderParameter name="colorMat1" value="ROPA_GRAY1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="rr6x45_main_component1" node="0>" />
        <i3dMapping id="rr6x45_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="workLightSelfIllum01" node="0>0|1|0|0" />
        <i3dMapping id="workLightSelfIllum02" node="0>0|1|0|1" />
        <i3dMapping id="reflectorLeft" node="0>0|1|1|0" />
        <i3dMapping id="reflectorRight" node="0>0|1|1|1" />
        <i3dMapping id="workLightFrontHigh" node="0>0|1|2|0" />
        <i3dMapping id="liftingUnit" node="0>0|2|0" />
        <i3dMapping id="defoliatorUnitJoint" node="0>0|2|0|0" />
        <i3dMapping id="defoliatorBottomArm" node="0>0|2|0|1" />
        <i3dMapping id="defoliatorUnits" node="0>0|2|0|1|0" />
        <i3dMapping id="defoliatorUnit01" node="0>0|2|0|1|0|0" />
        <i3dMapping id="defoliatorUnit01Auger" node="0>0|2|0|1|0|0|0" />
        <i3dMapping id="defoliatorUnit01DistributorArm" node="0>0|2|0|1|0|0|1" />
        <i3dMapping id="defoliatorUnit01Distributor" node="0>0|2|0|1|0|0|1|0|0" />
        <i3dMapping id="defoliatorUnit01DistributorRefArmRef" node="0>0|2|0|1|0|0|1|1" />
        <i3dMapping id="prepareFruitEmitter1" node="0>0|2|0|1|0|0|1|2|0" />
        <i3dMapping id="distributorCoverAnimBone01" node="0>0|2|0|1|0|0|1|7" />
        <i3dMapping id="defoliatorUnit01DistributorRefArm01" node="0>0|2|0|1|0|0|2" />
        <i3dMapping id="defoliatorUnit01DistributorRefArm02RefFrame" node="0>0|2|0|1|0|0|2|0" />
        <i3dMapping id="defoliatorUnit01DistributorRefArm02" node="0>0|2|0|1|0|0|2|0|0" />
        <i3dMapping id="defoliatorUnit01DistributorRefArmHydraulicRef" node="0>0|2|0|1|0|0|2|0|0|0" />
        <i3dMapping id="defoliatorUnit01DistributorRefArmHydraulic" node="0>0|2|0|1|0|0|3" />
        <i3dMapping id="defoliatorUnit01DistributorRefArmHydraulicPunch" node="0>0|2|0|1|0|0|3|0" />
        <i3dMapping id="defoliatorUnit01DistributorRefArm01RefFrame" node="0>0|2|0|1|0|0|4" />
        <i3dMapping id="defoliatorUnit01CutterArm01" node="0>0|2|0|1|0|0|5" />
        <i3dMapping id="defoliatorUnit01BladeArm01" node="0>0|2|0|1|0|0|5|0" />
        <i3dMapping id="defoliatorUnit01BladeArm01TopArm" node="0>0|2|0|1|0|0|5|0|0" />
        <i3dMapping id="defoliatorUnit01SensorArm01" node="0>0|2|0|1|0|0|5|1" />
        <i3dMapping id="defoliatorUnit01SensorArm01TopArm" node="0>0|2|0|1|0|0|5|1|0" />
        <i3dMapping id="defoliatorUnit01CutterArm02" node="0>0|2|0|1|0|0|6" />
        <i3dMapping id="defoliatorUnit01BladeArm02" node="0>0|2|0|1|0|0|6|0" />
        <i3dMapping id="defoliatorUnit01BladeArm02TopArm" node="0>0|2|0|1|0|0|6|0|0" />
        <i3dMapping id="defoliatorUnit01SensorArm02" node="0>0|2|0|1|0|0|6|0|1" />
        <i3dMapping id="defoliatorUnit01SensorArm02TopArm" node="0>0|2|0|1|0|0|6|0|1|0" />
        <i3dMapping id="defoliatorUnit01CutterArm03" node="0>0|2|0|1|0|0|7" />
        <i3dMapping id="defoliatorUnit01BladeArm03" node="0>0|2|0|1|0|0|7|0" />
        <i3dMapping id="defoliatorUnit01BladeArm03TopArm" node="0>0|2|0|1|0|0|7|0|0" />
        <i3dMapping id="defoliatorUnit01SensorArm03" node="0>0|2|0|1|0|0|7|1" />
        <i3dMapping id="defoliatorUnit01SensorArm03TopArm" node="0>0|2|0|1|0|0|7|1|0" />
        <i3dMapping id="prepareFruitEmitter2" node="0>0|2|0|1|0|0|8|0" />
        <i3dMapping id="defoliatorUnit02" node="0>0|2|0|1|0|1" />
        <i3dMapping id="defoliatorUnit02CutterArm01" node="0>0|2|0|1|0|1|0" />
        <i3dMapping id="defoliatorUnit02BladeArm01" node="0>0|2|0|1|0|1|0|0" />
        <i3dMapping id="defoliatorUnit02BladeArm01TopArm" node="0>0|2|0|1|0|1|0|0|0" />
        <i3dMapping id="defoliatorUnit02SensorArm01" node="0>0|2|0|1|0|1|0|1" />
        <i3dMapping id="defoliatorUnit02SensorArm01TopArm" node="0>0|2|0|1|0|1|0|1|0" />
        <i3dMapping id="defoliatorUnit02CutterArm02" node="0>0|2|0|1|0|1|1" />
        <i3dMapping id="defoliatorUnit02BladeArm02" node="0>0|2|0|1|0|1|1|0" />
        <i3dMapping id="defoliatorUnit02BladeArm02TopArm" node="0>0|2|0|1|0|1|1|0|0" />
        <i3dMapping id="defoliatorUnit02SensorArm02" node="0>0|2|0|1|0|1|1|1" />
        <i3dMapping id="defoliatorUnit02SensorArm02TopArm" node="0>0|2|0|1|0|1|1|1|0" />
        <i3dMapping id="defoliatorUnit02CutterArm03" node="0>0|2|0|1|0|1|2" />
        <i3dMapping id="defoliatorUnit02BladeArm03" node="0>0|2|0|1|0|1|2|0" />
        <i3dMapping id="defoliatorUnit02BladeArm03TopArm" node="0>0|2|0|1|0|1|2|0|0" />
        <i3dMapping id="defoliatorUnit02SensorArm03" node="0>0|2|0|1|0|1|2|1" />
        <i3dMapping id="defoliatorUnit02SensorArm03TopArm" node="0>0|2|0|1|0|1|2|1|0" />
        <i3dMapping id="defoliatorUnit01Chopper" node="0>0|2|0|1|0|2" />
        <i3dMapping id="defoliatorUnit01LeftWheelArm01" node="0>0|2|0|1|0|3" />
        <i3dMapping id="defoliatorUnit01LeftWheelYRot" node="0>0|2|0|1|0|3|0|0|0" />
        <i3dMapping id="defoliatorUnit01LeftWheel" node="0>0|2|0|1|0|3|0|0|0|0" />
        <i3dMapping id="defoliatorUnit01LeftWheelYRotSpringRef" node="0>0|2|0|1|0|3|0|0|0|1" />
        <i3dMapping id="defoliatorUnit01LeftWheelYRotSpring" node="0>0|2|0|1|0|3|0|1" />
        <i3dMapping id="defoliatorUnit01RightWheelArm01" node="0>0|2|0|1|0|4" />
        <i3dMapping id="defoliatorUnit01RightWheelYRot" node="0>0|2|0|1|0|4|0|0|0" />
        <i3dMapping id="defoliatorUnit01RightWheel" node="0>0|2|0|1|0|4|0|0|0|0" />
        <i3dMapping id="defoliatorUnit01RightWheelYRotSpringRef" node="0>0|2|0|1|0|4|0|0|0|1" />
        <i3dMapping id="defoliatorUnit01RightWheelYRotSpring" node="0>0|2|0|1|0|4|0|1" />
        <i3dMapping id="defoliatorUnit01RowDetectorLock" node="0>0|2|0|1|0|5" />
        <i3dMapping id="defoliatorUnit01RowDetectorLockSpringRef" node="0>0|2|0|1|0|5|0" />
        <i3dMapping id="defoliatorUnit01RowDetectorLockSpring" node="0>0|2|0|1|0|6" />
        <i3dMapping id="defoliatorUnit01RowDetectorArm" node="0>0|2|0|1|0|7" />
        <i3dMapping id="defoliatorUnit01RowDetectorLowerArm" node="0>0|2|0|1|0|7|0" />
        <i3dMapping id="defoliatorUnit01RowDetector" node="0>0|2|0|1|0|7|0|0" />
        <i3dMapping id="defoliatorUnit01RowDetectorUpperArm" node="0>0|2|0|1|0|7|1" />
        <i3dMapping id="leftFrontLight" node="0>0|2|0|1|0|8|0" />
        <i3dMapping id="rightFrontLight" node="0>0|2|0|1|0|8|1" />
        <i3dMapping id="frontLightLow" node="0>0|2|0|1|0|8|2|0" />
        <i3dMapping id="frontLightHigh" node="0>0|2|0|1|0|8|2|1" />
        <i3dMapping id="turnLightLeftFront" node="0>0|2|0|1|0|8|3|0" />
        <i3dMapping id="turnLightRightFront" node="0>0|2|0|1|0|8|3|1" />
        <i3dMapping id="prepareFruitEmitter" node="0>0|2|0|1|0|9|0" />
        <i3dMapping id="defoliatorTopArm" node="0>0|2|0|2" />
        <i3dMapping id="defoliatorTopArmHydraulicRef" node="0>0|2|0|2|0" />
        <i3dMapping id="defoliatorTopArmHydraulic" node="0>0|2|0|3" />
        <i3dMapping id="defoliatorTopArmHydraulicPunch" node="0>0|2|0|3|0" />
        <i3dMapping id="liftingUnitWheelArm" node="0>0|2|0|4" />
        <i3dMapping id="liftingUnitWheel" node="0>0|2|0|4|0" />
        <i3dMapping id="liftingUnitWheelArmHydraulicRef" node="0>0|2|0|4|1" />
        <i3dMapping id="liftingUnitWheelArmHydraulic" node="0>0|2|0|5" />
        <i3dMapping id="liftingUnitWheelArmHydraulicPunch" node="0>0|2|0|5|0" />
        <i3dMapping id="leftLiftingParts" node="0>0|2|0|6" />
        <i3dMapping id="leftLiftingPartsOriArmRefFrame" node="0>0|2|0|6|0" />
        <i3dMapping id="leftLiftingPartsOriArm" node="0>0|2|0|6|0|0" />
        <i3dMapping id="rightLiftingParts" node="0>0|2|0|7" />
        <i3dMapping id="rightLiftingPartsOriArmRefFrame" node="0>0|2|0|7|0" />
        <i3dMapping id="rightLiftingPartsOriArm" node="0>0|2|0|7|0|0" />
        <i3dMapping id="shakeRotatingPart" node="0>0|2|0|8" />
        <i3dMapping id="leftLiftingPartsRef" node="0>0|2|0|8|0" />
        <i3dMapping id="rightLiftingPartsRef" node="0>0|2|0|8|1" />
        <i3dMapping id="rightLiftingPartsRefFrame" node="0>0|2|0|9" />
        <i3dMapping id="leftLiftingPartsRefFrame" node="0>0|2|0|10" />
        <i3dMapping id="liftingUnitHydraulicRef" node="0>0|2|0|11" />
        <i3dMapping id="workLightSelfIllum03" node="0>0|2|0|12|0|0" />
        <i3dMapping id="workLightSelfIllum04" node="0>0|2|0|12|0|1" />
        <i3dMapping id="liftingUnitHydraulic" node="0>0|2|1" />
        <i3dMapping id="liftingUnitHydraulicPunch" node="0>0|2|1|0" />
        <i3dMapping id="rotatingPart01" node="0>0|2|2|0" />
        <i3dMapping id="rotatingPart02" node="0>0|2|2|1" />
        <i3dMapping id="rotatingPart03" node="0>0|2|2|2" />
        <i3dMapping id="rotatingPart04" node="0>0|2|2|3" />
        <i3dMapping id="rotatingPart05" node="0>0|2|2|4" />
        <i3dMapping id="rotatingPart06" node="0>0|2|2|5" />
        <i3dMapping id="rotatingPart07" node="0>0|2|2|6" />
        <i3dMapping id="rotatingPart08" node="0>0|2|2|7" />
        <i3dMapping id="rotatingPart09" node="0>0|2|2|8" />
        <i3dMapping id="rotatingPart10" node="0>0|2|2|9" />
        <i3dMapping id="defoliatorUnit01AnimBone01" node="0>0|2|3|0" />
        <i3dMapping id="defoliatorUnit01AnimBone02" node="0>0|2|3|1" />
        <i3dMapping id="workAreaStart" node="0>0|4|0|0" />
        <i3dMapping id="workAreaWidth" node="0>0|4|0|1" />
        <i3dMapping id="workAreaHeight" node="0>0|4|0|2" />
        <i3dMapping id="dropAreaStart" node="0>0|4|1|0" />
        <i3dMapping id="dropAreaWidth" node="0>0|4|1|1" />
        <i3dMapping id="dropAreaHeight" node="0>0|4|1|2" />
        <i3dMapping id="morphMesh" node="0>0|5|0" />
        <i3dMapping id="soilEmitter" node="0>0|5|1" />
        <i3dMapping id="aiMarkerLeft" node="0>0|6|0|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|6|0|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|6|0|2" />
        <i3dMapping id="sizeMarkerLeft" node="0>0|6|1|0" />
        <i3dMapping id="sizeMarkerRight" node="0>0|6|1|1" />
        <i3dMapping id="sizeMarkerBack" node="0>0|6|1|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|6|2" />
        <i3dMapping id="distributorCover" node="0>1|1" />
        <i3dMapping id="defoliatorUnit01Hoses" node="0>1|2" />
        <i3dMapping id="defoliatorUnit02Hoses" node="0>1|3" />
        <i3dMapping id="defoliatorBottomArmRef" node="1>0" />
        <i3dMapping id="defoliatorTopArmRef" node="1>1" />
        <i3dMapping id="defoliatorUnitsRef" node="1>2" />
        <i3dMapping id="defoliatorUnitLeftWheelYRotPhysic" node="1>3" />
        <i3dMapping id="defoliatorUnitLeftWheelPhysic" node="1>3|0|0" />
        <i3dMapping id="defoliatorUnitRightWheelYRotPhysic" node="1>4" />
        <i3dMapping id="defoliatorUnitRightWheelPhysic" node="1>4|0|0" />
        <i3dMapping id="defoliatorUnit01LeftWheelGroundRef" node="1>5" />
        <i3dMapping id="defoliatorUnit01RightWheelGroundRef" node="1>6" />
    </i3dMappings>
</vehicle>
