<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="mp122Ocea" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="2" filename="$data/shared/default_normal.png" />
    <File fileId="1" filename="$data/vehicles/provitis/mp122Ocea/mp122OceaDecals_diffuse.png" />
    <File fileId="8" filename="$data/vehicles/provitis/mp122Ocea/mp122OceaDiscs_diffuse.png" />
    <File fileId="9" filename="$data/vehicles/provitis/mp122Ocea/mp122OceaDiscs_normal.png" />
    <File fileId="10" filename="$data/vehicles/provitis/mp122Ocea/mp122OceaDiscs_vmask.png" />
    <File fileId="6" filename="$data/vehicles/provitis/mp122Ocea/mp122OceaHoses_normal.png" />
    <File fileId="7" filename="$data/vehicles/provitis/mp122Ocea/mp122OceaHoses_vmask.png" />
    <File fileId="5" filename="$data/vehicles/provitis/mp122Ocea/mp122Ocea_normal.png" />
    <File fileId="3" filename="$data/vehicles/provitis/mp122Ocea/mp122Ocea_vmask.png" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="1" diffuseColor="0.5 0.5 0.5 1">
    </Material>
    <Material name="mp122OceaDecals_mat" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="mp122Ocea_vmask_mat" materialId="2" diffuseColor="0.5 0.5 0.5 1" customShaderId="4" customShaderVariation="colorMask">
      <CustomParameter name="colorMat0" value="0.939 0.231 0.001  0"/>
      <Normalmap fileId="5"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="mp122OceaHoses_vmask_mat" materialId="3" diffuseColor="0.5 0.5 0.5 1" customShaderId="4" customShaderVariation="secondUV_colorMask">
      <CustomParameter name="colorMat0" value="0.008 0.008 0.008  5"/>
      <Normalmap fileId="6"/>
      <Glossmap fileId="7"/>
    </Material>
    <Material name="mp122OceaDiscs_mat" materialId="4" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="mp122Ocea.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="mp122Ocea_main_component1" shapeId="1" dynamic="true" compound="true" collisionMask="2109442" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" clipDistance="300" nodeId="1">
      <Shape name="mp122Ocea_vis" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2" skinBindNodeIds="2 23 24 26 28 35 36 40 41 52 53" clipDistance="300" nodeId="2">
        <TransformGroup name="attachable" nodeId="3">
          <TransformGroup name="attacherJoint" translation="-1.90735e-08 0.0991579 -0.103803" rotation="0 -90 0" nodeId="4"/>
          <TransformGroup name="topReferenceNode" translation="0 0.709756 -0.104535" nodeId="5"/>
          <TransformGroup name="connectionHoses" nodeId="6">
            <TransformGroup name="hydraulicIn01" translation="-0.0927581 0.570902 -0.0479932" rotation="0 180 0" scale="1 1 1" nodeId="7">
              <Shape name="hydraulicIn01_detached" translation="0 -1.42109e-16 0" scale="1 1 1" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="8">
                <TransformGroup name="hydraulicIn01_connector" translation="0.00760176 -0.0613066 0.040776" rotation="56.5852 360 -9.47879e-23" nodeId="9"/>
              </Shape>
            </TransformGroup>
            <TransformGroup name="hydraulicOut01" translation="-0.0745248 0.576502 -0.0479932" rotation="0 180 0" scale="1 1 1" nodeId="10">
              <Shape name="hydraulicOut01_detached" scale="1 1 1" shapeId="4" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="11">
                <TransformGroup name="hydraulicOut01_connector" translation="0.0122019 -0.0474125 0.115776" rotation="37.9685 360 0" nodeId="12"/>
              </Shape>
            </TransformGroup>
            <TransformGroup name="hydraulicIn02" translation="-0.082966 0.610411 -0.0479933" rotation="0 180 0" scale="1 1 1" nodeId="13">
              <Shape name="hydraulicIn02_detached" scale="1 1 1" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="14">
                <TransformGroup name="hydraulicIn02_connector" translation="0.033153 -0.0955073 0.0396916" rotation="35.2029 360 0" nodeId="15"/>
              </Shape>
            </TransformGroup>
            <TransformGroup name="hydraulicOut02" translation="-0.0724518 0.607233 -0.0479933" rotation="0 180 0" scale="1 1 1" nodeId="16">
              <Shape name="hydraulicOut02_detached" scale="1 1 1" shapeId="6" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="17">
                <TransformGroup name="hydraulicOut02_connector" translation="-0.00618502 -0.05295 0.118093" rotation="33.0106 360 -9.47879e-23" nodeId="18"/>
              </Shape>
            </TransformGroup>
            <TransformGroup name="hydraulicIn03" translation="-0.071683 0.624484 -0.0478751" rotation="0 180 0" scale="1 1 1" nodeId="19">
              <Shape name="hydraulicIn03_detached" translation="-8.88178e-18 0 0" scale="1 1 1" shapeId="7" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="300" nodeId="20">
                <TransformGroup name="hydraulicIn03_connector" translation="-0.0171927 -0.0688758 0.137657" rotation="41.2554 360 -9.47879e-23" nodeId="21"/>
              </Shape>
            </TransformGroup>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="movingParts" nodeId="22">
          <TransformGroup name="arm01" collision="false" clipDistance="300" nodeId="23">
            <TransformGroup name="arm02" translation="3.55271e-17 0 0" collision="false" clipDistance="300" nodeId="24">
              <TransformGroup name="arm03RefFrame" translation="-0.557833 0.729376 0.185627" rotation="-90 0 0" nodeId="25">
                <TransformGroup name="arm03" translation="0 0 1.42109e-16" collision="false" clipDistance="300" nodeId="26">
                  <TransformGroup name="discArm01RefFrame" translation="-0.120489 -0.0750889 0.155976" rotation="90 0 0" nodeId="27">
                    <TransformGroup name="discArm01" translation="-1.42109e-16 -1.42109e-16 3.55271e-17" collision="false" clipDistance="300" nodeId="28">
                      <TransformGroup name="discArm02PartRef" translation="-0.0523978 0.453416 -0.0977857" rotation="114.475 -1.5297e-06 90" scale="1 1 1" nodeId="29"/>
                      <TransformGroup name="discArm01HydraulicRef" translation="-0.0777202 0.517575 0.163717" rotation="0 57.6737 0" scale="1 1 1" nodeId="30"/>
                      <TransformGroup name="disc01Rot" translation="-0.0962927 -0.00752605 0.263482" nodeId="31">
                        <Shape name="disc01" translation="0 0 3.55271e-17" shapeId="8" castsShadows="true" receiveShadows="true" materialIds="4" clipDistance="300" nodeId="32"/>
                      </TransformGroup>
                      <TransformGroup name="discArm01Joint" nodeId="33"/>
                    </TransformGroup>
                  </TransformGroup>
                  <TransformGroup name="discArm02RefFrame" translation="-0.640866 -0.075706 0.609393" rotation="114.674 -89.9999 0" scale="1 1 1" nodeId="34">
                    <TransformGroup name="discArm02" translation="-7.10543e-16 7.10543e-17 -1.33227e-16" rotation="-2.09684e-07 -3.19286e-07 -1.79347e-14" scale="1 1 1" collision="false" clipDistance="300" nodeId="35">
                      <TransformGroup name="discArm02Part" translation="-1.90837e-12 -1.20827e-15 0.104323" rotation="89.8014 -8.58334e-05 -7.51464e-07" scale="1 1 1" collision="false" clipDistance="300" nodeId="36"/>
                      <TransformGroup name="disc02Rot" translation="-0.454597 0.000830116 0.279749" rotation="9.25762e-05 -24.6737 -90" scale="1 1 1" nodeId="37">
                        <Shape name="disc02" translation="1.42109e-16 -2.84217e-16 -2.4869e-16" scale="1 1 1" shapeId="9" castsShadows="true" receiveShadows="true" materialIds="4" clipDistance="300" nodeId="38"/>
                      </TransformGroup>
                      <TransformGroup name="discArm02Joint" rotation="-3.83295e-05 -24.6737 -89.9999" nodeId="39"/>
                    </TransformGroup>
                  </TransformGroup>
                  <TransformGroup name="discArm01Hydraulic" translation="-0.481254 -0.0596908 0.673552" rotation="90 -6.4631e-07 57.6737" scale="1 1 1" collision="false" clipDistance="300" nodeId="40">
                    <TransformGroup name="discArm01HydraulicPunch" translation="1.36424e-14 1.42109e-16 0.334958" collision="false" clipDistance="300" nodeId="41"/>
                    <TransformGroup name="discArm01HydraulicJoint" rotation="0 -57.6737 0" nodeId="42"/>
                  </TransformGroup>
                  <TransformGroup name="arm03HydraulicRef" translation="0.104346 0.0632156 -0.155603" rotation="-179.7 0.372191 89.8054" scale="1 1 1" nodeId="43"/>
                  <TransformGroup name="prePrunerEffectNode" translation="0.557833 0.185627 -0.729376" rotation="90 0 0" nodeId="44"/>
                  <TransformGroup name="visuals" translation="-7.10543e-17 0 1.42109e-16" rotation="90 7.64849e-07 -90" nodeId="45">
                    <Shape name="mp122Ocea_decals1" translation="-0.185627 -0.729376 -0.557833" rotation="0 90 0" shapeId="10" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="5" clipDistance="50" nodeId="46"/>
                  </TransformGroup>
                  <TransformGroup name="collisions" nodeId="47">
                    <Shape name="colPart01" translation="-0.374867 -0.00949507 0.223094" rotation="90 0 0" visibility="false" shapeId="11" compoundChild="true" density="0.001" collisionMask="2121728" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="48"/>
                    <Shape name="colPart02" translation="-0.127066 -0.0254508 0.199671" rotation="90 0 0" visibility="false" shapeId="12" compoundChild="true" density="0.001" collisionMask="2121728" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="49"/>
                    <Shape name="colPart03" translation="-0.639083 -0.0254508 0.199671" rotation="90 0 0" visibility="false" shapeId="13" compoundChild="true" density="0.001" collisionMask="2121728" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="50"/>
                  </TransformGroup>
                  <TransformGroup name="arm03Joint" rotation="90 -0 0" nodeId="51"/>
                </TransformGroup>
              </TransformGroup>
              <TransformGroup name="arm03Hydraulic" translation="-0.451836 0.887858 0.120377" rotation="27.9025 89.58 -62.3981" scale="1 1 1" collision="false" clipDistance="300" nodeId="52">
                <TransformGroup name="arm03HydraulicPunch" translation="-3.67818e-09 4.20682e-09 0.314096" collision="false" clipDistance="300" nodeId="53"/>
                <TransformGroup name="arm03HydraulicJoint" rotation="-89.6288 0.301229 89.8054" nodeId="54"/>
              </TransformGroup>
              <TransformGroup name="componentJointRot" translation="-0.557833 0.729376 0.185627" nodeId="55">
                <TransformGroup name="componentJoint" nodeId="56"/>
              </TransformGroup>
            </TransformGroup>
            <TransformGroup name="prepruner" translation="-0.87828 0.729376 0.185627" nodeId="57">
              <TransformGroup name="vineRaycast" translation="0.508409 0 0.235099" rotation="0 0 -90" nodeId="58"/>
            </TransformGroup>
            <TransformGroup name="visuals" nodeId="59">
              <Shape name="mp122Ocea_decals" shapeId="14" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="5" clipDistance="50" nodeId="60"/>
            </TransformGroup>
            <Shape name="colPart03" translation="0 1.16833 0.120535" visibility="false" shapeId="15" compoundChild="true" density="0.001" collisionMask="2109442" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="61"/>
            <TransformGroup name="arm01Joint" nodeId="62"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="rootJoint" nodeId="63"/>
      </Shape>
      <TransformGroup name="skinnedMeshs" nodeId="64">
        <Shape name="hoses" shapeId="16" castsShadows="true" receiveShadows="true" materialIds="3" skinBindNodeIds="33 63 62 39 42 54 51" clipDistance="300" nodeId="65"/>
      </TransformGroup>
      <TransformGroup name="collisions" visibility="false" nodeId="66">
        <Shape name="colPart01" translation="0.241201 0.0514267 0" shapeId="17" compoundChild="true" density="0.001" collisionMask="2109442" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="67"/>
        <Shape name="colPart02" translation="-0.241201 0.0514267 0" shapeId="18" compoundChild="true" density="0.001" collisionMask="2109442" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="68"/>
      </TransformGroup>
    </Shape>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="33">
      <Attribute name="liw" type="boolean" value="true"/>
    </UserAttribute>
    <UserAttribute nodeId="39">
      <Attribute name="liw" type="boolean" value="true"/>
    </UserAttribute>
    <UserAttribute nodeId="42">
      <Attribute name="liw" type="boolean" value="true"/>
    </UserAttribute>
    <UserAttribute nodeId="51">
      <Attribute name="liw" type="boolean" value="true"/>
    </UserAttribute>
    <UserAttribute nodeId="54">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
    <UserAttribute nodeId="62">
      <Attribute name="liw" type="boolean" value="true"/>
    </UserAttribute>
    <UserAttribute nodeId="63">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
  </UserAttributes>
</i3D>
