<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="bison" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

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    <File fileId="28" filename="$data/shaders/mirrorShader.xml" />
    <File fileId="4" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="17" filename="$data/shared/assets/assetLibraryDecals_diffuse.png" />
    <File fileId="18" filename="$data/shared/assets/assetLibraryDecals_normal.png" />
    <File fileId="14" filename="$data/shared/assets/assetLibraryStickers_diffuse.png" />
    <File fileId="1" filename="$data/shared/assets/extinguisher.i3d" />
    <File fileId="29" filename="$data/shared/clearGlass_diffuse.png" />
    <File fileId="15" filename="$data/shared/default_normal.png" />
    <File fileId="16" filename="$data/shared/default_vmask.png" />
    <File fileId="26" filename="$data/shared/window_diffuse.png" />
    <File fileId="27" filename="$data/shared/window_vmask.png" />
    <File fileId="9" filename="$data/vehicles/ponsse/bison/bisonAlpha_diffuse.png" />
    <File fileId="10" filename="$data/vehicles/ponsse/bison/bisonAlpha_normal.png" />
    <File fileId="11" filename="$data/vehicles/ponsse/bison/bisonAlpha_vmask.png" />
    <File fileId="6" filename="$data/vehicles/ponsse/bison/bisonChasis_vmask.png" />
    <File fileId="19" filename="$data/vehicles/ponsse/bison/bisonChassisDecal_diffuse.png" />
    <File fileId="5" filename="$data/vehicles/ponsse/bison/bisonChassis_normal.png" />
    <File fileId="20" filename="$data/vehicles/ponsse/bison/bisonCraneDecal_diffuse.png" />
    <File fileId="7" filename="$data/vehicles/ponsse/bison/bisonCrane_normal.png" />
    <File fileId="8" filename="$data/vehicles/ponsse/bison/bisonCrane_vmask.png" />
    <File fileId="12" filename="$data/vehicles/ponsse/bison/bisonHoses_normal.png" />
    <File fileId="13" filename="$data/vehicles/ponsse/bison/bisonHoses_vmask.png" />
    <File fileId="32" filename="$data/vehicles/ponsse/bison/displayDecal_diffuse.png" />
    <File fileId="21" filename="$data/vehicles/ponsse/shared/cabinDecal_diffuse.png" />
    <File fileId="22" filename="$data/vehicles/ponsse/shared/cabinDecal_normal.png" />
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    <File fileId="3" filename="$data/vehicles/ponsse/shared/grapple_vmask.png" />
    <File fileId="30" filename="$data/vehicles/ponsse/shared/light_normal.png" />
    <File fileId="31" filename="$data/vehicles/ponsse/shared/light_vmask.png" />
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    </Material>
    <Material name="bisonChasis_mat" materialId="2" diffuseColor="0.5 0.5 0.5 1" customShaderId="4" customShaderVariation="colorMask">
      <CustomParameter name="colorMat0" value="1.0000 0.6661 0.0000 0"/>
      <CustomParameter name="colorMat1" value="0.5295 0.0278 0.0046 0"/>
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    <Material name="bisonCrane_mat" materialId="21" diffuseColor="0.5 0.5 0.5 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="7"/>
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    <Material name="bisonAlpha_mat" materialId="8" customShaderId="4" customShaderVariation="colorMask">
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      <Normalmap fileId="10"/>
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      <Normalmap fileId="12"/>
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    <Material name="assetLibraryStickers_mat" materialId="11" customShaderId="4" customShaderVariation="Decal">
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    </Material>
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      <Texture fileId="17"/>
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      <Texture fileId="19"/>
      <Normalmap fileId="15"/>
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    <Material name="bisonCraneDecal_mat" materialId="24" alphaBlending="true" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="20"/>
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      <Glossmap fileId="8"/>
    </Material>
    <Material name="cabinDecal_mat" materialId="6" customShaderId="23" customShaderVariation="staticLight">
      <Texture fileId="21"/>
      <Normalmap fileId="22"/>
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    </Material>
    <Material name="cabin_mat" materialId="5" diffuseColor="0.5 0.5 0.5 1" customShaderId="4" customShaderVariation="colorMask">
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    </Material>
    <Material name="bisonMirror_mat" materialId="7" diffuseColor="0 0 0 1" specularColor="0 1 1" customShaderId="28">
      <Reflectionmap type="planar" refractiveIndex="10" bumpScale="0.1"/>
    </Material>
    <Material name="clearGlass_mat" materialId="4" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
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      <Normalmap fileId="30"/>
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    </Material>
    <Material name="clearGlass_mat1" materialId="3" diffuseColor="0.5 0.5 0.5 1" customShaderId="4" customShaderVariation="staticLight">
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
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    <Material name="window_mat1" materialId="12" alphaBlending="true" customShaderId="4" customShaderVariation="Window">
      <Texture fileId="26"/>
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    </Material>
    <Material name="bisonChassisDecal_mat13" materialId="9" alphaBlending="true" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="19"/>
      <Normalmap fileId="15"/>
      <Glossmap fileId="25"/>
    </Material>
    <Material name="assetLibraryStickers_mat1" materialId="18" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="14"/>
      <Normalmap fileId="15"/>
      <Glossmap fileId="6"/>
    </Material>
    <Material name="assetLibraryDecals_mat1" materialId="10" customShaderId="4" customShaderVariation="Decal_colorMask">
      <CustomParameter name="colorMat0" value="1.0000 0.6661 0.0000 1"/>
      <Texture fileId="17"/>
      <Normalmap fileId="18"/>
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    <Material name="bisonDisplay_mat" materialId="15" diffuseColor="0.5 0.5 0.5 1" customShaderId="4" customShaderVariation="colorMask">
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      <Glossmap fileId="3"/>
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  <Shapes externalShapesFile="bison.i3d.shapes">
  </Shapes>

  <Scene>
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            <TransformGroup name="componentJointMainZRot" translation="0 0 0.345849" nodeId="5"/>
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          <TransformGroup name="componentJointAxisFrontLeft" translation="0.468934 0.903871 2.602307" nodeId="6"/>
          <TransformGroup name="componentJointAxisFrontRight" translation="-0.466164 0.90443 2.60151" nodeId="7"/>
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        <TransformGroup name="cameras" nodeId="8">
          <TransformGroup name="outdoorCameraTarget" translation="-0 2.004441 0" rotation="-24 180 0" nodeId="9">
            <Camera name="outdoorCamera" translation="0 0 11" rotation="0 0 0" scale="1 1 1" fov="54.4322" nearClip="0.3" farClip="5000" nodeId="10"/>
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          <TransformGroup name="cameraRaycastNode1" translation="0 2.74157 5.380008" nodeId="11"/>
          <TransformGroup name="cameraRaycastNode2" translation="0 4.262754 0.472684" nodeId="12"/>
          <TransformGroup name="cameraRaycastNode3" translation="0 3.386139 -5.251094" nodeId="13"/>
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        <TransformGroup name="exitPoint" translation="1.844353 0 4.507789" nodeId="14"/>
        <TransformGroup name="lights" nodeId="15">
          <TransformGroup name="staticLights" nodeId="16">
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            <Shape name="sideLightsStaticGlass" translation="-0.000018 2.158838 1.587405" shapeId="4" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="4" clipDistance="75" nodeId="18"/>
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        <TransformGroup name="activeFrameRotPartRefFrame" translation="-0.000018 1.100023 2.864262" rotation="-90 0 0" nodeId="22">
          <TransformGroup name="activeFrameRotPart" translation="-0 0 0" collision="false" nodeId="23">
            <Shape name="cabin" translation="-0.015498 0.041096 0.771301" rotation="90 0 0" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="5" skinBindNodeIds="24 25 26 28 31 59 64 65 70 71 79 82 86 89 93" nodeId="24">
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