﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="fertilizingSowingMachine" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Terrasem C6F</name>
        <specs>
            <neededPower>210</neededPower>
            <workingWidth>6.0</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_sowingMachine</function>
            <function>$l10n_function_sowingMachineDirect</function>
        </functions>
        <image>$data/vehicles/poettinger/terrasemC6F/store_terrasemC6F.png</image>
        <price>109500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>POETTINGER</brand>
        <category>seeders</category>
        <shopTranslationOffset>0 -0.028 0</shopTranslationOffset>
        <shopRotationOffset>-1.110 0 0.010</shopRotationOffset>
        <vertexBufferMemoryUsage>13030400</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>3019520</indexBufferMemoryUsage>
        <textureMemoryUsage>5439488</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_sowingMachine</typeDesc>
        <filename>$data/vehicles/poettinger/terrasemC6F/terrasemC6F.i3d</filename>
        <size width="4.2" length="10" lengthOffset="1.5"/>
        <speedLimit value="15"/>
        <components>
            <component centerOfMass="0 0.85 0.3" solverIterationCount="10" mass="7640"/>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="1000"/>
            <joint component1="1" component2="2" node="drawbarJoint" rotLimit="0 0 0" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL_TRAILED" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels>
                    <wheel hasParticles="true">
                        <physics restLoad="1.9" repr="wheel01" radius="0.43" width="0.3" mass="0.06" initialCompression="17" suspTravel="0.1" spring="102" damper="50" supportsWheelSink="false" frictionScale="2" yOffset="-0.017"/>
                    </wheel>
                    <wheel hasParticles="true">
                        <physics restLoad="3.7" repr="wheel02" radius="0.43" width="0.3" mass="0.06" initialCompression="35" suspTravel="0.1" spring="102" damper="50" supportsWheelSink="false" frictionScale="2"/>
                    </wheel>
                    <wheel hasParticles="true">
                        <physics restLoad="3.7" repr="wheel03" radius="0.43" width="0.3" mass="0.06" initialCompression="35" suspTravel="0.1" spring="102" damper="50" supportsWheelSink="false" frictionScale="2"/>
                    </wheel>
                    <wheel hasParticles="true">
                        <physics restLoad="1.9" repr="wheel04" radius="0.43" width="0.3" mass="0.06" initialCompression="17" suspTravel="0.1" spring="102" damper="50" supportsWheelSink="false" frictionScale="2" yOffset="-0.017"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="packerWheel01" filename="$data/shared/wheels/tires/mitas/AC70G/425_55R17.xml" isLeft="true"/>
            <dynamicallyLoadedWheel linkNode="packerWheel02" filename="$data/shared/wheels/tires/mitas/AC70G/425_55R17.xml" isLeft="true"/>
            <dynamicallyLoadedWheel linkNode="packerWheel03" filename="$data/shared/wheels/tires/mitas/AC70G/425_55R17.xml" isLeft="true"/>
            <dynamicallyLoadedWheel linkNode="packerWheel04" filename="$data/shared/wheels/tires/mitas/AC70G/425_55R17.xml" isLeft="true"/>
            <dynamicallyLoadedWheel linkNode="packerWheel05" filename="$data/shared/wheels/tires/mitas/AC70G/425_55R17.xml" isLeft="false"/>
            <dynamicallyLoadedWheel linkNode="packerWheel06" filename="$data/shared/wheels/tires/mitas/AC70G/425_55R17.xml" isLeft="false"/>
            <dynamicallyLoadedWheel linkNode="packerWheel07" filename="$data/shared/wheels/tires/mitas/AC70G/425_55R17.xml" isLeft="true"/>
            <dynamicallyLoadedWheel linkNode="packerWheel08" filename="$data/shared/wheels/tires/mitas/AC70G/425_55R17.xml" isLeft="true"/>
            <dynamicallyLoadedWheel linkNode="packerWheel09" filename="$data/shared/wheels/tires/mitas/AC70G/425_55R17.xml" isLeft="false"/>
            <dynamicallyLoadedWheel linkNode="packerWheel10" filename="$data/shared/wheels/tires/mitas/AC70G/425_55R17.xml" isLeft="false"/>
            <dynamicallyLoadedWheel linkNode="packerWheel11" filename="$data/shared/wheels/tires/mitas/AC70G/425_55R17.xml" isLeft="false"/>
            <dynamicallyLoadedWheel linkNode="packerWheel12" filename="$data/shared/wheels/tires/mitas/AC70G/425_55R17.xml" isLeft="false"/>
        </dynamicallyLoadedWheels>

        <rimColor material="18">SHARED_WHITE1</rimColor>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart shaderNode="backArmDiscsArray" radius="0.25" groundReferenceNodeIndex="1" onlyActiveWhenLowered="true"/>
        <speedRotatingPart shaderNode="leftBackArray" radius="0.25" groundReferenceNodeIndex="1" onlyActiveWhenLowered="true"/>
        <speedRotatingPart shaderNode="rightBackArray" radius="0.25" groundReferenceNodeIndex="1" onlyActiveWhenLowered="true"/>
        <speedRotatingPart shaderNode="leftDiscArm01Array" radius="0.25" groundReferenceNodeIndex="1" onlyActiveWhenLowered="true"/>
        <speedRotatingPart shaderNode="leftDiscArm02Array" radius="0.25" groundReferenceNodeIndex="1" onlyActiveWhenLowered="true"/>
        <speedRotatingPart shaderNode="rightDiscArm01Array" radius="0.25" groundReferenceNodeIndex="1" onlyActiveWhenLowered="true"/>
        <speedRotatingPart shaderNode="rightDiscArm02Array" radius="0.25" groundReferenceNodeIndex="1" onlyActiveWhenLowered="true"/>
        <speedRotatingPart shaderNode="centerDiscArm01Array" radius="0.25" groundReferenceNodeIndex="1" onlyActiveWhenLowered="true"/>
        <speedRotatingPart shaderNode="centerDiscArm02Array" radius="0.25" groundReferenceNodeIndex="1" onlyActiveWhenLowered="true"/>
        <speedRotatingPart node="leftDisc01" radius="0.25" groundReferenceNodeIndex="1" onlyActiveWhenLowered="true"/>
        <speedRotatingPart node="centerDiscArm03Discs" radius="0.25" groundReferenceNodeIndex="1" onlyActiveWhenLowered="true"/>
        <speedRotatingPart node="rightDisc01" radius="0.25" groundReferenceNodeIndex="1" onlyActiveWhenLowered="true"/>
        <speedRotatingPart node="ridgeMarkerDiscLeft"   radius="0.3" ridgeMarkerAnim="leftArmAnim" onlyActiveWhenLowered="true" groundReferenceNodeIndex="2"/>
        <speedRotatingPart node="ridgeMarkerDiscRight"  radius="0.3" ridgeMarkerAnim="rightArmAnim" onlyActiveWhenLowered="true" groundReferenceNodeIndex="3"/>
        <speedRotatingPart node="packerWheel01" wheelIndex="1"/>
        <speedRotatingPart node="packerWheel02" wheelIndex="1"/>
        <speedRotatingPart node="packerWheel03" wheelIndex="1"/>
        <speedRotatingPart node="packerWheel04" wheelIndex="2"/>
        <speedRotatingPart node="packerWheel05" wheelIndex="2"/>
        <speedRotatingPart node="packerWheel06" wheelIndex="2"/>
        <speedRotatingPart node="packerWheel07" wheelIndex="3"/>
        <speedRotatingPart node="packerWheel08" wheelIndex="3"/>
        <speedRotatingPart node="packerWheel09" wheelIndex="3"/>
        <speedRotatingPart node="packerWheel10" wheelIndex="4"/>
        <speedRotatingPart node="packerWheel11" wheelIndex="4"/>
        <speedRotatingPart node="packerWheel12" wheelIndex="4"/>
    </speedRotatingParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" rootNode="terrasemC6F_drawbar_component2" jointType="implement" lowerRotLimitScale="0 0 1" upperRotLimitScale="0 0 1" lowerTransLimitScale="0 1 0" allowsLowering="true" useFoldingLoweredState="true">
                <distanceToGround lower="0.7" upper="0.7"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
        <support animationName="lockDrawbarLimit" delayedOnAttach="false" detachAfterAnimation="false"/>
        <brakeForce force="0.8"/>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.4" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.4" diameter="0.02" straighteningFactor="1">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.4" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1.4" diameter="0.02" straighteningFactor="1">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn03"  length="1.4" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicIn03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut03" length="1.4" diameter="0.02" straighteningFactor="1">
            <objectChange node="hydraulicOut03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn04"  length="1.4" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicIn04_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut04" length="1.4" diameter="0.02" straighteningFactor="1">
            <objectChange node="hydraulicOut04_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn05"  length="1.4" diameter="0.02" straighteningFactor="1">
           <objectChange node="hydraulicIn05_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleRed" node="airIn" length="1.4" diameter="0.02" straighteningFactor="1">
            <objectChange node="airIn_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleYellow" node="airOut" length="1.4" diameter="0.02" straighteningFactor="1">
            <objectChange node="airOut_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electricIn" length="1.4" diameter="0.02" straighteningFactor="1">
            <objectChange node="electricIn_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
    </connectionHoses>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut02_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn03_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut03_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn04_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut04_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn05_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|2" linkNode="airIn01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|3" linkNode="airOut01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|1" linkNode="electricIn_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <powerConsumer forceNode="terrasemC6F_main_component1" maxForce="17" ptoRpm="470" neededMaxPtoPower="10">
        <speedLimitModifier offset="-6" minPowerHp="0" maxPowerHp="149"/>
        <speedLimitModifier offset="-4" minPowerHp="150" maxPowerHp="174"/>
        <speedLimitModifier offset="-2" minPowerHp="175" maxPowerHp="199"/>
    </powerConsumer>

    <lights>
        <sharedLight linkNode="redTriangle_02" filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
        <sharedLight linkNode="redTriangle_03" filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
        <sharedLight linkNode="reflectorYellowRound_03" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="reflectorYellowRound_04" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="reflectorYellowRound_05" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="reflectorYellowRound_06" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="reflectorYellowRound_07" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="reflectorYellowRound_08" filename="$data/shared/assets/reflectors/lizard/yellowRound_01.xml" />
        <sharedLight linkNode="whiteRound_03" filename="$data/shared/assets/reflectors/lizard/whiteRound_03.xml" />
        <sharedLight linkNode="whiteRound_04" filename="$data/shared/assets/reflectors/lizard/whiteRound_03.xml" />
        <sharedLight linkNode="frontLight06White" filename="$data/shared/assets/lights/lizard/frontLight06White.xml" />
        <sharedLight linkNode="frontLight06White1" filename="$data/shared/assets/lights/lizard/frontLight06White.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0"/>
                <light node="workLightBackHigh1" lightTypes="1"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightBack"/>
                <brakeLight node="backLightsHigh1"/>
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="backLightStatic" lightTypes="0"/>
            <defaultLight shaderNode="worklight01Static" lightTypes="1"/>
            <defaultLight shaderNode="worklight02Static" lightTypes="1"/>
        </defaultLights>

        <brakeLights>
            <brakeLight shaderNode="backLightStatic" />
        </brakeLights>

        <turnLights>
            <turnLightLeft shaderNode="turnLeftStatic" />
            <turnLightRight shaderNode="turnRightStatic" />
        </turnLights>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlateBack" position="BACK" preferedType="SQUARISH" placementArea="0.15 0.25 0.15 0.11"/>
    </licensePlates>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode"  forceFactor="1" threshold="0.15" depthNode="depthNode"/>
        <groundReferenceNode node="ridgeMarkerLeftNode"  forceFactor="0" threshold="0.15" depthNode="ridgeMarkerLeftNode"/>
        <groundReferenceNode node="ridgeMarkerRightNode" forceFactor="0" threshold="0.15" depthNode="ridgeMarkerRightNode"/>
    </groundReferenceNodes>

    <workAreas>
        <workArea type="sowingMachine" functionName="processSowingMachineArea">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
            <groundReferenceNode index="1"/>
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="ridgemarker" functionName="processRidgeMarkerArea" disableBackwards="false" needsSetIsTurnedOn="false">
            <ridgeMarkerArea node="ridgeMarkerLeftNode" size="0.1" testAreaOffset="0.75"/>
            <groundReferenceNode index="2" />
            <onlyActiveWhenLowered value="false"/>
        </workArea>
        <workArea type="ridgemarker" functionName="processRidgeMarkerArea" disableBackwards="false" needsSetIsTurnedOn="false">
            <ridgeMarkerArea node="ridgeMarkerRightNode" size="0.1" testAreaOffset="0.75"/>
            <groundReferenceNode index="3" />
            <onlyActiveWhenLowered value="false"/>
        </workArea>
    </workAreas>

    <ridgeMarker onlyActiveWhenLowered="true" foldMinLimit="0.0" foldMaxLimit="0.2">
        <marker animName="leftArmAnim" workAreaIndex="2"/>
        <marker animName="rightArmAnim" workAreaIndex="3"/>
    </ridgeMarker>

    <workParticles>
        <effect workAreaIndex="1">
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="discEffect01LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/poettinger/terrasemC6F/discEffect01Array.dds" numRows="60" rowLength="18" minFade="0.07"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="discEffect02LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/poettinger/terrasemC6F/discEffect02Array.dds" numRows="30" rowLength="18" minFade="0.07"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="rollerEffect01LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/poettinger/terrasemC6F/rollerEffect01Array.dds" numRows="40" rowLength="18" minFade="0.07"/>
            </effectNode>
        </effect>
        <effect workAreaIndex="2">
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="ridgeMarkerLeftDiscEffect">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedRidgeMarkerLeftArray.dds" numRows="3" rowLength="18" minFade="0.07" />
            </effectNode>
        </effect>
        <effect workAreaIndex="3">
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="ridgeMarkerRightDiscEffect">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedRidgeMarkerRightArray.dds" numRows="3" rowLength="18" minFade="0.07" />
            </effectNode>
        </effect>
        <particle>
            <node node="dustEmitterShape" refNodeIndex="1" particleType="SOIL_SMOKE" emitCountScale="1.0" />
        </particle>
    </workParticles>

    <sprayer fillUnitIndex="2" unloadInfoIndex="2" fillVolumeIndex="2" >
        <usageScales workingWidth="6" scale="1" />
    </sprayer>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.2" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.2">
                    <foldingPart animationName="folding" speedScale="0.75" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding">
            <part node="centerSeederArm01" startTime="0"   endTime="1" startRot="5 0 0" endRot="45 0 0"/>
            <part node="leftSeederArm01"   startTime="0"   endTime="1" startRot="5 0 0" endRot="45 0 0"/>
            <part node="rightSeederArm01"  startTime="0"   endTime="1" startRot="5 0 0" endRot="45 0 0"/>
            <part node="leftDiscArm01"     startTime="0"   endTime="1" startRot="0 0 0" endRot="25 0 0"/>
            <part node="leftDiscArm03"     startTime="0"   endTime="1" startRot="-35 0 0" endRot="0 0 0"/>
            <part node="rightDiscArm01"    startTime="0"   endTime="1" startRot="0 0 0" endRot="25 0 0"/>
            <part node="rightDiscArm03"    startTime="0"   endTime="1" startRot="-35 0 0" endRot="0 0 0"/>
            <part node="centerDiscArm01"   startTime="0"   endTime="1" startRot="0 0 0" endRot="25 0 0"/>
            <part node="centerDiscArm03"   startTime="0"   endTime="1" startRot="-35 0 0" endRot="0 0 0"/>
            <part node="leftArm"           startTime="1.3" endTime="4.8" startRot="0 0 0" endRot="0 0 90"/>
            <part node="rightArm"          startTime="1.1" endTime="4.6" startRot="0 0 0" endRot="0 0 -90"/>
            <part node="leftArmLockArm"    startTime="0"   endTime="4.8" startRot="0 0 15" endRot="0 0 15"/>
            <part node="leftArmLockArm"    startTime="4.8" endTime="5" startRot="0 0 15" endRot="0 0 0"/>
            <part node="rightArmLockArm"   startTime="0"   endTime="4.8" startRot="0 0 -15" endRot="0 0 -15"/>
            <part node="rightArmLockArm"   startTime="4.8" endTime="5" startRot="0 0 -15" endRot="0 0 0"/>

            <sound template="defaultHydraulicSound" startTime="1.3"  endTime="4.8"  volumeScale="1.3" pitchScale="0.9" fadeIn="0.1" fadeOut="0.1" />
            <sound template="defaultHydraulicSound" startTime="1.1"  endTime="4.6"  volumeScale="1.3" pitchScale="0.7" fadeIn="0.1" fadeOut="0.1" />
            <sound template="defaultHydraulicSound" startTime="0.01" endTime="0.99" volumeScale="1.3" pitchScale="0.7" fadeIn="0.1" fadeOut="0.1" />
            <sound template="foldStartMed02"        startTime="4.8"  direction="-1" volumeScale="2.3" pitchScale="0.9" />
            <sound template="sheetImp01"            startTime="4.8"  direction="-1" volumeScale="2.3" pitchScale="0.9" />
            <sound template="foldStartSm01"         startTime="4.6"  direction="-1" volumeScale="1.6" pitchScale="0.5" />
            <sound template="sheetImp03"            startTime="4.6"  direction="-1" volumeScale="1.6" pitchScale="0.5" />
            <sound template="foldStopSm02"          startTime="1.3"  direction="-1" volumeScale="1.6" pitchScale="0.7" />
            <sound template="sheetImp01"            startTime="1.3"  direction="-1" volumeScale="1.6" pitchScale="0.7" />
            <sound template="sheetImp03"            startTime="1.2"  direction="-1" volumeScale="1.6" pitchScale="0.7" />
            <sound template="foldStartMed02"        startTime="0.1"  direction="-1" volumeScale="3"   pitchScale="0.8" />
            <sound template="sheetImp02"            startTime="0.1"  direction="-1" volumeScale="3"   pitchScale="0.8" />
            <sound template="clackVar6"             startTime="0.99" direction="-1" volumeScale="1"   pitchScale="0.6" />
            <sound template="raiseGroundMed01"      startTime="0.01" direction="1"  volumeScale="1.5" pitchScale="0.8" />
            <sound template="foldStartMed02"         startTime="0.9"  direction="1"  volumeScale="1.5" pitchScale="1" />
            <sound template="sheetImp02"            startTime="0.9"  direction="1"  volumeScale="1.5" pitchScale="1" />
            <sound template="foldStartMed01"        startTime="1.01" direction="1"  volumeScale="2.5" pitchScale="0.9" />
            <sound template="sheetImp02"            startTime="1.01" direction="1"  volumeScale="2.5" pitchScale="0.9" />
            <sound template="foldStopMed02"         startTime="1.2"  direction="1"  volumeScale="1.5" pitchScale="0.9" />
            <sound template="sheetImp01"            startTime="1.2"  direction="1"  volumeScale="1.5" pitchScale="0.9" />
            <sound template="foldStopSm02"          startTime="4.6"  direction="1"  volumeScale="1.5" pitchScale="0.6" />
            <sound template="sheetImp06"            startTime="4.6"   direction="1" volumeScale="1.5" pitchScale="0.8" />
            <sound template="sheetImp05"            startTime="4.8"   direction="1" volumeScale="1.5" pitchScale="0.8" />
        </animation>
        <animation name="leftArmAnim">
            <part node="ridgeMarkerLeft01" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 -9"/>
            <part node="ridgeMarkerLeft02" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 -90"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="1.99" volumeScale="0.7" pitchScale="1.6" fadeIn="0.01" fadeOut="0.01"/>
            <sound template="clackVar5"             startTime="0.01" direction="-1" volumeScale="1.2" pitchScale="1"/>
            <sound template="clackVar6"             startTime="1.9"  direction="1"  volumeScale="1.1" pitchScale="0.8"/>
            <sound template="clackVar3"             startTime="1.9"  direction="-1" volumeScale="2"   pitchScale="0.7"/>
            <sound template="clackVar1"             startTime="0.01" direction="1"  volumeScale="1.2" pitchScale="1"/>
        </animation>
        <animation name="rightArmAnim">
            <part node="ridgtMarkerRight01" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 9"/>
            <part node="ridgtMarkerRight02" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 90"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="1.99" volumeScale="0.7" pitchScale="1.4" fadeIn="0.01" fadeOut="0.01"/>
            <sound template="clackVar5"             startTime="0.01" direction="-1" volumeScale="1.2" pitchScale="1"/>
            <sound template="clackVar6"             startTime="1.9"  direction="1"  volumeScale="1.1" pitchScale="0.8"/>
            <sound template="clackVar3"             startTime="1.9"  direction="-1" volumeScale="2"   pitchScale="0.7"/>
            <sound template="clackVar1"             startTime="0.01" direction="1"  volumeScale="1.2" pitchScale="1"/>
        </animation>
        <animation name="moveSupport">
            <part node="supportArm"       startTime="0" endTime="0.5" startTrans="0 0.504 0" endTrans="0 0 0" />

            <sound template="latchSmall" startTime="0.49" volumeScale="0.2" pitchScale="1.6" linkNode="attacherJoint"/>
            <sound template="clackVar1"  startTime="0.2"  volumeScale="1.5" pitchScale="1.2" linkNode="attacherJoint"/>
        </animation>
        <animation name="lockDrawbarLimit">
            <part componentJointIndex="1" startTime="0.0" endTime="0.1" startRotLimit="0 90 5" endRotLimit="0 0 0" />
        </animation>
        <animation name="toggleCover">
            <part node="ladder"       startTime="0"    endTime="1" startRot="0 0 0" endRot="0 0 -178.745" />
            <part node="cover_closed" startTime="1"    endTime="1.05" visibility="true" />
            <part node="cover_open"   startTime="1"    endTime="1.05" visibility="false" />
            <part node="cover_closed" startTime="1.05" endTime="1.1"  visibility="false" />
            <part node="cover_open"   startTime="1.05" endTime="1.1"  visibility="true" />

            <sound template="clackVar6"    startTime="1"    direction="1"  volumeScale="1.1" pitchScale="1.5"/>
            <sound template="clackVar6"    startTime="0.01" direction="-1" volumeScale="1.1" pitchScale="1.5"/>
            <sound template="fabricCover1" startTime="1.04" direction="1"  volumeScale="1.1" pitchScale="1.5"/>
            <sound template="fabricCover2" startTime="1.04" direction="-1" volumeScale="1.1" pitchScale="1.5"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="leftArm" playSound="true" wheelIndices="1">
                <dependentPart node="leftArmHydraulic" />
            </movingTool>
            <movingTool node="rightArm" playSound="true" wheelIndices="4">
                <dependentPart node="rightArmHydraulic" />
            </movingTool>
            <movingTool node="ridgeMarkerLeft02" playSound="true">
                <dependentPart node="ridgeMarkerLeft02Hydraulic" />
            </movingTool>
            <movingTool node="ridgtMarkerRight02" playSound="true">
                <dependentPart node="ridgtMarkerRight02Hydraulic" />
            </movingTool>
            <movingTool node="leftArmLockArm" playSound="true">
                <dependentPart node="leftArmLockArmHydraulic" />
            </movingTool>
            <movingTool node="rightArmLockArm" playSound="true">
                <dependentPart node="rightArmLockArmHydraulic" />
            </movingTool>
            <movingTool node="centerSeederArm01" playSound="true">
                <dependentPart node="centerSeederArm02" />
            </movingTool>
            <movingTool node="leftSeederArm01" playSound="true">
                <dependentPart node="leftSeederArm02" />
            </movingTool>
            <movingTool node="rightSeederArm01" playSound="true">
                <dependentPart node="rightSeederArm02" />
            </movingTool>
            <movingTool node="leftDiscArm01" playSound="true">
                <dependentPart node="leftDiscArm02" />
                <dependentPart node="leftArmBladePart02" />
            </movingTool>
            <movingTool node="leftDiscArm03" playSound="true">
                <dependentPart node="leftDiscArm03Hydraulic" />
            </movingTool>
            <movingTool node="centerDiscArm01" playSound="true">
                <dependentPart node="centerDiscArm02" />
            </movingTool>
            <movingTool node="centerDiscArm03" playSound="true">
                <dependentPart node="centerDiscArm03Hydraulic" />
            </movingTool>
            <movingTool node="rightDiscArm01" playSound="true">
                <dependentPart node="rightDiscArm02" />
                <dependentPart node="rightArmBladePart02" />
            </movingTool>
            <movingTool node="rightDiscArm03" playSound="true">
                <dependentPart node="rightDiscArm03Hydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="drawbarYRot" referencePoint="drawbarYRotRef" referenceFrame="drawbarYRotRef" limitedAxis="2" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="drawbarXRot" referencePoint="drawbarXRotRef" referenceFrame="drawbarXRotRef" limitedAxis="1" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="leftArmHydraulic" referencePoint="leftArmHydraulicRef" referenceFrame="leftArmHydraulicRef">
                <translatingPart node="leftArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightArmHydraulic" referencePoint="rightArmHydraulicRef" referenceFrame="rightArmHydraulicRef">
                <translatingPart node="rightArmHydraulicPunch" />
            </movingPart>
            <movingPart node="ridgeMarkerLeft02Hydraulic" referencePoint="ridgeMarkerLeft02HydraulicRef" referenceFrame="ridgeMarkerLeft02HydraulicRefFrame">
                <translatingPart node="ridgeMarkerLeft02HydraulicPunch" />
            </movingPart>
            <movingPart node="ridgtMarkerRight02Hydraulic" referencePoint="ridgtMarkerRight02HydraulicRef" referenceFrame="ridgtMarkerRight02HydraulicRefFrame">
                <translatingPart node="ridgtMarkerRight02HydraulicPunch" />
            </movingPart>
            <movingPart node="leftArmLockArmHydraulic" referencePoint="leftArmLockArmHydraulicRef" referenceFrame="leftArmLockArmHydraulicRef">
                <translatingPart node="leftArmLockArmHydraulicPunch" />
                <dependentPart node="leftArmLockArmSpring" />
            </movingPart>
            <movingPart node="rightArmLockArmHydraulic" referencePoint="rightArmLockArmHydraulicRef" referenceFrame="rightArmLockArmHydraulicRef">
                <translatingPart node="rightArmLockArmHydraulicPunch" />
                <dependentPart node="rightArmLockArmSpring" />
            </movingPart>
            <movingPart node="leftArmLockArmSpring" referencePoint="leftArmLockArmSpringRef" referenceFrame="leftArmLockArmSpringRef" scaleZ="true"/>
            <movingPart node="rightArmLockArmSpring" referencePoint="rightArmLockArmSpringRef" referenceFrame="rightArmLockArmSpringRef" scaleZ="true"/>
            <movingPart node="centerSeederArm02" localReferencePoint="centerSeederArm03" referencePoint="centerSeederArm03Ref" referenceFrame="centerSeederArm02RefFrame">
                <dependentPart node="centerSeederArm03" />
                <dependentPart node="centerSeederArm01Hydraulic" />
            </movingPart>
            <movingPart node="centerSeederArm03" referencePoint="centerSeederArm03Ref" referenceFrame="centerSeederArm03Ref"/>
            <movingPart node="centerSeederArm01Hydraulic" referencePoint="centerSeederArm01HydraulicRef" referenceFrame="centerSeederArm01HydraulicRef">
                <translatingPart node="centerSeederArm01HydraulicPunch" />
            </movingPart>
            <movingPart node="leftSeederArm02" localReferencePoint="leftSeederArm03" referencePoint="leftSeederArm03Ref" referenceFrame="leftSeederArm02RefFrame">
                <dependentPart node="leftSeederArm03" />
                <dependentPart node="leftSeederArm01Hydraulic" />
            </movingPart>
            <movingPart node="leftSeederArm03" referencePoint="leftSeederArm03Ref" referenceFrame="leftSeederArm03Ref"/>
            <movingPart node="leftSeederArm01Hydraulic" referencePoint="leftSeederArm01HydraulicRef" referenceFrame="leftSeederArm01HydraulicRef">
                <translatingPart node="leftSeederArm01HydraulicPunch" />
            </movingPart>
            <movingPart node="rightSeederArm02" localReferencePoint="rightSeederArm03" referencePoint="rightSeederArm03Ref" referenceFrame="rightSeederArm02RefFrame">
                <dependentPart node="rightSeederArm03" />
                <dependentPart node="rightSeederArm01Hydraulic" />
            </movingPart>
            <movingPart node="rightSeederArm03" referencePoint="rightSeederArm03Ref" referenceFrame="rightSeederArm03Ref"/>
            <movingPart node="rightSeederArm01Hydraulic" referencePoint="rightSeederArm01HydraulicRef" referenceFrame="rightSeederArm01HydraulicRef">
                <translatingPart node="rightSeederArm01HydraulicPunch" />
            </movingPart>
            <movingPart node="leftDiscArm02" localReferencePoint="leftDiscArmConnection" referencePoint="leftDiscArmConnectionRef" referenceFrame="leftDiscArm02RefFrame">
                <dependentPart node="leftDiscArmConnection" />
                <dependentPart node="leftDiscArm02Hydraulic" />
            </movingPart>
            <movingPart node="leftDiscArmConnection" referencePoint="leftDiscArmConnectionRef" referenceFrame="leftDiscArmConnectionRef"/>
            <movingPart node="leftDiscArm02Hydraulic" referencePoint="leftDiscArm02HydraulicRef" referenceFrame="leftDiscArm02HydraulicRef">
                <translatingPart node="leftDiscArm02HydraulicPunch" />
            </movingPart>
            <movingPart node="leftDiscArm03Hydraulic" referencePoint="leftDiscArm03HydraulicRef" referenceFrame="leftDiscArm03HydraulicRef">
                <translatingPart node="leftDiscArm03HydraulicPunch" />
            </movingPart>
            <movingPart node="centerDiscArm02" localReferencePoint="centerDiscArmConnection" referencePoint="centerDiscArmConnectionRef" referenceFrame="centerDiscArm02RefFrame">
                <dependentPart node="centerDiscArmConnection" />
                <dependentPart node="centerDiscArm02Hydraulic" />
            </movingPart>
            <movingPart node="centerDiscArmConnection" referencePoint="centerDiscArmConnectionRef" referenceFrame="centerDiscArmConnectionRef"/>
            <movingPart node="centerDiscArm02Hydraulic" referencePoint="centerDiscArm02HydraulicRef" referenceFrame="centerDiscArm02HydraulicRef">
                <translatingPart node="centerDiscArm02HydraulicPunch" />
            </movingPart>
            <movingPart node="centerDiscArm03Hydraulic" referencePoint="centerDiscArm03HydraulicRef" referenceFrame="centerDiscArm03HydraulicRef">
                <translatingPart node="centerDiscArm03HydraulicPunch" />
            </movingPart>
            <movingPart node="rightDiscArm02" localReferencePoint="rightDiscArmConnection" referencePoint="rightDiscArmConnectionRef" referenceFrame="rightDiscArm02RefFrame">
                <dependentPart node="rightDiscArmConnection" />
                <dependentPart node="rightDiscArm02Hydraulic" />
            </movingPart>
            <movingPart node="rightDiscArmConnection" referencePoint="rightDiscArmConnectionRef" referenceFrame="rightDiscArmConnectionRef"/>
            <movingPart node="rightDiscArm02Hydraulic" referencePoint="rightDiscArm02HydraulicRef" referenceFrame="rightDiscArm02HydraulicRef">
                <translatingPart node="rightDiscArm02HydraulicPunch" />
            </movingPart>
            <movingPart node="rightDiscArm03Hydraulic" referencePoint="rightDiscArm03HydraulicRef" referenceFrame="rightDiscArm03HydraulicRef">
                <translatingPart node="rightDiscArm03HydraulicPunch" />
            </movingPart>
            <movingPart node="rightArmBladePart02" localReferencePoint="rightArmBladePart03" referencePoint="rightArmBladePart03Ref" referenceFrame="rightArmBladePart02RefFrame">
                <dependentPart node="rightArmBladePart03" />
                <dependentPart node="rightArmBladePart01" />
            </movingPart>
            <movingPart node="rightArmBladePart03" referencePoint="rightArmBladePart03Ref" referenceFrame="rightArmBladePart03Ref"/>
            <movingPart node="rightArmBladePart01" referencePoint="rightArmBladePart01Ref" referenceFrame="rightArmBladePart01Ref"/>

            <movingPart node="leftArmBladePart02" localReferencePoint="leftArmBladePart03" referencePoint="leftArmBladePart03Ref" referenceFrame="leftArmBladePart02RefFrame">
                <dependentPart node="leftArmBladePart03" />
                <dependentPart node="leftArmBladePart01" />
            </movingPart>
            <movingPart node="leftArmBladePart03" referencePoint="leftArmBladePart03Ref" referenceFrame="leftArmBladePart03Ref"/>
            <movingPart node="leftArmBladePart01" referencePoint="leftArmBladePart01Ref" referenceFrame="leftArmBladePart01Ref"/>
        </movingParts>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <unloading width="15" offset="0 0 0" />
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="seeds" capacity="1600">
                        <exactFillRootNode node="exactFillRootNodeSeeds" extraEffectDistance="0.6"/>
                    </fillUnit>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="fertilizer" capacity="2400">
                        <exactFillRootNode node="exactFillRootNodeFertilizer" extraEffectDistance="0.6"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolumeSeeds"      fillUnitIndex="1" maxDelta="0.1" maxAllowedHeapAngle="20"/>
                    <volume node="fillVolumeFertilizer" fillUnitIndex="2" maxDelta="0.1" maxAllowedHeapAngle="10"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
        <unloadInfos>
            <unloadInfo>
                <node node="unloadNodeSeeds" width="0.4" length="0.1"/>
            </unloadInfo>
            <unloadInfo>
                <node node="unloadNodeFertilizer" width="0.4" length="0.1"/>
            </unloadInfo>
        </unloadInfos>
        <loadInfos>
            <loadInfo>
                <node node="loadNodeSeeds" width="0.4" length="0.1"/>
            </loadInfo>
            <loadInfo>
                <node node="loadNodeFertilizer" width="0.4" length="0.1"/>
            </loadInfo>
        </loadInfos>
    </fillVolume>

    <sowingMachine fillUnitIndex="1">
        <seedFruitTypeCategories>sowingMachine</seedFruitTypeCategories>
        <needsActivation value="true"/>
        <useDirectPlanting value="true" />
        <fieldGroundType value="SOWN" />

        <sounds>
            <work template="DEFAULT_SOWING_WORK" linkNode="terrasemC6F_main_component1" />
            <airBlower template="DEFAULT_SOWING_AIR_BLOWER" linkNode="terrasemC6F_main_component1" />
        </sounds>
    </sowingMachine>

    <cover>
        <coverConfigurations>
            <coverConfiguration name="$l10n_configuration_valueYes" price="0" openCoverWhileTipping="true">
                <cover openAnimation="toggleCover" fillUnitIndices="1 2" />
            </coverConfiguration>
        </coverConfigurations>
    </cover>

    <turnOnVehicle turnOffIfNotAllowed="true"/>

    <ai>
        <needsLowering value="true"/>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <collisionTrigger node="aiCollisionNode" width="7.0" height="3.0"/>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation rotationJointNode="drawbarJoint" wheelIndices="1 2"/>
        <toolReverserDirectionNode node="aiMarkerBack"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="2 3" width="3.2" height="3.25" length="7.3" lengthOffset="0.5"/>
    </ai>

     <foliageBending>
        <bendingNode minX="-1.5" maxX="1.5" minZ="-2.5" maxZ="3.7" yOffset="0.25" />
        <bendingNode minX="-0.3" maxX="0.3" minZ="3.7" maxZ="5.8" yOffset="0.4" />
        <bendingNode minX="0.68" maxX="2.35" minZ="-4.0" maxZ="2.2" yOffset="-0.41" node="leftArm" />
        <bendingNode minX="-2.35" maxX="-0.68" minZ="-4.0" maxZ="2.2" yOffset="-0.41" node="rightArm" />
    </foliageBending>

    <baseMaterial>
        <material name="terrasemC6F_mat" baseNode="terrasemC6F_vis">
            <shaderParameter name="colorMat0" value="POETTINGER_RED1"/>
            <shaderParameter name="colorMat1" value="POETTINGER_YELLOW"/>
            <shaderParameter name="colorMat2" value="POETTINGER_WHITE1"/>
            <shaderParameter name="colorMat4" value="POETTINGER_YELLOW"/>
            <shaderParameter name="colorMat5" value="POETTINGER_YELLOW"/>
        </material>
        <material name="terrasemC6FGrid_mat" baseNode="terrasemC6FGridBack">
            <shaderParameter name="colorMat0" value="POETTINGER_WHITE1"/>
            <shaderParameter name="colorMat1" value="POETTINGER_WHITE1"/>
            <shaderParameter name="colorMat2" value="POETTINGER_WHITE1"/>
            <shaderParameter name="colorMat3" value="POETTINGER_WHITE1"/>
            <shaderParameter name="colorMat4" value="POETTINGER_WHITE1"/>
            <shaderParameter name="colorMat5" value="POETTINGER_WHITE1"/>
        </material>
        <material name="terrasemC6FHoses_mat" baseNode="hoses">
            <shaderParameter name="colorMat0" value="POETTINGER_WHITE1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="terrasemC6F_main_component1" node="0>" />
        <i3dMapping id="supportArm" node="0>0|0|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|1|0" />
        <i3dMapping id="hydraulicIn01_detachedAdapter" node="0>0|0|1|0|0" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|1|1" />
        <i3dMapping id="hydraulicOut01_detachedAdapter" node="0>0|0|1|1|0" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|1|2" />
        <i3dMapping id="hydraulicIn02_detachedAdapter" node="0>0|0|1|2|0" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|1|3" />
        <i3dMapping id="hydraulicOut02_detachedAdapter" node="0>0|0|1|3|0" />
        <i3dMapping id="hydraulicIn03_detached" node="0>0|0|1|4" />
        <i3dMapping id="hydraulicIn03_detachedAdapter" node="0>0|0|1|4|0" />
        <i3dMapping id="hydraulicOut03_detached" node="0>0|0|1|5" />
        <i3dMapping id="hydraulicOut03_detachedAdapter" node="0>0|0|1|5|0" />
        <i3dMapping id="hydraulicIn04_detached" node="0>0|0|1|6" />
        <i3dMapping id="hydraulicIn04_detachedAdapter" node="0>0|0|1|6|0" />
        <i3dMapping id="hydraulicOut04_detached" node="0>0|0|1|7" />
        <i3dMapping id="hydraulicOut04_detachedAdapter" node="0>0|0|1|7|0" />
        <i3dMapping id="hydraulicIn05_detached" node="0>0|0|1|8" />
        <i3dMapping id="hydraulicIn05_detachedAdapter" node="0>0|0|1|8|0" />
        <i3dMapping id="airIn_detached" node="0>0|0|1|9" />
        <i3dMapping id="airIn01_detachedAdapter" node="0>0|0|1|9|0" />
        <i3dMapping id="airOut_detached" node="0>0|0|1|10" />
        <i3dMapping id="airOut01_detachedAdapter" node="0>0|0|1|10|0" />
        <i3dMapping id="electricIn_detached" node="0>0|0|1|11" />
        <i3dMapping id="electricIn_detachedAdapter" node="0>0|0|1|11|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|1|12" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|1|13" />
        <i3dMapping id="hydraulicIn03" node="0>0|0|1|14" />
        <i3dMapping id="hydraulicOut03" node="0>0|0|1|15" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|1|16" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|1|17" />
        <i3dMapping id="hydraulicIn04" node="0>0|0|1|18" />
        <i3dMapping id="hydraulicIn05" node="0>0|0|1|19" />
        <i3dMapping id="electricIn" node="0>0|0|1|20" />
        <i3dMapping id="airOut" node="0>0|0|1|21" />
        <i3dMapping id="airIn" node="0>0|0|1|22" />
        <i3dMapping id="hydraulicOut04" node="0>0|0|1|23" />
        <i3dMapping id="wheel02" node="0>0|1|0" />
        <i3dMapping id="wheel03" node="0>0|1|1" />
        <i3dMapping id="packerWheel04" node="0>0|1|2" />
        <i3dMapping id="packerWheel05" node="0>0|1|3" />
        <i3dMapping id="packerWheel06" node="0>0|1|4" />
        <i3dMapping id="packerWheel07" node="0>0|1|5" />
        <i3dMapping id="packerWheel08" node="0>0|1|6" />
        <i3dMapping id="packerWheel09" node="0>0|1|7" />
        <i3dMapping id="frontLight06White" node="0>0|2|0|0" />
        <i3dMapping id="frontLight06White1" node="0>0|2|0|1" />
        <i3dMapping id="wheelChock01" node="0>0|2|0|2" />
        <i3dMapping id="chockSupport" node="0>0|2|0|3" />
        <i3dMapping id="chockSupport1" node="0>0|2|0|4" />
        <i3dMapping id="wheelChock04" node="0>0|2|0|5" />
        <i3dMapping id="whiteRound_03" node="0>0|2|0|6" />
        <i3dMapping id="whiteRound_04" node="0>0|2|0|7" />
        <i3dMapping id="reflectorYellowRound_04" node="0>0|2|0|8" />
        <i3dMapping id="reflectorYellowRound_05" node="0>0|2|0|9" />
        <i3dMapping id="reflectorYellowRound_06" node="0>0|2|0|10" />
        <i3dMapping id="reflectorYellowRound_07" node="0>0|2|0|11" />
        <i3dMapping id="worklight01Static" node="0>0|2|1|0" />
        <i3dMapping id="worklight02Static" node="0>0|2|1|1" />
        <i3dMapping id="workLightBackHigh1" node="0>0|2|2|0" />
        <i3dMapping id="drawbarJoint" node="0>0|3" />
        <i3dMapping id="drawbarYRot" node="0>0|4|0" />
        <i3dMapping id="drawbarXRot" node="0>0|4|0|0|0" />
        <i3dMapping id="leftArm" node="0>0|4|1" />
        <i3dMapping id="leftArmHydraulicRef" node="0>0|4|1|0" />
        <i3dMapping id="wheel01" node="0>0|4|1|1" />
        <i3dMapping id="ridgeMarkerLeft01" node="0>0|4|1|2|0" />
        <i3dMapping id="ridgeMarkerLeft02" node="0>0|4|1|2|0|0|0" />
        <i3dMapping id="ridgeMarkerLeft02HydraulicRef" node="0>0|4|1|2|0|0|0|1" />
        <i3dMapping id="ridgeMarkerLeft02HydraulicRefFrame" node="0>0|4|1|2|0|0|0|2" />
        <i3dMapping id="ridgeMarkerLeftNode" node="0>0|4|1|2|0|0|0|3" />
        <i3dMapping id="ridgeMarkerDiscLeft" node="0>0|4|1|2|0|0|0|4|0" />
        <i3dMapping id="ridgeMarkerLeftDiscEffect" node="0>0|4|1|2|0|0|0|5" />
        <i3dMapping id="ridgeMarkerLeft02Hydraulic" node="0>0|4|1|3|0" />
        <i3dMapping id="ridgeMarkerLeft02HydraulicPunch" node="0>0|4|1|3|0|0" />
        <i3dMapping id="leftSeederArm01" node="0>0|4|1|4" />
        <i3dMapping id="leftSeederArm02RefFrame" node="0>0|4|1|4|0" />
        <i3dMapping id="leftSeederArm02" node="0>0|4|1|4|1" />
        <i3dMapping id="leftSeederArm03" node="0>0|4|1|4|1|0" />
        <i3dMapping id="leftBackArray" node="0>0|4|1|4|1|3" />
        <i3dMapping id="leftSeederArm01HydraulicRef" node="0>0|4|1|4|3" />
        <i3dMapping id="leftSeederArm03Ref" node="0>0|4|1|5" />
        <i3dMapping id="leftSeederArm01Hydraulic" node="0>0|4|1|6" />
        <i3dMapping id="leftSeederArm01HydraulicPunch" node="0>0|4|1|6|0" />
        <i3dMapping id="leftDiscArm01" node="0>0|4|1|8" />
        <i3dMapping id="leftDiscArmConnectionRef" node="0>0|4|1|8|0" />
        <i3dMapping id="leftDiscArm01Array" node="0>0|4|1|8|2" />
        <i3dMapping id="leftDiscArm02RefFrame" node="0>0|4|1|9" />
        <i3dMapping id="leftDiscArm02" node="0>0|4|1|10" />
        <i3dMapping id="leftDiscArmConnection" node="0>0|4|1|10|0" />
        <i3dMapping id="leftDiscArm02HydraulicRef" node="0>0|4|1|10|2" />
        <i3dMapping id="leftDiscArm02Array" node="0>0|4|1|10|3" />
        <i3dMapping id="leftArmBladePart02RefFrame" node="0>0|4|1|10|4" />
        <i3dMapping id="leftArmBladePart02" node="0>0|4|1|10|4|0" />
        <i3dMapping id="leftArmBladePart03" node="0>0|4|1|10|4|0|0" />
        <i3dMapping id="leftArmBladePart01" node="0>0|4|1|10|4|0|0|0" />
        <i3dMapping id="leftArmBladePart01Ref" node="0>0|4|1|10|5" />
        <i3dMapping id="leftDiscArm02Hydraulic" node="0>0|4|1|11" />
        <i3dMapping id="leftDiscArm02HydraulicPunch" node="0>0|4|1|11|0" />
        <i3dMapping id="leftDiscArm03Hydraulic" node="0>0|4|1|12" />
        <i3dMapping id="leftDiscArm03HydraulicPunch" node="0>0|4|1|12|0" />
        <i3dMapping id="leftArmBladePart03Ref" node="0>0|4|1|15" />
        <i3dMapping id="packerWheel01" node="0>0|4|1|16" />
        <i3dMapping id="packerWheel02" node="0>0|4|1|17" />
        <i3dMapping id="packerWheel03" node="0>0|4|1|18" />
        <i3dMapping id="leftDiscArm03" node="0>0|4|1|20" />
        <i3dMapping id="leftDiscArm03HydraulicRef" node="0>0|4|1|20|0" />
        <i3dMapping id="leftDisc01" node="0>0|4|1|20|2" />
        <i3dMapping id="rightArm" node="0>0|4|2" />
        <i3dMapping id="rightArmHydraulicRef" node="0>0|4|2|0" />
        <i3dMapping id="wheel04" node="0>0|4|2|1" />
        <i3dMapping id="ridgtMarkerRight01" node="0>0|4|2|2|0" />
        <i3dMapping id="ridgtMarkerRight02" node="0>0|4|2|2|0|0|0" />
        <i3dMapping id="ridgtMarkerRight02HydraulicRef" node="0>0|4|2|2|0|0|0|1" />
        <i3dMapping id="ridgtMarkerRight02HydraulicRefFrame" node="0>0|4|2|2|0|0|0|2" />
        <i3dMapping id="ridgeMarkerRightNode" node="0>0|4|2|2|0|0|0|3" />
        <i3dMapping id="ridgeMarkerDiscRight" node="0>0|4|2|2|0|0|0|4|0" />
        <i3dMapping id="ridgeMarkerRightDiscEffect" node="0>0|4|2|2|0|0|0|5" />
        <i3dMapping id="ridgtMarkerRight02Hydraulic" node="0>0|4|2|3|0" />
        <i3dMapping id="ridgtMarkerRight02HydraulicPunch" node="0>0|4|2|3|0|0" />
        <i3dMapping id="rightSeederArm01" node="0>0|4|2|4" />
        <i3dMapping id="rightSeederArm02" node="0>0|4|2|4|0" />
        <i3dMapping id="rightSeederArm03" node="0>0|4|2|4|0|0" />
        <i3dMapping id="rightBackArray" node="0>0|4|2|4|0|3" />
        <i3dMapping id="rightSeederArm02RefFrame" node="0>0|4|2|4|2" />
        <i3dMapping id="rightSeederArm01HydraulicRef" node="0>0|4|2|4|3" />
        <i3dMapping id="rightSeederArm01Hydraulic" node="0>0|4|2|5" />
        <i3dMapping id="rightSeederArm01HydraulicPunch" node="0>0|4|2|5|0" />
        <i3dMapping id="rightSeederArm03Ref" node="0>0|4|2|6" />
        <i3dMapping id="rightDiscArm01" node="0>0|4|2|8" />
        <i3dMapping id="rightDiscArmConnectionRef" node="0>0|4|2|8|0" />
        <i3dMapping id="rightDiscArm01Array" node="0>0|4|2|8|3" />
        <i3dMapping id="rightDiscArm02" node="0>0|4|2|9" />
        <i3dMapping id="rightDiscArmConnection" node="0>0|4|2|9|0" />
        <i3dMapping id="rightDiscArm02HydraulicRef" node="0>0|4|2|9|1" />
        <i3dMapping id="rightDiscArm02Array" node="0>0|4|2|9|4" />
        <i3dMapping id="rightArmBladePart02RefFrame" node="0>0|4|2|9|5" />
        <i3dMapping id="rightArmBladePart02" node="0>0|4|2|9|5|0" />
        <i3dMapping id="rightArmBladePart03" node="0>0|4|2|9|5|0|0" />
        <i3dMapping id="rightArmBladePart01" node="0>0|4|2|9|5|0|0|0" />
        <i3dMapping id="rightArmBladePart01Ref" node="0>0|4|2|9|6" />
        <i3dMapping id="rightDiscArm02RefFrame" node="0>0|4|2|10" />
        <i3dMapping id="rightDiscArm03" node="0>0|4|2|11" />
        <i3dMapping id="rightDiscArm03HydraulicRef" node="0>0|4|2|11|0" />
        <i3dMapping id="rightDisc01" node="0>0|4|2|11|2" />
        <i3dMapping id="rightDiscArm02Hydraulic" node="0>0|4|2|12" />
        <i3dMapping id="rightDiscArm02HydraulicPunch" node="0>0|4|2|12|0" />
        <i3dMapping id="rightDiscArm03Hydraulic" node="0>0|4|2|13" />
        <i3dMapping id="rightDiscArm03HydraulicPunch" node="0>0|4|2|13|0" />
        <i3dMapping id="rightArmBladePart03Ref" node="0>0|4|2|16" />
        <i3dMapping id="packerWheel10" node="0>0|4|2|17" />
        <i3dMapping id="packerWheel11" node="0>0|4|2|18" />
        <i3dMapping id="packerWheel12" node="0>0|4|2|19" />
        <i3dMapping id="leftArmHydraulic" node="0>0|4|3" />
        <i3dMapping id="leftArmHydraulicPunch" node="0>0|4|3|0" />
        <i3dMapping id="rightArmHydraulic" node="0>0|4|4" />
        <i3dMapping id="rightArmHydraulicPunch" node="0>0|4|4|0" />
        <i3dMapping id="leftArmLockArm" node="0>0|4|5" />
        <i3dMapping id="leftArmLockArmHydraulicRef" node="0>0|4|5|0" />
        <i3dMapping id="leftArmLockArmSpringRef" node="0>0|4|5|1" />
        <i3dMapping id="rightArmLockArm" node="0>0|4|6" />
        <i3dMapping id="rightArmLockArmHydraulicRef" node="0>0|4|6|0" />
        <i3dMapping id="rightArmLockArmSpringRef" node="0>0|4|6|1" />
        <i3dMapping id="leftArmLockArmSpring" node="0>0|4|7" />
        <i3dMapping id="rightArmLockArmSpring" node="0>0|4|8" />
        <i3dMapping id="leftArmLockArmHydraulic" node="0>0|4|9" />
        <i3dMapping id="leftArmLockArmHydraulicPunch" node="0>0|4|9|0" />
        <i3dMapping id="rightArmLockArmHydraulic" node="0>0|4|10" />
        <i3dMapping id="rightArmLockArmHydraulicPunch" node="0>0|4|10|0" />
        <i3dMapping id="centerSeederArm01" node="0>0|4|11" />
        <i3dMapping id="centerSeederArm02" node="0>0|4|11|0" />
        <i3dMapping id="centerSeederArm03" node="0>0|4|11|0|0" />
        <i3dMapping id="reflectorYellowRound_03" node="0>0|4|11|0|1|0|0" />
        <i3dMapping id="reflectorYellowRound_08" node="0>0|4|11|0|1|0|1" />
        <i3dMapping id="redTriangle_03" node="0>0|4|11|0|1|0|2" />
        <i3dMapping id="redTriangle_02" node="0>0|4|11|0|1|0|3" />
        <i3dMapping id="turnRightStatic" node="0>0|4|11|0|1|1|0" />
        <i3dMapping id="backLightStatic" node="0>0|4|11|0|1|1|1" />
        <i3dMapping id="turnLeftStatic" node="0>0|4|11|0|1|1|2" />
        <i3dMapping id="backLightsHigh1" node="0>0|4|11|0|1|2|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|4|11|0|1|3|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|4|11|0|1|3|1" />
        <i3dMapping id="backArmDiscsArray" node="0>0|4|11|0|5" />
        <i3dMapping id="licensePlateBack" node="0>0|4|11|0|6" />
        <i3dMapping id="centerSeederArm02RefFrame" node="0>0|4|11|1" />
        <i3dMapping id="centerSeederArm01HydraulicRef" node="0>0|4|11|2" />
        <i3dMapping id="centerSeederArm03Ref" node="0>0|4|12" />
        <i3dMapping id="centerSeederArm01Hydraulic" node="0>0|4|13" />
        <i3dMapping id="centerSeederArm01HydraulicPunch" node="0>0|4|13|0" />
        <i3dMapping id="ladder" node="0>0|4|14|0" />
        <i3dMapping id="centerDiscArm01" node="0>0|4|15" />
        <i3dMapping id="centerDiscArmConnectionRef" node="0>0|4|15|0" />
        <i3dMapping id="centerDiscArm01Array" node="0>0|4|15|2" />
        <i3dMapping id="centerDiscArm03" node="0>0|4|16" />
        <i3dMapping id="centerDiscArm03HydraulicRef" node="0>0|4|16|0" />
        <i3dMapping id="centerDiscArm03Discs" node="0>0|4|16|2" />
        <i3dMapping id="centerDiscArm02RefFrame" node="0>0|4|17" />
        <i3dMapping id="centerDiscArm02" node="0>0|4|18" />
        <i3dMapping id="centerDiscArmConnection" node="0>0|4|18|0" />
        <i3dMapping id="centerDiscArm02HydraulicRef" node="0>0|4|18|1" />
        <i3dMapping id="groundReferenceNode" node="0>0|4|18|2" />
        <i3dMapping id="depthNode" node="0>0|4|18|3" />
        <i3dMapping id="centerDiscArm02Array" node="0>0|4|18|5" />
        <i3dMapping id="centerDiscArm02Hydraulic" node="0>0|4|19" />
        <i3dMapping id="centerDiscArm02HydraulicPunch" node="0>0|4|19|0" />
        <i3dMapping id="centerDiscArm03Hydraulic" node="0>0|4|20" />
        <i3dMapping id="centerDiscArm03HydraulicPunch" node="0>0|4|20|0" />
        <i3dMapping id="fillVolumeSeeds" node="0>0|5|0" />
        <i3dMapping id="fillVolumeFertilizer" node="0>0|5|1" />
        <i3dMapping id="unloadNodeSeeds" node="0>0|5|2" />
        <i3dMapping id="unloadNodeFertilizer" node="0>0|5|3" />
        <i3dMapping id="loadNodeSeeds" node="0>0|5|4" />
        <i3dMapping id="loadNodeFertilizer" node="0>0|5|5" />
        <i3dMapping id="exactFillRootNodeSeeds" node="0>0|5|6" />
        <i3dMapping id="exactFillRootNodeFertilizer" node="0>0|5|7" />
        <i3dMapping id="aiMarkerLeft" node="0>0|6|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|6|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|6|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|6|3" />
        <i3dMapping id="workAreaStart" node="0>0|7|0" />
        <i3dMapping id="workAreaWidth" node="0>0|7|1" />
        <i3dMapping id="workAreaHeight" node="0>0|7|2" />
        <i3dMapping id="cover_closed" node="0>0|8|0" />
        <i3dMapping id="cover_open" node="0>0|8|1" />
        <i3dMapping id="discEffect01LinkNode" node="0>0|9|0" />
        <i3dMapping id="discEffect02LinkNode" node="0>0|9|1" />
        <i3dMapping id="rollerEffect01LinkNode" node="0>0|9|2" />
        <i3dMapping id="dustEmitterShape" node="0>0|9|3" />
        <i3dMapping id="terrasemC6FGridBack" node="0>0|10|0" />
        <i3dMapping id="terrasemC6F_vis" node="0>0|10|9|0" />
        <i3dMapping id="hoses" node="0>2|0" />
        <i3dMapping id="terrasemC6F_drawbar_component2" node="1>" />
        <i3dMapping id="attacherJoint" node="1>0" />
        <i3dMapping id="drawbarYRotRef" node="1>1" />
        <i3dMapping id="drawbarXRotRef" node="1>2" />
    </i3dMappings>
</vehicle>
