﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="cultivator" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Terradisc 10001T</name>
        <specs>
            <neededPower>350</neededPower>
            <workingWidth>10</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_discHarrow</function>
        </functions>
        <image>$data/vehicles/poettinger/terradisc10001T/store_terradisc10001T.png</image>
        <price>90500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>POETTINGER</brand>
        <category>discHarrows</category>
        <shopTranslationOffset>0 -0.118 0</shopTranslationOffset>
        <shopRotationOffset>1.996 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>5658880</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1528832</indexBufferMemoryUsage>
        <textureMemoryUsage>2883584</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_discHarrow</typeDesc>
        <filename>$data/vehicles/poettinger/terradisc10001T/terradisc10001T.i3d</filename>
        <size width="4" length="9" lengthOffset="1"/>
        <speedLimit value="18" />
        <components>
            <component centerOfMass="0 0.55 -0.5" solverIterationCount="10" mass="9790" />
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="1000"/>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="1000"/>
            <joint component1="1" component2="2" node="leftArmJoint" rotLimit="0 0 0" transLimit="0 0 0"/>
            <joint component1="1" component2="3" node="rightArmJoint" rotLimit="0 0 0" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBibHD/560_45R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics rotSpeed="0" restLoad="5.1" repr="wheelLeft"  forcePointRatio="0.5" initialCompression="40" suspTravel="0.15" spring="80" damper="60" rotationDamping="0.002"/>
                        <wheelChock/>
                        <wheelChock isInverted="true" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBibHD/560_45R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics rotSpeed="0" restLoad="5.1" repr="wheelRight" forcePointRatio="0.5" initialCompression="40" suspTravel="0.15" spring="80" damper="60" rotationDamping="0.002"/>
                    </wheel>
                    <wheel>
                        <physics rotSpeed="0" restLoad="0.7" repr="wheelLeftArmFront"  radius="0.40" width="0.2" forcePointRatio="0.5" initialCompression="15" suspTravel="0.1" spring="30" damper="60" rotationDamping="0.0035" brakeFactor="0"/>
                    </wheel>
                    <wheel>
                        <physics rotSpeed="0" restLoad="0.7" repr="wheelRightArmFront" radius="0.40" width="0.2" forcePointRatio="0.5" initialCompression="15" suspTravel="0.1" spring="30" damper="60" rotationDamping="0.0035" brakeFactor="0"/>
                    </wheel>
                    <wheel>
                        <physics rotSpeed="0" restLoad="0.4" repr="wheelLeftArmBackInner"  radius="0.28" width="0.5" forcePointRatio="0.5" initialCompression="30" suspTravel="0.1" spring="70" damper="80" rotationDamping="0.002" brakeFactor="0"/>
                    </wheel>
                    <wheel>
                        <physics rotSpeed="0" restLoad="0.4" repr="wheelLeftArmBackOuter"  radius="0.28" width="0.5" forcePointRatio="0.5" initialCompression="30" suspTravel="0.1" spring="50" damper="60" rotationDamping="0.002" brakeFactor="0"/>
                    </wheel>
                    <wheel>
                        <physics rotSpeed="0" restLoad="0.4" repr="wheelRightArmBackInner" radius="0.28" width="0.5" forcePointRatio="0.5" initialCompression="30" suspTravel="0.1" spring="70" damper="80" rotationDamping="0.002" brakeFactor="0"/>
                    </wheel>
                    <wheel>
                        <physics rotSpeed="0" restLoad="0.4" repr="wheelRightArmBackOuter" radius="0.28" width="0.5" forcePointRatio="0.5" initialCompression="30" suspTravel="0.1" spring="50" damper="60" rotationDamping="0.002" brakeFactor="0"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="wheelVis01" filename="$data/shared/wheels/tires/trelleborg/AW305/340_55R16.xml" isLeft="true"/>
            <dynamicallyLoadedWheel linkNode="wheelVis02" filename="$data/shared/wheels/tires/trelleborg/AW305/340_55R16.xml" isLeft="false"/>
            <dynamicallyLoadedWheel linkNode="wheelVis03" filename="$data/shared/wheels/tires/trelleborg/AW305/340_55R16.xml" isLeft="true"/>
            <dynamicallyLoadedWheel linkNode="wheelVis04" filename="$data/shared/wheels/tires/trelleborg/AW305/340_55R16.xml" isLeft="false"/>
        </dynamicallyLoadedWheels>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0>POETTINGER_RED1</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="wheelLeft"  filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.3 0.3 0.3" >
                <color0>SHARED_DA_METAL_BLACK</color0>
            </hub>
            <hub linkNode="wheelRight" filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false" scale="0.3 0.3 0.3" >
                <color0>SHARED_DA_METAL_BLACK</color0>
            </hub>
            <hub linkNode="wheelVis01"  filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.22 0.22 0.22" />
            <hub linkNode="wheelVis02" filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false" scale="0.22 0.22 0.22" />
            <hub linkNode="wheelVis03"  filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.22 0.22 0.22" />
            <hub linkNode="wheelVis04" filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false" scale="0.22 0.22 0.22" />
        </hubs>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart shaderNode="discLeftArray"  radius="0.31" groundReferenceNodeIndex="1"/>
        <speedRotatingPart shaderNode="discRightArray" radius="0.31" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="roll01"  radius="0.28"  foldMinLimit="0" foldMaxLimit="0.2"/>
        <speedRotatingPart node="roll02"  radius="0.28"  foldMinLimit="0" foldMaxLimit="0.2"/>
        <speedRotatingPart node="roll03"  radius="0.28"  foldMinLimit="0" foldMaxLimit="0.2"/>
        <speedRotatingPart node="roll04"  radius="0.28"  foldMinLimit="0" foldMaxLimit="0.2"/>
        <speedRotatingPart node="roll05"  radius="0.28" foldMinLimit="0" foldMaxLimit="0.2"/>
        <speedRotatingPart node="roll06"  radius="0.28" foldMinLimit="0" foldMaxLimit="0.2"/>
        <speedRotatingPart node="roll07"  radius="0.28" foldMinLimit="0" foldMaxLimit="0.2"/>
        <speedRotatingPart node="roll08"  radius="0.28" foldMinLimit="0" foldMaxLimit="0.2"/>
        <speedRotatingPart node="wheelVis01"  radius="0.38" wheelIndex="3"/>
        <speedRotatingPart node="wheelVis02"  radius="0.38" wheelIndex="3"/>
        <speedRotatingPart node="wheelVis03"  radius="0.38" wheelIndex="4"/>
        <speedRotatingPart node="wheelVis04"  radius="0.38" wheelIndex="4"/>
    </speedRotatingParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.7"/>
        </inputAttacherJoints>
        <support animationName="moveSupport" />
        <brakeForce force="1.5" />
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="2" diameter="0.02" straighteningFactor="2.5">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="2" diameter="0.02" straighteningFactor="2.5">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="2" diameter="0.02" straighteningFactor="2.5">
            <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="2" diameter="0.02" straighteningFactor="2.5">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn03"  length="2" diameter="0.02" straighteningFactor="2.5">
            <objectChange node="hydraulicIn03_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut03" length="2" diameter="0.02" straighteningFactor="2.5">
            <objectChange node="hydraulicOut03_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleRed" node="airIn" length="2" diameter="0.02" straighteningFactor="2.5">
            <objectChange node="airIn_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleYellow" node="airOut" length="2" diameter="0.02" straighteningFactor="2.5">
            <objectChange node="airOut_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electric" length="2" diameter="0.02" straighteningFactor="2.5">
            <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
    </connectionHoses>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|1" linkNode="electric_connector"   filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|3" linkNode="airIn_connector"   filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|2" linkNode="airOut_connector"   filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut02_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn03_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut03_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <lights>
        <sharedLight linkNode="redTriangle_01_01"  filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml" />
        <sharedLight linkNode="redTriangle_01_02"  filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml" />
        <sharedLight linkNode="yellowRound_02_01"  filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="yellowRound_02_02"  filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="yellowRound_02_03"  filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="yellowRound_02_04"  filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="yellowRound_02_05"  filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="yellowRound_02_06"  filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml" />
        <sharedLight linkNode="rearLight07_02"     filename="$data/shared/assets/lights/lizard/rearLight07_left.xml" />
        <sharedLight linkNode="rearLight07_01"     filename="$data/shared/assets/lights/lizard/rearLight07_right.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <brakeLight node="backLightsHigh1" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="frontLight_static" lightTypes="0"/>
        </defaultLights>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlateBack" position="BACK" preferedType="SQUARISH" placementArea="0.15 0.23 0.15 0.23" />
    </licensePlates>

    <powerConsumer forceNode="0>" forceFactor="0.13" maxForce="40" />

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" forceFactor="0.5" threshold="0.2" chargeValue="1" depthNode="depthNode" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="cultivator" functionName="processCultivatorArea" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
    </workAreas>

   <workParticles>
       <effect workAreaIndex="1">
           <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="rollerEffect02LinkNode">
               <motionPathEffect textureFilename="$data/vehicles/poettinger/terradisc10001T/rollerEffect01Array.dds" numRows="40" rowLength="18" minFade="0.07" densityScale="0.35"/>
           </effectNode>
           <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="rollerEffect02LinkNode">
               <motionPathEffect textureFilename="$data/vehicles/poettinger/terradisc10001T/rollerEffect02Array.dds" numRows="40" rowLength="18" minFade="0.07" densityScale="0.35"/>
           </effectNode>

           <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="discEffect01LinkNode">
               <motionPathEffect textureFilename="$data/vehicles/poettinger/terradisc10001T/discEffect01Array.dds" numRows="60" rowLength="18" minFade="0.07"/>
           </effectNode>
           <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="discEffect02LinkNode">
               <motionPathEffect textureFilename="$data/vehicles/poettinger/terradisc10001T/discEffect02Array.dds" numRows="20" rowLength="18" minFade="0.07"/>
           </effectNode>
           <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="discEffect03LinkNode">
               <motionPathEffect textureFilename="$data/vehicles/poettinger/terradisc10001T/discEffect03Array.dds" numRows="60" rowLength="18" minFade="0.07"/>
           </effectNode>
           <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="discEffect04LinkNode">
               <motionPathEffect textureFilename="$data/vehicles/poettinger/terradisc10001T/discEffect04Array.dds" numRows="20" rowLength="18" minFade="0.07"/>
           </effectNode>
       </effect>
       <particle>
           <node node="smokeEmitter" refNodeIndex="1" particleType="SOIL_SMOKE" emitCountScale="1"/>
       </particle>
   </workParticles>

    <foldable>
       <foldingConfigurations>
           <foldingConfiguration>
               <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.0625">
                   <foldingPart animationName="folding" speedScale="1"/>
               </foldingParts>
             </foldingConfiguration>
         </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding">
            <part componentJointIndex="1" startTime="0" endTime="1" startRotLimit="0 0 4" endRotLimit="0 0 0"/>
            <part componentJointIndex="2" startTime="0" endTime="1" startRotLimit="0 0 4" endRotLimit="0 0 0"/>
            <part node="leftArmBackArm"        startTime="0" endTime="1" startRot="5 0 0"  endRot="-5 0 0"/>
            <part node="rightArmBackArm"       startTime="0" endTime="1" startRot="5 0 0"  endRot="-5 0 0"/>
            <part node="leftArmBackArmPhy"     startTime="0" endTime="1" startRot="5 0 0"  endRot="-5 0 0"/>
            <part node="rightArmBackArmPhy"    startTime="0" endTime="1" startRot="5 0 0"  endRot="-5 0 0"/>
            <part node="leftArmBackArm"        startTime="1" endTime="3" startRot="-5 0 0"  endRot="0 0 0"/>
            <part node="rightArmBackArm"       startTime="1" endTime="3" startRot="-5 0 0"  endRot="0 0 0"/>
            <part node="leftArmBackArmPhy"     startTime="1" endTime="3" startRot="-5 0 0"  endRot="0 0 0"/>
            <part node="rightArmBackArmPhy"    startTime="1" endTime="3" startRot="-5 0 0"  endRot="0 0 0"/>

            <part node="leftArmFrontWheelArm"     startTime="0" endTime="1" startRot="-13.5 0 0"  endRot="-13.5 0 0"/>
            <part node="leftArmFrontWheelArmPhy"  startTime="0" endTime="1" startRot="-13.5 0 0"  endRot="-13.5 0 0"/>
            <part node="rightArmFrontWheelArm"    startTime="0" endTime="1" startRot="-13.5 0 0"  endRot="-13.5 0 0"/>
            <part node="rightArmFrontWheelArmPhy" startTime="0" endTime="1" startRot="-13.5 0 0"  endRot="-13.5 0 0"/>

            <part node="backArm"       startTime="1" endTime="8" startRot="-2 0 0"  endRot="90 0 0"/>
            <part node="axis"          startTime="1" endTime="8" startRot="5 0 0"  endRot="15 0 0"/>
            <part node="wheels"        startTime="1" endTime="8" startRot="-5 0 0"  endRot="-15 0 0"/>
            <part node="leftArmJoint"  startTime="8" endTime="15" startRot="0 0 0"  endRot="0 0 90"/>
            <part node="rightArmJoint" startTime="9" endTime="15.8" startRot="0 0 0"  endRot="0 0 -90"/>
            <part node="lockArmLeft"   startTime="15.8" endTime="16" startRot="0 0 15"  endRot="0 0 0"/>
            <part node="lockArmRight"  startTime="15.8" endTime="16" startRot="0 0 -15"  endRot="0 0 0"/>

            <sound template="hydraulicLayerTone"    startTime="8"     endTime="15" volumeScale="1"     pitchScale="1"/>
            <sound template="hydraulicLayerTone"    startTime="9"     endTime="15.8" volumeScale="1"   pitchScale="0.8"/>
            <sound template="defaultHydraulicSound" startTime="9"     endTime="15.8" volumeScale="1"   pitchScale="1"/>
            <sound template="defaultHydraulicSound" startTime="8"     endTime="15"   volumeScale="1"   pitchScale="0.8"/>
            <sound template="hydraulicLayerTone"    startTime="0"     endTime="7.99" volumeScale="1.2" pitchScale="0.6"/>
            <sound template="clackVar3"             startTime="15.7"  direction="-1" volumeScale="2.6" pitchScale="0.7" />
            <sound template="clackVar5"             startTime="15.79" direction="-1" volumeScale="0.8" pitchScale="0.7" />
            <sound template="sheetImp02"            startTime="15.1"  direction="-1" volumeScale="2.6" pitchScale="0.6" />
            <sound template="clackVar5"             startTime="15"    direction="-1" volumeScale="1.3" pitchScale="0.8" />
            <sound template="clackVar1"             startTime="9.3"   direction="-1" volumeScale="1.6" pitchScale="0.7" />
            <sound template="clackVar3"             startTime="9.3"   direction="-1" volumeScale="2.6" pitchScale="0.9" />
            <sound template="clackVar6"             startTime="9.2"   direction="-1" volumeScale="1.4" pitchScale="0.9" />
            <sound template="sheetImp02"            startTime="1.2"   direction="-1" volumeScale="3"   pitchScale="0.6" />
            <sound template="clackVar3"             startTime="1.3"   direction="-1" volumeScale="2.4" pitchScale="0.5" />
            <sound template="lowStartGroundMed01"   startTime="0.99"  direction="-1" volumeScale="1.2" pitchScale="1.2" />
            <sound template="sheetImp02"            startTime="0.99"  direction="-1" volumeScale="2.5" pitchScale="0.7" />
            <sound template="lowGroundMed02"        startTime="0.2"   direction="-1" volumeScale="1.2" pitchScale="0.8" />
            <sound template="clackVar3"             startTime="0.1"   direction="-1" volumeScale="3.4" pitchScale="0.7" />
            <sound template="clackVar3"             startTime="0.5"   direction="-1" volumeScale="2.4" pitchScale="0.8" />
            <sound template="raiseGroundMed01"      startTime="0.01"  direction="1"  volumeScale="1.5" pitchScale="1.1" />
            <sound template="clackVar4"             startTime="0.01"  direction="1"  volumeScale="2.2" pitchScale="0.6" />
            <sound template="clackVar6"             startTime="0.9"   direction="1"  volumeScale="1.1" pitchScale="0.7" />
            <sound template="sheetImp02"            startTime="0.9"   direction="1"  volumeScale="2.5" pitchScale="0.7" />
            <sound template="clackVar4"             startTime="1.3"   direction="1"  volumeScale="3"   pitchScale="0.7" />
            <sound template="clickLong"             startTime="2"     endTime="6.9"  direction="1"     volumeScale="3.5" pitchScale="0.6" />
            <sound template="clackVar3"             startTime="8"                    volumeScale="2"   pitchScale="0.8" />
            <sound template="clackVar6"             startTime="8"                    volumeScale="1.5" pitchScale="0.6" />
            <sound template="sheetImp02"            startTime="9.1"   direction="1"  volumeScale="3"   pitchScale="0.8" />
            <sound template="clackVar3"             startTime="9.1"   direction="1"  volumeScale="3"   pitchScale="0.9" />
            <sound template="clackVar4"             startTime="15"    direction="1"  volumeScale="2"   pitchScale="0.6" />
            <sound template="clackVar6"             startTime="15"    direction="1"  volumeScale="1.6" pitchScale="0.6" />
            <sound template="sheetImp02"            startTime="15.1"  direction="1"  volumeScale="2.7" pitchScale="0.7" />
            <sound template="clackVar3"             startTime="15.2"  direction="1"  volumeScale="1.7" pitchScale="0.9" />
            <sound template="clackVar4"             startTime="15.7"  direction="1"  volumeScale="2"   pitchScale="0.7" />
            <sound template="clackVar3"             startTime="15.7"  direction="1"  volumeScale="2.6" pitchScale="0.5" />
            <sound template="clackVar1"             startTime="1.2"   direction="1"  volumeScale="2"   pitchScale="0.9" />
        </animation>

        <animation name="moveSupport">
            <part node="supportCol"    startTime="0" endTime="0.5" startTrans="0 0 0" endTrans="0 -0.33 0"/>
            <part node="supportArm01"  startTime="0" endTime="0.5" startRot="0 0 0" endRot="-40 0 0"/>
            <part node="supportArm02"  startTime="0" endTime="0.5" startRot="0 0 0" endRot="40 0 0"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="0.49" volumeScale="1.2" pitchScale="1.5" linkNode="attacherJoint"/>
            <sound template="clackVar4"             startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="1"   linkNode="attacherJoint"/>
            <sound template="clackVar3"             startTime="0.5"  direction="1"  volumeScale="1"   pitchScale="1"   linkNode="attacherJoint"/>

        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="leftArmBackArmPhy" playSound="false" wheelIndices="5 6"/>
            <movingTool node="rightArmBackArmPhy" playSound="false" wheelIndices="7 8"/>
            <movingTool node="supportArm01" playSound="true">
                <dependentPart node="supportArm01Hydraulic" />
            </movingTool>
            <movingTool node="axis" playSound="true" wheelIndices="1 2">
                <dependentPart node="axisHydraulic" />
            </movingTool>
            <movingTool node="backArm" playSound="true">
                <dependentPart node="backArmHydraulic" />
                <componentJoint index="1"/>
                <componentJoint index="2"/>
            </movingTool>
            <movingTool node="leftArmJoint" playSound="true" >
                <componentJoint index="1"/>
            </movingTool>
            <movingTool node="rightArmJoint" playSound="true" >
                <componentJoint index="2"/>
            </movingTool>
            <movingTool node="lockArmRight" playSound="true">
                <dependentPart node="lockArmHydraulic" />
            </movingTool>
            <movingTool node="leftArmBackArm" playSound="true">
                <dependentPart node="leftArmBackArmHydraulic" />
            </movingTool>
            <movingTool node="rightArmBackArm" playSound="true">
                <dependentPart node="rightArmBackArmHydraulic" />
            </movingTool>

            <movingTool node="leftArmFrontWheelArm" playSound="true">
                <dependentPart node="leftArmFrontWheelArmHydraulic" />
            </movingTool>
            <movingTool node="rightArmFrontWheelArm" playSound="true">
                <dependentPart node="rightArmFrontWheelArmHydraulic" />
            </movingTool>

            <movingTool node="leftArmFrontWheelArmPhy" wheelIndices="3">
                <dependentPart node="leftArmFrontWheelArmHydraulic" />
            </movingTool>
            <movingTool node="rightArmFrontWheelArmPhy" wheelIndices="4">
                <dependentPart node="rightArmFrontWheelArmHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="supportArm01Hydraulic" referencePoint="supportArm01HydraulicRef" referenceFrame="supportArm01HydraulicRef">
                <translatingPart node="supportArm01HydraulicPunch" />
            </movingPart>
            <movingPart node="axisHydraulic" referencePoint="axisHydraulicRef" referenceFrame="axisHydraulicRef">
                <translatingPart node="axisHydraulicPunch" />
            </movingPart>
            <movingPart node="backArmHydraulic" referencePoint="backArmHydraulicRef" referenceFrame="backArmHydraulicRef">
                <translatingPart node="backArmHydraulicPunch" />
            </movingPart>
            <movingPart node="leftArmHydraulic" referencePoint="leftArmHydraulicRef" referenceFrame="leftArmHydraulicRef" isActiveDirty="true" maxUpdateDistance="50">
                <translatingPart node="leftArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightArmHydraulic" referencePoint="rightArmHydraulicRef" referenceFrame="rightArmHydraulicRef" isActiveDirty="true" maxUpdateDistance="50">
                <translatingPart node="rightArmHydraulicPunch" />
            </movingPart>
            <movingPart node="leftArmRot" referencePoint="leftArmRotRef" referenceFrame="leftArmRotRef" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="rightArmRot" referencePoint="rightArmRotRef" referenceFrame="rightArmRotRef" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="lockArmHydraulic" referencePoint="lockArmHydraulicRef" referenceFrame="lockArmHydraulicRef">
                <translatingPart node="lockArmHydraulicPunch" />
                <dependentPart node="lockArmLeftSpring" />
                <dependentPart node="lockArmRightSpring" />
            </movingPart>
            <movingPart node="lockArmLeftSpring" referencePoint="lockArmLeftSpringRef" referenceFrame="lockArmLeftSpringRef" scaleZ="true"/>
            <movingPart node="lockArmRightSpring" referencePoint="lockArmRightSpringRef" referenceFrame="lockArmRightSpringRef" scaleZ="true"/>
            <movingPart node="leftArmBackArmHydraulic" referencePoint="leftArmBackArmHydraulicRef" referenceFrame="leftArmBackArmHydraulicRef">
                <translatingPart node="leftArmBackArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightArmBackArmHydraulic" referencePoint="rightArmBackArmHydraulicRef" referenceFrame="rightArmBackArmHydraulicRef">
                <translatingPart node="rightArmBackArmHydraulicPunch" />
            </movingPart>

            <movingPart node="leftArmFrontWheelArmHydraulic" referencePoint="leftArmFrontWheelArmHydraulicRef" referenceFrame="leftArmFrontWheelArmHydraulicRef">
                <translatingPart node="leftArmFrontWheelArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightArmFrontWheelArmHydraulic" referencePoint="rightArmFrontWheelArmHydraulicRef" referenceFrame="rightArmFrontWheelArmHydraulicRef">
                <translatingPart node="rightArmFrontWheelArmHydraulicPunch" />
            </movingPart>
        </movingParts>
    </cylindered>

    <cultivator useDeepMode="false">
        <sounds>
            <work template="DEFAULT_CULTIVATOR_WORK" linkNode="0>" />
        </sounds>
    </cultivator>

    <ai>
        <needsLowering value="true" />
        <collisionTrigger node="aiCollisionNode" width="11.0" height="2.6"/>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <toolReverserDirectionNode node="aiMarkerBack"/>
        <turningRadiusLimitation rotationJointNode="attacherJoint" wheelIndices="5 7"/>
        <allowTurnBackward value="false" />
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="3" height="4" length="5.9" lengthOffset="1.5"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.5" maxX="1.5" minZ="-2.05" maxZ="2.3" yOffset="0.55" />
        <bendingNode minX="-0.3" maxX="0.3" minZ="2.3" maxZ="5" yOffset="0.65" />
        <bendingNode minX="-0.58" maxX="4.85"  minZ="-2.4" maxZ="0.75" yOffset="-0.45" node="leftArm" />
        <bendingNode minX="-4.75" maxX="0.58" minZ="-2.4" maxZ="0.75" yOffset="-0.45" node="rightArm" />
    </foliageBending>

    <baseMaterial>
        <material name="terradisc10001T_mat" baseNode="terradisc10001T_vis">
            <shaderParameter name="colorMat0" value="POETTINGER_YELLOW"/>
            <shaderParameter name="colorMat1" value="POETTINGER_RED1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="terradisc10001T_main_component1" node="0>" />
        <i3dMapping id="terradisc10001T_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="supportCol" node="0>0|0|1" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|2|0" />
        <i3dMapping id="hydraulicIn01_detachedAdapter" node="0>0|0|2|0|0" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|2|1" />
        <i3dMapping id="hydraulicOut01_detachedAdapter" node="0>0|0|2|1|0" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|2|2" />
        <i3dMapping id="hydraulicIn02_detachedAdapter" node="0>0|0|2|2|0" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|2|3" />
        <i3dMapping id="hydraulicOut02_detachedAdapter" node="0>0|0|2|3|0" />
        <i3dMapping id="hydraulicIn03_detached" node="0>0|0|2|4" />
        <i3dMapping id="hydraulicIn03_detachedAdapter" node="0>0|0|2|4|0" />
        <i3dMapping id="hydraulicOut03_detached" node="0>0|0|2|5" />
        <i3dMapping id="hydraulicOut03_detachedAdapter" node="0>0|0|2|5|0" />
        <i3dMapping id="airIn_detached" node="0>0|0|2|6" />
        <i3dMapping id="airIn_connector" node="0>0|0|2|6|0" />
        <i3dMapping id="airOut_detached" node="0>0|0|2|7" />
        <i3dMapping id="airOut_connector" node="0>0|0|2|7|0" />
        <i3dMapping id="electric_detached" node="0>0|0|2|8" />
        <i3dMapping id="electric_connector" node="0>0|0|2|8|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|2|9" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|2|10" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|2|11" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|2|12" />
        <i3dMapping id="hydraulicIn03" node="0>0|0|2|13" />
        <i3dMapping id="hydraulicOut03" node="0>0|0|2|14" />
        <i3dMapping id="airIn" node="0>0|0|2|15" />
        <i3dMapping id="airOut" node="0>0|0|2|16" />
        <i3dMapping id="electric" node="0>0|0|2|17" />
        <i3dMapping id="rearLight07_02" node="0>0|1|0|0" />
        <i3dMapping id="rearLight07_01" node="0>0|1|0|1" />
        <i3dMapping id="redTriangle_01_02" node="0>0|1|0|2" />
        <i3dMapping id="redTriangle_01_01" node="0>0|1|0|3" />
        <i3dMapping id="wheelChock01_02" node="0>0|1|0|4" />
        <i3dMapping id="wheelChock01_01" node="0>0|1|0|5" />
        <i3dMapping id="chockSupport_02" node="0>0|1|0|6" />
        <i3dMapping id="chockSupport_01" node="0>0|1|0|7" />
        <i3dMapping id="yellowRound_02_06" node="0>0|1|0|8" />
        <i3dMapping id="yellowRound_02_05" node="0>0|1|0|9" />
        <i3dMapping id="yellowRound_02_04" node="0>0|1|0|10" />
        <i3dMapping id="yellowRound_02_03" node="0>0|1|0|11" />
        <i3dMapping id="yellowRound_02_02" node="0>0|1|0|12" />
        <i3dMapping id="yellowRound_02_01" node="0>0|1|0|13" />
        <i3dMapping id="frontLight_static" node="0>0|1|1|0" />
        <i3dMapping id="backLightsHigh1" node="0>0|1|2|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|1|3|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|1|3|1" />
        <i3dMapping id="axis" node="0>0|2|0" />
        <i3dMapping id="wheels" node="0>0|2|0|0" />
        <i3dMapping id="wheelLeft" node="0>0|2|0|0|0" />
        <i3dMapping id="wheelRight" node="0>0|2|0|0|1" />
        <i3dMapping id="axisHydraulic" node="0>0|2|0|1" />
        <i3dMapping id="axisHydraulicPunch" node="0>0|2|0|1|0" />
        <i3dMapping id="backArm" node="0>0|2|1" />
        <i3dMapping id="leftArmRot" node="0>0|2|1|0" />
        <i3dMapping id="leftArm" node="0>0|2|1|0|0" />
        <i3dMapping id="leftArmHydraulicRef" node="0>0|2|1|0|0|0" />
        <i3dMapping id="discLeftArray" node="0>0|2|1|0|0|2" />
        <i3dMapping id="leftArmBackArm" node="0>0|2|1|0|0|3" />
        <i3dMapping id="roll01" node="0>0|2|1|0|0|3|0|0" />
        <i3dMapping id="roll02" node="0>0|2|1|0|0|3|0|1" />
        <i3dMapping id="roll03" node="0>0|2|1|0|0|3|0|2" />
        <i3dMapping id="roll04" node="0>0|2|1|0|0|3|0|3" />
        <i3dMapping id="leftArmBackArmHydraulic" node="0>0|2|1|0|0|3|1" />
        <i3dMapping id="leftArmBackArmHydraulicPunch" node="0>0|2|1|0|0|3|1|0" />
        <i3dMapping id="rollerEffect01LinkNode" node="0>0|2|1|0|0|3|3" />
        <i3dMapping id="leftArmFrontWheelArm" node="0>0|2|1|0|0|4|0" />
        <i3dMapping id="leftArmFrontWheelArmHydraulic" node="0>0|2|1|0|0|4|0|0" />
        <i3dMapping id="leftArmFrontWheelArmHydraulicPunch" node="0>0|2|1|0|0|4|0|0|0" />
        <i3dMapping id="wheelVis01" node="0>0|2|1|0|0|4|0|1" />
        <i3dMapping id="wheelVis02" node="0>0|2|1|0|0|4|0|2" />
        <i3dMapping id="leftArmBackArmHydraulicRef" node="0>0|2|1|0|0|5" />
        <i3dMapping id="leftArmFrontWheelArmHydraulicRef" node="0>0|2|1|0|0|6" />
        <i3dMapping id="discEffect01LinkNode" node="0>0|2|1|0|0|7" />
        <i3dMapping id="discEffect02LinkNode" node="0>0|2|1|0|0|8" />
        <i3dMapping id="leftArmHydraulic" node="0>0|2|1|1" />
        <i3dMapping id="leftArmHydraulicPunch" node="0>0|2|1|1|0" />
        <i3dMapping id="rightArmRot" node="0>0|2|1|2" />
        <i3dMapping id="rightArm" node="0>0|2|1|2|0" />
        <i3dMapping id="rightArmHydraulicRef" node="0>0|2|1|2|0|1" />
        <i3dMapping id="discRightArray" node="0>0|2|1|2|0|2" />
        <i3dMapping id="rightArmBackArm" node="0>0|2|1|2|0|3" />
        <i3dMapping id="roll05" node="0>0|2|1|2|0|3|0|0" />
        <i3dMapping id="roll06" node="0>0|2|1|2|0|3|0|1" />
        <i3dMapping id="roll07" node="0>0|2|1|2|0|3|0|2" />
        <i3dMapping id="roll08" node="0>0|2|1|2|0|3|0|3" />
        <i3dMapping id="rightArmBackArmHydraulic" node="0>0|2|1|2|0|3|1" />
        <i3dMapping id="rightArmBackArmHydraulicPunch" node="0>0|2|1|2|0|3|1|0" />
        <i3dMapping id="rollerEffect02LinkNode" node="0>0|2|1|2|0|3|3" />
        <i3dMapping id="rightArmFrontWheelArm" node="0>0|2|1|2|0|4|0" />
        <i3dMapping id="rightArmFrontWheelArmHydraulic" node="0>0|2|1|2|0|4|0|0" />
        <i3dMapping id="rightArmFrontWheelArmHydraulicPunch" node="0>0|2|1|2|0|4|0|0|0" />
        <i3dMapping id="wheelVis04" node="0>0|2|1|2|0|4|0|1" />
        <i3dMapping id="wheelVis03" node="0>0|2|1|2|0|4|0|2" />
        <i3dMapping id="rightArmBackArmHydraulicRef" node="0>0|2|1|2|0|5" />
        <i3dMapping id="rightArmFrontWheelArmHydraulicRef" node="0>0|2|1|2|0|6" />
        <i3dMapping id="discEffect03LinkNode" node="0>0|2|1|2|0|7" />
        <i3dMapping id="discEffect04LinkNode" node="0>0|2|1|2|0|8" />
        <i3dMapping id="rightArmHydraulic" node="0>0|2|1|3" />
        <i3dMapping id="rightArmHydraulicPunch" node="0>0|2|1|3|0" />
        <i3dMapping id="leftArmJoint" node="0>0|2|1|5" />
        <i3dMapping id="rightArmJoint" node="0>0|2|1|6" />
        <i3dMapping id="backArmHydraulicRef" node="0>0|2|1|7" />
        <i3dMapping id="groundReferenceNode" node="0>0|2|1|8" />
        <i3dMapping id="depthNode" node="0>0|2|1|9" />
        <i3dMapping id="backArmHydraulic" node="0>0|2|2" />
        <i3dMapping id="backArmHydraulicPunch" node="0>0|2|2|0" />
        <i3dMapping id="supportArm01" node="0>0|2|3" />
        <i3dMapping id="supportArm02" node="0>0|2|3|0" />
        <i3dMapping id="supportArm01HydraulicRef" node="0>0|2|3|1" />
        <i3dMapping id="supportArm01Hydraulic" node="0>0|2|4" />
        <i3dMapping id="supportArm01HydraulicPunch" node="0>0|2|4|0" />
        <i3dMapping id="lockArmLeft" node="0>0|2|5" />
        <i3dMapping id="lockArmHydraulicRef" node="0>0|2|5|0" />
        <i3dMapping id="lockArmLeftSpringRef" node="0>0|2|5|1" />
        <i3dMapping id="lockArmRight" node="0>0|2|6" />
        <i3dMapping id="lockArmHydraulic" node="0>0|2|6|0" />
        <i3dMapping id="lockArmHydraulicPunch" node="0>0|2|6|0|0" />
        <i3dMapping id="lockArmRightSpringRef" node="0>0|2|6|1" />
        <i3dMapping id="axisHydraulicRef" node="0>0|2|7" />
        <i3dMapping id="lockArmLeftSpring" node="0>0|2|8" />
        <i3dMapping id="lockArmRightSpring" node="0>0|2|9" />
        <i3dMapping id="licensePlateBack" node="0>0|3" />
        <i3dMapping id="workAreaStart" node="0>0|4|0" />
        <i3dMapping id="workAreaWidth" node="0>0|4|1" />
        <i3dMapping id="workAreaHeight" node="0>0|4|2" />
        <i3dMapping id="aiMarkerLeft" node="0>0|5|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|5|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|5|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|5|3" />
        <i3dMapping id="smokeEmitter" node="0>0|6|0" />
        <i3dMapping id="terradisc10001T_leftArm_component2" node="1>" />
        <i3dMapping id="leftArmFrontWheelArmPhy" node="1>0" />
        <i3dMapping id="wheelLeftArmFront" node="1>0|0" />
        <i3dMapping id="leftArmRotRef" node="1>1" />
        <i3dMapping id="leftArmBackArmPhy" node="1>2" />
        <i3dMapping id="wheelLeftArmBackInner" node="1>2|0" />
        <i3dMapping id="wheelLeftArmBackOuter" node="1>2|1" />
        <i3dMapping id="terradisc10001T_rightArm_component3" node="2>" />
        <i3dMapping id="rightArmFrontWheelArmPhy" node="2>0" />
        <i3dMapping id="wheelRightArmFront" node="2>0|0" />
        <i3dMapping id="rightArmRotRef" node="2>1" />
        <i3dMapping id="rightArmBackArmPhy" node="2>2" />
        <i3dMapping id="wheelRightArmBackInner" node="2>2|0" />
        <i3dMapping id="wheelRightArmBackOuter" node="2>2|1" />
    </i3dMappings>
</vehicle>
