<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="stumpGrinder" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="7" filename="$data/shared/assets/assetLibraryDecals_diffuse.png" />
    <File fileId="8" filename="$data/shared/assets/assetLibraryDecals_normal.png" />
    <File fileId="5" filename="$data/shared/default_normal.png" />
    <File fileId="4" filename="$data/vehicles/paladin/stumpGrinder/stumpGrinderDecals_diffuse.png" />
    <File fileId="6" filename="$data/vehicles/paladin/stumpGrinder/stumpGrinderDecals_vmask.png" />
    <File fileId="1" filename="$data/vehicles/paladin/stumpGrinder/stumpGrinder_normal.png" />
    <File fileId="2" filename="$data/vehicles/paladin/stumpGrinder/stumpGrinder_vmask.png" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="1" diffuseColor="0.5 0.5 0.5 1">
    </Material>
    <Material name="stumpGrinder_mat" materialId="2" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="colorMask">
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="stumpGrinderDecals_mat" materialId="3" alphaBlending="true" customShaderId="3" customShaderVariation="Decal">
      <Texture fileId="4"/>
      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
    </Material>
    <Material name="assetLibraryDecals_mat" materialId="4" customShaderId="3" customShaderVariation="Decal_colorMask">
      <Texture fileId="7"/>
      <Normalmap fileId="8"/>
      <Glossmap fileId="6"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="stumpGrinder.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="stumGrinder_main_component1" shapeId="1" dynamic="true" compound="true" collisionMask="2109442" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" clipDistance="300" nodeId="1">
      <Shape name="stumpGrinder_vis" translation="0.15137 0.606371 -0.191375" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2" skinBindNodeIds="2 4 6 9 21 22 25 26" clipDistance="300" nodeId="2">
        <TransformGroup name="attacherJoint" translation="-0.15137 -0.0509214 0.657369" rotation="-90 77.4316 -90" scale="1 1 1" nodeId="3"/>
        <TransformGroup name="armYRot" translation="0.40697 -0.199292 0.400814" collision="false" clipDistance="300" nodeId="4">
          <TransformGroup name="armRotXRot" translation="0.195807 -0.10122 -0.163241" rotation="-1.54861e-05 -75.199 0" scale="1 1 1" nodeId="5">
            <TransformGroup name="armRotX" translation="-1.42109e-16 7.10543e-17 7.10543e-17" scale="1 1 1" collision="false" clipDistance="300" nodeId="6">
              <TransformGroup name="cutNodeRot" translation="-0.793983 0.472039 0.243036" rotation="-90 -6.39065e-07 -1.6486e-13" scale="1 1 1" nodeId="7">
                <TransformGroup name="cutNode" translation="-0.6 0.6 -0.384848" rotation="180 -90 0" scale="1 1 1" nodeId="8"/>
              </TransformGroup>
              <TransformGroup name="cutterWheel" translation="-0.762543 0.458322 0.212863" collision="false" clipDistance="300" nodeId="9"/>
              <TransformGroup name="cutNodeRefFrame" translation="-0.934045 0.113484 0.243036" rotation="-90 -6.39065e-07 -1.6486e-13" scale="1 1 1" nodeId="10"/>
              <TransformGroup name="effects" translation="5.15205 -0.305859 2.14136" nodeId="11">
                <Shape name="emitterShapeWood" translation="-5.98385 0.305843 -1.90457" rotation="0 180 -60.724" shapeId="3" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" clipDistance="300" nodeId="12"/>
                <Shape name="emitterShapeDust" translation="-5.98385 0.305843 -1.90457" shapeId="4" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" clipDistance="300" nodeId="13"/>
              </TransformGroup>
              <TransformGroup name="visuals" translation="-0.383677 0.300512 0.522085" nodeId="14">
                <Shape name="stumpGrinderDecals_mesh1" translation="0.508023 -0.118456 0.681144" shapeId="5" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="3" clipDistance="50" nodeId="15"/>
                <Shape name="assetLibraryScrewsDecals2" translation="0.0090012 0.0353356 -0.359396" shapeId="6" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="4" clipDistance="30" nodeId="16"/>
              </TransformGroup>
              <TransformGroup name="hydraulicRef" translation="-0.344875 0.384882 0.0723477" rotation="-26.8407 -89.9783 -0.0408616" scale="1 1 1" nodeId="17"/>
              <Shape name="colPArt" translation="-0.601763 0.50024 0.0740577" rotation="6.06196e-05 75.199 5.86082e-05" scale="1 1 1" visibility="false" shapeId="7" compoundChild="true" density="0.001" collisionMask="8194" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="18"/>
              <TransformGroup name="armRotXBone" translation="-0.0405664 0.325482 -0.0273139" rotation="6.06196e-05 75.199 5.86082e-05" nodeId="19"/>
            </TransformGroup>
          </TransformGroup>
          <Shape name="assetLibraryScrewsDecals3" translation="-0.0571991 0.234628 -0.483924" shapeId="8" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="4" clipDistance="30" nodeId="20"/>
          <TransformGroup name="hydraulic" translation="0.127594 0.105652 -0.138717" rotation="153.118 -14.8227 180" scale="1 1 1" collision="false" clipDistance="300" nodeId="21">
            <TransformGroup name="hydraulicPunch" translation="-4.07852e-14 7.81597e-15 0.393701" collision="false" clipDistance="300" nodeId="22"/>
            <TransformGroup name="hydraulicBone" translation="-0.00728329 0.0317544 0.300063" rotation="152.329 13.1902 173.177" nodeId="23"/>
          </TransformGroup>
          <TransformGroup name="hydraulic02Ref" translation="-0.0915832 -0.0847257 0.180453" rotation="0.0495038 93.6067 0" nodeId="24"/>
        </TransformGroup>
        <TransformGroup name="hydraulic02" translation="-0.127654 -0.283634 0.609193" rotation="0.0495038 93.6067 0" scale="1 1 1" collision="false" clipDistance="300" nodeId="25">
          <TransformGroup name="hydraulic02Punch" translation="2.93809e-14 -8.81073e-15 0.44392" collision="false" clipDistance="300" nodeId="26"/>
          <TransformGroup name="hydraulic02Bone" translation="0.0677608 0.00779656 0.0435315" rotation="-179.213 -86.3929 179.215" nodeId="27"/>
        </TransformGroup>
        <TransformGroup name="connectionHoses" translation="-0.15137 -0.606371 0.191375" nodeId="28">
          <TransformGroup name="hydraulicIn01" translation="0.0919945 0.491624 0.486119" rotation="-10.2117 11.6342 48.2263" nodeId="29"/>
          <TransformGroup name="hydraulicOut01" translation="0.141995 0.491624 0.486119" rotation="-10.2117 11.6342 48.2263" nodeId="30"/>
          <TransformGroup name="hydraulicIn02" translation="0.191995 0.491624 0.486119" rotation="-10.2117 11.6342 48.2263" nodeId="31"/>
        </TransformGroup>
        <TransformGroup name="visuals" translation="-0.15137 -0.606371 0.191375" nodeId="32">
          <Shape name="stumpGrinderDecals_mesh" translation="-0.377392 0.487915 0.473798" shapeId="9" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="3" clipDistance="50" nodeId="33"/>
          <Shape name="assetLibraryScrewsDecals1" translation="0.501141 0.641706 -0.274485" shapeId="10" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="4" clipDistance="30" nodeId="34"/>
        </TransformGroup>
        <TransformGroup name="worldBone" translation="-0.15137 -0.606371 0.191375" nodeId="35"/>
      </Shape>
      <TransformGroup name="skinnedMesh" nodeId="36">
        <Shape name="hoses" shapeId="11" castsShadows="true" receiveShadows="true" materialIds="2" skinBindNodeIds="19 27 23 35" clipDistance="100" nodeId="37"/>
      </TransformGroup>
    </Shape>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="19">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
    <UserAttribute nodeId="23">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
    <UserAttribute nodeId="27">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
    <UserAttribute nodeId="35">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
  </UserAttributes>
</i3D>
