﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="teleHandler" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>C332</name>
        <specs>
            <power>82</power>
            <maxSpeed>13</maxSpeed>
            <combination filterCategory="skidSteerTools"/>
        </specs>
        <functions>
            <function>$l10n_function_skidsteer</function>
        </functions>
        <image>$data/vehicles/newHolland/c232/store_c232.png</image>
        <price>49000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>NEWHOLLAND</brand>
        <category>skidSteerVehicles</category>
        <shopTranslationOffset>0 -0.042 0</shopTranslationOffset>
        <shopRotationOffset>-0.2 0 0</shopRotationOffset>
        <shopHeight>2.5</shopHeight>
        <vertexBufferMemoryUsage>2743296</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>540160</indexBufferMemoryUsage>
        <textureMemoryUsage>4390912</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>401696</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_telehandler</typeDesc>
        <filename>$data/vehicles/newHolland/c232/c232.i3d</filename>
        <sounds filename="$data/vehicles/newHolland/c232/sounds/c232.xml"/>
        <size width="2.5" length="3.5" height="2.2" lengthOffset="-0.2"/>
        <components>
            <component centerOfMass="0 0.6 -0.6" solverIterationCount="10" mass="3950" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="LOADER" />
        <mapHotspot type="WHEELLOADER" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration>
                <wheels autoRotateBackSpeed="10.0" speedDependentRotateBack="false">
                    <wheel>
                        <physics rotSpeed="1" restLoad="0.4" radius="0.36" width="0.45" repr="wheelFrontLeft"  forcePointRatio="0.5" initialCompression="10" suspTravel="0.10" spring="55" damper="50" frictionScale="2" supportsWheelSink="false" />
                        <tire isCareWheel="false" />
                    </wheel>
                    <wheel>
                        <physics rotSpeed="1" restLoad="0.4" radius="0.36" width="0.45" repr="wheelFrontRight" forcePointRatio="0.5" initialCompression="10" suspTravel="0.10" spring="55" damper="50" frictionScale="2" supportsWheelSink="false" />
                        <tire isCareWheel="false" />
                    </wheel>
                    <wheel hasTireTracks="true" hasParticles="true" >
                        <physics rotSpeed="1" restLoad="1.8" radius="0.36" width="0.45" repr="wheelBackLeft"   forcePointRatio="0.5" initialCompression="40" suspTravel="0.10" spring="43" damper="50" frictionScale="2" supportsWheelSink="false" />
                        <tire isCareWheel="false" tireTrackAtlasIndex="13" isInverted="true"/>
                    </wheel>
                    <wheel hasTireTracks="true" hasParticles="true" >
                        <physics rotSpeed="1" restLoad="1.8" radius="0.36" width="0.45" repr="wheelBackRight"  forcePointRatio="0.5" initialCompression="40" suspTravel="0.10" spring="43" damper="50" frictionScale="2" supportsWheelSink="false" />
                        <tire isCareWheel="false" tireTrackAtlasIndex="13" isInverted="false"/>
                    </wheel>
                </wheels>
                <crawlers>
                    <crawler filename="$data/shared/crawlers/newHolland/c232Crawler/c232Crawler.xml" linkNode="crawlerDriveNodeLeft"  wheelIndices="1 3" isLeft="false"/>
                    <crawler filename="$data/shared/crawlers/newHolland/c232Crawler/c232Crawler.xml" linkNode="crawlerDriveNodeRight" wheelIndices="2 4" isLeft="true"/>
                </crawlers>
            </wheelConfiguration>
        </wheelConfigurations>

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="70" rotMax="60" rotCenter="0 0" />
        </ackermannSteeringConfigurations>
    </wheels>

    <lights>
        <states>
            <state lightTypes="0" />
            <state lightTypes="0 2" />
        </states>

        <realLights>
            <low>
                <light node="frontLightLow"   lightTypes="0 3" excludedLightTypes="2"/>
                <light node="backLightsHigh1" lightTypes="0"/>
                <light node="workLightFrontLow" lightTypes="2"/>
            </low>
            <high>
                <light node="frontLightHigh"      lightTypes="0" excludedLightTypes="2"/>
                <light node="backLightsHigh1"     lightTypes="0"/>
                <light node="workLightFrontHigh1" lightTypes="2"/>
                <brakeLight node="backLightsHigh1" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <reverseLight node="reverseLightHigh1" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="frontlightStatic" lightTypes="0"/>
            <defaultLight shaderNode="backlightStatic"  lightTypes="0"/>
            <defaultLight shaderNode="worklightStatic"  lightTypes="2"/>
        </defaultLights>

        <turnLights>
            <turnLightLeft  shaderNode="turnlightLeftStatic" />
            <turnLightLeft  shaderNode="turnlightLeftStatic1" />
            <turnLightRight shaderNode="turnlightRightStatic" />
            <turnLightRight shaderNode="turnlightRightStatic1" />
        </turnLights>

        <brakeLights>
            <brakeLight shaderNode="backlightStatic" />
        </brakeLights>

        <reverseLights>
            <reverseLight shaderNode="reverseLightStatic" />
        </reverseLights>

        <dashboards>
            <dashboard displayType="EMITTER" valueType="lightState" node="panel_decal" intensity="0.2" lightTypes="0" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </lights>

    <enterable isTabbable="true" >
        <enterReferenceNode node="exitPoint" />
        <exitPoint node="exitPoint" />

        <cameras>
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="2.8" transMax="40" translation="0 0 3.3" rotation="-27 180 0" >
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.8" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="shadowFocusBox" />
        </cameras>

        <characterNode node="playerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90" >
            <target ikChain="rightFoot" targetNode="player_rightFoot" />
            <target ikChain="leftFoot"  targetNode="player_leftFoot" />
            <target ikChain="rightArm"  targetNode="player_rightHand" poseId="wideFingers"/>
            <target ikChain="leftArm"   targetNode="player_leftHand" poseId="wideFingers"/>
        </characterNode>

        <enterAnimation name="enterAnimation"/>

        <mirrors>
            <mirror node="interiorMirror_static" prio="1" />
        </mirrors>
    </enterable>

    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="29"  fillType="diesel" />  <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="3.1" wheelIndex1="1" wheelIndex2="2" /> <!-- front left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="2.5" wheelIndex1="3" wheelIndex2="4" /> <!-- back left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.3" differentialIndex1="1" differentialIndex2="2" /> <!-- front-back -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

        <motorConfigurations>
            <motorConfiguration hp="82" price="0">
                <motor torqueScale="0.346" minRpm="850" maxRpm="2200" maxForwardSpeed="13" maxBackwardSpeed="13" brakeForce="2" lowBrakeForceScale="0.22">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
                <transmission minForwardGearRatio="63" maxForwardGearRatio="300" minBackwardGearRatio="63" maxBackwardGearRatio="300" name="$l10n_info_transmission_cvt"/>
            </motorConfiguration>
        </motorConfigurations>

        <exhaustEffects>
            <exhaustEffect node="exhaustParticle1" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.05" maxRpmScale="0.5" />
        </exhaustEffects>

        <motorStartDuration>3500</motorStartDuration>

        <dashboards>
            <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="loadingBarTemperature" minValueAnim="20" maxValueAnim="120" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT"    valueType="speedDir" node="joystickLeftRot" minRot="-8 0 0" maxRot="8 0 0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="MULTI_STATE" valueType="ignitionState" node="ignitionKey" doInterpolation="true" groups="MOTOR_ACTIVE">
                <state value="0" rotation="0 0 0"/>
                <state value="1" rotation="0 0 -90"/>
                <state value="2" rotation="0 0 -30"/>
            </dashboard>
        </dashboards>
    </motorized>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="96" >
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="loadingBarFuel" groups="MOTOR_ACTIVE"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <drivable>
        <idleTurning allowed="true" updateSteeringWheel="false" direction="1" maxSpeed="2" lockDirection="false">
            <wheel node="wheelFrontLeft" steeringAngle="-45"/>
            <wheel node="wheelBackLeft" steeringAngle="45"/>
            <wheel node="wheelFrontRight" steeringAngle="45" inverted="true"/>
            <wheel node="wheelBackRight" steeringAngle="-45" inverted="true"/>
        </idleTurning>

        <steeringWheel node="joystickLeft" indoorRotation="10" outdoorRotation="10"/>
    </drivable>

    <attacherJoints comboDuration="2">
        <attacherJoint node="attacherJointDummy" jointType="skidSteer" nodeVisual="attacherJoint" allowsJointLimitMovement="false" allowsLowering="false" rotLimitSpring="7500 7500 7500" rotLimitDamping="5 5 5" transLimitSpring="7500 7500 7500" transLimitDamping="5 5 5" >
            <schema position="1 0" rotation="0" invertX="true" />
        </attacherJoint>
    </attacherJoints>

    <wipers>
        <wiper animName="wiperFrontAnimation" >
            <state animSpeed="0.75" animPause="2.0" />
            <state animSpeed="0.75" animPause="0.0" />
            <state animSpeed="1.10" animPause="0.0" />
        </wiper>
        <wiper animName="wiperBackAnimation" >
            <state animSpeed="1.0" animPause="2.0" />
        </wiper>
    </wipers>

    <connectionHoses>
        <target attacherJointIndices="1" type="hydraulicIn" node="hydraulic01_in"/>
        <target attacherJointIndices="1" type="hydraulicOut" node="hydraulic01_out"/>
        <target attacherJointIndices="1" type="hydraulicIn" node="hydraulic02_in"/>
    </connectionHoses>

    <animations>
        <animation name="wiperFrontAnimation">
            <part node="wiperArm01" startTime="0" endTime="0.3" startRot="0 0 0" endRot="0 0 30" />
            <part node="wiperArm01" startTime="0.3" endTime="0.6" startRot="0 0 30" endRot="0 -10 60" />

            <sound template="wiper1" startTime="0" endTime="0.6" direction="1"   volumeScale="1" pitchScale="0.8" fadeOut="0.1" linkNode="wiperArm01"/>
            <sound template="wiper2" startTime="0" endTime="0.6" direction="-1"  volumeScale="1" pitchScale="0.8" fadeOut="0.1" linkNode="wiperArm01"/>
        </animation>
        <animation name="wiperBackAnimation">
            <part node="wiperBack" startTime="0" endTime="1.3" startRot="0 0 0" endRot="0 0 -160" />

            <sound template="wiper1" startTime="0" endTime="1.3" direction="1"   volumeScale="0.7" pitchScale="0.7" fadeOut="0.1" linkNode="wiperBack"/>
            <sound template="wiper2" startTime="0" endTime="1.3" direction="-1"  volumeScale="0.7" pitchScale="0.7" fadeOut="0.1" linkNode="wiperBack"/>
        </animation>
        <animation name="boneAnimation">
            <part node="arm02BoneAnim" startTime="0" endTime="1" startTrans="0 0.437 0.152" endTrans="0 0.121 0.278" />
            <part node="arm02BoneAnim" startTime="0" endTime="1" startRot="0 0 0" endRot="95.731 0 0" />
        </animation>
        <animation name="enterAnimation">
            <part node="safetyBar" startTime="0"    endTime="0.01" endRot="0 0 0" startRot="-62 0 0" />
        </animation>
        <animation name="loadingBarTemperature">
            <part node="tempDecal" startTime="0.0" endTime="1.0" startScale="1 1 0" endScale="1 1 1"/>
        </animation>
        <animation name="loadingBarFuel">
            <part node="fuelDecal" startTime="0.0" endTime="1.0" startScale="1 1 0" endScale="1 1 1"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="arm01Dummy" delayedNode="arm01" playSound="false">
                <controls axis="AXIS_FRONTLOADER_ARM" invertAxis="false" mouseSpeedFactor="0.2" iconName="CRANE_ARM2_ROTATE_X" />
                <attacherJoint jointIndices="1" />
                <rotation rotSpeed="20" rotAcceleration="150" rotMax="66" rotMin="0" />
                <dependentMovingTool node="arm02Dummy" speedScale="-1"/>
                <dependentPart node="attacherDummyRot" />
                <dependentMovingTool node="attacherDummy" minRotLimits="-45 0" maxRotLimits="95 120" />
            </movingTool>

            <movingTool node="arm01">
                <dependentPart node="arm01Hydraulic" />
                <dependentPart node="arm03" />
                <dependentPart node="attacherRot" />
            </movingTool>

            <movingTool node="arm02Dummy" delayedNode="arm02">
                <rotation rotSpeed="33.33" rotAcceleration="250" rotMax="0" rotMin="-110" />
                <dependentAnimation name="boneAnimation" rotationAxis="1" minValue="-110" maxValue="0" invert="true"/>
                <attacherJoint jointIndices="1" />
                <dependentPart node="attacherDummyRot" />
            </movingTool>

            <movingTool node="arm02">
                <dependentPart node="arm01Hydraulic" />
                <dependentPart node="arm03" />
                <dependentPart node="attacherRot" />
            </movingTool>

            <movingTool node="attacherDummy" delayedNode="attacher" playSound="false">
                <controls axis="AXIS_FRONTLOADER_TOOL" invertAxis="true" mouseSpeedFactor="0.25" iconName="CRANE_ARM2_ROTATE_TOOL" />
                <attacherJoint jointIndices="1" />
                <rotation rotSpeed="50" rotAcceleration="300" rotMax="120" rotMin="0" startRot="7" />
            </movingTool>

            <movingTool node="attacher">
                <dependentPart node="attacherHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="arm01Hydraulic" referencePoint="arm01HydraulicRef" referenceFrame="arm01HydraulicRef">
                <translatingPart node="arm01HydraulicPunch" />
            </movingPart>
            <movingPart node="attacherHydraulic" referencePoint="attacherHydraulicRef" referenceFrame="attacherHydraulicRef">
                <translatingPart node="attacherHydraulicPunch" />
            </movingPart>
            <movingPart node="arm03" referencePoint="arm03Ref" referenceFrame="arm03Ref" scaleZ="true"/>
            <movingPart node="wiperArm02" referencePoint="wiperArm02Ref" referenceFrame="wiperArm02Ref" isActiveDirty="true" maxUpdateDistance="40"/>
            <movingPart node="wiper" referenceFrame="c232_main_component1" isActiveDirty="true" maxUpdateDistance="40"/>

            <movingPart node="attacherDummyRot" referenceFrame="c232_main_component1">
                <attacherJoint jointIndices="1" />
            </movingPart>
            <movingPart node="attacherRot" referenceFrame="c232_main_component1">
                <dependentPart node="attacherHydraulic" />
            </movingPart>
        </movingParts>

        <sounds>
            <actionSound template="hydraulicLayerTone2"   pitchScale="1.5" volumeScale="1.2" linkNode="arm01Hydraulic"   actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="arm01Hydraulic" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="hydraulicLayerTone"    pitchScale="0.7" volumeScale="1.2" linkNode="arm01Hydraulic"   actionNames="TRANSLATING_POS" nodes="arm01Hydraulic" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="hydraulicLayerTone2"   pitchScale="2.5" volumeScale="0.4" linkNode="attacherHydraulic" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="attacherHydraulic" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="defaultHydraulicSound" pitchScale="1.1" volumeScale="0.8" linkNode="attacherHydraulic" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="attacherHydraulic" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="metalLowVar2"  pitchScale="1.0" volumeScale="3"   linkNode="arm01Dummy"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="arm01Dummy"/>
            <actionSound template="cylinderPunch" pitchScale="1.5" volumeScale="0.4" linkNode="arm01Dummy"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="arm01Dummy"/>
            <actionSound template="metalClose"    pitchScale="2.5" volumeScale="0.2" linkNode="arm01Dummy"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="arm01Dummy"/>
            <actionSound template="clackVar6"     pitchScale="1.0" volumeScale="1.0" linkNode="arm01Dummy"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="arm01Dummy"/>

            <actionSound template="metalLowVar2"  pitchScale="1.3" volumeScale="2.0"   linkNode="arm01Dummy" actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="arm01Dummy"/>
            <actionSound template="cylinderPunch" pitchScale="1.8" volumeScale="0.2" linkNode="arm01Dummy"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="arm01Dummy"/>
            <actionSound template="metalClose"    pitchScale="2.8" volumeScale="0.1" linkNode="arm01Dummy"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="arm01Dummy"/>
            <actionSound template="clackVar6"     pitchScale="1.8" volumeScale="0.5" linkNode="arm01Dummy"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="arm01Dummy"/>
        </sounds>

        <dashboards>
            <dashboard displayType="ROT" valueType="movingTool" node="joystickRight" rotAxis="1" minRot="-15" maxRot="15" axis="AXIS_FRONTLOADER_ARM"  attacherJointIndex="1" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="movingTool" node="joystickRight" rotAxis="3" minRot="-15" maxRot="15" axis="AXIS_FRONTLOADER_TOOL" attacherJointIndex="1" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </cylindered>

    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>
        <default>
             <dashboard displayType="EMITTER" node="cabinLight" idleValue="-1" intensity="0.2" groups="MOTOR_ACTIVE" />
             <dashboard displayType="VISIBILITY" node="fuelDecal" groups="MOTOR_ACTIVE" />
             <dashboard displayType="VISIBILITY" node="exhaustDecal" groups="MOTOR_ACTIVE" />
             <dashboard displayType="VISIBILITY" node="tempDecal" groups="MOTOR_ACTIVE" />
        </default>
    </dashboard>

    <ai>
        <agent width="2.1" length="3.1" height="2.1" lengthOffset="-0.15" frontOffset="0.56" />
    </ai>

    <foliageBending>
        <bendingNode minX="-1.1" maxX="1.1" minZ="-1.75" maxZ="1.45" yOffset="0.3" />
    </foliageBending>

    <baseMaterial>
        <material name="c232_mat" baseNode="c232_vis">
            <shaderParameter name="colorMat0" value="NEWHOLLAND_YELLOW1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="c232_main_component1" node="0>" />
        <i3dMapping id="wheelFrontLeft" node="0>0|0|0" />
        <i3dMapping id="wheelFrontRight" node="0>0|0|1" />
        <i3dMapping id="wheelBackLeft" node="0>0|0|2" />
        <i3dMapping id="wheelBackRight" node="0>0|0|3" />
        <i3dMapping id="crawlerDriveNodeLeft" node="0>0|0|4" />
        <i3dMapping id="crawlerDriveNodeRight" node="0>0|0|5" />
        <i3dMapping id="outdoorCameraTarget" node="0>0|1|0" />
        <i3dMapping id="outdoorCamera1" node="0>0|1|0|0" />
        <i3dMapping id="indoorCamera1" node="0>0|1|1" />
        <i3dMapping id="cameraRaycastNode1" node="0>0|1|2" />
        <i3dMapping id="cameraRaycastNode2" node="0>0|1|3" />
        <i3dMapping id="cameraRaycastNode3" node="0>0|1|4" />
        <i3dMapping id="shadowFocusBox" node="0>0|1|5" />
        <i3dMapping id="playerSkin" node="0>0|2|0" />
        <i3dMapping id="player_rightFoot" node="0>0|2|1" />
        <i3dMapping id="player_leftFoot" node="0>0|2|2" />
        <i3dMapping id="backlightStatic" node="0>0|3|0|0" />
        <i3dMapping id="reverseLightStatic" node="0>0|3|0|1" />
        <i3dMapping id="turnlightRightStatic1" node="0>0|3|0|2" />
        <i3dMapping id="turnlightLeftStatic1" node="0>0|3|0|3" />
        <i3dMapping id="worklightStatic" node="0>0|3|0|4" />
        <i3dMapping id="frontLightLow" node="0>0|3|2" />
        <i3dMapping id="frontLightHigh" node="0>0|3|3" />
        <i3dMapping id="backLightsHigh1" node="0>0|3|4" />
        <i3dMapping id="workLightFrontLow" node="0>0|3|5" />
        <i3dMapping id="workLightFrontHigh1" node="0>0|3|6" />
        <i3dMapping id="turnLightLeftBack" node="0>0|3|7" />
        <i3dMapping id="turnLightRightBack" node="0>0|3|8" />
        <i3dMapping id="reverseLightHigh1" node="0>0|3|9" />
        <i3dMapping id="exitPoint" node="0>0|4" />
        <i3dMapping id="exhaustParticle1" node="0>0|5" />
        <i3dMapping id="wiperBack" node="0>0|6|0" />
        <i3dMapping id="wiperArm01" node="0>0|6|1|0" />
        <i3dMapping id="wiper" node="0>0|6|1|0|0" />
        <i3dMapping id="wiperArm02Ref" node="0>0|6|1|0|0|0" />
        <i3dMapping id="wiperArm02" node="0>0|6|2|0" />
        <i3dMapping id="arm01Dummy" node="0>0|7|0" />
        <i3dMapping id="arm02Dummy" node="0>0|7|0|0" />
        <i3dMapping id="attacherDummyRot" node="0>0|7|0|0|0" />
        <i3dMapping id="attacherDummy" node="0>0|7|0|0|0|0" />
        <i3dMapping id="attacherJointDummy" node="0>0|7|0|0|0|0|0" />
        <i3dMapping id="arm01" node="0>0|7|1" />
        <i3dMapping id="arm02" node="0>0|7|1|0" />
        <i3dMapping id="attacherRot" node="0>0|7|1|0|0" />
        <i3dMapping id="attacher" node="0>0|7|1|0|0|0" />
        <i3dMapping id="attacherJoint" node="0>0|7|1|0|0|0|0" />
        <i3dMapping id="attacherHydraulicRef" node="0>0|7|1|0|0|0|1" />
        <i3dMapping id="attacher_lod" node="0>0|7|1|0|0|0|2" />
        <i3dMapping id="attacherHydraulic" node="0>0|7|1|0|1" />
        <i3dMapping id="attacherHydraulicPunch" node="0>0|7|1|0|1|0" />
        <i3dMapping id="attacherHydraulicPunch_lod" node="0>0|7|1|0|1|0|0" />
        <i3dMapping id="attacherHydraulic_lod" node="0>0|7|1|0|1|3" />
        <i3dMapping id="arm01HydraulicRef" node="0>0|7|1|0|2" />
        <i3dMapping id="arm03Ref" node="0>0|7|1|0|3" />
        <i3dMapping id="lights1" node="0>0|7|1|0|4|0" />
        <i3dMapping id="frontlightStatic" node="0>0|7|1|0|4|1" />
        <i3dMapping id="turnlightLeftStatic" node="0>0|7|1|0|4|2" />
        <i3dMapping id="turnlightRightStatic" node="0>0|7|1|0|4|3" />
        <i3dMapping id="hydraulic01_in" node="0>0|7|1|0|5|0" />
        <i3dMapping id="hydraulic01_out" node="0>0|7|1|0|5|1" />
        <i3dMapping id="hydraulic02_in" node="0>0|7|1|0|5|2" />
        <i3dMapping id="arm02BoneAnim" node="0>0|7|1|0|9" />
        <i3dMapping id="arm02_lod" node="0>0|7|1|0|10" />
        <i3dMapping id="arm01_lod" node="0>0|7|1|2" />
        <i3dMapping id="arm03" node="0>0|7|2" />
        <i3dMapping id="arm03_lod" node="0>0|7|2|0|1" />
        <i3dMapping id="safetyBar" node="0>0|7|3" />
        <i3dMapping id="arm01Hydraulic" node="0>0|8|0" />
        <i3dMapping id="arm01HydraulicPunch" node="0>0|8|0|0" />
        <i3dMapping id="arm01HydraulicPunch_lod" node="0>0|8|0|0|0" />
        <i3dMapping id="arm01Hydraulic_lod" node="0>0|8|0|4" />
        <i3dMapping id="joystickRight" node="0>0|9|0" />
        <i3dMapping id="player_rightHand" node="0>0|9|0|0" />
        <i3dMapping id="joystickLeftRot" node="0>0|9|1|0" />
        <i3dMapping id="joystickLeft" node="0>0|9|1|0|0" />
        <i3dMapping id="player_leftHand" node="0>0|9|1|0|0|0" />
        <i3dMapping id="fuelDecal" node="0>0|9|2|0" />
        <i3dMapping id="exhaustDecal" node="0>0|9|3|0" />
        <i3dMapping id="tempDecal" node="0>0|9|4|0" />
        <i3dMapping id="ignitionKey" node="0>0|9|5|0" />
        <i3dMapping id="interiorMirror_static" node="0>0|10|0" />
        <i3dMapping id="cabinLight" node="0>0|11|8" />
        <i3dMapping id="panel_decal" node="0>0|11|9" />
        <i3dMapping id="c232_vis" node="0>0|11|11|0" />
        <i3dMapping id="c232_vis_lod" node="0>0|11|11|1" />
    </i3dMappings>
</vehicle>
