﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="augerWagon" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>CST 1550</name>
        <specs>
            <combination filterCategory="trucks" />
            <combination xmlFilename="$data/vehicles/krampe/dolly10L/dolly10L.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_tipper</function>
            <function>$l10n_function_semiTrailer</function>
        </functions>
        <image>$data/vehicles/meridian/conveyAllCST1550/store_conveyAllCST1550.png</image>
        <price>114000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>CONVEYALL</brand>
        <category>augerWagons</category>
        <shopTranslationOffset>0 0.007 0</shopTranslationOffset>
        <shopRotationOffset>-0.939 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>4774912</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>786944</indexBufferMemoryUsage>
        <textureMemoryUsage>3407872</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>$data/vehicles/meridian/conveyAllCST1550/conveyAllCST1550.i3d</filename>
        <size width="3.8" length="14" lengthOffset="1.5" />
        <sounds volumeFactor="2.0"/>
        <components maxMass="45500">
            <component centerOfMass="0 0.6 0" solverIterationCount="10" mass="10400" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TRAILER" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration>
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/continental/contiUrbanHA3/275_70R22_5.xml" configId="dual" isLeft="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.5" repr="wheelFrontLeft"   forcePointRatio="0.5" initialCompression="15" suspTravel="0.15" spring="58" damper="50" yOffset="-0.035" />
                        <additionalWheel filename="$data/shared/wheels/tires/continental/contiUrbanHA3/275_70R22_5.xml" configId="dualConnector" isLeft="true" offset="0.1" />
                        <wheelChock/>
                        <wheelChock isInverted="true"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/continental/contiUrbanHA3/275_70R22_5.xml" configId="dual" isLeft="false" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.5" repr="wheelFrontRight"  forcePointRatio="0.5" initialCompression="15" suspTravel="0.15" spring="58" damper="50" yOffset="-0.035" />
                        <additionalWheel filename="$data/shared/wheels/tires/continental/contiUrbanHA3/275_70R22_5.xml" configId="dualConnector" isLeft="false" offset="0.1" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/continental/contiUrbanHA3/275_70R22_5.xml" configId="dual" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.5" repr="wheelMiddleLeft"  forcePointRatio="0.5" initialCompression="15" suspTravel="0.15" spring="58" damper="50" yOffset="-0.0095" />
                        <additionalWheel filename="$data/shared/wheels/tires/continental/contiUrbanHA3/275_70R22_5.xml" configId="dualConnector" isLeft="true" offset="0.1" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/continental/contiUrbanHA3/275_70R22_5.xml" configId="dual" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.5" repr="wheelMiddleRight" forcePointRatio="0.5" initialCompression="15" suspTravel="0.15" spring="58" damper="50" yOffset="-0.0095" />
                        <additionalWheel filename="$data/shared/wheels/tires/continental/contiUrbanHA3/275_70R22_5.xml" configId="dualConnector" isLeft="false" offset="0.1" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/continental/contiUrbanHA3/275_70R22_5.xml" configId="dual" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.5" repr="wheelBackLeft"    forcePointRatio="0.5" initialCompression="15" suspTravel="0.15" spring="58" damper="50" yOffset="0.016" />
                        <additionalWheel filename="$data/shared/wheels/tires/continental/contiUrbanHA3/275_70R22_5.xml" configId="dualConnector" isLeft="true" offset="0.1" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/continental/contiUrbanHA3/275_70R22_5.xml" configId="dual" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.5" repr="wheelBackRight"   forcePointRatio="0.5" initialCompression="15" suspTravel="0.15" spring="58" damper="50" yOffset="0.016" />
                        <additionalWheel filename="$data/shared/wheels/tires/continental/contiUrbanHA3/275_70R22_5.xml" configId="dualConnector" isLeft="false" offset="0.1" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
    </wheels>

    <rimColorConfigurations useDefaultColors="false" >
        <rimColorConfiguration name="$l10n_ui_colorChrome" color="SHARED_WHITE2" material="3" price="2000"/>
        <rimColorConfiguration name="$l10n_ui_colorGrey"   color="SHARED_GREY3"  material="1" price="0"/>
        <rimColorConfiguration name="$l10n_ui_colorWhite"  color="SHARED_WHITE2" material="1" price="0"/>
        <rimColorConfiguration name="$l10n_ui_colorBlack"  color="SHARED_DA_METAL_BLACK" material="1" price="0"/>
    </rimColorConfigurations>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="semitrailer" attacherHeight="1.33" />
        </inputAttacherJoints>
        <steeringAxleAngleScale startSpeed="1" endSpeed="90" />
        <support animationName="moveSupport" />
        <brakeForce force="0.8" maxForce="3" maxForceMass="45500"/>
    </attachable>

    <lights>
        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <light node="licensePlateLightHigh" lightTypes="0" />
                <light node="workLightBackHigh1" lightTypes="1" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh1" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="backlightStatic"      lightTypes="0"/>
            <defaultLight shaderNode="worklightBackStatic"      lightTypes="1"/>
        </defaultLights>

        <brakeLights>
            <brakeLight shaderNode="brakeLightStatic" toggleVisibility="true"/>
        </brakeLights>

        <turnLights>
            <turnLightLeft shaderNode="turnLightBackLeft_static" toggleVisibility="true"/>
            <turnLightRight shaderNode="turnLightBackRight_static" toggleVisibility="true"/>
        </turnLights>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlateBack" position="BACK" preferedType="SQUARISH" placementArea="0.07 0.14 0.15 0.14"/>
    </licensePlates>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="airDoubleRed"    node="airRed"    length="1.8" diameter="0.015" minCenterPointOffset="0 -0.2 0" maxCenterPointOffset="0 0 0" straighteningFactor="1" outgoingAdapter="DEFAULT" socket="air_red"/>
        <hose inputAttacherJointIndices="1" type="airDoubleYellow" node="airYellow" length="1.8" diameter="0.015" minCenterPointOffset="0 -0.2 0" maxCenterPointOffset="0 0 0" straighteningFactor="1" outgoingAdapter="DEFAULT" socket="air_yellow"/>
        <hose inputAttacherJointIndices="1" type="electric"        node="electric"  length="1.8" diameter="0.008" minCenterPointOffset="0 -0.2 0" maxCenterPointOffset="0 0 0" straighteningFactor="1" outgoingAdapter="DEFAULT" socket="electric"/>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"     node="hydraulicIn01"   length="1.8" diameter="0.02" minCenterPointOffset="0 -0.2 0" maxCenterPointOffset="0 0 0" straighteningFactor="1" outgoingAdapter="DEFAULT" socket="hydraulic03"/>
        <hose inputAttacherJointIndices="1" type="hydraulicOut"    node="hydraulicOut01"  length="1.8" diameter="0.02" minCenterPointOffset="0 -0.2 0" maxCenterPointOffset="0 0 0" straighteningFactor="1" outgoingAdapter="DEFAULT" socket="hydraulic03"/>

        <localHose>
            <hose type="CABLE_BOUNDLE"  node="localHose01"  length="1.0" diameter="0.06" straighteningFactor="3" isTwoPointHose="true"/>
            <target type="CABLE_BOUNDLE" node="localHose02" straighteningFactor="1.0"/>
        </localHose>
        <localHose>
            <hose type="CABLE_BOUNDLE"  node="localHose02"  length="2.50" diameter="0.06" straighteningFactor="3" isTwoPointHose="true"/>
            <target type="CABLE_BOUNDLE" node="localHose03" straighteningFactor="1.0"/>
        </localHose>
        <localHose>
            <hose type="CABLE_BOUNDLE"  node="localHose04"  length="1.0" diameter="0.06" straighteningFactor="2" isTwoPointHose="true"/>
            <target type="CABLE_BOUNDLE" node="localHose05" straighteningFactor="3.5"/>
        </localHose>
        <localHose>
            <hose type="CABLE_BOUNDLE"  node="localHose05"  length="3.0" diameter="0.06" straighteningFactor="2.75" isTwoPointHose="true"/>
            <target type="CABLE_BOUNDLE" node="localHose06" straighteningFactor="2.75"/>
        </localHose>
    </connectionHoses>

    <animations>
        <animation name="toggleCover">
            <part node="cover_closed" startTime="0"    endTime="0.05" visibility="true" />
            <part node="cover_closed" startTime="0.05" endTime="0.1"  visibility="false" />
            <part node="cover_opend"  startTime="0"    endTime="0.05" visibility="false" />
            <part node="cover_opend"  startTime="0.05" endTime="0.1"  visibility="true" />

            <sound template="fabricCover2" startTime="0.01" direction="1"  volumeScale="1.4" pitchScale="1.5"/>
            <sound template="fabricCover1" startTime="0.05" direction="-1" volumeScale="1.4" pitchScale="1.8"/>
            <sound template="clackVar1"    startTime="0.01" direction="-1" volumeScale="1.0" pitchScale="2"/>
            <sound template="clackVar1"    startTime="0.05" direction="1"  volumeScale="1.0" pitchScale="2"/>
        </animation>
        <animation name="moveSupport">
            <part node="supportArm"     startTime="0.0" endTime="0.5" startTrans="0 0.145 0" endTrans="0 -0.34 0" />
            <part node="supportArmPart" startTime="0.1" endTime="0.5" startRot="-100 0 0" endRot="980 0 0" />
            <part node="supportArmPart02" startTime="0.0" endTime="0.1" startRot="-8.995 59.19 -104.501" endRot="0 0 0" />
            <part node="supportArmPart02" startTime="0.5" endTime="0.6" startRot="0 0 0" endRot="-8.995 59.19 -104.501" />

            <sound template="metalClose" startTime="0.01" direction="-1"  volumeScale="0.7" pitchScale="2.8" linkNode="attacherJoint"/>
            <sound template="metalClose" startTime="0.5"  direction="1"   volumeScale="0.7" pitchScale="2.8" linkNode="attacherJoint"/>
            <sound template="clackVar1"  startTime="0.1"  direction="1"   volumeScale="1.3" pitchScale="1.8" linkNode="attacherJoint"/>
            <sound template="clackVar1"  startTime="0.2"  direction="-1"  volumeScale="1.3" pitchScale="1.8" linkNode="attacherJoint"/>
        </animation>
        <animation name="foldPipe">
            <part node="arm02" startTime="0" endTime="6" startRot="0 0 0" endRot="0 -179.9 0" />
            <part node="arm04" startTime="0" endTime="6" startRot="0 0 0" endRot="-35 0 0" />
            <part node="arm03" startTime="4" endTime="6" startTrans="0 0 0" endTrans="0 -0.404 0" />
            <part node="arm01" startTime="5" endTime="8" startTrans="0 0 0" endTrans="0.933 0 0" />

            <sound template="defaultHydraulicSound" startTime="3.99"  endTime="5.99"  direction="0"     pitchScale="0.9"    volumeScale="1.2"  fadeIn="0.1"/>
            <sound template="hydraulicLayerTone"    startTime="0.01"  endTime="5.99"  direction="0"     pitchScale="0.5"    volumeScale="1.2"  fadeIn="0.1"/>
            <sound template="hydraulicLayerTone2"   startTime="4.99"  endTime="7.99"  direction="0"     pitchScale="0.5"    volumeScale="1.5"  fadeIn="0.1"/>
            <sound template="hydraulicLayerTone3"   startTime="4.99"  endTime="7.99"  direction="0"     pitchScale="0.6"    volumeScale="0.5"  fadeIn="0.02"/>
            <sound template="cylinderPunch"         startTime="0.02"  direction="-1"  pitchScale="0.6"  volumeScale="1.1"/>
            <sound template="cylinderPunch"         startTime="5.99"  direction="1"   pitchScale="0.6"  volumeScale="1.1"/>
            <sound template="clackVar1"             startTime="0.2"   direction="-1"  pitchScale="0.7"  volumeScale="1.4"/>
            <sound template="clackVar1"             startTime="5.7"   direction="1"   pitchScale="1.0"  volumeScale="0.8"/>
            <sound template="clackVar4"             startTime="0.01"  direction="1"   pitchScale="0.3"  volumeScale="4.0"   fadeIn="0.2" />
            <sound template="clackVar4"             startTime="5.99"  direction="-1"  pitchScale="0.3"  volumeScale="4.0"   fadeIn="0.2" />
            <sound template="clackVar1"             startTime="3.99"  direction="-1"  pitchScale="0.8"  volumeScale="0.5"/>
            <sound template="latchSmall"            startTime="3.99"  direction="-1"  pitchScale="0.4"  volumeScale="0.2"/>
            <sound template="metalOpen"             startTime="4.00"  direction="-1"  pitchScale="0.8"  volumeScale="0.8"/>
            <sound template="metalClose"            startTime="7.99"  direction="1"   volumeScale="0.6" pitchScale="1.7"/>
            <sound template="clackVar1"             startTime="7.8"   direction="1"   volumeScale="0.7" pitchScale="0.8" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="arm04" freezingPipeStates="1">
                <controls axis="AXIS_DRAWBAR" invertAxis="true" mouseSpeedFactor="0.3" iconName="PIPE_ROTATE_X" />
                <rotation rotSpeed="5" rotAcceleration="50" rotMax="-10" rotMin="-40" startRot="-35" rotationAxis="1"/>
                <dependentPart node="arm04Hydraulic" />
            </movingTool>
            <movingTool node="arm02" freezingPipeStates="1">
                <controls axis="AXIS_PIPE" invertAxis="true" mouseSpeedFactor="0.3" iconName="PIPE_ROTATE_Y" />
                <rotation rotSpeed="10" rotAcceleration="100" rotMax="-108" rotMin="-252" startRot="-180" rotationAxis="2"/>
            </movingTool>
            <movingTool node="arm03" playSound="true">
                <dependentPart node="arm04Hydraulic" />
            </movingTool>
        </movingTools>
        <movingParts>
            <movingPart node="arm04Hydraulic" referencePoint="arm04HydraulicRef" referenceFrame="arm04HydraulicRef">
                <translatingPart node="arm04HydraulicPunch" />
            </movingPart>
        </movingParts>
        <sounds>
            <actionSound template="defaultHydraulicSound" pitchScale="0.8" volumeScale="0.8" linkNode="arm04" actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="arm04" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="defaultHydraulicSound" pitchScale="1.1" volumeScale="0.8" linkNode="arm02" actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="arm02" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="clackVar4"             pitchScale="1"   volumeScale="0.2" linkNode="arm04" actionNames="TOOL_MOVE_END_POS_LIMIT"     nodes="arm04"/>
            <actionSound template="sheetImp02"            pitchScale="1.7" volumeScale="0.5" linkNode="arm04" actionNames="TOOL_MOVE_END_POS_LIMIT"     nodes="arm04"/>
            <actionSound template="clackVar6"             pitchScale="1"   volumeScale="0.5" linkNode="arm04" actionNames="TOOL_MOVE_END_POS_LIMIT"     nodes="arm04"/>
            <actionSound template="cylinderPunch"         pitchScale="1.6" volumeScale="0.4" linkNode="arm04" actionNames="TOOL_MOVE_END_POS_LIMIT"     nodes="arm04"/>
            <actionSound template="sheetImp02"            pitchScale="1.5" volumeScale="0.5" linkNode="arm04" actionNames="TOOL_MOVE_END_NEG_LIMIT"     nodes="arm04"/>
            <actionSound template="clackVar6"             pitchScale="0.8" volumeScale="0.5" linkNode="arm04" actionNames="TOOL_MOVE_END_NEG_LIMIT"     nodes="arm04"/>
            <actionSound template="cylinderPunch"         pitchScale="1.6" volumeScale="0.4" linkNode="arm04" actionNames="TOOL_MOVE_END_NEG_LIMIT"     nodes="arm04"/>
            <actionSound template="clackVar6"             pitchScale="0.7" volumeScale="1.3" linkNode="arm02" actionNames="TOOL_MOVE_END_NEG_LIMIT"     nodes="arm02"/>
            <actionSound template="thudVar2"              pitchScale="1"   volumeScale="1.3" linkNode="arm02" actionNames="TOOL_MOVE_END_NEG_LIMIT"     nodes="arm02"/>
            <actionSound template="cylinderPunch"         pitchScale="1.6" volumeScale="0.4" linkNode="arm02" actionNames="TOOL_MOVE_END_NEG_LIMIT"     nodes="arm02"/>
            <actionSound template="clackVar6"             pitchScale="0.8" volumeScale="1.3" linkNode="arm02" actionNames="TOOL_MOVE_END_POS_LIMIT"     nodes="arm02"/>
            <actionSound template="sheetImp02"            pitchScale="0.6" volumeScale="2"   linkNode="arm02" actionNames="TOOL_MOVE_END_POS_LIMIT"     nodes="arm02"/>
            <actionSound template="cylinderPunch"         pitchScale="1.6" volumeScale="0.4" linkNode="arm02" actionNames="TOOL_MOVE_END_POS_LIMIT"     nodes="arm02"/>
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="AUGERWAGON" capacity="7300">
                        <exactFillRootNode node="exactFillRootNode01" />
                        <autoAimTargetNode node="fillAutoAimTarget01" startZ="0" endZ="0" invert="false" startPercentage="25" />
                    </fillUnit>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="AUGERWAGON" capacity="7300">
                        <exactFillRootNode node="exactFillRootNode02" />
                        <autoAimTargetNode node="fillAutoAimTarget02" startZ="0" endZ="0" invert="false" startPercentage="25" />
                    </fillUnit>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="AUGERWAGON" capacity="7300">
                        <exactFillRootNode node="exactFillRootNode03" />
                        <autoAimTargetNode node="fillAutoAimTarget03" startZ="0" endZ="0" invert="false" startPercentage="25" />
                    </fillUnit>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="AUGERWAGON" capacity="7300">
                        <exactFillRootNode node="exactFillRootNode04" />
                        <autoAimTargetNode node="fillAutoAimTarget04" startZ="0" endZ="0" invert="false" startPercentage="25" />
                    </fillUnit>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="AUGERWAGON" capacity="7300">
                        <exactFillRootNode node="exactFillRootNode05" />
                        <autoAimTargetNode node="fillAutoAimTarget05" startZ="0" endZ="0" invert="false" startPercentage="25" />
                    </fillUnit>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="AUGERWAGON" capacity="7300">
                        <exactFillRootNode node="exactFillRootNode06" />
                        <autoAimTargetNode node="fillAutoAimTarget06" startZ="0" endZ="0" invert="false" startPercentage="25" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume01" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="1" />
                    <volume node="fillVolume02" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="2" />
                    <volume node="fillVolume03" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="3" />
                    <volume node="fillVolume04" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="4" />
                    <volume node="fillVolume05" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="5" />
                    <volume node="fillVolume06" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="6" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
    </fillVolume>

    <pipe dischargeNodeIndex="1">
        <states num="7" unloading="2 3 4 5 6 7">
            <state stateIndex="2" dischargeNodeIndex="1"/>
            <state stateIndex="3" dischargeNodeIndex="2"/>
            <state stateIndex="4" dischargeNodeIndex="3"/>
            <state stateIndex="5" dischargeNodeIndex="4"/>
            <state stateIndex="6" dischargeNodeIndex="5"/>
            <state stateIndex="7" dischargeNodeIndex="6"/>
        </states>
        <animation name="foldPipe" speedScale="1" />
        <unloadingTriggers>
            <unloadingTrigger node="trailerTrigger" />
        </unloadingTriggers>

        <animationNodes>
            <animationNode node="belt"    rotSpeed="50"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
        </animationNodes>
    </pipe>

    <dischargeable>
        <dischargeNode node="pipeRaycastNode1" emptySpeed="1000" fillUnitIndex="1" unloadInfoIndex="1" maxDistance="8">
            <info width="0.3" length="0.3" useRaycastHitPosition="true"/>

            <effects>
                <effectNode effectNode="beltEffect_volume01" effectClass="MorphPositionEffect" scrollLength="3" scrollSpeed="0.6" delay="0" materialType="belt" fadeTime="3"/>
                <effectNode effectNode="beltEffect_arm04" delay="3" materialType="belt" fadeTime="0.5" effectClass="MorphPositionEffect" scrollLength="3" scrollSpeed="0.6"/>
                <effectNode                          effectNode="pipeEffectSmoke" materialType="unloadingSmoke" delay="3.6" alignToWorldY="true"/>
                <effectNode effectClass="PipeEffect" effectNode="pipeEffect"      materialType="pipe" delay="3.5" maxBending="0.6" positionUpdateNodes="pipeEffectSmoke" extraDistance="0.5"/>
            </effects>

            <dischargeStateSound template="augerBelt" pitchScale="0.5" volumeScale="1.6" fadeIn="2" fadeOut="2.7"/>
            <dischargeStateSound template="grainMediumFill" pitchScale="0.6" volumeScale="1.1" fadeIn="2" fadeOut="2.7"/>
            <stateObjectChanges>
                <objectChange node="flap01" translationActive="0 0 0" translationInactive="0 0 0.12" interpolation="true"/>
            </stateObjectChanges>
        </dischargeNode>
        <dischargeNode node="pipeRaycastNode2" emptySpeed="1000" fillUnitIndex="2" unloadInfoIndex="1" maxDistance="8">
            <info width="0.3" length="0.3" useRaycastHitPosition="true"/>

            <effects>
                <effectNode effectNode="beltEffect_volume02" effectClass="MorphPositionEffect" scrollLength="3" scrollSpeed="0.6" delay="0" materialType="belt" fadeTime="2.5"/>
                <effectNode effectNode="beltEffect_arm04" delay="2.5" materialType="belt" fadeTime="0.5" effectClass="MorphPositionEffect" scrollLength="3" scrollSpeed="0.6"/>
                <effectNode                          effectNode="pipeEffectSmoke" materialType="unloadingSmoke" delay="3.1" alignToWorldY="true"/>
                <effectNode effectClass="PipeEffect" effectNode="pipeEffect"      materialType="pipe" delay="3.0" maxBending="0.6" positionUpdateNodes="pipeEffectSmoke" extraDistance="0.5"/>
            </effects>

            <dischargeStateSound template="augerBelt" pitchScale="0.5" volumeScale="1.6" fadeIn="2" fadeOut="2.7"/>
            <dischargeStateSound template="grainMediumFill" pitchScale="0.6" volumeScale="1.1" fadeIn="2" fadeOut="2.7"/>
            <stateObjectChanges>
                <objectChange node="flap02" translationActive="0 0 0" translationInactive="0 0 0.12" interpolation="true"/>
            </stateObjectChanges>
        </dischargeNode>
        <dischargeNode node="pipeRaycastNode3" emptySpeed="1000" fillUnitIndex="3" unloadInfoIndex="1" maxDistance="8">
            <info width="0.3" length="0.3" useRaycastHitPosition="true"/>

            <effects>
                <effectNode effectNode="beltEffect_volume03" effectClass="MorphPositionEffect" scrollLength="3" scrollSpeed="0.6" delay="0" materialType="belt" fadeTime="2"/>
                <effectNode effectNode="beltEffect_arm04" delay="2" materialType="belt" fadeTime="0.5" effectClass="MorphPositionEffect" scrollLength="3" scrollSpeed="0.6"/>
                <effectNode                          effectNode="pipeEffectSmoke" materialType="unloadingSmoke" delay="2.6" alignToWorldY="true"/>
                <effectNode effectClass="PipeEffect" effectNode="pipeEffect"      materialType="pipe" delay="2.5" maxBending="0.6" positionUpdateNodes="pipeEffectSmoke" extraDistance="0.5"/>
            </effects>

            <dischargeStateSound template="augerBelt" pitchScale="0.5" volumeScale="1.6" fadeIn="2" fadeOut="2.7"/>
            <dischargeStateSound template="grainMediumFill" pitchScale="0.6" volumeScale="1.1" fadeIn="2" fadeOut="2.7"/>
            <stateObjectChanges>
                <objectChange node="flap03" translationActive="0 0 0" translationInactive="0 0 0.12" interpolation="true"/>
            </stateObjectChanges>
        </dischargeNode>
        <dischargeNode node="pipeRaycastNode4" emptySpeed="1000" fillUnitIndex="4" unloadInfoIndex="1" maxDistance="8">
            <info width="0.3" length="0.3" useRaycastHitPosition="true"/>

            <effects>
                <effectNode effectNode="beltEffect_volume04" effectClass="MorphPositionEffect" scrollLength="3" scrollSpeed="0.6" delay="0" materialType="belt" fadeTime="1.5"/>
                <effectNode effectNode="beltEffect_arm04" delay="1.5" materialType="belt" fadeTime="0.5" effectClass="MorphPositionEffect" scrollLength="3" scrollSpeed="0.6"/>
                <effectNode                          effectNode="pipeEffectSmoke" materialType="unloadingSmoke" delay="2.1" alignToWorldY="true"/>
                <effectNode effectClass="PipeEffect" effectNode="pipeEffect"      materialType="pipe" delay="2.0" maxBending="0.6" positionUpdateNodes="pipeEffectSmoke" extraDistance="0.5"/>
            </effects>

            <dischargeStateSound template="augerBelt" pitchScale="0.5" volumeScale="1.6" fadeIn="2" fadeOut="2.7"/>
            <dischargeStateSound template="grainMediumFill" pitchScale="0.6" volumeScale="1.1" fadeIn="2" fadeOut="2.7"/>
            <stateObjectChanges>
                <objectChange node="flap04" translationActive="0 0 0" translationInactive="0 0 0.12" interpolation="true"/>
            </stateObjectChanges>
        </dischargeNode>
        <dischargeNode node="pipeRaycastNode5" emptySpeed="1000" fillUnitIndex="5" unloadInfoIndex="1" maxDistance="8">
            <info width="0.3" length="0.3" useRaycastHitPosition="true"/>

            <effects>
                <effectNode effectNode="beltEffect_volume05" effectClass="MorphPositionEffect" scrollLength="3" scrollSpeed="0.6" delay="0" materialType="belt" fadeTime="1"/>
                <effectNode effectNode="beltEffect_arm04" delay="1" materialType="belt" fadeTime="0.5" effectClass="MorphPositionEffect" scrollLength="3" scrollSpeed="0.6"/>
                <effectNode                          effectNode="pipeEffectSmoke" materialType="unloadingSmoke" delay="1.6" alignToWorldY="true"/>
                <effectNode effectClass="PipeEffect" effectNode="pipeEffect"      materialType="pipe" delay="1.5" maxBending="0.6" positionUpdateNodes="pipeEffectSmoke" extraDistance="0.5"/>
            </effects>

            <dischargeStateSound template="augerBelt" pitchScale="0.5" volumeScale="1.6" fadeIn="2" fadeOut="2.7"/>
            <dischargeStateSound template="grainMediumFill" pitchScale="0.6" volumeScale="1.1" fadeIn="2" fadeOut="2.7"/>
            <stateObjectChanges>
                <objectChange node="flap05" translationActive="0 0 0" translationInactive="0 0 0.12" interpolation="true"/>
            </stateObjectChanges>
        </dischargeNode>
        <dischargeNode node="pipeRaycastNode6" emptySpeed="1000" fillUnitIndex="6" unloadInfoIndex="1" maxDistance="8">
            <info width="0.3" length="0.3" useRaycastHitPosition="true"/>

            <effects>
                <effectNode effectNode="beltEffect_volume06" effectClass="MorphPositionEffect" scrollLength="3" scrollSpeed="0.6" delay="0" materialType="belt" fadeTime="0.5"/>
                <effectNode effectNode="beltEffect_arm04" delay="0.5" materialType="belt" fadeTime="0.5" effectClass="MorphPositionEffect" scrollLength="3" scrollSpeed="0.6"/>
                <effectNode                          effectNode="pipeEffectSmoke" materialType="unloadingSmoke" delay="1.1" alignToWorldY="true"/>
                <effectNode effectClass="PipeEffect" effectNode="pipeEffect"      materialType="pipe" delay="1.0" maxBending="0.6" positionUpdateNodes="pipeEffectSmoke" extraDistance="0.5"/>
            </effects>

            <dischargeStateSound template="augerBelt" pitchScale="0.5" volumeScale="1.6" fadeIn="2" fadeOut="2.7"/>
            <dischargeStateSound template="grainMediumFill" pitchScale="0.6" volumeScale="1.1" fadeIn="2" fadeOut="2.7"/>
            <stateObjectChanges>
                <objectChange node="flap06" translationActive="0 0 0" translationInactive="0 0 0.12" interpolation="true"/>
            </stateObjectChanges>
        </dischargeNode>

        <dashboards>
            <dashboard displayType="EMITTER" valueType="activeDischargeNode" node="indicatorLightTank01Static" dischargeNodeIndex="1" intensity="10" groups="ATTACHED"/>
            <dashboard displayType="EMITTER" valueType="activeDischargeNode" node="indicatorLightTank02Static" dischargeNodeIndex="2" intensity="10" groups="ATTACHED"/>
            <dashboard displayType="EMITTER" valueType="activeDischargeNode" node="indicatorLightTank03Static" dischargeNodeIndex="3" intensity="10" groups="ATTACHED"/>
            <dashboard displayType="EMITTER" valueType="activeDischargeNode" node="indicatorLightTank04Static" dischargeNodeIndex="4" intensity="10" groups="ATTACHED"/>
            <dashboard displayType="EMITTER" valueType="activeDischargeNode" node="indicatorLightTank05Static" dischargeNodeIndex="5" intensity="10" groups="ATTACHED"/>
            <dashboard displayType="EMITTER" valueType="activeDischargeNode" node="indicatorLightTank06Static" dischargeNodeIndex="6" intensity="10" groups="ATTACHED"/>
            <dashboard displayType="EMITTER" valueType="dischargeState" node="indicatorLightUnloadStatic" intensity="10" groups="ATTACHED"/>
        </dashboards>
    </dischargeable>

    <dashboard>
        <groups>
            <group name="ATTACHED" isAttached="true"/>
        </groups>
    </dashboard>

    <cover>
        <coverConfigurations>
            <coverConfiguration>
                <cover openAnimation="toggleCover" fillUnitIndices="1 2" />
            </coverConfiguration>
        </coverConfigurations>
    </cover>

    <ai>
        <allowTurnBackward value="false"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2 3 4 5 6" width="4.6" height="4.2" length="13.3" lengthOffset="3.5"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.35" maxX="1.35" minZ="-4.6" maxZ="5.3" yOffset="0.6" />
        <bendingNode minX="-1.2" maxX="1.2" minZ="5.2" maxZ="8" yOffset="1.2" />
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="conveyAllCST1550A_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="supportArm" node="0>0|0|1|0" />
        <i3dMapping id="supportArmPart" node="0>0|0|1|1" />
        <i3dMapping id="supportArmPart02" node="0>0|0|1|1|0" />
        <i3dMapping id="airRed" node="0>0|0|2|0" />
        <i3dMapping id="airYellow" node="0>0|0|2|1" />
        <i3dMapping id="electric" node="0>0|0|2|2" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|2|3" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|2|4" />
        <i3dMapping id="localHose01" node="0>0|0|2|5" />
        <i3dMapping id="localHose02" node="0>0|0|2|6" />
        <i3dMapping id="localHose04" node="0>0|0|2|7" />
        <i3dMapping id="localHose05" node="0>0|0|2|8" />
        <i3dMapping id="wheelFrontLeft" node="0>0|1|0" />
        <i3dMapping id="wheelMiddleLeft" node="0>0|1|1" />
        <i3dMapping id="wheelBackLeft" node="0>0|1|2" />
        <i3dMapping id="wheelFrontRight" node="0>0|1|3" />
        <i3dMapping id="wheelMiddleRight" node="0>0|1|4" />
        <i3dMapping id="wheelBackRight" node="0>0|1|5" />
        <i3dMapping id="backlightStatic" node="0>0|2|0|0" />
        <i3dMapping id="worklightBackStatic" node="0>0|2|0|1" />
        <i3dMapping id="brakeLightStatic" node="0>0|2|0|2" />
        <i3dMapping id="turnLightBackLeft_static" node="0>0|2|0|3" />
        <i3dMapping id="turnLightBackRight_static" node="0>0|2|0|4" />
        <i3dMapping id="indicatorLightUnloadStatic" node="0>0|2|0|5" />
        <i3dMapping id="indicatorLightTank01Static" node="0>0|2|0|6" />
        <i3dMapping id="indicatorLightTank02Static" node="0>0|2|0|7" />
        <i3dMapping id="indicatorLightTank03Static" node="0>0|2|0|8" />
        <i3dMapping id="indicatorLightTank04Static" node="0>0|2|0|9" />
        <i3dMapping id="indicatorLightTank05Static" node="0>0|2|0|10" />
        <i3dMapping id="indicatorLightTank06Static" node="0>0|2|0|11" />
        <i3dMapping id="workLightBackHigh1" node="0>0|2|1|0" />
        <i3dMapping id="backLightsHigh1" node="0>0|2|2|0" />
        <i3dMapping id="licensePlateLightHigh" node="0>0|2|2|1" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|3|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|3|1" />
        <i3dMapping id="movingParts" node="0>0|3" />
        <i3dMapping id="arm01" node="0>0|3|0" />
        <i3dMapping id="arm02" node="0>0|3|0|0" />
        <i3dMapping id="arm03" node="0>0|3|0|0|0" />
        <i3dMapping id="arm04Rot" node="0>0|3|0|0|0|0" />
        <i3dMapping id="arm04" node="0>0|3|0|0|0|0|0" />
        <i3dMapping id="arm04HydraulicRef" node="0>0|3|0|0|0|0|0|2" />
        <i3dMapping id="pipeRaycastNode1" node="0>0|3|0|0|0|0|0|3" />
        <i3dMapping id="pipeRaycastNode2" node="0>0|3|0|0|0|0|0|4" />
        <i3dMapping id="pipeRaycastNode3" node="0>0|3|0|0|0|0|0|5" />
        <i3dMapping id="pipeRaycastNode4" node="0>0|3|0|0|0|0|0|6" />
        <i3dMapping id="pipeRaycastNode5" node="0>0|3|0|0|0|0|0|7" />
        <i3dMapping id="pipeRaycastNode6" node="0>0|3|0|0|0|0|0|8" />
        <i3dMapping id="pipeEffect" node="0>0|3|0|0|0|0|0|10|0" />
        <i3dMapping id="pipeEffectSmoke" node="0>0|3|0|0|0|0|0|10|1" />
        <i3dMapping id="beltEffect_arm04" node="0>0|3|0|0|0|0|0|10|2" />
        <i3dMapping id="arm04Hydraulic" node="0>0|3|0|0|1" />
        <i3dMapping id="arm04HydraulicPunch" node="0>0|3|0|0|1|0" />
        <i3dMapping id="localHose06" node="0>0|3|0|0|4" />
        <i3dMapping id="localHose03" node="0>0|3|0|5" />
        <i3dMapping id="belt" node="0>0|3|1" />
        <i3dMapping id="flap01" node="0>0|3|2|0" />
        <i3dMapping id="flap02" node="0>0|3|2|1" />
        <i3dMapping id="flap03" node="0>0|3|2|2" />
        <i3dMapping id="flap04" node="0>0|3|2|3" />
        <i3dMapping id="flap05" node="0>0|3|2|4" />
        <i3dMapping id="flap06" node="0>0|3|2|5" />
        <i3dMapping id="beltEffect_volume01" node="0>0|3|3|0" />
        <i3dMapping id="beltEffect_volume02" node="0>0|3|3|1" />
        <i3dMapping id="beltEffect_volume03" node="0>0|3|3|2" />
        <i3dMapping id="beltEffect_volume04" node="0>0|3|3|3" />
        <i3dMapping id="beltEffect_volume05" node="0>0|3|3|4" />
        <i3dMapping id="beltEffect_volume06" node="0>0|3|3|5" />
        <i3dMapping id="licensePlateBack" node="0>0|4" />
        <i3dMapping id="cover_closed" node="0>0|5|0" />
        <i3dMapping id="cover_opend" node="0>0|5|1" />
        <i3dMapping id="trailerTrigger" node="0>0|7|0" />
        <i3dMapping id="fillVolume01" node="0>0|7|1" />
        <i3dMapping id="fillVolume02" node="0>0|7|2" />
        <i3dMapping id="fillVolume03" node="0>0|7|3" />
        <i3dMapping id="fillVolume04" node="0>0|7|4" />
        <i3dMapping id="fillVolume05" node="0>0|7|5" />
        <i3dMapping id="fillVolume06" node="0>0|7|6" />
        <i3dMapping id="exactFillRootNode01" node="0>0|7|7" />
        <i3dMapping id="exactFillRootNode02" node="0>0|7|8" />
        <i3dMapping id="exactFillRootNode03" node="0>0|7|9" />
        <i3dMapping id="exactFillRootNode04" node="0>0|7|10" />
        <i3dMapping id="exactFillRootNode05" node="0>0|7|11" />
        <i3dMapping id="exactFillRootNode06" node="0>0|7|12" />
        <i3dMapping id="fillAutoAimTarget01" node="0>0|7|13|0" />
        <i3dMapping id="fillAutoAimTarget02" node="0>0|7|14|0" />
        <i3dMapping id="fillAutoAimTarget03" node="0>0|7|15|0" />
        <i3dMapping id="fillAutoAimTarget04" node="0>0|7|16|0" />
        <i3dMapping id="fillAutoAimTarget05" node="0>0|7|17|0" />
        <i3dMapping id="fillAutoAimTarget06" node="0>0|7|18|0" />
    </i3dMappings>
</vehicle>
