﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="baler" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>MF 1840</name>
        <specs>
            <neededPower>50</neededPower>
            <combination xmlFilename="$data/vehicles/arcusin/multipackD14/multipackD14.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_baler</function>
        </functions>
        <storePacks>
            <storePack>STARTER_HAY</storePack>
        </storePacks>
        <image>$data/vehicles/masseyFerguson/baler1840/store_baler1840.png</image>
        <price>22000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>MASSEYFERGUSON</brand>
        <category>balers</category>
        <shopFoldingState>1</shopFoldingState>
        <shopTranslationOffset>0 -0.019 0</shopTranslationOffset>
        <shopRotationOffset>-0.43 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>2297344</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>390656</indexBufferMemoryUsage>
        <textureMemoryUsage>1900544</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_baler</typeDesc>
        <filename>$data/vehicles/masseyFerguson/baler1840/baler1840.i3d</filename>
        <size width="3.5" length="5.7" lengthOffset="0" />
        <speedLimit value="12" />
        <components>
            <component centerOfMass="0 0.6 0.5" solverIterationCount="10" mass="1200" />
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="200" />
            <joint component1="1" component2="2" node="componentJointPickup" rotLimit="0 0 0" transLimit="0 0 0" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <sounds volumeFactor="0.7"/>
        <mapHotspot type="TOOL_TRAILED" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW305/10_80R12.xml" isLeft="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.6" repr="wheelLeft"        forcePointRatio="0.25" initialCompression="40" suspTravel="0.1" spring="14" damper="30" yOffset="0.015" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW305/10_80R12.xml" isLeft="false">
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.6" repr="wheelRight"       forcePointRatio="0.25" initialCompression="40" suspTravel="0.1" spring="14" damper="30" yOffset="0.015" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/15x6_00R6.xml" isLeft="false">
                        <physics tipOcclusionAreaGroupId="2" restLoad="0.1" repr="pickupWheelLeft"  forcePointRatio="0.1"  initialCompression="15" suspTravel="0.03" spring="15" damper="10" rotationDamping="0.002" brakeFactor="0" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/15x6_00R6.xml" isLeft="false">
                        <physics tipOcclusionAreaGroupId="2" restLoad="0.1" repr="pickupWheelRight" forcePointRatio="0.1"  initialCompression="15" suspTravel="0.03" spring="15" damper="10" rotationDamping="0.002" brakeFactor="0" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0>MASSEYFERGUSON_RED</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="wheelLeft"        filename="$data/shared/wheels/hubs/hub_n6_1.xml"      isLeft="true"  scale="0.1 0.16 0.16"/>
            <hub linkNode="wheelRight"       filename="$data/shared/wheels/hubs/hub_n6_1.xml"      isLeft="false" scale="0.1 0.16 0.16"/>
            <hub linkNode="pickupWheelLeft"  filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.11 0.11 0.11">
                <color0 material="18">SHARED_WHITE1</color0>
                <color1>-</color1>
            </hub>
            <hub linkNode="pickupWheelRight" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.11 0.11 0.11">
                <color0 material="18">SHARED_WHITE1</color0>
                <color1>-</color1>
            </hub>
        </hubs>
    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.52"/>
        </inputAttacherJoints>
        <support animationName="moveSupport" />
        <brakeForce force="0.2"/>
    </attachable>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" inputNode="ptoInputNode" aboveAttacher="true" detachNode="ptoDetachNode" color="SHARED_BLACK1" decalColor="WALTERSCHEID_YELLOW1">
            <objectChange node="ptoMount" rotationActive="-81 0 0" rotationInactive="0 0 0"/>
        </input>
    </powerTakeOffs>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01" length="0.9" diameter="0.015" adapterNode="hydraulicIn01_connector">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="0.9" diameter="0.015" adapterNode="hydraulicOut01_connector">
           <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electric" length="0.9" diameter="0.015" adapterNode="electric_connector">
           <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <licensePlates>
        <licensePlate node="licensePlateBack"  position="BACK" preferedType="SQUARISH" placementArea="0 0.2 0.3 0.2" />
    </licensePlates>

    <powerConsumer ptoRpm="400" neededMinPtoPower="10" neededMaxPtoPower="10"/>

    <lights>
        <sharedLight linkNode="redTriangle_02"            filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
        <sharedLight linkNode="redTriangle_03"            filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh" lightTypes="0" />
                <light node="licensePlateLightHigh" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="backLightStatic"          lightTypes="0" intensity="50"/>
            <defaultLight shaderNode="backLightStaticGlass"     lightTypes="0" intensity="1"/>
            <defaultLight shaderNode="licensePlateLightStatic"  lightTypes="0"/>
        </defaultLights>

        <brakeLights>
            <brakeLight shaderNode="backLightStatic" intensity="50"/>
            <brakeLight shaderNode="backLightStaticGlass" intensity="1"/>
        </brakeLights>

        <turnLights>
            <turnLightLeft shaderNode="turnLightLeftStatic" intensity="50"/>
            <turnLightLeft shaderNode="turnLightLeftStaticGlass" intensity="1"/>
            <turnLightRight shaderNode="turnLightRightStatic" intensity="50"/>
            <turnLightRight shaderNode="turnLightRightStaticGlass" intensity="1"/>
        </turnLights>
    </lights>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" threshold="0.2" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="baler" functionName="processBalerArea" disableBackwards="false" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
        </workArea>
    </workAreas>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" turnOnFoldMinLimit="0.0" turnOnFoldMaxLimit="0.02" allowUnfoldingByAI="false">
                    <foldingPart animationName="foldBackDoor" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="moveSupport">
            <part node="supportFoot" startTime="0" endTime="0.01" startRot="-90 -14.45 90" endRot="0 0 0" startTrans="-0.0863 0.1861 -0.4097" endTrans="0 0 0"/>
            <part node="supportFootTrans" startTime="0" endTime="0.5" startTrans="0 0.239037 0" endTrans="0 0 0" />
            <part node="supportFootHandle" startTime="0" endTime="0.5" startRot="720 0 0" endRot="0 0 0" />

            <sound template="clackVar2" startTime="0.49" volumeScale="1.5" pitchScale="2" linkNode="attacherJoint"/>
            <sound template="clackVar1" startTime="0.1" volumeScale="1.3" pitchScale="1.6" linkNode="attacherJoint"/>
        </animation>

        <animation name="rotatePickup">
            <part node="componentJointPickup" startTime="0" endTime="1" startRot="-17 0 0" endRot="0 0 0" />
            <part                             startTime="0" endTime="1" componentJointIndex="1" startRotLimit="0 0 0" endRotLimit="33 0 0"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="0.3"  direction="1"   volumeScale="1"   pitchScale="1" fadeIn="0.1" fadeOut="0.1" linkNode="pickup"/>
            <sound template="defaultHydraulicSound" startTime="0.01" endTime="0.3"  direction="-1"  volumeScale="1.8" pitchScale="1" fadeIn="0.1" fadeOut="0.1" linkNode="pickup"/>
            <sound template="clackVar6"             startTime="0.3"  direction="1"                  volumeScale="0.7" pitchScale="0.7" linkNode="pickup"/>
            <sound template="clackVar6"             startTime="0.01" direction="-1"                 volumeScale="1.2" pitchScale="0.8" linkNode="pickup"/>
            <sound template="sheetImp02"             startTime="0.01" direction="-1"                 volumeScale="1.5" pitchScale="1.4" linkNode="pickup"/>
        </animation>

        <animation name="knoting">
            <part node="knotterTriggerArm" startTime="0" endTime="0.2" startRot="41 0 0" endRot="0 0 0" />
            <part node="knotterRotPart"    startTime="0.2" endTime="0.999" startRot="0 0 0" endRot="-359.999 0 0" />
            <part node="knotterRotPart"    startTime="0.999" endTime="1" startRot="-359.999 0 0" endRot="0 0 0" />
        </animation>

        <animation name="fillAnimation">
            <part node="knotterTriggerArm"    startTime="0" endTime="1" startRot="0 0 0" endRot="41 0 0" />
            <part node="baleDistanceMarker"   startTime="0" endTime="1" startRot="0 0 0" endRot="720 0 0" />
        </animation>

        <animation name="foldBackDoor">
            <part node="backPart"           startTime="0" endTime="2" startRot="0 0 0" endRot="55 0 0" />
            <part node="backPartChainMount" startTime="1.99" endTime="2" startRot="0 0 0" endRot="40 0 0" />

            <part node="backPartChainsLowered" startTime="0" endTime="0.01" visibility="true"/>
            <part node="backPartChainsLowered" startTime="0.01" endTime="2" visibility="false"/>
            <part node="backPartChainsLifted" startTime="0" endTime="1.99" visibility="false"/>
            <part node="backPartChainsLifted" startTime="1.99" endTime="2" visibility="true"/>

            <sound template="slideOpen"  startTime="0.01" endTime="1.99" volumeScale="0.8" pitchScale="1.5" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hingeSmall" startTime="0.1"  direction="1"  volumeScale="0.3" pitchScale="0.7" />
            <sound template="clackVar6"  startTime="2"    direction="1"  volumeScale="0.6" pitchScale="1.5" />
            <sound template="sheetImp02" startTime="2"    direction="1"  volumeScale="1.4" pitchScale="1.5" />
            <sound template="latchSmall" startTime="0.01" direction="-1" volumeScale="0.2" pitchScale="2" />
            <sound template="clackVar6"  startTime="0.09" direction="-1" volumeScale="0.5" pitchScale="1.5" />
            <sound template="sheetImp02" startTime="0.09" direction="-1" volumeScale="1.4" pitchScale="1.5" />
        </animation>

        <animation name="pickupAnimation" looping="true">
            <part node="pickupRotor" startTime="0.0" endTime="0.9999"  startRot="0.0 0.0 0.0" endRot="-360.0 0.0 0.0" />
            <part node="pickupRotor" startTime="0.9999" endTime="1.0"  startRot="-360.0 0.0 0.0" endRot="0.0 0.0 0.0" />
            <part node="pickupRotorPart01" startTime="0.5" endTime="0.75"  startRot="0.0 0.0 0.0" endRot="80.0 0.0 0.0" />
            <part node="pickupRotorPart01" startTime="0.75" endTime="1.0"  startRot="80.0 0.0 0.0" endRot="0.0 0.0 0.0" />
            <part node="pickupRotorPart02" startTime="0.25" endTime="0.5"  startRot="0.0 0.0 0.0" endRot="80.0 0.0 0.0" />
            <part node="pickupRotorPart02" startTime="0.5" endTime="0.75"  startRot="80.0 0.0 0.0" endRot="0.0 0.0 0.0" />
            <part node="pickupRotorPart03" startTime="0.0" endTime="0.25"  startRot="0.0 0.0 0.0" endRot="80.0 0.0 0.0" />
            <part node="pickupRotorPart03" startTime="0.25" endTime="0.5"  startRot="80.0 0.0 0.0" endRot="0.0 0.0 0.0" />
            <part node="pickupRotorPart04" startTime="0.0" endTime="0.25"  startRot="80.0 0.0 0.0" endRot="0.0 0.0 0.0" />
            <part node="pickupRotorPart04" startTime="0.75" endTime="1.0"  startRot="0.0 0.0 0.0" endRot="80.0 0.0 0.0" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="componentJointPickup" playSound="true">
                <componentJoint index="1" />
            </movingTool>
            <movingTool node="knotterRotPart">
                <dependentPart node="knotter"/>
                <dependentPart node="pusherLockArm"/>
            </movingTool>
            <movingTool node="knotterTriggerArm">
                <dependentPart node="knotterTriggerArmSpring"/>
            </movingTool>

            <movingTool node="pusherRotPart">
                <dependentPart node="pusherRot"/>
            </movingTool>
            <movingTool node="liftingArmRot">
                <dependentPart node="liftingArm"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="pickup" referencePoint="pickupRef" referenceFrame="baler1840_main_component1" isActiveDirty="true" maxUpdateDistance="75" limitedAxis="1"/>

            <movingPart node="knotter" localReferencePoint="knotterArm" referencePoint="knotterRef" referenceFrame="knotterRefFrame">
                <dependentPart node="knotterArm"/>
            </movingPart>
            <movingPart node="knotterArm" referencePoint="knotterRef" referenceFrame="knotterArmRefFrame"/>

            <movingPart node="pusherLockArm" localReferencePoint="pusherLockArmPart" referencePoint="pusherLockArmPartRef" referenceFrame="pusherLockArmRefFrame">
                <dependentPart node="pusherLockArmPart"/>
            </movingPart>
            <movingPart node="pusherLockArmPart" referencePoint="pusherLockArmPartRef" referenceFrame="pusherLockArmPartRef"/>

            <movingPart node="knotterTriggerArmSpring" referencePoint="knotterTriggerArmSpringRef" referenceFrame="knotterTriggerArmSpringRef" scaleZ="true"/>

            <movingPart node="pusherRot" referencePoint="pusherRotPartBar" referenceFrame="pusherRotRefFrame" doDirectionAlignment="false">
                <translatingPart node="pusher" />
                <dependentPart node="pusherRotPartBar" />
            </movingPart>
            <movingPart node="pusherRotPartBar" referencePoint="pusherRotPartBarRef" referenceFrame="pusherRotPartBarRef" scaleZ="true"/>
            <movingPart node="liftingArm" localReferencePoint="liftingArmBar" referencePoint="liftingArmBarRef" referenceFrame="liftingArmRefFrame">
                <dependentPart node="liftingArmBar" />
            </movingPart>
            <movingPart node="liftingArmBar" referencePoint="liftingArmBarRef" referenceFrame="liftingArmBarRef"/>
        </movingParts>
    </cylindered>

    <pickup>
        <animation name="rotatePickup" lowerSpeed="1.5" liftSpeed="-1" />
    </pickup>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="windrow" capacity="500" showInShop="false"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <baler fillScale="1" maxPickupLitersPerSecond="195">
        <baleAnimation spacing="0">
            <key pos="0 0 0"  rot="0 0 0"/>
            <key pos="0 0 -2.72" rot="0 0 0"/>
        </baleAnimation>
        <baleTypes>
            <baleType isRoundBale="false" width="0.45" height="0.35" length="1.2">
                <nodes baleRootNode="baleRootNode" baleNode="baleNode" scaleNode="baleAnimation"/>
                <detailVisibilityCutNode node="baleDetailVisibilityCutNodeZ" axis="3" direction="1"/>
                <detailVisibilityCutNode node="baleDetailVisibilityCutNodeXLeft" axis="1" direction="1"/>
                <detailVisibilityCutNode node="baleDetailVisibilityCutNodeXRight" axis="1" direction="-1"/>
                <animations fillAnimation="fillAnimation"/>
            </baleType>
        </baleTypes>
        <sounds>
            <work template="BALE_WRAPPING_02" />
            <knotCleaning template="BALER_KNOT_CLEANING" />
        </sounds>
        <baleUnloading time="4" allowed="true" foldThreshold="0.1" />
        <knotingAnimation name="knoting" speed="0.5" />

        <fillEffect>
            <effectNode effectClass="TypedMotionPathEffect" effectType="PICKUPIN" linkNode="pickupEffectNode">
                <motionPathEffect textureFilename="$data/vehicles/masseyFerguson/baler1840/pickupArray.dds" numRows="10" rowLength="15" minFade="0.15"/>
            </effectNode>
            <effectNode effectClass="TypedMotionPathEffect" effectType="PICKUPIN" linkNode="liftupEffectNode">
                <motionPathEffect textureFilename="$data/vehicles/masseyFerguson/baler1840/liftupArray.dds" numRows="10" rowLength="15" delay="0.35" shapeScale="0.5"/>
            </effectNode>
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.1"/>
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.2" worldSpace="false"/>
        </fillEffect>

        <animationNodes>
            <animationNode node="fan" rotSpeed="1000" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="6" />

            <animationNode node="feederRotor" rotSpeed="-1400" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="mainRotor" rotSpeed="600" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />

            <animationNode node="chainGear01" rotSpeed="200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="chainGear02" rotSpeed="-400" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="chainGear03" rotSpeed="-200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="chainGear04" rotSpeed="-400" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />

            <animationNode node="liftingArmRot" rotSpeed="500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="pusherRotPart" rotSpeed="-500" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />

            <animationNode node="chains"      rotSpeed="-500"  rotAxis="1" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
        </animationNodes>
    </baler>

    <turnOnVehicle>
        <turnedOnAnimation name="pickupAnimation" speedScale="2.00" />
    </turnOnVehicle>

    <ai>
        <allowTurnBackward value="false"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="2.8" height="2.1" length="4" lengthOffset="0"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.2" maxX="1.2" minZ="-0.7" maxZ="1.3" yOffset="0.4" />
        <bendingNode minX="-0.3" maxX="0.3" minZ="1.3" maxZ="2.5" yOffset="0.4" />
        <bendingNode minX="-0.3" maxX="0.3" minZ="-2.1" maxZ="-0.7" yOffset="0.4" />
        <bendingNode minX="-0.3" maxX="0.3" minZ="-0.9" maxZ="0" yOffset="-0.2" node="backPart" />
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <baseMaterial>
        <material name="baler1840_mat" baseNode="baler1840_vis">
            <shaderParameter name="colorMat0" value="MASSEYFERGUSON_RED"/>
            <shaderParameter name="colorMat2" value="MASSEYFERGUSON_GREY_4"/>
        </material>
    </baseMaterial>

    <i3dMappings>
        <i3dMapping id="baler1840_main_component1" node="0>" />
        <i3dMapping id="baler1840_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="ptoInputNode" node="0>0|0|1" />
        <i3dMapping id="ptoDetachNode" node="0>0|0|1|0" />
        <i3dMapping id="ptoMount" node="0>0|0|1|1|0" />
        <i3dMapping id="supportFoot" node="0>0|0|2|0|0" />
        <i3dMapping id="supportFootTrans" node="0>0|0|2|0|0|0" />
        <i3dMapping id="supportFootHandle" node="0>0|0|2|0|0|1" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|3|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|3|0|0" />
        <i3dMapping id="hydraulicIn01_connector" node="0>0|0|3|0|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|3|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|3|1|0" />
        <i3dMapping id="hydraulicOut01_connector" node="0>0|0|3|1|0|0" />
        <i3dMapping id="electric" node="0>0|0|3|2" />
        <i3dMapping id="electric_detached" node="0>0|0|3|2|0" />
        <i3dMapping id="electric_connector" node="0>0|0|3|2|0|0" />
        <i3dMapping id="licensePlateBack" node="0>0|0|4" />
        <i3dMapping id="wheelLeft" node="0>0|1|0|0" />
        <i3dMapping id="wheelRight" node="0>0|1|1|0" />
        <i3dMapping id="redTriangle_02" node="0>0|2|0|0" />
        <i3dMapping id="redTriangle_03" node="0>0|2|0|1" />
        <i3dMapping id="backLightStatic" node="0>0|2|1|0" />
        <i3dMapping id="backLightStaticGlass" node="0>0|2|1|1" />
        <i3dMapping id="licensePlateLightStatic" node="0>0|2|1|2" />
        <i3dMapping id="licensePlateLightStaticGlass" node="0>0|2|1|3" />
        <i3dMapping id="turnLightLeftStatic" node="0>0|2|1|4" />
        <i3dMapping id="turnLightLeftStaticGlass" node="0>0|2|1|5" />
        <i3dMapping id="turnLightRightStatic" node="0>0|2|1|6" />
        <i3dMapping id="turnLightRightStaticGlass" node="0>0|2|1|7" />
        <i3dMapping id="licensePlateLightHigh" node="0>0|2|2|0" />
        <i3dMapping id="backLightsHigh" node="0>0|2|3|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|4|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|4|1" />
        <i3dMapping id="componentJointPickup" node="0>0|3|0" />
        <i3dMapping id="pickup" node="0>0|3|1" />
        <i3dMapping id="pickupRotor" node="0>0|3|1|0" />
        <i3dMapping id="pickupRotorPart01" node="0>0|3|1|0|0" />
        <i3dMapping id="pickupRotorPart02" node="0>0|3|1|0|1" />
        <i3dMapping id="pickupRotorPart03" node="0>0|3|1|0|2" />
        <i3dMapping id="pickupRotorPart04" node="0>0|3|1|0|3" />
        <i3dMapping id="pickupEffectNode" node="0>0|3|1|1" />
        <i3dMapping id="knotterRefFrame" node="0>0|3|2|0" />
        <i3dMapping id="knotter" node="0>0|3|2|0|0" />
        <i3dMapping id="knotterArm" node="0>0|3|2|0|0|0" />
        <i3dMapping id="pusherLockArmPartRef" node="0>0|3|2|0|0|1" />
        <i3dMapping id="knotterArmRefFrame" node="0>0|3|2|0|1" />
        <i3dMapping id="knotterRotPart" node="0>0|3|2|1" />
        <i3dMapping id="knotterRef" node="0>0|3|2|1|0" />
        <i3dMapping id="knotterTriggerArm" node="0>0|3|2|2" />
        <i3dMapping id="knotterTriggerArmSpring" node="0>0|3|2|2|0" />
        <i3dMapping id="baleDistanceMarker" node="0>0|3|2|3" />
        <i3dMapping id="pusherLockArmRefFrame" node="0>0|3|2|4" />
        <i3dMapping id="pusherLockArm" node="0>0|3|2|4|0" />
        <i3dMapping id="pusherLockArmPart" node="0>0|3|2|4|0|0" />
        <i3dMapping id="knotterTriggerArmSpringRef" node="0>0|3|2|5" />
        <i3dMapping id="fan" node="0>0|3|3|0|0" />
        <i3dMapping id="feederRotor" node="0>0|3|3|1" />
        <i3dMapping id="mainRotor" node="0>0|3|3|2|0" />
        <i3dMapping id="chainGear01" node="0>0|3|3|3" />
        <i3dMapping id="chainGear02" node="0>0|3|3|4" />
        <i3dMapping id="chainGear03" node="0>0|3|3|5" />
        <i3dMapping id="chainGear04" node="0>0|3|3|6" />
        <i3dMapping id="chains" node="0>0|3|3|7" />
        <i3dMapping id="liftingArmRot" node="0>0|3|3|8" />
        <i3dMapping id="liftingArm" node="0>0|3|3|8|0" />
        <i3dMapping id="liftingArmBar" node="0>0|3|3|8|0|0" />
        <i3dMapping id="pusherRotPart" node="0>0|3|3|9" />
        <i3dMapping id="pusherRotPartBar" node="0>0|3|3|9|0" />
        <i3dMapping id="liftingArmRefFrame" node="0>0|3|3|10" />
        <i3dMapping id="liftingArmBarRef" node="0>0|3|3|11" />
        <i3dMapping id="pusherRotRefFrame" node="0>0|3|4" />
        <i3dMapping id="pusherRot" node="0>0|3|4|0" />
        <i3dMapping id="pusher" node="0>0|3|4|0|0" />
        <i3dMapping id="pusherRotPartBarRef" node="0>0|3|4|0|0|0" />
        <i3dMapping id="backPart" node="0>0|3|5" />
        <i3dMapping id="backPartChainMount" node="0>0|3|6" />
        <i3dMapping id="backPartChainsLowered" node="0>0|3|7" />
        <i3dMapping id="backPartChainsLifted" node="0>0|3|8" />
        <i3dMapping id="workAreaStart" node="0>0|4|0" />
        <i3dMapping id="workAreaWidth" node="0>0|4|1" />
        <i3dMapping id="workAreaHeight" node="0>0|4|2" />
        <i3dMapping id="liftupEffectNode" node="0>0|5|0" />
        <i3dMapping id="smokeEmitter" node="0>0|5|1" />
        <i3dMapping id="baler" node="0>0|6" />
        <i3dMapping id="baleAnimation" node="0>0|6|0" />
        <i3dMapping id="baleNode" node="0>0|6|0|0" />
        <i3dMapping id="baleRootNode" node="0>0|6|1" />
        <i3dMapping id="baleDetailVisibilityCutNodeZ" node="0>0|6|1|1" />
        <i3dMapping id="baleDetailVisibilityCutNodeXLeft" node="0>0|6|1|2" />
        <i3dMapping id="baleDetailVisibilityCutNodeXRight" node="0>0|6|1|3" />
        <i3dMapping id="pickupWheelLeft" node="1>0" />
        <i3dMapping id="pickupWheelRight" node="1>1" />
        <i3dMapping id="pickupRef" node="1>2" />
        <i3dMapping id="groundReferenceNode" node="1>3" />
    </i3dMappings>
</vehicle>
