﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="car" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Pickup 1986</name>
        <specs>
            <power>200</power>
            <maxSpeed>120</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_car</function>
        </functions>
        <image>$data/vehicles/lizard/pickup1986/store_pickup1986.png</image>
        <price>25000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <category>cars</category>
        <shopTranslationOffset>0 0 0</shopTranslationOffset>
        <shopRotationOffset>0.147 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1814528</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>424960</indexBufferMemoryUsage>
        <textureMemoryUsage>1769472</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>377385</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_car</typeDesc>
        <filename>$data/vehicles/lizard/pickup1986/pickup1986.i3d</filename>
        <sounds filename="$data/vehicles/lizard/pickup1986/sounds/pickup1986.xml"/>
        <size width="2.5" length="5.8" height="2"/>
        <components>
            <component centerOfMass="0 0.4 0.3" solverIterationCount="10" mass="1600" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="CAR" />
        <mapHotspot type="CAR" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="CONTINENTAL" saveId="CONTINENTAL_DEFAULT">
                <wheels autoRotateBackSpeed="2.1">
                    <wheel filename="$data/shared/wheels/tires/continental/terrainContactHT/245_75R17.xml" isLeft="true" hasTireTracks="true" hasParticles="true" configId="rimsPickup06">
                        <physics rotSpeed="1" restLoad="0.5" repr="wheelFrontLeftRepr"  driveNode="wheelFrontLeft"  forcePointRatio="0.3" initialCompression="20" suspTravel="0.13" spring="16" damper="10" frictionScale="2.5" yOffset="0.02" />
                        <tire isCareWheel="false"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/continental/terrainContactHT/245_75R17.xml" isLeft="false" hasTireTracks="true" hasParticles="true" configId="rimsPickup06">
                        <physics rotSpeed="1" restLoad="0.5" repr="wheelFrontRightRepr" driveNode="wheelFrontRight" forcePointRatio="0.3" initialCompression="20" suspTravel="0.13" spring="16" damper="10" frictionScale="2.5" yOffset="0.02" />
                        <tire isCareWheel="false"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/continental/terrainContactHT/275_65R18.xml" isLeft="true" hasTireTracks="true" hasParticles="true" configId="rimsPickup06">
                        <physics rotSpeed="0" restLoad="0.5" repr="wheelBackLeft"  forcePointRatio="0.3" initialCompression="15" suspTravel="0.14" spring="20" damper="10" frictionScale="3" yOffset="0.02" />
                        <tire isCareWheel="false"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/continental/terrainContactHT/275_65R18.xml" isLeft="false" hasTireTracks="true" hasParticles="true" configId="rimsPickup06">
                        <physics rotSpeed="0" restLoad="0.5" repr="wheelBackRight" forcePointRatio="0.3" initialCompression="15" suspTravel="0.14" spring="20" damper="10" frictionScale="3" yOffset="0.02" />
                        <tire isCareWheel="false"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="CONTINENTAL" saveId="CONTINENTAL_DEFAULT02">
                <wheels baseConfig="CONTINENTAL_DEFAULT">
                    <wheel configId="rimsCar02"/>
                    <wheel configId="rimsCar02"/>
                    <wheel configId="rimsCar02"/>
                    <wheel configId="rimsCar02"/>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="CONTINENTAL" saveId="CONTINENTAL_DEFAULT03">
                <wheels baseConfig="CONTINENTAL_DEFAULT">
                    <wheel configId="rimsPickup03"/>
                    <wheel configId="rimsPickup03"/>
                    <wheel configId="rimsPickup03"/>
                    <wheel configId="rimsPickup03"/>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="35" rotMax="45" rotCenterWheel1="3" rotCenterWheel2="4" />
        </ackermannSteeringConfigurations>
    </wheels>

    <lights>
        <states>
            <state lightTypes="0"/>
        </states>

        <sharedLight linkNode="plateNumberLight02_01" filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml"/>
        <sharedLight linkNode="plateNumberLight02_02" filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml"/>

        <realLights>
            <low>
                <light node="frontLightLow" lightTypes="0" excludedLightTypes="3"/>
                <light node="highBeamLow"   lightTypes="3"/>
            </low>
            <high>
                <light node="frontLightHigh"        lightTypes="0 3" excludedLightTypes="3"/>
                <light node="licensePlateLightHigh" lightTypes="0"/>
                <light node="backLightsHigh"        lightTypes="0"/>
                <light node="highBeamHigh"          lightTypes="3"/>
                <brakeLight node="backLightsHigh" />
                <turnLightLeft node="turnLightLeftFront" />
                <turnLightRight node="turnLightRightFront" />
                <reverseLight node="reverseLightHigh" />
                <interiorLight node="interiorScreenLight"/>
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="defaultLight_static"      lightTypes="0" intensity="25"/>
            <defaultLight shaderNode="defaultLightGlass_static" lightTypes="0" intensity="0.5"/>
            <defaultLight shaderNode="highbeam_static"          lightTypes="3" intensity="25"/>
            <defaultLight shaderNode="highbeamGlass_static"     lightTypes="3" intensity="0.5"/>
            <defaultLight shaderNode="backLights_static"        lightTypes="0" intensity="25"/>
            <defaultLight shaderNode="backLightsGlass_static"   lightTypes="0" intensity="2"/>
        </defaultLights>

        <brakeLights>
            <brakeLight shaderNode="backLights_static"/>
            <brakeLight shaderNode="backLightsGlass_static"/>
        </brakeLights>

        <reverseLights>
            <reverseLight shaderNode="reverseLight_static" intensity="15"/>
            <reverseLight shaderNode="reverseLightGlass_static" intensity="2"/>
        </reverseLights>

        <turnLights>
            <turnLightLeft  shaderNode="turnLightLeftFront_static" intensity="15"/>
            <turnLightLeft  shaderNode="turnLightLeftBack_static" intensity="15"/>
            <turnLightLeft  shaderNode="turnLightLeftBackGlass_static" intensity="2"/>
            <turnLightRight shaderNode="turnLightRightFront_static" intensity="15"/>
            <turnLightRight shaderNode="turnLightRightBack_static" intensity="15"/>
            <turnLightRight shaderNode="turnLightRightBackGlass_static" intensity="2"/>
        </turnLights>

        <dashboards>
            <dashboard displayType="EMITTER" valueType="lightState"      node="interior_decals" intensity="0.2" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState"      node="needleSpeed" intensity="0.1" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState"      node="needleFuel" intensity="0.1" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState"      node="needleBattery" intensity="0.1" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState"      node="needleTemperature02" intensity="0.1" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState"      node="needleTemperature01" intensity="0.1" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="turnLightHazard" node="iconHazard_decals" intensity="0.2"/>
            <dashboard displayType="ROT"     valueType="turnLight"       node="leverTurnlight" minRot="15 0 0" maxRot="-15 0 0" doInterpolation="true" />
        </dashboards>
    </lights>

    <licensePlates defaultPlacement="BOTH">
        <licensePlate node="licensePlateFront" position="FRONT" preferedType="ELONGATED" placementArea="0.06 0.2 0.2 0.2"/>
        <licensePlate node="licensePlateBack"  position="BACK"  preferedType="SQUARISH"  placementArea="0.08 0.15 0.08 0.15"/>
    </licensePlates>

    <enterable isTabbable="true" >
        <enterReferenceNode node="pickup1986_main_component1"/>
        <exitPoint node="exitPoint"/>

        <cameras>
            <camera node="outdoorCamera" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="3.5" transMax="40" translation="0 0 5.35" rotation="-17.5 180 0">
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
        </cameras>

        <mirrors>
            <mirror node="mirrorLeft_decals"     prio="1" />
            <mirror node="mirrorRight_decals"    prio="1" />
            <mirror node="mirrorInterior_decals" prio="2" />
        </mirrors>

        <characterNode node="playerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90" >
            <target ikChain="leftArm"   targetNode="playerLeftHandTarget"  poseId="narrowFingers"/>
            <target ikChain="rightArm"  targetNode="playerRightHandTarget" poseId="narrowFingers"/>
            <target ikChain="leftFoot"  targetNode="playerLeftFootTarget" />
            <target ikChain="rightFoot" targetNode="playerRightFootTarget" />
        </characterNode>

        <characterTargetNodeModifier node="playerRightFootTarget" transitionTime="0.1" >
            <state node="playerRightFootTargetGas" referenceNode="pedalGas"/>
            <state node="playerRightFootTargetBrake" referenceNode="pedalBrake"/>
        </characterTargetNodeModifier>

        <characterTargetNodeModifier node="playerLeftFootTarget" transitionTime="0.1" >
            <state node="playerLeftFootTargetClutch" referenceNode="pedalClutch"/>
        </characterTargetNodeModifier>

        <passengerSeats>
            <passengerSeat node="passengerSeat01" exitPoint="passengerSeat01ExitPoint" outdoorCameraIndex="1">
                <camera node="passengerSeat01Camera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
                <characterNode node="passengerSeat01PlayerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90">
                    <target ikChain="leftArm"   targetNode="passengerSeat01PlayerLeftHand" poseId="flatFingers"/>
                    <target ikChain="rightArm"  targetNode="passengerSeat01PlayerRightHand" poseId="flatFingers"/>
                    <target ikChain="leftFoot"  targetNode="passengerSeat01PlayerLeftFoot" />
                    <target ikChain="rightFoot" targetNode="passengerSeat01PlayerRightFoot" />
                </characterNode>
            </passengerSeat>
        </passengerSeats>
    </enterable>

    <attacherJoints>
        <attacherJoint node="trailerAttacherJointBackLow" jointType="trailerLow" lowerRotLimit="25 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
            <schema position="1 0" rotation="0" invertX="false"/>
        </attacherJoint>

        <attacherJoint node="trailerAttacherJointSemi" jointType="semitrailerCar" allowsJointLimitMovement="false" allowsLowering="false" lowerRotLimit="20 125 20">
            <schema position="1 0" rotation="0" invertX="false" />
            <objectChange node="hitchGooseneck" visibilityActive="true" visibilityInactive="false" />
            <objectChange node="electricSemi" visibilityActive="true" visibilityInactive="false" />
        </attacherJoint>
    </attacherJoints>

    <connectionHoses>
        <target attacherJointIndices="1" type="electric" node="electricBack" socket="electric"/>
        <target attacherJointIndices="2" type="electric" node="electricSemi" socket="electric"/>
    </connectionHoses>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="hitchGooseneck" filename="$data/shared/assets/carHitches/lizard/gooseneck.i3d"/>
    </dynamicallyLoadedParts>

    <drivable>
        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="50" />
        <dashboards>
            <dashboard displayType="ROT" valueType="accelerationAxis" node="pedalGas"   minRot="0 0 0" maxRot="-15 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="decelerationAxis" node="pedalBrake" minRot="0 0 0" maxRot="-15 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </drivable>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="120" >
                        <dashboard displayType="ROT" valueType="fillLevel" node="needleFuel" minRot="54" maxRot="-25" rotAxis="3" doInterpolation="true" interpolationSpeed="0.3" groups="MOTOR_ACTIVE"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <motorized statsType="car">
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="30" fillType="diesel" /> <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.4" wheelIndex1="1" wheelIndex2="2" /> <!-- front left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="3" wheelIndex2="4" /> <!-- back left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.5" differentialIndex1="1" differentialIndex2="2" /> <!-- front-back -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

        <motorConfigurations>
           <motorConfiguration name="Pickup 1986" hp="200">
                <motor torqueScale="0.4" minRpm="1000" maxRpm="6000" maxForwardSpeed="120" maxBackwardSpeed="20" brakeForce="1.7" lowBrakeForceScale="0.22" dampingRateScale="0.15">
                    <torque rpm="1000" torque="0.9"/>
                    <torque rpm="2400" torque="1"/>
                    <torque rpm="3480" torque="1"/>
                    <torque rpm="4560" torque="0.75"/>
                    <torque rpm="5280" torque="0.63"/>
                    <torque rpm="6000" torque="0.3"/>
                </motor>
                <transmission autoGearChangeTime="1" gearChangeTime="0.4" name="$l10n_info_transmission_manual" axleRatio="25" startGearThreshold="0.35">
                    <directionChange useGear="true"/>
                    <backwardGear gearRatio="4.066" name="R"/>
                    <forwardGear gearRatio="4.784"/>
                    <forwardGear gearRatio="2.423"/>
                    <forwardGear gearRatio="1.443"/>
                    <forwardGear gearRatio="1.000"/>
                    <forwardGear gearRatio="0.826"/>
                    <forwardGear gearRatio="0.643"/>
                </transmission>
            </motorConfiguration>
        </motorConfigurations>

        <gearLevers>
            <gearLever node="leverGears" centerAxis="3" changeTime="0.3" handsOnDelay="0.2">
                <state gear="-1" xRot="-10" zRot="10"/>
                <state gear="1" xRot="10" zRot="-10"/>
                <state gear="2" xRot="-10" zRot="-10"/>
                <state gear="3" xRot="10" zRot="0"/>
                <state gear="4" xRot="-10" zRot="0"/>
                <state gear="5" xRot="10" zRot="10"/>
            </gearLever>
        </gearLevers>

        <exhaustEffects>
            <exhaustEffect node="exhaustParticle" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.02" maxRpmScale="0.1" />
        </exhaustEffects>

        <motorStartDuration>4300</motorStartDuration>

        <dashboards>
            <dashboard displayType="ROT" valueType="speed" node="needleSpeed" minRot="0" maxRot="-243" rotAxis="3" doInterpolation="true" interpolationSpeed="10" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="motorTemperature" node="needleTemperature01" minRot="30" maxRot="-51" rotAxis="3" doInterpolation="true" interpolationSpeed="10" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="motorTemperature" node="needleTemperature02" minRot="-5" maxRot="77" rotAxis="3" doInterpolation="true" interpolationSpeed="10" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="clutchPedal" node="pedalClutch" minRot="0" maxRot="-15" rotAxis="1" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="MULTI_STATE" valueType="ignitionState" node="keyIgnition" doInterpolation="true" groups="MOTOR_ACTIVE">
                <state value="0" rotation="0 0 0"/>
                <state value="1" rotation="0 0 -90"/>
                <state value="2" rotation="0 0 -45"/>
            </dashboard>
        </dashboards>
    </motorized>

    <animations>
        <animation name="backDoor">
            <part node="backDoorHandle" startTime="0.00" endTime="0.08" startRot="0 0 0" endRot="20 0 0"/>
            <part node="backDoorHandle" startTime="0.10" endTime="0.18" startRot="20 0 0" endRot="0 0 0"/>
            <part node="backDoor"       startTime="0.03" endTime="1.00" startRot="0 0 0" endRot="-95 0 0" tangentType="spline"/>

            <sound template="metalClose"    startTime="0.15"  direction="-1" volumeScale="1.4" pitchScale="1.4"  linkNode="backDoor"/>
            <sound template="metalOpen"     startTime="0.15"  direction="1"  volumeScale="1.6" pitchScale="0.8"  linkNode="backDoor"/>
            <sound template="hingeMedium"   startTime="0.90"  direction="-1"  volumeScale="0.8" pitchScale="1.1" linkNode="backDoor"/>
        </animation>

        <animation name="wipers">
            <part node="wiperLeft"  startTime="0.0" endTime="0.7" startRot="0 0 0" endRot="0 5 -70" />
            <part node="wiperLeft"  startTime="0.7" endTime="1.0" startRot="0 5 -70" endRot="0 1.5 -90" />
            <part node="wiperRight" startTime="0.0" endTime="0.5" startRot="0 0 0" endRot="0 4.3 -45" />
            <part node="wiperRight" startTime="0.5" endTime="1.0" startRot="0 4.3 -45" endRot="0 4.8 -90" />

            <sound template="wiper1" startTime="0" endTime="1" direction="1"   volumeScale="1" pitchScale="0.7" fadeOut="0.1" linkNode="wiperLeft"/>
            <sound template="wiper2" startTime="0" endTime="1" direction="-1"  volumeScale="1" pitchScale="0.7" fadeOut="0.1" linkNode="wiperRight"/>
        </animation>
    </animations>

    <wipers>
        <wiper animName="wipers" >
            <state animSpeed="1.2" animPause="2.0" />
            <state animSpeed="1.2" animPause="0.0" />
            <state animSpeed="1.8" animPause="0.0" />
        </wiper>
    </wipers>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts requiresPower="false">
                    <foldingPart animationName="backDoor" speedScale="1.3"/>
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <cylindered>
        <movingTools>
            <movingTool node="backDoor">
                <dependentPart node="backDoorPart01"/>
            </movingTool>

            <movingTool node="wheelFrontLeftRepr">
                <dependentPart node="wheelFrontLeftAxis"/>
                <dependentPart node="wheelFrontLeftSpring"/>
            </movingTool>
            <movingTool node="wheelFrontRightPart">
                <dependentPart node="wheelFrontRightAxis"/>
                <dependentPart node="wheelFrontRightSpring"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="backDoorPart01" referencePoint="backDoorPart02Ref" localReferencePoint="backDoorPart02" referenceFrame="backDoorPart01RefFrame">
                <dependentPart node="backDoorPart02"/>
            </movingPart>
            <movingPart node="backDoorPart02" referencePoint="backDoorPart02Ref" referenceFrame="backDoorPart02Ref" />

            <movingPart node="wheelFrontLeftAxis"  referencePoint="wheelFrontLeftAxisRef"  referenceFrame="wheelFrontLeftAxisRef"  isActiveDirty="true" maxUpdateDistance="30"/>
            <movingPart node="wheelFrontRightAxis" referencePoint="wheelFrontRightAxisRef" referenceFrame="wheelFrontRightAxisRef" isActiveDirty="true" maxUpdateDistance="30"/>

            <movingPart node="wheelFrontLeftSpring"  referencePoint="wheelFrontLeftSpringRef"  referenceFrame="wheelFrontLeftSpringRef"  isActiveDirty="true" maxUpdateDistance="30" scaleZ="true"/>
            <movingPart node="wheelFrontRightSpring" referencePoint="wheelFrontRightSpringRef" referenceFrame="wheelFrontRightSpringRef" isActiveDirty="true" maxUpdateDistance="30" scaleZ="true"/>
        </movingParts>
    </cylindered>

    <suspensions>
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>

    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>
    </dashboard>

    <ai>
        <agent width="1.8" length="5.4" height="1.85" lengthOffset="1.22" frontOffset="3.08" />
        <collisionTrigger node="aiCollisionNode" width="2.3" height="2.2"/>
    </ai>

    <tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="tensionBelts" jointNode="0>" width="0.05" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" activationTrigger="beltActivationTrigger">
                    <tensionBelt startNode="tensionBeltStart1" endNode="tensionBeltEnd1" />
                    <tensionBelt startNode="tensionBeltStart2" endNode="tensionBeltEnd2" />
                    <tensionBelt startNode="tensionBeltStart3" endNode="tensionBeltEnd3" />

                    <sounds>
                        <addBelt template="beltOpen" />
                        <removeBelt template="beltClose" />
                    </sounds>
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>

    <foliageBending>
        <bendingNode minX="-0.9" maxX="0.9" minZ="-2.6" maxZ="2.65" yOffset="0.4" />
    </foliageBending>

    <baseMaterial>
        <material name="pickup1986_mat" baseNode="pickup1986_vis">
            <shaderParameter name="colorMat0" value="SHARED_WHITE1" />
        </material>
    </baseMaterial>

    <baseMaterialConfigurations useDefaultColors="true" title="$l10n_configuration_chassisColor">
        <material name="pickup1986_mat" shaderParameter="colorMat0" />
    </baseMaterialConfigurations>

    <rimColorConfigurations useDefaultColors="true">
        <rimColorConfiguration name="$l10n_ui_colorChrome" color="SHARED_WHITE2" material="3" price="0"/>
    </rimColorConfigurations>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="pickup1986_main_component1" node="0>" />
        <i3dMapping id="pickup1986_vis" node="0>0" />
        <i3dMapping id="wheelFrontLeftRepr" node="0>0|0|0|0" />
        <i3dMapping id="wheelFrontLeft" node="0>0|0|0|0|0|0" />
        <i3dMapping id="wheelFrontLeftAxisRef" node="0>0|0|0|0|1" />
        <i3dMapping id="wheelFrontRightRepr" node="0>0|0|1|0" />
        <i3dMapping id="wheelFrontRight" node="0>0|0|1|0|0|0" />
        <i3dMapping id="wheelFrontRightPart" node="0>0|0|1|0|0|0|0" />
        <i3dMapping id="wheelFrontRightAxisRef" node="0>0|0|1|0|1" />
        <i3dMapping id="wheelBackLeft" node="0>0|0|2" />
        <i3dMapping id="wheelBackRight" node="0>0|0|3" />
        <i3dMapping id="plateNumberLight02_01" node="0>0|1|0|0" />
        <i3dMapping id="plateNumberLight02_02" node="0>0|1|0|1" />
        <i3dMapping id="defaultLight_static" node="0>0|1|1|0" />
        <i3dMapping id="defaultLightGlass_static" node="0>0|1|1|1" />
        <i3dMapping id="highbeam_static" node="0>0|1|1|2" />
        <i3dMapping id="highbeamGlass_static" node="0>0|1|1|3" />
        <i3dMapping id="backLights_static" node="0>0|1|1|4" />
        <i3dMapping id="backLightsGlass_static" node="0>0|1|1|5" />
        <i3dMapping id="turnLightLeftFront_static" node="0>0|1|1|6" />
        <i3dMapping id="turnLightLeftBack_static" node="0>0|1|1|7" />
        <i3dMapping id="turnLightLeftBackGlass_static" node="0>0|1|1|8" />
        <i3dMapping id="turnLightRightFront_static" node="0>0|1|1|9" />
        <i3dMapping id="turnLightRightBack_static" node="0>0|1|1|10" />
        <i3dMapping id="turnLightRightBackGlass_static" node="0>0|1|1|11" />
        <i3dMapping id="reverseLight_static" node="0>0|1|1|12" />
        <i3dMapping id="reverseLightGlass_static" node="0>0|1|1|13" />
        <i3dMapping id="frontLightLow" node="0>0|1|2|0" />
        <i3dMapping id="highBeamLow" node="0>0|1|2|1" />
        <i3dMapping id="frontLightHigh" node="0>0|1|2|2" />
        <i3dMapping id="highBeamHigh" node="0>0|1|2|3" />
        <i3dMapping id="licensePlateLightHigh" node="0>0|1|2|4" />
        <i3dMapping id="interiorScreenLight" node="0>0|1|2|5" />
        <i3dMapping id="backLightsHigh" node="0>0|1|3|0" />
        <i3dMapping id="turnLightLeftFront" node="0>0|1|4|0" />
        <i3dMapping id="turnLightRightFront" node="0>0|1|4|1" />
        <i3dMapping id="reverseLightHigh" node="0>0|1|5|0" />
        <i3dMapping id="outdoorCameraTarget" node="0>0|2|0" />
        <i3dMapping id="outdoorCamera" node="0>0|2|0|0" />
        <i3dMapping id="indoorCamera" node="0>0|2|1" />
        <i3dMapping id="cameraRaycastNode1" node="0>0|2|2" />
        <i3dMapping id="cameraRaycastNode2" node="0>0|2|3" />
        <i3dMapping id="cameraRaycastNode3" node="0>0|2|4" />
        <i3dMapping id="shadowFocusBox" node="0>0|2|5" />
        <i3dMapping id="exitPoint" node="0>0|3" />
        <i3dMapping id="exhaustParticle" node="0>0|4" />
        <i3dMapping id="licensePlateFront" node="0>0|5" />
        <i3dMapping id="licensePlateBack" node="0>0|6" />
        <i3dMapping id="steeringWheel" node="0>0|7|0|0" />
        <i3dMapping id="playerLeftHandTarget" node="0>0|7|0|0|1" />
        <i3dMapping id="wiperLeft" node="0>0|7|1|0|0" />
        <i3dMapping id="wiperRight" node="0>0|7|1|1|0" />
        <i3dMapping id="leverTurnlight" node="0>0|7|2|0|0" />
        <i3dMapping id="needleTemperature01" node="0>0|7|2|1|0" />
        <i3dMapping id="needleTemperature02" node="0>0|7|2|2|0" />
        <i3dMapping id="needleSpeed" node="0>0|7|2|3|0" />
        <i3dMapping id="needleFuel" node="0>0|7|2|4|0" />
        <i3dMapping id="needleBattery" node="0>0|7|2|5|0" />
        <i3dMapping id="leverGears" node="0>0|7|2|6" />
        <i3dMapping id="playerRightHandTarget" node="0>0|7|2|6|1" />
        <i3dMapping id="iconHazard_decals" node="0>0|7|2|7" />
        <i3dMapping id="keyIgnition" node="0>0|7|2|8|0" />
        <i3dMapping id="pedalClutch" node="0>0|7|3|0" />
        <i3dMapping id="playerLeftFootTargetClutch" node="0>0|7|3|0|0" />
        <i3dMapping id="pedalBrake" node="0>0|7|3|1" />
        <i3dMapping id="playerRightFootTargetBrake" node="0>0|7|3|1|0" />
        <i3dMapping id="pedalGas" node="0>0|7|3|2" />
        <i3dMapping id="playerRightFootTargetGas" node="0>0|7|3|2|0" />
        <i3dMapping id="playerSkin" node="0>0|7|4|0" />
        <i3dMapping id="playerLeftFootTarget" node="0>0|7|4|1" />
        <i3dMapping id="playerRightFootTarget" node="0>0|7|4|2" />
        <i3dMapping id="interior_vis" node="0>0|7|5|0" />
        <i3dMapping id="interior_decals" node="0>0|7|5|1" />
        <i3dMapping id="interiorDark_decals" node="0>0|7|5|2" />
        <i3dMapping id="passengerSeat01" node="0>0|7|6|0" />
        <i3dMapping id="passengerSeat01Camera" node="0>0|7|6|0|0" />
        <i3dMapping id="passengerSeat01PlayerSkin" node="0>0|7|6|0|1" />
        <i3dMapping id="passengerSeat01PlayerLeftFoot" node="0>0|7|6|0|2" />
        <i3dMapping id="passengerSeat01PlayerRightFoot" node="0>0|7|6|0|3" />
        <i3dMapping id="passengerSeat01ExitPoint" node="0>0|7|6|0|4" />
        <i3dMapping id="passengerSeat01PlayerLeftHand" node="0>0|7|6|0|5" />
        <i3dMapping id="passengerSeat01PlayerRightHand" node="0>0|7|6|0|6" />
        <i3dMapping id="trailerAttacherJointBackLow" node="0>0|8|0|0" />
        <i3dMapping id="trailerAttacherJointSemi" node="0>0|8|0|1" />
        <i3dMapping id="electricSemi" node="0>0|8|1|0" />
        <i3dMapping id="electricBack" node="0>0|8|1|1" />
        <i3dMapping id="hitchGooseneck" node="0>0|8|2" />
        <i3dMapping id="backDoor" node="0>0|9|0" />
        <i3dMapping id="backDoorHandle" node="0>0|9|0|0" />
        <i3dMapping id="backDoorPart02Ref" node="0>0|9|0|1" />
        <i3dMapping id="backDoorPart01RefFrame" node="0>0|9|1" />
        <i3dMapping id="backDoorPart01" node="0>0|9|1|0" />
        <i3dMapping id="backDoorPart02" node="0>0|9|1|0|0" />
        <i3dMapping id="wheelFrontLeftAxis" node="0>0|9|2" />
        <i3dMapping id="wheelFrontLeftSpringRef" node="0>0|9|2|0" />
        <i3dMapping id="wheelFrontRightAxis" node="0>0|9|3" />
        <i3dMapping id="wheelFrontRightSpringRef" node="0>0|9|3|0" />
        <i3dMapping id="wheelFrontLeftSpring" node="0>0|9|4" />
        <i3dMapping id="wheelFrontRightSpring" node="0>0|9|5" />
        <i3dMapping id="aiCollisionNode" node="0>0|10|0" />
        <i3dMapping id="mirrorLeft_decals" node="0>0|12|0" />
        <i3dMapping id="mirrorRight_decals" node="0>0|12|1" />
        <i3dMapping id="mirrorInterior_decals" node="0>0|12|2" />
        <i3dMapping id="tensionBelts" node="0>0|13" />
        <i3dMapping id="beltActivationTrigger" node="0>0|13|0" />
        <i3dMapping id="tensionBeltStart1" node="0>0|13|1" />
        <i3dMapping id="tensionBeltEnd1" node="0>0|13|1|0" />
        <i3dMapping id="tensionBeltStart3" node="0>0|13|2" />
        <i3dMapping id="tensionBeltEnd3" node="0>0|13|2|0" />
        <i3dMapping id="tensionBeltStart2" node="0>0|13|3" />
        <i3dMapping id="tensionBeltEnd2" node="0>0|13|3|0" />
        <i3dMapping id="wheelSpare" node="0>0|14|0" />
    </i3dMappings>
</vehicle>
