﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="baleLoader" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Module 4</name>
        <functions>
            <function>$l10n_function_baleStacker</function>
        </functions>
        <storePacks>
            <storePack>STARTER_COTTON</storePack>
        </storePacks>
        <specs>
            <capacity unitTextOverride="$l10n_unit_bale">1</capacity>
        </specs>
        <image>$data/vehicles/lizard/module4/store_module4.png</image>
        <price>26000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <category>cottonHarvesting</category>
        <shopTranslationOffset>0 -0.117 0</shopTranslationOffset>
        <shopRotationOffset>-0.715 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>910848</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>141824</indexBufferMemoryUsage>
        <textureMemoryUsage>1507328</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_baleLoader</typeDesc>
        <filename>$data/vehicles/lizard/module4/module4.i3d</filename>
        <size width="4.5" length="11" lengthOffset="0.7" />
        <components>
            <component centerOfMass="0 0.6 0" solverIterationCount="10" mass="2630" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TRAILER" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/500_45R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.3" repr="wheelLeft"   forcePointRatio="0.3" initialCompression="30" suspTravel="0.15" spring="26" damper="15" />
                        <wheelChock parkingNode="wheelChock01" />
                        <wheelChock parkingNode="wheelChock02" isInverted="true" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/500_45R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="2" restLoad="1.3" repr="wheelsRight" forcePointRatio="0.3" initialCompression="30" suspTravel="0.15" spring="26" damper="15" />
                     </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="BKT" saveId="BKT_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/bkt/ridemaxFL693M/500_45R22_5.xml">
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/bkt/ridemaxFL693M/500_45R22_5.xml"/>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="VREDESTEIN" saveId="VREDESTEIN_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/500_45R22_5.xml">
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/500_45R22_5.xml"/>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0>SHARED_DA_METAL_BLACK</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="wheelLeft"   filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="true"  scale="0.20 0.27 0.27" />
            <hub linkNode="wheelsRight" filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="false" scale="0.20 0.27 0.27" />
        </hubs>
    </wheels>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport01" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport02" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>

        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_connector"  filename="$data/shared/connectionHoses/connectors.i3d"/>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_connector" filename="$data/shared/connectionHoses/connectors.i3d"/>
    </dynamicallyLoadedParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailerLow" attacherHeight="0.6" />
        </inputAttacherJoints>
        <support animationName="moveSupport" />
        <brakeForce force="0.45"/>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.8" diameter="0.017" minDeltaY="0.03" color="0.05 0.05 0.05 1">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.8" diameter="0.017" minDeltaY="0.03" color="0.05 0.05 0.05 1">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electric" adapterNode="electric_detached" length="0.8" diameter="0.01" color="0.05 0.05 0.05 1">
            <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
    </connectionHoses>

    <powerConsumer ptoRpm="275" neededMinPtoPower="10" neededMaxPtoPower="10"/>

    <lights>
        <sharedLight linkNode="rear3ChamberLight_03_01" filename="$data/shared/assets/lights/lizard/rearLight03_left.xml" />
        <sharedLight linkNode="rear3ChamberLight_03_02" filename="$data/shared/assets/lights/lizard/rearLight03_right.xml" />
        <sharedLight linkNode="workingLightOval_04_01" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLight06.xml">
            <rotationNode name="rotationNode1" rotation="10 0 0" />
        </sharedLight>
        <sharedLight linkNode="workingLightOval_04_02" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLight06.xml">
            <rotationNode name="rotationNode1" rotation="10 0 0" />
        </sharedLight>

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <light node="workLightBackHigh1" lightTypes="1" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh1" />
            </high>
        </realLights>
    </lights>

    <animations>
        <!-- move from transport to work position -->
        <animation name="baleGrabberTransportToWorkSquare">
            <part node="plattform" startTime="0" endTime="2" startRot="0 0 0" endRot="-12 0 0"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="1.99" volumeScale="1.6" pitchScale="0.7" />
            <sound template="clackVar6"             startTime="0.01" direction="1"  volumeScale="1.2" pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="0.01" direction="1"  volumeScale="1"   pitchScale="1.3" />
            <sound template="clackVar5"             startTime="1.9"  direction="1"  volumeScale="0.9" pitchScale="0.9" />
            <sound template="cylinderPunch"         startTime="1.99" direction="1"  volumeScale="0.7" pitchScale="0.8" />
            <sound template="sheetImp01"            startTime="1.99" direction="1"  volumeScale="1.1" pitchScale="0.7" />
            <sound template="sheetImp02"            startTime="1.99" direction="-1" volumeScale="2.6" pitchScale="0.7" />
            <sound template="clackVar6"             startTime="0.01" direction="-1" volumeScale="1.2" pitchScale="0.7" />
            <sound template="thudVar2"              startTime="0.01" direction="-1" volumeScale="2.4" pitchScale="1" />
            <sound template="sheetImp01"            startTime="0.01" direction="-1" volumeScale="1"   pitchScale="0.6" />
        </animation>
        <animation name="baleGrabberTransportToWorkRound">
            <part node="plattform" startTime="0" endTime="2" startRot="0 0 0" endRot="-11 0 0"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="1.99" volumeScale="1.6" pitchScale="0.7" />
            <sound template="clackVar6"             startTime="0.01" direction="1"  volumeScale="1.2" pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="0.01" direction="1"  volumeScale="1"   pitchScale="1.3" />
            <sound template="clackVar5"             startTime="1.9"  direction="1"  volumeScale="0.9" pitchScale="0.9" />
            <sound template="cylinderPunch"         startTime="1.99" direction="1"  volumeScale="0.7" pitchScale="0.8" />
            <sound template="sheetImp01"            startTime="1.99" direction="1"  volumeScale="1.1" pitchScale="0.7" />
            <sound template="sheetImp02"            startTime="1.99" direction="-1" volumeScale="2.6" pitchScale="0.7" />
            <sound template="clackVar6"             startTime="0.01" direction="-1" volumeScale="1.2" pitchScale="0.7" />
            <sound template="thudVar2"              startTime="0.01" direction="-1" volumeScale="2.4" pitchScale="1" />
            <sound template="sheetImp01"            startTime="0.01" direction="-1" volumeScale="1"   pitchScale="0.6" />
        </animation>

        <!-- move bale down -->
        <animation name="emptyRotateSquare">
            <part node="balePlaceSUnloading" startTime="0" endTime="2" startTrans="0 0 0" endTrans="0 0 -2.559"/>
            <part node="balePlaceSUnloading" startTime="2" endTime="5" startTrans="0 0 -2.559" endTrans="0 0.357 -6.528" startRot="0 0 0" endRot="12 0 0"/>

            <part node="chains" startTime="0" endTime="5.0" shaderParameter="offsetUV" shaderStartValues="0 50 0 0" shaderEndValues="0 0 0 0" />
            <part node="rotationNode" startTime="0" endTime="5.0" startRot="5000 0 0" endRot="0 0 0"/>
            <part node="gearDecals"   startTime="0" endTime="5.0" startRot="5000 0 0" endRot="0 0 0"/>

            <sound template="COTTON_LOADER" startTime="0.01" endTime="4.99" linkNode="module4_main_component1" />
        </animation>
        <animation name="emptyRotateRound" resetOnStart="false">
            <part node="balePlaceRLoading01" startTime="0.0" endTime="2.625"  startTrans="-0.0 1.215 6.597" endTrans="-0.0 0.788 4.459" />
            <part node="balePlaceRLoading01" startTime="2.625" endTime="4.5"  startTrans="-0.0 0.788 4.459" endTrans="-0.0 0.337 2.246" />
            <part node="balePlaceRLoading01" startTime="4.5" endTime="7.5"  startTrans="-0.0 0.337 2.246" endTrans="0.0 0.01 0.024" startRot="-12.0 0.0 0.0" endRot="0.0 0.0 0.0" />
            <part node="balePlaceRLoading02" startTime="0.0" endTime="2.625"  startTrans="-0.0 0.718 4.258" endTrans="-0.0 0.308 2.159" />
            <part node="balePlaceRLoading02" startTime="2.625" endTime="4.5"  startTrans="-0.0 0.308 2.159" endTrans="-0.0 -0.002 -0.262" startRot="-12.0 0.0 0.0" endRot="0.0 0.0 0.0" />
            <part node="balePlaceRLoading02" startTime="4.5" endTime="7.5"  startTrans="-0.0 -0.002 -0.262" endTrans="0.0 0.01 -2.367" />

            <part node="chains" startTime="0" endTime="7.5" shaderParameter="offsetUV" shaderStartValues="0 100 0 0" shaderEndValues="0 0 0 0" />
            <part node="rotationNode" startTime="0" endTime="7.5" startRot="10000 0 0" endRot="0 0 0"/>
            <part node="gearDecals"   startTime="0" endTime="7.5" startRot="10000 0 0" endRot="0 0 0"/>

            <sound template="COTTON_LOADER" startTime="0.01" endTime="7.49" linkNode="module4_main_component1" />
        </animation>

        <!-- move bale up -->
        <animation name="moveBalePlacesSquare">
            <part node="balePlaceSLoading" startTime="0.0" endTime="3.0"  startTrans="-0.0 1.922 -6.213" endTrans="-0.0 1.565 -2.244" startRot="12 0 0" endRot="0 0 0" />
            <part node="balePlaceSLoading" startTime="3.0" endTime="5.0"  startTrans="-0.0 1.565 -2.244" endTrans="-0.0 1.565 0.315" />

            <part node="chains" startTime="0" endTime="5.0" shaderParameter="offsetUV" shaderStartValues="0 0 0 0" shaderEndValues="0 50 0 0" />
            <part node="rotationNode" startTime="0" endTime="5.0" startRot="0 0 0" endRot="5000 0 0"/>
            <part node="gearDecals"   startTime="0" endTime="5.0" startRot="0 0 0" endRot="5000 0 0"/>

            <sound template="COTTON_LOADER" startTime="0.01" endTime="4.99" linkNode="module4_main_component1" />
        </animation>
        <animation name="moveBalePlacesRound">
            <part node="balePlaceRUnloading01" startTime="0.0" endTime="1.5"  startTrans="0.0 0.183 -6.706" endTrans="0.0 0.05 -4.437" startRot="12.0 0.0 0.0" endRot="0.0 0.0 0.0" />
            <part node="balePlaceRUnloading01" startTime="1.5" endTime="3.75"  startTrans="0.0 0.05 -4.437" endTrans="0.0 0.0 0.0" />
            <part node="balePlaceRUnloading02" startTime="3.75" endTime="5.625"  startTrans="0.0 0.18 -4.319" endTrans="0.0 0.056 -2.31" startRot="12.0 0.0 0.0" endRot="0.0 0.0 0.0" />
            <part node="balePlaceRUnloading02" startTime="5.625" endTime="7.5"  startTrans="0.0 0.056 -2.31" endTrans="0.0 0.0 0.0" />

            <part node="chains" startTime="0" endTime="7.5" shaderParameter="offsetUV" shaderStartValues="0 0 0 0" shaderEndValues="0 100 0 0" />
            <part node="rotationNode" startTime="0" endTime="7.5" startRot="0 0 0" endRot="10000 0 0"/>
            <part node="gearDecals"   startTime="0" endTime="7.5" startRot="0 0 0" endRot="10000 0 0"/>

            <sound template="COTTON_LOADER" startTime="0.01" endTime="4.99" linkNode="module4_main_component1" />
        </animation>

        <!-- reset after unloading -->
        <animation name="releaseFrontplattformSquare" resetOnStart="false">
            <part node="balePlaceSUnloading" startTime="0" endTime="0.01" endTrans="0 0 0" endRot="0 0 0"/>
            <part node="balePlaceSLoading" startTime="0" endTime="0.01" endTrans="-0.0 1.922 -6.213" endRot="12 0 0"/>
        </animation>
        <animation name="releaseFrontplattformRound" resetOnStart="false">
            <part node="balePlaceRUnloading01" startTime="0" endTime="0.1" endTrans="0.0 0.183 -6.706" endRot="12.0 0.0 0.0"/>
            <part node="balePlaceRUnloading02" startTime="0" endTime="0.1" endTrans="0.0 0.18 -4.319" endRot="12.0 0 0"/>
            <part node="balePlaceRLoading01" startTime="0" endTime="0.1" endTrans="-0.0 1.215 6.597" endRot="-12.0 0.0 0.0"/>
            <part node="balePlaceRLoading02" startTime="0" endTime="0.1" endTrans="-0.0 0.718 4.258" endRot="-12.0 0.0 0.0"/>
        </animation>

        <animation name="baleGrabberWorkToDrop"/>
        <animation name="baleGrabberDropBale"/>
        <animation name="frontBalePusher"/>
        <animation name="balesToOtherRow"/>
        <animation name="rotatePlatform"/>
        <animation name="moveBalePlacesToEmpty"/>
        <animation name="moveBalePusherToEmpty"/>
        <animation name="emptyHidePusher1"/>
        <animation name="closeGrippers"/>

        <!-- move support wheel down/up -->
        <animation name="moveSupport">
            <part node="supportFeet" startTime="0" endTime="0.5" startTrans="0 0.3 0" endTrans="0 0.06 0" />

            <sound template="clackVar4" startTime="0.49" direction="1"  volumeScale="1.4" pitchScale="1.6" linkNode="attacherJoint"/>
            <sound template="clackVar4" startTime="0.01" direction="-1" volumeScale="1.4" pitchScale="1.6" linkNode="attacherJoint"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="plattform" wheelIndices="1 2" playSound="true">
                <dependentPart node="plattformHydraulics" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="plattformHydraulics" referencePoint="plattformHydraulicsRef" referenceFrame="plattformHydraulicsRef">
                <translatingPart node="plattformHydraulicsPunch01" />
                <translatingPart node="plattformHydraulicsPunch02" />
            </movingPart>
        </movingParts>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_bale" fillTypes="SQUAREBALE_COTTON" capacity="1"/>
                    <fillUnit unitTextOverride="$l10n_unit_bale" fillTypes="ROUNDBALE_COTTON" capacity="2"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <baleLoader transportPositionAfterUnloading="true" automaticUnloading="true">
        <grabber grabNode="baleGrabNode" triggerNode="baleGrabberTrigger" pickupRange="1.5"/>

        <baleTypes>
            <baleType fillUnitIndex="1" width="2.44" height="2.44" length="4.88">
                <balePlaces startBalePlace="startBalePlaceSquare">
                    <balePlace node="balePlaceSUnloading"/>
                </balePlaces>

                <animations>
                    <baleGrabber transportToWork="baleGrabberTransportToWorkSquare"/>
                    <emptyRotate name="emptyRotateSquare" reset="false"/>
                    <moveBalePlaces name="moveBalePlacesSquare" alwaysMove="true"/>
                    <releaseFrontPlatform name="releaseFrontplattformSquare" />
                </animations>
            </baleType>
            <baleType fillUnitIndex="2" width="2.38" diameter="2.38">
                <balePlaces startBalePlace="startBalePlaceRound">
                    <balePlace node="balePlaceRUnloading01"/>
                    <balePlace node="balePlaceRUnloading02"/>
                </balePlaces>

                <animations>
                    <baleGrabber transportToWork="baleGrabberTransportToWorkRound"/>
                    <emptyRotate name="emptyRotateRound" reset="false"/>
                    <moveBalePlaces name="moveBalePlacesRound" alwaysMove="true"/>
                    <releaseFrontPlatform name="releaseFrontplattformRound" />
                </animations>
            </baleType>
        </baleTypes>

        <dynamicMount enabled="true" doInterpolation="true" minTransLimits="0 0 0" maxTransLimits="0 0.2 0" />

        <texts lowering="$l10n_info_balestackerLoweringTable" tilting="$l10n_info_balestackerTiltingTable"/>
    </baleLoader>

    <ai>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="3.9" height="4" length="7.3" lengthOffset="-0.1"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-0.5" maxX="0.5" minZ="4" maxZ="6" yOffset="0.6" />
        <bendingNode minX="-1.4" maxX="1.4" minZ="0" maxZ="4" yOffset="0.6" />
        <bendingNode minX="-1.95" maxX="1.95" minZ="-1.2" maxZ="0" yOffset="0.6" />
        <bendingNode minX="-1.4" maxX="1.4" minZ="-4.1" maxZ="-0.85" yOffset="0.1" node="plattform" />
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="module4_main_component1" node="0>" />
        <i3dMapping id="module4_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="supportFeet" node="0>0|0|1|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|2|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|2|0|0" />
        <i3dMapping id="hydraulicIn01_connector" node="0>0|0|2|0|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|2|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|2|1|0" />
        <i3dMapping id="hydraulicOut01_connector" node="0>0|0|2|1|0|0" />
        <i3dMapping id="electric" node="0>0|0|2|2" />
        <i3dMapping id="electric_detached" node="0>0|0|2|3" />
        <i3dMapping id="wheelChock02" node="0>0|0|3|0" />
        <i3dMapping id="wheelChock01" node="0>0|0|3|1" />
        <i3dMapping id="chockSupport02" node="0>0|0|3|2" />
        <i3dMapping id="chockSupport01" node="0>0|0|3|3" />
        <i3dMapping id="plattform" node="0>0|1|0" />
        <i3dMapping id="wheelLeft" node="0>0|1|0|0|0" />
        <i3dMapping id="wheelsRight" node="0>0|1|0|0|1" />
        <i3dMapping id="chains" node="0>0|1|0|1|0" />
        <i3dMapping id="rotationNode" node="0>0|1|0|1|1" />
        <i3dMapping id="gearDecals" node="0>0|1|0|1|2" />
        <i3dMapping id="plattformHydraulicsRef" node="0>0|1|0|2" />
        <i3dMapping id="baleLoader" node="0>0|1|0|3" />
        <i3dMapping id="baleGrabNode" node="0>0|1|0|3|0" />
        <i3dMapping id="balePlaceRLoading01" node="0>0|1|0|3|1|0" />
        <i3dMapping id="balePlaceRUnloading01" node="0>0|1|0|3|1|0|0" />
        <i3dMapping id="balePlaceRLoading02" node="0>0|1|0|3|1|1" />
        <i3dMapping id="balePlaceRUnloading02" node="0>0|1|0|3|1|1|0" />
        <i3dMapping id="startBalePlaceRound" node="0>0|1|0|3|2" />
        <i3dMapping id="baleGrabberTrigger" node="0>0|1|0|3|3" />
        <i3dMapping id="startBalePlaceSquare" node="0>0|1|0|3|4" />
        <i3dMapping id="balePlaceSLoading" node="0>0|1|0|3|5" />
        <i3dMapping id="balePlaceSUnloading" node="0>0|1|0|3|5|0" />
        <i3dMapping id="rear3ChamberLight_03_01" node="0>0|1|0|4|0" />
        <i3dMapping id="rear3ChamberLight_03_02" node="0>0|1|0|4|1" />
        <i3dMapping id="workingLightOval_04_01" node="0>0|1|0|4|2" />
        <i3dMapping id="workingLightOval_04_02" node="0>0|1|0|4|3" />
        <i3dMapping id="turnLightLeftBack" node="0>0|1|0|4|4" />
        <i3dMapping id="turnLightRightBack" node="0>0|1|0|4|5" />
        <i3dMapping id="backLightsHigh1" node="0>0|1|0|4|6" />
        <i3dMapping id="workLightBackHigh1" node="0>0|1|0|4|7" />
        <i3dMapping id="plattformHydraulics" node="0>0|1|1" />
        <i3dMapping id="plattformHydraulicsPunch01" node="0>0|1|1|0" />
        <i3dMapping id="plattformHydraulicsPunch02" node="0>0|1|1|0|0" />
    </i3dMappings>
</vehicle>
