<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="beaconLightLintrac" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="4" filename="$data/shared/clearPlastic_diffuse.png" />
    <File fileId="1" filename="$data/vehicles/lindner/lintrac130/lintrac130Lights_normal.png" />
    <File fileId="2" filename="$data/vehicles/lindner/lintrac130/lintrac130Lights_vmask.png" />
  </Files>

  <Materials>
    <Material name="lintrac130Lights_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="staticLight">
      <CustomParameter name="colorMat0" value="0.89 0.89 0.89 2"/>
      <CustomParameter name="colorMat1" value="1.0 0.0 0.0 2"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="lintrac130Lights_mat1" materialId="2" alphaBlending="true" customShaderId="3" customShaderVariation="staticLight_multiBlink">
      <CustomParameter name="colorMat0" value="1 1 1 1"/>
      <CustomParameter name="blinkOffset" value="2 5 50 0"/>
      <Texture fileId="4"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="beaconLightLintrac.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="beaconBlink" translation="0 0.943187 0.032206" nodeId="1">
      <Shape name="lightTopSolid_static" translation="0 -0.943187 -0.032206" shapeId="1" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="1" clipDistance="75" nodeId="2"/>
      <Shape name="lightTopTransparent_static" translation="0 -0.943187 -0.032206" shapeId="2" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="2" clipDistance="75" nodeId="3"/>
      <Light name="realLight01" translation="-0.562347 1.64209 -1.45941" rotation="-10 -45 180" scale="1 1 1" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" range="8" coneAngle="150" dropOff="10" clipDistance="75" nodeId="4">
        <Light name="realLight02" translation="-0.795033 -0.138056 0.782955" rotation="80 80 90" scale="1 1 1" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" range="8" coneAngle="150" dropOff="10" clipDistance="75" nodeId="5"/>
        <Light name="realLight03" translation="0.305233 -0.155963 1.92345" rotation="-178.99 24.5948 4.62934" scale="1 1 1" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" range="2" coneAngle="130" dropOff="10" clipDistance="75" nodeId="6"/>
        <Light name="realLight04" translation="1.12576 -0.0134808 1.1154" rotation="-167.353 63.194 20.4248" scale="1 1 1" type="spot" color="1 0.423083 0" emitDiffuse="true" emitSpecular="true" range="2" coneAngle="130" dropOff="10" clipDistance="75" nodeId="7"/>
      </Light>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
