<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="lemkenLight01" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="4" filename="$data/shared/clearPlastic_diffuse.png" />
    <File fileId="1" filename="$data/vehicles/lemken/karat12/lemkenLight01_normal.png" />
    <File fileId="2" filename="$data/vehicles/lemken/karat12/lemkenLight01_vmask.png" />
  </Files>

  <Materials>
    <Material name="lemkenLight01_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="colorMask">
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat0" value="1.0 1.0 1.0 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="clearPlastic_mat" materialId="2" alphaBlending="true" customShaderId="3" customShaderVariation="staticLight">
      <CustomParameter name="colorMat2" value="0.5 0 0 2"/>
      <CustomParameter name="colorMat0" value="1.0 1.0 1.0 2"/>
      <CustomParameter name="colorMat1" value="1 0.25 0 2"/>
      <Texture fileId="4"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="lemkenLight01.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="lemkenLight01" nodeId="1">
      <TransformGroup name="left" nodeId="2">
        <Shape name="body" translation="0 -0.000168 -0.001944" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="3"/>
        <Shape name="reverseLight" translation="0 -0 0.017747" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="4"/>
        <Shape name="backlight" translation="0 -0 0.017747" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="5"/>
        <Shape name="turnlight" translation="0 -0 0.017747" shapeId="4" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="6"/>
      </TransformGroup>
      <TransformGroup name="right" nodeId="7">
        <Shape name="body" translation="0 -0.000168 -0.001944" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="8"/>
        <Shape name="reverseLight" translation="-0 -0 0.017747" shapeId="6" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="9"/>
        <Shape name="backlight" translation="-0 -0 0.017747" shapeId="7" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="10"/>
        <Shape name="turnlight" translation="-0 -0 0.017747" shapeId="8" castsShadows="true" receiveShadows="true" materialIds="2" clipDistance="300" nodeId="11"/>
      </TransformGroup>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
