﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="tedder" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>GF 8712</name>
        <specs>
            <workingWidth>8.7</workingWidth>
            <neededPower>40</neededPower>
            <combination filterCategory="weights" filterSpec="weight" filterSpecMin="400" filterSpecMax="600"/>
        </specs>
        <functions>
            <function>$l10n_function_tedder</function>
        </functions>
        <image>$data/vehicles/kuhn/gf8712/store_gf8712.png</image>
        <price>16000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>KUHN</brand>
        <category>tedders</category>
        <shopHeight>3.75</shopHeight>
        <shopTranslationOffset>0 -0.036 0</shopTranslationOffset>
        <shopRotationOffset>14.212 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1590784</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>232960</indexBufferMemoryUsage>
        <textureMemoryUsage>983040</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_tedder</typeDesc>
        <filename>$data/vehicles/kuhn/gf8712/gf8712.i3d</filename>
        <size width="4" length="2.5" />
        <speedLimit value="15" />
        <components>
            <component centerOfMass="0 0.3 0" solverIterationCount="10" mass="200" />
            <component centerOfMass="0 0 0.1" solverIterationCount="10" mass="200" />
            <component centerOfMass="0 0 0" solverIterationCount="20" mass="60" />
            <component centerOfMass="0 0 0" solverIterationCount="15" mass="40" />
            <component centerOfMass="0 0 0" solverIterationCount="15" mass="20" />
            <component centerOfMass="0 0 0" solverIterationCount="20" mass="60" />
            <component centerOfMass="0 0 0" solverIterationCount="15" mass="40" />
            <component centerOfMass="0 0 0" solverIterationCount="15" mass="20" />
            <joint component1="1" component2="2" node="componentJoint01" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="1" component2="3" node="leftArmJoint" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="3" component2="4" node="leftArmJoint2" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="4" component2="5" node="leftArmJoint3" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="1" component2="6" node="rightArmJoint" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="6" component2="7" node="rightArmJoint2" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="7" component2="8" node="rightArmJoint3" rotLimit="0 0 0" transLimit="0 0 0" />

            <collisionPair component1="1" component2="4" enabled="false"/>
            <collisionPair component1="1" component2="5" enabled="false"/>
            <collisionPair component1="1" component2="7" enabled="false"/>
            <collisionPair component1="1" component2="8" enabled="false"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL" />
    </base>

    <powerConsumer ptoRpm="400" neededMinPtoPower="10" neededMaxPtoPower="10"/>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels>
                    <wheel>
                        <physics restLoad="0.3" repr="wheelLeft01"  forcePointRatio="0.3" initialCompression="30" radius="0.2" width="0.16" suspTravel="0.1" spring="8" damper="10" frictionScale="0.5" mass="0.2" rotationDamping="0.004" />
                    </wheel>
                    <wheel>
                        <physics restLoad="0.3" repr="wheelRight01" forcePointRatio="0.3" initialCompression="30" radius="0.2" width="0.16" suspTravel="0.1" spring="8" damper="10" frictionScale="0.5" mass="0.2" rotationDamping="0.004" />
                    </wheel>
                    <wheel>
                        <physics restLoad="0.3" repr="wheelLeft03"  forcePointRatio="0.3" initialCompression="30" radius="0.2" width="0.16" suspTravel="0.1" spring="8" damper="10" frictionScale="0.5" mass="0.2" rotationDamping="0.004" />
                    </wheel>
                    <wheel>
                        <physics restLoad="0.3" repr="wheelLeft04"  forcePointRatio="0.3" initialCompression="30" radius="0.2" width="0.16" suspTravel="0.1" spring="8" damper="10" frictionScale="0.5" mass="0.2" rotationDamping="0.004" />
                    </wheel>
                    <wheel>
                        <physics restLoad="0.3" repr="wheelRight03" forcePointRatio="0.3" initialCompression="30" radius="0.2" width="0.16" suspTravel="0.1" spring="8" damper="10" frictionScale="0.5" mass="0.2" rotationDamping="0.004" />
                    </wheel>
                    <wheel>
                        <physics restLoad="0.3" repr="wheelRight04" forcePointRatio="0.3" initialCompression="30" radius="0.2" width="0.16" suspTravel="0.1" spring="8" damper="10" frictionScale="0.5" mass="0.2" rotationDamping="0.004" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0 material="18">SHARED_WHITE1</color0>
            <hub linkNode="wheelLeft01Physical"  filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.14 0.14 0.14" />
            <hub linkNode="wheelRight01Physical" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.14 0.14 0.14" />
            <hub linkNode="wheelLeft02"          filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.14 0.14 0.14" />
            <hub linkNode="wheelLeft03"          filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.14 0.14 0.14" />
            <hub linkNode="wheelLeft04Physical"  filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.14 0.14 0.14" />
            <hub linkNode="wheelRight02"         filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.14 0.14 0.14" />
            <hub linkNode="wheelRight03"         filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.14 0.14 0.14" />
            <hub linkNode="wheelRight04Physical" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.14 0.14 0.14" />
        </hubs>

        <dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="wheelLeft01Physical"  filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true" />
            <dynamicallyLoadedWheel linkNode="wheelRight01Physical" filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="false" />
            <dynamicallyLoadedWheel linkNode="wheelLeft02"          filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="false" />
            <dynamicallyLoadedWheel linkNode="wheelLeft03"          filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="false" />
            <dynamicallyLoadedWheel linkNode="wheelLeft04Physical"  filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="false" />
            <dynamicallyLoadedWheel linkNode="wheelRight02"         filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true" />
            <dynamicallyLoadedWheel linkNode="wheelRight03"         filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true" />
            <dynamicallyLoadedWheel linkNode="wheelRight04Physical" filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true" />
        </dynamicallyLoadedWheels>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart node="wheelLeft01Physical"      wheelIndex="1" />
        <speedRotatingPart node="wheelRight01Physical"     wheelIndex="2" />
        <speedRotatingPart node="wheelLeft02"              wheelIndex="1" foldMinLimit="0" foldMaxLimit="0.4"/>
        <speedRotatingPart node="wheelLeft03"              wheelIndex="3" />
        <speedRotatingPart node="wheelLeft04Physical"      wheelIndex="3" />
        <speedRotatingPart node="wheelRight02"             wheelIndex="2" foldMinLimit="0" foldMaxLimit="0.4"/>
        <speedRotatingPart node="wheelRight03"             wheelIndex="4" />
        <speedRotatingPart node="wheelRight04Physical"     wheelIndex="4" />
    </speedRotatingParts>

    <lights>
        <sharedLight linkNode="backlightLeft"  filename="$data/shared/assets/lights/lizard/rearLight03_left.xml" />
        <sharedLight linkNode="backlightRight" filename="$data/shared/assets/lights/lizard/rearLight03_right.xml" />
        <sharedLight linkNode="whiteMarker01"  filename="$data/shared/assets/reflectors/lizard/whiteRound_01.xml" />
        <sharedLight linkNode="whiteMarker02"  filename="$data/shared/assets/reflectors/lizard/whiteRound_01.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh1" />
            </high>
        </realLights>
    </lights>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" rootNode="gf8712_attacherFrame_component2" jointType="implement" topReferenceNode="topReferenceNode" upperRotationOffset="18" lowerRotationOffset="11" lowerRotLimitScale="0 0 0.1">
                <distanceToGround lower="0.5" upper="1.0"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <lowerAnimation name="lowerAnimation" />
        <support animationName="moveSupport" />
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.2" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.2" diameter="0.02" straighteningFactor="0.5">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric"  node="electric"  length="1.2" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|1" linkNode="electric_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" inputNode="ptoInputNode" aboveAttacher="true" detachNode="ptoDetachNode" color="SHARED_BLACK1" decalColor="WALTERSCHEID_YELLOW1"/>
    </powerTakeOffs>

    <groundReferenceNodes>
        <groundReferenceNode node="gf8712_main_component1" threshold="0.2" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="tedder" functionName="processTedderArea" preprocessFunctionName="preprocessTedderArea" disableBackwards="true" >
            <area startNode="workAreaMiddleLeftStart" widthNode="workAreaMiddleLeftWidth" heightNode="workAreaMiddleLeftHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.1" />
            <tedder dropWindrowWorkAreaIndex="5"/>
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="tedder" functionName="processTedderArea" preprocessFunctionName="preprocessTedderArea" disableBackwards="true" >
            <area startNode="workAreaMiddleRightStart" widthNode="workAreaMiddleRightWidth" heightNode="workAreaMiddleRightHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.1" />
            <tedder dropWindrowWorkAreaIndex="6" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="tedder" functionName="processTedderArea" preprocessFunctionName="preprocessTedderArea" disableBackwards="true" >
            <area startNode="workAreaLeftStart" widthNode="workAreaLeftWidth" heightNode="workAreaLeftHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.1" />
            <tedder dropWindrowWorkAreaIndex="7" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="tedder" functionName="processTedderArea" preprocessFunctionName="preprocessTedderArea" disableBackwards="true" >
            <area startNode="workAreaRightStart" widthNode="workAreaRightWidth" heightNode="workAreaRightHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.1" />
            <tedder dropWindrowWorkAreaIndex="8" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>

        <workArea type="auxiliary" >
            <area startNode="dropAreaMiddleLeftStart" widthNode="dropAreaMiddleLeftWidth" heightNode="dropAreaMiddleLeftHeight" />
        </workArea>
        <workArea type="auxiliary" >
            <area startNode="dropAreaMiddleRightStart" widthNode="dropAreaMiddleRightWidth" heightNode="dropAreaMiddleRightHeight" />
        </workArea>
        <workArea type="auxiliary" >
            <area startNode="dropAreaLeftStart" widthNode="dropAreaLeftWidth" heightNode="dropAreaLeftHeight" />
        </workArea>
        <workArea type="auxiliary" >
            <area startNode="dropAreaRightStart" widthNode="dropAreaRightWidth" heightNode="dropAreaRightHeight" />
        </workArea>
    </workAreas>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0.2" turnOnFoldMinLimit="0">
                    <foldingPart animationName="folding" speedScale="0.6" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <!-- move support wheel down/up -->
        <animation name="moveSupport">
            <part node="supportCol" startTime="0" endTime="0.4" startTrans="0 0.45 0" endTrans="0 0 0" />
            <part node="supportArm" startTime="0" endTime="0.4" startRot="70 0 0"     endRot="0 0 0" />

            <sound template="clackVar4" startTime="0.01" volumeScale="2" pitchScale="1.6" linkNode="attacherJoint"/>
        </animation>

        <animation name="folding">
            <!-- arms -->
            <part node="leftArmJoint3"              startTime="0.0" endTime="2.5" startRot="0 0 0" endRot="0 0 158" />
            <part node="rightArmJoint3"             startTime="0.5" endTime="3.0" startRot="0 0 0" endRot="0 0 -158" />
            <part node="leftArmJoint2"              startTime="2.5" endTime="3.0" startRot="0 0 0" endRot="0 0 10" />
            <part node="hingeConnectorLeft"    startTime="2.5" endTime="3.0" startRot="0 0 0" endRot="0 0 1.83" />
            <part node="rightArmJoint2"             startTime="3.0" endTime="3.5" startRot="0 0 0" endRot="0 0 -10" />
            <part node="hingeConnectorRight"   startTime="3.0" endTime="3.5" startRot="0 0 0" endRot="0 0 -1.83" />
            <part node="leftArmJoint"               startTime="3.0" endTime="5.5" startRot="0 0 0" endRot="0 0 87.5" />
            <part node="rightArmJoint"              startTime="3.5" endTime="6.0" startRot="0 0 0" endRot="0 0 -87.5" />

            <sound template="defaultHydraulicSound" startTime="2.5"  endTime="5.99" volumeScale="1.4" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1" />
            <sound template="defaultHydraulicSound" startTime="3"    endTime="5.5"  volumeScale="1.4" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1" />
            <sound template="defaultHydraulicSound" startTime="0.01" endTime="2.5"  volumeScale="1.4" pitchScale="1.4" fadeIn="0.1" fadeOut="0.1" />
            <sound template="defaultHydraulicSound" startTime="0.5"  endTime="3"    volumeScale="1.4" pitchScale="1.2" fadeIn="0.1" fadeOut="0.1" />
            <sound template="sheetImp01" startTime="5.99" direction="-1" volumeScale="2"   pitchScale="0.8" />
            <sound template="sheetImp02" startTime="5.99" direction="-1" volumeScale="2"   pitchScale="0.8" />
            <sound template="sheetImp03" startTime="5.5"  direction="-1" volumeScale="2"   pitchScale="0.7" />
            <sound template="sheetImp02" startTime="5.5"  direction="-1" volumeScale="2"   pitchScale="0.7" />
            <sound template="sheetImp05" startTime="3"                   volumeScale="2.3" pitchScale="0.9" />
            <sound template="sheetImp01" startTime="2.5"                 volumeScale="1.7" pitchScale="1" />
            <sound template="sheetImp03" startTime="0.1"  direction="-1" volumeScale="2.3" pitchScale="1" />
            <sound template="sheetImp02" startTime="0.1"  direction="-1" volumeScale="2.3" pitchScale="0.8" />
            <sound template="sheetImp06" startTime="0.6"  direction="-1" volumeScale="2.3" pitchScale="1.2" />
            <sound template="sheetImp02" startTime="0.6"  direction="-1" volumeScale="1.3" pitchScale="0.9" />
            <sound template="sheetImp05" startTime="0.1"  direction="1"  volumeScale="1.3" pitchScale="0.8" />
            <sound template="sheetImp05" startTime="0.6"  direction="1"  volumeScale="1.3" pitchScale="0.9" />
            <sound template="sheetImp01" startTime="5.99" direction="1"  volumeScale="2"   pitchScale="0.9" />
            <sound template="sheetImp02" startTime="5.99" direction="1"  volumeScale="2"   pitchScale="0.8" />
            <sound template="sheetImp03" startTime="5.5"  direction="1"  volumeScale="2"   pitchScale="0.9" />
            <sound template="sheetImp02" startTime="5.5"  direction="1"  volumeScale="2"   pitchScale="0.7" />
         </animation>

        <animation name="lowerAnimation">
            <part startTime="1" endTime="2" componentJointIndex="1" startRotLimit="0 0 0" endRotLimit="0 16 0" />
            <part startTime="0" endTime="1" componentJointIndex="2" startRotLimit="0 0 0" endRotLimit="0 0 6" tangentType="spline"/>
            <part startTime="0" endTime="1" componentJointIndex="3" startRotLimit="0 0 0" endRotLimit="0 0 6" tangentType="spline"/>
            <part startTime="0" endTime="1" componentJointIndex="4" startRotLimit="0 0 0" endRotLimit="0 0 6" tangentType="spline"/>
            <part startTime="0" endTime="1" componentJointIndex="5" startRotLimit="0 0 0" endRotLimit="0 0 6" tangentType="spline"/>
            <part startTime="0" endTime="1" componentJointIndex="6" startRotLimit="0 0 0" endRotLimit="0 0 6" tangentType="spline"/>
            <part startTime="0" endTime="1" componentJointIndex="7" startRotLimit="0 0 0" endRotLimit="0 0 6" tangentType="spline"/>

            <sound template="sheetImp01" startTime="0.7" direction="1"  volumeScale="1.5" pitchScale="1" />
            <sound template="sheetImp02" startTime="0.6" direction="1"  volumeScale="2.5" pitchScale="1" />
            <sound template="sheetImp03" startTime="1.2" direction="1"  volumeScale="1.5" pitchScale="1" />
            <sound template="sheetImp03" startTime="1"   direction="-1" volumeScale="2"   pitchScale="0.6" />
            <sound template="sheetImp02" startTime="1"   direction="-1" volumeScale="2.5" pitchScale="0.8" />

        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <!-- arm left -->
            <movingTool node="leftArmJoint3">
                <componentJoint index="4"/>
            </movingTool>
            <movingTool node="leftArmJoint2">
                <componentJoint index="3"/>
            </movingTool>
            <movingTool node="leftArmJoint">
                <componentJoint index="2"/>
            </movingTool>
            <!-- arm right -->
            <movingTool node="rightArmJoint3">
                <componentJoint index="7"/>
            </movingTool>
            <movingTool node="rightArmJoint2">
                <componentJoint index="6"/>
            </movingTool>
            <movingTool node="rightArmJoint">
                <componentJoint index="5"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <!-- hydraulic -->
            <movingPart node="armLeft" referencePoint="armLeftRef" referenceFrame="armLeftRef" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="armLeft2" referencePoint="armLeft2Ref" referenceFrame="armLeft2Ref" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="armLeft3" referencePoint="armLeft3Ref" referenceFrame="armLeft3Ref" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="armRight" referencePoint="armRightRef" referenceFrame="armRightRef" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="armRight2" referencePoint="armRight2Ref" referenceFrame="armRight2Ref" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="armRight3" referencePoint="armRight3Ref" referenceFrame="armRight3Ref" isActiveDirty="true" maxUpdateDistance="300"/>

            <movingPart node="hydraulicLeft" referencePoint="hydraulicLeftRef" referenceFrame="armLeft" playSound="true" isActiveDirty="true" maxUpdateDistance="300">
                <translatingPart node="hydraulicLeftPunch" />
            </movingPart>
            <movingPart node="hydraulicRight" referencePoint="hydraulicRightRef" referenceFrame="armRight" playSound="true" isActiveDirty="true" maxUpdateDistance="300">
                <translatingPart node="hydraulicRightPunch" />
            </movingPart>
            <!-- damper attacher -->
            <movingPart node="damperLeft" referencePoint="damperLeftRef" referenceFrame="gf8712_main_component1" isActiveDirty="true" maxUpdateDistance="50">
                <translatingPart node="damperLeftPart" />
            </movingPart>
            <movingPart node="damperRight" referencePoint="damperRightRef" referenceFrame="gf8712_main_component1" isActiveDirty="true" maxUpdateDistance="50">
                <translatingPart node="damperRightPart" />
            </movingPart>
        </movingParts>
    </cylindered>

    <tedder fillTypeConverter="TEDDER">
        <animationNodes>
            <animationNode node="rotorLeft4"  rotSpeed="-800" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="rotorLeft3"  rotSpeed="800"  turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="rotorLeft2"  rotSpeed="-800" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="rotorLeft1"  rotSpeed="800"  turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="rotorRight1" rotSpeed="-800" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="rotorRight2" rotSpeed="800"  turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="rotorRight3" rotSpeed="-800" turnOnFadeTime="1" turnOffFadeTime="3"/>
            <animationNode node="rotorRight4" rotSpeed="800"  turnOnFadeTime="1" turnOffFadeTime="3"/>
        </animationNodes>

        <effects>
            <effect workAreaIndex="1">
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleLeft03">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayLeft.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleRight03">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayRight.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
            </effect>
            <effect workAreaIndex="2">
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleLeft02">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayLeft.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleRight02">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayRight.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
            </effect>
            <effect workAreaIndex="3">
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleLeft04">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayLeft.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleRight04">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayRight.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
            </effect>
            <effect workAreaIndex="4">
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleLeft01">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayLeft.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
                <effectNode effectClass="TypedMotionPathEffect" effectType="TEDDER" linkNode="particleRight01">
                    <motionPathEffect textureFilename="$data/effects/tedder/arrays/sharedTedderArrayRight.dds" numRows="4" rowLength="28" minFade="0.03"/>
                </effectNode>
            </effect>
        </effects>
    </tedder>

    <turnOnVehicle turnOffIfNotAllowed="true">
        <sounds>
            <work template="DEFAULT_TEDDER" linkNode="gf8712_main_component1" />
        </sounds>
    </turnOnVehicle>

    <ai>
        <needsLowering value="true" />
        <areaMarkers leftNode="startIndex" rightNode="widthIndex" backNode="heightIndex" />
        <collisionTrigger node="aiCollisionNode" width="9.1" height="2.0"/>
        <agentAttachment width="3" height="3.5" length="2.2" lengthOffset="0"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.4" maxX="1.4" minZ="-1.0" maxZ="0.7" yOffset="0.5" />
        <bendingNode minX="-0.0" maxX="3.8" minZ="-0.7" maxZ="1.0" yOffset="-0.2" node="armLeft" />
        <bendingNode minX="-3.8" maxX="0.0" minZ="-0.7" maxZ="1.0" yOffset="-0.2" node="armRight" />
    </foliageBending>

    <baseMaterial>
        <material name="gf8712_mat" baseNode="gf8712_lod0">
            <shaderParameter name="colorMat0" value="KUHN_RED1"/>
            <shaderParameter name="colorMat1" value="KUHN_YELLOW1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="gf8712_main_component1" node="0>" />
        <i3dMapping id="ptoInputNode" node="0>0|0|0" />
        <i3dMapping id="ptoDetachNode" node="0>0|0|1" />
        <i3dMapping id="supportCol" node="0>0|0|2|0" />
        <i3dMapping id="wheelLeft01" node="0>0|1|0" />
        <i3dMapping id="wheelRight01" node="0>0|1|1" />
        <i3dMapping id="wheelLeft01Physical" node="0>0|1|2" />
        <i3dMapping id="wheelRight01Physical" node="0>0|1|3" />
        <i3dMapping id="rotorLeft1" node="0>0|2|0" />
        <i3dMapping id="rotorRight1" node="0>0|2|1" />
        <i3dMapping id="armLeft" node="0>0|3" />
        <i3dMapping id="armLeft2" node="0>0|3|0" />
        <i3dMapping id="armLeft3" node="0>0|3|0|0" />
        <i3dMapping id="rotorLeft4" node="0>0|3|0|0|0|0" />
        <i3dMapping id="hydraulicLeftRef" node="0>0|3|0|0|1|0" />
        <i3dMapping id="rotorLeft3" node="0>0|3|0|1|0" />
        <i3dMapping id="rotorLeft2" node="0>0|3|1|0" />
        <i3dMapping id="hingeConnectorLeft" node="0>0|3|2|0" />
        <i3dMapping id="armRight" node="0>0|4" />
        <i3dMapping id="armRight2" node="0>0|4|0" />
        <i3dMapping id="armRight3" node="0>0|4|0|0" />
        <i3dMapping id="rotorRight4" node="0>0|4|0|0|0|0" />
        <i3dMapping id="hydraulicRightRef" node="0>0|4|0|0|1|0" />
        <i3dMapping id="rotorRight3" node="0>0|4|0|1|0" />
        <i3dMapping id="rotorRight2" node="0>0|4|1|0" />
        <i3dMapping id="hingeConnectorRight" node="0>0|4|2|0" />
        <i3dMapping id="hydraulicLeft" node="0>0|5" />
        <i3dMapping id="hydraulicLeftPunch" node="0>0|5|0" />
        <i3dMapping id="hydraulicRight" node="0>0|6" />
        <i3dMapping id="hydraulicRightPunch" node="0>0|6|0" />
        <i3dMapping id="damperLeft" node="0>0|7" />
        <i3dMapping id="damperLeftPart" node="0>0|7|0" />
        <i3dMapping id="damperRight" node="0>0|8" />
        <i3dMapping id="damperRightPart" node="0>0|8|0" />
        <i3dMapping id="backlightLeft" node="0>0|9|0|0" />
        <i3dMapping id="backlightRight" node="0>0|9|0|1" />
        <i3dMapping id="whiteMarker01" node="0>0|9|0|2" />
        <i3dMapping id="whiteMarker02" node="0>0|9|0|3" />
        <i3dMapping id="backLightsHigh1" node="0>0|9|1|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|9|2|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|9|2|1" />
        <i3dMapping id="workAreaMiddleLeftStart" node="0>0|10|0|0" />
        <i3dMapping id="workAreaMiddleLeftWidth" node="0>0|10|0|1" />
        <i3dMapping id="workAreaMiddleLeftHeight" node="0>0|10|0|2" />
        <i3dMapping id="workAreaMiddleRightStart" node="0>0|10|1|0" />
        <i3dMapping id="workAreaMiddleRightWidth" node="0>0|10|1|1" />
        <i3dMapping id="workAreaMiddleRightHeight" node="0>0|10|1|2" />
        <i3dMapping id="workAreaLeftStart" node="0>0|10|2|0" />
        <i3dMapping id="workAreaLeftWidth" node="0>0|10|2|1" />
        <i3dMapping id="workAreaLeftHeight" node="0>0|10|2|2" />
        <i3dMapping id="workAreaRightStart" node="0>0|10|3|0" />
        <i3dMapping id="workAreaRightWidth" node="0>0|10|3|1" />
        <i3dMapping id="workAreaRightHeight" node="0>0|10|3|2" />
        <i3dMapping id="dropAreaMiddleLeftStart" node="0>0|11|0|0" />
        <i3dMapping id="dropAreaMiddleLeftWidth" node="0>0|11|0|1" />
        <i3dMapping id="dropAreaMiddleLeftHeight" node="0>0|11|0|2" />
        <i3dMapping id="dropAreaMiddleRightStart" node="0>0|11|1|0" />
        <i3dMapping id="dropAreaMiddleRightWidth" node="0>0|11|1|1" />
        <i3dMapping id="dropAreaMiddleRightHeight" node="0>0|11|1|2" />
        <i3dMapping id="dropAreaLeftStart" node="0>0|11|2|0" />
        <i3dMapping id="dropAreaLeftWidth" node="0>0|11|2|1" />
        <i3dMapping id="dropAreaLeftHeight" node="0>0|11|2|2" />
        <i3dMapping id="dropAreaRightStart" node="0>0|11|3|0" />
        <i3dMapping id="dropAreaRightWidth" node="0>0|11|3|1" />
        <i3dMapping id="dropAreaRightHeight" node="0>0|11|3|2" />
        <i3dMapping id="startIndex" node="0>0|12|0|0" />
        <i3dMapping id="widthIndex" node="0>0|12|0|1" />
        <i3dMapping id="heightIndex" node="0>0|12|0|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|12|1" />
        <i3dMapping id="particleLeft01" node="0>0|13|0" />
        <i3dMapping id="particleRight01" node="0>0|13|1" />
        <i3dMapping id="particleLeft02" node="0>0|13|2" />
        <i3dMapping id="particleRight02" node="0>0|13|3" />
        <i3dMapping id="particleLeft03" node="0>0|13|4" />
        <i3dMapping id="particleRight03" node="0>0|13|5" />
        <i3dMapping id="particleLeft04" node="0>0|13|6" />
        <i3dMapping id="particleRight04" node="0>0|13|7" />
        <i3dMapping id="componentJoint01" node="0>0|14" />
        <i3dMapping id="gf8712_lod0" node="0>0|15|2|0" />
        <i3dMapping id="leftArmJoint" node="0>0|17" />
        <i3dMapping id="rightArmJoint" node="0>0|18" />
        <i3dMapping id="gf8712_attacherFrame_component2" node="1>" />
        <i3dMapping id="attacherJoint" node="1>0|0" />
        <i3dMapping id="topReferenceNode" node="1>0|1" />
        <i3dMapping id="supportArm" node="1>0|2" />
        <i3dMapping id="damperLeftRef" node="1>0|3" />
        <i3dMapping id="damperRightRef" node="1>0|4" />
        <i3dMapping id="electric_detached" node="1>0|7|0" />
        <i3dMapping id="electric_detachedAdapter" node="1>0|7|0|0" />
        <i3dMapping id="hydraulicOut01_detached" node="1>0|7|1" />
        <i3dMapping id="hydraulicOut01_detachedAdapter" node="1>0|7|1|0" />
        <i3dMapping id="hydraulicIn01_detached" node="1>0|7|2" />
        <i3dMapping id="hydraulicIn01_detachedAdapter" node="1>0|7|2|0" />
        <i3dMapping id="hydraulicIn01" node="1>0|7|3" />
        <i3dMapping id="electric" node="1>0|7|4" />
        <i3dMapping id="hydraulicOut01" node="1>0|7|5" />
        <i3dMapping id="wheelLeft02" node="2>0" />
        <i3dMapping id="armLeftRef" node="2>1" />
        <i3dMapping id="leftArmJoint2" node="2>2" />
        <i3dMapping id="wheelLeft03" node="3>0" />
        <i3dMapping id="leftArmJoint3" node="3>1" />
        <i3dMapping id="armLeft2Ref" node="3>2" />
        <i3dMapping id="wheelLeft04" node="4>0|0" />
        <i3dMapping id="wheelLeft04Physical" node="4>0|1" />
        <i3dMapping id="armLeft3Ref" node="4>1" />
        <i3dMapping id="wheelRight02" node="5>0" />
        <i3dMapping id="armRightRef" node="5>1" />
        <i3dMapping id="rightArmJoint2" node="5>2" />
        <i3dMapping id="wheelRight03" node="6>0" />
        <i3dMapping id="rightArmJoint3" node="6>1" />
        <i3dMapping id="armRight2Ref" node="6>2" />
        <i3dMapping id="wheelRight04" node="7>0|0" />
        <i3dMapping id="wheelRight04Physical" node="7>0|1" />
        <i3dMapping id="armRight3Ref" node="7>1" />
    </i3dMappings>
</vehicle>
