﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="sowingMachine" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>HR 6040 RCS + BTFR 6030</name>
        <specs>
            <neededPower>300</neededPower>
            <workingWidth>6</workingWidth>
            <combination xmlFilename="$data/vehicles/kuhn/tf1512/tf1512.xml" />
        </specs>
        <functions>
            <function>$l10n_function_sowingMachine</function>
        </functions>
        <image>$data/vehicles/kuhn/btfr6030/store_btfr6030.png</image>
        <price>67500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>KUHN</brand>
        <category>seeders</category>
        <shopFoldingState>0</shopFoldingState>
        <shopTranslationOffset>0 -0.155 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>7532288</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>2064640</indexBufferMemoryUsage>
        <textureMemoryUsage>3538944</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_sowingMachine</typeDesc>
        <filename>$data/vehicles/kuhn/btfr6030/btfr6030.i3d</filename>
        <size width="6.5" length="5.2" lengthOffset="-0.7"/>
        <speedLimit value="12" />
        <components>
            <component centerOfMass="0 0.65 0.3" solverIterationCount="15" mass="5400" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration>
                <wheels>
                    <wheel>
                        <physics rotSpeed="0" restLoad="0.6" repr="wheel01" radius="0.33" width="0.5" forcePointRatio="0.7" initialCompression="10" suspTravel="0.325" spring="2" damper="1" supportsWheelSink="false"/>
                    </wheel>
                    <wheel>
                        <physics rotSpeed="0" restLoad="0.6" repr="wheel02" radius="0.33" width="0.5" forcePointRatio="0.7" initialCompression="10" suspTravel="0.35" spring="2" damper="1" supportsWheelSink="false"/>
                    </wheel>
                    <wheel>
                        <physics rotSpeed="0" restLoad="1.0" repr="wheel03" driveNode="wheel03DriveNode" transRatio="1" radius="0.26" width="0.5" forcePointRatio="0.7" initialCompression="10" suspTravel="0.35" spring="2" damper="1" supportsWheelSink="false"/>
                    </wheel>
                    <wheel>
                        <physics rotSpeed="0" restLoad="1.0" repr="wheel04" driveNode="wheel04DriveNode" transRatio="1" radius="0.26" width="0.5" forcePointRatio="0.7" initialCompression="10" suspTravel="0.35" spring="2" damper="1" supportsWheelSink="false"/>
                    </wheel>
                    <wheel>
                        <physics rotSpeed="0" restLoad="0.6" repr="wheel05" radius="0.33" width="0.5" forcePointRatio="0.7" initialCompression="10" suspTravel="0.35" spring="2" damper="1" supportsWheelSink="false"/>
                    </wheel>
                    <wheel>
                        <physics rotSpeed="0" restLoad="0.6" repr="wheel06" radius="0.33" width="0.5" forcePointRatio="0.7" initialCompression="10" suspTravel="0.35" spring="2" damper="1" supportsWheelSink="false"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart node="roll01" radius="0.277" wheelIndex="1" foldMinLimit="0" foldMaxLimit="0"/>
        <speedRotatingPart node="roll02" radius="0.277" wheelIndex="2" foldMinLimit="0" foldMaxLimit="0"/>
        <speedRotatingPart shaderNode="discsLeftArray" radius="-0.17" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0"/>
        <speedRotatingPart shaderNode="discsRightArray" radius="-0.17" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0"/>
        <speedRotatingPart node="ridgeMarkerLeftDisc" radius="0.17" groundReferenceNodeIndex="2" ridgeMarkerAnim="leftArm"/>
        <speedRotatingPart node="ridgeMarkerRightDisc" radius="0.17" groundReferenceNodeIndex="3" ridgeMarkerAnim="rightArm"/>
    </speedRotatingParts>

    <attachable allowFoldingWhileLowered="false">
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="implement" topReferenceNode="topReferenceNode" lowerTransLimitScale="0 1 0" lowerRotationOffset="-2" upperRotationOffset="12" lowerRotLimitScale="0 0 0" forcedAttachingDirection="-1">
                <distanceToGround lower="0.55" upper="1.1" />
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport" />
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.2" diameter="0.02" straighteningFactor="1">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.2" diameter="0.02" straighteningFactor="1">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.2" diameter="0.02" straighteningFactor="1">
            <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electricIn01" length="1.2" diameter="0.02" straighteningFactor="1">
            <objectChange node="electricIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="TOOL_CONNECTOR_TOP_RIGHT" node="topRightPipe" length="2" diameter="0.14" isTwoPointHose="true"/>
    </connectionHoses>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|1" linkNode="electricIn_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" inputNode="ptoInputNode" aboveAttacher="true" detachNode="ptoDetachNode" color="SHARED_BLACK1" decalColor="WALTERSCHEID_YELLOW1"/>
        <local startNode="localPTO01Start" endNode="localPTO01End" filename="$data/shared/assets/powerTakeOffs/walterscheidW.xml" color="SHARED_BLACK1" decalColor="WALTERSCHEID_YELLOW1"/>
        <local startNode="localPTO02Start" endNode="localPTO02End" filename="$data/shared/assets/powerTakeOffs/walterscheidW.xml" color="SHARED_BLACK1" decalColor="WALTERSCHEID_YELLOW1"/>
    </powerTakeOffs>

    <powerConsumer ptoRpm="470" neededMaxPtoPower="100" forceNode="hr6040RCS_main_component1" maxForce="15" />

    <lights>
        <sharedLight linkNode="redTriangle_02" filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
        <sharedLight linkNode="redTriangle_03" filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1"    lightTypes="0"/>
                <light node="backLightsHigh2"    lightTypes="0"/>
                <light node="workLightBackHigh"  lightTypes="1"/>
                <brakeLight node="backLightsHigh1" />
                <brakeLight node="backLightsHigh2" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="breakLightLeft_static"  lightTypes="0"/>
            <defaultLight shaderNode="breakLightRight_static" lightTypes="0"/>
            <defaultLight shaderNode="workLightBack_static"   lightTypes="1"/>
        </defaultLights>

        <turnLights>
            <turnLightLeft  shaderNode="turnLightLeft_static"/>
            <turnLightRight shaderNode="turnLightRight_static"/>
        </turnLights>

        <brakeLights>
            <brakeLight shaderNode="breakLightLeft_static" />
            <brakeLight shaderNode="breakLightRight_static" />
        </brakeLights>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlateBack" position="BACK" preferedType="ELONGATED" placementArea="0.08 0.27 0.1 0.27"/>
    </licensePlates>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" forceFactor="1" threshold="0.2" depthNode="depthNode"/>
        <groundReferenceNode node="ridgeMarkerLeftNode" forceFactor="0" threshold="0.1" depthNode="ridgeMarkerLeftNode"/>
        <groundReferenceNode node="ridgeMarkerRightNode" forceFactor="0" threshold="0.1" depthNode="ridgeMarkerRightNode"/>
    </groundReferenceNodes>

    <workAreas>
        <workArea type="sowingMachine" functionName="processSowingMachineArea">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
            <groundReferenceNode index="1"/>
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="ridgemarker" functionName="processRidgeMarkerArea" disableBackwards="false" needsSetIsTurnedOn="false">
            <ridgeMarkerArea node="ridgeMarkerLeftNode" size="0.1" testAreaOffset="0.75"/>
            <groundReferenceNode index="2" />
            <onlyActiveWhenLowered value="false"/>
        </workArea>
        <workArea type="ridgemarker" functionName="processRidgeMarkerArea" disableBackwards="false" needsSetIsTurnedOn="false">
            <ridgeMarkerArea node="ridgeMarkerRightNode" size="0.1" testAreaOffset="0.75"/>
            <groundReferenceNode index="3" />
            <onlyActiveWhenLowered value="false"/>
        </workArea>
    </workAreas>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="seeds" capacity="0"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <sowingMachine fillUnitIndex="1">
        <seedFruitTypeCategories>sowingMachine</seedFruitTypeCategories>
        <needsActivation value="true"/>
        <fieldGroundType value="SOWN" />
        <useDirectPlanting value="false"/>

        <sounds>
            <work template="DEFAULT_SOWING_WORK" linkNode="hr6040RCS_main_component1" />
        </sounds>
    </sowingMachine>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="0" turnOnFoldDirection="-1" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0" detachingMinLimit="0" detachingMaxLimit="0">
                    <foldingPart animationName="folding" speedScale="0.6" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="leftArm">
            <part node="ridgeMarkerLeft"  startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 -90" tangentType="spline"/>
            <part node="ridgeMarkerLeftPart"  startTime="0.6" endTime="2" startRot="0 0 0" endRot="0 0 7" tangentType="spline"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="1.99" volumeScale="0.7" pitchScale="1.6" fadeIn="0.01" fadeOut="0.01"/>
            <sound template="clackVar6"             startTime="0.01" direction="1"  volumeScale="0.5" pitchScale="1.9" />
            <sound template="clackVar3"             startTime="1.99" direction="1"  volumeScale="0.3" pitchScale="2" />
            <sound template="clackVar5"             startTime="1.99" direction="1"  volumeScale="0.5" pitchScale="2.2" />
            <sound template="clackVar2"             startTime="1.99" direction="1"  volumeScale="0.5" pitchScale="1.7" />
            <sound template="clackVar2"             startTime="1.99" direction="-1" volumeScale="1.2" pitchScale="1.7" />
            <sound template="clackVar1"             startTime="1.99" direction="-1" volumeScale="1.2" pitchScale="1.7" />
            <sound template="clackVar4"             startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="1.5" />
        </animation>
        <animation name="rightArm">
            <part node="ridgeMarkerRight" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 90" tangentType="spline"/>
            <part node="ridgeMarkerRightPart" startTime="0.6" endTime="2" startRot="0 0 0" endRot="0 0 -7" tangentType="spline"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="1.99" volumeScale="0.7" pitchScale="1.4" fadeIn="0.01" fadeOut="0.01"/>
            <sound template="clackVar6"             startTime="0.01" direction="1"  volumeScale="0.5" pitchScale="1.9" />
            <sound template="clackVar3"             startTime="1.99" direction="1"  volumeScale="0.3" pitchScale="2" />
            <sound template="clackVar5"             startTime="1.99" direction="1"  volumeScale="0.5" pitchScale="2.2" />
            <sound template="clackVar2"             startTime="1.99" direction="1"  volumeScale="0.5" pitchScale="1.7" />
            <sound template="clackVar2"             startTime="1.99" direction="-1" volumeScale="1.2" pitchScale="1.7" />
            <sound template="clackVar1"             startTime="1.99" direction="-1" volumeScale="1.2" pitchScale="1.7" />
            <sound template="clackVar4"             startTime="0.01" direction="-1" volumeScale="1.5" pitchScale="1.5" />
        </animation>
        <animation name="moveSupport">
            <part node="supportColLeft" startTime="0" endTime="0.4" startTrans="0 0.3 0" endTrans="0 0 0" />
            <part node="supportColRight" startTime="0" endTime="0.4" startTrans="0 0.3 0" endTrans="0 0 0" />

            <sound template="clackVar5" startTime="0.3" direction="-1" volumeScale="1.2" pitchScale="0.9" linkNode="attacherJoint"/>
        </animation>
        <animation name="folding">
            <part node="leftArm" startTime="0" endTime="5" startRot="0 0 0" endRot="0 0 90" tangentType="spline"/>
            <part node="rightArm" startTime="0" endTime="5" startRot="0 0 0" endRot="0 0 -90" tangentType="spline"/>
            <part node="leftArmLock" startTime="4.8" endTime="5.0" startRot="0 0 15" endRot="0 0 0" tangentType="spline"/>
            <part node="rightArmLock" startTime="4.8" endTime="5.0" startRot="0 0 -15" endRot="0 0 0" tangentType="spline"/>
            <part node="btfr6030LeftLightArm" startTime="4.0" endTime="5.0" startRot="0 0 0" endRot="-35 0 0" tangentType="spline"/>
            <part node="btfr6030RightLightArm" startTime="4.0" endTime="5.0" startRot="0 0 0" endRot="-35 0 0" tangentType="spline"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="4.99" volumeScale="1.4" pitchScale="0.8" />
            <sound template="sheetImp02"            startTime="4.99" direction="-1" volumeScale="2.4" pitchScale="0.7" />
            <sound template="sheetImp06"            startTime="4.9"  direction="-1" volumeScale="1.8" pitchScale="0.8" />
            <sound template="metalClose"            startTime="0.1"  direction="-1" volumeScale="1.5" pitchScale="0.6" />
            <sound template="foldStartMed02"        startTime="0.01"  direction="-1" volumeScale="1.8" pitchScale="0.8" />
            <sound template="clackVar4"             startTime="0.2"  direction="-1" volumeScale="1.8" pitchScale="0.7" />
            <sound template="sheetImp02"            startTime="0.1"  direction="-1" volumeScale="2.6" pitchScale="0.7" />
            <sound template="sheetImp02"            startTime="0.1"  direction="1"  volumeScale="2.8" pitchScale="0.6" />
            <sound template="sheetImp03"            startTime="0.1"  direction="1"  volumeScale="1.1" pitchScale="0.7" />
            <sound template="foldStartMed02"        startTime="0.1"  direction="1"  volumeScale="2.1" pitchScale="0.7" />
            <sound template="sheetImp05"            startTime="4.99" direction="1"  volumeScale="2.4" pitchScale="0.7" />
            <sound template="clackVar4"             startTime="4.9"  direction="1"  volumeScale="1.5" pitchScale="0.7" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="leftArm" playSound="true" wheelIndices="1 3 5">
                <dependentPart node="leftArmHydraulic" />
                <powerTakeOffs localIndices="1"/>
            </movingTool>
            <movingTool node="rightArm" playSound="true" wheelIndices="2 4 6">
                <dependentPart node="rightArmHydraulic" />
                <powerTakeOffs localIndices="2"/>
            </movingTool>
            <movingTool node="leftArmLock" playSound="true">
                <dependentPart node="leftArmLockHydraulic" />
                <dependentPart node="leftArmLockSpring" />
            </movingTool>
            <movingTool node="rightArmLock" playSound="true">
                <dependentPart node="rightArmLockHydraulic" />
                <dependentPart node="rightArmLockSpring" />
            </movingTool>
            <movingTool node="ridgeMarkerLeft" playSound="true">
                <dependentPart node="ridgeMarkerLeftHydraulic" />
            </movingTool>
            <movingTool node="ridgeMarkerRight" playSound="true">
                <dependentPart node="ridgeMarkerRightHydraulic" />
            </movingTool>
            <movingTool node="btfr6030LeftLightArm" playSound="true">
                <dependentPart node="btfr6030LeftLightArmHydraulic" />
            </movingTool>
            <movingTool node="btfr6030RightLightArm" playSound="true">
                <dependentPart node="btfr6030RightLightArmHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="leftArmHydraulic" referencePoint="leftArmHydraulicRef" referenceFrame="leftArmHydraulicRef">
                <translatingPart node="leftArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightArmHydraulic" referencePoint="rightArmHydraulicRef" referenceFrame="rightArmHydraulicRef">
                <translatingPart node="rightArmHydraulicPunch" />
            </movingPart>
            <movingPart node="leftArmLockHydraulic" referencePoint="leftArmLockHydraulicRef" referenceFrame="leftArmLockHydraulicRef">
                <translatingPart node="leftArmLockHydraulicPunch" />
            </movingPart>
            <movingPart node="leftArmLockSpring" referencePoint="leftArmLockSpringRef" referenceFrame="leftArmLockSpringRef" scaleZ="true"/>
            <movingPart node="rightArmLockHydraulic" referencePoint="rightArmLockHydraulicRef" referenceFrame="rightArmLockHydraulicRef">
                <translatingPart node="rightArmLockHydraulicPunch" />
            </movingPart>
            <movingPart node="rightArmLockSpring" referencePoint="rightArmLockSpringRef" referenceFrame="rightArmLockSpringRef" scaleZ="true"/>
            <movingPart node="leftArmRollerArm01" referencePoint="leftArmRollerArm01Ref" referenceFrame="leftArmRollerArm01RefFrame" isActiveDirty="true" maxUpdateDistance="200" limitedAxis="1"/>
            <movingPart node="leftArmRollerArm02" referenceFrame="leftArm" isActiveDirty="true" maxUpdateDistance="200"/>
            <movingPart node="rightArmRollerArm01" referencePoint="rightArmRollerArm01Ref" referenceFrame="rightArmRollerArm01RefFrame" isActiveDirty="true" maxUpdateDistance="200" limitedAxis="1"/>
            <movingPart node="rightArmRollerArm02" referenceFrame="rightArm" isActiveDirty="true" maxUpdateDistance="200"/>
            <movingPart node="leftArmRollerArm01Hydraulic" referencePoint="leftArmRollerArm01HydraulicRef" referenceFrame="leftArmRollerArm01HydraulicRef" isActiveDirty="true" maxUpdateDistance="100">
                <translatingPart node="leftArmRollerArm01HydraulicPunch"/>
            </movingPart>
            <movingPart node="rightArmRollerArm01Hydraulic" referencePoint="rightArmRollerArm01HydraulicRef" referenceFrame="rightArmRollerArm01HydraulicRef" isActiveDirty="true" maxUpdateDistance="100">
                <translatingPart node="rightArmRollerArm01HydraulicPunch"/>
            </movingPart>
            <movingPart node="leftArmRollerArm02Hydraulic" referencePoint="leftArmRollerArm02HydraulicRef" referenceFrame="leftArmRollerArm02HydraulicRef" isActiveDirty="true" maxUpdateDistance="100">
                <translatingPart node="leftArmRollerArm02HydraulicPunch"/>
            </movingPart>
            <movingPart node="rightArmRollerArm02Hydraulic" referencePoint="rightArmRollerArm02HydraulicRef" referenceFrame="rightArmRollerArm02HydraulicRef" isActiveDirty="true" maxUpdateDistance="100">
                <translatingPart node="rightArmRollerArm02HydraulicPunch"/>
            </movingPart>
            <movingPart node="ridgeMarkerLeftHydraulic" referencePoint="ridgeMarkerLeftHydraulicRef" referenceFrame="ridgeMarkerLeftHydraulicRef">
                <translatingPart node="ridgeMarkerLeftHydraulicPunch" />
            </movingPart>
            <movingPart node="ridgeMarkerRightHydraulic" referencePoint="ridgeMarkerRightHydraulicRef" referenceFrame="ridgeMarkerRightHydraulicRef">
                <translatingPart node="ridgeMarkerRightHydraulicPunch" />
            </movingPart>
            <movingPart node="wheel03Vis" referenceFrame="wheel03" moveToReferenceFrame="true" isActiveDirty="true" maxUpdateDistance="100">
                <dependentPart node="btfr6030LeftRakeArm01"/>
            </movingPart>
            <movingPart node="btfr6030LeftRakeArm01" referencePoint="btfr6030LeftRakeArm01Ref" referenceFrame="btfr6030LeftRakeArm01RefFrame" limitedAxis="1">
                <dependentPart node="btfr6030LeftRakeArm02"/>
            </movingPart>
            <movingPart node="btfr6030LeftRakeArm02" localReferencePoint="btfr6030LeftRakeArm03" referencePoint="btfr6030LeftRakeArm03Ref" referenceFrame="btfr6030LeftRakeArm02RefFrame">
                <dependentPart node="btfr6030LeftRakeArm03"/>
            </movingPart>
            <movingPart node="btfr6030LeftRakeArm03" referencePoint="btfr6030LeftRakeArm03Ref" referenceFrame="btfr6030LeftRakeArm03Ref"/>

            <movingPart node="wheel04Vis" referenceFrame="wheel04" moveToReferenceFrame="true" isActiveDirty="true" maxUpdateDistance="100">
                <dependentPart node="btfr6030RightRakeArm01"/>
            </movingPart>
            <movingPart node="btfr6030RightRakeArm01" referencePoint="btfr6030RightRakeArm01Ref" referenceFrame="btfr6030RightRakeArm01RefFrame" limitedAxis="1">
                <dependentPart node="btfr6030RightRakeArm02"/>
            </movingPart>
            <movingPart node="btfr6030RightRakeArm02" localReferencePoint="btfr6030RightRakeArm03" referencePoint="btfr6030RightRakeArm03Ref" referenceFrame="btfr6030RightRakeArm02RefFrame">
                <dependentPart node="btfr6030RightRakeArm03"/>
            </movingPart>
            <movingPart node="btfr6030RightRakeArm03" referencePoint="btfr6030RightRakeArm03Ref" referenceFrame="btfr6030RightRakeArm03Ref"/>
            <movingPart node="btfr6030LeftLightArmHydraulic" referencePoint="btfr6030LeftLightArmHydraulicRef" referenceFrame="btfr6030LeftLightArmHydraulicRef">
                <translatingPart node="btfr6030LeftLightArmHydraulicPunch" />
            </movingPart>
            <movingPart node="btfr6030RightLightArmHydraulic" referencePoint="btfr6030RightLightArmHydraulicRef" referenceFrame="btfr6030RightLightArmHydraulicRef">
                <translatingPart node="btfr6030RightLightArmHydraulicPunch" />
            </movingPart>
        </movingParts>
    </cylindered>

    <ridgeMarker onlyActiveWhenLowered="true">
        <marker animName="leftArm" workAreaIndex="2"/>
        <marker animName="rightArm" workAreaIndex="3"/>
    </ridgeMarker>

    <workParticles>
        <effect workAreaIndex="1">
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="rollerEffect01LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/kuhn/btfr6030/rollerEffect01Array.dds" numRows="20" rowLength="18" minFade="0.07" speedScale="1" density="1" shapeScale="0.85" maxShapeScale="1.0"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="rollerEffect02LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/kuhn/btfr6030/rollerEffect02Array.dds" numRows="20" rowLength="18" minFade="0.07" speedScale="1" density="1" shapeScale="0.85" maxShapeScale="1.0"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="rollEffect01LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/kuhn/btfr6030/rollEffect01Array.dds" numRows="40" rowLength="18" minFade="0.07"   speedScale="1.25" density="0.75" shapeScale="0.75" maxShapeScale="0.75"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="rollEffect02LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/kuhn/btfr6030/rollEffect02Array.dds" numRows="40" rowLength="18" minFade="0.07"   speedScale="1.25" density="0.75" shapeScale="0.75" maxShapeScale="0.75"/>
            </effectNode>
        </effect>

        <effect workAreaIndex="1" activeDirection="0" needsSetIsTurnedOn="true">
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="rotationEffect01LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/kuhn/btfr6030/rotationEffect01Array.dds" numRows="10" rowLength="18" minFade="0.07" speedScale="1"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="rotationEffect02LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/kuhn/btfr6030/rotationEffect02Array.dds" numRows="10" rowLength="18" minFade="0.07" speedScale="1"/>
            </effectNode>
        </effect>

        <effect workAreaIndex="2">
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="ridgeMarkerLeftDiscEffect">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedRidgeMarkerLeftArray.dds" numRows="3" rowLength="18" minFade="0.07" />
            </effectNode>
        </effect>
        <effect workAreaIndex="3">
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="ridgeMarkerRightDiscEffect">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedRidgeMarkerRightArray.dds" numRows="3" rowLength="18" minFade="0.07" />
            </effectNode>
        </effect>

        <particle>
            <node node="smokeEmitter" refNodeIndex="1" particleType="SOIL_SMOKE" emitCountScale="2.5"/>
            <node node="smokeEmitterFront" refNodeIndex="1" particleType="SOIL_SMOKE" emitCountScale="2.5" worldSpace="false"/>
        </particle>
    </workParticles>

    <turnOnVehicle>
        <sounds>
            <start template="STRAWBLOWER_START" />
            <work template="STRAWBLOWER_WORK" />
            <stop template="STRAWBLOWER_STOP" />
        </sounds>

        <animationNodes>
            <animationNode node="rotatingPart01" rotSpeed="-2500" rotAxis="2" />
            <animationNode node="rotatingPart02" rotSpeed="2500"  rotAxis="2" />
            <animationNode node="rotatingPart03" rotSpeed="-2500" rotAxis="2" />
            <animationNode node="rotatingPart04" rotSpeed="2500"  rotAxis="2" />
            <animationNode node="rotatingPart05" rotSpeed="-2500" rotAxis="2" />
            <animationNode node="rotatingPart06" rotSpeed="2500"  rotAxis="2" />
            <animationNode node="rotatingPart07" rotSpeed="-2500" rotAxis="2" />
            <animationNode node="rotatingPart08" rotSpeed="2500"  rotAxis="2" />
            <animationNode node="rotatingPart09" rotSpeed="-2500" rotAxis="2" />
            <animationNode node="rotatingPart10" rotSpeed="2500"  rotAxis="2" />
            <animationNode node="rotatingPart11" rotSpeed="-2500" rotAxis="2" />
            <animationNode node="rotatingPart12" rotSpeed="2500"  rotAxis="2" />
            <animationNode node="rotatingPart13" rotSpeed="-2500"  rotAxis="2" />
            <animationNode node="rotatingPart14" rotSpeed="2500"  rotAxis="2" />
            <animationNode node="rotatingPart15" rotSpeed="-2500"  rotAxis="2" />
            <animationNode node="rotatingPart16" rotSpeed="2500"  rotAxis="2" />
            <animationNode node="rotatingPart17" rotSpeed="-2500"  rotAxis="2" />
            <animationNode node="rotatingPart18" rotSpeed="2500"  rotAxis="2" />
            <animationNode node="rotatingPart19" rotSpeed="-2500"  rotAxis="2" />
            <animationNode node="rotatingPart20" rotSpeed="2500"  rotAxis="2" />
        </animationNodes>
    </turnOnVehicle>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack"/>
        <collisionTrigger node="aiCollisionNode" width="6.2" height="2.9"/>
        <needsLowering value="true"/>
        <agentAttachment width="3.2" height="3.65" length="4.5" lengthOffset="-0.75"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.6" maxX="1.6" minZ="-1.6" maxZ="1.1" yOffset="0.6" />
        <bendingNode minX="-0.6" maxX="2.55" minZ="-3" maxZ="0.5" yOffset="-0.5" node="leftArm" />
        <bendingNode minX="-2.55" maxX="0.6" minZ="-3" maxZ="0.5" yOffset="-0.5" node="rightArm" />
    </foliageBending>

    <baseMaterial>
        <material name="btfr6030_mat" baseNode="hr6040RCS_vis">
            <shaderParameter name="colorMat4" value="KUHN_RED1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="hr6040RCS_main_component1" node="0>" />
        <i3dMapping id="hr6040RCS_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="topReferenceNode" node="0>0|0|1" />
        <i3dMapping id="ptoInputNode" node="0>0|0|2|0" />
        <i3dMapping id="ptoDetachNode" node="0>0|0|2|1" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|3|0" />
        <i3dMapping id="hydraulicIn01_detachedAdapter" node="0>0|0|3|0|0" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|3|1" />
        <i3dMapping id="hydraulicOut01_detachedAdapter" node="0>0|0|3|1|0" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|3|2" />
        <i3dMapping id="hydraulicIn02_detachedAdapter" node="0>0|0|3|2|0" />
        <i3dMapping id="electricIn01_detached" node="0>0|0|3|3" />
        <i3dMapping id="electricIn_detachedAdapter" node="0>0|0|3|3|0" />
        <i3dMapping id="electricIn01" node="0>0|0|3|4" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|3|5" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|3|6" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|3|7" />
        <i3dMapping id="topRightPipe" node="0>0|0|3|8" />
        <i3dMapping id="workLightBack_static" node="0>0|1|0|0" />
        <i3dMapping id="workLightBackHigh" node="0>0|1|1" />
        <i3dMapping id="leftArm" node="0>0|2|0" />
        <i3dMapping id="leftArmHydraulicRef" node="0>0|2|0|0" />
        <i3dMapping id="localPTO01End" node="0>0|2|0|1" />
        <i3dMapping id="rotatingPart01" node="0>0|2|0|2|0" />
        <i3dMapping id="rotatingPart02" node="0>0|2|0|2|1" />
        <i3dMapping id="rotatingPart03" node="0>0|2|0|2|2" />
        <i3dMapping id="rotatingPart04" node="0>0|2|0|2|3" />
        <i3dMapping id="rotatingPart05" node="0>0|2|0|2|4" />
        <i3dMapping id="rotatingPart06" node="0>0|2|0|2|5" />
        <i3dMapping id="rotatingPart07" node="0>0|2|0|2|6" />
        <i3dMapping id="rotatingPart08" node="0>0|2|0|2|7" />
        <i3dMapping id="rotatingPart09" node="0>0|2|0|2|8" />
        <i3dMapping id="rotatingPart10" node="0>0|2|0|2|9" />
        <i3dMapping id="supportColLeft" node="0>0|2|0|3|1" />
        <i3dMapping id="wheel01" node="0>0|2|0|4" />
        <i3dMapping id="leftArmRollerArm01Ref" node="0>0|2|0|4|0" />
        <i3dMapping id="wheel06" node="0>0|2|0|5" />
        <i3dMapping id="leftArmRollerArm01RefFrame" node="0>0|2|0|6" />
        <i3dMapping id="leftArmRollerArm01" node="0>0|2|0|6|0" />
        <i3dMapping id="leftArmRollerArm02" node="0>0|2|0|6|0|0" />
        <i3dMapping id="roll01" node="0>0|2|0|6|0|0|0" />
        <i3dMapping id="leftArmRollerArm02HydraulicRef" node="0>0|2|0|6|0|0|1" />
        <i3dMapping id="btfr6030Left" node="0>0|2|0|6|0|0|2" />
        <i3dMapping id="wheel03Vis" node="0>0|2|0|6|0|0|2|0" />
        <i3dMapping id="btfr6030LeftRakeArm01Ref" node="0>0|2|0|6|0|0|2|0|0" />
        <i3dMapping id="btfr6030LeftRakeArm01RefFrame" node="0>0|2|0|6|0|0|2|1" />
        <i3dMapping id="btfr6030LeftRakeArm01" node="0>0|2|0|6|0|0|2|1|0" />
        <i3dMapping id="btfr6030LeftRakeArm02RefFrame" node="0>0|2|0|6|0|0|2|1|0|0" />
        <i3dMapping id="btfr6030LeftRakeArm02" node="0>0|2|0|6|0|0|2|1|0|0|0" />
        <i3dMapping id="btfr6030LeftRakeArm03" node="0>0|2|0|6|0|0|2|1|0|0|0|0" />
        <i3dMapping id="btfr6030LeftRakeArm03Ref" node="0>0|2|0|6|0|0|2|2" />
        <i3dMapping id="btfr6030LeftLightArm" node="0>0|2|0|6|0|0|2|3" />
        <i3dMapping id="btfr6030LeftLightArmHydraulicRef" node="0>0|2|0|6|0|0|2|3|0" />
        <i3dMapping id="breakLightLeft_static" node="0>0|2|0|6|0|0|2|3|1|0|0" />
        <i3dMapping id="turnLightLeft_static" node="0>0|2|0|6|0|0|2|3|1|0|1" />
        <i3dMapping id="redTriangle_03" node="0>0|2|0|6|0|0|2|3|1|1" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|0|6|0|0|2|3|1|2" />
        <i3dMapping id="backLightsHigh1" node="0>0|2|0|6|0|0|2|3|1|3" />
        <i3dMapping id="licensePlateBack" node="0>0|2|0|6|0|0|2|3|3" />
        <i3dMapping id="btfr6030LeftLightArmHydraulic" node="0>0|2|0|6|0|0|2|4" />
        <i3dMapping id="btfr6030LeftLightArmHydraulicPunch" node="0>0|2|0|6|0|0|2|4|0" />
        <i3dMapping id="discsLeftArray" node="0>0|2|0|6|0|0|2|6" />
        <i3dMapping id="rollEffect01LinkNode" node="0>0|2|0|6|0|0|2|7|0" />
        <i3dMapping id="rollerEffect01LinkNode" node="0>0|2|0|6|0|0|3|0" />
        <i3dMapping id="leftArmRollerArm01HydraulicRef" node="0>0|2|0|6|0|1" />
        <i3dMapping id="leftArmRollerArm01Hydraulic" node="0>0|2|0|7" />
        <i3dMapping id="leftArmRollerArm01HydraulicPunch" node="0>0|2|0|7|0" />
        <i3dMapping id="leftArmRollerArm02Hydraulic" node="0>0|2|0|8" />
        <i3dMapping id="leftArmRollerArm02HydraulicPunch" node="0>0|2|0|8|0" />
        <i3dMapping id="ridgeMarkerLeft" node="0>0|2|0|9|0" />
        <i3dMapping id="ridgeMarkerLeftPart" node="0>0|2|0|9|0|0|0" />
        <i3dMapping id="ridgeMarkerLeftHydraulicRef" node="0>0|2|0|9|0|0|0|0" />
        <i3dMapping id="ridgeMarkerLeftDisc" node="0>0|2|0|9|0|0|0|1|0" />
        <i3dMapping id="ridgeMarkerLeftDiscEffect" node="0>0|2|0|9|0|0|0|1|1" />
        <i3dMapping id="ridgeMarkerLeftNode" node="0>0|2|0|9|0|0|0|2" />
        <i3dMapping id="ridgeMarkerLeftHydraulic" node="0>0|2|0|10" />
        <i3dMapping id="ridgeMarkerLeftHydraulicPunch" node="0>0|2|0|10|0" />
        <i3dMapping id="rotationEffect01LinkNode" node="0>0|2|0|11|0" />
        <i3dMapping id="wheel03" node="0>0|2|0|12" />
        <i3dMapping id="wheel03DriveNode" node="0>0|2|0|12|0" />
        <i3dMapping id="rightArm" node="0>0|2|1" />
        <i3dMapping id="rightArmHydraulicRef" node="0>0|2|1|0" />
        <i3dMapping id="localPTO02End" node="0>0|2|1|1" />
        <i3dMapping id="rotatingPart11" node="0>0|2|1|2|0" />
        <i3dMapping id="rotatingPart12" node="0>0|2|1|2|1" />
        <i3dMapping id="rotatingPart13" node="0>0|2|1|2|2" />
        <i3dMapping id="rotatingPart14" node="0>0|2|1|2|3" />
        <i3dMapping id="rotatingPart15" node="0>0|2|1|2|4" />
        <i3dMapping id="rotatingPart16" node="0>0|2|1|2|5" />
        <i3dMapping id="rotatingPart17" node="0>0|2|1|2|6" />
        <i3dMapping id="rotatingPart18" node="0>0|2|1|2|7" />
        <i3dMapping id="rotatingPart19" node="0>0|2|1|2|8" />
        <i3dMapping id="rotatingPart20" node="0>0|2|1|2|9" />
        <i3dMapping id="supportColRight" node="0>0|2|1|3|1" />
        <i3dMapping id="wheel02" node="0>0|2|1|4" />
        <i3dMapping id="rightArmRollerArm01Ref" node="0>0|2|1|4|0" />
        <i3dMapping id="wheel05" node="0>0|2|1|5" />
        <i3dMapping id="rightArmRollerArm01RefFrame" node="0>0|2|1|6" />
        <i3dMapping id="rightArmRollerArm01" node="0>0|2|1|6|0" />
        <i3dMapping id="rightArmRollerArm02" node="0>0|2|1|6|0|0" />
        <i3dMapping id="roll02" node="0>0|2|1|6|0|0|0" />
        <i3dMapping id="rightArmRollerArm02HydraulicRef" node="0>0|2|1|6|0|0|1" />
        <i3dMapping id="btfr6030Right" node="0>0|2|1|6|0|0|2" />
        <i3dMapping id="wheel04Vis" node="0>0|2|1|6|0|0|2|0" />
        <i3dMapping id="btfr6030RightRakeArm01Ref" node="0>0|2|1|6|0|0|2|0|0" />
        <i3dMapping id="btfr6030RightRakeArm01RefFrame" node="0>0|2|1|6|0|0|2|1" />
        <i3dMapping id="btfr6030RightRakeArm01" node="0>0|2|1|6|0|0|2|1|0" />
        <i3dMapping id="btfr6030RightRakeArm02RefFrame" node="0>0|2|1|6|0|0|2|1|0|0" />
        <i3dMapping id="btfr6030RightRakeArm02" node="0>0|2|1|6|0|0|2|1|0|0|0" />
        <i3dMapping id="btfr6030RightRakeArm03" node="0>0|2|1|6|0|0|2|1|0|0|0|0" />
        <i3dMapping id="btfr6030RightRakeArm03Ref" node="0>0|2|1|6|0|0|2|2" />
        <i3dMapping id="discsRightArray" node="0>0|2|1|6|0|0|2|4" />
        <i3dMapping id="btfr6030RightLightArm" node="0>0|2|1|6|0|0|2|5" />
        <i3dMapping id="btfr6030RightLightArmHydraulicRef" node="0>0|2|1|6|0|0|2|5|0" />
        <i3dMapping id="breakLightRight_static" node="0>0|2|1|6|0|0|2|5|1|0|0" />
        <i3dMapping id="turnLightRight_static" node="0>0|2|1|6|0|0|2|5|1|0|1" />
        <i3dMapping id="redTriangle_02" node="0>0|2|1|6|0|0|2|5|1|1" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|1|6|0|0|2|5|1|2" />
        <i3dMapping id="backLightsHigh2" node="0>0|2|1|6|0|0|2|5|1|3" />
        <i3dMapping id="btfr6030RightLightArmHydraulic" node="0>0|2|1|6|0|0|2|6" />
        <i3dMapping id="btfr6030RightLightArmHydraulicPunch" node="0>0|2|1|6|0|0|2|6|0" />
        <i3dMapping id="rollEffect02LinkNode" node="0>0|2|1|6|0|0|2|7|0" />
        <i3dMapping id="rollerEffect02LinkNode" node="0>0|2|1|6|0|0|3|0" />
        <i3dMapping id="rightArmRollerArm01HydraulicRef" node="0>0|2|1|6|0|1" />
        <i3dMapping id="rightArmRollerArm01Hydraulic" node="0>0|2|1|7" />
        <i3dMapping id="rightArmRollerArm01HydraulicPunch" node="0>0|2|1|7|0" />
        <i3dMapping id="rightArmRollerArm02Hydraulic" node="0>0|2|1|8" />
        <i3dMapping id="rightArmRollerArm02HydraulicPunch" node="0>0|2|1|8|0" />
        <i3dMapping id="ridgeMarkerRight" node="0>0|2|1|9|0" />
        <i3dMapping id="ridgeMarkerRightPart" node="0>0|2|1|9|0|0|0" />
        <i3dMapping id="ridgeMarkerRightHydraulicRef" node="0>0|2|1|9|0|0|0|0" />
        <i3dMapping id="ridgeMarkerRightDisc" node="0>0|2|1|9|0|0|0|1|0" />
        <i3dMapping id="ridgeMarkerRightDiscEffect" node="0>0|2|1|9|0|0|0|1|1" />
        <i3dMapping id="ridgeMarkerRightNode" node="0>0|2|1|9|0|0|0|2" />
        <i3dMapping id="ridgeMarkerRightHydraulic" node="0>0|2|1|10" />
        <i3dMapping id="ridgeMarkerRightHydraulicPunch" node="0>0|2|1|10|0" />
        <i3dMapping id="rotationEffect02LinkNode" node="0>0|2|1|11|0" />
        <i3dMapping id="wheel04" node="0>0|2|1|12" />
        <i3dMapping id="wheel04DriveNode" node="0>0|2|1|12|0" />
        <i3dMapping id="leftArmHydraulic" node="0>0|2|2" />
        <i3dMapping id="leftArmHydraulicPunch" node="0>0|2|2|0" />
        <i3dMapping id="rightArmHydraulic" node="0>0|2|3" />
        <i3dMapping id="rightArmHydraulicPunch" node="0>0|2|3|0" />
        <i3dMapping id="leftArmLock" node="0>0|2|4" />
        <i3dMapping id="leftArmLockHydraulicRef" node="0>0|2|4|0" />
        <i3dMapping id="leftArmLockSpringRef" node="0>0|2|4|1" />
        <i3dMapping id="rightArmLock" node="0>0|2|5" />
        <i3dMapping id="rightArmLockHydraulicRef" node="0>0|2|5|0" />
        <i3dMapping id="rightArmLockSpringRef" node="0>0|2|5|1" />
        <i3dMapping id="leftArmLockHydraulic" node="0>0|2|6" />
        <i3dMapping id="leftArmLockHydraulicPunch" node="0>0|2|6|0" />
        <i3dMapping id="leftArmLockSpring" node="0>0|2|7" />
        <i3dMapping id="rightArmLockHydraulic" node="0>0|2|8" />
        <i3dMapping id="rightArmLockHydraulicPunch" node="0>0|2|8|0" />
        <i3dMapping id="rightArmLockSpring" node="0>0|2|9" />
        <i3dMapping id="localPTO01Start" node="0>0|2|10" />
        <i3dMapping id="localPTO02Start" node="0>0|2|11" />
        <i3dMapping id="workAreaStart" node="0>0|3|0" />
        <i3dMapping id="workAreaWidth" node="0>0|3|1" />
        <i3dMapping id="workAreaHeight" node="0>0|3|2" />
        <i3dMapping id="groundReferenceNode" node="0>0|3|3" />
        <i3dMapping id="depthNode" node="0>0|3|4" />
        <i3dMapping id="aiMarkerLeft" node="0>0|4|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|4|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|4|2" />
        <i3dMapping id="sizeMarkerLeft" node="0>0|4|3" />
        <i3dMapping id="sizeMarkerRight" node="0>0|4|4" />
        <i3dMapping id="sizeMarkerBack" node="0>0|4|5" />
        <i3dMapping id="aiCollisionNode" node="0>0|4|6" />
        <i3dMapping id="smokeEmitter" node="0>0|5|0" />
        <i3dMapping id="smokeEmitterFront" node="0>0|5|1" />
    </i3dMappings>
</vehicle>
