﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>SKS 30/1050</name>
        <specs>
            <combination filterCategory="trucks" />
            <combination xmlFilename="$data/vehicles/krampe/dolly10L/dolly10L.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_tipper</function>
            <function>$l10n_function_semiTrailer</function>
        </functions>
        <image>$data/vehicles/krampe/sks30_150/store_sks30_150.png</image>
        <price>95000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>KRAMPE</brand>
        <category>trailers</category>
        <shopTranslationOffset>0 0.341 0</shopTranslationOffset>
        <shopRotationOffset>-1.129 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>2574848</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>798976</indexBufferMemoryUsage>
        <textureMemoryUsage>1572864</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>$data/vehicles/krampe/sks30_150/sks30_150.i3d</filename>
        <size width="3.5" length="12" height="3.7" />
        <sounds volumeFactor="1.8"/>
        <components maxMass="35000">
            <component centerOfMass="0 0.45 -1.8" solverIterationCount="10" mass="6870" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TRAILER" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/continental/contiCrossTracHS3/385_65R22_5.xml" configId="truckTrailer02" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0"  restLoad="1.2" repr="wheelFrontLeft"   forcePointRatio="0.3" initialCompression="10" suspTravel="0.12" spring="85" damper="75" frictionScale="1.6" yOffset="-0.03" />
                        <wheelChock parkingNode="wheelChock01" />
                        <wheelChock parkingNode="wheelChock02" isInverted="true" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/continental/contiCrossTracHS3/385_65R22_5.xml" configId="truckTrailer02" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0"  restLoad="1.2" repr="wheelFrontRight"  forcePointRatio="0.3" initialCompression="10" suspTravel="0.12" spring="85" damper="75" frictionScale="1.6" yOffset="-0.03" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/continental/contiCrossTracHS3/385_65R22_5.xml" configId="truckTrailer02" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0"  restLoad="1.2" repr="wheelMiddleLeft"  forcePointRatio="0.3" initialCompression="10" suspTravel="0.12" spring="85" damper="75" frictionScale="2.0" yOffset="-0.005" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/continental/contiCrossTracHS3/385_65R22_5.xml" configId="truckTrailer02" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0"  restLoad="1.2" repr="wheelMiddleRight" forcePointRatio="0.3" initialCompression="10" suspTravel="0.12" spring="85" damper="75" frictionScale="2.0" yOffset="-0.005" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/continental/contiCrossTracHS3/385_65R22_5.xml" configId="truckTrailer02" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0"  restLoad="1.2" repr="wheelBackLeft"    forcePointRatio="0.3" initialCompression="10" suspTravel="0.12" spring="85" damper="75" frictionScale="2.4" yOffset="0.02" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/continental/contiCrossTracHS3/385_65R22_5.xml" configId="truckTrailer02" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0"  restLoad="1.2" repr="wheelBackRight"   forcePointRatio="0.3" initialCompression="10" suspTravel="0.12" spring="85" damper="75" frictionScale="2.4" yOffset="0.02" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="semitrailer" attacherHeight="1.33" />
        </inputAttacherJoints>
        <support animationName="moveSupport" />
        <brakeForce force="0.7" maxForce="1.8" maxForceMass="35000"/>
    </attachable>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport1" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
    </dynamicallyLoadedParts>

    <lights>
        <sharedLight linkNode="workingLight14"       filename="$data/shared/assets/lights/lizard/workingLight14.xml" />
        <sharedLight linkNode="workingLight15"       filename="$data/shared/assets/lights/lizard/workingLight14.xml" />
        <sharedLight linkNode="rearLight55_left"     filename="$data/shared/assets/lights/lizard/rearLight55_left.xml" />
        <sharedLight linkNode="rearLight56_right"    filename="$data/shared/assets/lights/lizard/rearLight55_right.xml" />
        <sharedLight linkNode="plateNumberLight01"   filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml" />
        <sharedLight linkNode="plateNumberLight02"   filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml" />
        <sharedLight linkNode="sideMarker15_left"    filename="$data/shared/assets/lights/lizard/sideMarker15_left.xml" />
        <sharedLight linkNode="sideMarker15_right"   filename="$data/shared/assets/lights/lizard/sideMarker15_right.xml" />
        <sharedLight linkNode="sideMarker09Orange01" filename="$data/shared/assets/lights/lizard/sideMarker09Orange.xml" />
        <sharedLight linkNode="sideMarker09Orange02" filename="$data/shared/assets/lights/lizard/sideMarker09Orange.xml" />
        <sharedLight linkNode="sideMarker09Orange03" filename="$data/shared/assets/lights/lizard/sideMarker09Orange.xml" />
        <sharedLight linkNode="sideMarker09Orange04" filename="$data/shared/assets/lights/lizard/sideMarker09Orange.xml" />
        <sharedLight linkNode="sideMarker09Orange05" filename="$data/shared/assets/lights/lizard/sideMarker09Orange.xml" />
        <sharedLight linkNode="sideMarker09Orange06" filename="$data/shared/assets/lights/lizard/sideMarker09Orange.xml" />
        <sharedLight linkNode="sideMarker09Orange07" filename="$data/shared/assets/lights/lizard/sideMarker09Orange.xml" />
        <sharedLight linkNode="sideMarker09Orange08" filename="$data/shared/assets/lights/lizard/sideMarker09Orange.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0"/>
                <light node="licensePlateLightHigh" lightTypes="0"/>
                <light node="workLightBackHigh" lightTypes="1"/>
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh1" />
                <reverseLight node="reverseLightHigh1" />
            </high>
        </realLights>
    </lights>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01" adapterNode="hydraulicIn01_detached"  length="0.8" diameter="0.03">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" adapterNode="hydraulicOut01_detached" length="0.8" diameter="0.03">
           <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleRed"    node="airDoubleRed"    length="1.8" diameter="0.015" isTwoPointHose="true" straighteningFactor="1.5" outgoingAdapter="DEFAULT" socket="air_red"/>
        <hose inputAttacherJointIndices="1" type="airDoubleYellow" node="airDoubleYellow" length="1.8" diameter="0.015" isTwoPointHose="true" straighteningFactor="1.5" outgoingAdapter="DEFAULT" socket="air_yellow"/>
        <hose inputAttacherJointIndices="1" type="electric"        node="electric"        length="1.8" diameter="0.008" isTwoPointHose="true" straighteningFactor="0.25" outgoingAdapter="DEFAULT">
            <objectChange node="electricFlap" rotationActive="-90 0 0" rotationInactive="0 0 0"/>
        </hose>
    </connectionHoses>

    <licensePlates>
        <licensePlate node="licensePlate" position="BACK" preferedType="ELONGATED" placementArea="0.08 0.28 0.08 0.28"/>
    </licensePlates>

    <animations>
        <animation name="tipAnimationBack">
            <part node="body"       startTime="0.0" endTime="12" startRot="0 0 0" endRot="-35 0 0" />

            <sound template="metalLowVar2"  startTime="0.15"  direction="-1"  volumeScale="4.0" pitchScale="0.9"/>
            <sound template="metalOpen"     startTime="0.25"  direction="-1"  volumeScale="1.5" pitchScale="0.5"/>
            <sound template="cylinderPunch" startTime="0.05"  direction="0"/>
            <sound template="thudVar2"      startTime="11.9"  direction="-1"  volumeScale="1.4" pitchScale="0.7"/>
            <sound template="clackVar6"     startTime="11.99" direction="-1"  volumeScale="0.7" pitchScale="0.3"/>
            <sound template="clackVar6"     startTime="0.01"  direction="1"   volumeScale="1"   pitchScale="0.3"/>
            <sound template="metalLowVar2"  startTime="11.99" direction="1"   volumeScale="4.0" pitchScale="0.9"/>
            <sound template="metalOpen"     startTime="11.80" direction="1"   volumeScale="1.5" pitchScale="0.4"/>
            <sound template="cylinderPunch" startTime="11.99" direction="1"/>
        </animation>
        <animation name="tipAnimationBackDoor">
            <part node="backDoor"   startTime="0.0" endTime="2.5" startRot="0 0 0" endRot="100 0 0" />

            <sound template="clackVar2"  startTime="0.05" direction="0"  volumeScale="1.0" pitchScale="1.7"/>
            <sound template="metalOpen"  startTime="2.4"  direction="1"  volumeScale="3" pitchScale="0.4"/>
            <sound template="metalOpen"  startTime="2.4"  direction="-1" volumeScale="2.5" pitchScale="0.4"/>
            <sound template="metalOpen"  startTime="2.4"  direction="1"  volumeScale="3.0" pitchScale="0.8"/>
            <sound template="clackVar5"  startTime="2.49" direction="1"  volumeScale="2.0" pitchScale="0.6"/>
            <sound template="metalClose" startTime="0.05" direction="1"  volumeScale="3.0" pitchScale="0.3"/>
            <sound template="metalOpen"  startTime="0.05" direction="-1" volumeScale="2.5" pitchScale="0.5"/>
            <sound template="metalClose" startTime="0.01" direction="-1" volumeScale="2.0" pitchScale="1.1"/>
            <sound template="latchSmall" startTime="0.03" direction="-1" volumeScale="0.1" pitchScale="0.6"/>
            <sound template="metalOpen"  startTime="0.15" direction="1"  volumeScale="3.5" pitchScale="0.6"/>
        </animation>
        <animation name="tipAnimationBackDoorSlidingFloor">
            <part node="backDoor"   startTime="0.0" endTime="2.5" startRot="0 0 0" endRot="110 0 0" />

            <sound template="metalLowVar2"  startTime="0.01" direction="-1"  volumeScale="4.0" pitchScale="0.9"/>
            <sound template="metalOpen"     startTime="0.01" direction="-1"  volumeScale="1.5" pitchScale="0.5"/>
            <sound template="cylinderPunch" startTime="0.01" direction="0"/>
            <sound template="metalOpen"     startTime="0.01" direction="1"   volumeScale="3.5" pitchScale="0.6"/>
            <sound template="clackVar2"     startTime="0.05" direction="0"   volumeScale="1.0" pitchScale="1.7"/>
            <sound template="metalLowVar2"  startTime="2.49" direction="1"   volumeScale="4.0" pitchScale="0.9"/>
            <sound template="metalOpen"     startTime="2.49" direction="1"   volumeScale="1.5" pitchScale="0.4"/>
            <sound template="clackVar6"     startTime="2.49" direction="1"   volumeScale="1.5" pitchScale="0.6"/>
            <sound template="cylinderPunch" startTime="2.49" direction="1"/>
            <sound template="metalOpen"     startTime="0.05" direction="-1"  volumeScale="2.5" pitchScale="0.5"/>
            <sound template="metalClose"    startTime="0.01" direction="-1"  volumeScale="2.0" pitchScale="1.1"/>
            <sound template="latchSmall"    startTime="0.03" direction="-1"  volumeScale="0.1" pitchScale="0.6"/>
            <sound template="thudVar2"      startTime="2.49" direction="-1"  volumeScale="1.4" pitchScale="0.7"/>
            <sound template="clackVar6"     startTime="2.49" direction="-1"  volumeScale="1"   pitchScale="0.3"/>
        </animation>
        <animation name="tipAnimationBackDoorGrainDoor">
            <part node="grainDoor"  startTime="0.0" endTime="0.25" startTrans="0 0 0" endTrans="0 0.2 0" />

            <sound template="hingeMedium" startTime="0.01" endTime="0.24" volumeScale="1.5" pitchScale="0.6"/>
            <sound template="clackVar6"   startTime="0.24" direction="1"  volumeScale="1.3" pitchScale="0.8"/>
            <sound template="clackVar6"   startTime="0.01" direction="-1" volumeScale="1.3" pitchScale="0.7"/>
            <sound template="metalClose"  startTime="0.01" direction="-1" volumeScale="0.5" pitchScale="2"/>
        </animation>
        <animation name="tipAnimationSlidingFloor">
            <part node="pushBack" startTime="0.0" endTime="10.0"  startTrans="0.0 0.0 0.0" endTrans="0.0 0.0 -9.873" />

            <part node="pushBackLeftTopPart" startTime="8.8" endTime="9.9"  startTrans="1.168 2.181 -0.05" endTrans="1.133 2.181 -0.05" />
            <part node="pushBackLeftTopPartChain" startTime="8.8" endTime="9.8"  startRot="0.0 0.0 0.0" endRot="0.0 0.0 5.4" />
            <part node="pushBackRightTopPart" startTime="8.8" endTime="9.9"  startTrans="-1.168 2.181 -0.05" endTrans="-1.134 2.181 -0.05" />
            <part node="pushBackRightTopPartChain" startTime="8.8" endTime="9.8"  startRot="0.0 0.0 0.0" endRot="0.0 0.0 -5.4" />

            <part node="pushBackJoint02" startTime="9.8" endTime="9.825"  startTrans="-0.0 -0.032 -0.406" endTrans="-0.0 -0.034 -0.407" startRot="0.0 0.0 0.0" endRot="-1.205 0.0 0.0" />
            <part node="pushBackJoint02" startTime="9.825" endTime="9.85"  startTrans="-0.0 -0.034 -0.407" endTrans="-0.0 -0.035 -0.407" startRot="-1.205 0.0 0.0" endRot="-2.41 0.0 0.0" />
            <part node="pushBackJoint02" startTime="9.85" endTime="9.9"  startTrans="-0.0 -0.035 -0.407" endTrans="-0.0 -0.032 -0.406" startRot="-2.41 0.0 0.0" endRot="0.0 0.0 0.0" />
            <part node="pushBackJoint03" startTime="9.0" endTime="9.1"  startTrans="-0.0 -0.032 -0.742" endTrans="-0.0 -0.033 -0.747" startRot="0.0 0.0 0.0" endRot="-0.157 0.0 0.0" />
            <part node="pushBackJoint03" startTime="9.1" endTime="9.2"  startTrans="-0.0 -0.033 -0.747" endTrans="-0.0 -0.033 -0.751" startRot="-0.157 0.0 0.0" endRot="-0.314 0.0 0.0" />
            <part node="pushBackJoint03" startTime="9.2" endTime="9.25"  startTrans="-0.0 -0.033 -0.751" endTrans="-0.0 -0.033 -0.753" startRot="-0.314 0.0 0.0" endRot="-0.393 0.0 0.0" />
            <part node="pushBackJoint03" startTime="9.25" endTime="9.3"  startTrans="-0.0 -0.033 -0.753" endTrans="-0.0 -0.033 -0.755" startRot="-0.393 0.0 0.0" endRot="-0.471 0.0 0.0" />
            <part node="pushBackJoint03" startTime="9.3" endTime="9.4"  startTrans="-0.0 -0.033 -0.755" endTrans="-0.0 -0.034 -0.76" startRot="-0.471 0.0 0.0" endRot="-0.628 0.0 0.0" />
            <part node="pushBackJoint03" startTime="9.4" endTime="9.5"  startTrans="-0.0 -0.034 -0.76" endTrans="-0.0 -0.034 -0.764" startRot="-0.628 0.0 0.0" endRot="-0.786 0.0 0.0" />
            <part node="pushBackJoint03" startTime="9.5" endTime="9.55"  startTrans="-0.0 -0.034 -0.764" endTrans="-0.0 -0.034 -0.878" startRot="-0.786 0.0 0.0" endRot="-0.985 0.0 0.0" />
            <part node="pushBackJoint03" startTime="9.55" endTime="9.6"  startTrans="-0.0 -0.034 -0.878" endTrans="-0.0 -0.033 -0.888" startRot="-0.985 0.0 0.0" endRot="-1.185 0.0 0.0" />
            <part node="pushBackJoint03" startTime="9.6" endTime="9.7"  startTrans="-0.0 -0.033 -0.888" endTrans="-0.0 -0.038 -0.878" startRot="-1.185 0.0 0.0" endRot="-14.805 0.0 0.0" />
            <part node="pushBackJoint03" startTime="9.7" endTime="9.8"  startTrans="-0.0 -0.038 -0.878" endTrans="-0.0 -0.042 -0.782" startRot="-14.805 0.0 0.0" endRot="-3.748 0.0 0.0" />
            <part node="pushBackJoint03" startTime="9.8" endTime="9.825"  startTrans="-0.0 -0.042 -0.782" endTrans="-0.0 -0.08 -0.798" startRot="-3.748 0.0 0.0" endRot="-38.862 0.0 0.0" />
            <part node="pushBackJoint03" startTime="9.825" endTime="9.85"  startTrans="-0.0 -0.08 -0.798" endTrans="-0.0 -0.132 -0.787" startRot="-38.862 0.0 0.0" endRot="-73.977 0.0 0.0" />
            <part node="pushBackJoint03" startTime="9.85" endTime="9.9"  startTrans="-0.0 -0.132 -0.787" endTrans="-0.0 -0.202 -0.739" startRot="-73.977 0.0 0.0" endRot="-97.369 0.0 0.0" />
            <part node="pushBackJoint03" startTime="9.9" endTime="9.95"  startTrans="-0.0 -0.202 -0.739" endTrans="-0.0 -0.207 -0.65" startRot="-97.369 0.0 0.0" endRot="-98.874 0.0 0.0" />
            <part node="pushBackJoint03" startTime="9.95" endTime="10.0"  startTrans="-0.0 -0.207 -0.65" endTrans="-0.0 -0.217 -0.593" startRot="-98.874 0.0 0.0" endRot="-88.685 0.0 0.0" />
            <part node="pushBackJoint04" startTime="9.0" endTime="9.1"  startTrans="-0.0 -0.032 -1.079" endTrans="-0.0 -0.033 -1.076" startRot="0.0 0.0 0.0" endRot="-0.637 0.0 0.0" />
            <part node="pushBackJoint04" startTime="9.1" endTime="9.2"  startTrans="-0.0 -0.033 -1.076" endTrans="-0.0 -0.034 -1.072" startRot="-0.637 0.0 0.0" endRot="-1.273 0.0 0.0" />
            <part node="pushBackJoint04" startTime="9.2" endTime="9.25"  startTrans="-0.0 -0.034 -1.072" endTrans="-0.0 -0.032 -1.14" startRot="-1.273 0.0 0.0" endRot="-1.592 0.0 0.0" />
            <part node="pushBackJoint04" startTime="9.25" endTime="9.3"  startTrans="-0.0 -0.032 -1.14" endTrans="-0.0 -0.03 -1.208" startRot="-1.592 0.0 0.0" endRot="-1.91 0.0 0.0" />
            <part node="pushBackJoint04" startTime="9.3" endTime="9.4"  startTrans="-0.0 -0.03 -1.208" endTrans="-0.0 -0.025 -1.17" startRot="-1.91 0.0 0.0" endRot="-2.547 0.0 0.0" />
            <part node="pushBackJoint04" startTime="9.4" endTime="9.5"  startTrans="-0.0 -0.025 -1.17" endTrans="-0.0 -0.036 -1.063" startRot="-2.547 0.0 0.0" endRot="-3.183 0.0 0.0" />
            <part node="pushBackJoint04" startTime="9.5" endTime="9.55"  startTrans="-0.0 -0.036 -1.063" endTrans="-0.0 -0.067 -1.05" startRot="-3.183 0.0 0.0" endRot="-13.512 0.0 0.0" />
            <part node="pushBackJoint04" startTime="9.55" endTime="9.6"  startTrans="-0.0 -0.067 -1.05" endTrans="-0.0 -0.101 -1.008" startRot="-13.512 0.0 0.0" endRot="-23.84 0.0 0.0" />
            <part node="pushBackJoint04" startTime="9.6" endTime="9.7"  startTrans="-0.0 -0.101 -1.008" endTrans="-0.0 -0.274 -0.893" startRot="-23.84 0.0 0.0" endRot="-44.173 0.0 0.0" />
            <part node="pushBackJoint04" startTime="9.7" endTime="9.8"  startTrans="-0.0 -0.274 -0.893" endTrans="-0.0 -0.388 -0.772" startRot="-44.173 0.0 0.0" endRot="-52.194 0.0 0.0" />
            <part node="pushBackJoint04" startTime="9.8" endTime="9.825"  startTrans="-0.0 -0.388 -0.772" endTrans="-0.0 -0.417 -0.749" startRot="-52.194 0.0 0.0" endRot="-58.533 0.0 0.0" />
            <part node="pushBackJoint04" startTime="9.825" endTime="9.85"  startTrans="-0.0 -0.417 -0.749" endTrans="-0.0 -0.446 -0.726" startRot="-58.533 0.0 0.0" endRot="-64.872 0.0 0.0" />
            <part node="pushBackJoint04" startTime="9.85" endTime="9.9"  startTrans="-0.0 -0.446 -0.726" endTrans="-0.0 -0.505 -0.679" startRot="-64.872 0.0 0.0" endRot="-77.551 0.0 0.0" />
            <part node="pushBackJoint04" startTime="9.9" endTime="10.0"  startTrans="-0.0 -0.505 -0.679" endTrans="-0.0 -0.522 -0.594" startRot="-77.551 0.0 0.0" endRot="-93.518 0.0 0.0" />
            <part node="pushBackJoint05" startTime="9.0" endTime="9.1"  startTrans="-0.0 -0.032 -1.484" endTrans="-0.0 -0.04 -1.448" startRot="0.0 0.0 0.0" endRot="-0.752 0.0 0.0" />
            <part node="pushBackJoint05" startTime="9.1" endTime="9.2"  startTrans="-0.0 -0.04 -1.448" endTrans="-0.0 -0.04 -1.367" startRot="-0.752 0.0 0.0" endRot="-1.504 0.0 0.0" />
            <part node="pushBackJoint05" startTime="9.2" endTime="9.25"  startTrans="-0.0 -0.04 -1.367" endTrans="-0.0 -0.046 -1.341" startRot="-1.504 0.0 0.0" endRot="-5.191 0.0 0.0" />
            <part node="pushBackJoint05" startTime="9.25" endTime="9.3"  startTrans="-0.0 -0.046 -1.341" endTrans="-0.0 -0.087 -1.288" startRot="-5.191 0.0 0.0" endRot="-2.257 0.0 0.0" />
            <part node="pushBackJoint05" startTime="9.3" endTime="9.4"  startTrans="-0.0 -0.087 -1.288" endTrans="-0.0 -0.266 -1.199" startRot="-2.257 0.0 0.0" endRot="-3.009 0.0 0.0" />
            <part node="pushBackJoint05" startTime="9.4" endTime="9.5"  startTrans="-0.0 -0.266 -1.199" endTrans="-0.0 -0.443 -1.07" startRot="-3.009 0.0 0.0" endRot="-3.761 0.0 0.0" />
            <part node="pushBackJoint05" startTime="9.5" endTime="9.55"  startTrans="-0.0 -0.443 -1.07" endTrans="-0.0 -0.511 -1.013" startRot="-3.761 0.0 0.0" endRot="-13.707 0.0 0.0" />
            <part node="pushBackJoint05" startTime="9.55" endTime="9.6"  startTrans="-0.0 -0.511 -1.013" endTrans="-0.0 -0.579 -0.955" startRot="-13.707 0.0 0.0" endRot="-23.652 0.0 0.0" />
            <part node="pushBackJoint05" startTime="9.6" endTime="9.7"  startTrans="-0.0 -0.579 -0.955" endTrans="-0.0 -0.712 -0.842" startRot="-23.652 0.0 0.0" endRot="-43.231 0.0 0.0" />
            <part node="pushBackJoint05" startTime="9.7" endTime="9.8"  startTrans="-0.0 -0.712 -0.842" endTrans="-0.0 -0.874 -0.767" startRot="-43.231 0.0 0.0" endRot="-33.385 0.0 0.0" />
            <part node="pushBackJoint05" startTime="9.8" endTime="9.825"  startTrans="-0.0 -0.874 -0.767" endTrans="-0.0 -0.899 -0.737" startRot="-33.385 0.0 0.0" endRot="-42.232 0.0 0.0" />
            <part node="pushBackJoint05" startTime="9.825" endTime="9.85"  startTrans="-0.0 -0.899 -0.737" endTrans="-0.0 -0.923 -0.707" startRot="-42.232 0.0 0.0" endRot="-51.079 0.0 0.0" />
            <part node="pushBackJoint05" startTime="9.85" endTime="9.9"  startTrans="-0.0 -0.923 -0.707" endTrans="-0.0 -0.971 -0.646" startRot="-51.079 0.0 0.0" endRot="-68.774 0.0 0.0" />
            <part node="pushBackJoint05" startTime="9.9" endTime="10.0"  startTrans="-0.0 -0.971 -0.646" endTrans="-0.0 -1.03 -0.571" startRot="-68.774 0.0 0.0" endRot="-90.708 0.0 0.0" />

            <sound template="hydraulicLayerTone" startTime="0.01" endTime="9.99" volumeScale="0.7" pitchScale="0.8"/>
            <sound template="cylinderPunch"      startTime="0.01" direction="1"  volumeScale="1.3" pitchScale="0.8"/>
            <sound template="cylinderPunch"      startTime="9.99" direction="1"  volumeScale="1"   pitchScale="1"/>
            <sound template="clackVar6"          startTime="9.99" direction="1"  volumeScale="1.1" pitchScale="0.7"/>
            <sound template="cylinderPunch"      startTime="0.01" direction="-1" volumeScale="1"   pitchScale="1"/>
            <sound template="clackVar6"          startTime="0.01" direction="-1" volumeScale="1.1" pitchScale="0.7"/>
        </animation>
        <animation name="tipAnimationSlidingFloorDummy"/>
        <animation name="slidingFloorBackward" looping="true">
            <part node="bar01"  startTime="0.00" endTime="0.25" startTrans="0 0 0" endTrans="0 0 0.2" />
            <part node="bar02"  startTime="0.25" endTime="0.50" startTrans="0 0 0" endTrans="0 0 0.2" />
            <part node="bar03"  startTime="0.50" endTime="0.75" startTrans="0 0 0" endTrans="0 0 0.2" />

            <part node="bar01"  startTime="0.75" endTime="1.00" startTrans="0 0 0.2" endTrans="0 0 0" />
            <part node="bar02"  startTime="0.75" endTime="1.00" startTrans="0 0 0.2" endTrans="0 0 0" />
            <part node="bar03"  startTime="0.75" endTime="1.00" startTrans="0 0 0.2" endTrans="0 0 0" />

            <part node="bodyCollisionFloor01"    startTime="0.750" endTime="0.751" startFrictionVelocity="0" endFrictionVelocity="-0.5" />
            <part node="bodyCollisionFloor01"    startTime="0.999" endTime="1.000" startFrictionVelocity="-0.5" endFrictionVelocity="0" />
            <part node="bodyCollisionFloor02"    startTime="0.750" endTime="0.751" startFrictionVelocity="0" endFrictionVelocity="-0.5" />
            <part node="bodyCollisionFloor02"    startTime="0.999" endTime="1.000" startFrictionVelocity="-0.5" endFrictionVelocity="0" />
            <part node="bodyCollisionFloor03"    startTime="0.750" endTime="0.751" startFrictionVelocity="0" endFrictionVelocity="-0.5" />
            <part node="bodyCollisionFloor03"    startTime="0.999" endTime="1.000" startFrictionVelocity="-0.5" endFrictionVelocity="0" />
            <part node="bodyCollisionFloor04"    startTime="0.750" endTime="0.751" startFrictionVelocity="0" endFrictionVelocity="-0.5" />
            <part node="bodyCollisionFloor04"    startTime="0.999" endTime="1.000" startFrictionVelocity="-0.5" endFrictionVelocity="0" />
            <part node="bodyCollisionFloorLeft"  startTime="0.750" endTime="0.751" startFrictionVelocity="0" endFrictionVelocity="-0.5" />
            <part node="bodyCollisionFloorLeft"  startTime="0.999" endTime="1.000" startFrictionVelocity="-0.5" endFrictionVelocity="0" />
            <part node="bodyCollisionFloorRight" startTime="0.750" endTime="0.751" startFrictionVelocity="0" endFrictionVelocity="-0.5" />
            <part node="bodyCollisionFloorRight" startTime="0.999" endTime="1.000" startFrictionVelocity="-0.5" endFrictionVelocity="0" />

            <sound template="hydraulicLayerTone2" startTime="0.01" endTime="0.24" volumeScale="1"   pitchScale="1.2" />
            <sound template="clackVar6"           startTime="0.25" direction="1"  volumeScale="0.2" pitchScale="1.6"/>
            <sound template="sheetImp02"          startTime="0.25" direction="1"  volumeScale="1.3" pitchScale="1.4"/>
            <sound template="hydraulicLayerTone2" startTime="0.25" endTime="0.49" volumeScale="1"   pitchScale="1.2" />
            <sound template="clackVar6"           startTime="0.5"  direction="1"  volumeScale="0.2" pitchScale="1.4"/>
            <sound template="sheetImp02"          startTime="0.5"  direction="1"  volumeScale="1.3" pitchScale="1.6"/>
            <sound template="hydraulicLayerTone2" startTime="0.50" endTime="0.75" volumeScale="1"   pitchScale="1.2" />
            <sound template="clackVar6"           startTime="0.75" direction="1"  volumeScale="0.2" pitchScale="1.8"/>
            <sound template="sheetImp02"          startTime="0.75" direction="1"  volumeScale="1.3" pitchScale="1.3"/>
            <sound template="hydraulicLayerTone2" startTime="0.75" endTime="0.99" volumeScale="0.9" pitchScale="1.6" />

        </animation>
        <animation name="slidingFloorForward" looping="true">
            <part node="bar01"  startTime="0.00" endTime="0.25" startTrans="0 0 0" endTrans="0 0 0.2" />
            <part node="bar02"  startTime="0.00" endTime="0.25" startTrans="0 0 0" endTrans="0 0 0.2" />
            <part node="bar03"  startTime="0.00" endTime="0.25" startTrans="0 0 0" endTrans="0 0 0.2" />

            <part node="bar01"  startTime="0.25" endTime="0.50" startTrans="0 0 0.2" endTrans="0 0 0" />
            <part node="bar02"  startTime="0.50" endTime="0.75" startTrans="0 0 0.2" endTrans="0 0 0" />
            <part node="bar03"  startTime="0.75" endTime="1.00" startTrans="0 0 0.2" endTrans="0 0 0" />

            <part node="bodyCollisionFloor01"    startTime="0.00" endTime="0.001" startFrictionVelocity="0" endFrictionVelocity="0.5" />
            <part node="bodyCollisionFloor01"    startTime="0.249" endTime="0.25" startFrictionVelocity="0.5" endFrictionVelocity="0" />
            <part node="bodyCollisionFloor02"    startTime="0.00" endTime="0.001" startFrictionVelocity="0" endFrictionVelocity="0.5" />
            <part node="bodyCollisionFloor02"    startTime="0.249" endTime="0.25" startFrictionVelocity="0.5" endFrictionVelocity="0" />
            <part node="bodyCollisionFloor03"    startTime="0.00" endTime="0.001" startFrictionVelocity="0" endFrictionVelocity="0.5" />
            <part node="bodyCollisionFloor03"    startTime="0.249" endTime="0.25" startFrictionVelocity="0.5" endFrictionVelocity="0" />
            <part node="bodyCollisionFloor04"    startTime="0.00" endTime="0.001" startFrictionVelocity="0" endFrictionVelocity="0.5" />
            <part node="bodyCollisionFloor04"    startTime="0.249" endTime="0.25" startFrictionVelocity="0.5" endFrictionVelocity="0" />
            <part node="bodyCollisionFloorLeft"  startTime="0.00" endTime="0.001" startFrictionVelocity="0" endFrictionVelocity="0.5" />
            <part node="bodyCollisionFloorLeft"  startTime="0.249" endTime="0.25" startFrictionVelocity="0.5" endFrictionVelocity="0" />
            <part node="bodyCollisionFloorRight" startTime="0.00" endTime="0.001" startFrictionVelocity="0" endFrictionVelocity="0.5" />
            <part node="bodyCollisionFloorRight" startTime="0.249" endTime="0.25" startFrictionVelocity="0.5" endFrictionVelocity="0" />

            <sound template="hydraulicLayerTone2" startTime="0.01" endTime="0.24" volumeScale="1"   pitchScale="1.2" />
            <sound template="clackVar6"           startTime="0.25" direction="1"  volumeScale="0.2" pitchScale="1.6"/>
            <sound template="sheetImp02"          startTime="0.25" direction="1"  volumeScale="1.3" pitchScale="1.4"/>
            <sound template="hydraulicLayerTone2" startTime="0.25" endTime="0.49" volumeScale="1"   pitchScale="1.2" />
            <sound template="clackVar6"           startTime="0.5"  direction="1"  volumeScale="0.2" pitchScale="1.4"/>
            <sound template="sheetImp02"          startTime="0.5"  direction="1"  volumeScale="1.3" pitchScale="1.6"/>
            <sound template="hydraulicLayerTone2" startTime="0.50" endTime="0.75" volumeScale="1"   pitchScale="1.2" />
            <sound template="clackVar6"           startTime="0.75" direction="1"  volumeScale="0.2" pitchScale="1.8"/>
            <sound template="sheetImp02"          startTime="0.75" direction="1"  volumeScale="1.3" pitchScale="1.3"/>
            <sound template="hydraulicLayerTone2" startTime="0.75" endTime="0.99" volumeScale="0.9" pitchScale="1.6" />
        </animation>

        <animation name="moveSupport">
            <part node="supportArm" startTime="0.75" endTime="1.25" startTrans="0 -0.05 0" endTrans="0 -0.49 0" />

            <part node="supportHandle" startTime="0" endTime="0.25" startRot="0 0 0" endRot="3.386 -2.128 -0.126"/>
            <part node="supportHandle" startTime="0.25" endTime="0.5" startRot="3.386 -2.128 -0.126" endRot="-55.714 -2.128 -0.126"/>
            <part node="supportHandle" startTime="0.5" endTime="0.75" startRot="-55.714 -2.128 -0.126" endRot="-76.736 -2.128 -76.513"/>
            <part node="supportHandleRot" startTime="0.75" endTime="1.25" startRot="0 0 0" endRot="-720 0 0" tangentType="spline"/>
            <part node="supportHandle" startTime="1.25" endTime="1.35" startRot="-76.736 -2.128 -76.513" endRot="-76.736 -2.128 -10.129"/>

            <sound template="metalClose" startTime="0.74" direction="-1" volumeScale="0.6" pitchScale="2"   linkNode="attacherJoint"/>
            <sound template="clackVar6"  startTime="0.74" direction="-1" volumeScale="0.9" pitchScale="0.8" linkNode="attacherJoint"/>
            <sound template="clackVar4"  startTime="0.2"  direction="-1" volumeScale="0.6" pitchScale="1.8" linkNode="attacherJoint"/>
            <sound template="clackVar4"  startTime="1"    direction="1"  volumeScale="0.6" pitchScale="1.8" linkNode="attacherJoint"/>
            <sound template="slideOpen"  startTime="0.01" endTime="1.3"  volumeScale="1.2" pitchScale="1.6" linkNode="attacherJoint"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="body" playSound="true">
                <dependentPart node="bodyHydraulic" />
            </movingTool>
            <movingTool node="backDoor" playSound="true">
                <dependentPart node="backDoorHydraulic" />
            </movingTool>
            <movingTool node="grainDoor" playSound="false">
                <dependentPart node="grainDoorArm01" />
            </movingTool>
            <movingTool node="pushBack">
                <fillVolume fillVolumeIndex="1" deformerNodeIndices="1 2 3 4"/>
            </movingTool>
        </movingTools>
        <movingParts>
            <movingPart node="backDoorHydraulic" referencePoint="backDoorHydraulicRef" referenceFrame="backDoorHydraulicRefFrame">
                <translatingPart node="backDoorHydraulicPunch" />
            </movingPart>
            <movingPart node="bodyHydraulic" referencePoint="bodyHydraulicRef" referenceFrame="bodyHydraulicRefFrame" divideTranslatingDistance="false">
                <translatingPart node="bodyHydraulicPunch01" maxZTrans="1.0"/>
                <translatingPart node="bodyHydraulicPunch02" maxZTrans="1.3"/>
                <translatingPart node="bodyHydraulicPunch03" maxZTrans="1.3"/>
                <translatingPart node="bodyHydraulicPunch04" maxZTrans="1.3"/>
                <translatingPart node="bodyHydraulicPunch05" maxZTrans="1.3"/>
            </movingPart>
            <movingPart node="grainDoorArm01" localReferencePoint="grainDoorArm02" referencePoint="grainDoorArm02Ref" referenceFrame="grainDoorArm01RefFrame">
                <dependentPart node="grainDoorArm02" />
            </movingPart>
            <movingPart node="grainDoorArm02" referencePoint="grainDoorArm02Ref" referenceFrame="grainDoorArm02Ref"/>
        </movingParts>

        <sounds>
            <actionSound template="defaultHydraulicSound" pitchScale="1.1" volumeScale="0.5" linkNode="backDoorHydraulic" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="backDoorHydraulic"/>
            <actionSound template="defaultHydraulicSound" pitchScale="0.5" volumeScale="1"   linkNode="bodyHydraulic"     actionNames="TRANSLATING_NEG"                 nodes="bodyHydraulic"/>
            <actionSound template="hydraulicLayerTone"    pitchScale="0.7" volumeScale="0.8" linkNode="bodyHydraulic"     actionNames="TRANSLATING_POS"                 nodes="bodyHydraulic">
                <pitch dropOffFactor="1.1" dropOffTime="0.2" />
            </actionSound>

            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="bodyHydraulic" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulicPunch02"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="bodyHydraulic" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulicPunch03"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="bodyHydraulic" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulicPunch04"/>
            <actionSound template="cylinderPunch" pitchScale="0.7" linkNode="bodyHydraulic" actionNames="TRANSLATING_END_NEG" nodes="bodyHydraulicPunch05"/>
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="BULK" capacity="59400" allowAILoading="true">
                        <exactFillRootNode node="exactFillRootNode" />
                        <autoAimTargetNode node="fillAutoAimTarget" startZ="4.5" endZ="-4.5" invert="false" startPercentage="50" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.1" maxAllowedHeapAngle="30" fillUnitIndex="1">
                        <deformNode node="fillVolumeDeformer01"/>
                        <deformNode node="fillVolumeDeformer02"/>
                        <deformNode node="fillVolumeDeformer03"/>
                        <deformNode node="fillVolumeDeformer04"/>
                    </volume>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="fillVolumeUnloadInfo01" width="2.0" length="1.4" />
            </unloadInfo>
            <unloadInfo>
                <node node="fillVolumeUnloadInfo02" width="2.0" length="15" />
            </unloadInfo>
        </unloadInfos>

        <heightNodes>
            <heightNode fillVolumeIndex="1">
                <refNode node="fillVolumeHeightNode1" />
                <refNode node="fillVolumeHeightNode2" />
                <node node="grainNorm" baseScale="1 1 1" transAxis="0 1 0"  orientateToWorldY="true"/>
                <node node="particleNode" baseScale="1 0.1 1" scaleAxis="0 1 0" transAxis="0 0 0" />
            </heightNode>
        </heightNodes>
    </fillVolume>

    <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimationBack" speedScale="0.9" closeSpeedScale="1.0" />
                        <doorAnimation name="tipAnimationBackDoor" speedScale="1.0" startTipTime="0.32" delayedClosing="true"/>
                        <fillLevel fillUnitIndex="1" minFillLevelPct="0.000001" />
                    </tipSide>
                    <tipSide name="$l10n_info_tipSideBackGrainDoor" dischargeNodeIndex="2">
                        <animation name="tipAnimationBack" speedScale="0.3" closeSpeedScale="1"/>
                        <doorAnimation name="tipAnimationBackDoorGrainDoor" speedScale="0.5" startTipTime="0.2" delayedClosing="true"/>
                        <fillLevel fillUnitIndex="1" minFillLevelPct="0.000001" />
                    </tipSide>
                    <tipSide name="$l10n_info_slidingFloor" dischargeNodeIndex="3">
                        <animation name="tipAnimationSlidingFloor" speedScale="0.35714" closeSpeedScale="1.0" />
                        <tippingAnimation name="slidingFloorBackward" speedScale="1.00"/>
                        <doorAnimation name="tipAnimationBackDoor" speedScale="1.0" startTipTime="0.32"/>
                        <fillLevel fillUnitIndex="1" minFillLevelPct="0.000001" />
                    </tipSide>
                    <tipSide name="$l10n_info_slidingFloorBackward" dischargeNodeIndex="3">
                        <manualTipToggle enabled="true" inputActionTextPos="$l10n_action_slidingFloorStart" inputActionTextNeg="$l10n_action_slidingFloorStop"/>
                        <manualDoorToggle enabled="true"/>
                        <animation name="tipAnimationSlidingFloorDummy" speedScale="0.3" closeSpeedScale="1"/>
                        <tippingAnimation name="slidingFloorBackward" speedScale="1.00"/>
                        <doorAnimation name="tipAnimationBackDoorSlidingFloor" speedScale="0.5"/>
                        <fillLevel fillUnitIndex="1" maxFillLevelPct="0.000001" />
                    </tipSide>
                    <tipSide name="$l10n_info_slidingFloorForward" dischargeNodeIndex="3">
                        <manualTipToggle enabled="true" inputActionTextPos="$l10n_action_slidingFloorStart" inputActionTextNeg="$l10n_action_slidingFloorStop"/>
                        <manualDoorToggle enabled="true"/>
                        <animation name="tipAnimationSlidingFloorDummy" speedScale="0.3" closeSpeedScale="1"/>
                        <tippingAnimation name="slidingFloorForward" speedScale="1.00"/>
                        <doorAnimation name="tipAnimationBackDoorSlidingFloor" speedScale="0.5"/>
                        <fillLevel fillUnitIndex="1" maxFillLevelPct="0.000001" />
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>

    <dischargeable>
        <dischargeNode node="dischargeNode" emptySpeed="4242" fillUnitIndex="1" allowAIDischarge="true">
            <info width="2.5" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="particleEmitter" effectClass="ParticleEffect" materialType="unloadingParticle"/>
                    <effectNode effectNode="grainNorm" materialType="unloading"  fadeTime="0.5" extraDistanceNode="dischargeNode" extraDistance="0.4"/>
                </effectNode>
                <effectNode effectNode="smokeNorm" materialType="unloadingSmoke" fadeTime="0.5"/>
            </effects>
        </dischargeNode>
        <dischargeNode emptySpeed="1485" node="dischargeNodeGrainDoor" fillUnitIndex="1" unloadInfoIndex="1" >
            <info width="0.5" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleDoor" effectClass="ParticleEffect" materialType="unloadingParticle" emitCountScale="3"/>
                    <effectNode effectNode="effectGrainDoor" materialType="unloading"  fadeTime="0.5" extraDistanceNode="dischargeNodeGrainDoor" extraDistance="0.4"/>
                </effectNode>
                <effectNode effectNode="smokeNorm" materialType="unloadingSmoke" fadeTime="0.5"/>
            </effects>
        </dischargeNode>
        <dischargeNode node="dischargeNodeSlidingFloor" emptySpeed="2121" fillUnitIndex="1" unloadInfoIndex="2">
            <info width="2.5" length="0.5" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="particleEmitter" effectClass="ParticleEffect" materialType="unloadingParticle"/>
                    <effectNode effectNode="grainNorm" materialType="unloading"  fadeTime="0.5" extraDistanceNode="dischargeNode" extraDistance="0.4"/>
                </effectNode>
                <effectNode effectNode="smokeNorm" materialType="unloadingSmoke" fadeTime="0.5"/>
            </effects>
        </dischargeNode>
    </dischargeable>

    <ai>
        <allowTurnBackward value="false"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2 3 4 5 6" width="2.5" height="3.85" length="11.5" lengthOffset="2.55"/>
    </ai>

    <rimColorConfigurations useDefaultColors="false" >
        <rimColorConfiguration name="$l10n_ui_colorChrome" color="SHARED_WHITE2" material="3" price="3000"/>
        <rimColorConfiguration name="$l10n_ui_colorGrey"   color="SHARED_GREY3"  material="0" price="0"/>
        <rimColorConfiguration name="$l10n_ui_colorWhite"  color="SHARED_WHITE2" material="0" price="0"/>
        <rimColorConfiguration name="$l10n_ui_colorBlack"  color="SHARED_DA_METAL_BLACK" material="0" price="0"/>
    </rimColorConfigurations>

    <baseMaterial>
        <material name="sks30_150_mat" baseNode="sks30_150_vis">
            <shaderParameter name="colorMat1" value="KRAMPE_RED1"/>
        </material>
    </baseMaterial>

    <foliageBending>
        <bendingNode minX="-1.3" maxX="1.3" minZ="-5.8" maxZ="2.5" yOffset="0.6" />
        <bendingNode minX="-1.3" maxX="1.3" minZ="2.4" maxZ="5.75" yOffset="0.8" />
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="sks30_150_main_component1" node="0>" />
        <i3dMapping id="sks30_150_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="supportArm" node="0>0|0|1|0" />
        <i3dMapping id="airDoubleRed" node="0>0|0|2|0" />
        <i3dMapping id="airDoubleYellow" node="0>0|0|2|1" />
        <i3dMapping id="electric" node="0>0|0|2|2" />
        <i3dMapping id="electricFlap" node="0>0|0|2|3" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|2|4" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|2|5" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|2|6" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|2|7" />
        <i3dMapping id="supportHandleRot" node="0>0|0|3" />
        <i3dMapping id="supportHandle" node="0>0|0|3|0" />
        <i3dMapping id="wheelFrontLeft" node="0>0|1|0" />
        <i3dMapping id="wheelFrontRight" node="0>0|1|1" />
        <i3dMapping id="wheelMiddleLeft" node="0>0|1|2" />
        <i3dMapping id="wheelMiddleRight" node="0>0|1|3" />
        <i3dMapping id="wheelBackLeft" node="0>0|1|4" />
        <i3dMapping id="wheelBackRight" node="0>0|1|5" />
        <i3dMapping id="wheelChock01" node="0>0|1|6" />
        <i3dMapping id="chockSupport" node="0>0|1|7" />
        <i3dMapping id="wheelChock02" node="0>0|1|8" />
        <i3dMapping id="chockSupport1" node="0>0|1|9" />
        <i3dMapping id="workingLight14" node="0>0|2|0|0" />
        <i3dMapping id="workingLight15" node="0>0|2|0|1" />
        <i3dMapping id="workLightBackHigh" node="0>0|2|1|0" />
        <i3dMapping id="body" node="0>0|3|0" />
        <i3dMapping id="pushBack" node="0>0|3|0|0|0" />
        <i3dMapping id="pushBackLeftTopPart" node="0>0|3|0|0|0|0" />
        <i3dMapping id="pushBackLeftTopPartChain" node="0>0|3|0|0|0|0|0" />
        <i3dMapping id="pushBackRightTopPart" node="0>0|3|0|0|0|1" />
        <i3dMapping id="pushBackRightTopPartChain" node="0>0|3|0|0|0|1|0" />
        <i3dMapping id="pushBackJoint01" node="0>0|3|0|0|0|2" />
        <i3dMapping id="pushBackJoint02" node="0>0|3|0|0|0|3" />
        <i3dMapping id="pushBackJoint03" node="0>0|3|0|0|0|4" />
        <i3dMapping id="pushBackJoint04" node="0>0|3|0|0|0|5" />
        <i3dMapping id="pushBackJoint05" node="0>0|3|0|0|0|6" />
        <i3dMapping id="fillVolumeDeformer01" node="0>0|3|0|0|0|7" />
        <i3dMapping id="fillVolumeDeformer02" node="0>0|3|0|0|0|8" />
        <i3dMapping id="fillVolumeDeformer03" node="0>0|3|0|0|0|9" />
        <i3dMapping id="fillVolumeDeformer04" node="0>0|3|0|0|0|10" />
        <i3dMapping id="bar01" node="0>0|3|0|1|0" />
        <i3dMapping id="bar02" node="0>0|3|0|1|1" />
        <i3dMapping id="bar03" node="0>0|3|0|1|2" />
        <i3dMapping id="backDoor" node="0>0|3|0|2" />
        <i3dMapping id="backDoorHydraulicRef" node="0>0|3|0|2|0" />
        <i3dMapping id="grainDoor" node="0>0|3|0|2|1" />
        <i3dMapping id="grainDoorArm02Ref" node="0>0|3|0|2|1|0" />
        <i3dMapping id="grainDoorArm01RefFrame" node="0>0|3|0|2|2" />
        <i3dMapping id="grainDoorArm01" node="0>0|3|0|2|2|0" />
        <i3dMapping id="grainDoorArm02" node="0>0|3|0|2|2|0|0" />
        <i3dMapping id="rearLight55_left" node="0>0|3|0|2|3|0|0" />
        <i3dMapping id="rearLight56_right" node="0>0|3|0|2|3|0|1" />
        <i3dMapping id="plateNumberLight01" node="0>0|3|0|2|3|0|2" />
        <i3dMapping id="plateNumberLight02" node="0>0|3|0|2|3|0|3" />
        <i3dMapping id="sideMarker15_left" node="0>0|3|0|2|3|0|4" />
        <i3dMapping id="sideMarker15_right" node="0>0|3|0|2|3|0|5" />
        <i3dMapping id="backLightsHigh1" node="0>0|3|0|2|3|1|0" />
        <i3dMapping id="licensePlateLightHigh" node="0>0|3|0|2|3|1|1" />
        <i3dMapping id="turnLightLeftBack" node="0>0|3|0|2|3|2|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|3|0|2|3|2|1" />
        <i3dMapping id="reverseLightHigh1" node="0>0|3|0|2|3|3|0" />
        <i3dMapping id="licensePlate" node="0>0|3|0|2|5" />
        <i3dMapping id="backDoorHydraulicRefFrame" node="0>0|3|0|3" />
        <i3dMapping id="backDoorHydraulic" node="0>0|3|0|3|0" />
        <i3dMapping id="backDoorHydraulicPunch" node="0>0|3|0|3|0|0" />
        <i3dMapping id="sideMarker09Orange01" node="0>0|3|0|4|0|0" />
        <i3dMapping id="sideMarker09Orange02" node="0>0|3|0|4|0|1" />
        <i3dMapping id="sideMarker09Orange03" node="0>0|3|0|4|0|2" />
        <i3dMapping id="sideMarker09Orange04" node="0>0|3|0|4|0|3" />
        <i3dMapping id="sideMarker09Orange05" node="0>0|3|0|4|0|4" />
        <i3dMapping id="sideMarker09Orange06" node="0>0|3|0|4|0|5" />
        <i3dMapping id="sideMarker09Orange07" node="0>0|3|0|4|0|6" />
        <i3dMapping id="sideMarker09Orange08" node="0>0|3|0|4|0|7" />
        <i3dMapping id="exactFillRootNode" node="0>0|3|0|5|0" />
        <i3dMapping id="fillAutoAimTarget" node="0>0|3|0|5|0|0" />
        <i3dMapping id="fillVolume" node="0>0|3|0|5|1" />
        <i3dMapping id="fillVolumeUnloadInfo01" node="0>0|3|0|5|2" />
        <i3dMapping id="fillVolumeUnloadInfo02" node="0>0|3|0|5|3" />
        <i3dMapping id="fillVolumeHeightNode1" node="0>0|3|0|5|4" />
        <i3dMapping id="fillVolumeHeightNode2" node="0>0|3|0|5|5" />
        <i3dMapping id="bodyHydraulicRef" node="0>0|3|0|7" />
        <i3dMapping id="effects" node="0>0|3|0|8" />
        <i3dMapping id="grainNorm" node="0>0|3|0|8|0|0" />
        <i3dMapping id="smokeNorm" node="0>0|3|0|8|1" />
        <i3dMapping id="effectNodesDoor" node="0>0|3|0|8|2|0" />
        <i3dMapping id="effectGrainDoor" node="0>0|3|0|8|2|0|0" />
        <i3dMapping id="effectSmokeDoor" node="0>0|3|0|8|2|0|1" />
        <i3dMapping id="particleNodesDoor" node="0>0|3|0|8|2|1" />
        <i3dMapping id="effectParticleDoor" node="0>0|3|0|8|2|1|0" />
        <i3dMapping id="particleNode" node="0>0|3|0|9" />
        <i3dMapping id="particleEmitter" node="0>0|3|0|9|0" />
        <i3dMapping id="bodyCollisionFloor01" node="0>0|3|0|10|0" />
        <i3dMapping id="bodyCollisionFloor02" node="0>0|3|0|10|1" />
        <i3dMapping id="bodyCollisionFloor03" node="0>0|3|0|10|2" />
        <i3dMapping id="bodyCollisionFloor04" node="0>0|3|0|10|3" />
        <i3dMapping id="bodyCollisionFloorLeft" node="0>0|3|0|10|4" />
        <i3dMapping id="bodyCollisionFloorRight" node="0>0|3|0|10|5" />
        <i3dMapping id="bodyHydraulicRefFrame" node="0>0|3|1" />
        <i3dMapping id="bodyHydraulic" node="0>0|3|1|0" />
        <i3dMapping id="bodyHydraulicPunch01" node="0>0|3|1|0|0" />
        <i3dMapping id="bodyHydraulicPunch02" node="0>0|3|1|0|0|0" />
        <i3dMapping id="bodyHydraulicPunch03" node="0>0|3|1|0|0|0|0" />
        <i3dMapping id="bodyHydraulicPunch04" node="0>0|3|1|0|0|0|0|0" />
        <i3dMapping id="bodyHydraulicPunch05" node="0>0|3|1|0|0|0|0|0|0" />
        <i3dMapping id="dischargeNode" node="0>0|4" />
        <i3dMapping id="dischargeNodeGrainDoor" node="0>0|5" />
        <i3dMapping id="dischargeNodeSlidingFloor" node="0>0|6" />
    </i3dMappings>
</vehicle>
