﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="cultivator" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Mach Till 261</name>
        <specs>
            <neededPower>390</neededPower>
            <workingWidth>8</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_discHarrow</function>
        </functions>
        <image>$data/vehicles/kinze/machTill261/store_machTill261.png</image>
        <price>72500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>KINZE</brand>
        <category>discHarrows</category>
        <shopTranslationOffset>0 0.055 0</shopTranslationOffset>
        <shopRotationOffset>2.110 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>2964736</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>496384</indexBufferMemoryUsage>
        <textureMemoryUsage>2424832</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_discHarrow</typeDesc>
        <filename>$data/vehicles/kinze/machTill261/machTill261.i3d</filename>
        <size width="5" length="7.5" height="4.3" lengthOffset="3.2"/>
        <speedLimit value="18" />
        <components>
            <component centerOfMass="0 0.5 1.5" solverIterationCount="10" mass="10155" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL_TRAILED" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TwinRadial/600_50R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics rotSpeed="0" restLoad="4.3" repr="wheelLeftRepr"  useReprDirection="true" forcePointRatio="0.5" initialCompression="40" suspTravel="0.12" spring="84" damper="45" rotationDamping="0.002" yOffset="0.025"/>
                        <wheelChock/>
                        <wheelChock isInverted="true" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TwinRadial/600_50R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics rotSpeed="0" restLoad="4.3" repr="wheelRightRepr" useReprDirection="true" forcePointRatio="0.5" initialCompression="40" suspTravel="0.12" spring="84" damper="45" rotationDamping="0.002" yOffset="0.025"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="3.2" repr="armLeftRollsRepr"  forcePointRatio="0.2" radius="0.28" width="0.3" mass="0.1" initialCompression="35" suspTravel="0.07" spring="122" damper="100"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="3.2" repr="armRightRollsRepr" forcePointRatio="0.2" radius="0.28" width="0.3" mass="0.1" initialCompression="35" suspTravel="0.07" spring="122" damper="100"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="MICHELIN" saveId="MICHELIN_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBib/600_50R22_5.xml">
                        <physics yOffset="0.03"/>
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBib/600_50R22_5.xml">
                        <physics yOffset="0.03"/>
                    </wheel>
                    <wheel/>
                    <wheel/>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="BKT" saveId="BKT_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/bkt/ridemaxFL693M/600_50R22_5.xml">
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/bkt/ridemaxFL693M/600_50R22_5.xml"/>
                    <wheel/>
                    <wheel/>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="VREDESTEIN" saveId="VREDESTEIN_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/600_50R22_5.xml">
                        <physics yOffset="0.03"/>
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/600_50R22_5.xml">
                        <physics yOffset="0.03"/>
                    </wheel>
                    <wheel/>
                    <wheel/>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor>SHARED_WHITE1</rimColor>

        <hubs>
            <color0>SHARED_DA_METAL_BLACK</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="wheelLeftRepr"  filename="$data/shared/wheels/hubs/hub_n10_4.xml" isLeft="true"  scale="0.2 0.3 0.3" />
            <hub linkNode="wheelRightRepr" filename="$data/shared/wheels/hubs/hub_n10_4.xml" isLeft="false" scale="0.2 0.3 0.3" />
        </hubs>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart node="armLeftRollsDriveNode"  wheelIndex="3"/>
        <speedRotatingPart node="armRightRollsDriveNode" wheelIndex="4"/>
        <speedRotatingPart shaderNode="discs_left"   radius="0.31" groundReferenceNodeIndex="1"/>
        <speedRotatingPart shaderNode="discs_right"  radius="0.31" groundReferenceNodeIndex="1"/>
    </speedRotatingParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.6"/>
        </inputAttacherJoints>
        <support animationName="moveSupport" />
        <brakeForce force="2.2" />
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="electric"  node="electric" length="1.4" diameter="0.008" straighteningFactor="2">
            <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01" length="1.2" diameter="0.02" straighteningFactor="1">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.2" diameter="0.02" straighteningFactor="1">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02" length="1.2" diameter="0.02" straighteningFactor="1">
            <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1.2" diameter="0.02" straighteningFactor="1">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn03" length="1.2" diameter="0.02" straighteningFactor="1">
            <objectChange node="hydraulicIn03_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut03" length="1.2" diameter="0.02" straighteningFactor="1">
            <objectChange node="hydraulicOut03_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn04" length="1.2" diameter="0.02" straighteningFactor="1">
            <objectChange node="hydraulicIn04_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut04" length="1.2" diameter="0.02" straighteningFactor="1">
            <objectChange node="hydraulicOut04_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
    </connectionHoses>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|1" linkNode="electric_connector"       filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_connector"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut04_connector" filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn03_connector"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut03_connector" filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_connector"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut02_connector" filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_connector"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_connector" filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <lights>
        <sharedLight linkNode="bigTriangle" filename="$data/shared/assets/reflectors/lizard/bigTriangle.xml" />

        <realLights>
            <high>
                <light node="backLightHighLeft"  lightTypes="0" />
                <light node="backLightHighRight" lightTypes="0" />
                <brakeLight node="backLightHighLeft" />
                <brakeLight node="backLightHighRight" />
                <turnLightLeft node="turnLightLeft" />
                <turnLightRight node="turnLightRight" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="armLeftDefaultlight_static"  lightTypes="0" intensity="40" />
            <defaultLight shaderNode="armRightDefaultlight_static" lightTypes="0" intensity="40" />
        </defaultLights>

        <brakeLights>
            <brakeLight shaderNode="armLeftDefaultlight_static" />
            <brakeLight shaderNode="armRightDefaultlight_static" />
        </brakeLights>

        <turnLights>
            <turnLightLeft  shaderNode="armLeftTurnlight_static" />
            <turnLightRight shaderNode="armRightTurnlight_static" />
            <turnLightLeft  shaderNode="mainFrameTurnlightLeft_static" />
            <turnLightRight shaderNode="mainFrameTurnlightRight_static" />
        </turnLights>
    </lights>

    <powerConsumer forceNode="0>" forceFactor="1" maxForce="34" />

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" forceFactor="1" threshold="0.2" chargeValue="1" depthNode="depthNode" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="cultivator" functionName="processCultivatorArea" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
    </workAreas>

    <workParticles>
        <effect workAreaIndex="1">
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="rollerEffect01LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/kinze/machTill261/rollerEffect01Array.dds" numRows="40" rowLength="18" minFade="0.07" densityScale="0.35"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="rollerEffect02LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/kinze/machTill261/rollerEffect01Array.dds" numRows="40" rowLength="18" minFade="0.07" densityScale="0.35"/>
            </effectNode>

            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="discEffect01LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/kinze/machTill261/discEffect01Array.dds" numRows="60" rowLength="18" minFade="0.07"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="discEffect02LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/kinze/machTill261/discEffect02Array.dds" numRows="60" rowLength="18" minFade="0.07"/>
            </effectNode>
        </effect>
        <particle>
            <node node="smokeEmitter" refNodeIndex="1" particleType="SOIL_SMOKE" emitCountScale="1"/>
        </particle>
    </workParticles>

    <foldable>
       <foldingConfigurations>
           <foldingConfiguration>
               <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.1">
                   <foldingPart animationName="folding" speedScale="1.75"/>
               </foldingParts>
             </foldingConfiguration>
         </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding">
            <part node="mainFramePart" startTime="0.0" endTime="2.0" startRot="-23 0 0" endRot="0 0 0"/>
            <part node="armLeftRolls"  startTime="0.0" endTime="2.0" startRot="15 0 0" endRot="-12 0 0"/>
            <part node="armRightRolls" startTime="0.0" endTime="2.0" startRot="15 0 0" endRot="-12 0 0"/>

            <part node="wheelLeft"  startTime="2.0" endTime="9.0" startRot="0 0 0" endRot="-80 0 0" tangentType="spline" />
            <part node="wheelRight" startTime="2.0" endTime="9.0" startRot="0 0 0" endRot="-80 0 0" tangentType="spline" />

            <part node="mainFrame" startTime="2.0" endTime="9.0" startRot="0 0 0" endRot="80 0 0" tangentType="spline" />
            <part node="armLeft"   startTime="9" endTime="18.0" startRot="0 0 0" endRot="0 0 95" tangentType="spline" />
            <part node="armRight"  startTime="11" endTime="19.0" startRot="0 0 0" endRot="0 0 -95" tangentType="spline" />
            <part node="mainFrame" startTime="19.0" endTime="20.0" startRot="80 0 0" endRot="83 0 0" tangentType="spline" />

            <sound template="hydraulicLayerTone"    startTime="19.2" endTime="20"   volumeScale="2"   pitchScale="0.6"  fadeIn="0.1" fadeOut="0.2"/>
            <sound template="hydraulicLayerTone"    startTime="11"   endTime="19"   volumeScale="1.4" pitchScale="1.15" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicLayerTone"    startTime="9"    endTime="18"   volumeScale="1.4" pitchScale="0.9"  fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicLayerTone"    startTime="2.01" endTime="8.8"  volumeScale="1.7" pitchScale="0.5"  fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicLayerTone"    startTime="0.01" endTime="1.99" volumeScale="1.7" pitchScale="0.4"  fadeIn="0.1" fadeOut="0.1"/>
            <sound template="sheetImp02"            startTime="19.8" direction="-1" volumeScale="3"   pitchScale="0.8" />
            <sound template="clackVar6"             startTime="19.9" direction="-1" volumeScale="1.3" pitchScale="1" />
            <sound template="clackVar3"             startTime="18.7" direction="-1" volumeScale="2.6" pitchScale="0.7" />
            <sound template="clackVar5"             startTime="18.8" direction="-1" volumeScale="0.8" pitchScale="0.7" />
            <sound template="sheetImp02"            startTime="18"   direction="-1" volumeScale="2.6" pitchScale="0.6" />
            <sound template="clackVar5"             startTime="17.9" direction="-1" volumeScale="1.3" pitchScale="0.8" />
            <sound template="sheetImp05"            startTime="11.1" direction="-1" volumeScale="1.1" pitchScale="0.5" />
            <sound template="clackVar6"             startTime="11"   direction="-1" volumeScale="2"   pitchScale="0.7" />
            <sound template="clackVar3"             startTime="11"   direction="-1" volumeScale="2.4" pitchScale="0.7" />
            <sound template="clackVar1"             startTime="9.1"  direction="-1" volumeScale="1.6" pitchScale="0.7" />
            <sound template="clackVar3"             startTime="9.1"  direction="-1" volumeScale="2.6" pitchScale="0.9" />
            <sound template="clackVar6"             startTime="9"    direction="-1" volumeScale="1.4" pitchScale="0.9" />
            <sound template="sheetImp02"            startTime="2.4"  direction="-1" volumeScale="3"   pitchScale="0.6" />
            <sound template="clackVar3"             startTime="2.3"  direction="-1" volumeScale="2.4" pitchScale="0.5" />
            <sound template="lowStartGroundMed01"   startTime="1.99" direction="-1" volumeScale="1.2" pitchScale="1.2" />
            <sound template="sheetImp02"            startTime="1.99" direction="-1" volumeScale="2.5" pitchScale="0.7" />
            <sound template="lowGroundMed02"        startTime="0.2"  direction="-1" volumeScale="1.2" pitchScale="0.8" />
            <sound template="clackVar3"             startTime="0.1"  direction="-1" volumeScale="3.4" pitchScale="0.7" />
            <sound template="raiseGroundMed01"      startTime="0.01" direction="1"  volumeScale="1.5" pitchScale="1.1" />
            <sound template="clackVar4"             startTime="0.01" direction="1"  volumeScale="2.2" pitchScale="0.6" />
            <sound template="clackVar6"             startTime="1.9"  direction="1"  volumeScale="1.1" pitchScale="0.7" />
            <sound template="sheetImp02"            startTime="1.9"  direction="1"  volumeScale="2.5" pitchScale="0.7" />
            <sound template="clackVar4"             startTime="2.3"  direction="1"  volumeScale="3"   pitchScale="0.7" />
            <sound template="clickLong"             startTime="2"    endTime="6.9"  direction="1"     volumeScale="3.5" pitchScale="0.6" />
            <sound template="clackVar3"             startTime="8.8"                 volumeScale="2"   pitchScale="0.8" />
            <sound template="clackVar6"             startTime="8.8"                 volumeScale="1.5" pitchScale="0.6" />
            <sound template="clackVar4"             startTime="9"    direction="1"  volumeScale="2"   pitchScale="0.6" />
            <sound template="clackVar6"             startTime="9.1"  direction="1"  volumeScale="1.6" pitchScale="0.6" />
            <sound template="sheetImp02"            startTime="11.1" direction="1"  volumeScale="2.7" pitchScale="0.7" />
            <sound template="clackVar3"             startTime="11.2" direction="1"  volumeScale="1.7" pitchScale="0.9" />
            <sound template="clackVar4"             startTime="18"   direction="1"  volumeScale="2"   pitchScale="0.7" />
            <sound template="clackVar3"             startTime="18"   direction="1"  volumeScale="2.6" pitchScale="0.5" />
            <sound template="sheetImp02"            startTime="19"   direction="1"  volumeScale="2.8" pitchScale="0.6" />
            <sound template="clackVar6"             startTime="19.1" direction="1"  volumeScale="1.4" pitchScale="0.8" />
            <sound template="clackVar5"             startTime="19"   direction="1"  volumeScale="1"   pitchScale="0.8" />
            <sound template="clackVar4"            startTime="19.8"  direction="1"  volumeScale="2.8" pitchScale="0.7" />
            <sound template="clackVar6"             startTime="19.9" direction="1"  volumeScale="1.4" pitchScale="0.7" />
            <sound template="clackVar5"             startTime="19.8" direction="1"  volumeScale="1"   pitchScale="0.9" />
            <sound template="clackVar1"             startTime="2.2"  direction="1"  volumeScale="2"   pitchScale="0.9" />

        </animation>

        <animation name="moveSupport">
            <part node="supportArm"     startTime="0.0" endTime="0.5" startRot="0 0 0" endRot="-36 0 0"/>
            <part node="supportArmPart" startTime="0.0" endTime="0.5" startRot="0 0 0" endRot="30 0 0"/>

          <sound template="defaultHydraulicSmall" startTime="0.01" endTime="0.49" volumeScale="2.4" pitchScale="1.5" linkNode="attacherJoint"/>
          <sound template="loopLayer1Small"       startTime="0.01" endTime="0.49" volumeScale="3"   pitchScale="1.5" linkNode="attacherJoint"/>
          <sound template="clackVar3"             startTime="0.5"                 volumeScale="1.8" pitchScale="1.2" linkNode="attacherJoint"/>
          <sound template="clackVar4"             startTime="0.01"                volumeScale="1.8" pitchScale="1.3" linkNode="attacherJoint"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="supportArm" playSound="true">
                <dependentPart node="supportArmHydraulic" />
            </movingTool>

            <movingTool node="mainFrame" playSound="true" wheelIndices="1 2 3 4">
                <dependentPart node="mainFrameHydraulic" />
            </movingTool>
            <movingTool node="armLeft" playSound="true" wheelIndices="1 3">
                <dependentPart node="armLeftHydraulic" />
            </movingTool>
            <movingTool node="armRight" playSound="true" wheelIndices="2 4">
                <dependentPart node="armRightHydraulic" />
            </movingTool>

            <movingTool node="mainFramePart" playSound="true" wheelIndices="1 2">
                <dependentPart node="mainFramePartHydraulic" />
            </movingTool>
            <movingTool node="armLeftRolls" playSound="true" wheelIndices="3">
                <dependentPart node="armLeftRollsHydraulic" />
            </movingTool>
            <movingTool node="armRightRolls" playSound="true" wheelIndices="4">
                <dependentPart node="armRightRollsHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="supportArmHydraulic" referencePoint="supportArmHydraulicRef" referenceFrame="supportArmHydraulicRef">
                <translatingPart node="supportArmHydraulicPunch" />
            </movingPart>

            <movingPart node="mainFrameHydraulic" referencePoint="mainFrameHydraulicRef" referenceFrame="mainFrameHydraulicRefFrame">
                <translatingPart node="mainFrameHydraulicPunch" />
            </movingPart>
            <movingPart node="armLeftHydraulic" referencePoint="armLeftHydraulicRef" referenceFrame="armLeftHydraulicRef">
                <translatingPart node="armLeftHydraulicPunch" />
            </movingPart>
            <movingPart node="armRightHydraulic" referencePoint="armRightHydraulicRef" referenceFrame="armRightHydraulicRef">
                <translatingPart node="armRightHydraulicPunch" />
            </movingPart>

            <movingPart node="mainFramePartHydraulic" referencePoint="mainFramePartHydraulicRef" referenceFrame="mainFramePartHydraulicRef">
                <translatingPart node="mainFramePartHydraulicPunch" />
            </movingPart>
            <movingPart node="armLeftRollsHydraulic" referencePoint="armLeftRollsHydraulicRef" referenceFrame="armLeftRollsHydraulicRef">
                <translatingPart node="armLeftRollsHydraulicPunch" />
            </movingPart>
            <movingPart node="armRightRollsHydraulic" referencePoint="armRightRollsHydraulicRef" referenceFrame="armRightRollsHydraulicRef">
                <translatingPart node="armRightRollsHydraulicPunch" />
            </movingPart>
        </movingParts>
    </cylindered>

    <cultivator useDeepMode="false">
        <sounds>
            <work template="DEFAULT_CULTIVATOR_WORK" linkNode="0>" />
        </sounds>
    </cultivator>

    <ai>
        <needsLowering value="true" />
        <collisionTrigger node="aiCollisionNode" width="8.2" height="1.9"/>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <toolReverserDirectionNode node="sizeMarkerBack"/>
        <allowTurnBackward value="false" />
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="4.5" height="4.1" length="4.6" lengthOffset="1"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-0.4" maxX="0.4" minZ="1" maxZ="6.35" yOffset="0.6" />
        <bendingNode minX="-1.85" maxX="1.85" minZ="-0.3" maxZ="1" yOffset="0.6" />
        <bendingNode minX="-0.8" maxX="3.3" minZ="-2.05" maxZ="0.7" yOffset="-0.65" node="armLeft" />
        <bendingNode minX="-3.3" maxX="0.8" minZ="-2.05" maxZ="0.7" yOffset="-0.65" node="armRight" />
    </foliageBending>

    <baseMaterial>
        <material name="machTill261_mat" baseNode="machTill261_vis">
            <shaderParameter name="colorMat0" value="KINZE_BLUE"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="machTill261_main_component1" node="0>" />
        <i3dMapping id="machTill261_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="supportArmHydraulic" node="0>0|0|1|0" />
        <i3dMapping id="supportArmHydraulicPunch" node="0>0|0|1|0|0" />
        <i3dMapping id="supportArm" node="0>0|0|1|1" />
        <i3dMapping id="supportArmPart" node="0>0|0|1|1|0" />
        <i3dMapping id="supportArmHydraulicRef" node="0>0|0|1|1|1" />
        <i3dMapping id="connectionHoses" node="0>0|0|2" />
        <i3dMapping id="electric" node="0>0|0|2|0" />
        <i3dMapping id="electric_detached" node="0>0|0|2|0|0" />
        <i3dMapping id="electric_connector" node="0>0|0|2|0|0|0" />
        <i3dMapping id="hydraulicIn04" node="0>0|0|2|1" />
        <i3dMapping id="hydraulicIn04_detached" node="0>0|0|2|1|0" />
        <i3dMapping id="hydraulicIn04_connector" node="0>0|0|2|1|0|0" />
        <i3dMapping id="hydraulicOut04" node="0>0|0|2|2" />
        <i3dMapping id="hydraulicOut04_detached" node="0>0|0|2|2|0" />
        <i3dMapping id="hydraulicOut04_connector" node="0>0|0|2|2|0|0" />
        <i3dMapping id="hydraulicIn03" node="0>0|0|2|3" />
        <i3dMapping id="hydraulicIn03_detached" node="0>0|0|2|3|0" />
        <i3dMapping id="hydraulicIn03_connector" node="0>0|0|2|3|0|0" />
        <i3dMapping id="hydraulicOut03" node="0>0|0|2|4" />
        <i3dMapping id="hydraulicOut03_detached" node="0>0|0|2|4|0" />
        <i3dMapping id="hydraulicOut03_connector" node="0>0|0|2|4|0|0" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|2|5" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|2|5|0" />
        <i3dMapping id="hydraulicIn02_connector" node="0>0|0|2|5|0|0" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|2|6" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|2|6|0" />
        <i3dMapping id="hydraulicOut02_connector" node="0>0|0|2|6|0|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|2|7" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|2|7|0" />
        <i3dMapping id="hydraulicIn01_connector" node="0>0|0|2|7|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|2|8" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|2|8|0" />
        <i3dMapping id="hydraulicOut01_connector" node="0>0|0|2|8|0|0" />
        <i3dMapping id="mainFrame" node="0>0|1|0" />
        <i3dMapping id="armLeft" node="0>0|1|0|0" />
        <i3dMapping id="armLeftRolls" node="0>0|1|0|0|0" />
        <i3dMapping id="armLeftRollsDriveNode" node="0>0|1|0|0|0|0" />
        <i3dMapping id="armLeftRollsRepr" node="0>0|1|0|0|0|1" />
        <i3dMapping id="armLeftRollsHydraulicRef" node="0>0|1|0|0|0|2" />
        <i3dMapping id="rollerEffect01LinkNode" node="0>0|1|0|0|0|5" />
        <i3dMapping id="armLeftRollsHydraulic" node="0>0|1|0|0|1" />
        <i3dMapping id="armLeftRollsHydraulicPunch" node="0>0|1|0|0|1|0" />
        <i3dMapping id="discs_left" node="0>0|1|0|0|2" />
        <i3dMapping id="armLeftHydraulicRef" node="0>0|1|0|0|3" />
        <i3dMapping id="armLeftDefaultlight_static" node="0>0|1|0|0|4|1" />
        <i3dMapping id="armLeftTurnlight_static" node="0>0|1|0|0|4|3" />
        <i3dMapping id="backLightHighLeft" node="0>0|1|0|0|4|5" />
        <i3dMapping id="turnLightLeft" node="0>0|1|0|0|4|6" />
        <i3dMapping id="discEffect01LinkNode" node="0>0|1|0|0|7" />
        <i3dMapping id="armLeftHydraulic" node="0>0|1|0|1" />
        <i3dMapping id="armLeftHydraulicPunch" node="0>0|1|0|1|0" />
        <i3dMapping id="armRight" node="0>0|1|0|2" />
        <i3dMapping id="armRightRolls" node="0>0|1|0|2|0" />
        <i3dMapping id="armRightRollsDriveNode" node="0>0|1|0|2|0|0" />
        <i3dMapping id="armRightRollsRepr" node="0>0|1|0|2|0|1" />
        <i3dMapping id="armRightRollsHydraulicRef" node="0>0|1|0|2|0|2" />
        <i3dMapping id="rollerEffect02LinkNode" node="0>0|1|0|2|0|5" />
        <i3dMapping id="armRightRollsHydraulic" node="0>0|1|0|2|1" />
        <i3dMapping id="armRightRollsHydraulicPunch" node="0>0|1|0|2|1|0" />
        <i3dMapping id="discs_right" node="0>0|1|0|2|2" />
        <i3dMapping id="armRightHydraulicRef" node="0>0|1|0|2|3" />
        <i3dMapping id="armRightDefaultlight_static" node="0>0|1|0|2|4|1" />
        <i3dMapping id="armRightTurnlight_static" node="0>0|1|0|2|4|3" />
        <i3dMapping id="backLightHighRight" node="0>0|1|0|2|4|5" />
        <i3dMapping id="turnLightRight" node="0>0|1|0|2|4|6" />
        <i3dMapping id="discEffect02LinkNode" node="0>0|1|0|2|7" />
        <i3dMapping id="armRightHydraulic" node="0>0|1|0|3" />
        <i3dMapping id="armRightHydraulicPunch" node="0>0|1|0|3|0" />
        <i3dMapping id="mainFramePart" node="0>0|1|0|4" />
        <i3dMapping id="wheelLeft" node="0>0|1|0|4|0" />
        <i3dMapping id="wheelLeftRepr" node="0>0|1|0|4|0|0" />
        <i3dMapping id="wheelRight" node="0>0|1|0|4|1" />
        <i3dMapping id="wheelRightRepr" node="0>0|1|0|4|1|0" />
        <i3dMapping id="mainFramePartHydraulicRef" node="0>0|1|0|4|2" />
        <i3dMapping id="mainFramePartHydraulic" node="0>0|1|0|5" />
        <i3dMapping id="mainFramePartHydraulicPunch" node="0>0|1|0|5|0" />
        <i3dMapping id="mainFrameHydraulicRef" node="0>0|1|0|6" />
        <i3dMapping id="mainFrameTurnlightLeft_static" node="0>0|1|0|7|1" />
        <i3dMapping id="mainFrameTurnlightRight_static" node="0>0|1|0|7|3" />
        <i3dMapping id="mainFrameHydraulicRefFrame" node="0>0|1|1" />
        <i3dMapping id="mainFrameHydraulic" node="0>0|1|1|0" />
        <i3dMapping id="mainFrameHydraulicPunch" node="0>0|1|1|0|0" />
        <i3dMapping id="workAreaStart" node="0>0|2|0" />
        <i3dMapping id="workAreaWidth" node="0>0|2|1" />
        <i3dMapping id="workAreaHeight" node="0>0|2|2" />
        <i3dMapping id="groundReferenceNode" node="0>0|2|3" />
        <i3dMapping id="depthNode" node="0>0|2|4" />
        <i3dMapping id="smokeEmitter" node="0>0|3|0" />
        <i3dMapping id="aiMarkerLeft" node="0>0|4|0|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|4|0|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|4|0|2" />
        <i3dMapping id="sizeMarkerBack" node="0>0|4|1" />
        <i3dMapping id="aiCollisionNode" node="0>0|4|2" />
        <i3dMapping id="bigTriangle" node="0>0|5|2" />
    </i3dMappings>
</vehicle>
