﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="craneTrailer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>144ND</name>
        <functions>
            <function>$l10n_function_forestryTransport</function>
        </functions>
        <image>$data/vehicles/kesla/nd122/store_nd122.png</image>
        <price>45000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>KESLA</brand>
        <category>wood</category>
        <shopTranslationOffset>0 -0.066 0</shopTranslationOffset>
        <shopRotationOffset>1.026 0 0</shopRotationOffset>
        <shopLoadingDelay initial="0.3"/>
        <vertexBufferMemoryUsage>2682112</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>503040</indexBufferMemoryUsage>
        <textureMemoryUsage>2883584</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_timberTrailer</typeDesc>
        <filename>$data/vehicles/kesla/nd122/nd122.i3d</filename>
        <size width="3.5" length="8" lengthOffset="0.4"/>
        <components>
            <component centerOfMass="0 0.4 0" solverIterationCount="30" mass="2500" />
            <component centerOfMass="0 0 0" solverIterationCount="20" mass="1000" />
            <component centerOfMass="0 0 0" solverIterationCount="20" mass="1000" />
            <component centerOfMass="0 0 0" solverIterationCount="15" mass="150" />
            <component centerOfMass="0 0 0" solverIterationCount="15" mass="240" />
            <component centerOfMass="0 0 0" solverIterationCount="15" mass="240" />
            <joint component1="1" component2="2" node="axisLeftJoint" rotLimit="14 0 0"/>
            <joint component1="1" component2="3" node="axisRightJoint" rotLimit="14 0 0"/>
            <joint component1="1" component2="4" node="dummyClawColJoint2" nodeActor1="clawRotJointActor1" zRotationNode="dummyZRot" enableCollision="true" rotLimit="0 70 130" transLimit="0 0 0" rotDriveVelocity="0 0 0" maxRotDriveForce="0.5 0.5 0.5" rotLimitSpring="0 1 1" rotLimitDamping="0 3 3" transLimitSpring="500 500 500" transLimitDamping="2 2 2" />
            <joint component1="4" component2="5" node="clawLeftJoint"  enableCollision="false" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="300 0 0" rotLimitDamping="30 0 0" rotLimitForceLimit="10 -1 -1" />
            <joint component1="4" component2="6" node="clawRightJoint" enableCollision="false" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="300 0 0" rotLimitDamping="30 0 0" rotLimitForceLimit="10 -1 -1" />
            <collisionPair component1="5" component2="6" enabled="false" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TRAILER" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TwinForestry428SB/600_50R22_5.xml" isLeft="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.0" repr="wheelFrontLeft"   forcePointRatio="0.5" initialCompression="10" suspTravel="0.15" spring="55" damper="50" yOffset="0.07" frictionScale="1" />
                        <wheelChock/>
                        <wheelChock isInverted="true" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TwinForestry428SB/600_50R22_5.xml" isLeft="false" >
                        <physics tipOcclusionAreaGroupId="2" restLoad="1.0" repr="wheelFrontRight"  forcePointRatio="0.5" initialCompression="10" suspTravel="0.15" spring="55" damper="50" yOffset="0.07" frictionScale="1" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TwinForestry428SB/600_50R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.0" repr="wheelBackLeft"    forcePointRatio="0.5" initialCompression="10" suspTravel="0.15" spring="55" damper="50" yOffset="0.07" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TwinForestry428SB/600_50R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="2" restLoad="1.0" repr="wheelBackRight"   forcePointRatio="0.5" initialCompression="10" suspTravel="0.15" spring="55" damper="50" yOffset="0.07" />
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="NOKIAN" saveId="NOKIAN_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/nokian/forestKingF2/600_50__22_5.xml">
                        <physics yOffset="0.065"/>
                        <wheelChock/>
                        <wheelChock isInverted="true" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/nokian/forestKingF2/600_50__22_5.xml">
                        <physics yOffset="0.065"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/nokian/forestKingF2/600_50__22_5.xml">
                        <physics yOffset="0.065"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/nokian/forestKingF2/600_50__22_5.xml">
                        <physics yOffset="0.065"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="wheelFrontLeft"  filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.28 0.33 0.33" />
            <hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false" scale="0.28 0.33 0.33" />
            <hub linkNode="wheelBackLeft"   filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.28 0.33 0.33" />
            <hub linkNode="wheelBackRight"  filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false" scale="0.28 0.33 0.33" />
        </hubs>
    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.55" />
        </inputAttacherJoints>
        <brakeForce force="0.35"/>
        <support animationName="moveSupport" />
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01" adapterNode="hydraulicIn01_detached"  length="1.7" diameter="0.022" straighteningFactor="1.5">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" adapterNode="hydraulicOut01_detached" length="1.7" diameter="0.03" straighteningFactor="1.5">
           <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02" adapterNode="hydraulicIn02_detached"  length="1.7" diameter="0.022" straighteningFactor="1.5">
           <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric"  node="electric" adapterNode="electric_detached"  length="1.7" diameter="0.015" straighteningFactor="1.5">
           <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleRed" node="airIn" adapterNode="airIn_detached" length="1.7" diameter="0.02" straighteningFactor="1">
            <objectChange node="airIn_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleYellow" node="airOut" adapterNode="airOut_detached" length="1.7" diameter="0.02" straighteningFactor="1">
            <objectChange node="airOut_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
    </connectionHoses>

    <lights>
        <sharedLight linkNode="reflectorYellowRound_03"  filename="$data/shared/assets/reflectors/lizard/yellowRound_03.xml" />
        <sharedLight linkNode="reflectorYellowRound_04"  filename="$data/shared/assets/reflectors/lizard/yellowRound_03.xml" />
        <sharedLight linkNode="redTriangle_02"  filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
        <sharedLight linkNode="redTriangle_03"  filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh1" />
                <reverseLight node="reverseLightHigh1" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="backLightStatic01" lightTypes="0" />
        </defaultLights>

        <turnLights>
            <turnLightLeft shaderNode="turnLightLeftStatic01" />
            <turnLightRight shaderNode="turnLightRightStatic01" />
        </turnLights>

        <brakeLights>
            <brakeLight shaderNode="backLightStatic01" />
        </brakeLights>

        <reverseLights>
            <reverseLight shaderNode="reverseLightStatic01" />
        </reverseLights>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlateBack" position="BACK" preferedType="SQUARISH" placementArea="0.1 0.2 0.15 0.2"/>
    </licensePlates>

    <logGrab jointNode="nd122_claw_component4" jointRoot="nd122_claw_component4" lockAllAxis="true">
        <trigger node="logGrabTrigger" />
        <grab componentJoint="4" axis="2" rotationOffsetThreshold="10" rotationOffsetTime="1000"/>
        <grab componentJoint="5" axis="2" rotationOffsetThreshold="10" rotationOffsetTime="1000"/>
    </logGrab>

    <animations>
        <animation name="moveSupport">
            <part node="supportCol" startTime="0" endTime="0.5" startRot="100 0 0" endRot="0 0 0" startTrans="-0.124 0 0" endTrans="0 0 0"/>

            <part node="supportArm_attached" startTime="0"    endTime="0.05" visibility="true" />
            <part node="supportArm_detached" startTime="0"    endTime="0.05" visibility="false" />
            <part node="supportArm_attached" startTime="0.05" endTime="0.1"  visibility="false" />
            <part node="supportArm_detached" startTime="0.05" endTime="0.1"  visibility="true" />

            <sound template="clackVar5"  startTime="0.25" volumeScale="1.2" pitchScale="1.4" linkNode="attacherJoint"/>
            <sound template="latchSmall" startTime="0.25" volumeScale="0.4" pitchScale="2"   linkNode="attacherJoint"/>
            <sound template="clackVar1"  startTime="0.1"  volumeScale="2.4" pitchScale="1.1" linkNode="attacherJoint"/>
        </animation>
        <animation name="chainAnimation">
            <part node="chain" startTime="0" endTime="1" shaderParameter="scrollPosition" shaderStartValues="0 0 0 0" shaderEndValues="0.45 0 0 0"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <controlGroups>
                <controlGroup name="$l10n_controlGroup_crane" />
                <controlGroup name="$l10n_controlGroup_supportArm" />
            </controlGroups>

            <easyArmControl node="scTargetY" targetNodeZ="scTargetZ" rootNode="scRoot" refNode="scTargetRef">
                <xRotationNodes>
                    <xRotationNode1 node="dummySecondArm"/>
                    <xRotationNode2 node="dummyThirdArm"/>
                </xRotationNodes>
                <zTranslationNodes>
                    <zTranslationNode node="dummyFourthArm" />
                    <zTranslationNode node="dummyFifthArm" />
                </zTranslationNodes>
            </easyArmControl>

            <movingTool node="scTargetZ" isEasyControlTarget="true">
                <controls groupIndex="1" axis="AXIS_CRANE_ARM2" invertAxis="true" mouseSpeedFactor="0.5" iconName="CRANE_EC_TRANSLATE_Z" />
            </movingTool>
            <movingTool node="scTargetY" isEasyControlTarget="true">
                <controls groupIndex="1" axis="AXIS_CRANE_ARM3" invertAxis="false" mouseSpeedFactor="0.5" iconName="CRANE_EC_TRANSLATE_Y" />
            </movingTool>
            <movingTool node="dummyMainArm" delayedNode="mainArm" playSound="true" >
                <controls groupIndex="1" axis="AXIS_CRANE_ARM" invertAxis="true" mouseSpeedFactor="0.5" iconName="CRANE_ARM1_ROTATE_Y" />
                <rotation rotSpeed="35" rotAcceleration="60" rotMax="348" rotMin="12" rotationAxis="2"/>
                <componentJoint index="3" anchorActor="0" />
            </movingTool>
            <movingTool node="dummySecondArm" delayedNode="secondArm" playSound="true" >
                <controls groupIndex="1" axis="AXIS_CRANE_ARM2" invertAxis="true" mouseSpeedFactor="0.5" iconName="CRANE_ARM1_ROTATE_X" />
                <rotation rotSpeed="25" rotAcceleration="60" rotMax="30" rotMin="-70" startRot="-1" rotationAxis="1" />
                <componentJoint index="3" anchorActor="0" />
            </movingTool>
            <movingTool node="dummyThirdArm" delayedNode="thirdArm" playSound="true" >
                <controls groupIndex="1" axis="AXIS_CRANE_ARM3" invertAxis="true" mouseSpeedFactor="0.5" iconName="CRANE_ARM2_ROTATE_X" />
                <rotation rotSpeed="30" rotAcceleration="60" rotMax="179" rotMin="3" startRot="173" rotationAxis="1" />
                <componentJoint index="3" anchorActor="0" />
            </movingTool>
            <movingTool node="dummyFourthArm" delayedNode="fourthArm">
                <controls axis="AXIS_CRANE_ARM4" invertAxis="false" mouseSpeedFactor="0.5" iconName="CRANE_ARM2_TRANSLATE" />
                <translation transSpeed="0.6" transAcceleration="80" transMax="0" transMin="-1.73" startTrans="-1.73" translationAxis="3" />
                <dependentMovingTool node="dummyFifthArm" speedScale="1"/>
                <componentJoint index="3" anchorActor="0"/>
            </movingTool>
            <movingTool node="dummyFifthArm" delayedNode="fifthArm">
                <translation transSpeed="0.6" transAcceleration="80" transMax="0" transMin="-1.73" startTrans="-1.73" translationAxis="3" />
                <componentJoint index="3" anchorActor="0"/>
            </movingTool>
            <movingTool node="clawRotJoint" playSound="true" >
                <controls groupIndex="1" axis="AXIS_CRANE_TOOL2" invertAxis="true" mouseSpeedFactor="1.0" iconName="GRABBER_ROTATE_Y" />
                <rotation rotSpeed="-80" rotAcceleration="640" rotationAxis="2" />
                <componentJoint index="3" anchorActor="1" />
            </movingTool>
            <movingTool node="clawLeftJoint" playSound="true" >
                <controls groupIndex="1" axis="AXIS_CRANE_TOOL" invertAxis="false" mouseSpeedFactor="1.0" iconName="GRABBER_OPEN_CLOSE" />
                <rotation rotSpeed="80" rotAcceleration="640" rotMax="70" rotMin="-60" startRot="-60" rotationAxis="3" />
                <componentJoint index="4" anchorActor="0" />
                <dependentMovingTool node="clawRightJoint" speedScale="1" />
            </movingTool>
            <movingTool node="clawRightJoint" >
                <rotation rotSpeed="-80" rotAcceleration="640" rotMax="60" rotMin="-70" startRot="60" rotationAxis="3" />
                <componentJoint index="5" anchorActor="0" />
            </movingTool>
            <movingTool node="secondArm" >
                <dependentPart node="secondArmHydraulic" />
            </movingTool>
            <movingTool node="thirdArm" >
                <dependentPart node="thirdArmMover" />
            </movingTool>
            <movingTool node="fourthArm" >
                <dependentAnimation name="chainAnimation" translationAxis="3" minValue="0" maxValue="-1.73"/>
            </movingTool>
            <movingTool node="drawbarPhysics" delayedNode="drawbar">
                <controls groupIndex="2" axis="AXIS_CRANE_ARM" invertAxis="false" mouseSpeedFactor="0.6" iconName="DRAWBAR_ROTATE_X" />
                <rotation rotSpeed="40" rotAcceleration="300" rotMax="30" rotMin="-30" rotationAxis="2" />
                <inputAttacherJoint value="true" />
                <dependentPart node="drawbarLeftHydraulic" />
                <dependentPart node="drawbarRightHydraulic" />
            </movingTool>
            <movingTool node="supportArmLeft" playSound="true">
                <controls groupIndex="2" axis="AXIS_CRANE_ARM2" invertAxis="false" mouseSpeedFactor="0.6" iconName="SUPPORT_ARM_TRANSLATE_Y" />
                <rotation rotSpeed="40" rotAcceleration="300" rotMax="0" rotMin="-110" rotationAxis="3" />
                <dependentPart node="supportArmLeftHydraulic" />
                <dependentMovingTool node="supportArmRight" speedScale="-1" />
            </movingTool>
            <movingTool node="supportArmRight" >
                <rotation rotSpeed="40" rotAcceleration="300" rotMax="110" rotMin="0" rotationAxis="3" />
                <dependentPart node="supportArmRightHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="drawbarLeftHydraulic" referencePoint="drawbarLeftHydraulicRef" referenceFrame="drawbarLeftHydraulicRef">
                <translatingPart node="drawbarLeftHydraulicPunch" />
            </movingPart>
            <movingPart node="drawbarRightHydraulic" referencePoint="drawbarRightHydraulicRef" referenceFrame="drawbarRightHydraulicRef">
                <translatingPart node="drawbarRightHydraulicPunch" />
            </movingPart>
            <movingPart node="supportArmLeftHydraulic" referencePoint="supportArmLeftHydraulicRef" referenceFrame="supportArmLeftHydraulicRef" isActiveDirty="true" maxUpdateDistance="100">
                <translatingPart node="supportArmLeftHydraulicPunch" />
            </movingPart>
            <movingPart node="supportArmRightHydraulic" referencePoint="supportArmRightHydraulicRef" referenceFrame="supportArmRightHydraulicRef" isActiveDirty="true" maxUpdateDistance="100">
                <translatingPart node="supportArmRightHydraulicPunch" />
            </movingPart>
            <movingPart node="secondArmHydraulic" referencePoint="secondArmHydraulicRef" referenceFrame="secondArmHydraulicRefFrame">
                <translatingPart node="secondArmHydraulicPunch" />
            </movingPart>
            <movingPart node="thirdArmMover" localReferencePoint="thirdArmMoverPart" referencePoint="thirdArmMoverPartRef" referenceFrame="thirdArmMoverRefFrame">
                <dependentPart node="thirdArmMoverPart" />
                <dependentPart node="thirdArmHydraulic" />
            </movingPart>
            <movingPart node="thirdArmMoverPart" referencePoint="thirdArmMoverPartRef" referenceFrame="thirdArmMoverPartRef" />
            <movingPart node="thirdArmHydraulic" referencePoint="thirdArmHydraulicRef" referenceFrame="thirdArmHydraulicRefFrame" >
                <translatingPart node="thirdArmHydraulicPunch" />
            </movingPart>
            <movingPart node="clawJoint1" referencePoint="clawJointRefrencePoint" referenceFrame="clawJoint1RefFrame" limitedAxis="1" isActiveDirty="true" maxUpdateDistance="125">
                <dependentPart node="clawJoint2" />
            </movingPart>
            <movingPart node="clawJoint2" referencePoint="clawJointRefrencePoint" referenceFrame="clawJoint2RefFrame" limitedAxis="1" >
                <dependentPart node="claw" />
            </movingPart>
            <movingPart node="claw" referencePoint="clawRef" referenceFrame="clawRot" limitedAxis="2" >
                <dependentPart node="clawLeft" />
            </movingPart>
            <movingPart node="clawLeft" referencePoint="clawLeftRef" referenceFrame="clawLeftRefFrame" limitedAxis="2" >
                <dependentPart node="clawRight"/>
            </movingPart>
            <movingPart node="clawRight" referencePoint="clawRightRef" referenceFrame="clawRightRefFrame" limitedAxis="2" >
                <dependentPart node="clawArm"/>
                <dependentPart node="clawHydraulic"/>
            </movingPart>
            <movingPart node="clawArm" referencePoint="clawArmRef" referenceFrame="clawArmRef" scaleZ="true" />
            <movingPart node="clawHydraulic" referencePoint="clawHydraulicRef" referenceFrame="clawHydraulicRef" >
                <translatingPart node="clawHydraulicPunch" />
            </movingPart>
        </movingParts>

       <sounds>
            <actionSound template="hydraulicLayerTone"    pitchScale="0.9" volumeScale="1.3" linkNode="dummyMainArm"   actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG"                     nodes="dummyMainArm"   fadeIn="0.1" fadeOut="0.1" />
            <actionSound template="hydraulicLayerTone"    pitchScale="1.1" volumeScale="1.3" linkNode="dummySecondArm" actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG"                     nodes="dummySecondArm" fadeIn="0.1" fadeOut="0.1" />
            <actionSound template="defaultHydraulicSound" pitchScale="1.6" volumeScale="0.8" linkNode="clawRotJoint"   actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG"                     nodes="clawRotJoint"   fadeIn="0.1" fadeOut="0.1" />
            <actionSound template="defaultHydraulicSound" pitchScale="1.3" volumeScale="0.8" linkNode="clawLeftJoint"  actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG"                     nodes="clawLeftJoint"  fadeIn="0.1" fadeOut="0.1" />
            <actionSound template="defaultHydraulicSound" pitchScale="1.4" volumeScale="0.8" linkNode="supportArmLeft" actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG"                     nodes="supportArmLeft"  fadeIn="0.1" fadeOut="0.1" />
            <actionSound template="clackVar6"             pitchScale="0.8" volumeScale="1.3" linkNode="dummyMainArm"   actionNames="TOOL_MOVE_END_POS_LIMIT TOOL_MOVE_END_NEG_LIMIT" nodes="dummyMainArm" />
            <actionSound template="sheetImp02"            pitchScale="1.5" volumeScale="1.4" linkNode="dummyMainArm"   actionNames="TOOL_MOVE_END_POS_LIMIT TOOL_MOVE_END_NEG_LIMIT" nodes="dummyMainArm" />
            <actionSound template="sheetImp02"            pitchScale="1.5" volumeScale="0.7" linkNode="dummySecondArm" actionNames="TOOL_MOVE_END_POS_LIMIT TOOL_MOVE_END_NEG_LIMIT" nodes="dummySecondArm" />
            <actionSound template="clackVar6"             pitchScale="0.7" volumeScale="0.9" linkNode="dummySecondArm" actionNames="TOOL_MOVE_END_POS_LIMIT TOOL_MOVE_END_NEG_LIMIT" nodes="dummySecondArm" />
            <actionSound template="sheetImp02"            pitchScale="0.8" volumeScale="0.8" linkNode="clawLeftJoint"  actionNames="TOOL_MOVE_END_POS_LIMIT"                         nodes="clawLeftJoint" />
            <actionSound template="clackVar6"             pitchScale="0.6" volumeScale="0.8" linkNode="clawLeftJoint"  actionNames="TOOL_MOVE_END_POS_LIMIT"                         nodes="clawLeftJoint" />
            <actionSound template="foldStartMed02"        pitchScale="0.5" volumeScale="1.7" linkNode="clawLeftJoint"  actionNames="TOOL_MOVE_END_NEG_LIMIT"                         nodes="clawLeftJoint" />
            <actionSound template="clackVar6"             pitchScale="0.7" volumeScale="1"   linkNode="supportArmLeft" actionNames="TOOL_MOVE_END_POS_LIMIT"                         nodes="supportArmLeft" />
            <actionSound template="sheetImp02"            pitchScale="1.5" volumeScale="1.2" linkNode="supportArmLeft" actionNames="TOOL_MOVE_END_POS_LIMIT"                         nodes="supportArmLeft" />
            <actionSound template="clackVar6"             pitchScale="0.8" volumeScale="1.1" linkNode="supportArmLeft" actionNames="TOOL_MOVE_END_NEG_LIMIT"                         nodes="supportArmLeft" />
            <actionSound template="cylinderPunch"         pitchScale="1" volumeScale="0.2"   linkNode="supportArmLeft" actionNames="TOOL_MOVE_END_NEG_LIMIT"                         nodes="supportArmLeft" />
        </sounds>
    </cylindered>

    <tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="tensionBelts" rootNode="nd122_main_component1" jointNode="nd122_main_component1" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="-0.45" defaultOffsetSide="0.1" defaultHeight="3" interactionRadius="1.75" totalInteractionRadius="3.5" activationTrigger="beltActivationTrigger">
                    <tensionBelt startNode="tensionBeltStart1" endNode="tensionBeltEnd1" offsetLeft="0.85"/>
                    <tensionBelt startNode="tensionBeltStart2" endNode="tensionBeltEnd2"/>
                    <tensionBelt startNode="tensionBeltStart3" endNode="tensionBeltEnd3"/>
                    <tensionBelt startNode="tensionBeltStart4" endNode="tensionBeltEnd4" offsetRight="0.85"/>
                    <sounds>
                        <addBelt template="beltOpen" />
                        <removeBelt template="beltClose" />
                    </sounds>
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>

    <ai>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2 3 4" width="2.6" height="3.5" length="5" lengthOffset="1.0"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.3" maxX="1.3" minZ="-2" maxZ="0.55" yOffset="0.55" />
        <bendingNode minX="-0.2" maxX="0.2" minZ="-2.3" maxZ="3.9" yOffset="0.55" />
        <bendingNode minX="-1.1" maxX="1.1" minZ="2.1" maxZ="2.7" yOffset="0.55" />
        <bendingNode minX="-0.6" maxX="0.6" minZ="-1.1" maxZ="-0.45" yOffset="-0.6" node="clawRef" />
    </foliageBending>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <baseMaterial>
        <material name="proG26_mat" baseNode="proG26_vis">
            <shaderParameter name="colorMat0" value="KESLA_YELLOW1"/>
        </material>
    </baseMaterial>

    <i3dMappings>
        <i3dMapping id="nd122_main_component1" node="0>" />
        <i3dMapping id="supportArm_attached" node="0>0|0|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|1|0" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|1|1" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|1|2" />
        <i3dMapping id="airIn_detached" node="0>0|0|1|3" />
        <i3dMapping id="airOut_detached" node="0>0|0|1|4" />
        <i3dMapping id="electric_detached" node="0>0|0|1|5" />
        <i3dMapping id="electric" node="0>0|0|1|6" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|1|7" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|1|8" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|1|9" />
        <i3dMapping id="airOut" node="0>0|0|1|10" />
        <i3dMapping id="airIn" node="0>0|0|1|11" />
        <i3dMapping id="reflectorYellowRound_03" node="0>0|1|0|0" />
        <i3dMapping id="redTriangle_02" node="0>0|1|0|1" />
        <i3dMapping id="reflectorYellowRound_04" node="0>0|1|0|2" />
        <i3dMapping id="redTriangle_03" node="0>0|1|0|3" />
        <i3dMapping id="reverseLightStatic01" node="0>0|1|1|0" />
        <i3dMapping id="backLightStatic01" node="0>0|1|1|1" />
        <i3dMapping id="turnLightLeftStatic01" node="0>0|1|1|2" />
        <i3dMapping id="turnLightRightStatic01" node="0>0|1|1|3" />
        <i3dMapping id="backLightsHigh1" node="0>0|1|2|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|1|3|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|1|3|1" />
        <i3dMapping id="reverseLightHigh1" node="0>0|1|4|0" />
        <i3dMapping id="drawbarPhysics" node="0>0|2|0|0" />
        <i3dMapping id="attacherJoint" node="0>0|2|0|0|0" />
        <i3dMapping id="supportCol" node="0>0|2|0|0|1|0" />
        <i3dMapping id="drawbar" node="0>0|2|0|1" />
        <i3dMapping id="drawbarLeftHydraulicRef" node="0>0|2|0|1|0" />
        <i3dMapping id="drawbarRightHydraulicRef" node="0>0|2|0|1|1" />
        <i3dMapping id="supportArm_detached" node="0>0|2|0|1|2" />
        <i3dMapping id="drawbarLeftHydraulic" node="0>0|2|0|2" />
        <i3dMapping id="drawbarLeftHydraulicPunch" node="0>0|2|0|2|0" />
        <i3dMapping id="drawbarRightHydraulic" node="0>0|2|0|3" />
        <i3dMapping id="drawbarRightHydraulicPunch" node="0>0|2|0|3|0" />
        <i3dMapping id="supportArmLeft" node="0>0|2|1|0" />
        <i3dMapping id="supportArmLeftHydraulicRef" node="0>0|2|1|0|0" />
        <i3dMapping id="supportArmRight" node="0>0|2|1|1" />
        <i3dMapping id="supportArmRightHydraulicRef" node="0>0|2|1|1|0" />
        <i3dMapping id="supportArmLeftHydraulic" node="0>0|2|1|2" />
        <i3dMapping id="supportArmLeftHydraulicPunch" node="0>0|2|1|2|0" />
        <i3dMapping id="supportArmRightHydraulic" node="0>0|2|1|3" />
        <i3dMapping id="supportArmRightHydraulicPunch" node="0>0|2|1|3|0" />
        <i3dMapping id="proG26_vis" node="0>0|2|2" />
        <i3dMapping id="dummyMainArm" node="0>0|2|2|0" />
        <i3dMapping id="dummySecondArm" node="0>0|2|2|0|0" />
        <i3dMapping id="dummyThirdArm" node="0>0|2|2|0|0|0" />
        <i3dMapping id="dummyFourthArm" node="0>0|2|2|0|0|0|0|0" />
        <i3dMapping id="dummyFifthArm" node="0>0|2|2|0|0|0|0|0|0|0" />
        <i3dMapping id="dummyClawColJoint2" node="0>0|2|2|0|0|0|0|0|0|0|0" />
        <i3dMapping id="dummyZRot" node="0>0|2|2|0|0|0|0|0|0|0|0|0" />
        <i3dMapping id="scTargetRef" node="0>0|2|2|0|0|0|0|0|0|0|1" />
        <i3dMapping id="scRoot" node="0>0|2|2|0|1" />
        <i3dMapping id="scTargetZ" node="0>0|2|2|0|1|0" />
        <i3dMapping id="scTargetY" node="0>0|2|2|0|1|0|0" />
        <i3dMapping id="mainArm" node="0>0|2|2|1" />
        <i3dMapping id="secondArm" node="0>0|2|2|1|0" />
        <i3dMapping id="thirdArm" node="0>0|2|2|1|0|0" />
        <i3dMapping id="fourthArm" node="0>0|2|2|1|0|0|0|0" />
        <i3dMapping id="fifthArm" node="0>0|2|2|1|0|0|0|0|0|0" />
        <i3dMapping id="clawJoint1" node="0>0|2|2|1|0|0|0|0|0|0|0" />
        <i3dMapping id="clawJoint2" node="0>0|2|2|1|0|0|0|0|0|0|0|0" />
        <i3dMapping id="clawRot" node="0>0|2|2|1|0|0|0|0|0|0|0|0|0" />
        <i3dMapping id="claw" node="0>0|2|2|1|0|0|0|0|0|0|0|0|0|0" />
        <i3dMapping id="clawLeftRefFrame" node="0>0|2|2|1|0|0|0|0|0|0|0|0|0|0|0" />
        <i3dMapping id="clawLeft" node="0>0|2|2|1|0|0|0|0|0|0|0|0|0|0|0|0" />
        <i3dMapping id="clawHydraulicRef" node="0>0|2|2|1|0|0|0|0|0|0|0|0|0|0|0|0|0" />
        <i3dMapping id="clawArmRef" node="0>0|2|2|1|0|0|0|0|0|0|0|0|0|0|0|0|2" />
        <i3dMapping id="clawRightRefFrame" node="0>0|2|2|1|0|0|0|0|0|0|0|0|0|0|1" />
        <i3dMapping id="clawRight" node="0>0|2|2|1|0|0|0|0|0|0|0|0|0|0|1|0" />
        <i3dMapping id="clawArm" node="0>0|2|2|1|0|0|0|0|0|0|0|0|0|0|1|0|0" />
        <i3dMapping id="clawHydraulic" node="0>0|2|2|1|0|0|0|0|0|0|0|0|0|0|1|0|1" />
        <i3dMapping id="clawHydraulicPunch" node="0>0|2|2|1|0|0|0|0|0|0|0|0|0|0|1|0|1|0" />
        <i3dMapping id="clawJoint2RefFrame" node="0>0|2|2|1|0|0|0|0|0|0|0|1" />
        <i3dMapping id="clawJoint1RefFrame" node="0>0|2|2|1|0|0|0|0|0|0|1" />
        <i3dMapping id="chain" node="0>0|2|2|1|0|0|0|0|1" />
        <i3dMapping id="thirdArmMoverPartRef" node="0>0|2|2|1|0|0|3" />
        <i3dMapping id="thirdArmMoverRefFrame" node="0>0|2|2|1|0|1" />
        <i3dMapping id="thirdArmMover" node="0>0|2|2|1|0|1|0" />
        <i3dMapping id="thirdArmMoverPart" node="0>0|2|2|1|0|1|0|0" />
        <i3dMapping id="thirdArmHydraulicRef" node="0>0|2|2|1|0|1|0|2" />
        <i3dMapping id="thirdArmHydraulicRefFrame" node="0>0|2|2|1|0|2" />
        <i3dMapping id="thirdArmHydraulic" node="0>0|2|2|1|0|2|0" />
        <i3dMapping id="thirdArmHydraulicPunch" node="0>0|2|2|1|0|2|0|0" />
        <i3dMapping id="secondArmHydraulicRef" node="0>0|2|2|1|0|4" />
        <i3dMapping id="secondArmHydraulicRefFrame" node="0>0|2|2|1|1" />
        <i3dMapping id="secondArmHydraulic" node="0>0|2|2|1|1|0" />
        <i3dMapping id="secondArmHydraulicPunch" node="0>0|2|2|1|1|0|0" />
        <i3dMapping id="tensionBelts" node="0>0|3" />
        <i3dMapping id="tensionBeltStart1" node="0>0|3|0" />
        <i3dMapping id="tensionBeltEnd1" node="0>0|3|0|0" />
        <i3dMapping id="tensionBeltStart2" node="0>0|3|1" />
        <i3dMapping id="tensionBeltEnd2" node="0>0|3|1|0" />
        <i3dMapping id="tensionBeltStart3" node="0>0|3|2" />
        <i3dMapping id="tensionBeltEnd3" node="0>0|3|2|0" />
        <i3dMapping id="tensionBeltStart4" node="0>0|3|3" />
        <i3dMapping id="tensionBeltEnd4" node="0>0|3|3|0" />
        <i3dMapping id="beltActivationTrigger" node="0>0|3|4" />
        <i3dMapping id="axisLeftJoint" node="0>0|4" />
        <i3dMapping id="axisRightJoint" node="0>0|5" />
        <i3dMapping id="licensePlateBack" node="0>0|6" />
        <i3dMapping id="axisLeft" node="1>0" />
        <i3dMapping id="wheelFrontLeft" node="1>0|0" />
        <i3dMapping id="wheelBackLeft" node="1>0|1" />
        <i3dMapping id="axisRight" node="2>0" />
        <i3dMapping id="wheelFrontRight" node="2>0|0" />
        <i3dMapping id="wheelBackRight" node="2>0|1" />
        <i3dMapping id="nd122_claw_component4" node="3>" />
        <i3dMapping id="clawRotJoint" node="3>0" />
        <i3dMapping id="clawRotJointActor1" node="3>0|0" />
        <i3dMapping id="clawJointRefrencePoint" node="3>1" />
        <i3dMapping id="clawLeftJoint" node="3>2" />
        <i3dMapping id="clawRightJoint" node="3>3" />
        <i3dMapping id="clawRef" node="3>4" />
        <i3dMapping id="logGrabTrigger" node="3>5" />
        <i3dMapping id="clawLeftRef" node="4>3" />
        <i3dMapping id="clawRightRef" node="5>3" />
    </i3dMappings>
</vehicle>
