﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="teleHandler" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../../bin/shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>ETV 216i</name>
        <specs>
            <power>33</power>
            <maxSpeed>14</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_forklift</function>
        </functions>
        <image>$data/vehicles/jungheinrich/etv216i/store_etv216i.png</image>
        <price>39500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>JUNGHEINRICH</brand>
        <category>forklifts</category>
        <shopHeight>3.7</shopHeight>
        <shopTranslationOffset>0 0.036 -0.296</shopTranslationOffset>
        <shopRotationOffset>0.227 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1094912</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>205568</indexBufferMemoryUsage>
        <textureMemoryUsage>2031616</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>200072</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_telehandler</typeDesc>
        <filename>$data/vehicles/jungheinrich/etv216i/etv216i.i3d</filename>
        <sounds filename="$data/vehicles/jungheinrich/efgS50S/sounds/efgS50S.xml"/>
        <size width="2.2" length="3" height="3.7" lengthOffset="0.3"/>
        <components>
            <component centerOfMass="0 0.2 -0.25" solverIterationCount="35" mass="3000" />
            <component centerOfMass="0 -0.059 0.359" solverIterationCount="10" mass="210" />
            <joint component1="1" component2="2" node="componentJointFork" transLimitDamping="10 10 10" transLimitSpring="1000 1000 1000"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="LOADER" />
        <mapHotspot type="TRACTOR" />
    </base>

    <wheels>
        <wheelConfigurations>
             <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels autoRotateBackSpeed="1.8">
                    <wheel hasTireTracks="false" hasParticles="false">
                        <physics rotSpeed="0" restLoad="0.7" repr="frontWheelLeft"  radius="0.15" width="0.14" forcePointRatio="0.15" initialCompression="15" suspTravel="0.1" spring="55" damper="60" yOffset="-0.02" transRatio="1"/>
                        <tire isCareWheel="false"/>
                    </wheel>
                    <wheel hasTireTracks="false" hasParticles="false">
                        <physics rotSpeed="0" restLoad="0.7" repr="frontWheelRight" radius="0.15" width="0.14" forcePointRatio="0.15" initialCompression="15" suspTravel="0.1" spring="55" damper="60" yOffset="-0.02" transRatio="1"/>
                        <tire isCareWheel="false"/>
                    </wheel>
                    <wheel hasTireTracks="false" hasParticles="false">
                        <physics rotSpeed="1" restLoad="2.2" repr="backWheelSteer" driveNode="backWheel" radius="0.15" width="0.43" forcePointRatio="0.15" initialCompression="30" suspTravel="0.1" spring="68" damper="60" yOffset="-0.06" transRatio="1" frictionScale="1.6"/>
                        <tire isCareWheel="false"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="50" rotMax="70" rotCenterWheel1="1" rotCenterWheel2="2" />
        </ackermannSteeringConfigurations>
    </wheels>

    <lights>
        <states>
            <state lightTypes="0" />
        </states>

        <realLights>
            <high>
                <light node="workLightBackHigh" lightTypes="0"/>
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="backLight_static" lightTypes="0"/>
        </defaultLights>

        <beaconLights>
            <beaconLight node="beaconLight06" filename="$data/shared/assets/beaconLights/lizard/beaconLight06.xml" />
        </beaconLights>

        <dashboards>
            <dashboard displayType="EMITTER" valueType="lightState" node="interiorDecals4" lightTypes="0" intensity="0.3" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState" node="interiorDecals3" lightTypes="0" intensity="0.3" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState" node="joystickDecals" lightTypes="0" intensity="0.3" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </lights>

    <enterable isTabbable="true" >
        <enterReferenceNode node="etv216i_main_component1" />
        <exitPoint node="exitPoint" />

        <cameras>
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="2.6" transMax="20" translation="0 0 3.05" rotation="-15 180 0" >
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.8" transMin="0" transMax="0" useMirror="true" isInside="true" useOutdoorSounds="true" shadowFocusBox="shadowFocusBox" rotation="-20 0 0"/>
        </cameras>

        <characterNode node="playerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90" >
            <target ikChain="rightFoot" targetNode="playerRightFootTarget" />
            <target ikChain="leftFoot"  targetNode="playerLeftFootTarget" />
            <target ikChain="rightArm"  targetNode="playerRightHandTarget" poseId="wideFingers"/>
            <target ikChain="leftArm"   targetNode="playerLeftHandTarget" poseId="wideFingers"/>
        </characterNode>

        <characterTargetNodeModifier node="playerRightFootTarget" transitionTime="0.1" >
            <state node="playerRightFootTargetGas"  referenceNode="pedalGas"/>
            <state node="playerRightFootTargetBrake" referenceNode="pedalBrake"/>
        </characterTargetNodeModifier>

        <characterTargetNodeModifier node="playerRightHandTarget" transitionTime="0.1" >
            <state node="playerRightHandTargetJoystick"  referenceNode="joystick"/>
        </characterTargetNodeModifier>

        <dashboards>
            <dashboard displayType="TEXT" valueType="time" node="numbersTime"  textColor="1 1 1 1" textSize="0.0035" textMask="00:00" font="GENERIC" textAlignment="CENTER" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="TEXT" valueType="operatingTime" node="numbersOperatingTime" textColor="1 1 1 1" textSize="0.0035" textMask="000000.0H" font="GENERIC" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </enterable>

    <motorized forceSpeedHudDisplay="true">
        <consumerConfigurations>
            <consumerConfiguration consumersEmptyWarning="$l10n_warning_motorBatteryEmpty">
                <consumer fillUnitIndex="1" usage="7.2" fillType="electricCharge" />
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="19" wheelIndex1="1" wheelIndex2="2" /> <!-- front left-right -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

        <motorConfigurations>
            <motorConfiguration hp="33" price="0">
                <motor torqueScale="0.142" minRpm="850" maxRpm="2200" maxForwardSpeed="14" maxBackwardSpeed="14" brakeForce="0.6" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" dampingRateScale="0.02">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
                <transmission minForwardGearRatio="51" maxForwardGearRatio="330" minBackwardGearRatio="51" maxBackwardGearRatio="330" name="$l10n_info_transmission_cvt"/>
            </motorConfiguration>
        </motorConfigurations>

        <motorStartDuration>3200</motorStartDuration>
    </motorized>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_kw" showOnHud="false" showInShop="false" fillTypes="ELECTRICCHARGE" capacity="22">
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelAnim" groups="MOTOR_ACTIVE"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <suspensions>
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>

    <drivable>
        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="180" />
        <dashboards>
            <dashboard displayType="ROT" valueType="accelerationAxis" node="pedalGas"   minRot="0 0 0" maxRot="0 0 12" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="decelerationAxis" node="pedalBrake" minRot="0 0 0" maxRot="0 0 -15" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </drivable>

    <animations>
        <animation name="chainAnimation01">
            <part node="mainArm02CylinderPunch"     startTime="0" endTime="1" startTrans="0 0 0" endTrans="0 1.44 0" />
            <part node="mainArm02CylinderPunchRoll" startTime="0" endTime="1" startRot="0 0 0" endRot="-900 0 0" />
            <part node="liftChain02"                startTime="0" endTime="1" shaderParameter="scrollPosition" shaderStartValues="0 0 0 0" shaderEndValues="0.388 0 0 0"/>
        </animation>
        <animation name="chainAnimation02">
            <part node="liftChain01" startTime="0" endTime="1" shaderParameter="scrollPosition" shaderStartValues="0 0 0 0" shaderEndValues="0.205 0 0 0"/>
        </animation>
        <animation name="forkWidth" >
            <part node="tineLeft"     startTime="0.0" endTime="0.5" startTrans="-0.10 0 0" endTrans="0.10 0 0"/>
            <part node="tineLeftPhy"  startTime="0.0" endTime="0.5" startTrans="0.10 0 0" endTrans="-0.10 0 0"/>
            <part node="tineRight"    startTime="0.0" endTime="0.5" startTrans="0.10 0 0" endTrans="-0.10 0 0"/>
            <part node="tineRightPhy" startTime="0.0" endTime="0.5" startTrans="-0.10 0 0" endTrans="0.10 0 0"/>
        </animation>
        <animation name="fuelAnim" >
            <part node="fuelNeedle" startTime="0.0" endTime="1.0" startScale="0 1 1" endScale="1 1 1" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="componentJointForkMoveZ">
                <controls axis="AXIS_FRONTLOADER_ARM" invertAxis="false" mouseSpeedFactor="0.5" iconName="FORKLIFT_TRANSLATE_Y" />
                <translation transAcceleration="2" transSpeed="0.6" translationAxis="3" transMin="0.03" transMax="5.1" startTrans="0.03"/>
                <componentJoint index="1" anchorActor="0"/>
            </movingTool>
            <movingTool node="mainArm" playSound="true">
                <controls axis="AXIS_FRONTLOADER_ARM2" invertAxis="false" mouseSpeedFactor="0.45" iconName="IMPLEMENT_TRANS_X" />
                <translation transAcceleration="2" transSpeed="0.3" translationAxis="3" transMin="0" transMax="0.6" startTrans="0"/>
                <componentJoint index="1" anchorActor="0"/>
                <dependentPart node="mainArmRot" />
            </movingTool>
            <movingTool node="tineLeft">
                <controls axis="AXIS_FRONTLOADER_TOOL2" invertAxis="true" mouseSpeedFactor="0.4" iconName="WORKING_WIDTH_TRANSLATE_X" />
                <animation  animSpeed="0.6" animAcceleration="1.5" animName="forkWidth"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="mainArm01Movement" referencePoint="mainArm01Ref" referenceFrame="mainArm01Ref" isActiveDirty="true" maxUpdateDistance="200" doDirectionAlignment="false">
                <translatingPart node="tineHolder" maxZTrans="2.8" divideTranslatingDistance="false"/>
                <translatingPart node="mainArm01"                  divideTranslatingDistance="true"/>
                <translatingPart node="mainArm02"                  divideTranslatingDistance="true"/>
                <dependentAnimation useTranslatingPartIndex="1" name="chainAnimation01" translationAxis="3" minValue="0.03" maxValue="2.8"/>
                <dependentAnimation useTranslatingPartIndex="2" name="chainAnimation02" translationAxis="3" minValue="0" maxValue="1.3"/>
           </movingPart>

            <movingPart node="playerLeftHandTargetRotationNode" referenceFrame="playerLeftHandTargetRotationNodeRefFrame" isActiveDirty="true" maxUpdateDistance="30"/>
        </movingParts>

        <sounds>
            <actionSound template="hydraulicLayerTone2" pitchScale="2.3" volumeScale="0.5" linkNode="tineLeft" actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="tineLeft" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="metalClose"          pitchScale="2.5" volumeScale="0.2" linkNode="tineLeft" actionNames="TOOL_MOVE_END_NEG_LIMIT"     nodes="tineLeft"/>
            <actionSound template="clackVar6"           pitchScale="1.0" volumeScale="1.0" linkNode="tineLeft" actionNames="TOOL_MOVE_END_NEG_LIMIT"     nodes="tineLeft"/>
            <actionSound template="metalClose"          pitchScale="2.8" volumeScale="0.2" linkNode="tineLeft" actionNames="TOOL_MOVE_END_POS_LIMIT"     nodes="tineLeft"/>
            <actionSound template="clackVar6"           pitchScale="1.2" volumeScale="1.0" linkNode="tineLeft" actionNames="TOOL_MOVE_END_POS_LIMIT"     nodes="tineLeft"/>
            <actionSound template="hydraulicLayerTone2"   pitchScale="1.5" volumeScale="0.9" linkNode="componentJointForkMoveZ"   actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="componentJointForkMoveZ" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="hydraulicLayerTone"    pitchScale="0.7" volumeScale="0.9" linkNode="componentJointForkMoveZ"   actionNames="TOOL_MOVE_POS" nodes="componentJointForkMoveZ" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="hydraulicLayerTone"    pitchScale="1.8" volumeScale="0.2" linkNode="componentJointForkMoveZ"   actionNames="TOOL_MOVE_NEG" nodes="componentJointForkMoveZ" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="metalLowVar2"  pitchScale="1.0" volumeScale="3"   linkNode="componentJointForkMoveZ"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="componentJointForkMoveZ"/>
            <actionSound template="cylinderPunch" pitchScale="1.5" volumeScale="0.4" linkNode="componentJointForkMoveZ"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="componentJointForkMoveZ"/>
            <actionSound template="metalClose"    pitchScale="2.5" volumeScale="0.2" linkNode="componentJointForkMoveZ"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="componentJointForkMoveZ"/>
            <actionSound template="clackVar6"     pitchScale="1.0" volumeScale="1.0" linkNode="componentJointForkMoveZ"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="componentJointForkMoveZ"/>
            <actionSound template="metalLowVar2"  pitchScale="1.3" volumeScale="2.0" linkNode="componentJointForkMoveZ"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="componentJointForkMoveZ"/>
            <actionSound template="cylinderPunch" pitchScale="1.8" volumeScale="0.2" linkNode="componentJointForkMoveZ"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="componentJointForkMoveZ"/>
            <actionSound template="metalClose"    pitchScale="2.8" volumeScale="0.1" linkNode="componentJointForkMoveZ"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="componentJointForkMoveZ"/>
            <actionSound template="clackVar6"     pitchScale="1.8" volumeScale="0.5" linkNode="componentJointForkMoveZ"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="componentJointForkMoveZ"/>
            <actionSound template="hydraulicLayerTone2"   pitchScale="2.1" volumeScale="0.6" linkNodeOffset="0 0 0" actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="mainArm" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="defaultHydraulicSound" pitchScale="0.8" volumeScale="1.0" linkNodeOffset="0 0 0" actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="mainArm" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="metalLowVar2"  pitchScale="1.0" volumeScale="3"   linkNodeOffset="0 0 0"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="mainArm"/>
            <actionSound template="cylinderPunch" pitchScale="1.5" volumeScale="0.4" linkNodeOffset="0 0 0"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="mainArm"/>
            <actionSound template="metalClose"    pitchScale="2.5" volumeScale="0.2" linkNodeOffset="0 0 0"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="mainArm"/>
            <actionSound template="clackVar6"     pitchScale="1.0" volumeScale="1.0" linkNodeOffset="0 0 0"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="mainArm"/>
            <actionSound template="metalLowVar2"  pitchScale="1.3" volumeScale="2.0" linkNodeOffset="0 0 0"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="mainArm"/>
            <actionSound template="cylinderPunch" pitchScale="1.8" volumeScale="0.2" linkNodeOffset="0 0 0"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="mainArm"/>
            <actionSound template="metalClose"    pitchScale="2.8" volumeScale="0.1" linkNodeOffset="0 0 0"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="mainArm"/>
            <actionSound template="clackVar6"     pitchScale="1.8" volumeScale="0.5" linkNodeOffset="0 0 0"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="mainArm"/>
        </sounds>

        <dashboards>
            <dashboard displayType="ROT" valueType="movingTool" node="joystick" rotAxis="3" minRot="-15" maxRot="15" axis="AXIS_FRONTLOADER_ARM"  doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="movingTool" node="joystick" rotAxis="1" minRot="-15" maxRot="15" axis="AXIS_FRONTLOADER_ARM2" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </cylindered>

    <dynamicMountAttacher node="jointNode">
        <mountCollisionMask node="tineCollisionLeft" collisionMask="134225920" />
        <mountCollisionMask node="tineCollisionRight" collisionMask="134225920" />
    </dynamicMountAttacher>

    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>
        <default>
            <dashboard displayType="EMITTER" node="displayDecal" idleValue="-1" groups="MOTOR_ACTIVE" intensity="0.2"/>
            <dashboard displayType="VISIBILITY" node="fuelNeedle" groups="MOTOR_ACTIVE" intensity="0.3"/>
        </default>
    </dashboard>

    <ai>
        <agent width="1.35" length="2.6" height="3.5" lengthOffset="-0.42" frontOffset="-1.41" />
    </ai>

    <foliageBending>
        <bendingNode minX="-0.7" maxX="0.7" minZ="-1" maxZ="0.95" yOffset="0.15" />
        <bendingNode minX="0.15" maxX="0.3" minZ="-0.65" maxZ="0.55" yOffset="-0.06" node="tineCollisionLeft" />
        <bendingNode minX="-0.3" maxX="-0.15" minZ="-0.65" maxZ="0.55" yOffset="-0.06" node="tineCollisionRight" />
    </foliageBending>

    <baseMaterial>
        <material name="etv216i_mat" baseNode="etv216i_vis">
            <shaderParameter name="colorMat0" value="JUNGHEINRICH_GREY1"/>
            <shaderParameter name="colorMat1" value="JUNGHEINRICH_GREY1"/>
            <shaderParameter name="colorMat5" value="JUNGHEINRICH_YELLOW1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="etv216i_main_component1" node="0>" />
        <i3dMapping id="etv216i_vis" node="0>0" />
        <i3dMapping id="frontWheelLeft" node="0>0|0|0" />
        <i3dMapping id="frontWheelRight" node="0>0|0|1" />
        <i3dMapping id="backWheelSteer" node="0>0|0|2" />
        <i3dMapping id="backWheel" node="0>0|0|2|0" />
        <i3dMapping id="outdoorCameraTarget" node="0>0|1|0" />
        <i3dMapping id="outdoorCamera1" node="0>0|1|0|0" />
        <i3dMapping id="cameraRaycastNode1" node="0>0|1|1" />
        <i3dMapping id="cameraRaycastNode2" node="0>0|1|2" />
        <i3dMapping id="cameraRaycastNode3" node="0>0|1|3" />
        <i3dMapping id="shadowFocusBox" node="0>0|1|4" />
        <i3dMapping id="backLightGlass_static" node="0>0|2|0|0" />
        <i3dMapping id="backLight_static" node="0>0|2|0|1" />
        <i3dMapping id="workLightBackHigh" node="0>0|2|0|2" />
        <i3dMapping id="beaconLight06" node="0>0|2|1|0" />
        <i3dMapping id="steeringWheel" node="0>0|3|0|0" />
        <i3dMapping id="playerLeftHandTargetRotationNode" node="0>0|3|0|0|0" />
        <i3dMapping id="playerLeftHandTargetRot" node="0>0|3|0|0|0|0" />
        <i3dMapping id="playerLeftHandTarget" node="0>0|3|0|0|0|0|0" />
        <i3dMapping id="seat" node="0>0|3|1" />
        <i3dMapping id="indoorCamera1" node="0>0|3|1|0|0" />
        <i3dMapping id="joystick" node="0>0|3|1|1|0|0" />
        <i3dMapping id="joystickDecals" node="0>0|3|1|1|0|0|0" />
        <i3dMapping id="playerRightHandTargetJoystick" node="0>0|3|1|1|0|0|1" />
        <i3dMapping id="interiorDecals3" node="0>0|3|1|2|1" />
        <i3dMapping id="playerSkin" node="0>0|3|1|3|0" />
        <i3dMapping id="playerRightHandTarget" node="0>0|3|1|3|1" />
        <i3dMapping id="pedalGas" node="0>0|3|2|0" />
        <i3dMapping id="playerRightFootTargetGas" node="0>0|3|2|0|0" />
        <i3dMapping id="pedalBrake" node="0>0|3|2|1" />
        <i3dMapping id="playerRightFootTargetBrake" node="0>0|3|2|1|0" />
        <i3dMapping id="playerRightFootTarget" node="0>0|3|3|0" />
        <i3dMapping id="playerLeftFootTarget" node="0>0|3|3|1" />
        <i3dMapping id="playerLeftHandTargetRotationNodeRefFrame" node="0>0|3|4" />
        <i3dMapping id="displayDecal" node="0>0|3|5|0" />
        <i3dMapping id="fuelNeedle" node="0>0|3|5|1" />
        <i3dMapping id="numbersTime" node="0>0|3|5|2" />
        <i3dMapping id="numbersOperatingTime" node="0>0|3|5|3" />
        <i3dMapping id="interiorDecals4" node="0>0|3|6|0" />
        <i3dMapping id="interiorDecals2" node="0>0|3|6|1" />
        <i3dMapping id="mainArmRot" node="0>0|4|0" />
        <i3dMapping id="mainArm" node="0>0|4|0|0" />
        <i3dMapping id="mainArm01Movement" node="0>0|4|0|0|0" />
        <i3dMapping id="mainArm01" node="0>0|4|0|0|0|0|0" />
        <i3dMapping id="mainArm02" node="0>0|4|0|0|0|0|0|0|0" />
        <i3dMapping id="tineHolder" node="0>0|4|0|0|0|0|0|0|0|0|0" />
        <i3dMapping id="tineLeft" node="0>0|4|0|0|0|0|0|0|0|0|0|0|0" />
        <i3dMapping id="tineRight" node="0>0|4|0|0|0|0|0|0|0|0|0|1|0" />
        <i3dMapping id="mainArm02Cylinder" node="0>0|4|0|0|0|0|0|0|0|1" />
        <i3dMapping id="mainArm02CylinderPunch" node="0>0|4|0|0|0|0|0|0|0|1|0" />
        <i3dMapping id="liftChain02" node="0>0|4|0|0|0|0|0|0|0|1|0|0" />
        <i3dMapping id="mainArm02CylinderPunchRoll" node="0>0|4|0|0|0|0|0|0|0|1|0|1" />
        <i3dMapping id="mainArm01HydraulicPunch" node="0>0|4|0|0|0|0|0|1" />
        <i3dMapping id="liftChain01" node="0>0|4|0|0|0|0|0|2" />
        <i3dMapping id="componentJointForkMoveZ" node="0>0|4|0|0|2|0|0" />
        <i3dMapping id="componentJointFork" node="0>0|4|0|0|2|0|0|0|0" />
        <i3dMapping id="supportArms" node="0>0|4|1" />
        <i3dMapping id="exitPoint" node="0>0|6" />
        <i3dMapping id="etv216i_fork_component2" node="1>" />
        <i3dMapping id="tineLeftPhy" node="1>0|0" />
        <i3dMapping id="dynamicMountTriggerLeft" node="1>0|0|0" />
        <i3dMapping id="tineCollisionLeft" node="1>0|0|1" />
        <i3dMapping id="tineRightPhy" node="1>0|1" />
        <i3dMapping id="dynamicMountTriggerRight" node="1>0|1|0" />
        <i3dMapping id="tineCollisionRight" node="1>0|1|1" />
        <i3dMapping id="mainArm01Ref" node="1>1|0" />
        <i3dMapping id="jointNode" node="1>2" />
    </i3dMappings>
</vehicle>
