﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="teleHandler" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>EFG S50</name>
        <specs>
            <power>57</power>
            <maxSpeed>17</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_forklift</function>
        </functions>
        <image>$data/vehicles/jungheinrich/efgS50S/store_efgS50S.png</image>
        <price>55000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>JUNGHEINRICH</brand>
        <category>forklifts</category>
        <shopTranslationOffset>0 -0.004 0</shopTranslationOffset>
        <shopRotationOffset>0.426 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>3253248</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>595712</indexBufferMemoryUsage>
        <textureMemoryUsage>4653056</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>200072</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_telehandler</typeDesc>
        <filename>$data/vehicles/jungheinrich/efgS50S/efgS50S.i3d</filename>
        <sounds filename="$data/vehicles/jungheinrich/efgS50S/sounds/efgS50S.xml"/>
        <size width="2.2" length="4.5" height="2.65" lengthOffset="0.6"/>
        <components>
            <component centerOfMass="0 0.45 0.7" solverIterationCount="35" mass="3505" />
            <component centerOfMass="0 -0.03 0" solverIterationCount="10" mass="4000" />
            <component solverIterationCount="10" mass="500" />
            <joint component1="1" component2="2" node="axisJoint" rotLimit="0 0 5" rotLimitSpring="0 0 4000" rotLimitDamping="0 0 75" maxRotDriveForce="0 0 10" rotDriveRotation="0 0 0" rotDriveSpring="0 0 30" rotDriveDamping="0 0 20" breakable="false"/>
            <joint component1="1" component2="3" node="componentJointFork" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="7500 7500 7500" rotLimitDamping="1 1 1" transLimitSpring="7500 7500 7500" transLimitDamping="1 1 1" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="LOADER" />
        <mapHotspot type="TRACTOR" />
    </base>

    <wheels>
        <wheelConfigurations>
             <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels autoRotateBackSpeed="2.5">
                    <wheel filename="$data/shared/wheels/tires/trelleborg/SK800/27x8_5R15.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.9" repr="wheelFrontLeft"  forcePointRatio="0.2" initialCompression="15" suspTravel="0.1" spring="125" damper="150"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/SK800/27x8_5R15.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.9" repr="wheelFrontRight" forcePointRatio="0.2" initialCompression="15" suspTravel="0.1" spring="125" damper="150"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/SK800/23x8_5R12.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="2.1" repr="axisBackLeft"  driveNode="wheelBackLeft"  forcePointRatio="0.2" initialCompression="40" suspTravel="0.1" spring="52" damper="50"/>
                        <steering node="steeringBar" nodeMinTransX="0.08" nodeMaxTransX="-0.08" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/SK800/23x8_5R12.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="2.1" repr="axisBackRight" driveNode="wheelBackRight" forcePointRatio="0.2" initialCompression="40" suspTravel="0.1" spring="52" damper="50"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="45" rotMax="64" rotCenterWheel1="1" rotCenterWheel2="2" />
        </ackermannSteeringConfigurations>

        <rimColor>SHARED_DA_METAL_BLACK</rimColor>

        <hubs>
            <color0>SHARED_DA_METAL_BLACK</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="wheelFrontLeft"  filename="$data/shared/wheels/hubs/hub_n8_2.xml" isLeft="true"  scale="0.2 0.2 0.2" />
            <hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n8_2.xml" isLeft="false" scale="0.2 0.2 0.2" />
            <hub linkNode="wheelBackLeft"   filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="true"  scale="0.1 0.15 0.15" offset="0.005"/>
            <hub linkNode="wheelBackRight"  filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="false" scale="0.1 0.15 0.15" offset="0.005"/>
        </hubs>
    </wheels>

    <lights>
        <states>
            <state lightTypes="0" />
            <state lightTypes="0 1" />
            <state lightTypes="0 1 2" />
        </states>

        <realLights>
            <low>
                <light node="frontLightLow"        lightTypes="0" excludedLightTypes="2 3"/>
                <light node="backLightsHigh1"      lightTypes="0"/>
                <light node="highBeamLow"          lightTypes="3"/>
                <light node="workLightBackLow"     lightTypes="1"/>
                <light node="workLightFrontLow"    lightTypes="2"/>
            </low>
            <high>
                <light node="frontLightHigh"       lightTypes="0" excludedLightTypes="2 3"/>
                <light node="backLightsHigh1"      lightTypes="0"/>
                <light node="highBeamHigh"         lightTypes="3"/>
                <light node="workLightBackHigh1"   lightTypes="1"/>
                <light node="workLightFrontHigh1"  lightTypes="2"/>
                <brakeLight node="backLightsHigh1" />
                <turnLightLeft node="turnLightLeftFront" />
                <turnLightRight node="turnLightRightFront" />
                <reverseLight node="revsereLightHigh1" excludedLightTypes="1"/>
                <interiorLight node="interiorScreenLight" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="frontlightStatic"     lightTypes="0 3"/>
            <defaultLight shaderNode="backlightStatic"      lightTypes="0"/>
            <defaultLight shaderNode="worklightBackStatic"  lightTypes="1"/>
            <defaultLight shaderNode="worklightFrontStatic" lightTypes="2"/>
        </defaultLights>

        <turnLights>
            <turnLightLeft  shaderNode="turnlightLeftStatic01"/>
            <turnLightRight shaderNode="turnlightRightStatic02"/>
        </turnLights>

        <brakeLights>
            <brakeLight shaderNode="backlightStatic"/>
        </brakeLights>

        <reverseLights>
            <reverseLight shaderNode="reverseLightGlass_static" intensity="100" excludedLightTypes="1"/>
        </reverseLights>

        <beaconLights>
            <beaconLight node="beaconLight08" speed="0.015" filename="$data/shared/assets/beaconLights/lizard/beaconLight08.xml" />
        </beaconLights>
    </lights>

    <enterable isTabbable="true" >
        <enterReferenceNode node="efgS50S_main_component1" />
        <exitPoint node="exitPoint" />

        <cameras>
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="3.2" transMax="40" translation="0 0 4.25" rotation="-15 180 0" >
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.8" transMin="0" transMax="0" useMirror="true" isInside="true" useOutdoorSounds="true" shadowFocusBox="shadowFocusBox" />
        </cameras>

        <characterNode node="playerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90" >
            <target ikChain="rightFoot" targetNode="playerRightFootTarget" />
            <target ikChain="leftFoot"  targetNode="playerLeftFootTarget" />
            <target ikChain="rightArm"  targetNode="playerRightHandTarget" poseId="wideFingers"/>
            <target ikChain="leftArm"   targetNode="playerLeftHandTarget" />
        </characterNode>

        <characterTargetNodeModifier node="playerRightFootTarget" transitionTime="0.1" >
            <state node="playerRightFootTargetGas"  referenceNode="pedalGas"/>
            <state node="playerRightFootTargetBrake" referenceNode="pedalBrake"/>
        </characterTargetNodeModifier>

        <mirrors>
            <mirror node="mirrorStatic" prio="1" />
        </mirrors>
    </enterable>

    <motorized forceSpeedHudDisplay="true">
        <consumerConfigurations>
            <consumerConfiguration consumersEmptyWarning="$l10n_warning_motorBatteryEmpty">
                <consumer fillUnitIndex="1" usage="17" fillType="electricCharge" />
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="2.6" wheelIndex1="1" wheelIndex2="2" /> <!-- front left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.5" wheelIndex1="3" wheelIndex2="4" /> <!-- back left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.9" differentialIndex1="1" differentialIndex2="2" /> <!-- front-back -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

        <motorConfigurations>
            <motorConfiguration hp="57" price="0">
                <motor torqueScale="0.242" minRpm="850" maxRpm="2200" maxForwardSpeed="17" maxBackwardSpeed="15" brakeForce="1.3" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" dampingRateScale="0.35">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
                <transmission minForwardGearRatio="42" maxForwardGearRatio="310" minBackwardGearRatio="48" maxBackwardGearRatio="300" name="$l10n_info_transmission_cvt"/>
            </motorConfiguration>
        </motorConfigurations>

        <dashboards>
            <dashboard displayType="MULTI_STATE" valueType="ignitionState" node="ignitionKey" doInterpolation="true" groups="MOTOR_ACTIVE">
                <state value="0" rotation="0 0 0"/>
                <state value="1" rotation="0 0 90"/>
                <state value="2" rotation="0 0 30"/>
            </dashboard>
        </dashboards>

        <motorStartDuration>3200</motorStartDuration>
    </motorized>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_kw" showOnHud="false" showInShop="false" fillTypes="ELECTRICCHARGE" capacity="80" >
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fuelAnim" groups="MOTOR_ACTIVE"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <suspensions>
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>

    <drivable>
        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="200" />

        <dashboards>
            <dashboard displayType="ROT" valueType="accelerationAxis" node="pedalGas"   minRot="0 0 0" maxRot="12 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="decelerationAxis" node="pedalBrake" minRot="0 0 0" maxRot="-15 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="steeringAngle"    node="playerLeftHandTargetRotationNode" minRot="0 250 0" maxRot="0 -250 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </drivable>

    <attacherJoints comboDuration="2">
        <attacherJoint node="trailerAttacherJoint" jointType="trailer" lowerRotLimit="25 55 50" allowsJointLimitMovement="false" >
            <schema position="1 0" rotation="0" invertX="false" />
        </attacherJoint>
    </attacherJoints>

    <wipers>
        <wiper animName="wiperFrontAnimation" >
            <state animSpeed="0.75" animPause="2.0" />
            <state animSpeed="0.75" animPause="0.0" />
            <state animSpeed="1.10" animPause="0.0" />
        </wiper>
        <wiper animName="wiperBackAnimation" >
            <state animSpeed="1.0" animPause="2.0" />
        </wiper>
    </wipers>

    <animations>
        <animation name="mainArmMovement">
            <part node="arm02" startTime="0" endTime="0.5" startTrans="0 -0.05 0" endTrans="0 1.3 0" />
            <part node="arm03" startTime="0" endTime="0.5" startTrans="0 0 0" endTrans="0 1.35 0" />

            <part node="liftChain" startTime="0" endTime="0.5" shaderParameter="scrollPosition" shaderStartValues="0 0 0 0" shaderEndValues="0.383 0 0 0"/>
        </animation>
        <animation name="wiperFrontAnimation">
            <part node="wiperFrontArm01"    startTime="0" endTime="1" startRot="0 0 0" endRot="0 -3.27 -60" />
            <part node="wiperFrontArm02"    startTime="0" endTime="1" startRot="0 0 0" endRot="0 -3.27 -60" />
            <part node="wiperFront"         startTime="0" endTime="1" startRot="0 0 0" endRot="60.01 -0.795 -1.376" />

            <sound template="wiper1" startTime="0" endTime="1.0" direction="1"   volumeScale="1" pitchScale="1.0" fadeOut="0.1" linkNode="wiperFront"/>
            <sound template="wiper2" startTime="0" endTime="1.0" direction="-1"  volumeScale="1" pitchScale="1.0" fadeOut="0.1" linkNode="wiperFront"/>
        </animation>
        <animation name="wiperBackAnimation">
            <part node="wiperBack" startTime="0" endTime="1" startRot="0 0 0" endRot="-81.549 -2.982 -0.443" />

            <sound template="wiper1" startTime="0" endTime="1.0" direction="1"   volumeScale="0.8" pitchScale="0.8" fadeOut="0.1" linkNode="wiperBack"/>
            <sound template="wiper2" startTime="0" endTime="1.0" direction="-1"  volumeScale="0.8" pitchScale="0.8" fadeOut="0.1" linkNode="wiperBack"/>
        </animation>
        <animation name="fuelAnim" >
            <part node="fuelNeedle" startTime="0.0" endTime="1.0" startScale="1 0 1" endScale="1 1 1" />
        </animation>
        <animation name="forkWidth" >
            <part node="tineLeft"     startTime="0.0" endTime="1.0" startTrans="0 0 0" endTrans="0.32 0 0"/>
            <part node="tineLeftPhy"  startTime="0.0" endTime="1.0" startTrans="0 0 0" endTrans="0.32 0 0"/>
            <part node="tineRight"    startTime="0.0" endTime="1.0" startTrans="0 0 0" endTrans="-0.32 0 0"/>
            <part node="tineRightPhy" startTime="0.0" endTime="1.0" startTrans="0 0 0" endTrans="-0.32 0 0"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="arm02" playSound="true">
                <controls axis="AXIS_FRONTLOADER_ARM" invertAxis="false" mouseSpeedFactor="0.5" iconName="FORKLIFT_TRANSLATE_Y" />
                <animation animName="mainArmMovement" animSpeed="0.2" animAcceleration="1" animStartTime="0.05"/>
                <componentJoint index="2" anchorActor="0"/>
            </movingTool>
            <movingTool node="arm01" playSound="true">
                <controls axis="AXIS_FRONTLOADER_TOOL" invertAxis="true" mouseSpeedFactor="0.2" iconName="FORKLIFT_ROTATE_X" />
                <rotation rotSpeed="7" rotAcceleration="150" rotMax="10" rotMin="-8" />
                <dependentPart node="arm01Hydraulic" />
                <componentJoint index="2" anchorActor="0"/>
            </movingTool>
            <movingTool node="tineHolder" playSound="true">
                <controls axis="AXIS_FRONTLOADER_ARM2" invertAxis="true" mouseSpeedFactor="0.15" iconName="IMPLEMENT_TRANS_X" />
                <translation translationAxis="1" transSpeed="0.15" transAcceleration="50" transMin="-0.1" transMax="0.1"/>
                <componentJoint index="2" anchorActor="0"/>
            </movingTool>
            <movingTool node="tineLeft">
                <controls axis="AXIS_FRONTLOADER_TOOL2" invertAxis="false" mouseSpeedFactor="0.2" iconName="WORKING_WIDTH_TRANSLATE_X" />
                <animation animName="forkWidth" animSpeed="0.5" animAcceleration="50" animStartTime="0.35" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="arm01Hydraulic" referencePoint="arm01HydraulicRef" referenceFrame="arm01HydraulicRef">
                <translatingPart node="arm01HydraulicPunch" />
            </movingPart>
            <movingPart node="steeringBarLeft"  referencePoint="steeringBarLeftRef"  referenceFrame="steeringBarLeftRef"  isActiveDirty="true" maxUpdateDistance="40"/>
            <movingPart node="steeringBarRight" referencePoint="steeringBarRightRef" referenceFrame="steeringBarRightRef" isActiveDirty="true" maxUpdateDistance="40"/>
        </movingParts>

        <sounds>
            <actionSound template="hydraulicLayerTone2"   pitchScale="1.5" volumeScale="0.9" linkNode="arm02"   actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="arm02" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="hydraulicLayerTone2"   pitchScale="2.3" volumeScale="0.5" linkNode="tineLeft"   actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="tineLeft" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="hydraulicLayerTone"    pitchScale="0.7" volumeScale="0.9" linkNode="arm02"   actionNames="TOOL_MOVE_POS" nodes="arm02" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="hydraulicLayerTone2"   pitchScale="2.1" volumeScale="0.6" linkNode="arm01Hydraulic" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="arm01Hydraulic" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="defaultHydraulicSound" pitchScale="0.8" volumeScale="1.0" linkNode="arm01Hydraulic" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="arm01Hydraulic" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="metalLowVar2"  pitchScale="1.0" volumeScale="3"   linkNode="arm02"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="arm02"/>
            <actionSound template="cylinderPunch" pitchScale="1.5" volumeScale="0.4" linkNode="arm02"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="arm02"/>
            <actionSound template="metalClose"    pitchScale="2.5" volumeScale="0.2" linkNode="arm02"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="arm02"/>
            <actionSound template="clackVar6"     pitchScale="1.0" volumeScale="1.0" linkNode="arm02"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="arm02"/>
            <actionSound template="metalLowVar2"  pitchScale="1.3" volumeScale="2.0"   linkNode="arm02" actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="arm02"/>
            <actionSound template="cylinderPunch" pitchScale="1.8" volumeScale="0.2" linkNode="arm02"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="arm02"/>
            <actionSound template="metalClose"    pitchScale="2.8" volumeScale="0.1" linkNode="arm02"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="arm02"/>
            <actionSound template="clackVar6"     pitchScale="1.8" volumeScale="0.5" linkNode="arm02"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="arm02"/>
        </sounds>

        <dashboards>
            <dashboard displayType="ROT" valueType="movingTool" node="stick01" rotAxis="3" minRot="-15" maxRot="15" axis="AXIS_FRONTLOADER_ARM"  doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="movingTool" node="stick02" rotAxis="3" minRot="-15" maxRot="15" axis="AXIS_FRONTLOADER_TOOL" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="movingTool" node="stick03" rotAxis="3" minRot="-15" maxRot="15" axis="AXIS_FRONTLOADER_ARM2" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="movingTool" node="stick04" rotAxis="3" minRot="-15" maxRot="15" axis="AXIS_FRONTLOADER_TOOL2" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </cylindered>

    <dynamicMountAttacher node="jointNode">
        <mountCollisionMask node="tineCollisionLeft" collisionMask="134225920" />
        <mountCollisionMask node="tineCollisionRight" collisionMask="134225920" />
    </dynamicMountAttacher>

    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>
        <default>
            <dashboard displayType="VISIBILITY" node="dashboardDisplay" intensity="0.2" groups="MOTOR_ACTIVE" />
            <dashboard displayType="VISIBILITY" node="camDecal" intensity="0.2" groups="MOTOR_ACTIVE" />
        </default>
    </dashboard>

    <foliageBending>
        <bendingNode minX="-0.75" maxX="0.75" minZ="-1.52" maxZ="1.45" yOffset="0.3" />
        <bendingNode minX="-0.08" maxX="0.08" minZ="-0.8" maxZ="0.48" yOffset="0.01" node="tineCollisionLeft" />
        <bendingNode minX="-0.08" maxX="0.08" minZ="-0.8" maxZ="0.48" yOffset="0.01" node="tineCollisionRight" />
    </foliageBending>

    <ai>
        <agent width="1.55" length="4.35" height="2.45" lengthOffset="-0.28" frontOffset="-2.08" />
    </ai>

    <baseMaterial>
        <material name="efgS50S_mat" baseNode="efgS50S_vis">
            <shaderParameter name="colorMat0" value="JUNGHEINRICH_YELLOW1"/>
            <shaderParameter name="colorMat1" value="JUNGHEINRICH_GREY1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="efgS50S_main_component1" node="0>" />
        <i3dMapping id="efgS50S_vis" node="0>0" />
        <i3dMapping id="wheelFrontLeft" node="0>0|0|0" />
        <i3dMapping id="wheelFrontRight" node="0>0|0|1" />
        <i3dMapping id="outdoorCameraTarget" node="0>0|1|0" />
        <i3dMapping id="outdoorCamera1" node="0>0|1|0|0" />
        <i3dMapping id="indoorCamera1" node="0>0|1|1" />
        <i3dMapping id="cameraRaycastNode1" node="0>0|1|2" />
        <i3dMapping id="cameraRaycastNode2" node="0>0|1|3" />
        <i3dMapping id="cameraRaycastNode3" node="0>0|1|4" />
        <i3dMapping id="shadowFocusBox" node="0>0|1|5" />
        <i3dMapping id="turnlightLeftStatic01" node="0>0|2|0|0" />
        <i3dMapping id="turnlightRightStatic02" node="0>0|2|0|1" />
        <i3dMapping id="frontlightStatic" node="0>0|2|0|2" />
        <i3dMapping id="worklightFrontStatic" node="0>0|2|0|3" />
        <i3dMapping id="backlightStatic" node="0>0|2|0|4" />
        <i3dMapping id="worklightBackStatic" node="0>0|2|0|5" />
        <i3dMapping id="reverseLightGlass_static" node="0>0|2|0|6" />
        <i3dMapping id="frontLightLow" node="0>0|2|1|0" />
        <i3dMapping id="highBeamLow" node="0>0|2|1|1" />
        <i3dMapping id="frontLightHigh" node="0>0|2|1|2" />
        <i3dMapping id="highBeamHigh" node="0>0|2|1|3" />
        <i3dMapping id="interiorScreenLight" node="0>0|2|1|4" />
        <i3dMapping id="workLightFrontLow" node="0>0|2|2|0" />
        <i3dMapping id="workLightBackLow" node="0>0|2|2|1" />
        <i3dMapping id="workLightFrontHigh1" node="0>0|2|2|2" />
        <i3dMapping id="workLightBackHigh1" node="0>0|2|2|3" />
        <i3dMapping id="backLightsHigh1" node="0>0|2|3|0" />
        <i3dMapping id="turnLightLeftFront" node="0>0|2|4|0" />
        <i3dMapping id="turnLightRightFront" node="0>0|2|4|1" />
        <i3dMapping id="revsereLightHigh1" node="0>0|2|5|0" />
        <i3dMapping id="beaconLight08" node="0>0|2|6" />
        <i3dMapping id="trailerAttacherJoint" node="0>0|3|0" />
        <i3dMapping id="arm01" node="0>0|4|0" />
        <i3dMapping id="arm02" node="0>0|4|0|0" />
        <i3dMapping id="arm03" node="0>0|4|0|0|0" />
        <i3dMapping id="tineHolder" node="0>0|4|0|0|0|0" />
        <i3dMapping id="tineLeft" node="0>0|4|0|0|0|0|0" />
        <i3dMapping id="tineRight" node="0>0|4|0|0|0|0|1" />
        <i3dMapping id="componentJointFork" node="0>0|4|0|0|0|0|3" />
        <i3dMapping id="liftChain" node="0>0|4|0|0|2" />
        <i3dMapping id="arm01HydraulicRef" node="0>0|4|0|1" />
        <i3dMapping id="arm01Hydraulic" node="0>0|4|1" />
        <i3dMapping id="arm01HydraulicPunch" node="0>0|4|1|0" />
        <i3dMapping id="steeringBase" node="0>0|5|0" />
        <i3dMapping id="steeringWheel" node="0>0|5|0|0|0" />
        <i3dMapping id="playerLeftHandTargetRotationNode" node="0>0|5|0|0|0|0|0" />
        <i3dMapping id="playerLeftHandTarget" node="0>0|5|0|0|0|0|0|0" />
        <i3dMapping id="stick01" node="0>0|5|1|0|0|0" />
        <i3dMapping id="stick02" node="0>0|5|1|0|1|0" />
        <i3dMapping id="stick03" node="0>0|5|1|0|2|0" />
        <i3dMapping id="stick04" node="0>0|5|1|0|3|0" />
        <i3dMapping id="playerSkin" node="0>0|5|1|2|0" />
        <i3dMapping id="playerRightHandTarget" node="0>0|5|1|2|1" />
        <i3dMapping id="pedalGas" node="0>0|5|2|0" />
        <i3dMapping id="playerRightFootTargetGas" node="0>0|5|2|0|0" />
        <i3dMapping id="pedalBrake" node="0>0|5|2|1" />
        <i3dMapping id="playerRightFootTargetBrake" node="0>0|5|2|1|0" />
        <i3dMapping id="mirrorStatic" node="0>0|5|3|0" />
        <i3dMapping id="playerRightFootTarget" node="0>0|5|4|0" />
        <i3dMapping id="playerLeftFootTarget" node="0>0|5|4|1" />
        <i3dMapping id="wiperFrontArm01" node="0>0|5|5|0" />
        <i3dMapping id="wiperFront" node="0>0|5|5|0|0|0" />
        <i3dMapping id="wiperFrontArm02" node="0>0|5|5|1" />
        <i3dMapping id="wiperBack" node="0>0|5|5|2|0" />
        <i3dMapping id="fuelNeedle" node="0>0|5|6|0" />
        <i3dMapping id="dashboardDisplay" node="0>0|5|6|1" />
        <i3dMapping id="ignitionKey" node="0>0|5|6|2|0" />
        <i3dMapping id="camDecal" node="0>0|5|7|3" />
        <i3dMapping id="exitPoint" node="0>0|7" />
        <i3dMapping id="axisJoint" node="0>0|8" />
        <i3dMapping id="efgS50S_axis_component2" node="1>" />
        <i3dMapping id="axis" node="1>0" />
        <i3dMapping id="axisBackLeft" node="1>0|0" />
        <i3dMapping id="wheelBackLeft" node="1>0|0|0" />
        <i3dMapping id="steeringBarLeft" node="1>0|0|1" />
        <i3dMapping id="axisBackRight" node="1>0|1" />
        <i3dMapping id="wheelBackRight" node="1>0|1|0" />
        <i3dMapping id="steeringBarRight" node="1>0|1|1" />
        <i3dMapping id="steeringBar" node="1>0|2" />
        <i3dMapping id="steeringBarLeftRef" node="1>0|2|0" />
        <i3dMapping id="steeringBarRightRef" node="1>0|2|1" />
        <i3dMapping id="efgS50S_fork_component3" node="2>" />
        <i3dMapping id="tineLeftPhy" node="2>0|0" />
        <i3dMapping id="dynamicMountTriggerLeft" node="2>0|0|0" />
        <i3dMapping id="tineCollisionLeft" node="2>0|0|1" />
        <i3dMapping id="tineRightPhy" node="2>0|1" />
        <i3dMapping id="dynamicMountTriggerRight" node="2>0|1|0" />
        <i3dMapping id="tineCollisionRight" node="2>0|1|1" />
        <i3dMapping id="jointNode" node="2>1" />
    </i3dMappings>
</vehicle>
