﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="carFillable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>XUV865M</name>
        <specs>
            <power>23</power>
            <maxSpeed>50</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_car</function>
        </functions>
        <image>$data/vehicles/johnDeere/xuv865M/store_xuv865M.png</image>
        <price>26000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>JOHNDEERE</brand>
        <category>cars</category>
        <shopTranslationOffset>0 0.135 0</shopTranslationOffset>
        <shopRotationOffset>0.666 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>3556864</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>704256</indexBufferMemoryUsage>
        <textureMemoryUsage>5505024</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>387945</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_car</typeDesc>
        <filename>$data/vehicles/johnDeere/xuv865M/xuv865M.i3d</filename>
        <sounds filename="$data/vehicles/johnDeere/xuv865M/sounds/xuv865M.xml"/>
        <size width="2.5" length="3.6" height="2.2"/>
        <components>
            <component centerOfMass="0 0.5 -0.1" solverIterationCount="10" mass="929" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="CAR" />
        <mapHotspot type="CAR" />
    </base>

    <configurationSets title="$l10n_configuration_attacherJoint">
        <configurationSet name="$l10n_configuration_valueDefault">
            <configuration name="attacherJoint"   index="1" />
            <configuration name="fillUnit"        index="1" />
            <configuration name="fillVolume"      index="1" />
            <configuration name="trailer"         index="1" />
        </configurationSet>

        <configurationSet name="$l10n_configuration_inputAttacher3Point">
            <configuration name="attacherJoint"   index="2" />
            <configuration name="fillUnit"        index="2" />
            <configuration name="fillVolume"      index="2" />
            <configuration name="trailer"         index="2" />
        </configurationSet>
    </configurationSets>

    <wheels>
        <wheelConfigurations>
             <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels autoRotateBackSpeed="3">
                    <wheel filename="$data/shared/wheels/tires/bkt/sierraMaxPro/27x11R14.xml" isLeft="true" hasTireTracks="true" hasParticles="true" configId="jd" >
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.24" repr="axisFrontLeft"  driveNode="wheelFrontLeft"  forcePointRatio="0.5" initialCompression="20" suspTravel="0.23" spring="4.4" damper="3" transRatio="1"/>
                        <steering node="steeringBar" nodeMinTransX="0.08" nodeMaxTransX="-0.08" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/bkt/sierraMaxPro/27x11R14.xml" isLeft="false" hasTireTracks="true" hasParticles="true" configId="jd" >
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="0.24" repr="axisFrontRight" driveNode="wheelFrontRight" forcePointRatio="0.5" initialCompression="20" suspTravel="0.23" spring="4.4" damper="3" transRatio="1"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/bkt/sierraMaxPro/27x11R14.xml" isLeft="true" hasTireTracks="true" hasParticles="true" configId="jd" >
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.31" repr="axisBackLeft"   driveNode="wheelBackLeft"   forcePointRatio="0.5" initialCompression="20" suspTravel="0.23" spring="5.8" damper="3" transRatio="1"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/bkt/sierraMaxPro/27x11R14.xml" isLeft="false" hasTireTracks="true" hasParticles="true" configId="jd" >
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="0" restLoad="0.31" repr="axisBackRight"  driveNode="wheelBackRight"  forcePointRatio="0.5" initialCompression="20" suspTravel="0.23" spring="5.8" damper="3" transRatio="1"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="40" rotMax="45" rotCenterWheel1="3" rotCenterWheel2="4" />
        </ackermannSteeringConfigurations>
    </wheels>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="starFire" filename="$data/shared/assets/starfire.i3d"/>
    </dynamicallyLoadedParts>

    <lights>
        <states>
            <state lightTypes="0" />
            <state lightTypes="0 1" />
            <state lightTypes="0 1 2" />
        </states>

        <realLights>
            <low>
                <light node="frontLightLow"       lightTypes="0" excludedLightTypes="2 3" />
                <light node="workLightBackLow"    lightTypes="1"/>
                <light node="workLightFrontLow"   lightTypes="2"/>
                <light node="highBeamLow"         lightTypes="3" />
            </low>
            <high>
                <light node="frontLightHigh"        lightTypes="0" excludedLightTypes="2 3" />
                <light node="workLightBackHigh1"    lightTypes="1"/>
                <light node="workLightFrontHigh1"   lightTypes="2"/>
                <light node="highBeamHigh"          lightTypes="3"/>
                <light node="backLightsHigh1"       lightTypes="0"/>
                <brakeLight node="backLightsHigh1" />
                <turnLightLeft node="turnLightLeftFront" />
                <turnLightRight node="turnLightRightFront" />
                <reverseLight node="reverseLightHigh1" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="frontlightStatic" lightTypes="0 3" />
            <defaultLight shaderNode="brakelightStatic" lightTypes="0" />
            <defaultLight shaderNode="worklightBackStatic" lightTypes="1" />
            <defaultLight shaderNode="worklightFrontStatic" lightTypes="2" />
        </defaultLights>

        <brakeLights>
            <brakeLight shaderNode="brakelightStatic"/>
        </brakeLights>

        <reverseLights>
            <reverseLight shaderNode="reverseLightStatic"/>
        </reverseLights>

        <turnLights>
            <turnLightLeft shaderNode="turnlightLeftFrontStatic" />
            <turnLightLeft shaderNode="turnlightLeftBackStatic" />
            <turnLightRight shaderNode="turnlightRightBackStatic" />
            <turnLightRight shaderNode="turnlightRightFrontStatic" />
        </turnLights>

       <beaconLights>
           <beaconLight node="beaconLight" filename="$data/shared/assets/beaconLights/lizard/beaconLight07.xml" />
       </beaconLights>

        <dashboards>
            <dashboard displayType="EMITTER" valueType="lightState" node="lightOnDecal" baseColor="GREY" emitColor="GREY" intensity="0.5" lightTypes="0 1 2 3" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState" node="decal_gator1" baseColor="GREY" emitColor="GREY" intensity="0.5" lightTypes="0 1 2 3" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState" node="decal_jd"     baseColor="GREY" emitColor="GREY" intensity="0.5" lightTypes="0 1 2 3" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="emitter" valueType="turnLightLeft"  node="turnlightLeftDecal"  baseColor="BLACK" emitColor="GREEN" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="emitter" valueType="turnLightRight" node="turnlightRightDecal" baseColor="BLACK" emitColor="GREEN" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </lights>

    <attacherJoints>
        <attacherJointConfigurations>
            <attacherJointConfiguration name="$l10n_configuration_valueDefault" price="0" connectionHoseConfigId="1">
                <attacherJoint node="trailerAttacherJointBack01" jointType="trailer" lowerRotLimit="25 50 50" allowsJointLimitMovement="false" comboTime="1" canTurnOnImplement="false">
                    <schema position="1 0" rotation="0" invertX="false" />
                </attacherJoint>
                <attacherJoint node="trailerAttacherJointBack01" jointType="trailerLow" lowerRotLimit="25 50 50" allowsJointLimitMovement="false" comboTime="1" canTurnOnImplement="false">
                    <schema position="1 0" rotation="0" invertX="false" />
                </attacherJoint>

                <objectChange node="backAttacher"  visibilityActive="true" />
                <objectChange node="backHydraulic" visibilityActive="false" />
            </attacherJointConfiguration>

            <attacherJointConfiguration name="$l10n_configuration_inputAttacher3Point" price="1600" connectionHoseConfigId="2">
                <attacherJoint node="trailerAttacherJointBack02" jointType="trailer" lowerRotLimit="25 50 50" allowsJointLimitMovement="false" comboTime="1" canTurnOnImplement="false">
                    <schema position="1 0" rotation="0" invertX="false" />
                </attacherJoint>
                <attacherJoint node="trailerAttacherJointBack02" jointType="trailerLow" lowerRotLimit="25 50 50" allowsJointLimitMovement="false" comboTime="1" canTurnOnImplement="false">
                    <schema position="1 0" rotation="0" invertX="false" />
                </attacherJoint>

                <attacherJoint node="attacherJointBack" lowerRotationOffset="0.55" upperRotationOffset="0.55" moveTime="2.5" comboTime="1">
                    <distanceToGround lower="0.315" upper="0.64" />
                    <rotationNode node="attacherJointBackRot" lowerRotation="-3.5 0 0" upperRotation="21 0 0" />
                    <rotationNode2 node="attacherJointBackRot2" />
                    <bottomArm rotationNode="attacherJointBackArmBottom" translationNode="lowerLink" referenceNode="referencePointBackBottom" zScale="-1" startRotation="17 0 0" />
                    <topArm baseNode="attacherJointBackArmTop" filename="$data/shared/assets/upperLinks/walterscheid01.i3d" zScale="-1" toggleVisibility="true"/>
                    <schema position="1 0" rotation="0" invertX="false" />
                </attacherJoint>

                <objectChange node="backAttacher"  visibilityActive="false" />
                <objectChange node="backHydraulic" visibilityActive="true" />
            </attacherJointConfiguration>
        </attacherJointConfigurations>
    </attacherJoints>

    <connectionHoses>
        <connectionHoseConfigurations>
            <connectionHoseConfiguration>
                <target attacherJointIndices="1 2" type="electric"     node="electricBack01" socket="electric"/>
                <target attacherJointIndices="1 2" type="hydraulicIn"  node="hydraulicIn01"  socket="hydraulic04"/>
                <target attacherJointIndices="1 2" type="hydraulicOut" node="hydraulicOut01" socket="hydraulic03"/>
            </connectionHoseConfiguration>

            <connectionHoseConfiguration>
                <target attacherJointIndices="1 2 3" type="electric"     node="electricBack02" socket="electric"/>
                <target attacherJointIndices="1 2 3" type="hydraulicIn"  node="hydraulicIn03"  socket="hydraulic04"/>
                <target attacherJointIndices="1 2 3" type="hydraulicOut" node="hydraulicOut03" socket="hydraulic03"/>
                <target attacherJointIndices="1 2 3" type="hydraulicIn"  node="hydraulicIn04"  socket="hydraulic04"/>
                <target attacherJointIndices="1 2 3" type="hydraulicOut" node="hydraulicOut04" socket="hydraulic03"/>
            </connectionHoseConfiguration>
        </connectionHoseConfigurations>
    </connectionHoses>

    <enterable isTabbable="true" >
        <enterReferenceNode node="gator_main_component1"/>
        <exitPoint node="exitPoint"/>

        <cameras>
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="2.35" transMax="15" translation="0 0 3.85" rotation="-24 180 0">
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
        </cameras>

        <characterNode node="playerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90" >
            <target ikChain="rightFoot" targetNode="playerRightFootTarget" />
            <target ikChain="leftFoot"  targetNode="playerLeftFootTarget" />
            <target ikChain="rightArm"  targetNode="playerRightHandTarget"/>
            <target ikChain="leftArm"   targetNode="playerLeftHandTarget"/>
        </characterNode>

        <characterTargetNodeModifier node="playerRightFootTarget" transitionTime="0.1" >
            <state node="player_rightFootGas"   referenceNode="gasPedal" directionReferenceNode="playerRightFootTargetGasRef"/>
            <state node="player_rightFootBrake" referenceNode="brakePedal" directionReferenceNode="playerRightFootTargetBrakeRef"/>
        </characterTargetNodeModifier>

        <passengerSeats>
            <passengerSeat node="passengerSeat01" exitPoint="passengerSeat01ExitPoint" outdoorCameraIndex="1">
                <camera node="passengerSeat01Camera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0" shadowFocusBox="shadowFocusBox"/>
                <characterNode node="passengerSeat01PlayerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90">
                    <target ikChain="leftArm"   targetNode="passengerSeat01PlayerLeftHand" poseId="flatFingers"/>
                    <target ikChain="rightArm"  targetNode="passengerSeat01PlayerRightHand" poseId="narrowFingers"/>
                    <target ikChain="leftFoot"  targetNode="passengerSeat01PlayerLeftFoot" />
                    <target ikChain="rightFoot" targetNode="passengerSeat01PlayerRightFoot" />
                </characterNode>
            </passengerSeat>
        </passengerSeats>

        <mirrors>
            <mirror node="mirror01Decal" prio="1" />
            <mirror node="mirror02Decal" prio="1" />
            <mirror node="mirror03Decal" prio="2" />
        </mirrors>

        <dashboards>
            <dashboard displayType="TEXT" valueType="operatingTime" node="numbersOperatingTime" textColor="1 1 1 1" emissiveScale="1" textMask="0000.0" textSize="0.007" font="GENERIC" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </enterable>

    <drivable>
        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="60" />

        <dashboards>
            <dashboard displayType="ROT" valueType="accelerationAxis" node="gasPedal"   minRot="0 0 0" maxRot="-30 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="decelerationAxis" node="brakePedal" minRot="0 0 0" maxRot="-10 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </drivable>

    <licensePlates>
        <licensePlate node="licensePlateFront" position="FRONT" preferedType="SQUARISH" placementArea="0.12 0.2 0.15 0.2" />
        <licensePlate node="licensePlateBack"  position="BACK"  preferedType="SQUARISH" placementArea="0.08 0.13 0.1 0.13" />
    </licensePlates>

    <motorized statsType="car">
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="2" usage="7" fillType="diesel" /> <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.5" wheelIndex1="1" wheelIndex2="2" /> <!-- front left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.7" wheelIndex1="3" wheelIndex2="4" /> <!-- back left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.3" differentialIndex1="1" differentialIndex2="2" /> <!-- front-back -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

        <motorConfigurations>
            <motorConfiguration name="XUV865M" hp="23" price="0">
                <motor torqueScale="0.1" minRpm="850" maxRpm="2200" maxForwardSpeed="53" maxBackwardSpeed="22" brakeForce="0.4" lowBrakeForceScale="0.15" dampingRateScale="0.2">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
                <transmission minForwardGearRatio="15.5" maxForwardGearRatio="290" minBackwardGearRatio="37.2" maxBackwardGearRatio="290" name="$l10n_info_transmission_cvt"/>
            </motorConfiguration>
        </motorConfigurations>

        <exhaustEffects>
            <exhaustEffect node="exhaustParticle" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.02" maxRpmScale="0.25" />
        </exhaustEffects>

        <motorStartDuration>3200</motorStartDuration>

        <dashboards>
            <dashboard displayType="TEXT" valueType="rpm"   node="numbersRpm" textColor="1 1 1 1" emissiveScale="1" textMask="0000" textSize="0.007" font="GENERIC" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="TEXT" valueType="speed" node="numbersSpeed" textColor="1 1 1 1" emissiveScale="1" textMask="00" textSize="0.014" textAlignment="CENTER" font="GENERIC" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="movingDirection" node="joystickDirection" minRot="-20 0 0" maxRot="20 0 0" doInterpolation="true" interpolationSpeed="0.01" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="MULTI_STATE" valueType="ignitionState" node="ignitionKey" doInterpolation="true" groups="MOTOR_ACTIVE">
                <state value="0" rotation="0 0 0"/>
                <state value="1" rotation="0 0 -90"/>
                <state value="2" rotation="0 0 -30"/>
            </dashboard>
        </dashboards>
    </motorized>

    <animations>
        <animation name="wiperFrontAnimation">
            <part node="wiper" startTime="0.0" endTime="0.5" startRot="0 0 0"  endRot="0 6 -90" />
            <part node="wiper" startTime="0.5" endTime="1.0" startRot="0 6 -90"  endRot="0 2.104 -166" />
            <part node="wiper" startTime="1.0" endTime="1.5" startRot="0 2.104 -166"  endRot="0 6 -90" />
            <part node="wiper" startTime="1.5" endTime="2.0" startRot="0 6 -90"  endRot="0 0 0" />

            <sound template="wiper1" startTime="0" endTime="1" direction="1"  volumeScale="1.0" pitchScale="0.9" fadeOut="0.1" linkNode="wiper"/>
            <sound template="wiper2" startTime="1" endTime="2" direction="1" volumeScale="1.0" pitchScale="0.9" fadeOut="0.1" linkNode="wiper"/>

            <sound template="wiper1" startTime="1" endTime="2" direction="-1"  volumeScale="1.0" pitchScale="0.9" fadeOut="0.1" linkNode="wiper"/>
            <sound template="wiper2" startTime="0" endTime="1" direction="-1" volumeScale="1.0" pitchScale="0.9" fadeOut="0.1" linkNode="wiper"/>
        </animation>
        <animation name="tipAnimationBack">
            <part node="mainTool"      startTime="1" endTime="5"   startRot="0 0 0"   endRot="-50 0 0" />
        </animation>
        <animation name="backDoorAnim">
            <part node="backDoor"      startTime="0" endTime="1"   startRot="0 0 0"   endRot="-90 0 0" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="backDoor" playSound="true" fillUnitIndex="1" minFillLevel="0" maxFillLevel="0">
                <controls axis="AXIS_DOOR" invertAxis="true" mouseSpeedFactor="0.5" iconName="TOP_DOOR_ROTATE"/>
                <animation animSpeed="1" animAcceleration="5" animName="backDoorAnim" />
            </movingTool>
            <movingTool node="mainTool" playSound="false">
                <dependentPart node="mainToolHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="axisFrontArmBottomLeft" referencePoint="axisFrontArmBottomLeftRef" referenceFrame="axisFrontArmBottomLeftRef" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="80">
                <dependentPart node="axisFrontArmTopLeft" />
                <dependentPart node="axisPtoLeftDir" />
                <dependentPart node="axisFrontSteeringLeftHydraulic" />
                <dependentPart node="axisFrontDamperLeft" />
                <dependentPart node="axisFrontDamperPartLeft" />
                <dependentPart node="axisFrontLeftSpring" />
            </movingPart>
            <movingPart node="axisFrontArmTopLeft" referencePoint="axisFrontArmTopLeftRef" referenceFrame="axisFrontArmTopLeftRef"  limitedAxis="1"/>
            <movingPart node="axisPtoLeftDir" referencePoint="axisPtoLeftDirRef" referenceFrame="axisPtoLeftDirRef" />
            <movingPart node="axisFrontSteeringLeftHydraulic" referencePoint="axisFrontSteeringLeftHydraulicRef" referenceFrame="axisFrontSteeringLeftHydraulicRef" scaleZ="true" />
            <movingPart node="axisFrontDamperLeft" referencePoint="axisFrontDamperLeftRef" referenceFrame="axisFrontDamperLeftRef" />
            <movingPart node="axisFrontDamperPartLeft" referencePoint="axisFrontDamperPartLeftRef" referenceFrame="axisFrontDamperPartLeftRef" />
            <movingPart node="axisFrontLeftSpring" referencePoint="axisFrontLeftSpringRef" referenceFrame="axisFrontLeftSpringRef" scaleZ="true" />

            <movingPart node="axisFrontArmBottomRight" referencePoint="axisFrontArmBottomRightRef" referenceFrame="axisFrontArmBottomRightRef" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="80">
                <dependentPart node="axisFrontArmTopRight" />
                <dependentPart node="axisPtoRightDir" />
                <dependentPart node="axisFrontSteeringRightHydraulic" />
                <dependentPart node="axisFrontDamperRight" />
                <dependentPart node="axisFrontDamperPartRight" />
                <dependentPart node="axisFrontRightSpring" />
            </movingPart>
            <movingPart node="axisFrontArmTopRight" referencePoint="axisFrontArmTopRightRef" referenceFrame="axisFrontArmTopRightRef"  limitedAxis="1"/>
            <movingPart node="axisPtoRightDir" referencePoint="axisPtoRightDirRef" referenceFrame="axisPtoRightDirRef" />
            <movingPart node="axisFrontSteeringRightHydraulic" referencePoint="axisFrontSteeringRightHydraulicRef" referenceFrame="axisFrontSteeringRightHydraulicRef" scaleZ="true" />
            <movingPart node="axisFrontDamperRight" referencePoint="axisFrontDamperRightRef" referenceFrame="axisFrontDamperRightRef" />
            <movingPart node="axisFrontDamperPartRight" referencePoint="axisFrontDamperPartRightRef" referenceFrame="axisFrontDamperPartRightRef" />
            <movingPart node="axisFrontRightSpring" referencePoint="axisFrontRightSpringRef" referenceFrame="axisFrontRightSpringRef" scaleZ="true" />

            <movingPart node="axisBackArmTopLeft" referencePoint="axisBackArmTopLeftRef" referenceFrame="axisBackArmTopLeftRef" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="80">
                <dependentPart node="axisBackArmBottomLeft" />
                <dependentPart node="axisPtoLeftDirBack" />
                <dependentPart node="stabiBackLeft" />
                <dependentPart node="axisBackDamperLeft" />
                <dependentPart node="axisBackDamperPartLeft" />
                <dependentPart node="axisBackLeftSpring" />
            </movingPart>
            <movingPart node="axisBackArmBottomLeft" referencePoint="axisBackArmBottomLeftRef" referenceFrame="axisBackArmBottomLeftRef"  limitedAxis="1"/>
            <movingPart node="axisPtoLeftDirBack" referencePoint="axisPtoLeftDirBackRef" referenceFrame="axisPtoLeftDirBackRef" />
            <movingPart node="stabiBackLeft" referencePoint="stabiBackLeftRef" referenceFrame="stabiBackLeftRef" scaleZ="true" />
            <movingPart node="axisBackDamperLeft" referencePoint="axisBackDamperLeftRef" referenceFrame="axisBackDamperLeftRef" />
            <movingPart node="axisBackDamperPartLeft" referencePoint="axisBackDamperPartLeftRef" referenceFrame="axisBackDamperPartLeftRef" />
            <movingPart node="axisBackLeftSpring" referencePoint="axisBackLeftSpringRef" referenceFrame="axisBackLeftSpringRef" scaleZ="true" />

            <movingPart node="axisBackArmTopRight" referencePoint="axisBackArmTopRightRef" referenceFrame="axisBackArmTopRightRef" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="80">
                <dependentPart node="axisBackArmBottomRight" />
                <dependentPart node="axisPtoRightDirBack" />
                <dependentPart node="stabiBackRight" />
                <dependentPart node="axisBackDamperRight" />
                <dependentPart node="axisBackDamperPartRight" />
                <dependentPart node="axisBackRightSpring" />
            </movingPart>
            <movingPart node="axisBackArmBottomRight" referencePoint="axisBackArmBottomRightRef" referenceFrame="axisBackArmBottomRightRef" limitedAxis="1"/>
            <movingPart node="axisPtoRightDirBack" referencePoint="axisPtoRightDirBackRef" referenceFrame="axisPtoRightDirBackRef" />
            <movingPart node="stabiBackRight" referencePoint="stabiBackRightRef" referenceFrame="stabiBackRightRef" scaleZ="true" />
            <movingPart node="axisBackDamperRight" referencePoint="axisBackDamperRightRef" referenceFrame="axisBackDamperRightRef" />
            <movingPart node="axisBackDamperPartRight" referencePoint="axisBackDamperPartRightRef" referenceFrame="axisBackDamperPartRightRef" />
            <movingPart node="axisBackRightSpring" referencePoint="axisBackRightSpringRef" referenceFrame="axisBackRightSpringRef" scaleZ="true" />

            <movingPart node="mainToolHydraulic" referencePoint="mainToolHydraulicRef" referenceFrame="mainToolHydraulicRef">
                <translatingPart node="mainToolHydraulicPunch" />
            </movingPart>

            <movingPart node="effectJointAnim" referenceFrame="0>" isActiveDirty="true" maxUpdateDistance="40"/>

            <movingPart node="mainArm" localReferencePoint="mainArmReferenceArm" referencePoint="mainArmReferenceArmRef" referenceFrame="mainArmRefFrame" isActiveDirty="true" maxUpdateDistance="150">
                <dependentPart node="mainArmReferenceArm" />
                <dependentPart node="mainArmHydraulic" />
            </movingPart>
            <movingPart node="mainArmReferenceArm" referencePoint="mainArmReferenceArmRef" referenceFrame="mainArmReferenceArmRef"/>

            <movingPart node="mainArmHydraulic" referencePoint="mainArmHydraulicRef" referenceFrame="mainArmHydraulicRef">
                <translatingPart node="mainArmHydraulicPunch" />
            </movingPart>
        </movingParts>

        <sounds>
            <actionSound template="metalClose"      volumeScale="1.4" pitchScale="1.4"  linkNode="backDoor" actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="backDoor"/>
            <actionSound template="metalOpen"       volumeScale="1.6" pitchScale="1.2"  linkNode="backDoor" actionNames="TOOL_MOVE_START_POS_LIMIT" nodes="backDoor"/>
        </sounds>
    </cylindered>

    <wipers>
        <wiper animName="wiperFrontAnimation" >
            <state animSpeed="1.0" animPause="2.0" />
            <state animSpeed="1.0" animPause="1.0" />
            <state animSpeed="1.0" animPause="0.0" />
            <state animSpeed="1.5" animPause="0.0" />
        </wiper>
    </wipers>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="460" fillAnimation="backDoorAnim" fillAnimationLoadTime="0">
                        <exactFillRootNode node="exactFillRootNode"/>
                    </fillUnit>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="42" />
                </fillUnits>
            </fillUnitConfiguration>

            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit fillTypeCategories="bulk" capacity="0" showOnHud="false" showInShop="false"/>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="42" />
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.23" maxAllowedHeapAngle="18" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>

            <fillVolumeConfiguration />
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo" width="0.4" length="0.4" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>

    <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimationBack" speedScale="1.0" />
                        <doorAnimation name="backDoorAnim" speedScale="1.0" startTipTime="1" delayedClosing="true"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>

            <trailerConfiguration />
        </trailerConfigurations>
    </trailer>

    <dischargeable>
        <dischargeNode node="dischargeNodeBack" emptySpeed="115" fillUnitIndex="1" unloadInfoIndex="1" allowAIDischarge="true">
            <info width="1.0" length="0.5" />

            <effects>
                <effectNode effectNode="effectGrainBack" materialType="unloading" fadeTime="0.5" />
                <effectNode effectNode="effectSmokeBack" materialType="unloadingSmoke" fadeTime="0.5" />
            </effects>
        </dischargeNode>
    </dischargeable>

    <winch>
        <rope node="winchRopeNode" triggerNode="winchTrigger" maxTreeMass="1.6" maxNumTrees="4" minLength="1" maxLength="20" maxSubLength="2">
            <mainRope diameter="0.006" uvScale="4" />
            <setupRope diameter="0.006" uvScale="4" emissiveColor="0 2 0 1" />
            <attach node="winchRopeNode">
                <marker width="0.1" offset="0.005" color="0 2 0"/>
            </attach>
            <treeHook filename="shared/ropes/treeHook03.xml"/>
            <objectChange node="winchRope_detached" visibilityActive="false" visibilityInactive="true" />
        </rope>
    </winch>

    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>

        <default>
            <dashboard displayType="VISIBILITY" node="interiorTachometer"  groups="MOTOR_ACTIVE" />
            <dashboard displayType="VISIBILITY" node="numbersRpm"  groups="MOTOR_ACTIVE" />
            <dashboard displayType="VISIBILITY" node="numbersSpeed"  groups="MOTOR_ACTIVE" />
            <dashboard displayType="VISIBILITY" node="numbersOperatingTime"  groups="MOTOR_ACTIVE" />
            <dashboard displayType="EMITTER" node="startingDecal"   baseColor="BLACK" emitColor="RED" groups="MOTOR_STARTING" />
            <dashboard displayType="EMITTER" node="dashbordDecals"   baseColor="BLACK" emitColor="RED" groups="MOTOR_STARTING" />
        </default>
    </dashboard>

    <ai>
        <agent width="1.8" length="3.35" height="2.15" lengthOffset="1.02" frontOffset="2.15" />
        <collisionTrigger node="aiCollisionNode" width="2.2" height="2.2"/>
    </ai>

    <tensionBelts>
        <tensionBeltsConfigurations>
            <tensionBeltsConfiguration>
                <tensionBelts linkNode="tensionBelts" jointNode="0>" width="0.055" maxEdgeLength="0.1" geometryBias="0.01" ratchetPosition="0.2" defaultOffset="0.1" defaultOffsetSide="0.1" defaultHeight="4" >
                    <tensionBelt startNode="tensionBeltStart1" endNode="tensionBeltEnd1" offsetLeft="0.2" />
                    <tensionBelt startNode="tensionBeltStart2" endNode="tensionBeltEnd2" />

                    <sounds>
                        <addBelt template="beltOpen" />
                        <removeBelt template="beltClose" />
                    </sounds>
                </tensionBelts>
            </tensionBeltsConfiguration>
        </tensionBeltsConfigurations>
    </tensionBelts>

    <foliageBending>
        <bendingNode minX="-0.88" maxX="0.88" minZ="-1.45" maxZ="1.55" yOffset="0.2" />
    </foliageBending>

    <baseMaterial>
        <material name="gator_mat" baseNode="gator_vis_lod0">
            <shaderParameter name="colorMat1" value="JOHNDEERE_GREEN1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="gator_main_component1" node="0>" />
        <i3dMapping id="steeringBar" node="0>0|0|0" />
        <i3dMapping id="axisFrontSteeringLeftHydraulicRef" node="0>0|0|0|0" />
        <i3dMapping id="axisFrontSteeringRightHydraulicRef" node="0>0|0|0|1" />
        <i3dMapping id="axisFrontLeft" node="0>0|0|1" />
        <i3dMapping id="axisFrontSteeringLeftHydraulic" node="0>0|0|1|0" />
        <i3dMapping id="axisFrontArmTopLeftRef" node="0>0|0|1|1" />
        <i3dMapping id="axisFrontArmBottomLeftRef" node="0>0|0|1|2" />
        <i3dMapping id="axisPtoLeftDirRef" node="0>0|0|1|3" />
        <i3dMapping id="wheelFrontLeft" node="0>0|0|1|4" />
        <i3dMapping id="axisFrontArmTopLeft" node="0>0|0|2|0" />
        <i3dMapping id="axisFrontDamperLeft" node="0>0|0|2|0|0" />
        <i3dMapping id="axisFrontLeftSpring" node="0>0|0|2|0|0|0" />
        <i3dMapping id="axisFrontDamperPartLeftRef" node="0>0|0|2|0|1" />
        <i3dMapping id="axisPtoLeftDir" node="0>0|0|3" />
        <i3dMapping id="axisFrontArmBottomLeft" node="0>0|0|4|0" />
        <i3dMapping id="axisFrontDamperPartLeft" node="0>0|0|5" />
        <i3dMapping id="axisFrontDamperLeftRef" node="0>0|0|5|0" />
        <i3dMapping id="axisFrontLeftSpringRef" node="0>0|0|5|1" />
        <i3dMapping id="axisFrontRight" node="0>0|0|6" />
        <i3dMapping id="axisFrontArmBottomRightRef" node="0>0|0|6|0" />
        <i3dMapping id="axisPtoRightDirRef" node="0>0|0|6|1" />
        <i3dMapping id="axisFrontArmTopRightRef" node="0>0|0|6|2" />
        <i3dMapping id="axisFrontSteeringRightHydraulic" node="0>0|0|6|3" />
        <i3dMapping id="wheelFrontRight" node="0>0|0|6|4" />
        <i3dMapping id="axisFrontArmTopRight" node="0>0|0|7|0" />
        <i3dMapping id="axisFrontDamperRight" node="0>0|0|7|0|0" />
        <i3dMapping id="axisFrontRightSpring" node="0>0|0|7|0|0|0" />
        <i3dMapping id="axisFrontDamperPartRightRef" node="0>0|0|7|0|1" />
        <i3dMapping id="axisPtoRightDir" node="0>0|0|8" />
        <i3dMapping id="axisFrontArmBottomRight" node="0>0|0|9|0" />
        <i3dMapping id="axisFrontDamperPartRight" node="0>0|0|10" />
        <i3dMapping id="axisFrontRightSpringRef" node="0>0|0|10|0" />
        <i3dMapping id="axisFrontDamperRightRef" node="0>0|0|10|1" />
        <i3dMapping id="axisBackLeft" node="0>0|0|11" />
        <i3dMapping id="axisBackArmTopLeftRef" node="0>0|0|11|0" />
        <i3dMapping id="axisBackArmBottomLeftRef" node="0>0|0|11|1" />
        <i3dMapping id="axisPtoLeftDirBackRef" node="0>0|0|11|2" />
        <i3dMapping id="wheelBackLeft" node="0>0|0|11|3" />
        <i3dMapping id="axisBackArmBottomLeft" node="0>0|0|12|0" />
        <i3dMapping id="stabiBackLeftRef" node="0>0|0|12|0|0" />
        <i3dMapping id="screws_decal1" node="0>0|0|12|0|1" />
        <i3dMapping id="axisBackArmTopLeft" node="0>0|0|13|0" />
        <i3dMapping id="axisBackDamperLeft" node="0>0|0|13|0|0" />
        <i3dMapping id="axisBackLeftSpring" node="0>0|0|13|0|0|0" />
        <i3dMapping id="axisBackDamperPartLeftRef" node="0>0|0|13|0|1" />
        <i3dMapping id="axisBackDamperPartLeft" node="0>0|0|14" />
        <i3dMapping id="axisBackDamperLeftRef" node="0>0|0|14|0" />
        <i3dMapping id="axisBackLeftSpringRef" node="0>0|0|14|1" />
        <i3dMapping id="axisPtoLeftDirBack" node="0>0|0|15" />
        <i3dMapping id="stabiBackLeft" node="0>0|0|16" />
        <i3dMapping id="screws_decal2" node="0>0|0|16|0" />
        <i3dMapping id="axisBackRight" node="0>0|0|17" />
        <i3dMapping id="axisBackArmTopRightRef" node="0>0|0|17|0" />
        <i3dMapping id="axisBackArmBottomRightRef" node="0>0|0|17|1" />
        <i3dMapping id="axisPtoRightDirBackRef" node="0>0|0|17|2" />
        <i3dMapping id="wheelBackRight" node="0>0|0|17|3" />
        <i3dMapping id="axisBackDamperPartRight" node="0>0|0|18" />
        <i3dMapping id="axisBackDamperRightRef" node="0>0|0|18|0" />
        <i3dMapping id="axisBackRightSpringRef" node="0>0|0|18|1" />
        <i3dMapping id="axisBackArmTopRight" node="0>0|0|19|0" />
        <i3dMapping id="axisBackDamperRight" node="0>0|0|19|0|0" />
        <i3dMapping id="axisBackRightSpring" node="0>0|0|19|0|0|0" />
        <i3dMapping id="axisBackDamperPartRightRef" node="0>0|0|19|0|1" />
        <i3dMapping id="axisPtoRightDirBack" node="0>0|0|20" />
        <i3dMapping id="stabiBackRight" node="0>0|0|21" />
        <i3dMapping id="axisBackArmBottomRight" node="0>0|0|22|0" />
        <i3dMapping id="stabiBackRightRef" node="0>0|0|22|0|0" />
        <i3dMapping id="turnlightRightFrontStatic" node="0>0|1|0|0" />
        <i3dMapping id="turnlightLeftFrontStatic" node="0>0|1|0|1" />
        <i3dMapping id="frontlightStatic" node="0>0|1|0|2" />
        <i3dMapping id="lightsFrontGlassStatic" node="0>0|1|0|3" />
        <i3dMapping id="worklightBackStatic" node="0>0|1|0|4" />
        <i3dMapping id="worklightFrontStatic" node="0>0|1|0|5" />
        <i3dMapping id="frontLightLow" node="0>0|1|1|0" />
        <i3dMapping id="highBeamLow" node="0>0|1|1|1" />
        <i3dMapping id="frontLightHigh" node="0>0|1|1|2" />
        <i3dMapping id="highBeamHigh" node="0>0|1|1|3" />
        <i3dMapping id="workLightFrontLow" node="0>0|1|2|0" />
        <i3dMapping id="workLightBackLow" node="0>0|1|2|1" />
        <i3dMapping id="workLightFrontHigh1" node="0>0|1|2|2" />
        <i3dMapping id="workLightBackHigh1" node="0>0|1|2|3" />
        <i3dMapping id="backLightsHigh1" node="0>0|1|3|0" />
        <i3dMapping id="turnLightLeftFront" node="0>0|1|4|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|1|4|0|0" />
        <i3dMapping id="turnLightRightFront" node="0>0|1|4|1" />
        <i3dMapping id="turnLightRightBack" node="0>0|1|4|1|0" />
        <i3dMapping id="reverseLightHigh1" node="0>0|1|5|0" />
        <i3dMapping id="beaconLight" node="0>0|1|6" />
        <i3dMapping id="outdoorCameraTarget" node="0>0|2|0" />
        <i3dMapping id="outdoorCamera1" node="0>0|2|0|0" />
        <i3dMapping id="indoorCamera1" node="0>0|2|1" />
        <i3dMapping id="cameraRaycastNode1" node="0>0|2|2" />
        <i3dMapping id="cameraRaycastNode2" node="0>0|2|3" />
        <i3dMapping id="cameraRaycastNode3" node="0>0|2|4" />
        <i3dMapping id="shadowFocusBox" node="0>0|2|5" />
        <i3dMapping id="steeringWheel" node="0>0|3|0" />
        <i3dMapping id="playerLeftHandTarget" node="0>0|3|0|0" />
        <i3dMapping id="playerRightHandTarget" node="0>0|3|0|1" />
        <i3dMapping id="playerSkin" node="0>0|4|0" />
        <i3dMapping id="playerRightFootTarget" node="0>0|4|1" />
        <i3dMapping id="playerLeftFootTarget" node="0>0|4|2" />
        <i3dMapping id="player_rightFootGas" node="0>0|4|3" />
        <i3dMapping id="player_rightFootBrake" node="0>0|4|4" />
        <i3dMapping id="licensePlateFront" node="0>0|5" />
        <i3dMapping id="licensePlateBack" node="0>0|6" />
        <i3dMapping id="exitPoint" node="0>0|7" />
        <i3dMapping id="backAttacher" node="0>0|8|0" />
        <i3dMapping id="trailerAttacherJointBack01" node="0>0|8|0|0" />
        <i3dMapping id="electricBack01" node="0>0|8|0|1|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|8|0|1|1" />
        <i3dMapping id="hydraulicOut01" node="0>0|8|0|1|2" />
        <i3dMapping id="backHydraulic" node="0>0|8|1" />
        <i3dMapping id="attacherJointBackRot" node="0>0|8|1|0" />
        <i3dMapping id="attacherJointBackRot2" node="0>0|8|1|0|0" />
        <i3dMapping id="attacherJointBack" node="0>0|8|1|0|0|0" />
        <i3dMapping id="attacherJointBackArmBottom" node="0>0|8|1|1" />
        <i3dMapping id="lowerLink" node="0>0|8|1|1|0" />
        <i3dMapping id="referencePointBackBottom" node="0>0|8|1|1|0|0" />
        <i3dMapping id="mainArmReferenceArmRef" node="0>0|8|1|1|0|1" />
        <i3dMapping id="mainArmRefFrame" node="0>0|8|1|2" />
        <i3dMapping id="mainArm" node="0>0|8|1|2|0" />
        <i3dMapping id="mainArmReferenceArm" node="0>0|8|1|2|0|0" />
        <i3dMapping id="mainArmHydraulicRef" node="0>0|8|1|2|0|1" />
        <i3dMapping id="attacherJointBackArmTop" node="0>0|8|1|2|0|2" />
        <i3dMapping id="mainArmHydraulic" node="0>0|8|1|2|1" />
        <i3dMapping id="mainArmHydraulicPunch" node="0>0|8|1|2|1|0" />
        <i3dMapping id="electricBack02" node="0>0|8|1|3|0" />
        <i3dMapping id="hydraulicIn03" node="0>0|8|1|3|1" />
        <i3dMapping id="hydraulicOut03" node="0>0|8|1|3|2" />
        <i3dMapping id="hydraulicIn04" node="0>0|8|1|3|3" />
        <i3dMapping id="hydraulicOut04" node="0>0|8|1|3|4" />
        <i3dMapping id="trailerAttacherJointBack02" node="0>0|8|1|4|0" />
        <i3dMapping id="mainTool" node="0>0|9|0" />
        <i3dMapping id="backDoor" node="0>0|9|0|0" />
        <i3dMapping id="mainToolHydraulic" node="0>0|9|0|1" />
        <i3dMapping id="mainToolHydraulicPunch" node="0>0|9|0|1|0" />
        <i3dMapping id="unloadInfo" node="0>0|9|0|2|0" />
        <i3dMapping id="fillVolume" node="0>0|9|0|2|1" />
        <i3dMapping id="exactFillRootNode" node="0>0|9|0|2|2" />
        <i3dMapping id="dischargeNodeBack" node="0>0|9|0|2|3" />
        <i3dMapping id="effectNodesBack" node="0>0|9|0|2|4" />
        <i3dMapping id="effectGrainBack" node="0>0|9|0|2|4|0" />
        <i3dMapping id="effectSmokeBack" node="0>0|9|0|2|4|1" />
        <i3dMapping id="effectJointAnim" node="0>0|9|0|2|4|3" />
        <i3dMapping id="tensionBelts" node="0>0|9|0|3" />
        <i3dMapping id="tensionBeltStart1" node="0>0|9|0|3|0" />
        <i3dMapping id="tensionBeltEnd1" node="0>0|9|0|3|0|0" />
        <i3dMapping id="tensionBeltStart2" node="0>0|9|0|3|1" />
        <i3dMapping id="tensionBeltEnd2" node="0>0|9|0|3|1|0" />
        <i3dMapping id="brakelightStatic" node="0>0|9|0|4|1|0" />
        <i3dMapping id="reverseLightStatic" node="0>0|9|0|4|1|1" />
        <i3dMapping id="turnlightRightBackStatic" node="0>0|9|0|4|1|2" />
        <i3dMapping id="turnlightLeftBackStatic" node="0>0|9|0|4|1|3" />
        <i3dMapping id="exhaustParticle" node="0>0|10|0" />
        <i3dMapping id="starFire" node="0>0|10|1" />
        <i3dMapping id="mainToolHydraulicRef" node="0>0|10|2" />
        <i3dMapping id="gasPedal" node="0>0|11|0" />
        <i3dMapping id="playerRightFootTargetGasRef" node="0>0|11|0|0" />
        <i3dMapping id="brakePedal" node="0>0|11|1" />
        <i3dMapping id="playerRightFootTargetBrakeRef" node="0>0|11|1|0" />
        <i3dMapping id="joystickDirection" node="0>0|11|2" />
        <i3dMapping id="player_joystickDirectionRef" node="0>0|11|2|0" />
        <i3dMapping id="wiper" node="0>0|11|3|0" />
        <i3dMapping id="numbersRpm" node="0>0|12|0" />
        <i3dMapping id="numbersSpeed" node="0>0|12|1" />
        <i3dMapping id="numbersOperatingTime" node="0>0|12|2" />
        <i3dMapping id="lightOnDecal" node="0>0|12|3" />
        <i3dMapping id="startingDecal" node="0>0|12|4" />
        <i3dMapping id="turnlightLeftDecal" node="0>0|12|5" />
        <i3dMapping id="turnlightRightDecal" node="0>0|12|6" />
        <i3dMapping id="dashbordDecals" node="0>0|12|7" />
        <i3dMapping id="interiorTachometer" node="0>0|12|8" />
        <i3dMapping id="decal_gator1" node="0>0|12|9" />
        <i3dMapping id="decal_jd" node="0>0|12|10" />
        <i3dMapping id="ignitionKey" node="0>0|12|11|0" />
        <i3dMapping id="mirror01Decal" node="0>0|13|0" />
        <i3dMapping id="mirror02Decal" node="0>0|13|1" />
        <i3dMapping id="mirror03Decal" node="0>0|13|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|14|0" />
        <i3dMapping id="winchTrigger" node="0>0|15|0" />
        <i3dMapping id="winchRopeNode" node="0>0|15|1" />
        <i3dMapping id="winchRope_detached" node="0>0|15|2" />
        <i3dMapping id="gator_vis_lod0" node="0>0|16|8|0" />
        <i3dMapping id="gator_vis" node="0>0|16|8|1" />
        <i3dMapping id="passengerSeat01" node="0>0|18|0" />
        <i3dMapping id="passengerSeat01Camera" node="0>0|18|0|0" />
        <i3dMapping id="passengerSeat01PlayerSkin" node="0>0|18|0|1" />
        <i3dMapping id="passengerSeat01PlayerLeftFoot" node="0>0|18|0|2" />
        <i3dMapping id="passengerSeat01PlayerRightFoot" node="0>0|18|0|3" />
        <i3dMapping id="passengerSeat01PlayerLeftHand" node="0>0|18|0|4" />
        <i3dMapping id="passengerSeat01PlayerRightHand" node="0>0|18|0|5" />
        <i3dMapping id="passengerSeat01ExitPoint" node="0>0|18|0|6" />
    </i3dMappings>
</vehicle>
