﻿<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="cutter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>C16F</name>
        <specs>
            <workingWidth>12.0</workingWidth>
            <combination xmlFilename="$data/vehicles/johnDeere/x9_1100/x9_1100.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
        <image>$data/vehicles/johnDeere/headerC16F/store_headerC16F.png</image>
        <price>127000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>JOHNDEERE</brand>
        <category>cornHeaders</category>
        <shopFoldingState>1</shopFoldingState>
        <shopTranslationOffset>0 -0.072 0</shopTranslationOffset>
        <shopRotationOffset>3.875 0 0</shopRotationOffset>
        <shopHeight>2</shopHeight>
        <vertexBufferMemoryUsage>3884544</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>537088</indexBufferMemoryUsage>
        <textureMemoryUsage>1900544</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>$data/vehicles/johnDeere/headerC16F/headerC16F.i3d</filename>
        <size width="7.5" length="4"/>
        <speedLimit value="10"/>
        <components>
            <component solverIterationCount="10" mass="5000"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="COMBINE_HEADER" />
        <mapHotspot type="CUTTER" />
    </base>

    <lights>
        <sharedLight linkNode="hd50FLight_left_01"            filename="$data/shared/assets/lights/lizard/hd50FLight.xml" lightTypes="0"/>
        <sharedLight linkNode="hd50FLight_left_02"            filename="$data/shared/assets/lights/lizard/hd50FLight.xml" lightTypes="0"/>
        <sharedLight linkNode="hd50FLight_right_01"           filename="$data/shared/assets/lights/lizard/hd50FLight.xml" lightTypes="0"/>
        <sharedLight linkNode="hd50FLight_right_02"           filename="$data/shared/assets/lights/lizard/hd50FLight.xml" lightTypes="0"/>
        <sharedLight linkNode="hellaWorkingLightSquare_02_01" filename="$data/shared/assets/lights/hella/hellaWorkingLightSquare_02_back.xml" />
        <sharedLight linkNode="hellaWorkingLightSquare_02_02" filename="$data/shared/assets/lights/hella/hellaWorkingLightSquare_02_back.xml" />

        <realLights>
            <high>
                <light node="workLightLeft"  lightTypes="1"/>
                <light node="workLightRight" lightTypes="1"/>
            </high>
        </realLights>
    </lights>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="cutter">
                <heightNode node="heightNode01"/>
                <heightNode node="heightNode02"/>
                <heightNode node="heightNode03"/>
                <distanceToGround lower="0.4" upper="1.8"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport" />
    </attachable>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" inputNode="ptoLeft"  aboveAttacher="true" detachNode="ptoLeftDetached" ptoName="LEFT_PTO" color="SHARED_BLACK1" decalColor="WALTERSCHEID_YELLOW1"/>
        <input inputAttacherJointIndices="1" inputNode="ptoRight" aboveAttacher="true" detachNode="ptoRightDetached" ptoName="RIGHT_PTO" color="SHARED_BLACK1" decalColor="WALTERSCHEID_YELLOW1"/>
    </powerTakeOffs>

    <connectionHoses>
        <customHose node="johnDeereMultiCoupler" type="johnDeereMultiCoupler" inputAttacherJointIndices="1">
            <objectChange node="johnDeereMultiCoupler_lockArm" rotationActive="0 0 0" rotationInactive="70 0 0"/>
        </customHose>

        <localHose>
            <hose type="hydraulicIn"  node="localHose01Start" length="0.8" diameter="0.018" straighteningFactor="3" isWorldSpaceHose="false" isTwoPointHose="true" adapterType="NONE"/>
            <target type="hydraulicIn" node="localHose01End" straighteningFactor="1.5"/>
        </localHose>
        <localHose>
            <hose type="hydraulicIn"  node="localHose02Start" length="0.8" diameter="0.018" straighteningFactor="3" isWorldSpaceHose="false" isTwoPointHose="true" adapterType="NONE"/>
            <target type="hydraulicIn" node="localHose02End" straighteningFactor="2"/>
        </localHose>
        <localHose>
            <hose type="hydraulicIn"  node="localHose03Start" length="0.8" diameter="0.018" straighteningFactor="1.5" isWorldSpaceHose="false" isTwoPointHose="true" adapterType="NONE"/>
            <target type="hydraulicIn" node="localHose03End" straighteningFactor="2"/>
        </localHose>
        <localHose>
            <hose type="hydraulicIn"  node="localHose04Start" length="0.8" diameter="0.018" straighteningFactor="1.5" isWorldSpaceHose="false" isTwoPointHose="true" adapterType="NONE"/>
            <target type="hydraulicIn" node="localHose04End" straighteningFactor="2"/>
        </localHose>
        <localHose>
            <hose type="hydraulicIn"  node="localHose05Start" length="0.8" diameter="0.018" straighteningFactor="3" isWorldSpaceHose="false" isTwoPointHose="true" adapterType="NONE"/>
            <target type="hydraulicIn" node="localHose05End" straighteningFactor="1.5"/>
        </localHose>
        <localHose>
            <hose type="hydraulicIn"  node="localHose06Start" length="0.8" diameter="0.018" straighteningFactor="3" isWorldSpaceHose="false" isTwoPointHose="true" adapterType="NONE"/>
            <target type="hydraulicIn" node="localHose06End" straighteningFactor="1.5"/>
        </localHose>
    </connectionHoses>

    <powerConsumer ptoRpm="470" neededMaxPtoPower="130"/>

    <groundReferenceNodes>
        <groundReferenceNode node="heightNode02" threshold="0.5" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="cutter" functionName="processCutterArea" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <chopperArea index="2" />
            <testAreas autoGenerate="true" zOffset="0.5" xOffset="0" length="0.6" numAreas="16" areaWidthScale="0.25"/>
        </workArea>
        <workArea type="auxiliary" >
            <area startNode="workAreaStrawStart" widthNode="workAreaStrawWidth" heightNode="workAreaStrawHeight" />
        </workArea>
    </workAreas>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0.1" turnOnFoldMinLimit="0" >
                    <foldingPart animationName="folding" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding">
            <part node="armLeftPartFolding"  startTime="7" endTime="8" startRot="0 0 0" endRot="0 0 20" />
            <part node="armRightPartFolding" startTime="7" endTime="8" startRot="0 0 0" endRot="0 0 -20" />

            <part node="armLeftPartFolding04"  startTime="7" endTime="8" startTrans="3.085 0.343 -0.630" endTrans="3.085 0.343 -0.720"/>
            <part node="armRightPartFolding04" startTime="7" endTime="8" startTrans="-3.040 0.342 -0.629" endTrans="-3.040 0.342 -0.719"/>

            <part node="armLeft"  startTime="1" endTime="10" startRot="0 0 0" endRot="0 0 179.200"  tangentType="spline"/>
            <part node="armRight" startTime="0" endTime="9" startRot="0 0 0" endRot="0 0 -179.200" tangentType="spline"/>

            <sound template="defaultHydraulicSound" startTime="1"    endTime="9.99" volumeScale="2.6" pitchScale="0.6" fadeIn="0.1"/>
            <sound template="defaultHydraulicSound" startTime="0.01" endTime="9"    volumeScale="2.8" pitchScale="0.4" fadeIn="0.1"/>
            <sound template="clackVar1"             startTime="9.9"  direction="1"  volumeScale="1.9" pitchScale="0.8" />
            <sound template="clackVar4"             startTime="9.9"  direction="1"  volumeScale="1.9" pitchScale="1" />
            <sound template="clackVar6"             startTime="9.9"  direction="1"  volumeScale="1.2" pitchScale="0.6" />
            <sound template="sheetImp02"            startTime="8.9"  direction="1"  volumeScale="2.9" pitchScale="0.8" />
            <sound template="clackVar6"             startTime="8.9"  direction="1"  volumeScale="1.9" pitchScale="0.6" />
            <sound template="sheetImp02"            startTime="9.99" direction="-1" volumeScale="4.9" pitchScale="0.7" />
            <sound template="clackVar3"             startTime="9.99" direction="-1" volumeScale="1.9" pitchScale="0.7" />
            <sound template="clackVar4"             startTime="9"    direction="-1" volumeScale="1.9" pitchScale="0.6" />
            <sound template="clackVar6"             startTime="8.9"  direction="-1" volumeScale="1.6" pitchScale="0.6" />
            <sound template="clackVar1"             startTime="1.2"  direction="-1" volumeScale="1.6" pitchScale="0.8" />
            <sound template="sheetImp02"            startTime="1.2"  direction="-1" volumeScale="2.4" pitchScale="0.8" />
            <sound template="clackVar1"             startTime="0.1"  direction="-1" volumeScale="1.6" pitchScale="0.8" />
            <sound template="clackVar4"             startTime="0.05" direction="-1" volumeScale="1.6" pitchScale="0.8" />
            <sound template="foldStartMed02"        startTime="0.1"  direction="1"  volumeScale="2.6" pitchScale="0.8" />
            <sound template="foldStartMed02"        startTime="1.1"  direction="1"  volumeScale="2.6" pitchScale="1" />
            <sound template="clackVar3"             startTime="1.1"  direction="1"  volumeScale="1.3" pitchScale="1" />
        </animation>

        <animation name="moveSupport">
            <part node="supportArm" startTime="0" endTime="0.3" startTrans="0 0.547 -1.139" endTrans="0 0.328 -1.139" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="armLeft" playSound="true" >
                <dependentPart node="armLeftHydraulicPart01" />
            </movingTool>
            <movingTool node="armRight" playSound="true" >
                <dependentPart node="armRightHydraulicPart01" />
            </movingTool>

            <movingTool node="armLeftPartFolding">
                <dependentPart node="armLeftPartFolding02" />
            </movingTool>
            <movingTool node="armLeftPartFolding04">
                <dependentPart node="armLeftPartFolding03" />
            </movingTool>

            <movingTool node="armRightPartFolding">
                <dependentPart node="armRightPartFolding02" />
            </movingTool>
            <movingTool node="armRightPartFolding04">
                <dependentPart node="armRightPartFolding03" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="armLeftHydraulicPart01" localReferencePoint="armLeftHydraulicPart02" referencePoint="armLeftHydraulicPart02Ref" referenceFrame="armLeftHydraulicPart01RefFrame">
                <dependentPart node="armLeftHydraulicPart02"/>
                <dependentPart node="armLeftHydraulic"/>
            </movingPart>
            <movingPart node="armLeftHydraulicPart02" referencePoint="armLeftHydraulicPart02Ref" referenceFrame="armLeftHydraulicPart02RefFrame"/>
            <movingPart node="armLeftHydraulic" referencePoint="armLeftHydraulicRef" referenceFrame="armLeftHydraulicRefFrame">
                <translatingPart node="armLeftHydraulicPunch" />
            </movingPart>

            <movingPart node="armRightHydraulicPart01" localReferencePoint="armRightHydraulicPart02" referencePoint="armRightHydraulicPart02Ref" referenceFrame="armRightHydraulicPart01RefFrame">
                <dependentPart node="armRightHydraulicPart02"/>
                <dependentPart node="armRightHydraulic"/>
            </movingPart>
            <movingPart node="armRightHydraulicPart02" referencePoint="armRightHydraulicPart02Ref" referenceFrame="armRightHydraulicPart02RefFrame"/>
            <movingPart node="armRightHydraulic" referencePoint="armRightHydraulicRef" referenceFrame="armRightHydraulicRefFrame">
                <translatingPart node="armRightHydraulicPunch" />
            </movingPart>

            <movingPart node="armLeftPartFolding02" localReferencePoint="armLeftPartFolding01" referencePoint="armLeftPartFolding01Ref" referenceFrame="armLeftPartFolding02RefFrame" >
                <dependentPart node="armLeftPartFolding01"/>
            </movingPart>
            <movingPart node="armLeftPartFolding01" referencePoint="armLeftPartFolding01Ref" referenceFrame="armLeftPartFolding01Ref" scaleZ="true"/>
            <movingPart node="armLeftPartFolding03" referencePoint="armLeftPartFolding03Ref" referenceFrame="armLeftPartFolding03Ref" scaleZ="true"/>

            <movingPart node="armRightPartFolding02" localReferencePoint="armRightPartFolding01" referencePoint="armRightPartFolding01Ref" referenceFrame="armRightPartFolding02RefFrame" >
                <dependentPart node="armRightPartFolding01"/>
            </movingPart>
            <movingPart node="armRightPartFolding01" referencePoint="armRightPartFolding01Ref" referenceFrame="armRightPartFolding01Ref" scaleZ="true"/>
            <movingPart node="armRightPartFolding03" referencePoint="armRightPartFolding03Ref" referenceFrame="armRightPartFolding03Ref" scaleZ="true"/>
        </movingParts>
    </cylindered>

    <cutter fruitTypeCategories="maizeHeader" strawRatio="0.1">
        <effect>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER" linkNode="effectNodePlant">
                <motionPathEffect textureFilename="$data/vehicles/johnDeere/headerC16F/plantArray.dds" textureRealWidth="15.6" numRows="20" rowLength="8" minFade="0.19" />
            </effectNode>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER_FRUITS" linkNode="effectNodeFruit">
                <motionPathEffect textureFilename="$data/vehicles/johnDeere/headerC16F/fruitArray.dds" textureRealWidth="15.6" numRows="20" rowLength="38" speedScale="0.23" verticalOffset="0" minFade="0.09" startDelay="0.4" stopDelay="0.6" />
            </effectNode>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER_THRESHING" linkNode="effectNodeThreshing">
                <motionPathEffect textureFilename="$data/vehicles/johnDeere/headerC16F/threshingArray.dds" textureRealWidth="15.6" numRows="20" rowLength="10" verticalOffset="0" minFade="0.15" startDelay="0.2" stopDelay="0.6"/>
            </effectNode>
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.1" worldSpace="false" useCuttingWidth="false"/>
        </effect>

        <animationNodes>
            <animationNode node="armLeftDrum"    rotSpeed="900"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="7"/>
            <animationNode node="centerDrum"     rotSpeed="900"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="7"/>
            <animationNode node="armRightDrum"   rotSpeed="900"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="7"/>
            <animationNode node="armLeftRotPart" rotSpeed="1400" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="7"/>

            <animationNode node="armLeftRoller"  rotSpeed="1000"  rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5"/>
            <animationNode node="armRightRoller" rotSpeed="-1000" rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="5"/>

            <animationNode node="armLeftCutter01"  rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armLeftCutter02"  rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armLeftCutter03"  rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armLeftCutter04"  rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerCutter01"   rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerCutter02"   rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerCutter03"   rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerCutter04"   rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerCutter05"   rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerCutter06"   rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerCutter07"   rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="centerCutter08"   rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armRightCutter01" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armRightCutter02" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armRightCutter03" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>
            <animationNode node="armRightCutter04" rotSpeed="2500" rotAxis="2" turnOnFadeTime="2" turnOffFadeTime="4"/>

            <animationNode node="armLeftRoll01" rotSpeed="1300"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="armLeftRoll02" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="armLeftRoll03" rotSpeed="1300"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="armLeftRoll04" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="armLeftRoll05" rotSpeed="1300"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="armLeftRoll06" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="armLeftRoll07" rotSpeed="1300"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="armLeftRoll08" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />

            <animationNode node="centerRoll01" rotSpeed="1300"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="centerRoll02" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="centerRoll03" rotSpeed="1300"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="centerRoll04" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="centerRoll05" rotSpeed="1300"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="centerRoll06" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="centerRoll07" rotSpeed="1300"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="centerRoll08" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="centerRoll09" rotSpeed="1300"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="centerRoll10" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="centerRoll11" rotSpeed="1300"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="centerRoll12" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="centerRoll13" rotSpeed="1300"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="centerRoll14" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="centerRoll15" rotSpeed="1300"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="centerRoll16" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />

            <animationNode node="armRightRoll01" rotSpeed="1300"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="armRightRoll02" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="armRightRoll03" rotSpeed="1300"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="armRightRoll04" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="armRightRoll05" rotSpeed="1300"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="armRightRoll06" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="armRightRoll07" rotSpeed="1300"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
            <animationNode node="armRightRoll08" rotSpeed="-1300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />

            <animationNode node="centerChain_decals"      rotSpeed="-400" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
            <animationNode node="armLeftChain_decals"     rotSpeed="-400" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
            <animationNode node="armLeftChainLeft_decals" rotSpeed="-500" rotAxis="2" turnOnFadeTime="4" turnOffFadeTime="7" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
            <animationNode node="armRightChain_decals"    rotSpeed="-400" rotAxis="2" turnOnFadeTime="1" turnOffFadeTime="2" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
        </animationNodes>

        <automaticTilt raycastNode1="heightNode01" raycastNode2="heightNode03"/>
        <sounds>
            <cut template="cropCutting" />
        </sounds>
    </cutter>

    <turnOnVehicle turnedOnByAttacherVehicle="true">
        <sounds>
            <start template="forageHarvesterStart" volumeScale="0.7"/>
            <work  template="forageHarvesterWork"  pitchScale="0.8" />
            <stop  template="forageHarvesterStop"  pitchScale="1.5" volumeScale="0.5" />
        </sounds>
    </turnOnVehicle>

    <dynamicMount forceLimitScale="1"/>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <collisionTrigger node="aiCollisionNode" width="12.4" height="2.0"/>
        <agentAttachment width="6.4" height="2.2" length="3.2" lengthOffset="0.1"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-3.07" maxX="3.12" minZ="-1.2" maxZ="-0.1" yOffset="0.2" />
        <bendingNode minX="0" maxX="3.1" minZ="0.1" maxZ="1.3" yOffset="-0.485" node="armLeft" />
        <bendingNode minX="-3.1" maxX="0" minZ="0.1" maxZ="1.3" yOffset="-0.485" node="armRight" />
    </foliageBending>

    <baseMaterial>
        <material name="headerC16F_mat" baseNode="headerC16F_vis">
            <shaderParameter name="colorMat0" value="JOHNDEERE_GREEN1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="headerC16F_main_component1" node="0>" />
        <i3dMapping id="headerC16F_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="heightNode01" node="0>0|0|0|0" />
        <i3dMapping id="heightNode02" node="0>0|0|0|1" />
        <i3dMapping id="heightNode03" node="0>0|0|0|2" />
        <i3dMapping id="ptoLeft" node="0>0|0|2|0" />
        <i3dMapping id="ptoRight" node="0>0|0|2|1" />
        <i3dMapping id="ptoLeftDetached" node="0>0|0|2|2" />
        <i3dMapping id="ptoRightDetached" node="0>0|0|2|3" />
        <i3dMapping id="supportArm" node="0>0|0|3|0" />
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</vehicle>
