﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="cultivator" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Terrano 3 FX</name>
        <specs>
            <neededPower>140</neededPower>
            <workingWidth>3</workingWidth>
            <combination filterCategory="weights" filterSpec="weight" filterSpecMin="800" filterSpecMax="900"/>
        </specs>
        <functions>
            <function>$l10n_function_cultivator</function>
        </functions>
        <image>$data/vehicles/horsch/terrano3FX/store_terrano3FX.png</image>
        <price>15000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>HORSCH</brand>
        <category>cultivators</category>
        <shopLoadingDelay initial="0.15"/>
        <shopFoldingState>0</shopFoldingState>
        <shopTranslationOffset>0 -0.019 0.35</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1533952</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>259584</indexBufferMemoryUsage>
        <textureMemoryUsage>2162688</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_cultivator</typeDesc>
        <filename>$data/vehicles/horsch/terrano3FX/terrano3FX.i3d</filename>
        <size width="3.7" length="4" lengthOffset="-0.35"/>
        <speedLimit value="15" />
        <components>
            <component centerOfMass="0 0.4 0.4" solverIterationCount="15" mass="1660" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration>
                <wheels>
                    <wheel>
                        <physics rotSpeed="0" restLoad="0.3" repr="wheel01" radius="0.23" width="0.5" forcePointRatio="0.4" initialCompression="20" suspTravel="0.2" spring="5" damper="1"/>
                    </wheel>
                    <wheel>
                        <physics rotSpeed="0" restLoad="0.3" repr="wheel02" radius="0.23" width="0.5" forcePointRatio="0.4" initialCompression="20" suspTravel="0.2" spring="5" damper="1"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart node="rollBack" radius="0.26" wheelIndex="1"/>
        <speedRotatingPart node="disc01" radius="-0.25" wheelIndex="1"/>
        <speedRotatingPart node="disc02" radius="0.25"  wheelIndex="1"/>
        <speedRotatingPart node="disc03" radius="-0.25" wheelIndex="1"/>
        <speedRotatingPart node="disc04" radius="0.25"  wheelIndex="1"/>
        <speedRotatingPart node="disc05" radius="-0.25" wheelIndex="2"/>
        <speedRotatingPart node="disc06" radius="0.25"  wheelIndex="2"/>
        <speedRotatingPart node="disc07" radius="-0.25" wheelIndex="2"/>
        <speedRotatingPart node="disc08" radius="0.25"  wheelIndex="2"/>
    </speedRotatingParts>

    <attachable allowFoldingWhileLowered="false">
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="implement" topReferenceNode="topReferenceNode" lowerTransLimitScale="0 1 0" lowerRotationOffset="-5" upperRotationOffset="10" lowerRotLimitScale="0 0 0.3" forcedAttachingDirection="-1">
                <distanceToGround lower="0.61" upper="1.0" />
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport" />
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1" diameter="0.015" straighteningFactor="1">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1" diameter="0.015" straighteningFactor="1">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1" diameter="0.015" straighteningFactor="1">
            <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electric" length="1" diameter="0.008" straighteningFactor="1">
            <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_connector"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_connector" filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_connector"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|1" linkNode="electric_connector"       filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <lights>
        <sharedLight linkNode="rearLight03_01"        filename="$data/shared/assets/lights/lizard/rearLight03_left.xml"/>
        <sharedLight linkNode="rearLight03_02"        filename="$data/shared/assets/lights/lizard/rearLight03_right.xml"/>

        <sharedLight linkNode="redTriangle_01_01"     filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml"/>
        <sharedLight linkNode="redTriangle_01_02"     filename="$data/shared/assets/reflectors/lizard/redTriangle_01.xml"/>
        <sharedLight linkNode="yellowRound_02_01"     filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml"/>
        <sharedLight linkNode="yellowRound_02_02"     filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml"/>
        <sharedLight linkNode="yellowRound_02_03"     filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml"/>
        <sharedLight linkNode="yellowRound_02_04"     filename="$data/shared/assets/reflectors/lizard/yellowRound_02.xml"/>
        <sharedLight linkNode="yellowRectangle_01_01" filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml"/>
        <sharedLight linkNode="yellowRectangle_01_01" filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml"/>

        <realLights>
            <high>
                <light          node="backLightsHigh" lightTypes="0"/>
                <brakeLight     node="backLightsHigh"/>
                <turnLightLeft  node="turnLightLeft"/>
                <turnLightRight node="turnLightRight"/>
            </high>
        </realLights>
    </lights>

    <powerConsumer forceNode="terrano3FX_main_component1" maxForce="17" />

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" forceFactor="1" threshold="0.2" depthNode="depthNode"/>
    </groundReferenceNodes>

    <workAreas>
        <workArea type="cultivator" functionName="processCultivatorArea">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
            <groundReferenceNode index="1"/>
            <onlyActiveWhenLowered value="true"/>
        </workArea>
    </workAreas>

    <workParticles>
        <effect workAreaIndex="1">
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode01">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode02">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode03">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode04">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode05">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode06">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode07">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode08">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true" />
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode09">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="sweepEffectLinkNode10">
                <motionPathEffect textureFilename="$data/effects/cultivator/arrays/sharedCultivatorSweepArray01.dds" numRows="20" rowLength="18" minFade="0.07" isCultivatorSweepEffect="true"/>
            </effectNode>

            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="discEffect01LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/horsch/terrano3FX/discEffect01Array.dds" numRows="20" rowLength="18" minFade="0.07"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="rollerEffect01LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/horsch/terrano3FX/rollerEffect01Array.dds" numRows="20" rowLength="18" minFade="0.07" density="0.75" densityScale="0.35"/>
            </effectNode>
        </effect>

        <particle>
            <node node="effectParticleSmokeEmit" refNodeIndex="1" particleType="SOIL_SMOKE" emitCountScale="2.5"/>
        </particle>
    </workParticles>

    <cultivator useDeepMode="true">
        <sounds>
            <work template="DEFAULT_CULTIVATOR_WORK" linkNode="0>" />
        </sounds>
        <directionNode node="0>" />
        <onlyActiveWhenLowered value="true"/>
    </cultivator>

    <animations>
        <animation name="moveSupport">
            <part node="supportCol" startTime="0" endTime="0.2" startTrans="0 0.680 -0.094" endTrans="0 0.179 -0.094" />

            <sound template="clackVar6" startTime="0.19"  direction="-1" volumeScale="1" pitchScale="1" linkNode="attacherJoint"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="tine01">
                <dependentPart node="spring01_decals" />
            </movingTool>
            <movingTool node="tine02">
                <dependentPart node="spring02_decals" />
            </movingTool>
            <movingTool node="tine03">
                <dependentPart node="spring03_decals" />
            </movingTool>
            <movingTool node="tine04">
                <dependentPart node="spring04_decals" />
            </movingTool>
            <movingTool node="tine05">
                <dependentPart node="spring05_decals" />
            </movingTool>
            <movingTool node="tine06">
                <dependentPart node="spring06_decals" />
            </movingTool>
            <movingTool node="tine07">
                <dependentPart node="spring07_decals" />
            </movingTool>
            <movingTool node="tine08">
                <dependentPart node="spring08_decals" />
            </movingTool>
            <movingTool node="tine09">
                <dependentPart node="spring09_decals" />
            </movingTool>
            <movingTool node="tine10">
                <dependentPart node="spring10_decals" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="spring01_decals" referencePoint="spring01Ref" referenceFrame="spring01Ref" scaleZ="true"/>
            <movingPart node="spring02_decals" referencePoint="spring02Ref" referenceFrame="spring02Ref" scaleZ="true"/>
            <movingPart node="spring03_decals" referencePoint="spring03Ref" referenceFrame="spring03Ref" scaleZ="true"/>
            <movingPart node="spring04_decals" referencePoint="spring04Ref" referenceFrame="spring04Ref" scaleZ="true"/>
            <movingPart node="spring05_decals" referencePoint="spring05Ref" referenceFrame="spring05Ref" scaleZ="true"/>
            <movingPart node="spring06_decals" referencePoint="spring06Ref" referenceFrame="spring06Ref" scaleZ="true"/>
            <movingPart node="spring07_decals" referencePoint="spring07Ref" referenceFrame="spring07Ref" scaleZ="true"/>
            <movingPart node="spring08_decals" referencePoint="spring08Ref" referenceFrame="spring08Ref" scaleZ="true"/>
            <movingPart node="spring09_decals" referencePoint="spring09Ref" referenceFrame="spring09Ref" scaleZ="true"/>
            <movingPart node="spring10_decals" referencePoint="spring10Ref" referenceFrame="spring10Ref" scaleZ="true"/>
        </movingParts>
    </cylindered>

    <randomlyMovingParts>
        <randomlyMovingPart node="tine01" rotAxis="1" rotMean="3 0" rotVariance="0.25 0" rotTimeMean="0.05 0.05" rotTimeVariance="0.03 0.03" pauseMean="0.05 0.05" pauseVariance="1.2 0.01" refNodeIndex="1" isSpeedDependent="true" />
        <randomlyMovingPart node="tine02" rotAxis="1" rotMean="3 0" rotVariance="0.25 0" rotTimeMean="0.05 0.05" rotTimeVariance="0.03 0.03" pauseMean="0.05 0.05" pauseVariance="1.2 0.01" refNodeIndex="1" isSpeedDependent="true" />
        <randomlyMovingPart node="tine03" rotAxis="1" rotMean="3 0" rotVariance="0.25 0" rotTimeMean="0.05 0.05" rotTimeVariance="0.03 0.03" pauseMean="0.05 0.05" pauseVariance="1.2 0.01" refNodeIndex="1" isSpeedDependent="true" />
        <randomlyMovingPart node="tine04" rotAxis="1" rotMean="3 0" rotVariance="0.25 0" rotTimeMean="0.05 0.05" rotTimeVariance="0.03 0.03" pauseMean="0.05 0.05" pauseVariance="1.2 0.01" refNodeIndex="1" isSpeedDependent="true" />
        <randomlyMovingPart node="tine05" rotAxis="1" rotMean="3 0" rotVariance="0.25 0" rotTimeMean="0.05 0.05" rotTimeVariance="0.03 0.03" pauseMean="0.05 0.05" pauseVariance="1.2 0.01" refNodeIndex="1" isSpeedDependent="true" />
        <randomlyMovingPart node="tine06" rotAxis="1" rotMean="3 0" rotVariance="0.25 0" rotTimeMean="0.05 0.05" rotTimeVariance="0.03 0.03" pauseMean="0.05 0.05" pauseVariance="1.2 0.01" refNodeIndex="1" isSpeedDependent="true" />
        <randomlyMovingPart node="tine07" rotAxis="1" rotMean="3 0" rotVariance="0.25 0" rotTimeMean="0.05 0.05" rotTimeVariance="0.03 0.03" pauseMean="0.05 0.05" pauseVariance="1.2 0.01" refNodeIndex="1" isSpeedDependent="true" />
        <randomlyMovingPart node="tine08" rotAxis="1" rotMean="3 0" rotVariance="0.25 0" rotTimeMean="0.05 0.05" rotTimeVariance="0.03 0.03" pauseMean="0.05 0.05" pauseVariance="1.2 0.01" refNodeIndex="1" isSpeedDependent="true" />
        <randomlyMovingPart node="tine09" rotAxis="1" rotMean="3 0" rotVariance="0.25 0" rotTimeMean="0.05 0.05" rotTimeVariance="0.03 0.03" pauseMean="0.05 0.05" pauseVariance="1.2 0.01" refNodeIndex="1" isSpeedDependent="true" />
        <randomlyMovingPart node="tine10" rotAxis="1" rotMean="3 0" rotVariance="0.25 0" rotTimeMean="0.05 0.05" rotTimeVariance="0.03 0.03" pauseMean="0.05 0.05" pauseVariance="1.2 0.01" refNodeIndex="1" isSpeedDependent="true" />
    </randomlyMovingParts>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <collisionTrigger node="aiCollisionNode" width="3.1" height="1.8"/>
        <needsLowering value="true"/>
        <agentAttachment width="3.0" height="1.5" length="3.7" lengthOffset="-0.4"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.55" maxX="1.55" minZ="-2.2" maxZ="1.35" yOffset="0.5" />
    </foliageBending>

    <baseMaterial>
        <material name="terrano3FX_mat" baseNode="terrano3FX_vis">
            <shaderParameter name="colorMat0" value="HORSCH_RED1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="terrano3FX_main_component1" node="0>" />
        <i3dMapping id="terrano3FX_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="topReferenceNode" node="0>0|0|1" />
        <i3dMapping id="supportCol" node="0>0|0|2|0" />
        <i3dMapping id="electric" node="0>0|0|3|0" />
        <i3dMapping id="electric_detached" node="0>0|0|3|0|0" />
        <i3dMapping id="electric_connector" node="0>0|0|3|0|0|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|3|1" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|3|1|0" />
        <i3dMapping id="hydraulicIn01_connector" node="0>0|0|3|1|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|3|2" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|3|2|0" />
        <i3dMapping id="hydraulicOut01_connector" node="0>0|0|3|2|0|0" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|3|3" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|3|3|0" />
        <i3dMapping id="hydraulicIn02_connector" node="0>0|0|3|3|0|0" />
        <i3dMapping id="wheel01" node="0>0|1|0" />
        <i3dMapping id="wheel02" node="0>0|1|1" />
        <i3dMapping id="rearLight03_01" node="0>0|2|0|0" />
        <i3dMapping id="rearLight03_02" node="0>0|2|0|1" />
        <i3dMapping id="redTriangle_01_01" node="0>0|2|0|2" />
        <i3dMapping id="redTriangle_01_02" node="0>0|2|0|3" />
        <i3dMapping id="yellowRound_02_01" node="0>0|2|0|4" />
        <i3dMapping id="yellowRound_02_02" node="0>0|2|0|5" />
        <i3dMapping id="yellowRound_02_03" node="0>0|2|0|6" />
        <i3dMapping id="yellowRound_02_04" node="0>0|2|0|7" />
        <i3dMapping id="yellowRectangle_01_01" node="0>0|2|0|8" />
        <i3dMapping id="yellowRectangle_01_02" node="0>0|2|0|9" />
        <i3dMapping id="backLightsHigh" node="0>0|2|1|0" />
        <i3dMapping id="turnLightLeft" node="0>0|2|2|0" />
        <i3dMapping id="turnLightRight" node="0>0|2|2|1" />
        <i3dMapping id="rollBack" node="0>0|3|0" />
        <i3dMapping id="tine01" node="0>0|3|1|0" />
        <i3dMapping id="spring01Ref" node="0>0|3|1|0|0" />
        <i3dMapping id="tine01_decals" node="0>0|3|1|0|1" />
        <i3dMapping id="tine02" node="0>0|3|1|1" />
        <i3dMapping id="spring02Ref" node="0>0|3|1|1|0" />
        <i3dMapping id="tine02_decals" node="0>0|3|1|1|1" />
        <i3dMapping id="tine03" node="0>0|3|1|2" />
        <i3dMapping id="spring03Ref" node="0>0|3|1|2|0" />
        <i3dMapping id="tine03_decals" node="0>0|3|1|2|1" />
        <i3dMapping id="tine04" node="0>0|3|1|3" />
        <i3dMapping id="spring04Ref" node="0>0|3|1|3|0" />
        <i3dMapping id="tine04_decals" node="0>0|3|1|3|1" />
        <i3dMapping id="tine05" node="0>0|3|1|4" />
        <i3dMapping id="spring05Ref" node="0>0|3|1|4|0" />
        <i3dMapping id="tine05_decals" node="0>0|3|1|4|1" />
        <i3dMapping id="tine06" node="0>0|3|1|5" />
        <i3dMapping id="spring06Ref" node="0>0|3|1|5|0" />
        <i3dMapping id="tine06_decals" node="0>0|3|1|5|1" />
        <i3dMapping id="tine07" node="0>0|3|1|6" />
        <i3dMapping id="spring07Ref" node="0>0|3|1|6|0" />
        <i3dMapping id="tine07_decals" node="0>0|3|1|6|1" />
        <i3dMapping id="tine08" node="0>0|3|1|7" />
        <i3dMapping id="spring08Ref" node="0>0|3|1|7|0" />
        <i3dMapping id="tine08_decals" node="0>0|3|1|7|1" />
        <i3dMapping id="tine09" node="0>0|3|1|8" />
        <i3dMapping id="spring09Ref" node="0>0|3|1|8|0" />
        <i3dMapping id="tine09_decals" node="0>0|3|1|8|1" />
        <i3dMapping id="tine10" node="0>0|3|1|9" />
        <i3dMapping id="spring10Ref" node="0>0|3|1|9|0" />
        <i3dMapping id="tine10_decals" node="0>0|3|1|9|1" />
        <i3dMapping id="spring01_decals" node="0>0|3|2|0" />
        <i3dMapping id="spring02_decals" node="0>0|3|2|1" />
        <i3dMapping id="spring03_decals" node="0>0|3|2|2" />
        <i3dMapping id="spring04_decals" node="0>0|3|2|3" />
        <i3dMapping id="spring05_decals" node="0>0|3|2|4" />
        <i3dMapping id="spring06_decals" node="0>0|3|2|5" />
        <i3dMapping id="spring07_decals" node="0>0|3|2|6" />
        <i3dMapping id="spring08_decals" node="0>0|3|2|7" />
        <i3dMapping id="spring09_decals" node="0>0|3|2|8" />
        <i3dMapping id="spring10_decals" node="0>0|3|2|9" />
        <i3dMapping id="disc01" node="0>0|3|3|0|0" />
        <i3dMapping id="disc02" node="0>0|3|3|1|0" />
        <i3dMapping id="disc03" node="0>0|3|3|2|0" />
        <i3dMapping id="disc04" node="0>0|3|3|3|0" />
        <i3dMapping id="disc05" node="0>0|3|3|4|0" />
        <i3dMapping id="disc06" node="0>0|3|3|5|0" />
        <i3dMapping id="disc07" node="0>0|3|3|6|0" />
        <i3dMapping id="disc08" node="0>0|3|3|7|0" />
        <i3dMapping id="workAreaStart" node="0>0|4|0" />
        <i3dMapping id="workAreaWidth" node="0>0|4|1" />
        <i3dMapping id="workAreaHeight" node="0>0|4|2" />
        <i3dMapping id="groundReferenceNode" node="0>0|4|3" />
        <i3dMapping id="depthNode" node="0>0|4|4" />
        <i3dMapping id="sweepEffectLinkNode01" node="0>0|5|0" />
        <i3dMapping id="sweepEffectLinkNode02" node="0>0|5|1" />
        <i3dMapping id="sweepEffectLinkNode03" node="0>0|5|2" />
        <i3dMapping id="sweepEffectLinkNode04" node="0>0|5|3" />
        <i3dMapping id="sweepEffectLinkNode05" node="0>0|5|4" />
        <i3dMapping id="sweepEffectLinkNode06" node="0>0|5|5" />
        <i3dMapping id="sweepEffectLinkNode07" node="0>0|5|6" />
        <i3dMapping id="sweepEffectLinkNode08" node="0>0|5|7" />
        <i3dMapping id="sweepEffectLinkNode09" node="0>0|5|8" />
        <i3dMapping id="sweepEffectLinkNode10" node="0>0|5|9" />
        <i3dMapping id="effectParticleSmokeEmit" node="0>0|5|10" />
        <i3dMapping id="rollerEffect01LinkNode" node="0>0|5|11" />
        <i3dMapping id="discEffect01LinkNode" node="0>0|5|12" />
        <i3dMapping id="aiMarkerLeft" node="0>0|6|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|6|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|6|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|6|3" />
    </i3dMappings>
</vehicle>
