﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="woodCrusherTrailerStorage" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>HM 8-400 KLC</name>
        <specs>
            <neededPower>200</neededPower>
        </specs>
        <functions>
            <function>$l10n_function_forestryWoodCrusher</function>
        </functions>
        <storePacks>
            <storePack>STARTER_WOODCHIPS</storePack>
        </storePacks>
        <image>$data/vehicles/heizomat/hm8400KLC/store_hm8400KLC.png</image>
        <price>190000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>HEIZOMAT</brand>
        <category>wood</category>
        <shopTranslationOffset>0 -0.014 0</shopTranslationOffset>
        <shopRotationOffset>-0.156 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>2973696</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>505088</indexBufferMemoryUsage>
        <textureMemoryUsage>2162688</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_woodCrusher</typeDesc>
        <filename>$data/vehicles/heizomat/hm8400KLC/hm8400KLC.i3d</filename>
        <size width="3.8" length="8.5" height="4.2" lengthOffset="-0.4"/>
        <sounds volumeFactor="2.0"/>
        <components maxMass="20000">
            <component centerOfMass="0 0.5 -1.4" solverIterationCount="10" mass="13230" />
            <component solverIterationCount="20" mass="260"/>
            <component solverIterationCount="20" mass="210"/>
            <component solverIterationCount="20" mass="210"/>

            <joint component1="1" component2="2" node="clawComponentJoint" rotLimit="0 75 110" transLimit="0 0 0" maxRotDriveForce="0.5 0.5 0.5" rotLimitSpring="0 1 1" rotLimitDamping="0 3 3" nodeActor1="clawComponentJointActor1" zRotationNode="clawComponentJointZRot" enableCollision="true" rotDriveVelocity="0 0 0" transLimitSpring="6000 6000 6000" transLimitDamping="100 100 100"/>
            <joint component1="2" component2="3" node="grabLeftComponentJoint" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="300 0 0" rotLimitDamping="30 0 0" rotLimitForceLimit="30 -1 -1" />
            <joint component1="2" component2="4" node="grabRightComponentJoint" rotLimit="0 0 0" transLimit="0 0 0" rotLimitSpring="300 0 0" rotLimitDamping="30 0 0" rotLimitForceLimit="30 -1 -1" />

            <collisionPair component1="3" component2="4" enabled="false"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL_TRAILED" />
    </base>

    <powerConsumer ptoRpm="540" neededMaxPtoPower="120"/>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels autoRotateBackSpeed="1.7">
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TwinRadial/600_50R22_5.xml" isLeft="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="3.1" repr="wheelFrontLeft"  forcePointRatio="0.5" initialCompression="20" suspTravel="0.15" spring="96" damper="50" yOffset="-0.0055" />
                        <wheelChock parkingNode="wheelChock01" />
                        <wheelChock parkingNode="wheelChock02" isInverted="true" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TwinRadial/600_50R22_5.xml" isLeft="false">
                        <physics tipOcclusionAreaGroupId="1" restLoad="3.1" repr="wheelFrontRight" forcePointRatio="0.5" initialCompression="20" suspTravel="0.15" spring="96" damper="50" yOffset="-0.0055" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TwinRadial/600_50R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="3.1" repr="wheelBackLeftRepr"  driveNode="wheelBackLeftDriveNode"  forcePointRatio="0.5" initialCompression="20" suspTravel="0.15" spring="96" damper="50" />
                        <steeringAxle scale="-0.7" rotMax="15" rotMin="-15" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TwinRadial/600_50R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="3.1" repr="wheelBackRightRepr" driveNode="wheelBackRightDriveNode" forcePointRatio="0.5" initialCompression="20" suspTravel="0.15" spring="96" damper="50" />
                        <steeringAxle scale="-0.7" rotMax="15" rotMin="-15" />
                        <steering node="steeringBar" nodeMinTransX="0.1" nodeMaxTransX="-0.1"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="MICHELIN" saveId="MICHELIN_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBib/600_50R22_5.xml">
                        <physics yOffset="-0.001"/>
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBib/600_50R22_5.xml">
                        <physics yOffset="-0.001"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBib/600_50R22_5.xml">
                        <physics yOffset="0.005"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBib/600_50R22_5.xml">
                        <physics yOffset="0.005"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="BKT" saveId="BKT_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/bkt/ridemaxFL693M/600_50R22_5.xml">
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/bkt/ridemaxFL693M/600_50R22_5.xml"/>
                    <wheel filename="$data/shared/wheels/tires/bkt/ridemaxFL693M/600_50R22_5.xml"/>
                    <wheel filename="$data/shared/wheels/tires/bkt/ridemaxFL693M/600_50R22_5.xml"/>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="VREDESTEIN" saveId="VREDESTEIN_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/600_50R22_5.xml">
                        <physics yOffset="-0.001"/>
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/600_50R22_5.xml">
                        <physics yOffset="-0.001"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/600_50R22_5.xml">
                        <physics yOffset="0.005"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/600_50R22_5.xml">
                        <physics yOffset="0.005"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0>SHARED_DA_METAL_BLACK</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="wheelFrontLeft"           filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.30 0.30 0.30" />
            <hub linkNode="wheelFrontRight"          filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false" scale="0.30 0.30 0.30" />
            <hub linkNode="wheelBackLeftDriveNode"   filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="true"  scale="0.30 0.30 0.30" />
            <hub linkNode="wheelBackRightDriveNode"  filename="$data/shared/wheels/hubs/hub_n8_6.xml" isLeft="false" scale="0.30 0.30 0.30" />
        </hubs>
    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailerLow" attacherHeight="0.64" steeringBarRightNode="steeringHydraulic"/>
        </inputAttacherJoints>
        <brakeForce force="1.5" maxForce="2.5" maxForceMass="20000"/>
        <support animationName="moveSupport" />
        <airConsumer usage="0.3" />

        <toolCameras>
            <toolCamera node="camera01" rotatable="true" rotateNode="camera01Rot" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="4" transMax="40">
                <raycastNode node="camera01RaycastNode01"/>
                <raycastNode node="camera01RaycastNode02"/>
            </toolCamera>
            <toolCamera node="camera02" rotatable="false" useWorldXZRotation="false" useMirror="false" isInside="false" allowHeadTracking="true" />
        </toolCameras>
    </attachable>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" detachNode="ptoDetachNode" inputNode="ptoInputNode" aboveAttacher="true" />
    </powerTakeOffs>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.6" diameter="0.015" straighteningFactor="0.5" adapterNode="hydraulicIn01_connector">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.6" diameter="0.015" straighteningFactor="0.5" adapterNode="hydraulicOut01_connector">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.6" diameter="0.015" straighteningFactor="0.5" adapterNode="hydraulicIn02_connector">
            <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1.6" diameter="0.015" straighteningFactor="0.5" adapterNode="hydraulicOut02_connector">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electric" length="1.6" diameter="0.014" straighteningFactor="0.5" adapterNode="electric_connector">
            <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport01" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport02" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
    </dynamicallyLoadedParts>

    <lights>
        <sharedLight linkNode="workingLight11_01" filename="$data/shared/assets/lights/lizard/workingLight11.xml" />
        <sharedLight linkNode="workingLight11_01" filename="$data/shared/assets/lights/lizard/workingLight11.xml" />

        <realLights>
            <low>
                <light node="workLightBackLow" lightTypes="1" />
            </low>
            <high>
                <light node="backLightsHigh" lightTypes="0" />
                <light node="licensePlateLightHigh" lightTypes="0" />
                <light node="workLightBackHigh" lightTypes="1" />
                <brakeLight node="backLightsHigh" />
                <reverseLight node="reverseLightHigh"/>
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="licensePlateLightStatic" lightTypes="0" />
            <defaultLight shaderNode="licensePlateLightStaticGlass" lightTypes="0" intensity="3"/>
            <defaultLight shaderNode="backLightStatic" lightTypes="0" />
            <defaultLight shaderNode="backLightStaticGlass" lightTypes="0" intensity="3"/>
            <defaultLight shaderNode="backLightStatic" lightTypes="0" />
            <defaultLight shaderNode="backLightStaticGlass" lightTypes="0" intensity="3"/>
            <defaultLight shaderNode="sideLightsBack01StaticGlass" lightTypes="0" intensity="50"/>
            <defaultLight shaderNode="sideLightsBack02StaticGlass" lightTypes="0" intensity="50"/>
            <defaultLight shaderNode="frontLightsStaticGlass" lightTypes="0" intensity="50"/>
        </defaultLights>

        <turnLights>
            <turnLightLeft shaderNode="turnLightLeftStatic" />
            <turnLightLeft shaderNode="turnLightLeftStaticGlass" intensity="3"/>
            <turnLightRight shaderNode="turnLightRightStatic" />
            <turnLightRight shaderNode="turnLightRightStaticGlass" intensity="3"/>
        </turnLights>

        <brakeLights>
            <brakeLight shaderNode="brakeLightStatic" />
            <brakeLight shaderNode="brakeLightStaticGlass" intensity="3"/>
        </brakeLights>

        <reverseLights>
            <reverseLight shaderNode="reverseLightStatic"/>
            <reverseLight shaderNode="reverseLightStaticGlass" intensity="3"/>
        </reverseLights>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlateNodeBack"  position="BACK" preferedType="ELONGATED" placementArea="0.15 0.28 0.085 0.28"/>
    </licensePlates>

    <logGrab jointNode="mh8400KLC_grab_component2" jointRoot="mh8400KLC_grab_component2" lockAllAxis="true">
        <trigger node="logGrabTrigger" />
        <grab componentJoint="2" axis="3" rotationOffsetThreshold="10" rotationOffsetTime="1000"/>
        <grab componentJoint="3" axis="3" rotationOffsetThreshold="10" rotationOffsetTime="1000"/>
    </logGrab>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="0" turnOnFoldMinLimit="1" turnOnFoldMaxLimit="1" loadMovingToolStatesMaxLimit="1" loadMovingToolStatesMinLimit="1">
                    <foldingPart animationName="folding" speedScale="0.7"/>
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding">
            <part node="feederArm"        startTime="1.0" endTime="3.0" startRot="0 0 -90" endRot="0 0 0" />
            <part node="supportArmsFront" startTime="0.0" endTime="2.0" startTrans="0 0 0" endTrans="0 -0.4 0" />

            <part componentJointIndex="1" startTime="0.0" endTime="1.0" startRotLimit="0 0 0" endRotLimit="0 75 110"/>
            <part node="craneArm01Phy"    startTime="0.0" endTime="3.0" startRot="-3.9 0 0" endRot="-50 0 0" />
            <part node="craneYRotPhy"     startTime="2.0" endTime="4.0" startRot="0 -67.2 0" endRot="0 -17 0" />
            <part node="craneArm02Phy"    startTime="4.0" endTime="7.0" startRot="177 0 0" endRot="73 0 0" />
            <part node="craneArm01Phy"    startTime="4.0" endTime="7.0" startRot="-50 0 0" endRot="-30 0 0" />
            <part node="clawComponentJointRot"  startTime="4.0" endTime="7.0" startRot="0 0 139.5" endRot="0 0 0" />
            <part node="cameraTarget"     startTime="4.0" endTime="7.0" startRot="0 0 139.5" endRot="0 0 0" />

            <part node="craneTransArm01Phy"  startTime="4.0" endTime="7.0" startTrans="0 0 -0.35" endTrans="0 0 -0.35" />
            <part node="craneTransArm02Phy"  startTime="4.0" endTime="7.0" startTrans="0 0 0" endTrans="0 0 0" />

            <part node="clawComponentJointActor1Rot"  startTime="6.0" endTime="7.0" startRot="0 0 0" endRot="0 0 0" />
            <part node="grabLeftComponentJoint"       startTime="6.0" endTime="7.0" startRot="76 0 0" endRot="-32 0 0" />

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="3"    volumeScale="1.1" pitchScale="0.6" fadeIn="0.1" fadeOut="0.1" />
            <sound template="defaultHydraulicSound" startTime="2"    endTime="4"    volumeScale="0.7" pitchScale="0.8" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="defaultHydraulicSound" startTime="4"    endTime="6.99" volumeScale="0.7" pitchScale="0.9" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="defaultHydraulicSound" startTime="6"    endTime="6.99" volumeScale="0.5" pitchScale="1.5" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="defaultHydraulicSound" startTime="1"    endTime="3"    volumeScale="0.5" pitchScale="1.2" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="clackVar6"             startTime="0.01" direction="1"  volumeScale="0.5" pitchScale="0.8" />
            <sound template="sheetImp02"            startTime="0.01" direction="1"  volumeScale="1"   pitchScale="0.8" />
            <sound template="clackVar5"             startTime="1"    direction="1"  volumeScale="0.5" pitchScale="1.4" />
            <sound template="foldStartMed01"        startTime="1.9"  direction="1"  volumeScale="1"   pitchScale="0.8" />
            <sound template="metalOpen"             startTime="3"    direction="1"  volumeScale="0.8" pitchScale="1.3" />
            <sound template="clackVar4"             startTime="3"    direction="1"  volumeScale="1.1" pitchScale="1" />
            <sound template="foldStartMed02"        startTime="4"    direction="1"  volumeScale="1.5" pitchScale="0.8" />
            <sound template="foldStartMed01"        startTime="6.99" direction="-1" volumeScale="1"   pitchScale="0.7" />
            <sound template="sheetImp02"            startTime="6.99" direction="-1" volumeScale="1"   pitchScale="0.7" />
            <sound template="metalClose"            startTime="4"    direction="-1" volumeScale="0.5" pitchScale="1.5" />
            <sound template="clackVar6"             startTime="4"    direction="-1" volumeScale="0.8" pitchScale="0.7" />
            <sound template="foldStopSm02"          startTime="0.1"  direction="-1" volumeScale="0.7" pitchScale="0.6" />
            <sound template="metalClose"            startTime="0.01" direction="-1" volumeScale="0.4" pitchScale="1.6" />
            <sound template="clackVar6"             startTime="0.01" direction="-1" volumeScale="0.8" pitchScale="0.6" />
            <sound template="cylinderPunch"         startTime="0.01" direction="-1" volumeScale="0.4" pitchScale="1.6" />
            <sound template="clackVar5"             startTime="3"    direction="-1" volumeScale="0.6" pitchScale="1.1" />
            <sound template="metalClose"            startTime="1"    direction="-1" volumeScale="0.8" pitchScale="1.2" />
        </animation>
        <animation name="tipAnimation">
            <part node="pipe"            startTime="0.0" endTime="1.0" startRot="0 0 0" endRot="0 40 0" />
            <part node="storageLift"     startTime="1.0" endTime="5.0" startTrans="0 0 0" endTrans="1.40 0 0" />
            <part node="storageTopDoor"  startTime="4.0" endTime="7.0" startRot="0 0 0" endRot="0 0 -62" />
            <part node="storageUnit"     startTime="4.0" endTime="10.0" startRot="0 0 0" endRot="0 0 -120" />

            <part node="craneArm01Phy" requiredAnimation="folding" requiredAnimationRange="0 0"  startTime="0.0" endTime="0.5" startRot="-3.9 0 0" endRot="-7 0 0" />
            <part node="craneYRotPhy"  requiredAnimation="folding" requiredAnimationRange="0 0"  startTime="0.5" endTime="1.0" startRot="0 -67.2 0" endRot="0 -60 0" />

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="0.99" volumeScale="0.7" pitchScale="1.2" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="hydraulicLayerTone"    startTime="1"    endTime="5"    volumeScale="1"   pitchScale="0.7" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="defaultHydraulicSound" startTime="4"    endTime="9.99" volumeScale="1"   pitchScale="0.7" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="defaultHydraulicSound" startTime="4"    endTime="7"    volumeScale="0.5" pitchScale="1.3" fadeIn="0.1" fadeOut="0.1"/>
            <sound template="foldStartMed02"        startTime="0.01"                volumeScale="2"   pitchScale="0.9" />
            <sound template="foldStartMed01"        startTime="0.85" direction="1"  volumeScale="2"   pitchScale="1" />
            <sound template="foldStartMed02"        startTime="0.99" direction="-1" volumeScale="2"   pitchScale="1" />
            <sound template="cylinderPunch"         startTime="1"                   volumeScale="1.3" pitchScale="1.2" />
            <sound template="foldStopMed01"         startTime="1"                   volumeScale="1"   pitchScale="0.8" />
            <sound template="foldStopSm02"          startTime="1"                   volumeScale="1.4" pitchScale="0.8" />
            <sound template="foldStopMed01"         startTime="4"                   volumeScale="1"   pitchScale="1" />
            <sound template="cylinderPunch"         startTime="4"                   volumeScale="1"   pitchScale="1.4" />
            <sound template="clackVar5"             startTime="4"    direction="1"  volumeScale="0.6" pitchScale="1.5" />
            <sound template="clackVar1"             startTime="6.9"  direction="1"  volumeScale="0.6" pitchScale="1" />
            <sound template="foldStopMed01"         startTime="9.9"  direction="1"  volumeScale="1.3" pitchScale="1" />
            <sound template="cylinderPunch"         startTime="9.99" direction="1"  volumeScale="1"   pitchScale="0.8" />
            <sound template="metalClose"            startTime="9.99" direction="1"  volumeScale="2"   pitchScale="0.7" />
            <sound template="cylinderPunch"         startTime="9.99" direction="-1" volumeScale="1.2" pitchScale="1" />
            <sound template="foldStartMed02"        startTime="9.99" direction="-1" volumeScale="4"   pitchScale="0.9" />
            <sound template="foldStartMed01"        startTime="4"    direction="-1" volumeScale="1.4" pitchScale="0.8" />
            <sound template="metalClose"            startTime="4"    direction="-1" volumeScale="1.4" pitchScale="0.8" />
        </animation>
        <animation name="moveSupport">
            <part node="supportArmsFront" requiredAnimation="folding" requiredAnimationRange="0 0"  startTime="0.0" endTime="0.5" startTrans="0 0 0" endTrans="0 -0.39 0" />

            <sound template="clackVar5" startTime="0.49" volumeScale="1" pitchScale="1.3" linkNode="attacherJoint"/>
            <sound template="clackVar1" startTime="0.2"  volumeScale="1" pitchScale="1.3" linkNode="attacherJoint"/>
        </animation>
        <animation name="transArmChain">
            <part node="craneTransArm01JointChain" startTime="0.0" endTime="1.0" startTrans="0 0.26 2.16" endTrans="0 0.3 2.16" />
            <part node="craneArmChain" startTime="0.0" endTime="1.0" shaderParameter="offsetUV" shaderStartValues="0 0 0 0" shaderEndValues="0 20 0 0"/>
        </animation>
    </animations>

    <cylindered loadMovingToolStatesAfterFolding="true" loadMovingToolStatesFoldTime="1">
        <movingTools>
            <easyArmControl node="scTargetNodeY" targetNodeZ="scTargetNodeZ" rootNode="scRootNode" refNode="scTargetRefNode" >
                <xRotationNodes>
                    <xRotationNode1 node="craneArm01Phy" />
                    <xRotationNode2 node="craneArm02Phy" />
                </xRotationNodes>
                <zTranslationNodes maxMoveRatio="0.9">
                    <zTranslationNode node="craneTransArm01Phy" />
                    <zTranslationNode node="craneTransArm02Phy" />
                </zTranslationNodes>
            </easyArmControl>

            <movingTool node="scTargetNodeZ" isEasyControlTarget="true" isConsumingPower="true" foldMinLimit="1">
                <controls axis="AXIS_CRANE_ARM2" invertAxis="true" mouseSpeedFactor="0.5" iconName="CRANE_EC_TRANSLATE_Z" />
            </movingTool>
            <movingTool node="scTargetNodeY" isEasyControlTarget="true" isConsumingPower="true" foldMinLimit="1">
                <controls axis="AXIS_CRANE_ARM3" invertAxis="false" mouseSpeedFactor="0.5" iconName="CRANE_EC_TRANSLATE_Y" />
            </movingTool>

            <movingTool node="craneYRotPhy" delayedNode="craneYRot" playSound="true" isConsumingPower="true" foldMinLimit="1">
                <controls axis="AXIS_CRANE_ARM" invertAxis="true" mouseSpeedFactor="0.6" iconName="CRANE_ARM1_ROTATE_Y" />
                <rotation rotSpeed="30" rotAcceleration="50" rotMax="90" rotMin="-90" startRot="-67.2" rotationAxis="2" />
                <componentJoint index="1" anchorActor="0"/>
            </movingTool>

            <movingTool node="craneArm01Phy" delayedNode="craneArm01" playSound="true" isConsumingPower="true" foldMinLimit="1">
                <controls axis="AXIS_CRANE_ARM2" invertAxis="true" mouseSpeedFactor="0.5" iconName="CRANE_ARM1_ROTATE_X" />
                <rotation rotSpeed="20" rotAcceleration="40" rotMax="20" rotMin="-70" startRot="-3.9" rotationAxis="1"/>
                <componentJoint index="1" anchorActor="0"/>
            </movingTool>
            <movingTool node="craneArm02Phy" delayedNode="craneArm02" playSound="true" isConsumingPower="true" foldMinLimit="1">
                <controls axis="AXIS_CRANE_ARM3" invertAxis="true" mouseSpeedFactor="0.5" iconName="CRANE_ARM2_ROTATE_X" />
                <rotation rotSpeed="30" rotAcceleration="80" rotMax="177" rotMin="7" startRot="177" rotationAxis="1"/>
                <componentJoint index="1" anchorActor="0"/>
            </movingTool>

            <!-- arm extension -->
            <movingTool node="craneTransArm01Phy" delayedNode="craneTransArm01" isConsumingPower="true" foldMinLimit="1">
                <controls axis="AXIS_CRANE_ARM4" invertAxis="false" mouseSpeedFactor="0.5" iconName="CRANE_ARM2_TRANSLATE" />
                <translation transSpeed="0.6" transAcceleration="80" transMax="1.44" transMin="-0.35" startTrans="-0.35" translationAxis="3" />
                <componentJoint index="1" anchorActor="0"/>
                <dependentMovingTool node="craneTransArm02Phy" speedScale="1" />
            </movingTool>
            <movingTool node="craneTransArm02Phy" delayedNode="craneTransArm02" playSound="true" foldMinLimit="1">
                <translation transSpeed="0.6" transAcceleration="80" transMax="2.00" transMin="0.00" startTrans="0" translationAxis="3" />
                <componentJoint index="1" anchorActor="0"/>
            </movingTool>

            <!-- delayed meshes -->
            <movingTool node="craneArm01">
                <dependentPart node="craneArm01Hydraulic" />
            </movingTool>
            <movingTool node="craneArm02">
                <dependentPart node="craneArm02ReDirectArm01" />
            </movingTool>
            <movingTool node="craneTransArm01">
                <dependentAnimation name="transArmChain" translationAxis="3" minValue="-0.35" maxValue="1.44"/>
            </movingTool>

            <!-- claw x rotation -->
            <movingTool node="clawComponentJointActor1Rot" playSound="true" isConsumingPower="true" foldMinLimit="1">
                <controls axis="AXIS_CRANE_TOOL2" invertAxis="false" mouseSpeedFactor="1" iconName="GRABBER_ROTATE_Y" />
                <rotation rotSpeed="50" rotAcceleration="160" rotationAxis="2" startRot="0"/>
                <componentJoint index="1" anchorActor="1" />
            </movingTool>

            <!-- claws rotation -->
            <movingTool node="grabLeftComponentJoint" playSound="true" isConsumingPower="true" foldMinLimit="1">
                <controls axis="AXIS_CRANE_TOOL" invertAxis="false" mouseSpeedFactor="1" iconName="GRABBER_OPEN_CLOSE"/>
                <rotation rotSpeed="-80" rotAcceleration="300" rotMax="76" rotMin="-32" rotationAxis="1" startRot="0"/>
                <componentJoint index="2" anchorActor="0"/>
                <dependentPart node="grabRightComponentJoint"/>
            </movingTool>

            <movingTool node="clawComponentJointRot">
                <componentJoint index="1" anchorActor="0"/>
            </movingTool>

            <movingTool node="feederArm" playSound="true">
                <dependentPart node="feederArmHydraulic" />
            </movingTool>

            <movingTool node="crusherArmRef">
                <dependentPart node="crusherArm" />
            </movingTool>

            <movingTool node="storageTopDoor" playSound="true">
                <dependentPart node="storageTopDoorHydraulic" />
            </movingTool>
            <movingTool node="storageUnit" playSound="true">
                <dependentPart node="storageUnitArm01" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="craneGrabJoint01" referencePoint="craneGrabJoint01Ref" referenceFrame="craneGrabJoint01RefFrame" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="100"/>
            <movingPart node="craneGrabJoint02" referencePoint="craneGrabJoint02Ref" referenceFrame="craneGrabJoint02RefFrame" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="100"/>
            <movingPart node="craneGrabYRot" referencePoint="craneGrabYRotRef" referenceFrame="craneGrabYRotRef" isActiveDirty="true" limitedAxis="3" maxUpdateDistance="100"/>

            <movingPart node="grabRightComponentJoint" localReferencePoint="grabRightComponentJointLocalRef" referencePoint="grabRightComponentJointRef" referenceFrame="grabRightComponentJointRefFrame" limitedAxis="1">
                <componentJoint index="3" anchorActor="0"/>
            </movingPart>

            <movingPart node="craneGrabLeft" referencePoint="craneGrabLeftRef" referenceFrame="craneGrabLeftRefFrame" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="100">
                <dependentPart node="craneGrabRight"/>
            </movingPart>
            <movingPart node="craneGrabRight" referencePoint="craneGrabRightRef" referenceFrame="craneGrabRightRefFrame" isActiveDirty="true" limitedAxis="1" maxUpdateDistance="100">
                <dependentPart node="craneGrabHydraulic"/>
                <dependentPart node="craneGrabArm"/>
            </movingPart>
            <movingPart node="craneGrabHydraulic" referencePoint="craneGrabHydraulicRef" referenceFrame="craneGrabHydraulicRef">
                <translatingPart node="craneGrabHydraulicPunch" />
            </movingPart>
            <movingPart node="craneGrabArm" referencePoint="craneGrabArmRef" referenceFrame="craneGrabArmRef"/>

            <movingPart node="craneArm01Hydraulic" referencePoint="craneArm01HydraulicRef" referenceFrame="craneArm01HydraulicRef">
                <translatingPart node="craneArm01HydraulicPunch" />
            </movingPart>

            <movingPart node="craneArm02ReDirectArm01" localReferencePoint="craneArm02ReDirectArm02" referencePoint="craneArm02ReDirectArmRef" referenceFrame="craneArm02ReDirectArm01RefFrame">
                <dependentPart node="craneArm02ReDirectArm02" />
                <dependentPart node="craneArm02Hydraulic" />
            </movingPart>
            <movingPart node="craneArm02ReDirectArm02" referencePoint="craneArm02ReDirectArmRef" referenceFrame="craneArm02ReDirectArmRef"/>
            <movingPart node="craneArm02Hydraulic" referencePoint="craneArm02HydraulicRef" referenceFrame="craneArm02HydraulicRef">
                <translatingPart node="craneArm02HydraulicPunch" />
            </movingPart>

            <movingPart node="crusherArm" referencePoint="crusherArmRef" referenceFrame="crusherArmRef" isActiveDirty="true" maxUpdateDistance="100">
                <dependentPart node="crusherArmHydraulic" />
            </movingPart>
            <movingPart node="crusherArmHydraulic" referencePoint="crusherArmHydraulicRef" referenceFrame="crusherArmHydraulicRef">
                <translatingPart node="crusherArmHydraulicPunch" />
            </movingPart>

            <movingPart node="storageTopDoorHydraulic" referencePoint="storageTopDoorHydraulicRef" referenceFrame="storageTopDoorHydraulicRef">
                <translatingPart node="storageTopDoorHydraulicPunch" />
            </movingPart>
            <movingPart node="storageUnitArm01" localReferencePoint="storageUnitArm02" referencePoint="storageUnitArmRef" referenceFrame="storageUnitArm01RefFrame">
                <dependentPart node="storageUnitArm02" />
                <dependentPart node="storageUnitArmHydraulic" />
            </movingPart>
            <movingPart node="storageUnitArm02" referencePoint="storageUnitArmRef" referenceFrame="storageUnitArmRef"/>
            <movingPart node="storageUnitArmHydraulic" referencePoint="storageUnitArmHydraulicRef" referenceFrame="storageUnitArmHydraulicRef">
                <translatingPart node="storageUnitArmHydraulicPunch" />
            </movingPart>

            <movingPart node="feederArmHydraulic" referencePoint="feederArmHydraulicRef" referenceFrame="feederArmHydraulicRef">
                <translatingPart node="feederArmHydraulicPunch" />
            </movingPart>

            <movingPart node="steeringHydraulic" referencePoint="steeringHydraulicRef" referenceFrame="steeringHydraulicRef">
                <translatingPart node="steeringHydraulicPunch" />
            </movingPart>

            <movingPart node="steeringBarLeftArm" referencePoint="steeringBarLeftArmRef" referenceFrame="steeringBarLeftArmRef" scaleZ="true" isActiveDirty="true" maxUpdateDistance="25"/>
            <movingPart node="steeringBarRightArm" referencePoint="steeringBarRightArmRef" referenceFrame="steeringBarRightArmRef" scaleZ="true" isActiveDirty="true" maxUpdateDistance="25"/>

            <movingPart node="grainEffectRot" referenceFrame="mh8400KLC_main_component1" isActiveDirty="true" maxUpdateDistance="-" directionThresholdActive="0"/>

            <movingPart node="camera02Rot" referencePoint="cameraTarget" referenceFrame="mh8400KLC_main_component1" invertZ="true" isActiveDirty="true" maxUpdateDistance="-"/>
        </movingParts>

        <sounds>
            <actionSound template="hydraulicLayerTone"    pitchScale="1"   volumeScale="0.6" linkNode="craneArm01Phy"               actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG"                     nodes="craneArm01Phy"               fadeIn="0.1" fadeOut="0.1"/>
            <actionSound template="hydraulicLayerTone"    pitchScale="0.6" volumeScale="0.8" linkNode="craneYRotPhy"                actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG"                     nodes="craneYRotPhy"                fadeIn="0.1" fadeOut="0.1"/>
            <actionSound template="defaultHydraulicSound" pitchScale="0.6" volumeScale="0.8" linkNode="craneTransArm01Phy"          actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG"                     nodes="craneTransArm01Phy"          fadeIn="0.1" fadeOut="0.1"/>
            <actionSound template="defaultHydraulicSound" pitchScale="1.6" volumeScale="0.5" linkNode="clawComponentJointActor1Rot" actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG"                     nodes="clawComponentJointActor1Rot" fadeIn="0.1" fadeOut="0.1" />
            <actionSound template="defaultHydraulicSound" pitchScale="1.3" volumeScale="0.6" linkNode="grabLeftComponentJoint"      actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG"                     nodes="grabLeftComponentJoint"      fadeIn="0.1" fadeOut="0.1" />
            <actionSound template="clackVar6"             pitchScale="0.7" volumeScale="1"   linkNode="craneArm01Phy"               actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="craneArm01Phy"/>
            <actionSound template="sheetImp02"            pitchScale="1.2" volumeScale="1"   linkNode="craneArm01Phy"               actionNames="TOOL_MOVE_END_NEG_LIMIT TOOL_MOVE_END_POS_LIMIT" nodes="craneArm01Phy"/>
            <actionSound template="sheetImp02"            pitchScale="0.8" volumeScale="0.6" linkNode="grabLeftComponentJoint"      actionNames="TOOL_MOVE_END_NEG_LIMIT"                         nodes="grabLeftComponentJoint" />
            <actionSound template="clackVar6"             pitchScale="0.6" volumeScale="0.6" linkNode="grabLeftComponentJoint"      actionNames="TOOL_MOVE_END_NEG_LIMIT"                         nodes="grabLeftComponentJoint" />
            <actionSound template="foldStartMed02"        pitchScale="0.5" volumeScale="1.1" linkNode="grabLeftComponentJoint"      actionNames="TOOL_MOVE_END_POS_LIMIT"                         nodes="grabLeftComponentJoint" />
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration price="0" >
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypes="WOODCHIPS" capacity="16000"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="1" maxAllowedHeapAngle="25" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <loadInfos>
            <loadInfo>
                <node node="loadInfo" width="0.3" length="0.3" />
            </loadInfo>
        </loadInfos>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo" width="0.3" length="2" />
            </unloadInfo>
        </unloadInfos>
    </fillVolume>

    <trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimation" speedScale="1.0" closeSpeedScale="1.5" startTipTime="0.8" />
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>

    <dischargeable>
        <dischargeNode node="dischargeNode" emptySpeed="4000" fillUnitIndex="1" unloadInfoIndex="1" maxDistance="8">
            <info width="2.5" length="0.5" useRaycastHitPosition="true" />
            <raycast yOffset="1.5"/>

            <effects>
                <effectNode effectNode="effectGrainBack" materialType="unloading" scrollSpeed="0.1" fadeTime="0.5" positionUpdateNodes="unloadingSmoke" fadeXMinDistance="-2.13" fadeXMaxDistance="7.55" extraDistance="-0.3"/>
                <effectNode effectNode="effectSmokeBack" materialType="unloadingSmoke" fadeTime="0.5" />
            </effects>
        </dischargeNode>
    </dischargeable>

    <woodCrusher automaticallyTurnOn="false" cutNode="crusherCutNode" cutSizeY="3" cutSizeZ="3" moveColDisableCollisionPairs="false" shapeSizeDetectionNode="crusherShapeSizeDetectionNode" mainDrumRefNode="crusherArmRef" mainDrumRefNodeMaxY="0.55" moveMaxForce="9" fillUnitIndex="1">
        <moveTriggers>
            <trigger node="moveTrigger" />
        </moveTriggers>
        <moveCollisions>
            <collision node="feedingTableMoveCollision01" />
            <collision node="feedingTableMoveCollision02" />
            <collision node="feedingTableMoveCollision03" />
            <collision node="feedingTableMoveCollision04" />
            <collision node="feedingTableMoveCollision05" />
            <collision node="feedingTableMoveCollision06" />
            <collision node="feedingTableMoveCollision07" />
        </moveCollisions>
        <downForceNodes>
            <downForceNode node="crusherDownForceNode01" force="10" trigger="liftUpTrigger"/>
            <downForceNode node="crusherDownForceNode02" force="10" trigger="liftUpTrigger"/>
        </downForceNodes>
        <crushEffects>
            <effectNode effectClass="ParticleEffect" effectNode="emitterWood" particleType="CRUSHER_WOOD" emitCountScale="25" lifespan="0.25" worldSpace="true"/>
            <effectNode effectClass="ParticleEffect" effectNode="emitterSmoke" particleType="CRUSHER_DUST" emitCountScale="0.7" lifespan="0.35" worldSpace="true"/>
            <effectNode effectNode="pipeEffect" materialType="unloading" fadeTime="0.5" />
        </crushEffects>
        <animationNodes>
            <animationNode node="crusherRotPart"       rotSpeed="200"  rotAxis="1" />
            <animationNode class="ScrollingAnimation" node="feederBelt01" scrollSpeed="0.25" shaderParameterComponent="2" />
            <animationNode class="ScrollingAnimation" node="feederBelt02" scrollSpeed="0.25" shaderParameterComponent="2" />
        </animationNodes>

        <sounds>
            <start template="WOOD_CHIPPER_START" linkNode="0>" />
            <idle template="WOOD_CHIPPER_IDLE" linkNode="0>" />
            <work template="WOOD_CHIPPER_WORK" linkNode="0>" />
            <stop template="WOOD_CHIPPER_STOP" linkNode="0>" />
        </sounds>
    </woodCrusher>

    <ai>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2 3 4" width="2.6" height="4" length="6.5" lengthOffset="0.8"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.3" maxX="1.3" minZ="-4.5" maxZ="2.3" yOffset="0.6" />
        <bendingNode minX="-0.35" maxX="0.35" minZ="2.3" maxZ="3.3" yOffset="0.6" />
    </foliageBending>

    <baseMaterial>
        <material name="hm8400klc_mat" baseNode="mh8400KLC_vis">
            <shaderParameter name="colorMat0" value="HEIZOMAT_YELLOW"/>
            <shaderParameter name="colorMat1" value="HEIZOMAT_RED"/>
            <shaderParameter name="colorMat2" value="HEIZOMAT_RED"/>
            <shaderParameter name="colorMat3" value="HEIZOMAT_WHITE"/>
            <shaderParameter name="colorMat4" value="HEIZOMAT_GREEN"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="mh8400KLC_main_component1" node="0>" />
        <i3dMapping id="mh8400KLC_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="ptoInputNode" node="0>0|0|1" />
        <i3dMapping id="ptoDetachNode" node="0>0|0|1|0" />
        <i3dMapping id="supportArmsFront" node="0>0|0|2|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|3|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|3|0|0" />
        <i3dMapping id="hydraulicIn01_connector" node="0>0|0|3|0|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|3|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|3|1|0" />
        <i3dMapping id="hydraulicOut01_connector" node="0>0|0|3|1|0|0" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|3|2" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|3|2|0" />
        <i3dMapping id="hydraulicIn02_connector" node="0>0|0|3|2|0|0" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|3|3" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|3|3|0" />
        <i3dMapping id="hydraulicOut02_connector" node="0>0|0|3|3|0|0" />
        <i3dMapping id="electric" node="0>0|0|3|4" />
        <i3dMapping id="electric_detached" node="0>0|0|3|4|0" />
        <i3dMapping id="electric_connector" node="0>0|0|3|4|0|0" />
        <i3dMapping id="chockSupport01" node="0>0|0|4|0" />
        <i3dMapping id="chockSupport02" node="0>0|0|4|1" />
        <i3dMapping id="wheelChock01" node="0>0|0|4|2" />
        <i3dMapping id="wheelChock02" node="0>0|0|4|3" />
        <i3dMapping id="wheelFrontLeft" node="0>0|1|0" />
        <i3dMapping id="wheelFrontRight" node="0>0|1|1" />
        <i3dMapping id="wheelBackLeftRepr" node="0>0|1|2|0" />
        <i3dMapping id="wheelBackLeftDriveNode" node="0>0|1|2|0|0|0" />
        <i3dMapping id="steeringBarLeftArmRef" node="0>0|1|2|0|1" />
        <i3dMapping id="wheelBackRightRepr" node="0>0|1|3|0" />
        <i3dMapping id="wheelBackRightDriveNode" node="0>0|1|3|0|0|0" />
        <i3dMapping id="steeringBarRightArmRef" node="0>0|1|3|0|1" />
        <i3dMapping id="steeringBar" node="0>0|1|4" />
        <i3dMapping id="steeringBarLeftArm" node="0>0|1|4|0" />
        <i3dMapping id="steeringBarRightArm" node="0>0|1|4|1" />
        <i3dMapping id="licensePlateLightStatic" node="0>0|2|0|0" />
        <i3dMapping id="licensePlateLightStaticGlass" node="0>0|2|0|1" />
        <i3dMapping id="backLightStatic" node="0>0|2|0|2" />
        <i3dMapping id="backLightStaticGlass" node="0>0|2|0|3" />
        <i3dMapping id="brakeLightStatic" node="0>0|2|0|4" />
        <i3dMapping id="brakeLightStaticGlass" node="0>0|2|0|5" />
        <i3dMapping id="turnLightLeftStatic" node="0>0|2|0|6" />
        <i3dMapping id="turnLightLeftStaticGlass" node="0>0|2|0|7" />
        <i3dMapping id="turnLightRightStatic" node="0>0|2|0|8" />
        <i3dMapping id="turnLightRightStaticGlass" node="0>0|2|0|9" />
        <i3dMapping id="reverseLightStatic" node="0>0|2|0|10" />
        <i3dMapping id="reverseLightStaticGlass" node="0>0|2|0|11" />
        <i3dMapping id="sideLightsBack01Static" node="0>0|2|0|12" />
        <i3dMapping id="sideLightsBack01StaticGlass" node="0>0|2|0|13" />
        <i3dMapping id="sideLightsBack02Static" node="0>0|2|0|14" />
        <i3dMapping id="sideLightsBack02StaticGlass" node="0>0|2|0|15" />
        <i3dMapping id="frontLightsStatic" node="0>0|2|0|16" />
        <i3dMapping id="frontLightsStaticGlass" node="0>0|2|0|17" />
        <i3dMapping id="licensePlateLightHigh" node="0>0|2|1|0" />
        <i3dMapping id="backLightsHigh" node="0>0|2|2|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|3|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|3|1" />
        <i3dMapping id="reverseLightHigh" node="0>0|2|4|0" />
        <i3dMapping id="camera01Rot" node="0>0|3|0" />
        <i3dMapping id="camera01" node="0>0|3|0|0" />
        <i3dMapping id="camera01RaycastNode01" node="0>0|3|1" />
        <i3dMapping id="camera01RaycastNode02" node="0>0|3|2" />
        <i3dMapping id="storage" node="0>0|4|0" />
        <i3dMapping id="storageLift" node="0>0|4|0|0|0" />
        <i3dMapping id="storageUnit" node="0>0|4|0|0|0|0" />
        <i3dMapping id="fillVolume" node="0>0|4|0|0|0|0|0|0" />
        <i3dMapping id="loadInfo" node="0>0|4|0|0|0|0|0|1" />
        <i3dMapping id="unloadInfo" node="0>0|4|0|0|0|0|0|2" />
        <i3dMapping id="storageTopDoor" node="0>0|4|0|0|0|0|1" />
        <i3dMapping id="storageTopDoorHydraulicRef" node="0>0|4|0|0|0|0|1|0" />
        <i3dMapping id="grainEffectRot" node="0>0|4|0|0|0|0|1|3" />
        <i3dMapping id="storageTopDoorHydraulic" node="0>0|4|0|0|0|0|2" />
        <i3dMapping id="storageTopDoorHydraulicPunch" node="0>0|4|0|0|0|0|2|0" />
        <i3dMapping id="storageUnitArmRef" node="0>0|4|0|0|0|0|3" />
        <i3dMapping id="storageUnitArm01RefFrame" node="0>0|4|0|0|0|1" />
        <i3dMapping id="storageUnitArm01" node="0>0|4|0|0|0|1|0" />
        <i3dMapping id="storageUnitArm02" node="0>0|4|0|0|0|1|0|0" />
        <i3dMapping id="storageUnitArmHydraulicRef" node="0>0|4|0|0|0|1|0|1" />
        <i3dMapping id="storageUnitArmHydraulic" node="0>0|4|0|0|0|2" />
        <i3dMapping id="storageUnitArmHydraulicPunch" node="0>0|4|0|0|0|2|0" />
        <i3dMapping id="pipe" node="0>0|4|0|1" />
        <i3dMapping id="pipeEffect" node="0>0|4|0|1|0" />
        <i3dMapping id="dischargeNode" node="0>0|4|0|3" />
        <i3dMapping id="crusherArm" node="0>0|4|1|0" />
        <i3dMapping id="crusherRotPart" node="0>0|4|1|0|0" />
        <i3dMapping id="crusherArmHydraulicRef" node="0>0|4|1|0|1" />
        <i3dMapping id="crusherArmRef" node="0>0|4|1|1|0" />
        <i3dMapping id="crusherArmHydraulic" node="0>0|4|1|2" />
        <i3dMapping id="crusherArmHydraulicPunch" node="0>0|4|1|2|0" />
        <i3dMapping id="feederBelt02" node="0>0|4|1|3" />
        <i3dMapping id="feederArm" node="0>0|4|1|4" />
        <i3dMapping id="feedingTableMoveCollision01" node="0>0|4|1|4|0" />
        <i3dMapping id="feedingTableMoveCollision02" node="0>0|4|1|4|1" />
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        <i3dMapping id="feedingTableMoveCollision07" node="0>0|5|7" />
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        <i3dMapping id="clawComponentJointActor1" node="1>0|0" />
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        <i3dMapping id="craneGrabLeftRef" node="2>0" />
        <i3dMapping id="craneGrabRightRef" node="3>0" />
    </i3dMappings>
</vehicle>
