﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="attachableFrontloader" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>XB 190</name>
        <specs>
            <neededPower>180</neededPower>
            <combination filterCategory="frontLoaderTools" />
        </specs>
        <functions>
            <function>$l10n_function_frontloader</function>
        </functions>
        <image>$data/vehicles/hauer/xb190/store_xb190.png</image>
        <price>12000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>HAUER</brand>
        <category>frontLoaders</category>
        <shopHeight>2.7</shopHeight>
        <shopTranslationOffset>0 0.066 0</shopTranslationOffset>
        <shopRotationOffset>4.969 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>581376</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>106496</indexBufferMemoryUsage>
        <textureMemoryUsage>1048576</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_frontloader</typeDesc>
        <filename>$data/vehicles/hauer/xb190/xb190.i3d</filename>
        <size width="2.5" length="3.5" lengthOffset="0.1" />
        <components>
            <component centerOfMass="0 0.2 0.3" solverIterationCount="10" mass="855" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="FRONTLOADER" />
        <mapHotspot type="TOOL" />
    </base>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" hardAttach="true" jointType="attachableFrontloader" />
        </inputAttacherJoints>
        <support animationName="moveSupport" />
    </attachable>

    <attacherJoints>
        <attacherJoint jointType="frontloader" node="attacherJointTools" nodeVisual="attacherJointTools_visuals" allowsJointLimitMovement="false" allowsLowering="false" rotLimitSpring="7500 7500 7500" rotLimitDamping="5 5 5" transLimitSpring="7500 7500 7500" transLimitDamping="5 5 5" >
            <schema position="1 0" rotation="0" invertX="false" />
        </attacherJoint>
        <sounds>
            <attach template="ATTACH_01" linkNode="xb190_main_component1" />
        </sounds>
    </attacherJoints>

    <cylindered>
        <movingTools>
            <movingTool node="armDummy" delayedNode="arm">
                <controls axis="AXIS_FRONTLOADER_ARM" invertAxis="true" mouseSpeedFactor="0.8" iconName="FRONTLOADER_ARM_ROTATE" />
                <attacherJoint jointIndices="1" />
                <rotation rotSpeed="20" rotAcceleration="150" rotMax="10" rotMin="-90" startRot="0" detachingRotMinLimit="-10" />
                <dependentPart node="attacherRotDummy" />
                <dependentMovingTool node="attacherDummy" minRotLimits="-44 -75" maxRotLimits="100 50" />
            </movingTool>
            <movingTool node="attacherDummy" delayedNode="attacher">
                <controls axis="AXIS_FRONTLOADER_TOOL" invertAxis="true" mouseSpeedFactor="0.6" iconName="FRONTLOADER_ARM_ROTATE_TOOL" />
                <attacherJoint jointIndices="1" />
                <rotation rotSpeed="50" rotAcceleration="300" rotMax="100" rotMin="-60" startRot="-18" syncMaxRotLimits="true" />
            </movingTool>

            <movingTool node="arm">
                <dependentPart node="hydraulicMain" />
                <dependentPart node="wingArmPart" />
                <dependentPart node="attacherRot" />
            </movingTool>

            <movingTool node="attacher">
                <dependentPart node="wingFront" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="hydraulicMain" referencePoint="hydraulicMainRef" referenceFrame="arm" playSound="true">
                <translatingPart node="hydraulicMainPunch" />
            </movingPart>

            <movingPart node="wingArmPart" localReferencePoint="wingArm" referencePoint="wingArmRef" referenceFrame="wingArmPartRefFrame" >
                <dependentPart node="wingArm" />
                <dependentPart node="hydraulicFront" />
            </movingPart>
            <movingPart node="wingArm" referencePoint="wingArmRef" referenceFrame="arm" />

            <movingPart node="wingFront" localReferencePoint="wingPart" referencePoint="wingPartRef" referenceFrame="wingFrontRefFrame" >
                <dependentPart node="wingPart" />
                <dependentPart node="hydraulicFront" />
                <dependentPart node="angleDisplay" />
            </movingPart>
            <movingPart node="wingPart" referencePoint="wingPartRef" referenceFrame="wingPartRef" />

            <movingPart node="hydraulicFront" referencePoint="hydraulicFrontRef" referenceFrame="hydraulicFrontRef" playSound="true">
                <translatingPart node="hydraulicFrontPunch" />
            </movingPart>
            <movingPart node="angleDisplay" referencePoint="angleDisplayRef" referenceFrame="angleDisplayRef"/>

            <movingPart node="attacherRotDummy" referenceFrame="attacherRootDummy">
                <attacherJoint jointIndices="1" />
            </movingPart>
            <movingPart node="attacherRot" referenceFrame="xb190_vis">
                <dependentPart node="wingFront" />
                <dependentPart node="hydraulicMain" />
                <dependentPart node="wingArmPart" />
            </movingPart>
        </movingParts>
        <sounds>
            <actionSound template="hydraulicLayerTone2"   pitchScale="1.5" volumeScale="1.2" linkNode="hydraulicMain"   actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="hydraulicMain" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="hydraulicLayerTone"    pitchScale="0.7" volumeScale="1.2" linkNode="hydraulicMain"   actionNames="TRANSLATING_POS" nodes="hydraulicMain" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="hydraulicLayerTone2"   pitchScale="2.5" volumeScale="0.4" linkNode="hydraulicFront" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="hydraulicFront" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="defaultHydraulicSound" pitchScale="1.1" volumeScale="0.8" linkNode="hydraulicFront" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="hydraulicFront" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="metalLowVar2"  pitchScale="1.0" volumeScale="3"   linkNode="armDummy"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="armDummy"/>
            <actionSound template="cylinderPunch" pitchScale="1.5" volumeScale="0.4" linkNode="armDummy"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="armDummy"/>
            <actionSound template="metalClose"    pitchScale="2.5" volumeScale="0.2" linkNode="armDummy"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="armDummy"/>
            <actionSound template="clackVar6"     pitchScale="1.0" volumeScale="1.0" linkNode="armDummy"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="armDummy"/>

            <actionSound template="metalLowVar2"  pitchScale="1.3" volumeScale="2.0"   linkNode="armDummy" actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="armDummy"/>
            <actionSound template="cylinderPunch" pitchScale="1.8" volumeScale="0.2" linkNode="armDummy"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="armDummy"/>
            <actionSound template="metalClose"    pitchScale="2.8" volumeScale="0.1" linkNode="armDummy"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="armDummy"/>
            <actionSound template="clackVar6"     pitchScale="1.8" volumeScale="0.5" linkNode="armDummy"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="armDummy"/>
        </sounds>
    </cylindered>

    <foliageBending>
        <bendingNode minX="-0.62" maxX="0.62" minZ="-0.35" maxZ="2.05" yOffset="0.1" node="hydraulicFront" />
    </foliageBending>

    <animations>
        <animation name="moveSupport">
            <part node="supportArm" startTime="0" endTime="0.2" startRot="0 0 0"  endRot="-80 0 0" />
            <part node="supportArmPart" startTime="0" endTime="0.2" startRot="0 0 0"  endRot="-104 0 0" />

            <sound template="clackVar5" startTime="0.01" direction="0" volumeScale="0.7" pitchScale="2.8" linkNode="supportArm"/>
            <sound template="clackVar1" startTime="0.19" direction="0" volumeScale="0.7" pitchScale="2"   linkNode="supportArm"/>
        </animation>
    </animations>

    <ai>
        <agentAttachment width="1.3" height="2.2" length="3" lengthOffset="0.15"/>
    </ai>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="xb190_main_component1" node="0>" />
        <i3dMapping id="xb190_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0" />
        <i3dMapping id="hydraulicMainRef" node="0>0|1" />
        <i3dMapping id="wingArmRef" node="0>0|2" />
        <i3dMapping id="arm" node="0>0|3|0" />
        <i3dMapping id="hydraulicMain" node="0>0|3|0|0" />
        <i3dMapping id="hydraulicMainPunch" node="0>0|3|0|0|0" />
        <i3dMapping id="attacherRot" node="0>0|3|0|1" />
        <i3dMapping id="attacher" node="0>0|3|0|1|0" />
        <i3dMapping id="wingPartRef" node="0>0|3|0|1|0|0" />
        <i3dMapping id="attacherJointTools_visuals" node="0>0|3|0|1|0|1" />
        <i3dMapping id="wingFront" node="0>0|3|0|2" />
        <i3dMapping id="wingPart" node="0>0|3|0|2|0" />
        <i3dMapping id="angleDisplay" node="0>0|3|0|2|1" />
        <i3dMapping id="hydraulicFrontRef" node="0>0|3|0|2|2" />
        <i3dMapping id="supportArmPart" node="0>0|3|0|3" />
        <i3dMapping id="supportArm" node="0>0|3|0|4" />
        <i3dMapping id="wingArmPart" node="0>0|3|0|6" />
        <i3dMapping id="wingArm" node="0>0|3|0|6|0" />
        <i3dMapping id="hydraulicFront" node="0>0|3|0|6|1" />
        <i3dMapping id="hydraulicFrontPunch" node="0>0|3|0|6|1|0" />
        <i3dMapping id="wingFrontRefFrame" node="0>0|3|0|7" />
        <i3dMapping id="angleDisplayRef" node="0>0|3|0|8" />
        <i3dMapping id="wingArmPartRefFrame" node="0>0|3|0|9" />
        <i3dMapping id="armDummy" node="0>0|3|1" />
        <i3dMapping id="attacherRotDummy" node="0>0|3|1|0" />
        <i3dMapping id="attacherDummy" node="0>0|3|1|0|0" />
        <i3dMapping id="attacherJointTools" node="0>0|3|1|0|0|0" />
        <i3dMapping id="attacherRootDummy" node="0>0|3|2" />
        <i3dMapping id="attacherJointDummy" node="0>0|3|2|0" />
    </i3dMappings>
</vehicle>
