﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="sprayer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>NAVIGATOR 4000 DELTA FORCE</name>
        <functions>
            <function>$l10n_function_sprayer</function>
        </functions>
        <image>$data/vehicles/hardi/navigator4000/store_navigator4000.png</image>
        <price>54500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>HARDI</brand>
        <category>sprayers</category>
        <shopTranslationOffset>0 -0.149 0</shopTranslationOffset>
        <shopRotationOffset>0.324 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>12833792</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>2694656</indexBufferMemoryUsage>
        <textureMemoryUsage>3080192</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_sprayer</typeDesc>
        <filename>$data/vehicles/hardi/navigator4000/navigator4000.i3d</filename>
        <size width="3.8" length="8.5" height="4.2" lengthOffset="0.45" />
        <speedLimit value="12" />
        <components maxMass="8500">
            <component centerOfMass="0 0.8 0" solverIterationCount="10" mass="3900" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <steeringAxle node="drawbar"/>
        <sounds volumeFactor="1.3" />
        <mapHotspot type="TOOL_TRAILED" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueWheelNarrow" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_NARROW">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TM100/300_95R46.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics rotSpeed="0" restLoad="1.8" repr="wheelLeft"  forcePointRatio="0.4" initialCompression="22" suspTravel="0.15" spring="48" damper="50" maxWheelSink="0.12" yOffset="0.02"/>
                        <tire isInverted="true"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TM100/300_95R46.xml" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics rotSpeed="0" restLoad="1.8" repr="wheelRight" forcePointRatio="0.4" initialCompression="22" suspTravel="0.15" spring="48" damper="50" maxWheelSink="0.12" yOffset="0.02"/>
                        <tire isInverted="true"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueWheelNarrow" price="0" brand="MICHELIN" saveId="MICHELIN_NARROW">
                <wheels baseConfig="TRELLEBORG_NARROW">
                    <wheel filename="$data/shared/wheels/tires/continental/tractor85/460_85R38.xml">
                        <physics yOffset="0.016"/>
                        <tire isCareWheel="true"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/continental/tractor85/460_85R38.xml">
                        <physics yOffset="0.016"/>
                        <tire isCareWheel="true"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueWheelNarrow" price="0" brand="CONTINENTAL" saveId="CONTINENTAL_NARROW">
                <wheels baseConfig="MICHELIN_NARROW">
                    <wheel filename="$data/shared/wheels/tires/michelin/agriBib2/460_85R38.xml"/>
                    <wheel filename="$data/shared/wheels/tires/michelin/agriBib2/460_85R38.xml"/>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueWheelNarrow" price="0" brand="VREDESTEIN" saveId="VREDESTEIN_NARROW">
                <wheels baseConfig="MICHELIN_NARROW">
                    <wheel filename="$data/shared/wheels/tires/vredestein/traxion85/460_85R38.xml"/>
                    <wheel filename="$data/shared/wheels/tires/vredestein/traxion85/460_85R38.xml"/>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor>SHARED_GREY4</rimColor>

        <hubs>
            <color0>SHARED_DA_METAL_BLACK</color0>
            <color1 material="0">SHARED_DA_METAL_BLACK</color1>
            <hub linkNode="wheelLeft"  filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.335 0.335 0.335" offset="0"/>
            <hub linkNode="wheelRight" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.335 0.335 0.335" offset="0"/>
        </hubs>
    </wheels>

    <configurationSets title="$l10n_configuration_workingWidth">
        <configurationSet name="27m">
            <configuration name="folding" index="1"/>
            <configuration name="variableWorkWidth" index="1"/>
            <configuration name="ai" index="1"/>
        </configurationSet>
        <configurationSet name="30m">
            <configuration name="folding" index="2"/>
            <configuration name="variableWorkWidth" index="2"/>
            <configuration name="ai" index="2"/>
        </configurationSet>
        <configurationSet name="33m">
            <configuration name="folding" index="3"/>
            <configuration name="variableWorkWidth" index="3"/>
            <configuration name="ai" index="3"/>
        </configurationSet>
    </configurationSets>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.6" />
        </inputAttacherJoints>
        <support animationName="moveSupport" />
        <brakeForce force="1.5" maxForce="3" maxForceMass="8200"/>
        <steeringAxleAngleScale direction="1" speed="0.0004" backwards="false" minRot="-42" maxRot="42" speedDependent="true" startSpeed="0" endSpeed="16">
            <targetNode node="drawbar" refAngle="25" />
            <folding minLimit="0" maxLimit="0.1" />
        </steeringAxleAngleScale>
    </attachable>

    <licensePlates>
        <licensePlate node="licensePlateNodeBack" position="BACK" preferedType="ELONGATED" placementArea="0.07 0.26 0.07 0.26"/>
    </licensePlates>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01" adapterNode="hydraulicIn01_detached" length="1.8" diameter="0.028" straighteningFactor="0.5" color="0.03 0.03 0.03 5">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" adapterNode="hydraulicOut01_detached" length="1.8" diameter="0.028" straighteningFactor="0.5" color="0.03 0.03 0.03 5">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02" adapterNode="hydraulicIn02_detached" length="1.8" diameter="0.028" straighteningFactor="0.5" color="0.03 0.03 0.03 5">
           <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" adapterNode="hydraulicOut02_detached" length="1.8" diameter="0.028" straighteningFactor="0.5" color="0.03 0.03 0.03 5">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electric" adapterNode="electric_detached" length="1.8" diameter="0.028" straighteningFactor="0.5" color="0.03 0.03 0.03 5">
            <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" detachNode="ptoDetachNode" inputNode="ptoInputNode" />
    </powerTakeOffs>

    <powerConsumer ptoRpm="400" neededMinPtoPower="10" neededMaxPtoPower="10" />

    <lights>
        <sharedLight linkNode="redTriangle_02"      filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
        <sharedLight linkNode="redTriangle_03"      filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
        <sharedLight linkNode="redTriangle_04"      filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
        <sharedLight linkNode="redTriangle_05"      filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
        <sharedLight linkNode="yellowRectangle_01"  filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml" />
        <sharedLight linkNode="yellowRectangle_02"  filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml" />
        <sharedLight linkNode="rearLight10"         filename="$data/shared/assets/lights/lizard/rearLight10_right.xml" />
        <sharedLight linkNode="rearLight11"         filename="$data/shared/assets/lights/lizard/rearLight10_left.xml" />
        <sharedLight linkNode="sideMarker16Orange"  filename="$data/shared/assets/lights/lizard/sideMarker16Orange.xml" />
        <sharedLight linkNode="sideMarker16Orange1" filename="$data/shared/assets/lights/lizard/sideMarker16Orange.xml" />

        <sharedLight linkNode="workingLight01"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="workingLight02"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="workingLight03"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="workingLight04"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="workingLight05"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="workingLight06"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="workingLight07"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="workingLight08"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="workingLight09"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="workingLight10"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="workingLight11"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="workingLight12"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="workingLight13"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="workingLight14"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="workingLight15"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="workingLight16"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="workingLight17"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="workingLight18"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="plateNumberLight02"  filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1"       lightTypes="0" />
                <light node="backLightsHigh2"       lightTypes="0" />
                <light node="licensePlateLightHigh" lightTypes="0" />
                <light node="rightArm02_27_01" lightTypes="2" />
                <light node="rightArm02_27_02" lightTypes="2" />
                <light node="leftArm02_27_01"  lightTypes="2" />
                <light node="leftArm02_27_02"  lightTypes="2" />
                <light node="rightArm02_30_01" lightTypes="2" />
                <light node="rightArm02_30_02" lightTypes="2" />
                <light node="leftArm02_30_01"  lightTypes="2" />
                <light node="leftArm02_30_02"  lightTypes="2" />
                <light node="rightArm02_32_01" lightTypes="2" />
                <light node="rightArm02_32_02" lightTypes="2" />
                <light node="leftArm02_32_01"  lightTypes="2" />
                <light node="leftArm02_32_02"  lightTypes="2" />
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightBack"/>
                <brakeLight node="backLightsHigh1"/>
                <brakeLight node="backLightsHigh2"/>
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="defaultLightGlass_static"  lightTypes="0" />
        </defaultLights>
    </lights>

    <workAreas>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <onlyActiveWhenLowered value="false"/>
        </workArea>
    </workAreas>

    <sprayer fillUnitIndex="1">
        <usageScales workAreaIndex="1" scale="1"/>
        <effects>
            <effectNode effectNode="effectBackArm" delay="0" materialType="sprayer"  />

            <effectNode effectNode="effect27_01" delay="0.4" materialType="sprayer"  />
            <effectNode effectNode="effect27_02" delay="0.3" materialType="sprayer"  />
            <effectNode effectNode="effect27_03" delay="0.2" materialType="sprayer"  />
            <effectNode effectNode="effect27_04" delay="0.1" materialType="sprayer"  />
            <effectNode effectNode="effect27_06" delay="0.1" materialType="sprayer"  />
            <effectNode effectNode="effect27_07" delay="0.2" materialType="sprayer"  />
            <effectNode effectNode="effect27_08" delay="0.3" materialType="sprayer"  />
            <effectNode effectNode="effect27_09" delay="0.4" materialType="sprayer"  />

            <effectNode effectNode="effect30_01" delay="0.4" materialType="sprayer"  />
            <effectNode effectNode="effect30_02" delay="0.3" materialType="sprayer"  />
            <effectNode effectNode="effect30_03" delay="0.2" materialType="sprayer"  />
            <effectNode effectNode="effect30_04" delay="0.1" materialType="sprayer"  />
            <effectNode effectNode="effect30_06" delay="0.1" materialType="sprayer"  />
            <effectNode effectNode="effect30_07" delay="0.2" materialType="sprayer"  />
            <effectNode effectNode="effect30_08" delay="0.3" materialType="sprayer"  />
            <effectNode effectNode="effect30_09" delay="0.4" materialType="sprayer"  />

            <effectNode effectNode="effect32_01" delay="0.4" materialType="sprayer"  />
            <effectNode effectNode="effect32_02" delay="0.3" materialType="sprayer"  />
            <effectNode effectNode="effect32_03" delay="0.2" materialType="sprayer"  />
            <effectNode effectNode="effect32_04" delay="0.1" materialType="sprayer"  />
            <effectNode effectNode="effect32_06" delay="0.1" materialType="sprayer"  />
            <effectNode effectNode="effect32_07" delay="0.2" materialType="sprayer"  />
            <effectNode effectNode="effect32_08" delay="0.3" materialType="sprayer"  />
            <effectNode effectNode="effect32_09" delay="0.4" materialType="sprayer"  />
        </effects>
    </sprayer>

    <variableWorkWidth>
        <variableWorkWidthConfigurations>
            <variableWorkWidthConfiguration name="27m">
                <sections>
                    <section isLeft="true" maxWidthNode="section27_01">
                        <effect node="effect27_01" />
                    </section>
                    <section isLeft="true" maxWidthNode="section27_02">
                        <effect node="effect27_02" />
                    </section>
                    <section isLeft="true" maxWidthNode="section27_03">
                        <effect node="effect27_03" />
                    </section>
                    <section isLeft="true" maxWidthNode="section27_04">
                        <effect node="effect27_04" />
                    </section>
                    <section isCenter="true" />
                    <section isLeft="false" maxWidthNode="section27_06">
                        <effect node="effect27_06" />
                    </section>
                    <section isLeft="false" maxWidthNode="section27_07">
                        <effect node="effect27_07" />
                    </section>
                    <section isLeft="false" maxWidthNode="section27_08">
                        <effect node="effect27_08" />
                    </section>
                    <section isLeft="false" maxWidthNode="section27_09">
                        <effect node="effect27_09" />
                    </section>
                </sections>

                <sectionNodes>
                    <sectionNode node="workAreaStart"  isLeft="true"  minTransX="1"  maxTransX="13.5" />
                    <sectionNode node="workAreaWidth"  isLeft="false" minTransX="-1" maxTransX="-13.5" />
                    <sectionNode node="workAreaHeight" isLeft="true"  minTransX="1"  maxTransX="13.5" />
                    <sectionNode node="aiMarkerLeft"   isLeft="true"  minTransX="1"  maxTransX="13.5" />
                    <sectionNode node="aiMarkerRight"  isLeft="false" minTransX="-1" maxTransX="-13.5" />
                </sectionNodes>
            </variableWorkWidthConfiguration>

            <variableWorkWidthConfiguration name="30m">
                <sections>
                    <section isLeft="true" maxWidthNode="section30_01">
                        <effect node="effect30_01" />
                    </section>
                    <section isLeft="true" maxWidthNode="section30_02">
                        <effect node="effect30_02" />
                    </section>
                    <section isLeft="true" maxWidthNode="section30_03">
                        <effect node="effect30_03" />
                    </section>
                    <section isLeft="true" maxWidthNode="section30_04">
                        <effect node="effect30_04" />
                    </section>
                    <section isCenter="true" />
                    <section isLeft="false" maxWidthNode="section30_06">
                        <effect node="effect30_06" />
                    </section>
                    <section isLeft="false" maxWidthNode="section30_07">
                        <effect node="effect30_07" />
                    </section>
                    <section isLeft="false" maxWidthNode="section30_08">
                        <effect node="effect30_08" />
                    </section>
                    <section isLeft="false" maxWidthNode="section30_09">
                        <effect node="effect30_09" />
                    </section>
                </sections>

                <sectionNodes>
                    <sectionNode node="workAreaStart"  isLeft="true"  minTransX="1"  maxTransX="15" />
                    <sectionNode node="workAreaWidth"  isLeft="false" minTransX="-1" maxTransX="-15" />
                    <sectionNode node="workAreaHeight" isLeft="true"  minTransX="1"  maxTransX="15" />
                    <sectionNode node="aiMarkerLeft"   isLeft="true"  minTransX="1"  maxTransX="15" />
                    <sectionNode node="aiMarkerRight"  isLeft="false" minTransX="-1" maxTransX="-15" />
                </sectionNodes>
            </variableWorkWidthConfiguration>

            <variableWorkWidthConfiguration name="33m">
                <sections>
                    <section isLeft="true" maxWidthNode="section32_01">
                        <effect node="effect32_01" />
                    </section>
                    <section isLeft="true" maxWidthNode="section32_02">
                        <effect node="effect32_02" />
                    </section>
                    <section isLeft="true" maxWidthNode="section32_03">
                        <effect node="effect32_03" />
                    </section>
                    <section isLeft="true" maxWidthNode="section32_04">
                        <effect node="effect32_04" />
                    </section>
                    <section isCenter="true" />
                    <section isLeft="false" maxWidthNode="section32_06">
                        <effect node="effect32_06" />
                    </section>
                    <section isLeft="false" maxWidthNode="section32_07">
                        <effect node="effect32_07" />
                    </section>
                    <section isLeft="false" maxWidthNode="section32_08">
                        <effect node="effect32_08" />
                    </section>
                    <section isLeft="false" maxWidthNode="section32_09">
                        <effect node="effect32_09" />
                    </section>
                </sections>

                <sectionNodes>
                    <sectionNode node="workAreaStart"  isLeft="true"  minTransX="1"  maxTransX="16.5" />
                    <sectionNode node="workAreaWidth"  isLeft="false" minTransX="-1" maxTransX="-16.5" />
                    <sectionNode node="workAreaHeight" isLeft="true"  minTransX="1"  maxTransX="16.5" />
                    <sectionNode node="aiMarkerLeft"   isLeft="true"  minTransX="1"  maxTransX="16.5" />
                    <sectionNode node="aiMarkerRight"  isLeft="false" minTransX="-1" maxTransX="-16.5" />
                </sectionNodes>
            </variableWorkWidthConfiguration>
        </variableWorkWidthConfigurations>
    </variableWorkWidth>

    <groundAdjustedNodes>
        <groundAdjustedNode node="boomRaycastLeftAdjust" yOffset="2" minY="-4" maxY="2" moveSpeed="10" moveSpeedStateChange="0.5" activationTime="3" averageInActivePosY="true">
            <raycastNode node="boomRaycastLeft" distance="6"/>
            <foldable minLimit="0" maxLimit="0.05"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="boomRaycastRightAdjust" yOffset="2" minY="-4" maxY="2" moveSpeed="10" moveSpeedStateChange="0.5" activationTime="3" averageInActivePosY="true">
            <raycastNode node="boomRaycastRight" distance="6"/>
            <foldable minLimit="0" maxLimit="0.05"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="boomRaycastCenterAdjust" yOffset="0" minY="-3" maxY="0" moveSpeed="10" moveSpeedStateChange="0.5" activationTime="3" averageInActivePosY="true">
            <raycastNode node="boomRaycastCenter" distance="3"/>
            <foldable minLimit="0" maxLimit="0.05"/>
        </groundAdjustedNode>
    </groundAdjustedNodes>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration name="27m" price="0" workingWidth="27">
                <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0.157" turnOnFoldMinLimit="0">
                    <foldingPart animationName="folding27" speedScale="1" />
                </foldingParts>
                <objectChange node="hoses27m" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="leftArm02_27" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="rightArm02_27" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="leftArm02HydraulicRef" translationActive="-0.124 0.775 0.667" translationInactive="-0.124 0.866 0.688"/>
                <objectChange node="rightArm02HydraulicRef" translationActive="0.124 0.775 0.667" translationInactive="0.124 0.866 0.688"/>
                <objectChange node="boomRaycastLeftRoot" translationActive="13.481 0 0"/>
                <objectChange node="boomRaycastRightRoot" translationActive="-13.481 0 0"/>
                <objectChange node="colPart27_left01" compoundChildActive="true" compoundChildInactive="false"/>
                <objectChange node="colPart27_left02" compoundChildActive="true" compoundChildInactive="false"/>
                <objectChange node="colPart27_right01" compoundChildActive="true" compoundChildInactive="false"/>
                <objectChange node="colPart27_right02" compoundChildActive="true" compoundChildInactive="false"/>
                <foliageBendingModifier indices="6 7" isActive="true"/>
                <foliageBendingModifier indices="8 9" isActive="false"/>
                <foliageBendingModifier indices="10 11 12 13" isActive="false"/>
            </foldingConfiguration>
            <foldingConfiguration name="30m" price="6000" workingWidth="30">
                <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0.157" turnOnFoldMinLimit="0">
                    <foldingPart animationName="folding30" speedScale="1" />
                </foldingParts>
                <objectChange node="hoses30m" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="leftArm02_30" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="rightArm02_30" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="boomRaycastLeftRoot" translationActive="14.96 0 0"/>
                <objectChange node="boomRaycastRightRoot" translationActive="-14.96 0 0"/>
                <objectChange node="colPart30_left01" compoundChildActive="true" compoundChildInactive="false"/>
                <objectChange node="colPart30_left02" compoundChildActive="true" compoundChildInactive="false"/>
                <objectChange node="colPart30_right01" compoundChildActive="true" compoundChildInactive="false"/>
                <objectChange node="colPart30_right02" compoundChildActive="true" compoundChildInactive="false"/>
                <foliageBendingModifier indices="6 7" isActive="false"/>
                <foliageBendingModifier indices="8 9" isActive="true"/>
                <foliageBendingModifier indices="10 11 12 13" isActive="false"/>
            </foldingConfiguration>
            <foldingConfiguration name="33m" price="10000" workingWidth="33">
                <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0.157" turnOnFoldMinLimit="0">
                    <foldingPart animationName="folding32" speedScale="1" />
                </foldingParts>
                <objectChange node="hoses32m" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="leftArm02_32" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="rightArm02_32" visibilityActive="true" visibilityInactive="false"/>
                <objectChange node="boomRaycastLeftRoot" translationActive="16.474 0 0"/>
                <objectChange node="boomRaycastRightRoot" translationActive="-16.474 0 0"/>
                <objectChange node="colPart32_left01" compoundChildActive="true" compoundChildInactive="false"/>
                <objectChange node="colPart32_left02" compoundChildActive="true" compoundChildInactive="false"/>
                <objectChange node="colPart32_left03" compoundChildActive="true" compoundChildInactive="false"/>
                <objectChange node="colPart32_right01" compoundChildActive="true" compoundChildInactive="false"/>
                <objectChange node="colPart32_right02" compoundChildActive="true" compoundChildInactive="false"/>
                <objectChange node="colPart32_right03" compoundChildActive="true" compoundChildInactive="false"/>
                <foliageBendingModifier indices="6 7" isActive="false"/>
                <foliageBendingModifier indices="8 9" isActive="false"/>
                <foliageBendingModifier indices="10 11 12 13" isActive="true"/>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding27">
            <part node="backArmPart01"  startTime="0" endTime="3" startRot="-20 0 0" endRot="20 0 0" tangentType="spline"/>
            <part node="leftArm03_27"   startTime="3" endTime="8" startRot="0 0 0" endRot="-3 0 -179.9" tangentType="spline"/>
            <part node="leftArm02Rot"   startTime="8" endTime="13" startRot="0 0 0" endRot="0 0 14.2" tangentType="spline"/>
            <part node="leftArm01"      startTime="8" endTime="13" startRot="0 0 0" endRot="0 0 -89.2" tangentType="spline"/>
            <part node="leftArm02HydraulicHolder"  startTime="8" endTime="13" startRot="0 0 0" endRot="0 -89.2 0" tangentType="spline"/>
            <part node="rightArm03_27"  startTime="3" endTime="8" startRot="0 0 0" endRot="-3 0 179.9" tangentType="spline"/>
            <part node="rightArm02Rot"  startTime="8" endTime="13" startRot="0 0 0" endRot="0 0 -14.2" tangentType="spline"/>
            <part node="rightArm01"     startTime="8" endTime="13" startRot="0 0 0" endRot="0 0 89.2" tangentType="spline"/>
            <part node="rightArm02HydraulicHolder" startTime="8" endTime="13" startRot="0 0 0" endRot="0 89.2 0" tangentType="spline"/>
            <part node="backArmPart01"  startTime="13" endTime="14" startRot="20 0 0" endRot="12.5 0 0" tangentType="spline"/>

            <sound template="hydraulicLayerTone"    startTime="8"    endTime="13"   volumeScale="1"    pitchScale="0.6" fadeIn="0.1" fadeOut="0.1" />
            <sound template="defaultHydraulicSound" startTime="3"    endTime="8"    volumeScale="0.45" pitchScale="1.1" fadeIn="0.1" fadeOut="0.1" linkNode="rightArm03_27"/>
            <sound template="defaultHydraulicSound" startTime="3"    endTime="8"    volumeScale="0.45" pitchScale="0.9" fadeIn="0.1" fadeOut="0.1" linkNode="leftArm03_27"/>
            <sound template="sheetImp02"            startTime="13.2" direction="-1" volumeScale="3"    pitchScale="0.8" />
            <sound template="clackVar6"             startTime="2.8"  direction="1"  volumeScale="1.2"  pitchScale="0.8" />
            <sound template="sheetImp02"            startTime="2.8"  direction="1"  volumeScale="2"    pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="2.8"  direction="1"  volumeScale="0.3"  pitchScale="1.8" />
            <sound template="sheetImp01"            startTime="8"    direction="1"  volumeScale="0.8"  pitchScale="1" />
            <sound template="clackVar6"             startTime="8"    direction="1"  volumeScale="1"    pitchScale="0.8" />
            <sound template="clackVar6"             startTime="12.8" direction="1"  volumeScale="1.3"  pitchScale="0.7" />
            <sound template="sheetImp01"            startTime="12.8" direction="1"  volumeScale="1.1"  pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="12.8" direction="1"  volumeScale="0.5"  pitchScale="1.8" />
            <sound template="thudVar2"              startTime="13.9" direction="1"  volumeScale="1.8"  pitchScale="1.3" />
            <sound template="sheetImp02"            startTime="13.9" direction="1"  volumeScale="2.1"  pitchScale="0.7" />
            <sound template="sheetImp01"            startTime="13.9" direction="1"  volumeScale="0.8"  pitchScale="0.7" />
            <sound template="sheetImp01"            startTime="8.1"  direction="-1" volumeScale="0.8"  pitchScale="1" />
            <sound template="clackVar6"             startTime="8.1"  direction="-1" volumeScale="1.1"  pitchScale="1" />
            <sound template="clackVar6"             startTime="3"    direction="-1" volumeScale="0.5"  pitchScale="1"   linkNode="leftArm03_27"/>
            <sound template="sheetImp02"            startTime="3"    direction="-1" volumeScale="0.9"  pitchScale="2"   linkNode="leftArm03_27"/>
            <sound template="sheetImp01"            startTime="3"    direction="-1" volumeScale="0.5"  pitchScale="1"   linkNode="rightArm03_27"/>
            <sound template="clackVar6"             startTime="3"    direction="-1" volumeScale="0.5"  pitchScale="0.9" linkNode="rightArm03_27"/>
            <sound template="clackVar6"             startTime="0.1"  direction="-1" volumeScale="0.6"  pitchScale="0.7" />
            <sound template="cylinderPunch"         startTime="0.1"  direction="-1" volumeScale="0.3"  pitchScale="2" />
            <sound template="sheetImp01"            startTime="0.1"  direction="-1" volumeScale="0.5"  pitchScale="1" />
        </animation>
        <animation name="folding30">
            <part node="backArmPart01"  startTime="0" endTime="3" startRot="-20 0 0" endRot="20 0 0" tangentType="spline"/>
            <part node="leftArm03_30"   startTime="3" endTime="13" startRot="0 0 0" endRot="-3 0 -179.9" tangentType="spline"/>
            <part node="leftArm02Rot"   startTime="3" endTime="13" startRot="0 0 0" endRot="0 0 14.2" tangentType="spline"/>
            <part node="leftArm01"      startTime="3" endTime="13" startRot="0 0 0" endRot="0 0 -89.0" tangentType="spline"/>
            <part node="leftArm02HydraulicHolder"  startTime="3" endTime="13" startRot="0 0 0" endRot="0 -89.0 0" tangentType="spline"/>
            <part node="rightArm03_30"  startTime="3" endTime="13" startRot="0 0 0" endRot="-3 0 179.9" tangentType="spline"/>
            <part node="rightArm02Rot"  startTime="3" endTime="13" startRot="0 0 0" endRot="0 0 -14.2" tangentType="spline"/>
            <part node="rightArm01"     startTime="3" endTime="13" startRot="0 0 0" endRot="0 0 89.0" tangentType="spline"/>
            <part node="rightArm02HydraulicHolder" startTime="3" endTime="13" startRot="0 0 0" endRot="0 89.0 0" tangentType="spline"/>
            <part node="backArmPart01"  startTime="13" endTime="14" startRot="20 0 0" endRot="12.5 0 0" tangentType="spline"/>

            <sound template="hydraulicLayerTone"    startTime="3"    endTime="13"   volumeScale="1"    pitchScale="0.6" fadeIn="0.1" fadeOut="0.1" />
            <sound template="defaultHydraulicSound" startTime="3"    endTime="13"   volumeScale="0.45" pitchScale="1.1" fadeIn="0.1" fadeOut="0.1" linkNode="rightArm03_30"/>
            <sound template="defaultHydraulicSound" startTime="3"    endTime="13"   volumeScale="0.45" pitchScale="0.9" fadeIn="0.1" fadeOut="0.1" linkNode="leftArm03_30"/>
            <sound template="sheetImp02"            startTime="13.2" direction="-1" volumeScale="3"    pitchScale="0.8" />
            <sound template="clackVar6"             startTime="2.8"  direction="1"  volumeScale="1.2"  pitchScale="0.8" />
            <sound template="sheetImp02"            startTime="2.8"  direction="1"  volumeScale="2"    pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="2.8"  direction="1"  volumeScale="0.3"  pitchScale="1.8" />
            <sound template="clackVar6"             startTime="12.8" direction="1"  volumeScale="1.3"  pitchScale="0.7" />
            <sound template="sheetImp01"            startTime="12.8" direction="1"  volumeScale="1.1"  pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="12.8" direction="1"  volumeScale="0.4"  pitchScale="1.8" />
            <sound template="thudVar2"              startTime="13.9" direction="1"  volumeScale="1.8"  pitchScale="1.3" />
            <sound template="sheetImp02"            startTime="13.9" direction="1"  volumeScale="2.1"  pitchScale="0.7" />
            <sound template="sheetImp01"            startTime="13.9" direction="1"  volumeScale="0.8"  pitchScale="0.7" />
            <sound template="clackVar6"             startTime="3"    direction="-1" volumeScale="0.5"  pitchScale="1"   linkNode="leftArm03_30"/>
            <sound template="sheetImp02"            startTime="3"    direction="-1" volumeScale="0.9"  pitchScale="2"   linkNode="leftArm03_30"/>
            <sound template="sheetImp01"            startTime="3"    direction="-1" volumeScale="0.5"  pitchScale="1"   linkNode="rightArm03_30"/>
            <sound template="clackVar6"             startTime="3"    direction="-1" volumeScale="0.5"  pitchScale="0.9" linkNode="rightArm03_30"/>
            <sound template="clackVar6"             startTime="0.1"  direction="-1" volumeScale="0.6"  pitchScale="0.7" />
            <sound template="cylinderPunch"         startTime="0.1"  direction="-1" volumeScale="0.3"  pitchScale="2" />
            <sound template="sheetImp01"            startTime="0.1"  direction="-1" volumeScale="0.5"  pitchScale="1" />
        </animation>
        <animation name="folding32">
            <part node="backArmPart01"  startTime="0" endTime="3" startRot="-20 0 0" endRot="20 0 0" tangentType="spline"/>
            <part node="leftArm04_32"   startTime="3" endTime="9" startRot="0 0 0" endRot="0 0 179.9" tangentType="spline"/>
            <part node="leftArm03_32"   startTime="3" endTime="9" startRot="0 0 0" endRot="-3 0 -179.9" tangentType="spline"/>
            <part node="leftArm02Rot"   startTime="9" endTime="13" startRot="0 0 0" endRot="0 0 14.2" tangentType="spline"/>
            <part node="leftArm01"      startTime="9" endTime="13" startRot="0 0 0" endRot="0 0 -89.0" tangentType="spline"/>
            <part node="leftArm02HydraulicHolder"  startTime="9" endTime="13" startRot="0 0 0" endRot="0 -89.0 0" tangentType="spline"/>
            <part node="rightArm04_32"  startTime="3" endTime="9" startRot="0 0 0" endRot="0 0 -179.9" tangentType="spline"/>
            <part node="rightArm03_32"  startTime="3" endTime="9" startRot="0 0 0" endRot="-3 0 179.9" tangentType="spline"/>
            <part node="rightArm02Rot"  startTime="9" endTime="13" startRot="0 0 0" endRot="0 0 -14.2" tangentType="spline"/>
            <part node="rightArm01"     startTime="9" endTime="13" startRot="0 0 0" endRot="0 0 89.0" tangentType="spline"/>
            <part node="rightArm02HydraulicHolder" startTime="9" endTime="13" startRot="0 0 0" endRot="0 89.0 0" tangentType="spline"/>
            <part node="backArmPart01"  startTime="13" endTime="14" startRot="20 0 0" endRot="12.5 0 0" tangentType="spline"/>

            <sound template="hydraulicLayerTone"    startTime="9"    endTime="13"   volumeScale="1"   pitchScale="0.6" fadeIn="0.1" fadeOut="0.1" />
            <sound template="defaultHydraulicSound" startTime="3"    endTime="9"    volumeScale="0.6" pitchScale="1.1" fadeIn="0.1" fadeOut="0.1" linkNode="rightArm03_32"/>
            <sound template="defaultHydraulicSound" startTime="3"    endTime="9"    volumeScale="0.6" pitchScale="0.9" fadeIn="0.1" fadeOut="0.1" linkNode="leftArm03_32"/>
            <sound template="clackVar6"             startTime="2.8"  direction="1"  volumeScale="1.2" pitchScale="0.8" />
            <sound template="sheetImp02"            startTime="13.2" direction="-1" volumeScale="3"   pitchScale="0.8" />
            <sound template="sheetImp02"            startTime="2.8"  direction="1"  volumeScale="2"   pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="2.8"  direction="1"  volumeScale="0.3" pitchScale="1.8" />
            <sound template="sheetImp01"            startTime="9"    direction="1"  volumeScale="0.8" pitchScale="1" />
            <sound template="clackVar6"             startTime="9"    direction="1"  volumeScale="1"   pitchScale="0.8" />
            <sound template="clackVar6"             startTime="12.8" direction="1"  volumeScale="1.3" pitchScale="0.7" />
            <sound template="sheetImp01"            startTime="12.8" direction="1"  volumeScale="1.1" pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="12.8" direction="1"  volumeScale="0.5" pitchScale="1.8" />
            <sound template="thudVar2"              startTime="13.9" direction="1"  volumeScale="1.8" pitchScale="1.3" />
            <sound template="sheetImp02"            startTime="13.9" direction="1"  volumeScale="2.1" pitchScale="0.7" />
            <sound template="sheetImp01"            startTime="13.9" direction="1"  volumeScale="0.8" pitchScale="0.7" />
            <sound template="sheetImp01"            startTime="9.2"  direction="-1" volumeScale="0.8" pitchScale="1" />
            <sound template="clackVar6"             startTime="9.2"  direction="-1" volumeScale="1.1" pitchScale="1" />
            <sound template="clackVar6"             startTime="3"    direction="-1" volumeScale="0.5" pitchScale="1"   linkNode="leftArm03_32"/>
            <sound template="sheetImp02"            startTime="3"    direction="-1" volumeScale="0.9" pitchScale="2"   linkNode="leftArm03_32"/>
            <sound template="sheetImp01"            startTime="3"    direction="-1" volumeScale="0.5" pitchScale="1"   linkNode="rightArm03_32"/>
            <sound template="clackVar6"             startTime="3"    direction="-1" volumeScale="0.5" pitchScale="0.9" linkNode="rightArm03_32"/>
            <sound template="clackVar6"             startTime="0.1"  direction="-1" volumeScale="0.6" pitchScale="0.7" />
            <sound template="cylinderPunch"         startTime="0.1"  direction="-1" volumeScale="0.3" pitchScale="2" />
            <sound template="sheetImp01"            startTime="0.1"  direction="-1" volumeScale="0.5" pitchScale="1" />
        </animation>

        <animation name="moveSupport">
            <part node="supportArm"         startTime="0" endTime="0.2"  startTrans="0 0.6 0" endTrans="0 0.15 0"/>

            <part node="supportArmHolder02" startTime="0"    endTime="0.05" visibility="true" />
            <part node="supportArmHolder01" startTime="0"    endTime="0.05" visibility="false" />
            <part node="supportArmHolder02" startTime="0.05" endTime="0.1"  visibility="false" />
            <part node="supportArmHolder01" startTime="0.05" endTime="0.1"  visibility="true" />

            <sound template="clackVar6"  startTime="0.19" direction="-1" volumeScale="1.2" pitchScale="0.8" linkNode="attacherJoint"/>
            <sound template="latchSmall" startTime="0.19" direction="-1" volumeScale="0.2" pitchScale="2"   linkNode="attacherJoint"/>
            <sound template="slideOpen"  startTime="0.01" endTime="0.19" volumeScale="1"   pitchScale="1"   linkNode="attacherJoint"/>
        </animation>

        <animation name="fillLevelAnimation">
            <part node="fillLevelIndicator" startTime="0.0" endTime="1.0"  startTrans="0 1.66 0.012" endTrans="0 0 0"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="backArmPart01" playSound="true" foldMinLimit="0" foldMaxLimit="0.01">
                <controls axis="AXIS_SPRAYER_ARM" invertAxis="false" mouseSpeedFactor="0.3" iconName="SPRAYER_ARM_TRANSLATE_Y" />
                <rotation rotSpeed="15" rotAcceleration="120" rotMax="0" rotMin="-60" startRot="0" rotationAxis="1"/>
                <dependentPart node="backArmPart02" />
            </movingTool>
            <movingTool node="boomRaycastLeftAdjust">
                <dependentPart node="boomAlignCenterArmReference" />
                <dependentPart node="boomAlignLeftArmReference" />
            </movingTool>
            <movingTool node="boomRaycastRightAdjust">
                <dependentPart node="boomAlignCenterArmReference" />
                <dependentPart node="boomAlignRightArmReference" />
            </movingTool>
            <movingTool node="boomRaycastCenterAdjust">
                <dependentPart node="boomAlignLeftArmReference" />
                <dependentPart node="boomAlignRightArmReference" />
            </movingTool>
            <movingTool node="leftArm01" playSound="true">
                <dependentPart node="leftArm01Hydraulic" />
            </movingTool>
            <movingTool node="rightArm01" playSound="true">
                <dependentPart node="rightArm01Hydraulic" />
            </movingTool>
            <movingTool node="leftArm02" playSound="true">
                <dependentPart node="leftArm02Hydraulic" />
            </movingTool>
            <movingTool node="leftArm03_27" playSound="true">
                <dependentPart node="leftArm03_27_part01" />
            </movingTool>
            <movingTool node="rightArm02" playSound="true">
                <dependentPart node="rightArm02Hydraulic" />
            </movingTool>
            <movingTool node="rightArm03_27" playSound="true">
                <dependentPart node="rightArm03_27_part01" />
            </movingTool>
            <movingTool node="leftArm03_30" playSound="true">
                <dependentPart node="leftArm03_30_part01" />
            </movingTool>
            <movingTool node="rightArm03_30" playSound="true">
                <dependentPart node="rightArm03_30_part01" />
            </movingTool>
            <movingTool node="leftArm03_32" playSound="true">
                <dependentPart node="leftArm03_32_part01" />
            </movingTool>
            <movingTool node="rightArm03_32" playSound="true">
                <dependentPart node="rightArm03_32_part01" />
            </movingTool>
            <movingTool node="leftArm04_32" playSound="true">
                <dependentPart node="leftArm04_32_part01" />
            </movingTool>
            <movingTool node="rightArm04_32" playSound="true">
                <dependentPart node="rightArm04_32_part01" />
            </movingTool>
            <movingTool node="drawbar" playSound="true">
                <inputAttacherJoint value="true"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="steeringBarLeftHydraulic" referencePoint="steeringBarLeftHydraulicRef" referenceFrame="steeringBarLeftHydraulicRef" isActiveDirty="true" maxUpdateDistance="100">
                <translatingPart node="steeringBarLeftHydraulicPunch" />
            </movingPart>
            <movingPart node="steeringBarRightHydraulic" referencePoint="steeringBarRightHydraulicRef" referenceFrame="steeringBarRightHydraulicRef" isActiveDirty="true" maxUpdateDistance="100">
                <translatingPart node="steeringBarRightHydraulicPunch" />
            </movingPart>
            <movingPart node="backArmPart02" localReferencePoint="backArm" referencePoint="backArmRef" referenceFrame="backArmPart02RefFrame">
                <dependentPart node="backArm" />
                <dependentPart node="backArmPart02Hydraulic" />
            </movingPart>
            <movingPart node="backArm" referencePoint="backArmRef" referenceFrame="backArmRefFrame"/>
            <movingPart node="backArmPart02Hydraulic" referencePoint="backArmPart02HydraulicRef" referenceFrame="backArmPart02HydraulicRef">
                <translatingPart node="backArmPart02HydraulicPunch" />
            </movingPart>
            <movingPart node="leftArm01Hydraulic" referencePoint="leftArm01HydraulicRef" referenceFrame="leftArm01HydraulicRef">
                <translatingPart node="leftArm01HydraulicPunch" />
            </movingPart>
            <movingPart node="rightArm01Hydraulic" referencePoint="rightArm01HydraulicRef" referenceFrame="rightArm01HydraulicRef">
                <translatingPart node="rightArm01HydraulicPunch" />
            </movingPart>
            <movingPart node="leftArm03_27_part01" localReferencePoint="leftArm03_27_part02" referencePoint="leftArm03_27_part02Ref" referenceFrame="leftArm03_27_part01RefFrame">
                <dependentPart node="leftArm03_27_part02" />
                <dependentPart node="leftArm03_27_part01Hydraulic" />
            </movingPart>
            <movingPart node="leftArm03_27_part02" referencePoint="leftArm03_27_part02Ref" referenceFrame="leftArm03_27_part02Ref"/>
            <movingPart node="leftArm03_27_part01Hydraulic" referencePoint="leftArm03_27_part01HydraulicRef" referenceFrame="leftArm03_27_part01HydraulicRefFrame">
                <translatingPart node="leftArm03_27_part01HydraulicPunch" />
            </movingPart>
            <movingPart node="leftArm02Hydraulic" referencePoint="leftArm02HydraulicRef" referenceFrame="leftArm02HydraulicRef" isActiveDirty="true" maxUpdateDistance="50">
                <translatingPart node="leftArm02HydraulicPunch" />
            </movingPart>
            <movingPart node="rightArm03_27_part01" localReferencePoint="rightArm03_27_part02" referencePoint="rightArm03_27_part02Ref" referenceFrame="rightArm03_27_part01RefFrame">
                <dependentPart node="rightArm03_27_part02" />
                <dependentPart node="rightArm03_27_part01Hydraulic" />
            </movingPart>
            <movingPart node="rightArm03_27_part02" referencePoint="rightArm03_27_part02Ref" referenceFrame="rightArm03_27_part02Ref"/>
            <movingPart node="rightArm03_27_part01Hydraulic" referencePoint="rightArm03_27_part01HydraulicRef" referenceFrame="rightArm03_27_part01HydraulicRefFrame">
                <translatingPart node="rightArm03_27_part01HydraulicPunch" />
            </movingPart>
            <movingPart node="rightArm02Hydraulic" referencePoint="rightArm02HydraulicRef" referenceFrame="rightArm02HydraulicRef" isActiveDirty="true" maxUpdateDistance="50">
                <translatingPart node="rightArm02HydraulicPunch" />
            </movingPart>
            <movingPart node="leftArm03_30_part01" localReferencePoint="leftArm03_30_part02" referencePoint="leftArm03_30_part02Ref" referenceFrame="leftArm03_30_part01RefFrame">
                <dependentPart node="leftArm03_30_part02" />
                <dependentPart node="leftArm03_30_part01Hydraulic" />
            </movingPart>
            <movingPart node="leftArm03_30_part02" referencePoint="leftArm03_30_part02Ref" referenceFrame="leftArm03_30_part02Ref"/>
            <movingPart node="leftArm03_30_part01Hydraulic" referencePoint="leftArm03_30_part01HydraulicRef" referenceFrame="leftArm03_30_part01HydraulicRefFrame">
                <translatingPart node="leftArm03_30_part01HydraulicPunch" />
            </movingPart>
            <movingPart node="rightArm03_30_part01" localReferencePoint="rightArm03_30_part02" referencePoint="rightArm03_30_part02Ref" referenceFrame="rightArm03_30_part01RefFrame">
                <dependentPart node="rightArm03_30_part02" />
                <dependentPart node="rightArm03_30_part01Hydraulic" />
            </movingPart>
            <movingPart node="rightArm03_30_part02" referencePoint="rightArm03_30_part02Ref" referenceFrame="rightArm03_30_part02Ref"/>
            <movingPart node="rightArm03_30_part01Hydraulic" referencePoint="rightArm03_30_part01HydraulicRef" referenceFrame="rightArm03_30_part01HydraulicRefFrame">
                <translatingPart node="rightArm03_30_part01HydraulicPunch" />
            </movingPart>
            <movingPart node="leftArm03_32_part01" localReferencePoint="leftArm03_32_part02" referencePoint="leftArm03_32_part02Ref" referenceFrame="leftArm03_32_part01RefFrame">
                <dependentPart node="leftArm03_32_part02" />
                <dependentPart node="leftArm03_32_part01Hydraulic" />
            </movingPart>
            <movingPart node="leftArm03_32_part02" referencePoint="leftArm03_32_part02Ref" referenceFrame="leftArm03_32_part02Ref"/>
            <movingPart node="leftArm03_32_part01Hydraulic" referencePoint="leftArm03_32_part01HydraulicRef" referenceFrame="leftArm03_32_part01HydraulicRefFrame">
                <translatingPart node="leftArm03_32_part01HydraulicPunch" />
            </movingPart>
            <movingPart node="rightArm03_32_part01" localReferencePoint="rightArm03_32_part02" referencePoint="rightArm03_32_part02Ref" referenceFrame="rightArm03_32_part01RefFrame">
                <dependentPart node="rightArm03_32_part02" />
                <dependentPart node="rightArm03_32_part01Hydraulic" />
            </movingPart>
            <movingPart node="rightArm03_32_part02" referencePoint="rightArm03_32_part02Ref" referenceFrame="rightArm03_32_part02Ref"/>
            <movingPart node="rightArm03_32_part01Hydraulic" referencePoint="rightArm03_32_part01HydraulicRef" referenceFrame="rightArm03_32_part01HydraulicRefFrame">
                <translatingPart node="rightArm03_32_part01HydraulicPunch" />
            </movingPart>
            <movingPart node="leftArm04_32_part01" localReferencePoint="leftArm04_32_part02" referencePoint="leftArm04_32_part02Ref" referenceFrame="leftArm04_32_part01RefFrame">
                <dependentPart node="leftArm04_32_part02" />
                <dependentPart node="leftArm04_32_part01Hydraulic" />
            </movingPart>
            <movingPart node="leftArm04_32_part02" referencePoint="leftArm04_32_part02Ref" referenceFrame="leftArm04_32_part02Ref"/>
            <movingPart node="leftArm04_32_part01Hydraulic" referencePoint="leftArm04_32_part01HydraulicRef" referenceFrame="leftArm04_32_part01HydraulicRefFrame">
                <translatingPart node="leftArm04_32_part01HydraulicPunch" />
            </movingPart>
            <movingPart node="rightArm04_32_part01" localReferencePoint="rightArm04_32_part02" referencePoint="rightArm04_32_part02Ref" referenceFrame="rightArm04_32_part01RefFrame">
                <dependentPart node="rightArm04_32_part02" />
                <dependentPart node="rightArm04_32_part01Hydraulic" />
            </movingPart>
            <movingPart node="rightArm04_32_part02" referencePoint="rightArm04_32_part02Ref" referenceFrame="rightArm04_32_part02Ref"/>
            <movingPart node="rightArm04_32_part01Hydraulic" referencePoint="rightArm04_32_part01HydraulicRef" referenceFrame="rightArm04_32_part01HydraulicRefFrame">
                <translatingPart node="rightArm04_32_part01HydraulicPunch" />
            </movingPart>
            <movingPart node="boomAlignCenterArmReference" referencePoint="boomRaycastRightAdjust" referenceFrame="boomAlignCenterArmReferenceRefFrame">
                <dependentPart node="backArmAlignment" />
            </movingPart>
            <movingPart node="backArmAlignment" referenceFrame="boomAlignCenterArmReference" limitedAxis="1" minRot="-9" maxRot="9"/>
            <movingPart node="boomAlignLeftArmReference" referencePoint="boomRaycastLeftAdjust" referenceFrame="boomAlignLeftArmReferenceRefFrame">
                <dependentPart node="leftArm02" />
            </movingPart>
            <movingPart node="leftArm02" referenceFrame="boomAlignLeftArmReference" />
            <movingPart node="boomAlignRightArmReference" referencePoint="boomRaycastRightAdjust" referenceFrame="boomAlignRightArmReferenceRefFrame">
                <dependentPart node="rightArm02" />
            </movingPart>
            <movingPart node="rightArm02" referenceFrame="boomAlignRightArmReference" />
            <movingPart node="backArmAlignment01Hydraulic" referencePoint="backArmAlignment01HydraulicRef" referenceFrame="backArmAlignment01HydraulicRef" isActiveDirty="true" maxUpdateDistance="20">
                <translatingPart node="backArmAlignment01HydraulicPunch"/>
            </movingPart>
            <movingPart node="backArmAlignment02Hydraulic" referencePoint="backArmAlignment02HydraulicRef" referenceFrame="backArmAlignment02HydraulicRef" isActiveDirty="true" maxUpdateDistance="20">
                <translatingPart node="backArmAlignment02HydraulicPunch"/>
            </movingPart>
            <movingPart node="backArmAlignmentArm01" referencePoint="backArmAlignmentArm01Ref" referenceFrame="backArmAlignmentArm01Ref" isActiveDirty="true" maxUpdateDistance="20"/>
            <movingPart node="backArmAlignmentArm02" referencePoint="backArmAlignmentArm02Ref" referenceFrame="backArmAlignmentArm02Ref" isActiveDirty="true" maxUpdateDistance="20"/>
            <movingPart node="backArmAlignmentArm03" referencePoint="backArmAlignmentArm03Ref" referenceFrame="backArmAlignmentArm03Ref" isActiveDirty="true" maxUpdateDistance="20"/>
            <movingPart node="backArmAlignmentArm04" referencePoint="backArmAlignmentArm04Ref" referenceFrame="backArmAlignmentArm04Ref" isActiveDirty="true" maxUpdateDistance="20"/>
        </movingParts>

       <sounds>
            <actionSound template="hydraulicLayerTone2"   pitchScale="1"   volumeScale="1.5" linkNode="backArmPart01" actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="backArmPart01" fadeIn="0.01" fadeOut="0.01" />
            <actionSound template="clackVar6"             pitchScale="0.8" volumeScale="1"   linkNode="backArmPart01" actionNames="TOOL_MOVE_END_POS_LIMIT"     nodes="backArmPart01" />
            <actionSound template="sheetImp02"            pitchScale="1.3" volumeScale="1.4" linkNode="backArmPart01" actionNames="TOOL_MOVE_END_POS_LIMIT"     nodes="backArmPart01" />
            <actionSound template="cylinderPunch"         pitchScale="1.8" volumeScale="0.2" linkNode="backArmPart01" actionNames="TOOL_MOVE_END_POS_LIMIT"     nodes="backArmPart01" />
            <actionSound template="clackVar6"             pitchScale="0.8" volumeScale="1.2" linkNode="backArmPart01" actionNames="TOOL_MOVE_END_NEG_LIMIT"     nodes="backArmPart01" />
            <actionSound template="metalClose"            pitchScale="1.5" volumeScale="0.3" linkNode="backArmPart01" actionNames="TOOL_MOVE_END_NEG_LIMIT"     nodes="backArmPart01" />
            <actionSound template="sheetImp02"            pitchScale="0.8" volumeScale="1.4" linkNode="backArmPart01" actionNames="TOOL_MOVE_END_NEG_LIMIT"     nodes="backArmPart01" />
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <unloading width="11" offset="0 0 0" />
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="sprayer" capacity="4000">
                        <exactFillRootNode node="exactFillRootNode"/>
                        <fillLevelAnimation name="fillLevelAnimation"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <dischargeable requiresTipOcclusionArea="false">
        <dischargeNode node="dischargeTrigger" emptySpeed="200" fillUnitIndex="1" allowAIDischarge="true">
            <info width="1.0" length="0.5" zOffset="0.4" />
            <trigger node="dischargeTrigger" />
        </dischargeNode>
    </dischargeable>

    <turnOnVehicle turnOffIfNotAllowed="true" >
        <sounds>
            <work template="DEFAULT_SPRAYER" linkNode="navigator4000_main_component1" fadeIn="0.15" fadeOut="0.6"/>
        </sounds>
    </turnOnVehicle>

    <ai>
        <aiConfigurations>
            <aiConfiguration>
                <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
                <needsLowering value="false"/>
                <collisionTrigger node="aiCollisionNode" width="27.0" height="3.7"/>
                <allowTurnBackward value="false" />
            </aiConfiguration>
            <aiConfiguration>
                <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
                <needsLowering value="false"/>
                <collisionTrigger node="aiCollisionNode" width="30.0" height="3.7"/>
                <allowTurnBackward value="false" />
            </aiConfiguration>
            <aiConfiguration>
                <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
                <needsLowering value="false"/>
                <collisionTrigger node="aiCollisionNode" width="33.0" height="3.7"/>
                <allowTurnBackward value="false" />
            </aiConfiguration>
        </aiConfigurations>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="2.7" height="3.95" length="7.9" lengthOffset="1.3"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.25" maxX="1.25" minZ="-2.1" maxZ="3.2" yOffset="0.65" />
        <bendingNode minX="-0.25" maxX="0.25" minZ="3.2" maxZ="4.8" yOffset="0.65" />
        <bendingNode minX="-0.4" maxX="0.1" minZ="-1.05" maxZ="5.9" yOffset="-0.2" node="leftArm02"/>
        <bendingNode minX="-0.1" maxX="0.4" minZ="-1.05" maxZ="5.9" yOffset="-0.2" node="rightArm02"/>
        <bendingNode minX="-1.2" maxX="1.2" minZ="-0.6" maxZ="0.85" yOffset="0.1" node="boomRaycastCenter"/>
        <bendingNode minX="-0.07" maxX="6.5" minZ="-0.16" maxZ="0.33" yOffset="-0.87" node="bendingNode27LeftArm03"/>
        <bendingNode minX="-6.5" maxX="0.07" minZ="-0.16" maxZ="0.33" yOffset="-0.87" node="bendingNode27RightArm03"/>
        <bendingNode minX="-0.56" maxX="7.5" minZ="-0.16" maxZ="0.33" yOffset="-0.87" node="bendingNode30LeftArm03"/>
        <bendingNode minX="-7.5" maxX="0.56" minZ="-0.16" maxZ="0.33" yOffset="-0.87" node="bendingNode30RightArm03"/>
        <bendingNode minX="-0.56" maxX="4.8" minZ="-0.16" maxZ="0.33" yOffset="-0.87" node="bendingNode32LeftArm03"/>
        <bendingNode minX="-4.8" maxX="0.56" minZ="-0.16" maxZ="0.33" yOffset="-0.87" node="bendingNode32RightArm03"/>
        <bendingNode minX="-0.11" maxX="4.1" minZ="-0.28" maxZ="0.21" yOffset="-0.64" node="bendingNode32LeftArm04"/>
        <bendingNode minX="-4.1" maxX="0.11" minZ="-0.28" maxZ="0.21" yOffset="-0.64" node="bendingNode32RightArm04"/>
    </foliageBending>

     <baseMaterial>
         <material name="navigator4000_mat" baseNode="navigator4000_vis">
             <shaderParameter name="colorMat0" value="HARDI_RED"/>
             <shaderParameter name="colorMat1" value="HARDI_YELLOW"/>
             <shaderParameter name="colorMat2" value="HARDI_GREY"/>
         </material>
         <material name="navigator4000Decals_mat1" baseNode="navigator4000Alpha_decal">
             <shaderParameter name="colorMat0" value="HARDI_RED"/>
         </material>
     </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="navigator4000_main_component1" node="0>" />
        <i3dMapping id="navigator4000_vis" node="0>0" />
        <i3dMapping id="drawbar" node="0>0|0|0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0|0" />
        <i3dMapping id="ptoInputNode" node="0>0|0|0|1" />
        <i3dMapping id="ptoDetachNode" node="0>0|0|0|2" />
        <i3dMapping id="supportArmHolder01" node="0>0|0|0|5" />
        <i3dMapping id="supportArm" node="0>0|0|0|5|0|0" />
        <i3dMapping id="supportArmHolder02" node="0>0|0|0|6" />
        <i3dMapping id="steeringBarLeftHydraulicRef" node="0>0|0|0|7" />
        <i3dMapping id="steeringBarRightHydraulicRef" node="0>0|0|0|8" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|1|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|1|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|1|2" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|1|3" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|1|4" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|1|5" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|1|6" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|1|7" />
        <i3dMapping id="electric" node="0>0|0|1|8" />
        <i3dMapping id="electric_detached" node="0>0|0|1|9" />
        <i3dMapping id="wheelLeft" node="0>0|1|0" />
        <i3dMapping id="wheelRight" node="0>0|1|1" />
        <i3dMapping id="sideMarker16Orange" node="0>0|2|0" />
        <i3dMapping id="sideMarker16Orange1" node="0>0|2|1" />
        <i3dMapping id="redTriangle_04" node="0>0|2|2" />
        <i3dMapping id="redTriangle_05" node="0>0|2|3" />
        <i3dMapping id="defaultLight_static" node="0>0|2|4|0" />
        <i3dMapping id="defaultLightGlass_static" node="0>0|2|4|1" />
        <i3dMapping id="backArmPart01" node="0>0|3|0" />
        <i3dMapping id="backArmRef" node="0>0|3|0|0" />
        <i3dMapping id="backArmPart02RefFrame" node="0>0|3|1" />
        <i3dMapping id="backArmPart02" node="0>0|3|1|0" />
        <i3dMapping id="backArmRefFrame" node="0>0|3|1|0|0" />
        <i3dMapping id="backArm" node="0>0|3|1|0|0|0" />
        <i3dMapping id="backArmAlignment" node="0>0|3|1|0|0|0|0|0" />
        <i3dMapping id="leftArm01" node="0>0|3|1|0|0|0|0|0|0|0" />
        <i3dMapping id="leftArm01HydraulicRef" node="0>0|3|1|0|0|0|0|0|0|0|1" />
        <i3dMapping id="leftArm02Rot" node="0>0|3|1|0|0|0|0|0|0|0|2|0" />
        <i3dMapping id="leftArm02" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0" />
        <i3dMapping id="leftArm02HydraulicRef" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|0" />
        <i3dMapping id="leftArm02_27" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1" />
        <i3dMapping id="leftArm03_27" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|0|0" />
        <i3dMapping id="leftArm03_27_part02Ref" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|0|0|0" />
        <i3dMapping id="workingLight05" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|0|0|1|0" />
        <i3dMapping id="leftArm02_27_02" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|0|0|1|1" />
        <i3dMapping id="effect27_01" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|0|0|2" />
        <i3dMapping id="effect27_02" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|0|0|3" />
        <i3dMapping id="colPart27_left02" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|0|0|6" />
        <i3dMapping id="bendingNode27LeftArm03" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|0|0|8" />
        <i3dMapping id="leftArm03_27_part01RefFrame" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|1" />
        <i3dMapping id="leftArm03_27_part01" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|1|0" />
        <i3dMapping id="leftArm03_27_part02" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|1|0|0" />
        <i3dMapping id="leftArm03_27_part01HydraulicRef" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|1|0|0|0" />
        <i3dMapping id="leftArm03_27_part01HydraulicRefFrame" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|2" />
        <i3dMapping id="leftArm03_27_part01Hydraulic" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|2|0" />
        <i3dMapping id="leftArm03_27_part01HydraulicPunch" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|2|0|0" />
        <i3dMapping id="effect27_03" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|3" />
        <i3dMapping id="effect27_04" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|4" />
        <i3dMapping id="workingLight06" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|6|0" />
        <i3dMapping id="workingLight04" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|6|1" />
        <i3dMapping id="leftArm02_27_01" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|6|2" />
        <i3dMapping id="colPart27_left01" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|1|7" />
        <i3dMapping id="leftArm02_30" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2" />
        <i3dMapping id="leftArm03_30" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|0|0" />
        <i3dMapping id="leftArm03_30_part02Ref" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|0|0|0" />
        <i3dMapping id="effect30_01" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|0|0|1" />
        <i3dMapping id="effect30_02" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|0|0|2" />
        <i3dMapping id="workingLight08" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|0|0|5" />
        <i3dMapping id="leftArm02_30_02" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|0|0|6" />
        <i3dMapping id="colPart30_left02" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|0|0|7" />
        <i3dMapping id="bendingNode30LeftArm03" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|0|0|9" />
        <i3dMapping id="leftArm03_30_part01RefFrame" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|1" />
        <i3dMapping id="leftArm03_30_part01" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|1|0" />
        <i3dMapping id="leftArm03_30_part02" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|1|0|0" />
        <i3dMapping id="leftArm03_30_part01HydraulicRef" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|1|0|0|0" />
        <i3dMapping id="leftArm03_30_part01HydraulicRefFrame" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|2" />
        <i3dMapping id="leftArm03_30_part01Hydraulic" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|2|0" />
        <i3dMapping id="leftArm03_30_part01HydraulicPunch" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|2|0|0" />
        <i3dMapping id="effect30_03" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|3" />
        <i3dMapping id="effect30_04" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|4" />
        <i3dMapping id="workingLight07" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|6" />
        <i3dMapping id="workingLight15" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|7" />
        <i3dMapping id="leftArm02_30_01" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|8" />
        <i3dMapping id="colPart30_left01" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|2|9" />
        <i3dMapping id="leftArm02_32" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3" />
        <i3dMapping id="leftArm03_32" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0" />
        <i3dMapping id="leftArm04_32" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0|0|0" />
        <i3dMapping id="leftArm04_32_part01" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0|0|0|0" />
        <i3dMapping id="leftArm04_32_part02" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0|0|0|0|0" />
        <i3dMapping id="leftArm04_32_part01HydraulicRef" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0|0|0|0|0|0" />
        <i3dMapping id="leftArm04_32_part01HydraulicRefFrame" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0|0|0|1" />
        <i3dMapping id="leftArm04_32_part01Hydraulic" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0|0|0|1|0" />
        <i3dMapping id="leftArm04_32_part01HydraulicPunch" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0|0|0|1|0|0" />
        <i3dMapping id="effect32_01" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0|0|0|2" />
        <i3dMapping id="colPart32_left03" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0|0|0|5" />
        <i3dMapping id="bendingNode32LeftArm04" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0|0|0|7" />
        <i3dMapping id="leftArm03_32_part02Ref" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0|1" />
        <i3dMapping id="leftArm04_32_part02Ref" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0|2" />
        <i3dMapping id="leftArm04_32_part01RefFrame" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0|3" />
        <i3dMapping id="effect32_02" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0|4" />
        <i3dMapping id="workingLight14" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0|6" />
        <i3dMapping id="leftArm02_32_02" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0|7" />
        <i3dMapping id="colPart32_left02" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0|8" />
        <i3dMapping id="bendingNode32LeftArm03" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|0|0|10" />
        <i3dMapping id="leftArm03_32_part01RefFrame" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|1" />
        <i3dMapping id="leftArm03_32_part01" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|1|0" />
        <i3dMapping id="leftArm03_32_part02" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|1|0|0" />
        <i3dMapping id="leftArm03_32_part01HydraulicRef" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|1|0|0|0" />
        <i3dMapping id="leftArm03_32_part01HydraulicRefFrame" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|2" />
        <i3dMapping id="leftArm03_32_part01Hydraulic" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|2|0" />
        <i3dMapping id="leftArm03_32_part01HydraulicPunch" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|2|0|0" />
        <i3dMapping id="effect32_03" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|3" />
        <i3dMapping id="effect32_04" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|4" />
        <i3dMapping id="workingLight13" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|6" />
        <i3dMapping id="workingLight17" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|7" />
        <i3dMapping id="leftArm02_32_01" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|8" />
        <i3dMapping id="colPart32_left01" node="0>0|3|1|0|0|0|0|0|0|0|2|0|0|3|9" />
        <i3dMapping id="rearLight11" node="0>0|3|1|0|0|0|0|0|0|0|3|0" />
        <i3dMapping id="redTriangle_03" node="0>0|3|1|0|0|0|0|0|0|0|3|1" />
        <i3dMapping id="yellowRectangle_01" node="0>0|3|1|0|0|0|0|0|0|0|3|2" />
        <i3dMapping id="turnLightLeftBack" node="0>0|3|1|0|0|0|0|0|0|0|3|3" />
        <i3dMapping id="backLightsHigh1" node="0>0|3|1|0|0|0|0|0|0|0|3|4" />
        <i3dMapping id="leftArm01Hydraulic" node="0>0|3|1|0|0|0|0|0|1" />
        <i3dMapping id="leftArm01HydraulicPunch" node="0>0|3|1|0|0|0|0|0|1|0" />
        <i3dMapping id="rightArm01" node="0>0|3|1|0|0|0|0|0|2|0" />
        <i3dMapping id="rightArm01HydraulicRef" node="0>0|3|1|0|0|0|0|0|2|0|0" />
        <i3dMapping id="rightArm02Rot" node="0>0|3|1|0|0|0|0|0|2|0|2|0" />
        <i3dMapping id="rightArm02" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0" />
        <i3dMapping id="rightArm02HydraulicRef" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|0" />
        <i3dMapping id="rightArm02_27" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1" />
        <i3dMapping id="rightArm03_27" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|0|0" />
        <i3dMapping id="rightArm03_27_part02Ref" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|0|0|0" />
        <i3dMapping id="workingLight01" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|0|0|1|0" />
        <i3dMapping id="rightArm02_27_02" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|0|0|1|1" />
        <i3dMapping id="effect27_08" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|0|0|2" />
        <i3dMapping id="effect27_09" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|0|0|3" />
        <i3dMapping id="colPart27_right02" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|0|0|6" />
        <i3dMapping id="bendingNode27RightArm03" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|0|0|8" />
        <i3dMapping id="rightArm03_27_part01RefFrame" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|1" />
        <i3dMapping id="rightArm03_27_part01" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|1|0" />
        <i3dMapping id="rightArm03_27_part02" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|1|0|0" />
        <i3dMapping id="rightArm03_27_part01HydraulicRef" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|1|0|0|0" />
        <i3dMapping id="rightArm03_27_part01HydraulicRefFrame" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|2" />
        <i3dMapping id="rightArm03_27_part01Hydraulic" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|2|0" />
        <i3dMapping id="rightArm03_27_part01HydraulicPunch" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|2|0|0" />
        <i3dMapping id="effect27_06" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|3" />
        <i3dMapping id="effect27_07" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|4" />
        <i3dMapping id="workingLight02" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|6|0" />
        <i3dMapping id="workingLight03" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|6|1" />
        <i3dMapping id="rightArm02_27_01" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|6|2" />
        <i3dMapping id="colPart27_right01" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|1|7" />
        <i3dMapping id="rightArm02_30" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2" />
        <i3dMapping id="rightArm03_30" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|0|0" />
        <i3dMapping id="rightArm03_30_part02Ref" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|0|0|0" />
        <i3dMapping id="effect30_08" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|0|0|1" />
        <i3dMapping id="effect30_09" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|0|0|2" />
        <i3dMapping id="workingLight10" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|0|0|5" />
        <i3dMapping id="rightArm02_30_02" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|0|0|6" />
        <i3dMapping id="colPart30_right02" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|0|0|7" />
        <i3dMapping id="bendingNode30RightArm03" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|0|0|9" />
        <i3dMapping id="rightArm03_30_part01RefFrame" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|1" />
        <i3dMapping id="rightArm03_30_part01" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|1|0" />
        <i3dMapping id="rightArm03_30_part02" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|1|0|0" />
        <i3dMapping id="rightArm03_30_part01HydraulicRef" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|1|0|0|0" />
        <i3dMapping id="rightArm03_30_part01HydraulicRefFrame" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|2" />
        <i3dMapping id="rightArm03_30_part01Hydraulic" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|2|0" />
        <i3dMapping id="rightArm03_30_part01HydraulicPunch" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|2|0|0" />
        <i3dMapping id="effect30_06" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|3" />
        <i3dMapping id="effect30_07" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|4" />
        <i3dMapping id="workingLight09" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|6" />
        <i3dMapping id="workingLight16" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|7" />
        <i3dMapping id="rightArm02_30_01" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|8" />
        <i3dMapping id="colPart30_right01" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|2|9" />
        <i3dMapping id="rightArm02_32" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3" />
        <i3dMapping id="rightArm03_32" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0" />
        <i3dMapping id="rightArm04_32" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0|0|0" />
        <i3dMapping id="rightArm04_32_part01" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0|0|0|0" />
        <i3dMapping id="rightArm04_32_part02" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0|0|0|0|0" />
        <i3dMapping id="rightArm04_32_part01HydraulicRef" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0|0|0|0|0|0" />
        <i3dMapping id="rightArm04_32_part01HydraulicRefFrame" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0|0|0|1" />
        <i3dMapping id="rightArm04_32_part01Hydraulic" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0|0|0|1|0" />
        <i3dMapping id="rightArm04_32_part01HydraulicPunch" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0|0|0|1|0|0" />
        <i3dMapping id="effect32_09" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0|0|0|2" />
        <i3dMapping id="colPart32_right03" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0|0|0|5" />
        <i3dMapping id="bendingNode32RightArm04" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0|0|0|7" />
        <i3dMapping id="rightArm03_32_part02Ref" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0|1" />
        <i3dMapping id="rightArm04_32_part01RefFrame" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0|2" />
        <i3dMapping id="rightArm04_32_part02Ref" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0|3" />
        <i3dMapping id="effect32_08" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0|4" />
        <i3dMapping id="workingLight12" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0|6" />
        <i3dMapping id="rightArm02_32_02" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0|7" />
        <i3dMapping id="colPart32_right02" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0|8" />
        <i3dMapping id="bendingNode32RightArm03" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|0|0|10" />
        <i3dMapping id="rightArm03_32_part01RefFrame" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|1" />
        <i3dMapping id="rightArm03_32_part01" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|1|0" />
        <i3dMapping id="rightArm03_32_part02" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|1|0|0" />
        <i3dMapping id="rightArm03_32_part01HydraulicRef" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|1|0|0|0" />
        <i3dMapping id="rightArm03_32_part01HydraulicRefFrame" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|2" />
        <i3dMapping id="rightArm03_32_part01Hydraulic" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|2|0" />
        <i3dMapping id="rightArm03_32_part01HydraulicPunch" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|2|0|0" />
        <i3dMapping id="effect32_07" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|3" />
        <i3dMapping id="effect32_06" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|4" />
        <i3dMapping id="workingLight11" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|6" />
        <i3dMapping id="workingLight18" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|7" />
        <i3dMapping id="rightArm02_32_01" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|8" />
        <i3dMapping id="colPart32_right01" node="0>0|3|1|0|0|0|0|0|2|0|2|0|0|3|9" />
        <i3dMapping id="yellowRectangle_02" node="0>0|3|1|0|0|0|0|0|2|0|3|0" />
        <i3dMapping id="redTriangle_02" node="0>0|3|1|0|0|0|0|0|2|0|3|1" />
        <i3dMapping id="rearLight10" node="0>0|3|1|0|0|0|0|0|2|0|3|2" />
        <i3dMapping id="backLightsHigh2" node="0>0|3|1|0|0|0|0|0|2|0|3|3" />
        <i3dMapping id="turnLightRightBack" node="0>0|3|1|0|0|0|0|0|2|0|3|4" />
        <i3dMapping id="rightArm01Hydraulic" node="0>0|3|1|0|0|0|0|0|3" />
        <i3dMapping id="rightArm01HydraulicPunch" node="0>0|3|1|0|0|0|0|0|3|0" />
        <i3dMapping id="backArmAlignment02Hydraulic" node="0>0|3|1|0|0|0|0|0|6" />
        <i3dMapping id="backArmAlignment02HydraulicPunch" node="0>0|3|1|0|0|0|0|0|6|0" />
        <i3dMapping id="backArmAlignment02HydraulicRef" node="0>0|3|1|0|0|0|0|0|7" />
        <i3dMapping id="backArmAlignment01HydraulicRef" node="0>0|3|1|0|0|0|0|0|8" />
        <i3dMapping id="leftArm02HydraulicHolder" node="0>0|3|1|0|0|0|0|0|9|0" />
        <i3dMapping id="leftArm02Hydraulic" node="0>0|3|1|0|0|0|0|0|9|0|0" />
        <i3dMapping id="leftArm02HydraulicPunch" node="0>0|3|1|0|0|0|0|0|9|0|0|0" />
        <i3dMapping id="rightArm02HydraulicHolder" node="0>0|3|1|0|0|0|0|0|10|0" />
        <i3dMapping id="rightArm02Hydraulic" node="0>0|3|1|0|0|0|0|0|10|0|0" />
        <i3dMapping id="rightArm02HydraulicPunch" node="0>0|3|1|0|0|0|0|0|10|0|0|0" />
        <i3dMapping id="backArmAlignmentArm01Ref" node="0>0|3|1|0|0|0|0|0|11" />
        <i3dMapping id="backArmAlignmentArm02Ref" node="0>0|3|1|0|0|0|0|0|12" />
        <i3dMapping id="backArmAlignmentArm03Ref" node="0>0|3|1|0|0|0|0|0|13" />
        <i3dMapping id="backArmAlignmentArm04Ref" node="0>0|3|1|0|0|0|0|0|14" />
        <i3dMapping id="licensePlateNodeBack" node="0>0|3|1|0|0|0|0|0|15" />
        <i3dMapping id="plateNumberLight02" node="0>0|3|1|0|0|0|0|0|16" />
        <i3dMapping id="licensePlateLightHigh" node="0>0|3|1|0|0|0|0|0|17" />
        <i3dMapping id="effectBackArm" node="0>0|3|1|0|0|0|0|0|18" />
        <i3dMapping id="backArmAlignment01Hydraulic" node="0>0|3|1|0|0|0|2" />
        <i3dMapping id="backArmAlignment01HydraulicPunch" node="0>0|3|1|0|0|0|2|0" />
        <i3dMapping id="backArmAlignmentArm01" node="0>0|3|1|0|0|0|3" />
        <i3dMapping id="backArmAlignmentArm02" node="0>0|3|1|0|0|0|4" />
        <i3dMapping id="backArmAlignmentArm03" node="0>0|3|1|0|0|0|5" />
        <i3dMapping id="backArmAlignmentArm04" node="0>0|3|1|0|0|0|6" />
        <i3dMapping id="backArmPart02HydraulicRef" node="0>0|3|1|0|1" />
        <i3dMapping id="boomRaycastLeftRoot" node="0>0|3|2|0" />
        <i3dMapping id="boomRaycastLeft" node="0>0|3|2|0|0" />
        <i3dMapping id="boomRaycastLeftAdjust" node="0>0|3|2|0|1" />
        <i3dMapping id="boomAlignCenterArmReferenceRefFrame" node="0>0|3|2|0|1|0" />
        <i3dMapping id="boomAlignCenterArmReference" node="0>0|3|2|0|1|0|0" />
        <i3dMapping id="boomRaycastCenterRoot" node="0>0|3|2|1" />
        <i3dMapping id="boomRaycastCenter" node="0>0|3|2|1|0" />
        <i3dMapping id="boomRaycastCenterAdjust" node="0>0|3|2|1|1" />
        <i3dMapping id="boomAlignLeftArmReferenceRefFrame" node="0>0|3|2|1|1|0" />
        <i3dMapping id="boomAlignLeftArmReference" node="0>0|3|2|1|1|0|0" />
        <i3dMapping id="boomAlignRightArmReferenceRefFrame" node="0>0|3|2|1|1|1" />
        <i3dMapping id="boomAlignRightArmReference" node="0>0|3|2|1|1|1|0" />
        <i3dMapping id="boomRaycastRightRoot" node="0>0|3|2|2" />
        <i3dMapping id="boomRaycastRight" node="0>0|3|2|2|0" />
        <i3dMapping id="boomRaycastRightAdjust" node="0>0|3|2|2|1" />
        <i3dMapping id="backArmPart02Hydraulic" node="0>0|3|3" />
        <i3dMapping id="backArmPart02HydraulicPunch" node="0>0|3|3|0" />
        <i3dMapping id="steeringBarLeftHydraulic" node="0>0|3|4" />
        <i3dMapping id="steeringBarLeftHydraulicPunch" node="0>0|3|4|0" />
        <i3dMapping id="steeringBarRightHydraulic" node="0>0|3|5" />
        <i3dMapping id="steeringBarRightHydraulicPunch" node="0>0|3|5|0" />
        <i3dMapping id="fillLevelIndicator" node="0>0|3|6|0" />
        <i3dMapping id="aiMarkerLeft" node="0>0|4|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|4|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|4|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|4|3" />
        <i3dMapping id="dischargeTrigger" node="0>0|5|0" />
        <i3dMapping id="exactFillRootNode" node="0>0|5|1" />
        <i3dMapping id="workAreaStart" node="0>0|6|0" />
        <i3dMapping id="workAreaWidth" node="0>0|6|1" />
        <i3dMapping id="workAreaHeight" node="0>0|6|2" />
        <i3dMapping id="section27_01" node="0>0|6|3|0" />
        <i3dMapping id="section27_02" node="0>0|6|3|1" />
        <i3dMapping id="section27_03" node="0>0|6|3|2" />
        <i3dMapping id="section27_04" node="0>0|6|3|3" />
        <i3dMapping id="section27_06" node="0>0|6|3|4" />
        <i3dMapping id="section27_07" node="0>0|6|3|5" />
        <i3dMapping id="section27_08" node="0>0|6|3|6" />
        <i3dMapping id="section27_09" node="0>0|6|3|7" />
        <i3dMapping id="section30_01" node="0>0|6|3|8" />
        <i3dMapping id="section30_02" node="0>0|6|3|9" />
        <i3dMapping id="section30_03" node="0>0|6|3|10" />
        <i3dMapping id="section30_04" node="0>0|6|3|11" />
        <i3dMapping id="section30_06" node="0>0|6|3|12" />
        <i3dMapping id="section30_07" node="0>0|6|3|13" />
        <i3dMapping id="section30_08" node="0>0|6|3|14" />
        <i3dMapping id="section30_09" node="0>0|6|3|15" />
        <i3dMapping id="section32_01" node="0>0|6|3|16" />
        <i3dMapping id="section32_02" node="0>0|6|3|17" />
        <i3dMapping id="section32_03" node="0>0|6|3|18" />
        <i3dMapping id="section32_04" node="0>0|6|3|19" />
        <i3dMapping id="section32_06" node="0>0|6|3|20" />
        <i3dMapping id="section32_07" node="0>0|6|3|21" />
        <i3dMapping id="section32_08" node="0>0|6|3|22" />
        <i3dMapping id="section32_09" node="0>0|6|3|23" />
        <i3dMapping id="navigator4000Alpha_decal" node="0>0|7|1" />
        <i3dMapping id="hoses27m" node="0>1|1" />
        <i3dMapping id="hoses30m" node="0>1|2" />
        <i3dMapping id="hoses32m" node="0>1|3" />
    </i3dMappings>
</vehicle>
