<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="combineCutterFruitPreparer" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Ventor 4150</name>
        <specs>
            <power>530</power>
            <maxSpeed>25</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_combine</function>
        </functions>
        <image>$data/vehicles/grimme/ventor4150/store_ventor4150.png</image>
        <price>599000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>GRIMME</brand>
        <category>potatoVehicles</category>
        <shopTranslationOffset>0 -0.093 0</shopTranslationOffset>
        <shopRotationOffset>-0.037 0 0</shopRotationOffset>
        <shopFoldingTime>0.034</shopFoldingTime>
        <vertexBufferMemoryUsage>15851776</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>3083264</indexBufferMemoryUsage>
        <textureMemoryUsage>15073280</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>448446</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_harvester</typeDesc>
        <filename>$data/vehicles/grimme/ventor4150/ventor4150.i3d</filename>
        <sounds filename="$data/vehicles/grimme/ventor4150/sounds/ventor4150.xml"/>
        <size width="5.5" length="16" height="4.5"/>
        <components maxMass="47500">
            <component centerOfMass="0 1 -1.35" solverIterationCount="30" mass="13550"/>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="13000"/>
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="1000"/>
            <joint component1="1" component2="2" node="componentJointAxis" rotLimit="0 0 10" transLimit="0 0 0"/>
            <joint component1="1" component2="3" node="componentJointHeader" rotLimit="0 0 0" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="HARVESTER"/>
        <mapHotspot type="HARVESTER" />
        <speedLimit value="10" />
    </base>

    <powerConsumer ptoRpm="350" neededMaxPtoPower="10"/>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels autoRotateBackSpeed="1.7">
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TM3000/800_70R38.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="6.1" repr="axisFrontLeft"  driveNode="wheelFrontLeft"  forcePointRatio="0.4" initialCompression="31" suspTravel="0.15" spring="120" damper="85"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TM3000/800_70R38.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="6.1" repr="axisFrontRight" driveNode="wheelFrontRight" forcePointRatio="0.4" initialCompression="31" suspTravel="0.15" spring="120" damper="85"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TM900/900_60R38.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="8.9" repr="axisBackLeft"   driveNode="wheelBackLeft"   forcePointRatio="0.4" initialCompression="46" suspTravel="0.15" spring="120" damper="85" yOffset="-0.01"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TM900/900_60R38.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="1" restLoad="8.9" repr="axisBackRight"  driveNode="wheelBackRight"  forcePointRatio="0.4" initialCompression="46" suspTravel="0.15" spring="120" damper="85" yOffset="-0.01"/>
                    </wheel>

                    <wheel>
                        <physics rotSpeed="0" restLoad="0.5" repr="headerWheelLeft"  radius="0.5" width="0.2" forcePointRatio="0.3" initialCompression="25" suspTravel="0.1" spring="15" damper="60" rotationDamping="0.002" brakeFactor="0"/>
                    </wheel>
                    <wheel>
                        <physics rotSpeed="0" restLoad="0.5" repr="headerWheelRight" radius="0.5" width="0.2" forcePointRatio="0.3" initialCompression="25" suspTravel="0.1" spring="15" damper="60" rotationDamping="0.002" brakeFactor="0"/>
                    </wheel>

                    <wheel filename="$data/shared/wheels/tires/mitas/FL02/7_R12.xml" isLeft="true">
                        <physics rotSpeed="0" restLoad="0.4" repr="transportWheelLeftAxis_phys"  driveNode="transportWheelLeft_phys"  useReprDirection="true" forcePointRatio="0.3" initialCompression="50" suspTravel="0.1" spring="5" damper="20" rotationDamping="0.002" brakeFactor="0" versatileYRot="true"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/mitas/FL02/7_R12.xml" isLeft="false">
                        <physics rotSpeed="0" restLoad="0.4" repr="transportWheelRightAxis_phys" driveNode="transportWheelRight_phys" useReprDirection="true" forcePointRatio="0.3" initialCompression="50" suspTravel="0.1" spring="5" damper="20" rotationDamping="0.002" brakeFactor="0" versatileYRot="true"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="MICHELIN" saveId="MICHELIN_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/michelin/cereXBib/800_70R38.xml">
                        <physics yOffset="0.001"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cereXBib/800_70R38.xml">
                        <physics yOffset="0.001"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cereXBib/900_60R38.xml">
                        <physics yOffset="-0.016"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cereXBib/900_60R38.xml">
                        <physics yOffset="-0.016"/>
                    </wheel>
                    <wheel/>
                    <wheel/>
                    <wheel/>
                    <wheel/>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="CONTINENTAL" saveId="CONTINENTAL_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/continental/tractorMaster/800_70R38.xml">
                        <physics yOffset="0.007"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/continental/tractorMaster/800_70R38.xml">
                        <physics yOffset="0.007"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/continental/combineMaster/900_60R38.xml"/>
                    <wheel filename="$data/shared/wheels/tires/continental/combineMaster/900_60R38.xml"/>
                    <wheel/>
                    <wheel/>
                    <wheel/>
                    <wheel/>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="MITAS" saveId="MITAS_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/mitas/SFT/900_70R32.xml"/>
                    <wheel filename="$data/shared/wheels/tires/mitas/SFT/900_70R32.xml"/>
                    <wheel filename="$data/shared/wheels/tires/mitas/SFT/900_60R38.xml">
                        <physics yOffset="0"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/mitas/SFT/900_60R38.xml">
                        <physics yOffset="0"/>
                    </wheel>
                    <wheel/>
                    <wheel/>
                    <wheel/>
                    <wheel/>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="BKT" saveId="BKT_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/bkt/agrimaxForce/800_70R38.xml">
                        <physics yOffset="0.007"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/bkt/agrimaxForce/800_70R38.xml">
                        <physics yOffset="0.007"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/bkt/agrimaxForce/900_60R38.xml"/>
                    <wheel filename="$data/shared/wheels/tires/bkt/agrimaxForce/900_60R38.xml"/>
                    <wheel/>
                    <wheel/>
                    <wheel/>
                    <wheel/>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="VREDESTEIN" saveId="VREDESTEIN_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/vredestein/traxionXXL/800_70R38.xml">
                        <physics yOffset="0.007"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/traxionXXL/800_70R38.xml">
                        <physics yOffset="0.007"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/traxionXXL/900_60R38.xml"/>
                    <wheel filename="$data/shared/wheels/tires/vredestein/traxionXXL/900_60R38.xml"/>
                    <wheel/>
                    <wheel/>
                    <wheel/>
                    <wheel/>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="extraWheel01"  filename="$data/shared/wheels/tires/mitas/FL02/7_R12.xml" isLeft="true"/>
            <dynamicallyLoadedWheel linkNode="extraWheel02" filename="$data/shared/wheels/tires/mitas/FL02/7_R12.xml" isLeft="false"/>
        </dynamicallyLoadedWheels>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0>SHARED_DA_METAL_BLACK</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="wheelFrontLeft"  filename="$data/shared/wheels/hubs/hub_n12_5.xml" isLeft="true"  scale="0.450 0.450 0.450" />
            <hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n12_5.xml" isLeft="false" scale="0.450 0.450 0.450" />
            <hub linkNode="wheelBackLeft"   filename="$data/shared/wheels/hubs/hub_n12_5.xml" isLeft="true"  scale="0.450 0.450 0.450" />
            <hub linkNode="wheelBackRight"  filename="$data/shared/wheels/hubs/hub_n12_5.xml" isLeft="false" scale="0.450 0.450 0.450" />
            <hub linkNode="extraWheel01"    filename="$data/shared/wheels/hubs/hub_n5_1.xml" isLeft="true" scale="0.2 0.2 0.2" />
            <hub linkNode="extraWheel02"    filename="$data/shared/wheels/hubs/hub_n5_1.xml" isLeft="false" scale="0.2 0.2 0.2" />
        </hubs>

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="30" rotMax="36" rotCenter="0 -3"/>
        </ackermannSteeringConfigurations>
    </wheels>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="extinguisher" filename="$data/shared/assets/extinguisher.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="camera_02_01" filename="$data/shared/assets/camera_02.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="camera_02_02" filename="$data/shared/assets/camera_02.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="camera_02_03" filename="$data/shared/assets/camera_02.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="camera_02_04" filename="$data/shared/assets/camera_02.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="camera_02_05" filename="$data/shared/assets/camera_02.i3d"/>
    </dynamicallyLoadedParts>

    <speedRotatingParts>
        <speedRotatingPart node="extraWheel01" radius="0.287" foldMinLimit="1" foldMaxLimit="1"/>
        <speedRotatingPart node="extraWheel02" radius="0.287" foldMinLimit="1" foldMaxLimit="1"/>
        <speedRotatingPart node="bigDisc1" radius="0.3" groundReferenceNodeIndex="1"/>
        <speedRotatingPart node="bigDisc2" radius="0.6" groundReferenceNodeIndex="1"/>
        <speedRotatingPart shaderNode="frontDiscs_array" radius="0.3" groundReferenceNodeIndex="1"/>
    </speedRotatingParts>

    <crabSteering aiSteeringModeIndex="1" toggleSpeedFactor="0.1">
        <steeringMode name="$l10n_action_steeringModeAllWheel" inputBindingName="CRABSTEERING_ALLWHEEL">
            <wheel index="1" />
            <wheel index="2" />
            <wheel index="3" />
            <wheel index="4" />
            <animation name="crabSteeringAnim" speed="1" stopTime="0.5"/>
        </steeringMode>
        <steeringMode name="$l10n_action_steeringModeCrabLeft" inputBindingName="CRABSTEERING_CRABLEFT">
            <wheel index="1" offset="8" />
            <wheel index="2" offset="8" />
            <wheel index="3" offset="8" locked="false" />
            <wheel index="4" offset="8" locked="false" />
            <animation name="crabSteeringAnim" speed="1" stopTime="1"/>
        </steeringMode>
        <steeringMode name="$l10n_action_steeringModeCrabRight" inputBindingName="CRABSTEERING_CRABRIGHT">
            <wheel index="1" offset="-8" />
            <wheel index="2" offset="-8" />
            <wheel index="3" offset="-8" locked="false" />
            <wheel index="4" offset="-8" locked="false" />
            <animation name="crabSteeringAnim" speed="1" stopTime="0"/>
        </steeringMode>
        <steeringMode name="$l10n_action_steeringModeFrontWheel">
            <wheel index="1" />
            <wheel index="2" />
            <wheel index="3" locked="true"/>
            <wheel index="4" locked="true"/>
            <animation name="crabSteeringAnim" speed="1" stopTime="0.5"/>
        </steeringMode>
    </crabSteering>

    <lights>
        <sharedLight linkNode="hellaWorkingLightRound_01_01"  lightTypes="1"   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_02"  lightTypes="1"   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_03"                   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_back.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_04"                   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_back.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_05"  lightTypes="1"   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_06"  lightTypes="1"   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_07"  lightTypes="1"   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_08"  lightTypes="1"   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_09"  lightTypes="1"   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_10"  lightTypes="1"   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_11"  lightTypes="1"   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_12"  lightTypes="1"   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_13"  lightTypes="1"   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_14"  lightTypes="4"   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_15"  lightTypes="1"   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_16"  lightTypes="1"   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_17"  lightTypes="1"   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_18"                   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_19"                   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_20"                   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightRound_01_21"                   filename="$data/shared/assets/lights/hella/hellaWorkingLightRound_01_front.xml"/>
        <sharedLight linkNode="hellaWorkingLightSquare_01_01" lightTypes="2"   filename="$data/shared/assets/lights/hella/hellaWorkingLightSquare_01_back.xml"/>
        <sharedLight linkNode="hellaWorkingLightSquare_01_02" lightTypes="2"   filename="$data/shared/assets/lights/hella/hellaWorkingLightSquare_01_back.xml"/>
        <sharedLight linkNode="workingLight04_01"             lightTypes="2"   filename="$data/shared/assets/lights/lizard/workingLight04.xml"/>
        <sharedLight linkNode="workingLight04_02"             lightTypes="2"   filename="$data/shared/assets/lights/lizard/workingLight04.xml"/>
        <sharedLight linkNode="workingLight04_03"             lightTypes="2"   filename="$data/shared/assets/lights/lizard/workingLight04.xml"/>
        <sharedLight linkNode="workingLight04_04"             lightTypes="2"   filename="$data/shared/assets/lights/lizard/workingLight04.xml"/>
        <sharedLight linkNode="workingLight04_05"             lightTypes="2"   filename="$data/shared/assets/lights/lizard/workingLight04.xml"/>
        <sharedLight linkNode="workingLight04_06"             lightTypes="2"   filename="$data/shared/assets/lights/lizard/workingLight04.xml"/>
        <sharedLight linkNode="workingLight04_07"             lightTypes="1"   filename="$data/shared/assets/lights/lizard/workingLight04.xml"/>
        <sharedLight linkNode="workingLight04_08"             lightTypes="1"   filename="$data/shared/assets/lights/lizard/workingLight04.xml"/>
        <sharedLight linkNode="workingLight03_left_01"        lightTypes="0 3" filename="$data/shared/assets/lights/lizard/workingLight03_left.xml"/>
        <sharedLight linkNode="workingLight03_left_02"        lightTypes="0 3" filename="$data/shared/assets/lights/lizard/workingLight03_left.xml"/>
        <sharedLight linkNode="workingLight03_right_01"       lightTypes="0 3" filename="$data/shared/assets/lights/lizard/workingLight03_right.xml"/>
        <sharedLight linkNode="workingLight03_right_02"       lightTypes="0 3" filename="$data/shared/assets/lights/lizard/workingLight03_right.xml"/>
        <sharedLight linkNode="sideMarker03_left"             lightTypes="0"   filename="$data/shared/assets/lights/lizard/sideMarker03_left.xml"/>
        <sharedLight linkNode="sideMarker03_right"            lightTypes="0"   filename="$data/shared/assets/lights/lizard/sideMarker03_right.xml"/>
        <sharedLight linkNode="sideMarker05White_01"          lightTypes="0"   filename="$data/shared/assets/lights/lizard/sideMarker05White.xml"/>
        <sharedLight linkNode="sideMarker05White_02"          lightTypes="0"   filename="$data/shared/assets/lights/lizard/sideMarker05White.xml"/>
        <sharedLight linkNode="redRound_02_01"                lightTypes="0"   filename="$data/shared/assets/reflectors/lizard/redRound_02.xml"/>
        <sharedLight linkNode="redRound_02_01"                lightTypes="0"   filename="$data/shared/assets/reflectors/lizard/redRound_02.xml"/>
        <sharedLight linkNode="yellowRectangle_01"            lightTypes="0"   filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml"/>
        <sharedLight linkNode="yellowRectangle_02"            lightTypes="0"   filename="$data/shared/assets/reflectors/lizard/yellowRectangle_01.xml"/>
        <sharedLight linkNode="plateNumberLight02_01"         lightTypes="0"   filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml"/>
        <sharedLight linkNode="plateNumberLight02_02"         lightTypes="0"   filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml"/>
        <sharedLight linkNode="rearLight01_left"                               filename="$data/shared/assets/lights/grimme/rearLight01_left.xml"/>
        <sharedLight linkNode="rearLight01_right"                              filename="$data/shared/assets/lights/grimme/rearLight01_right.xml"/>

        <states>
            <state lightTypes="0"/>
            <state lightTypes="0 1"/>
            <state lightTypes="0 1 2"/>
            <state lightTypes="0 1 2 4"/>
        </states>

        <realLights>
            <low>
                <light node="frontLightLow"        lightTypes="0" excludedLightTypes="2 3" />
                <light node="workLightBackLow"     lightTypes="1"/>
                <light node="workLightFrontLow"    lightTypes="2"/>
                <light node="highBeamLow"          lightTypes="3" />
            </low>
            <high>
                <light node="frontLightHigh"        lightTypes="0" excludedLightTypes="2 3" />
                <light node="frontLightHigh1"       lightTypes="0" excludedLightTypes="1" />
                <light node="backLightsHigh1"       lightTypes="0"/>
                <light node="licensePlateLightHigh" lightTypes="0"/>
                <light node="workLightBackHigh1"    lightTypes="1"/>
                <light node="workLightBackHigh5"    lightTypes="1"/>
                <light node="workLightBackHigh7"    lightTypes="1"/>
                <light node="workLightFrontHigh1"   lightTypes="2"/>
                <light node="highBeamHigh"          lightTypes="3"/>
                <light node="workLightPipeHigh1"    lightTypes="4"/>
                <brakeLight node="backLightsHigh1" />
                <turnLightLeft  node="turnLightLeftFront" />
                <turnLightLeft  node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightFront" />
                <turnLightRight node="turnLightRightBack" />
                <reverseLight node="reverseLightHigh1" />
                <interiorLight node="interiorScreenLight"/>
                <interiorLight node="interiorScreenLight1"/>
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="frontlight01_static" lightTypes="0" />
            <defaultLight shaderNode="sidelight01_static"  lightTypes="0" />
            <defaultLight shaderNode="sidelight02_static"  lightTypes="0" />
            <defaultLight shaderNode="sidelight03_static"  lightTypes="0" />
            <defaultLight shaderNode="sidelight04_static"  lightTypes="0" />
        </defaultLights>

        <turnLights>
            <turnLightLeft  shaderNode="turnLightLeftFront_static" />
            <turnLightRight shaderNode="turnLightRightFront_static" />
        </turnLights>

        <reverseLights>
            <reverseLight shaderNode="reverseLight_static" />
        </reverseLights>

        <beaconLights>
            <beaconLight node="beaconLight07_01" filename="$data/shared/assets/beaconLights/lizard/beaconLight07.xml"/>
            <beaconLight node="beaconLight07_02" filename="$data/shared/assets/beaconLights/lizard/beaconLight07.xml"/>
            <beaconLight node="beaconLight07_03" filename="$data/shared/assets/beaconLights/lizard/beaconLight07.xml"/>
        </beaconLights>

        <dashboards>
            <dashboard displayType="ROT"         valueType="turnLight"  node="indicator" minRot="0 12 0" maxRot="0 -12 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="MULTI_STATE" valueType="lightState" node="workLightSwitch" doInterpolation="true" groups="MOTOR_ACTIVE">
                <state value="0" rotation="0 0 0"/>
                <state value="1" rotation="-33 0 0"/>
                <state value="2" rotation="-53 0 0"/>
            </dashboard>
            <dashboard displayType="ROT"     valueType="beaconLight"       node="beaconLightSwitch" minRot="0 0 0" maxRot="-33 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState" node="joystickDecal" idleValue="0" intensity="0.2" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState" node="seatDecals" idleValue="0" intensity="0.2" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState" node="cabinDecals" idleValue="0" intensity="0.2" lightTypes="0" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </lights>

    <licensePlates>
        <licensePlate node="licensePlateNodeFront" position="FRONT" preferedType="SQUARISH"  placementArea="0.15 0.28 0.15 0.28" />
        <licensePlate node="licensePlateNodeBack"  position="BACK"  preferedType="ELONGATED" placementArea="0.15 0.28 0.15 0.28" />
    </licensePlates>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" threshold="0.2" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="fruitPreparer" functionName="processFruitPreparerArea" disableBackwards="false" >
            <area startNode="workAreaDefoliatorStart" widthNode="workAreaDefoliatorWidth" heightNode="workAreaDefoliatorHeight" />
            <groundReferenceNode index="1" />
        </workArea>
        <workArea type="cutter" functionName="processCutterArea">
            <area startNode="workAreaCutterStart" widthNode="workAreaCutterWidth" heightNode="workAreaCutterHeight" />
            <groundReferenceNode index="1" />
        </workArea>
    </workAreas>

    <workParticles>
        <particle>
            <node node="prepareFruitEmitter"  refNodeIndex="1" particleType="PREPARE_FRUIT" fillType="sugarBeet" movingDirection="1" emitCountScale="4" worldSpace="false"/>
        </particle>
    </workParticles>

    <enterable>
        <exitPoint node="exitPoint"/>
        <enterReferenceNode node="ventor4150_main_component1"/>

        <characterNode node="playerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="playerRightFootTarget" />
            <target ikChain="leftFoot" targetNode="playerLeftFootTarget" />
            <target ikChain="rightArm" targetNode="playerRightHandTarget" poseId="wideFingers"/>
            <target ikChain="leftArm" targetNode="playerLeftHandTarget" />
        </characterNode>

        <characterTargetNodeModifier node="playerRightFootTarget" transitionTime="0.1" >
            <state node="playerRightFootTargetBrake" referenceNode="brakePedal" />
        </characterTargetNodeModifier>

        <cameras>
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="9.5" transMax="40" translation="0 0 12.9" rotation="-20 180 0">
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="shadowFocusBox" suspensionNodeIndex="1"/>
        </cameras>

        <mirrors>
            <mirror node="mirrorDecal01" prio="1"/>
            <mirror node="mirrorDecal02" prio="1"/>
            <mirror node="mirrorDecal03" prio="2"/>
            <mirror node="mirrorDecal04" prio="2"/>
        </mirrors>
    </enterable>

    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="2" usage="265" fillType="diesel" />   <!-- usage is per hour at max load and max rpm -->
                <consumer fillUnitIndex="3" usage="13" fillType="def" />      <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="3" wheelIndex2="4"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="1" wheelIndex2="2"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.3" differentialIndex1="1" differentialIndex2="2"/>
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

        <motorConfigurations>
            <motorConfiguration name="Ventor 4150" hp="530" price="0">
                <motor torqueScale="2.238" minRpm="850" maxRpm="2200" maxForwardSpeed="27" maxBackwardSpeed="15" brakeForce="23" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" accelerationLimit="1.7" dampingRateScale="2.5">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
                <transmission minForwardGearRatio="30" maxForwardGearRatio="310" minBackwardGearRatio="50" maxBackwardGearRatio="310" name="$l10n_info_transmission_cvt"/>
            </motorConfiguration>
        </motorConfigurations>

        <motorStartDuration>3200</motorStartDuration>

        <exhaustEffects>
            <exhaustEffect node="exhaustParticle" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.05" maxRpmScale="0.5" />
        </exhaustEffects>

        <dashboards>
            <dashboard displayType="ANIMATION" valueType="speed" animName="speedDisplay"  minValueAnim="0" maxValueAnim="50" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="MULTI_STATE" valueType="ignitionState" node="ignitionKey" doInterpolation="true" groups="MOTOR_ACTIVE">
                <state value="0" rotation="0 0 0"/>
                <state value="1" rotation="0 0 -90"/>
                <state value="2" rotation="0 0 -30"/>
            </dashboard>
        </dashboards>

        <animationNodes>
            <animationNode node="engineFan01" rotAxis="3" rotSpeed="800" turnOnFadeTime="4" turnOffFadeTime="3"/>
        </animationNodes>
    </motorized>

    <drivable>
        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="50"/>

        <dashboards>
            <dashboard displayType="ROT" valueType="ac_decelerationAxis" node="joystick"   minRot="-5 0 0" maxRot="5 0 0"  doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="decelerationAxis" node="brakePedal" minRot="0 0 0" maxRot="15 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>
    </drivable>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.083" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.1" loadMovingToolStatesMaxLimit="-1" loadMovingToolStatesMinLimit="-1">
                    <foldingPart animationName="folding" speedScale="0.65"/>
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="crabSteeringAnim" resetOnStart="false">
            <part node="frontBase" startTime="0" endTime="1" startRot="0 -8 0" endRot="0 8 0" />
            <part node="dogSteeringPart01" startTime="0.0" endTime="0.5" startRot="-3.3 0 0" endRot="0 0 0" />
            <part node="dogSteeringPart01" startTime="0.5" endTime="1.0" startRot="0 0 0" endRot="4.3 0 0" />
            <part node="beltMainPart01" startTime="0.0" endTime="0.5"     shaderParameter="scrollPosition" shaderStartValues="- 0 1 1" shaderEndValues="- 0 1 0" />
            <part node="beltMainPart01" startTime="0.5" endTime="0.50001" shaderParameter="scrollPosition" shaderStartValues="- 0 1 0" shaderEndValues="- 0 2 0" />
            <part node="beltMainPart01" startTime="0.50001" endTime="1.0" shaderParameter="scrollPosition" shaderStartValues="- 0 2 0" shaderEndValues="- 0 2 1" />
            <part node="dogSteeringPart02" startTime="0.0" endTime="0.5" startRot="4.3 0 0" endRot="0 0 0" />
            <part node="dogSteeringPart02" startTime="0.5" endTime="1.0" startRot="0 0 0" endRot="-3.3 0 0" />
            <part node="beltMainPart02" startTime="0.0" endTime="0.5"     shaderParameter="scrollPosition" shaderStartValues="- 0 2 1" shaderEndValues="- 0 2 0" />
            <part node="beltMainPart02" startTime="0.5" endTime="0.50001" shaderParameter="scrollPosition" shaderStartValues="- 0 2 0" shaderEndValues="- 0 1 0" />
            <part node="beltMainPart02" startTime="0.50001" endTime="1.0" shaderParameter="scrollPosition" shaderStartValues="- 0 1 0" shaderEndValues="- 0 1 1" />
            <part node="bladeLeft" startTime="0.0" endTime="0.5" startTrans="0 -0.225 0" endTrans="0 0 0" />
            <part node="bladeLeft" startTime="0.5" endTime="1.0" startTrans="0 0 0" endTrans="0 0.225 0" />
            <part node="bladeRight" startTime="0.0" endTime="0.5" startTrans="0 0.225 0" endTrans="0 0 0" />
            <part node="bladeRight" startTime="0.5" endTime="1.0" startTrans="0 0 0" endTrans="0 -0.225 0" />

            <sound template="hydraulicLayerTone2"    startTime="0.0" endTime="1.0" pitchScale="0.60" volumeScale="2.1" linkNode="dogSteeringPart01" direction="0" />
            <sound template="hydraulicLayerTone3"    startTime="0.0" endTime="1.0" pitchScale="0.40" volumeScale="1.6" linkNode="dogSteeringPart02" direction="0" />
        </animation>

        <animation name="wiperAnimation">
            <part node="wiperFront" startTime="0.00" endTime="0.25" startRot="0 0 0" endRot="-7.236 0 90" />
            <part node="wiperFront" startTime="0.25" endTime="0.50" startRot="-7.236 0 90" endRot="-26.175 0 180" />
            <part node="wiperFront" startTime="0.50" endTime="0.75" startRot="-26.175 0 180" endRot="-7.236 0 270" />
            <part node="wiperFront" startTime="0.75" endTime="1.00" startRot="-7.236 0 270" endRot="0 0 359.999" />

            <sound template="wiper1" startTime="0" endTime="1" direction="1"  volumeScale="1.0" pitchScale="0.8" fadeOut="0.1" linkNode="wiperFront"/>
            <sound template="wiper2" startTime="0" endTime="1" direction="-1" volumeScale="1.0" pitchScale="0.8" fadeOut="0.1" linkNode="wiperFront"/>
        </animation>
        <animation name="wiperBackAnimation">
            <part node="wiperBack" startTime="0.00" endTime="0.50" startRot="0 0 0" endRot="0 -15 90" />
            <part node="wiperBack" startTime="0.50" endTime="1.00" startRot="0 -15 90" endRot="0 0 180" />

            <sound template="wiper1" startTime="0" endTime="1" direction="1"  volumeScale="0.8" pitchScale="0.7" fadeOut="0.1" linkNode="wiperBack"/>
            <sound template="wiper2" startTime="0" endTime="1" direction="-1" volumeScale="0.8" pitchScale="0.7" fadeOut="0.1" linkNode="wiperBack"/>
        </animation>

        <animation name="folding">
            <part componentJointIndex="2" startTime="11" endTime="12" startRotLimit="0 0 0" endRotLimit="10 0 0"/>
            <part node="transportWheels"  startTime="10.6" endTime="10.8" startTrans="0 1.5 0" endTrans="0 0 0"/>
            <part node="transportWheels"  startTime="10.8"    endTime="10.82" visibility="false" />
            <part node="transportWheels"  startTime="10.82" endTime="10.84" visibility="true" />
            <part node="transportFrame"   startTime="10.8"    endTime="10.82" visibility="false" />
            <part node="transportFrame"   startTime="10.82" endTime="10.84" visibility="true" />

            <part componentJointIndex="2"             startTime="0" endTime="0.4" startRotLimit="10 0 0" endRotLimit="0 0 0"/>
            <part node="componentJointHeader"         startTime="0.4" endTime="1" startRot="0 0 0" endRot="-20 0 0"/>
            <part node="ladderBackLeft"               startTime="0" endTime="1" startTrans="0 -0.117 0.01" endTrans="0 -0.117 0.01"/>
            <part node="ladderBackRight"              startTime="0" endTime="1" startTrans="0 -0.081 0.023" endTrans="0 -0.081 0.023"/>
            <part node="fillArm01"                    startTime="1.0" endTime="2.5" startRot="0 0 0" endRot="-82 0 0"/>
            <part node="fillArm02"                    startTime="1.0" endTime="2.5" startRot="0 0 0" endRot="-50 0 0"/>
            <part node="armRubberHelpJoint"           startTime="1.0" endTime="2.5" startTrans="0.001 -0.586 1.134" endTrans="0.001 -0.182 1.403"/>
            <part node="bunkerLeftArmFlap01"          startTime="2.5" endTime="3.5" startRot="0 0 0" endRot="0 0 102"/>
            <part node="bunkerLeftArmFlap02"          startTime="2.5" endTime="3.5" startRot="0 0 0" endRot="0 0 -102"/>
            <part node="bunkerLeftArm"                startTime="3.5" endTime="5.5" startRot="0 0 0" endRot="0 0 96"/>
            <part node="unloadingArm01Part01"         startTime="5.0" endTime="5.5" startRot="0 0 0" endRot="0 0 102"/>
            <part node="unloadingArm01Part02"         startTime="5.0" endTime="5.5" startRot="0 0 0" endRot="0 0 -102"/>
            <part node="unloadingArm01"               startTime="5.5" endTime="8.5" startRot="0 0 0" endRot="0 0 -85"/>
            <part node="unloadingArm02"               startTime="5.5" endTime="8.5" startRot="0 0 0" endRot="0 0 -65"/>
            <part node="unloadingArm03"               startTime="5.5" endTime="8.5" startRot="0 0 0" endRot="0 0 0"/>
            <part node="unloadingArm01Flap"           startTime="5.5" endTime="8.5" startTrans="0 0 0" endTrans="0 -0.025 -0.203"/>
            <part node="coverBackLeftFrame"           startTime="5" endTime="6" startRot="0 0 0" endRot="0 0 80"/>
            <part node="coverBackRightFrame"          startTime="5" endTime="6" startRot="0 0 0" endRot="0 0 -80"/>
            <part node="coverBackLeft"                startTime="5" endTime="6" startRot="0 0 0" endRot="0 0 -53"/>
            <part node="coverBackRight"               startTime="5" endTime="6" startRot="0 0 0" endRot="0 0 53"/>
            <part node="coverBackLeftRot"             startTime="5" endTime="5.5" startTrans="0 0 0" endTrans="0.038 -0.24 0"/>
            <part node="coverBackRightRot"            startTime="5" endTime="5.5" startTrans="0 0 0" endTrans="-0.038 -0.24 0"/>
            <part node="leftCleaningArm"              startTime="3.5" endTime="8" startRot="0 0 0" endRot="0 0 90"/>
            <part node="leftCleaningArmPart01"        startTime="2.5" endTime="3.0" startRot="0 0 45" endRot="0 0 0"/>
            <part node="leftCleaningArmPart02"        startTime="2.5" endTime="3.0" startRot="0 0 -45" endRot="0 0 0"/>
            <part node="leftCleaningArmFrame01"       startTime="2.5" endTime="3.0" startRot="0 0 -50" endRot="0 0 0"/>
            <part node="leftCleaningArmFrame02"       startTime="2.5" endTime="3.0" startRot="0 0 52" endRot="0 0 0"/>
            <part node="leftCleaningArmRollArm"       startTime="2.5" endTime="3.0" startRot="0 0 0" endRot="0 0 -22"/>
            <part node="rightCleaningArm"             startTime="3.5" endTime="8" startRot="0 0 0" endRot="0 0 -90"/>
            <part node="rightCleaningArmPart01"       startTime="2.5" endTime="3.0" startRot="0 0 45" endRot="0 0 0"/>
            <part node="rightCleaningArmPart02"       startTime="2.5" endTime="3.0" startRot="0 0 -45" endRot="0 0 0"/>
            <part node="rightCleaningArmFrame01"      startTime="2.5" endTime="3.0" startRot="0 0 -50" endRot="0 0 0"/>
            <part node="rightCleaningArmFrame02"      startTime="2.5" endTime="3.0" startRot="0 0 52" endRot="0 0 0"/>
            <part node="rightCleaningArmRollArm"      startTime="2.5" endTime="3.0" startRot="0 0 0" endRot="0 0 22"/>
            <part node="leftFrontCleaningArm01"       startTime="8.0" endTime="10.0" startRot="0 0 0" endRot="0 0 30"/>
            <part node="leftFrontCleaningArm02"       startTime="8.0" endTime="10.0" startRot="0 0 0" endRot="0 0 -120"/>
            <part node="leftFrontCleaningArmPart01"   startTime="9.0" endTime="12.0" startRot="0 0 0" endRot="49 0 0"/>
            <part node="leftFrontCleaningArmPart02"   startTime="9.0" endTime="12.0" startRot="0 0 0" endRot="0 57.78 0"/>
            <part node="leftRollArm"                  startTime="11.0" endTime="12.0" startRot="0 0 0" endRot="0 77 0"/>
            <part node="leftFrontCleaningArmPart03"   startTime="9.0" endTime="12.0" startRot="0 0 0" endRot="0 0 46.5"/>
            <part node="leftFrontCleaningArmRotPart"  startTime="7.0" endTime="8.0" startRot="0 0 0" endRot="0 0 30"/>
            <part node="rightFrontCleaningArm01"      startTime="8.0" endTime="10.0" startRot="0 0 0" endRot="0 0 -30"/>
            <part node="rightFrontCleaningArm02"      startTime="8.0" endTime="10.0" startRot="0 0 0" endRot="0 0 120"/>
            <part node="rightFrontCleaningArmPart01"  startTime="9.0" endTime="12.0" startRot="0 0 0" endRot="0 0 49"/>
            <part node="rightFrontCleaningArmPart02"  startTime="9.0" endTime="12.0" startRot="0 0 0" endRot="0 -57.78 0"/>
            <part node="rightRollArm"                 startTime="11.0" endTime="12.0" startRot="0 0 0" endRot="0 -77 0"/>
            <part node="rightFrontCleaningArmPart03"  startTime="9.0" endTime="12.0" startRot="0 0 0" endRot="0 0 -46.5"/>
            <part node="rightFrontCleaningArmRotPart" startTime="7.0" endTime="8.0" startRot="0 0 0" endRot="0 0 -30"/>
            <part node="extraWheelArm"                startTime="11" endTime="12" startRot="0 0 0" endRot="-30 0 0"/>
            <part node="fruitPreparerArm01"           startTime="1" endTime="4" startRot="-10 0 0" endRot="-135 0 0"/>
            <part node="cutterArm"                    startTime="1" endTime="4" startRot="-10 0 0" endRot="70 0 0"/>
            <part node="cutterFlap01"                 startTime="1" endTime="2" startRot="0 0 0" endRot="0 0 90"/>
            <part node="cutterFlap02"                 startTime="1" endTime="2" startRot="0 0 0" endRot="0 0 90"/>
            <part node="cutterFlap03"                 startTime="1" endTime="2" startRot="0 0 0" endRot="0 0 -90"/>
            <part node="helpJoint01"                  startTime="1.0" endTime="1.5"  startTrans="-0.203 -0.022 0.435" endTrans="-0.176 -0.009 0.388" startRot="102.984 4.265 14.493" endRot="59.078 -14.386 -12.937" />
            <part node="helpJoint01"                  startTime="1.5" endTime="2.0"  startTrans="-0.176 -0.009 0.388" endTrans="-0.256 0.049 0.394" startRot="59.078 -14.386 -12.937" endRot="60.0 -22.519 -19.088" />
            <part node="helpJoint02"                  startTime="1.0" endTime="1.5"  startTrans="-0.183 0.045 0.373" endTrans="-0.206 0.028 0.301" startRot="0.0 0.0 0.0" endRot="-1.718 -31.427 12.808" />
            <part node="cutterArmPart1"               startTime="1" endTime="1.25" startRot="0 0 0" endRot="0 0 -62"/>

            <part node="bundleHelpJoint01" startTime="1.0" endTime="1.75"  startTrans="0.0 0.93 2.678" endTrans="0.0 0.911 2.682" startRot="0.0 0.0 0.0" endRot="-14.431 0.603 0.049" />
            <part node="bundleHelpJoint01" startTime="1.75" endTime="2.5"  startTrans="0.0 0.911 2.682" endTrans="0.0 0.827 2.64" startRot="-14.431 0.603 0.049" endRot="-71.591 0.599 0.387" />
            <part node="bundleHelpJoint01" startTime="2.5" endTime="3.25"  startTrans="0.0 0.827 2.64" endTrans="0.036 0.841 2.641" startRot="-71.591 0.599 0.387" endRot="-61.377 -15.67 6.072" />
            <part node="bundleHelpJoint01" startTime="3.25" endTime="4.0"  startTrans="0.036 0.841 2.641" endTrans="0.036 0.752 2.634" startRot="-61.377 -15.67 6.072" endRot="-92.287 -11.851 10.421" />
            <part node="bundleHelpJoint02" startTime="1.0" endTime="1.75"  startTrans="0.064 1.169 2.812" endTrans="0.064 1.17 2.777" startRot="-59.202 0.0 0.0" endRot="-70.923 12.151 -5.69" />
            <part node="bundleHelpJoint02" startTime="1.75" endTime="2.5"  startTrans="0.064 1.17 2.777" endTrans="0.064 1.087 2.561" startRot="-70.923 12.151 -5.69" endRot="-118.731 13.453 -2.437" />
            <part node="bundleHelpJoint02" startTime="2.5" endTime="3.25"  startTrans="0.064 1.087 2.561" endTrans="0.229 1.067 2.013" startRot="-118.731 13.453 -2.437" endRot="-139.044 14.002 -3.621" />
            <part node="bundleHelpJoint02" startTime="3.25" endTime="4.0"  startTrans="0.229 1.067 2.013" endTrans="0.329 0.92 1.749" startRot="-139.044 14.002 -3.621" endRot="-165.113 9.73 -12.521" />
            <part node="bundleHelpJoint03" startTime="1.0" endTime="1.75"  startTrans="0.436 -0.223 -0.613" endTrans="0.417 -0.366 -0.581" startRot="-19.186 -6.378 15.442" endRot="-44.158 9.545 18.031" />
            <part node="bundleHelpJoint03" startTime="1.75" endTime="2.5"  startTrans="0.417 -0.366 -0.581" endTrans="0.398 -0.481 -0.498" startRot="-44.158 9.545 18.031" endRot="-115.415 23.261 4.397" />
            <part node="bundleHelpJoint03" startTime="2.5" endTime="3.25"  startTrans="0.398 -0.481 -0.498" endTrans="0.467 -0.425 -0.52" startRot="-115.415 23.261 4.397" endRot="-136.542 27.119 3.944" />
            <part node="bundleHelpJoint03" startTime="3.25" endTime="4.0"  startTrans="0.467 -0.425 -0.52" endTrans="0.473 -0.428 -0.532" startRot="-136.542 27.119 3.944" endRot="-137.848 27.205 5.906" />

            <sound template="defaultHydraulicSound" startTime="9.0" endTime="12" pitchScale="0.7" volumeScale="2.6" linkNode="rightFrontCleaningArmPart01" direction="0" fadeIn="0.2" fadeOut="0.05"/>
            <sound template="defaultHydraulicSound" startTime="9.0" endTime="12" pitchScale="1.0" volumeScale="2.6" linkNode="leftFrontCleaningArmPart02"  direction="0" fadeIn="0.2" fadeOut="0.05"/>
            <sound template="hydraulicLayerTone"    startTime="8.0" endTime="10" pitchScale="0.9" volumeScale="1.4" linkNode="rightFrontCleaningArmPart01" direction="0" fadeIn="0.2" fadeOut="0.05"/>
            <sound template="hydraulicLayerTone"    startTime="8.0" endTime="10" pitchScale="1.1" volumeScale="1.4" linkNode="leftFrontCleaningArmPart02"  direction="0" fadeIn="0.2" fadeOut="0.05"/>
            <sound template="hydraulicLayerTone"    startTime="7.0" endTime="8.0" pitchScale="1.4" volumeScale="0.9" linkNode="rightFrontCleaningArmPart01" direction="0" fadeIn="0.2" fadeOut="0.05"/>
            <sound template="hydraulicLayerTone"    startTime="7.0" endTime="8.0" pitchScale="1.6" volumeScale="0.9" linkNode="leftFrontCleaningArmPart02"  direction="0" fadeIn="0.2" fadeOut="0.05"/>
            <sound template="metalOpen" startTime="11.99" pitchScale="0.8" volumeScale="3.5" linkNode="rightFrontCleaningArmPart01" direction="-1" />
            <sound template="metalOpen" startTime="11.99" pitchScale="0.95" volumeScale="3.5" linkNode="leftFrontCleaningArmPart02"  direction="-1" />
            <sound template="metalClose" startTime="11.99"  pitchScale="1.7" volumeScale="2.20" linkNode="rightFrontCleaningArmPart01" direction="1" />
            <sound template="clackVar6"  startTime="11.99"  pitchScale="0.9" volumeScale="1.80" linkNode="leftFrontCleaningArmPart02" direction="1" />
            <sound template="hydraulicLayerTone2"    startTime="5.5" endTime="8.5" pitchScale="0.70" volumeScale="2.1" linkNode="unloadingArm02" direction="0" fadeIn="0.2" fadeOut="0.05"/>
            <sound template="hydraulicLayerTone3"    startTime="5.5" endTime="8.5" pitchScale="0.70" volumeScale="1.6" linkNode="unloadingArm02" direction="0" fadeIn="0.2" fadeOut="0.05"/>
            <sound template="sheetImp03" startTime="8.5" pitchScale="0.8" volumeScale="3.20"  linkNode="unloadingArm02" direction="1" />
            <sound template="sheetImp01" startTime="8.5" pitchScale="0.6" volumeScale="3.20" linkNode="unloadingArm02" direction="1" />
            <sound template="clackVar5"  startTime="8.5" pitchScale="0.5" volumeScale="3.20" linkNode="unloadingArm02" direction="1" />
            <sound template="clackVar5"  startTime="8.5" pitchScale="0.4" volumeScale="2.80" linkNode="unloadingArm02" direction="-1" />
            <sound template="metalOpen"  startTime="8.5" pitchScale="0.4" volumeScale="4.50" linkNode="unloadingArm02" direction="-1" />
            <sound template="hydraulicLayerTone"    startTime="3.5" endTime="8.0" pitchScale="0.70" volumeScale="1.9" linkNode="leftCleaningArm" direction="0" fadeIn="0.2" fadeOut="0.05"/>
            <sound template="hydraulicLayerTone"    startTime="3.5" endTime="8.0" pitchScale="0.90" volumeScale="1.9" linkNode="leftCleaningArm" direction="0" fadeIn="0.2" fadeOut="0.05"/>
            <sound template="defaultHydraulicSound" startTime="2.5" endTime="3.0" pitchScale="1.4"  volumeScale="1.9" linkNode="rightCleaningArm" direction="0" fadeIn="0.1" fadeOut="0.05"/>
            <sound template="defaultHydraulicSound" startTime="2.5" endTime="3.0" pitchScale="1.2"  volumeScale="1.9" linkNode="rightCleaningArm" direction="0" fadeIn="0.1" fadeOut="0.05"/>
            <sound template="slideOpen"   startTime="5.5"  pitchScale="1.4"  volumeScale="5.0" linkNode="unloadingArm01Part01" direction="-1" />
            <sound template="hingeMedium" startTime="5.5"  pitchScale="1.1"  volumeScale="3.0" linkNode="unloadingArm01Part02" direction="-1" />
            <sound template="metalClose"  startTime="5.0"  pitchScale="2.4"  volumeScale="2.0" linkNode="unloadingArm01Part01" direction="-1" />
            <sound template="clackVar6"   startTime="5.0"  pitchScale="1.8"  volumeScale="2.0" linkNode="unloadingArm01Part02" direction="-1" />
            <sound template="slideOpen"   startTime="5.0"  pitchScale="1.5"  volumeScale="4.8" linkNode="unloadingArm01Part02" direction="1" />
            <sound template="hingeMedium" startTime="5.0"  pitchScale="1.5"  volumeScale="2.7" linkNode="unloadingArm01Part01" direction="1" />
            <sound template="metalClose"  startTime="5.5"  pitchScale="2.1"  volumeScale="2.0" linkNode="unloadingArm01Part02" direction="1" />
            <sound template="clackVar6"   startTime="5.5"  pitchScale="1.6"  volumeScale="2.0" linkNode="unloadingArm01Part01" direction="1" />
            <sound template="hydraulicLayerTone"    startTime="3.5" endTime="5.5" pitchScale="1.30" volumeScale="1.35" linkNode="bunkerLeftArm" direction="0" fadeIn="0.2" fadeOut="0.05"/>
            <sound template="defaultHydraulicSound" startTime="3.5" endTime="5.5" pitchScale="1.7"  volumeScale="1.35" linkNode="bunkerLeftArm" direction="0" fadeIn="0.1" fadeOut="0.05"/>
            <sound template="sheetImp03" startTime="5.5" pitchScale="0.8" volumeScale="2.5"  linkNode="bunkerLeftArm" direction="1" />
            <sound template="sheetImp01" startTime="5.5" pitchScale="0.6" volumeScale="2.50" linkNode="bunkerLeftArm" direction="1" />
            <sound template="clackVar6"  startTime="5.5" pitchScale="0.3" volumeScale="2.50" linkNode="bunkerLeftArm" direction="1" />
            <sound template="slideOpen"   startTime="3.5"  pitchScale="0.8"  volumeScale="4.8" linkNode="bunkerLeftArmFlap01" direction="-1" />
            <sound template="hingeMedium" startTime="3.5"  pitchScale="0.8"  volumeScale="2.7" linkNode="bunkerLeftArmFlap02" direction="-1" />
            <sound template="metalClose"  startTime="2.5"  pitchScale="1.8"  volumeScale="2.0" linkNode="bunkerLeftArmFlap02" direction="-1" />
            <sound template="clackVar6"   startTime="2.5"  pitchScale="1.4"  volumeScale="2.0" linkNode="bunkerLeftArmFlap01" direction="-1" />
            <sound template="slideOpen"   startTime="2.5"  pitchScale="0.8"  volumeScale="4.8" linkNode="bunkerLeftArmFlap02" direction="1" />
            <sound template="hingeMedium" startTime="2.5"  pitchScale="0.7"  volumeScale="2.7" linkNode="bunkerLeftArmFlap01" direction="1" />
            <sound template="metalClose"  startTime="3.5"  pitchScale="1.6"  volumeScale="2.0" linkNode="bunkerLeftArmFlap01" direction="1" />
            <sound template="clackVar6"   startTime="3.5"  pitchScale="1.2"  volumeScale="2.0" linkNode="bunkerLeftArmFlap02" direction="1" />
            <sound template="defaultHydraulicSound" startTime="1.0" endTime="2.5" pitchScale="1.4" volumeScale="2.80" linkNode="fillArm01" direction="0" fadeIn="0.1" fadeOut="0.05" />
            <sound template="sheetImp01" startTime="2.5"  pitchScale="0.8" volumeScale="1.80" linkNode="fillArm01" direction="1" />
            <sound template="clackVar6"  startTime="2.5"  pitchScale="0.4" volumeScale="1.80" linkNode="fillArm01" direction="1" />
            <sound template="clackVar6"  startTime="3.5" pitchScale="0.6" volumeScale="2.40" linkNode="leftCleaningArm" direction="-1" />
            <sound template="sheetImp01" startTime="3.5" pitchScale="0.9" volumeScale="2.80" linkNode="leftCleaningArm" direction="-1" />
            <sound template="clackVar5"  startTime="3.6" pitchScale="0.9" volumeScale="2.60" linkNode="rightCleaningArm" direction="-1" />
            <sound template="defaultHydraulicSound" startTime="1.0" endTime="4.00" pitchScale="0.8"  volumeScale="3.0" linkNode="ventor4150_header_component3" direction="0" fadeIn="0.2" fadeOut="0.05"/>
            <sound template="clackVar5"  startTime="1.00"  pitchScale="1.8" volumeScale="1.50" linkNode="frontDiscs_array" direction="-1" />
            <sound template="clackVar6"  startTime="4.00"  pitchScale="0.7" volumeScale="3.50" linkNode="ventor4150_header_component3" direction="1" />
            <sound template="sheetImp06" startTime="4.00"  pitchScale="0.7" volumeScale="4.50" linkNode="ventor4150_header_component3" direction="1" />
            <sound template="clackVar4"  startTime="4.00"  pitchScale="0.7" volumeScale="4.50" linkNode="ventor4150_header_component3" direction="1" />
            <sound template="clackVar1"  startTime="1.10"  pitchScale="0.7" volumeScale="4.50" linkNode="frontDiscs_array" direction="-1" />
            <sound template="clackVar5"  startTime="10.80"  pitchScale="1.8" volumeScale="1.50" linkNode="frontDiscs_array" direction="-1" />
            <sound template="metalClose" startTime="10.80"  pitchScale="2.1" volumeScale="2.00" linkNode="frontDiscs_array" direction="1" />
            <sound template="clackVar4"  startTime="10.80"  pitchScale="1.3" volumeScale="2.50" linkNode="frontDiscs_array" direction="1" />
            <sound template="clackVar3"  startTime="10.80"  pitchScale="1.3" volumeScale="2.50" linkNode="frontDiscs_array" direction="1" />
            <sound template="clackVar1"  startTime="11.30"  pitchScale="0.7" volumeScale="4.50" linkNode="frontDiscs_array" direction="-1" />
            <sound template="clackVar6"  startTime="11.30"  pitchScale="0.7" volumeScale="3.50" linkNode="frontDiscs_array" direction="1" />
            <sound template="sheetImp06" startTime="11.30"  pitchScale="0.7" volumeScale="4.50" linkNode="frontDiscs_array" direction="1" />
            <sound template="clackVar4"  startTime="11.30"  pitchScale="0.7" volumeScale="4.50" linkNode="frontDiscs_array" direction="1" />
            <sound template="hydraulicLayerTone3"   startTime="0.0"  endTime="1.0" pitchScale="0.6" volumeScale="1.5" fadeIn="0.15"  fadeOut="0.1"  direction="0" linkNode="componentJointHeader"/>
            <sound template="defaultHydraulicSound" startTime="0.0"  endTime="1.0" pitchScale="0.7" volumeScale="1.3" fadeIn="0.15"  fadeOut="0.1"  direction="0" linkNode="componentJointHeader"/>
            <sound template="clackVar1"  startTime="0.38" pitchScale="0.5" volumeScale="4" direction="-1" linkNode="componentJointHeader"/>
            <sound template="clackVar1"  startTime="0.32" pitchScale="0.6" volumeScale="4" direction="-1" linkNode="componentJointHeader"/>
            <sound template="sheetImp05" startTime="0.18" pitchScale="0.4" volumeScale="5" direction="-1" linkNode="componentJointHeader"/>
            <sound template="clackVar1"  startTime="0.98" pitchScale="1.4" volumeScale="4" direction="1" linkNode="componentJointHeader"/>
            <sound template="clackVar1"  startTime="0.98" pitchScale="1.1" volumeScale="4" direction="1" linkNode="componentJointHeader"/>
            <sound template="sheetImp05" startTime="0.98" pitchScale="0.4" volumeScale="5" direction="1" linkNode="componentJointHeader"/>
        </animation>

        <animation name="ladderAnimation" soundVolumeFactor="3">
            <part node="ladder" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 169.9"/>
            <part node="ladderPart" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 -65.245"/>

            <sound template="metalClose" startTime="1.99" pitchScale="2.8" volumeScale="6.7" linkNode="ladder" direction="0" fadeIn="0.2" fadeOut="0.05"/>
            <sound template="metalClose" startTime="0.01" pitchScale="2.8" volumeScale="6.7" linkNode="ladder" direction="0" fadeIn="0.2" fadeOut="0.05"/>
            <sound template="clackVar6"  startTime="1.99" pitchScale="1.8" volumeScale="4.7" linkNode="ladder" direction="1" fadeIn="0.2" fadeOut="0.05"/>
            <sound template="clackVar6"  startTime="0.01" pitchScale="2.8" volumeScale="4.7" linkNode="ladder" direction="-1" fadeIn="0.2" fadeOut="0.05"/>
        </animation>
        <animation name="speedDisplay">
            <part node="speedNeedleDecal" startTime="0" endTime="1" startRot="0 0 0" endRot="-181.302 0 0" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="transportWheels" wheelIndices="7 8"/>
            <movingTool node="unloadingArm02" foldMinLimit="0" foldMaxLimit="0.1" playSound="true">
                <controls axis="AXIS_PIPE2" invertAxis="true" mouseSpeedFactor="0.25" iconName="PIPE_END_ROTATE"/>
                <rotation rotSpeed="10" rotAcceleration="150" rotMax="10" rotMin="-25" rotationAxis="3"/>
                <dependentPart node="unloadingArm02Hydraulic" />
                <dependentPart node="unloadingArm01Flap" />
            </movingTool>
            <movingTool node="unloadingArm03" foldMinLimit="0" foldMaxLimit="0.1" playSound="true" >
                <controls axis="AXIS_PIPE" invertAxis="true" mouseSpeedFactor="0.25" iconName="PIPE_END_ROTATE" />
                <rotation rotSpeed="20" rotAcceleration="150" rotMax="50" rotMin="0" rotationAxis="3"/>
                <dependentPart node="unloadingArm03Hydraulic"/>
            </movingTool>
            <movingTool node="extraWheelArm" playSound="true">
                <dependentPart node="extraWheelArmHydraulic" />
            </movingTool>
            <movingTool node="fillArm01" playSound="true">
                <dependentPart node="fillArm02Arm01" />
            </movingTool>
            <movingTool node="unloadingArm01" playSound="true">
                <dependentPart node="unloadingArm01Hydraulic" />
                <dependentPart node="unloadingArm01Part" />
            </movingTool>
            <movingTool node="unloadingArm01Part01" playSound="true">
                <dependentPart node="unloadingArm01Part01Hydraulic" />
            </movingTool>
            <movingTool node="unloadingArm01Part02" playSound="true">
                <dependentPart node="unloadingArm01Part02Hydraulic" />
            </movingTool>
            <movingTool node="bunkerLeftArm" playSound="true">
                <dependentPart node="bunkerLeftArmHydraulic" />
            </movingTool>
            <movingTool node="coverBackLeftRot" playSound="true">
                <dependentPart node="coverBackLeftHydraulic" />
            </movingTool>
            <movingTool node="coverBackRightRot" playSound="true">
                <dependentPart node="coverBackRightHydraulic" />
            </movingTool>
            <movingTool node="coverBackLeft" playSound="true">
                <dependentPart node="coverBackLeftHydraulic" />
            </movingTool>
            <movingTool node="coverBackRight" playSound="true">
                <dependentPart node="coverBackRightHydraulic" />
            </movingTool>
            <movingTool node="leftCleaningArm" playSound="true">
                <dependentPart node="leftCleaningArm01Hydraulic" />
                <dependentPart node="leftCleaningArm02Hydraulic" />
            </movingTool>
            <movingTool node="rightCleaningArm" playSound="true">
                <dependentPart node="rightCleaningArm01Hydraulic" />
                <dependentPart node="rightCleaningArm02Hydraulic" />
            </movingTool>
            <movingTool node="leftCleaningArmPart01" playSound="true">
                <dependentPart node="leftCleaningArmPart01Hydraulic" />
            </movingTool>
            <movingTool node="leftCleaningArmPart02" playSound="true">
                <dependentPart node="leftCleaningArmPart02Hydraulic" />
            </movingTool>
            <movingTool node="leftCleaningArmFrame02" playSound="true">
                <dependentPart node="leftCleaningArmPartMiddleHydraulic" />
            </movingTool>
            <movingTool node="leftCleaningArmFrame01" playSound="false">
                <dependentPart node="leftCleaningArmFrame01Connector" />
            </movingTool>
            <movingTool node="leftCleaningArmRollArm" playSound="true">
                <dependentPart node="leftCleaningArmRollArmHydraulic" />
            </movingTool>
            <movingTool node="rightCleaningArmPart01" playSound="true">
                <dependentPart node="rightCleaningArmPart01Hydraulic" />
            </movingTool>
            <movingTool node="rightCleaningArmPart02" playSound="true">
                <dependentPart node="rightCleaningArmPart02Hydraulic" />
            </movingTool>
            <movingTool node="rightCleaningArmFrame02" playSound="true">
                <dependentPart node="rightCleaningArmPartMiddleHydraulic" />
            </movingTool>
            <movingTool node="rightCleaningArmFrame01" playSound="false">
                <dependentPart node="rightCleaningArmFrame01Connector" />
            </movingTool>
            <movingTool node="rightCleaningArmRollArm" playSound="true">
                <dependentPart node="rightCleaningArmRollArmHydraulic" />
            </movingTool>
            <movingTool node="leftFrontCleaningArmPart01" playSound="true">
                <dependentPart node="leftFrontCleaningArmPart01Hydraulic" />
            </movingTool>
            <movingTool node="leftFrontCleaningArm01" playSound="true">
                <dependentPart node="leftFrontCleaningArm01Hydraulic" />
            </movingTool>
            <movingTool node="leftFrontCleaningArm02" playSound="true">
                <dependentPart node="leftFrontCleaningArm02Hydraulic" />
            </movingTool>
            <movingTool node="rightFrontCleaningArmPart01" playSound="true">
                <dependentPart node="rightFrontCleaningArmPart01Hydraulic" />
            </movingTool>
            <movingTool node="rightFrontCleaningArm01" playSound="true">
                <dependentPart node="rightFrontCleaningArm01Hydraulic" />
            </movingTool>
            <movingTool node="rightFrontCleaningArm02" playSound="true">
                <dependentPart node="rightFrontCleaningArm02Hydraulic" />
            </movingTool>
            <movingTool node="leftFrontCleaningArmRotPart" playSound="true">
                <dependentPart node="leftFrontCleaningArmRotPartHydraulic" />
            </movingTool>
            <movingTool node="rightFrontCleaningArmRotPart" playSound="true">
                <dependentPart node="rightFrontCleaningArmRotPartHydraulic" />
            </movingTool>
            <movingTool node="ladder" playSound="true">
                <dependentPart node="ladderHydraulic" />
            </movingTool>
            <movingTool node="frontBase" playSound="true">
                <componentJoint index="2"/>
                <dependentPart node="frontBaseLeftHydraulic" />
                <dependentPart node="frontBaseRightHydraulic" />
                <dependentPart node="dogSteeringPart01LeftSpringHolder" />
                <dependentPart node="dogSteeringPart01RightSpringHolder" />
                <dependentPart node="dogSteeringPart01LeftSpring" />
                <dependentPart node="dogSteeringPart01RightSpring" />
            </movingTool>
            <movingTool node="componentJointHeaderYRot" playSound="true">
                <componentJoint index="2"/>
            </movingTool>
            <movingTool node="componentJointHeader" playSound="true">
                <componentJoint index="2"/>
            </movingTool>
            <movingTool node="bladeLeft" playSound="false">
                <dependentPart node="springLeft01" />
                <dependentPart node="springLeft02" />
            </movingTool>
            <movingTool node="bladeRight" playSound="false">
                <dependentPart node="springRight01" />
                <dependentPart node="springRight02" />
            </movingTool>
            <movingTool node="leftRollArm" playSound="true">
                <dependentPart node="leftRollArmHydraulic" />
            </movingTool>
            <movingTool node="rightRollArm" playSound="true">
                <dependentPart node="rightRollArmHydraulic" />
            </movingTool>
            <movingTool node="fruitPreparerArm01" playSound="true">
                <dependentPart node="fruitPreparerArm02" />
            </movingTool>
            <movingTool node="cutterFlap01" playSound="true">
                <dependentPart node="cutterFlap01Hydraulic" />
            </movingTool>

        </movingTools>

        <movingParts>
            <!-- fruit preparer -->
            <movingPart node="fruitPreparerArm02" localReferencePoint="fruitPreparerArm03" referencePoint="fruitPreparerArm03Ref" referenceFrame="fruitPreparerArm02RefFrame">
                <dependentPart node="fruitPreparerArm03" />
                <dependentPart node="fruitPreparerArm02Hydraulic" />
                <dependentPart node="cutterArmRot" />
            </movingPart>
            <movingPart node="fruitPreparerArm03" referencePoint="fruitPreparerArm03Ref" referenceFrame="fruitPreparerArm03RefFrame"/>
            <movingPart node="fruitPreparerArm02Hydraulic" referencePoint="fruitPreparerArm02HydraulicRef" referenceFrame="fruitPreparerArm02HydraulicRefFrame">
                <translatingPart node="fruitPreparerArm02HydraulicPunch" />
            </movingPart>

            <movingPart node="cutterArmRot" localReferencePoint="cutterArmPart" referencePoint="cutterArmPartRef" referenceFrame="cutterArmRefFrame">
                <dependentPart node="cutterArmPart" />
                <dependentPart node="cutterArmHydraulic" />
            </movingPart>
            <movingPart node="cutterArmPart" referencePoint="cutterArmPartRef" referenceFrame="cutterArmPartRef"/>
            <movingPart node="cutterArmHydraulic" referencePoint="cutterArmHydraulicRef" referenceFrame="cutterArmHydraulicRefFrame">
                <translatingPart node="cutterArmHydraulicPunch" />
            </movingPart>

            <movingPart node="cutterFlap01Hydraulic" referencePoint="cutterFlap01HydraulicRef" referenceFrame="cutterFlap01HydraulicRef">
                <translatingPart node="cutterFlap01HydraulicPunch" />
            </movingPart>


            <!-- axis -->
            <movingPart node="axisBackLeftHydraulic" referencePoint="axisBackLeftHydraulicRef" referenceFrame="axisBackLeftHydraulicRef" isActiveDirty="true" maxUpdateDistance="20">
                <translatingPart node="axisBackLeftHydraulicPunch" />
            </movingPart>
            <movingPart node="axisBackRightHydraulic" referencePoint="axisBackRightHydraulicRef" referenceFrame="axisBackRightHydraulicRef" isActiveDirty="true" maxUpdateDistance="20">
                <translatingPart node="axisBackRightHydraulicPunch" />
            </movingPart>
            <movingPart node="axisFrontLeftHydraulic" referencePoint="axisFrontLeftHydraulicRef" referenceFrame="axisFrontLeftHydraulicRef" isActiveDirty="true" maxUpdateDistance="20">
                <translatingPart node="axisFrontLeftHydraulicPunch" />
            </movingPart>
            <movingPart node="axisFrontRightHydraulic" referencePoint="axisFrontRightHydraulicRef" referenceFrame="axisFrontRightHydraulicRef" isActiveDirty="true" maxUpdateDistance="20">
                <translatingPart node="axisFrontRightHydraulicPunch" />
            </movingPart>
            <movingPart node="axisDamperLeft" referencePoint="axisDamperLeftRef" referenceFrame="axisDamperLeftRef" isActiveDirty="true" maxUpdateDistance="20">
                <translatingPart node="axisDamperLeftPunch" />
            </movingPart>
            <movingPart node="axisDamperRight" referencePoint="axisDamperRightRef" referenceFrame="axisDamperRightRef" isActiveDirty="true" maxUpdateDistance="20">
                <translatingPart node="axisDamperRightPunch" />
            </movingPart>
            <movingPart node="extraWheelArmHydraulic" referencePoint="extraWheelArmHydraulicRef" referenceFrame="extraWheelArmHydraulicRef">
                <translatingPart node="extraWheelArmHydraulicPunch" />
            </movingPart>

            <!-- fillArm -->
            <movingPart node="fillArm02Arm01" localReferencePoint="fillArm02Arm02" referencePoint="fillArm02Arm02Ref" referenceFrame="fillArm02Arm01RefFrame">
                <dependentPart node="fillArm02Arm02" />
                <dependentPart node="fillArm02Part" />
                <dependentPart node="fillArm01Hydraulic" />
            </movingPart>
            <movingPart node="fillArm02Arm02" referencePoint="fillArm02Arm02Ref" referenceFrame="fillArm02Arm02RefFrame"/>
            <movingPart node="fillArm02Part" referencePoint="fillArm02PartRef" referenceFrame="fillArm02PartRef" scaleZ="true"/>
            <movingPart node="fillArm01Hydraulic" referencePoint="fillArm01HydraulicRef" referenceFrame="fillArm01HydraulicRefFrame">
                <translatingPart node="fillArm01HydraulicPunch" />
            </movingPart>

            <!-- unloading -->
            <movingPart node="unloadingArm01Flap" referencePoint="unloadingArm01FlapRef" referenceFrame="unloadingArm01FlapRefFrame"/>
            <movingPart node="unloadingArm01Part" referencePoint="unloadingArm01PartRef" referenceFrame="unloadingArm01PartRefFrame"/>
            <movingPart node="unloadingArm01Hydraulic" referencePoint="unloadingArm01HydraulicRef" referenceFrame="unloadingArm01HydraulicRefFrame">
                <translatingPart node="unloadingArm01HydraulicPunch" />
            </movingPart>
            <movingPart node="unloadingArm02Hydraulic" referencePoint="unloadingArm02HydraulicRef" referenceFrame="unloadingArm02HydraulicRef">
                <translatingPart node="unloadingArm02HydraulicPunch" />
            </movingPart>
            <movingPart node="unloadingArm03Hydraulic" referencePoint="unloadingArm03HydraulicRef" referenceFrame="unloadingArm03HydraulicRef">
                <translatingPart node="unloadingArm03HydraulicPunch" />
            </movingPart>
            <movingPart node="unloadingArm01Part01Hydraulic" referencePoint="unloadingArm01Part01HydraulicRef" referenceFrame="unloadingArm01Part01HydraulicRef">
                <translatingPart node="unloadingArm01Part01HydraulicPunch" />
            </movingPart>
            <movingPart node="unloadingArm01Part02Hydraulic" referencePoint="unloadingArm01Part02HydraulicRef" referenceFrame="unloadingArm01Part02HydraulicRef">
                <translatingPart node="unloadingArm01Part02HydraulicPunch" />
            </movingPart>

            <!-- bunker -->
            <movingPart node="bunkerLeftArmHydraulic" referencePoint="bunkerLeftArmHydraulicRef" referenceFrame="bunkerLeftArmHydraulicRefFrame">
                <translatingPart node="bunkerLeftArmHydraulicPunch" />
            </movingPart>
            <movingPart node="coverBackLeftHydraulic" referencePoint="coverBackLeftHydraulicRef" referenceFrame="coverBackLeftHydraulicRef">
                <translatingPart node="coverBackLeftHydraulicPunch" />
            </movingPart>
            <movingPart node="coverBackRightHydraulic" referencePoint="coverBackRightHydraulicRef" referenceFrame="coverBackRightHydraulicRef">
                <translatingPart node="coverBackRightHydraulicPunch" />
            </movingPart>

            <!-- cleaning -->
            <movingPart node="leftCleaningArm01Hydraulic" referencePoint="leftCleaningArm01HydraulicRef" referenceFrame="leftCleaningArm01HydraulicRef">
                <translatingPart node="leftCleaningArm01HydraulicPunch" />
            </movingPart>
            <movingPart node="leftCleaningArm02Hydraulic" referencePoint="leftCleaningArm02HydraulicRef" referenceFrame="leftCleaningArm02HydraulicRef">
                <translatingPart node="leftCleaningArm02HydraulicPunch" />
            </movingPart>
            <movingPart node="rightCleaningArm01Hydraulic" referencePoint="rightCleaningArm01HydraulicRef" referenceFrame="rightCleaningArm01HydraulicRef">
                <translatingPart node="rightCleaningArm01HydraulicPunch" />
            </movingPart>
            <movingPart node="rightCleaningArm02Hydraulic" referencePoint="rightCleaningArm02HydraulicRef" referenceFrame="rightCleaningArm02HydraulicRef">
                <translatingPart node="rightCleaningArm02HydraulicPunch" />
            </movingPart>

            <!-- cleanerFolding -->
            <movingPart node="leftCleaningArmPart01Hydraulic" referencePoint="leftCleaningArmPart01HydraulicRef" referenceFrame="leftCleaningArmPart01HydraulicRef">
                <translatingPart node="leftCleaningArmPart01HydraulicPunch" />
            </movingPart>
            <movingPart node="leftCleaningArmPart02Hydraulic" referencePoint="leftCleaningArmPart02HydraulicRef" referenceFrame="leftCleaningArmPart02HydraulicRef">
                <translatingPart node="leftCleaningArmPart02HydraulicPunch" />
            </movingPart>
            <movingPart node="leftCleaningArmPartMiddleHydraulic" referencePoint="leftCleaningArmPartMiddleHydraulicRef" referenceFrame="leftCleaningArmPartMiddleHydraulicRef">
                <translatingPart node="leftCleaningArmPartMiddleHydraulicPunch" />
            </movingPart>
            <movingPart node="leftCleaningArmFrame01Connector" referencePoint="leftCleaningArmFrame01ConnectorRef" referenceFrame="leftCleaningArmFrame01ConnectorRef" scaleZ="true"/>
            <movingPart node="leftCleaningArmRollArmHydraulic" referencePoint="leftCleaningArmRollArmHydraulicRef" referenceFrame="leftCleaningArmRollArmHydraulicRef">
                <translatingPart node="leftCleaningArmRollArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightCleaningArmPart01Hydraulic" referencePoint="rightCleaningArmPart01HydraulicRef" referenceFrame="rightCleaningArmPart01HydraulicRef">
                <translatingPart node="rightCleaningArmPart01HydraulicPunch" />
            </movingPart>
            <movingPart node="rightCleaningArmPart02Hydraulic" referencePoint="rightCleaningArmPart02HydraulicRef" referenceFrame="rightCleaningArmPart02HydraulicRef">
                <translatingPart node="rightCleaningArmPart02HydraulicPunch" />
            </movingPart>
            <movingPart node="rightCleaningArmPartMiddleHydraulic" referencePoint="rightCleaningArmPartMiddleHydraulicRef" referenceFrame="rightCleaningArmPartMiddleHydraulicRef">
                <translatingPart node="rightCleaningArmPartMiddleHydraulicPunch" />
            </movingPart>
            <movingPart node="rightCleaningArmFrame01Connector" referencePoint="rightCleaningArmFrame01ConnectorRef" referenceFrame="rightCleaningArmFrame01ConnectorRef" scaleZ="true"/>
            <movingPart node="rightCleaningArmRollArmHydraulic" referencePoint="rightCleaningArmRollArmHydraulicRef" referenceFrame="rightCleaningArmRollArmHydraulicRef">
                <translatingPart node="rightCleaningArmRollArmHydraulicPunch" />
            </movingPart>
            <movingPart node="leftFrontCleaningArmPart01Hydraulic" referencePoint="leftFrontCleaningArmPart01HydraulicRef" referenceFrame="leftFrontCleaningArmPart01HydraulicRef">
                <translatingPart node="leftFrontCleaningArmPart01HydraulicPunch" />
            </movingPart>
            <movingPart node="leftFrontCleaningArm01Hydraulic" referencePoint="leftFrontCleaningArm01HydraulicRef" referenceFrame="leftFrontCleaningArm01HydraulicRefFrame">
                <translatingPart node="leftFrontCleaningArm01HydraulicPunch" />
            </movingPart>
            <movingPart node="leftFrontCleaningArm02Hydraulic" referencePoint="leftFrontCleaningArm02HydraulicRef" referenceFrame="leftFrontCleaningArm02HydraulicRefFrame">
                <translatingPart node="leftFrontCleaningArm02HydraulicPunch" />
            </movingPart>
            <movingPart node="rightFrontCleaningArmPart01Hydraulic" referencePoint="rightFrontCleaningArmPart01HydraulicRef" referenceFrame="rightFrontCleaningArmPart01HydraulicRef">
                <translatingPart node="rightFrontCleaningArmPart01HydraulicPunch" />
            </movingPart>
            <movingPart node="rightFrontCleaningArm01Hydraulic" referencePoint="rightFrontCleaningArm01HydraulicRef" referenceFrame="rightFrontCleaningArm01HydraulicRefFrame">
                <translatingPart node="rightFrontCleaningArm01HydraulicPunch" />
            </movingPart>
            <movingPart node="rightFrontCleaningArm02Hydraulic" referencePoint="rightFrontCleaningArm02HydraulicRef" referenceFrame="rightFrontCleaningArm02HydraulicRefFrame">
                <translatingPart node="rightFrontCleaningArm02HydraulicPunch" />
            </movingPart>
            <movingPart node="leftFrontCleaningArmRotPartHydraulic" referencePoint="leftFrontCleaningArmRotPartHydraulicRef" referenceFrame="leftFrontCleaningArmRotPartHydraulicRef">
                <translatingPart node="leftFrontCleaningArmRotPartHydraulicPunch" />
            </movingPart>
            <movingPart node="rightFrontCleaningArmRotPartHydraulic" referencePoint="rightFrontCleaningArmRotPartHydraulicRef" referenceFrame="rightFrontCleaningArmRotPartHydraulicRef">
                <translatingPart node="rightFrontCleaningArmRotPartHydraulicPunch" />
            </movingPart>

            <!-- header -->
            <movingPart node="frontBaseLeftHydraulic" referencePoint="frontBaseLeftHydraulicRef" referenceFrame="frontBaseLeftHydraulicRef">
                <translatingPart node="frontBaseLeftHydraulicPunch" />
            </movingPart>
            <movingPart node="frontBaseRightHydraulic" referencePoint="frontBaseRightHydraulicRef" referenceFrame="frontBaseRightHydraulicRef">
                <translatingPart node="frontBaseRightHydraulicPunch" />
            </movingPart>
            <movingPart node="header01Hydraulic" referencePoint="header01HydraulicRef" referenceFrame="header01HydraulicRef" isActiveDirty="true" maxUpdateDistance="350">
                <translatingPart node="header01HydraulicPunch" />
            </movingPart>
            <movingPart node="header02Hydraulic" referencePoint="header02HydraulicRef" referenceFrame="header02HydraulicRef" isActiveDirty="true" maxUpdateDistance="350">
                <translatingPart node="header02HydraulicPunch" />
            </movingPart>
            <movingPart node="dogSteeringPart01LeftSpringHolder" referencePoint="dogSteeringPart01LeftSpringHolderRef" referenceFrame="dogSteeringPart01LeftSpringHolderRef">
                <translatingPart node="dogSteeringPart01LeftSpringHolderPunch" />
            </movingPart>
            <movingPart node="dogSteeringPart01RightSpringHolder" referencePoint="dogSteeringPart01RightSpringHolderRef" referenceFrame="dogSteeringPart01RightSpringHolderRef">
                <translatingPart node="dogSteeringPart01RightSpringHolderPunch" />
            </movingPart>
            <movingPart node="headerPart02" localReferencePoint="headerPart03" referencePoint="headerPart03Ref" referenceFrame="headerPart02RefFrame" isActiveDirty="true" maxUpdateDistance="350">
                <dependentPart node="headerPart03" />
                <dependentPart node="headerPart01" />
            </movingPart>
            <movingPart node="headerPart03" referencePoint="headerPart03Ref" referenceFrame="headerPart03Ref"/>
            <movingPart node="headerPart01" referencePoint="headerPart01Ref" referenceFrame="headerPart01Ref"/>

            <!-- dogSteering -->
            <movingPart node="dogSteeringPart01RightSpring" referencePoint="dogSteeringPart01RightSpringRef" referenceFrame="dogSteeringPart01RightSpringRef" scaleZ="true"/>
            <movingPart node="dogSteeringPart01LeftSpring" referencePoint="dogSteeringPart01LeftSpringRef" referenceFrame="dogSteeringPart01LeftSpringRef" scaleZ="true"/>
            <movingPart node="springLeft01" referencePoint="springLeft01Ref" referenceFrame="springLeft01Ref" scaleZ="true"/>
            <movingPart node="springLeft02" referencePoint="springLeft02Ref" referenceFrame="springLeft02Ref" scaleZ="true"/>
            <movingPart node="springRight01" referencePoint="springRight01Ref" referenceFrame="springRight01Ref" scaleZ="true"/>
            <movingPart node="springRight02" referencePoint="springRight02Ref" referenceFrame="springRight02Ref" scaleZ="true"/>
            <movingPart node="frontBasePart01" referencePoint="frontBasePart01Ref" referenceFrame="frontBasePart01Ref" scaleZ="true"/>
            <movingPart node="frontBasePart02" referencePoint="frontBasePart02Ref" referenceFrame="frontBasePart02Ref" scaleZ="true"/>

            <!-- ladder -->
            <movingPart node="ladderBackLeft" referencePoint="ladderBackLeftRef" referenceFrame="ladderBackLeftRef" isActiveDirty="true" maxUpdateDistance="20"/>
            <movingPart node="ladderBackRight" referencePoint="ladderBackRightRef" referenceFrame="ladderBackRightRef" isActiveDirty="true" maxUpdateDistance="20"/>
            <movingPart node="ladderHydraulic" referencePoint="ladderHydraulicRef" referenceFrame="ladderHydraulicRefFrame">
                <translatingPart node="ladderHydraulicPunch" />
            </movingPart>

            <!-- character -->
            <movingPart node="playerLeftHandTargetRot" referenceFrame="playerLeftHandTargetRotRefFrame" isActiveDirty="true" maxUpdateDistance="20"/>

            <movingPart node="leftRollArmHydraulic" referencePoint="leftRollArmHydraulicRef" referenceFrame="leftRollArmHydraulicRef">
                <translatingPart node="leftRollArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightRollArmHydraulic" referencePoint="rightRollArmHydraulicRef" referenceFrame="rightRollArmHydraulicRef">
                <translatingPart node="rightRollArmHydraulicPunch" />
            </movingPart>

            <!-- transportFrame -->
            <movingPart node="transportWheelLeftAxis" referenceFrame="transportWheelLeftAxis_phys" isActiveDirty="true" maxUpdateDistance="100"/>
            <movingPart node="transportWheelRightAxis" referenceFrame="transportWheelRightAxis_phys" isActiveDirty="true" maxUpdateDistance="100"/>
        </movingParts>

        <sounds>
            <actionSound template="hydraulicLayerTone3"   pitchScale="0.4" volumeScale="2.2" linkNode="unloadingArm01Part02Hydraulic" actionNames="TRANSLATING_NEG " nodes="unloadingArm02Hydraulic" fadeIn="0.2" fadeOut="0.05"/>
            <actionSound template="defaultHydraulicSound" pitchScale="0.5" volumeScale="4.4" linkNode="unloadingArm01Part01Hydraulic" actionNames="TRANSLATING_NEG " nodes="unloadingArm02Hydraulic" fadeIn="0.2" fadeOut="0.05"/>
            <actionSound template="hydraulicLayerTone3"   pitchScale="0.8" volumeScale="1.0" linkNode="unloadingArm01Part01Hydraulic" actionNames="TRANSLATING_POS " nodes="unloadingArm02Hydraulic" fadeIn="0.2" fadeOut="0.05"/>
            <actionSound template="defaultHydraulicSound" pitchScale="1.0" volumeScale="2.4" linkNode="unloadingArm01Part02Hydraulic" actionNames="TRANSLATING_POS " nodes="unloadingArm02Hydraulic" fadeIn="0.2" fadeOut="0.05"/>
            <actionSound template="sheetImp05"  pitchScale="0.7"  volumeScale="7.2" linkNode="unloadingArm01Part01Hydraulic" actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="unloadingArm02"/>
            <actionSound template="clackVar6"   pitchScale="0.35" volumeScale="2.8" linkNode="unloadingArm01Part02Hydraulic" actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="unloadingArm02"/>
            <actionSound template="sheetImp01"  pitchScale="0.8"  volumeScale="4.2" linkNode="unloadingArm01Part01Hydraulic" actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="unloadingArm02"/>
            <actionSound template="clackVar6"   pitchScale="0.15" volumeScale="3.2" linkNode="unloadingArm01Part02Hydraulic" actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="unloadingArm02"/>
            <actionSound template="defaultHydraulicSound" pitchScale="1.6" volumeScale="2.0" linkNode="unloadingArm03Hydraulic" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="unloadingArm03Hydraulic" fadeIn="0.2" fadeOut="0.05"/>
            <actionSound template="sheetImp03" pitchScale="0.9"  volumeScale="2.5" linkNode="unloadingArm03Hydraulic" actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="unloadingArm03"/>
            <actionSound template="sheetImp02" pitchScale="1.25" volumeScale="3.0" linkNode="unloadingArm03Hydraulic" actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="unloadingArm03"/>
            <actionSound template="sheetImp03" pitchScale="0.8"  volumeScale="3.0" linkNode="unloadingArm03Hydraulic" actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="unloadingArm03"/>
        </sounds>
    </cylindered>

    <wipers>
        <wiper animName="wiperAnimation" >
            <state animSpeed="0.75" animPause="2.0" />
            <state animSpeed="0.75" animPause="0.0" />
            <state animSpeed="1.10" animPause="0.0" />
        </wiper>
        <wiper animName="wiperBackAnimation" >
            <state animSpeed="1.0" animPause="2.0" />
        </wiper>
    </wipers>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypes="potato" capacity="22500">
                        <fillMassNode node="ventor4150_main_component1"/>
                        <exactFillRootNode node="exactFillRootNode" />
                        <alarmTriggers>
                            <alarmTrigger minFillLevel="1" maxFillLevel="1" turnOffInTrigger="true"/>
                        </alarmTriggers>
                    </fillUnit>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="750" />
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" showOnInfoHud="false" fillTypes="def" capacity="40" />
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.5" maxAllowedHeapAngle="25" fillUnitIndex="1"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo01" width="2.4" length="3.5"/>
            </unloadInfo>
        </unloadInfos>

        <loadInfos>
            <loadInfo>
                <node node="loadInfo01" width="0.6" length="0.5" />
            </loadInfo>
        </loadInfos>
    </fillVolume>

    <pipe foldMinState="1" foldMaxState="1" foldMinLimit="0" foldMaxLimit="0.1" dischargeNodeIndex="1">
        <states num="1" unloading="1" />

        <unloadingTriggers>
            <unloadingTrigger node="trailerTrigger"/>
        </unloadingTriggers>

        <animationNodes>
            <animationNode class="ScrollingAnimation" node="unloadingBelt"   scrollSpeed="-0.8" scrollLength="10" shaderParameterName="offsetUV" shaderParameterComponent="2" turnOnFadeTime="2" turnOffFadeTime="3"/>
        </animationNodes>
    </pipe>

    <dischargeable>
        <dischargeNode node="raycastNode" emptySpeed="750" fillUnitIndex="1" maxDistance="6">
            <info width="2" length="1" useRaycastHitPosition="true"/>
            <raycast useWorldNegYDirection="true" yOffset="1"/>
            <effects>
                <effectNode effectClass="MorphPositionEffect" effectNode="effectUnload" materialType="belt" delay="0" fadeTime="1.5" speed="0.6" scrollLength="4" scrollSpeed="1"/>
                <effectNode effectClass="ParticleEffect"      effectNode="effectParticleUnloading" materialType="unloadingParticle" particleType="unloading" emitCountScale="3" delay="1.35" lifespan="0.11" worldSpace="true"/>
            </effects>
            <dischargeStateSound template="augerBelt" pitchScale="0.7" volumeScale="1.4" fadeIn="0.2" fadeOut="1" innerRadius="1.0" outerRadius="40.0" linkNode="unloadingArm03"/>
        </dischargeNode>
    </dischargeable>

    <cutter fruitTypes="potato">
        <sounds>
            <cut template="cropCutting" pitchScale="0.5" volumeScale="1.1" linkNode="frontDiscs_array"/>
        </sounds>
    </cutter>

    <fruitPreparer fruitType="potato">
        <animationNodes>
                <animationNode node="cutter" rotSpeed="1200" rotAxis="1"/>
                <animationNode node="rotPart01" rotSpeed="850" rotAxis="3"/>
                <animationNode node="cutter_meshScroll" shaderParameterName="scrollPosition" shaderComponentScale="1 0 0 0" rotSpeed="10" turnOnFadeTime="2" turnOffFadeTime="2"/>
        </animationNodes>
    </fruitPreparer>

    <combine allowThreshingDuringRain="true">
        <chopper available="false"/>
        <swath available="false"/>
        <ladder animName="ladderAnimation" animSpeedScale="-1" foldMinLimit="0.9" foldMaxLimit="1"/>
        <buffer loadingDelay="10"/>

       <fillEffect>
           <effectNode effectNode="effectHeader" effectClass="MorphPositionEffect" materialType="belt_cropDirt"  delay="0.0" fadeTime="2.0" scrollLength="12" scrollSpeed="0.4"/>
           <effectNode effectNode="effectBelts"  effectClass="MorphPositionEffect" materialType="belt_cropClean" delay="2.0" fadeTime="8.0" scrollLength="12" scrollSpeed="0.4"/>

           <effectNode effectNode="soil_harvesting01" effectClass="ParticleEffect" particleType="SOIL_HARVESTING"/>
           <effectNode effectNode="cleaning_soil01" effectClass="ParticleEffect" particleType="CLEANING_SOIL" emitCountScale="0.35" worldSpace="false"/>
           <effectNode effectNode="cleaning_soil02" effectClass="ParticleEffect" particleType="CLEANING_SOIL" emitCountScale="0.35" worldSpace="false"/>
           <effectNode effectNode="cleaning_soil03" effectClass="ParticleEffect" particleType="CLEANING_SOIL" emitCountScale="0.35" worldSpace="false"/>
           <effectNode effectNode="cleaning_dust01" effectClass="ParticleEffect" particleType="CLEANING_DUST"/>
       </fillEffect>

        <animationNodes speedReverseFillLevel="0.8">
            <animationNode node="belts_uvScroll"       shaderParameterName="offsetUV" shaderComponentScale="0 1 0 0" rotSpeed="-45" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="beltUVScroll01"       shaderParameterName="offsetUV" shaderComponentScale="0 1 0 0" rotSpeed="25" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="beltUVScroll02"       shaderParameterName="offsetUV" shaderComponentScale="0 1 0 0" rotSpeed="25" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="beltUVScroll03"       shaderParameterName="offsetUV" shaderComponentScale="0 1 0 0" rotSpeed="-25" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="beltUVScroll04"       shaderParameterName="offsetUV" shaderComponentScale="0 1 0 0" rotSpeed="-45" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="beltUVScroll05"       shaderParameterName="offsetUV" shaderComponentScale="0 1 0 0" rotSpeed="45" turnOnFadeTime="2" turnOffFadeTime="2"/>

            <animationNode node="cleaningBelt01Scroll" shaderParameterName="offsetUV" shaderComponentScale="0 1 0 0" rotSpeed="55.0137197971" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="cleaningBelt02Scroll" shaderParameterName="offsetUV" shaderComponentScale="0 1 0 0" rotSpeed="55.0137197971" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="cleaningBelt03Scroll" shaderParameterName="offsetUV" shaderComponentScale="0 1 0 0" rotSpeed="55.0137197971" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="cleaningBelt04Scroll" shaderParameterName="offsetUV" shaderComponentScale="0 1 0 0" rotSpeed="55.0137197971" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="cleaningBelt01MotionPath" shaderParameterName="scrollPosition" shaderComponentScale="1 0 0 0" rotSpeed="-10" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="cleaningBelt02MotionPath" shaderParameterName="scrollPosition" shaderComponentScale="1 0 0 0" rotSpeed="-10" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="cleaningBelt03MotionPath" shaderParameterName="scrollPosition" shaderComponentScale="1 0 0 0" rotSpeed="-10" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="cleaningBelt04MotionPath" shaderParameterName="scrollPosition" shaderComponentScale="1 0 0 0" rotSpeed="-10" turnOnFadeTime="2" turnOffFadeTime="2"/>

            <animationNode node="beltMainPart01" class="ScrollingAnimation" shaderParameterName="scrollPosition" shaderParameterComponent="1" scrollSpeed="0.05" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="beltMainPart02" class="ScrollingAnimation" shaderParameterName="scrollPosition" shaderParameterComponent="1" scrollSpeed="0.05" turnOnFadeTime="2" turnOffFadeTime="2"/>

            <animationNode node="beltUVScroll10"       shaderParameterName="offsetUV" shaderComponentScale="0 1 0 0" rotSpeed="25" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="beltUVScroll11"       shaderParameterName="offsetUV" shaderComponentScale="0 1 0 0" rotSpeed="25" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="beltUVScroll12"       shaderParameterName="offsetUV" shaderComponentScale="0 1 0 0" rotSpeed="25" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="beltUVScroll13"       shaderParameterName="offsetUV" shaderComponentScale="0 1 0 0" rotSpeed="25" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="beltUVScroll14"       shaderParameterName="offsetUV" shaderComponentScale="0 1 0 0" rotSpeed="25" turnOnFadeTime="2" turnOffFadeTime="2"/>
        </animationNodes>
    </combine>

    <suspensions>
        <suspension node="seat"              weight="90" minTranslation="-0.05 -0.15 0.0" maxTranslation="0.05 0.15 0.0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>

    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>

        <default>
            <dashboard displayType="EMITTER" node="monitor_decal" groups="MOTOR_ACTIVE" idleValue="-1" intensity="0.3"/>
            <dashboard displayType="EMITTER" node="monitor2_decal" groups="MOTOR_ACTIVE" idleValue="-1" intensity="0.3"/>
            <dashboard displayType="EMITTER" node="speedNeedleDecal" groups="MOTOR_ACTIVE" idleValue="-1" intensity="0.3"/>
        </default>
    </dashboard>

    <ai>
        <agent width="3.9" length="15.1" height="4.25" lengthOffset="3" frontOffset="3.82" />
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack" />
        <reverserNode node="sizeMarkerBack" />
        <collisionTrigger node="aiCollisionNode" width="6.3" height="6.5"/>
        <allowTurnBackward value="false"/>
        <overlap value="0"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.8" maxX="1.8" minZ="-7.55" maxZ="4.1" yOffset="0.6" />
        <bendingNode minX="-1.8" maxX="1.8" minZ="-1.8" maxZ="1.9" yOffset="-0.7" node="ventor4150_header_component3" />
        <bendingNode minX="-1.6" maxX="1.6" minZ="-0.8" maxZ="0.9" yOffset="-0.75" node="cutterArmBendingNode" />
    </foliageBending>

    <baseMaterial>
        <material name="ventor4150Exterior1_vmask_mat" baseNode="ventor4150_vis01">
            <shaderParameter name="colorMat0" value="GRIMME_RED1"/>
        </material>
        <material name="ventor4150Exterior2_vmask_mat" baseNode="ventor4150_vis03">
            <shaderParameter name="colorMat0" value="GRIMME_RED1"/>
        </material>
        <material name="ventor4150Exterior3_vmask_mat" baseNode="ventor4150_vis02">
            <shaderParameter name="colorMat0" value="GRIMME_RED1"/>
        </material>
        <material name="ventor4150Alpha_mat" baseNode="alpha_vis">
            <shaderParameter name="colorMat0" value="GRIMME_RED1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="ventor4150_main_component1" node="0>" />
        <i3dMapping id="ventor4150_vis01" node="0>0" />
        <i3dMapping id="axisFrontLeft" node="0>0|0|0|0" />
        <i3dMapping id="wheelFrontLeft" node="0>0|0|0|0|0|0" />
        <i3dMapping id="axisFrontRightHydraulicRef" node="0>0|0|0|0|1" />
        <i3dMapping id="axisFrontRight" node="0>0|0|1|0" />
        <i3dMapping id="wheelFrontRight" node="0>0|0|1|0|0|0" />
        <i3dMapping id="axisFrontLeftHydraulicRef" node="0>0|0|1|0|1" />
        <i3dMapping id="axisFrontLeftHydraulic" node="0>0|0|2|0" />
        <i3dMapping id="axisFrontLeftHydraulicPunch" node="0>0|0|2|0|0" />
        <i3dMapping id="axisFrontRightHydraulic" node="0>0|0|2|1" />
        <i3dMapping id="axisFrontRightHydraulicPunch" node="0>0|0|2|1|0" />
        <i3dMapping id="sideMarker03_left" node="0>0|1|0|0" />
        <i3dMapping id="sideMarker03_right" node="0>0|1|0|1" />
        <i3dMapping id="redRound_02_01" node="0>0|1|0|2" />
        <i3dMapping id="redRound_02_02" node="0>0|1|0|3" />
        <i3dMapping id="sideMarker05White_01" node="0>0|1|0|4" />
        <i3dMapping id="sideMarker05White_02" node="0>0|1|0|5" />
        <i3dMapping id="hellaWorkingLightRound_01_16" node="0>0|1|0|6" />
        <i3dMapping id="hellaWorkingLightRound_01_15" node="0>0|1|0|7" />
        <i3dMapping id="hellaWorkingLightRound_01_11" node="0>0|1|0|8" />
        <i3dMapping id="hellaWorkingLightRound_01_10" node="0>0|1|0|9" />
        <i3dMapping id="hellaWorkingLightRound_01_09" node="0>0|1|0|10" />
        <i3dMapping id="hellaWorkingLightRound_01_08" node="0>0|1|0|11" />
        <i3dMapping id="hellaWorkingLightRound_01_07" node="0>0|1|0|12" />
        <i3dMapping id="hellaWorkingLightRound_01_06" node="0>0|1|0|13" />
        <i3dMapping id="hellaWorkingLightRound_01_05" node="0>0|1|0|14" />
        <i3dMapping id="hellaWorkingLightSquare_01_02" node="0>0|1|0|15" />
        <i3dMapping id="hellaWorkingLightSquare_01_01" node="0>0|1|0|16" />
        <i3dMapping id="plateNumberLight02_01" node="0>0|1|0|17" />
        <i3dMapping id="plateNumberLight02_02" node="0>0|1|0|18" />
        <i3dMapping id="rearLight01_left" node="0>0|1|0|19" />
        <i3dMapping id="rearLight01_right" node="0>0|1|0|20" />
        <i3dMapping id="sidelight04_static" node="0>0|1|1|0" />
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