﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="attachableCombine" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>ROOTSTER 604</name>
        <specs>
            <neededPower>185</neededPower>
            <workingWidth>3.0</workingWidth>
            <combination xmlFilename="$data/vehicles/grimme/ft300/ft300.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_harvestingSugarbeet</function>
        </functions>
        <storePacks>
            <storePack>STARTER_SUGARBEET</storePack>
        </storePacks>
        <image>$data/vehicles/grimme/rootster604/store_rootster604.png</image>
        <price>98500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>GRIMME</brand>
        <category>beetHarvesting</category>
        <shopTranslationOffset>0 0.074 0</shopTranslationOffset>
        <shopRotationOffset>-1.074 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>6634496</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1516288</indexBufferMemoryUsage>
        <textureMemoryUsage>4259840</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_harvester</typeDesc>
        <filename>$data/vehicles/grimme/rootster604/rootster604.i3d</filename>
        <size width="4.2" length="9" height="4.8" lengthOffset="2.5"/>
        <speedLimit value="10"/>
        <components maxMass="13350">
            <component centerOfMass="0 0.5 1" solverIterationCount="10" mass="8750"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL_TRAILED" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T421/600_55R26_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="4.1" repr="wheelLeft"  forcePointRatio="0.5" initialCompression="40" suspTravel="0.15" spring="64" damper="50" yOffset="0.02"/>
                        <tire isInverted="true" />
                        <wheelChock parkingNode="wheelChock01" />
                        <wheelChock parkingNode="wheelChock02" isInverted="true" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T421/600_55R26_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="4.1" repr="wheelRight" forcePointRatio="0.5" initialCompression="40" suspTravel="0.15" spring="64" damper="50" yOffset="0.02"/>
                        <tire isInverted="true" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0>SHARED_DA_METAL_BLACK</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="wheelLeft"  filename="$data/shared/wheels/hubs/hub_n8_10.xml" isLeft="true"  scale="0.25 0.23 0.23" />
            <hub linkNode="wheelRight" filename="$data/shared/wheels/hubs/hub_n8_10.xml" isLeft="false" scale="0.25 0.23 0.23" />
        </hubs>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart shaderNode="discs" radius="0.4" groundReferenceNodeIndex="1"/>
    </speedRotatingParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.6"/>
        </inputAttacherJoints>
        <support animationName="moveSupport" delayedOnAttach="false"/>
        <brakeForce force="2" maxForce="3" maxForceMass="13300"/>
        <steeringAxleAngleScale startSpeed="0" endSpeed="25" backwards="true" minRot="-16" maxRot="16">
            <targetNode node="drawbarRot2Physics"/>
        </steeringAxleAngleScale>
    </attachable>

    <licensePlates>
        <licensePlate node="licensePlateNodeBack" position="BACK" preferedType="SQUARISH" placementArea="0.08 0.12 0.08 0.12"/>
    </licensePlates>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="electric" node="electricOut" length="1.2" diameter="0.01" straighteningFactor="2">
            <objectChange node="electricOut_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.2" diameter="0.02" straighteningFactor="2">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.2" diameter="0.02" straighteningFactor="2">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.2" diameter="0.02" straighteningFactor="2">
            <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport01" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d" />
        <dynamicallyLoadedPart node="0" linkNode="chockSupport02" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|1" linkNode="electricOut_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <powerTakeOffs>
        <input inputNode="ptoInput" inputAttacherJointIndices="1" detachNode="ptoDetachNode" filename="$data/shared/assets/powerTakeOffs/walterscheidW.xml">
            <objectChange node="ptoDetachArm" rotationActive="-57.268 0 0" rotationInactive="0 0 0"/>
        </input>
    </powerTakeOffs>

    <powerConsumer ptoRpm="450" neededMaxPtoPower="70"/>

    <lights>
        <sharedLight linkNode="redTriangle_02"      filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
        <sharedLight linkNode="redTriangle_03"      filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
        <sharedLight linkNode="rearLight03"         filename="$data/shared/assets/lights/lizard/rearLight03_left.xml" />
        <sharedLight linkNode="rearLight04"         filename="$data/shared/assets/lights/lizard/rearLight03_right.xml" />
        <sharedLight linkNode="sideMarker05White"   filename="$data/shared/assets/lights/lizard/sideMarker05White.xml" />
        <sharedLight linkNode="sideMarker05White1"  filename="$data/shared/assets/lights/lizard/sideMarker05White.xml" />
        <sharedLight linkNode="sideMarker05Orange"  filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="sideMarker05Orange1" filename="$data/shared/assets/lights/lizard/sideMarker05Orange.xml" />
        <sharedLight linkNode="workingLight02"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />
        <sharedLight linkNode="workingLight03"      filename="$data/shared/assets/lights/lizard/workingLight02.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightBack"/>
                <brakeLight node="backLightsHigh1"/>
            </high>
        </realLights>

        <beaconLights>
            <beaconLight node="beaconLight04" filename="$data/shared/assets/beaconLights/lizard/beaconLight04.xml"/>
        </beaconLights>
    </lights>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" threshold="0.1" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="cutter" functionName="processCutterArea">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <folding minLimit="0" maxLimit="0.2"/>
            <groundReferenceNode index="1" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
    </workAreas>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts foldMiddleAnimTime="0.5" startMoveDirection="0" turnOnFoldDirection="-1" turnOnFoldMaxLimit="1" turnOnFoldMinLimit="0" lowerWhileDetach="true">
                    <foldingPart animationName="folding" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding">
            <part node="drawbarRot" startTime="0.0" endTime="1.5" startRot="-3 0 0" endRot="12 0 0" tangentType="spline"/>
            <part node="tankArm"    startTime="1.5" endTime="3.0" startRot="0 0 0" endRot="25 0 0" tangentType="spline"/>
            <part node="cover"      startTime="1.5" endTime="3.0" startRot="0 0 0" endRot="0 0 30" tangentType="spline"/>

            <sound template="hydraulicLayerTone" startTime="1.51" endTime="2.99" volumeScale="1.2" pitchScale="0.9" />
            <sound template="hydraulicLayerTone" startTime="0.01" endTime="1.5"  volumeScale="1.4" pitchScale="0.5" />
            <sound template="clackVar6"          startTime="2.9"  direction="1"  volumeScale="1.2" pitchScale="0.8" />
            <sound template="sheetImp02"         startTime="2.9"  direction="1"  volumeScale="2"   pitchScale="1.3" />
            <sound template="metalClose"         startTime="2.9"  direction="1"  volumeScale="0.7" pitchScale="1.6" />
            <sound template="clackVar6"          startTime="1.6"  direction="-1" volumeScale="1.4" pitchScale="0.7" />
            <sound template="sheetImp01"         startTime="1.6"  direction="-1" volumeScale="0.7" pitchScale="1.3" />
            <sound template="foldStartMed02"     startTime="0.15" direction="-1" volumeScale="3"   pitchScale="0.6" />
            <sound template="sheetImp02"         startTime="0.1"  direction="-1" volumeScale="3"   pitchScale="0.8" />
            <sound template="sheetImp02"         startTime="1.4"  direction="1"  volumeScale="3"   pitchScale="0.8" />
            <sound template="clackVar6"          startTime="1.4"  direction="1"  volumeScale="1"   pitchScale="0.7" />
        </animation>
        <animation name="moveSupport">
            <part node="supportCol" startTime="0" endTime="0.2" startTrans="0 0.5 0" endTrans="0 0 0" />
        </animation>
        <animation name="pipeAnimation">
            <part node="pipe"       startTime="0.0" endTime="5" startRot="0 0 0" endRot="0 0 -116.495" tangentType="spline"/>
            <part node="pipeBeltHelpJoint" startTime="0.0" endTime="2.0"  startTrans="-0.155 0.232 -0.0" endTrans="-0.229 0.038 -0.0" />
            <part node="pipeBeltHelpJoint" startTime="2.0" endTime="5.0"  startTrans="-0.229 0.038 -0.0" endTrans="0.0 0.0 0.0" />

            <sound template="hydraulicLayerTone" startTime="0.01" endTime="4.99" volumeScale="1.4" pitchScale="0.7" />
            <sound template="clackVar6"          startTime="0.1"  direction="-1" volumeScale="1.4" pitchScale="0.6" />
            <sound template="sheetImp02"         startTime="0.1"  direction="-1" volumeScale="2"   pitchScale="1.3" />
            <sound template="metalClose"         startTime="0.1"  direction="-1" volumeScale="0.7" pitchScale="1.6" />
            <sound template="clackVar6"          startTime="4.9"  direction="1"  volumeScale="1.4" pitchScale="0.7" />
            <sound template="sheetImp01"         startTime="4.9"  direction="1"  volumeScale="0.7" pitchScale="1.3" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="drawbarRot2Physics" delayedNode="drawbarRot2">
                <inputAttacherJoint value="true" />
                <dependentPart node="drawbarRot2Hydraulic" />
                <powerTakeOffs indices="1"/>
            </movingTool>
            <movingTool node="pipe" playSound="true">
                <dependentPart node="pipeHydraulic" />
            </movingTool>
            <movingTool node="drawbarRot" playSound="true">
                <inputAttacherJoint value="true" />
                <dependentPart node="hydraulicDrawbar" />
                <powerTakeOffs indices="1" />
            </movingTool>
            <movingTool node="drawbarRot2Extension" playSound="true">
                <inputAttacherJoint value="true" />
                <powerTakeOffs indices="1" />
            </movingTool>
            <movingTool node="tankArm" playSound="true">
                <dependentPart node="tankArmHydraulic" />
                <dependentPart node="tankArm2Hydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="drawbarRot2Hydraulic" referencePoint="drawbarRot2HydraulicRef" referenceFrame="drawbarRot2HydraulicRef">
                <translatingPart node="drawbarRot2HydraulicPunch" />
            </movingPart>
            <movingPart node="hydraulicDrawbar" referencePoint="hydraulicDrawbarRef" referenceFrame="hydraulicDrawbarRef">
                <translatingPart node="hydraulicDrawbarPunch" />
            </movingPart>
            <movingPart node="tankArmHydraulic" referencePoint="tankArmHydraulicRef" referenceFrame="tankArmHydraulicRef">
                <translatingPart node="tankArmHydraulicPunch" />
            </movingPart>
            <movingPart node="tankArm2Hydraulic" referencePoint="tankArm2HydraulicRef" referenceFrame="tankArm2HydraulicRef">
                <translatingPart node="tankArm2HydraulicPunch" />
            </movingPart>
            <movingPart node="pipeHydraulic" referencePoint="pipeHydraulicRef" referenceFrame="pipeHydraulicRefFrame">
                <translatingPart node="pipeHydraulicPunch" />
            </movingPart>
        </movingParts>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypes="sugarBeet" capacity="6000"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" fillUnitIndex="1" maxAllowedHeapAngle="20"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="fillVolumeUnloadNode" width="0.4" length="1.0" />
            </unloadInfo>
        </unloadInfos>

        <loadInfos>
            <loadInfo>
                <node node="fillVolumeLoadNode" width="0.4" length="0.2" />
            </loadInfo>
        </loadInfos>
    </fillVolume>

    <pipe aiFoldedPipeUsesTrailerSpace="true">
        <unloadingTriggers>
            <unloadingTrigger node="unloadingTrigger"/>
        </unloadingTriggers>
        <states num="2" unloading="2"/>
        <animation name="pipeAnimation" speedScale="1"/>
        <animationNodes>
            <animationNode node="dischargeRotatingPart1" rotSpeed="800" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="beltPipe" shaderParameterName="offsetUV" shaderComponentScale="0 1 0 0" rotSpeed="-60" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="pipeChainUvScroll" rotSpeed="200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
        </animationNodes>
    </pipe>

    <combine allowThreshingDuringRain="true">
        <buffer loadingDelay="3.5"/>

        <fillEffect>
            <effectNode effectNode="effectHeader" effectClass="MorphPositionEffect" materialType="belt_cropDirt"  delay="0.00" fadeTime="0.75" scrollLength="12" scrollSpeed="0.53"/>
            <effectNode effectNode="effectBelt1"  effectClass="MorphPositionEffect" materialType="belt_cropDirt"  delay="0.75" fadeTime="0.75" scrollLength="12" scrollSpeed="0.53"/>
            <effectNode effectNode="effectBelt2"  effectClass="MorphPositionEffect" materialType="belt_cropClean" delay="1.50" fadeTime="1.25" scrollLength="12" scrollSpeed="0.53"/>
            <effectNode effectNode="effectBelt3"  effectClass="MorphPositionEffect" materialType="belt_cropClean" delay="2.75" fadeTime="0.50" scrollLength="12" scrollSpeed="0.53"/>
            <effectNode effectNode="effectBelt4"  effectClass="MorphPositionEffect" materialType="belt_cropClean" delay="3.00" fadeTime="0.50" scrollLength="12" scrollSpeed="1.2"/>

            <effectNode effectNode="effectParticleSoilHarvesting" effectClass="ParticleEffect" particleType="SOIL_HARVESTING"/>
            <effectNode effectNode="effectParticleCleaningSoil1" effectClass="ParticleEffect" particleType="CLEANING_SOIL" emitCountScale="0.5" worldSpace="false"/>
            <effectNode effectNode="effectParticleCleaningSoil2" effectClass="ParticleEffect" particleType="CLEANING_SOIL" emitCountScale="0.5" worldSpace="false"/>
            <effectNode effectNode="effectParticleCleaningDust" effectClass="ParticleEffect" particleType="CLEANING_DUST"/>
        </fillEffect>

        <animationNodes>
            <animationNode node="rotatingPart01" rotSpeed="300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="rotatingPart02" rotSpeed="-300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="rotatingPart03" rotSpeed="-300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="rotatingPart04" rotSpeed="-300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="rotatingPart05" rotSpeed="-300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="rotatingPart06" rotSpeed="-300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="rotatingPart07" rotSpeed="-300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="rotatingPart08" rotSpeed="-300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="rotatingPart09" rotSpeed="300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="rotatingPart10" rotSpeed="-300" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="rotatingPart11" rotSpeed="300" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="rotatingPart12" rotSpeed="200" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="fan" rotSpeed="-700" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="beltBackGeo" shaderParameterName="scrollPosition" shaderComponentScale="1 0 0 0" rotSpeed="6" turnOnFadeTime="2" turnOffFadeTime="2"/>
            <animationNode node="beltTank" shaderParameterName="offsetUV" shaderComponentScale="0 1 0 0" rotSpeed="-68" turnOnFadeTime="2" turnOffFadeTime="2"/>
        </animationNodes>
    </combine>

    <cutter fruitTypes="sugarBeet"/>

    <dischargeable>
        <dischargeNode node="dischargeNode" emptySpeed="430" fillUnitIndex="1" maxDistance="15">
            <info width="1.0" length="0.4" useRaycastHitPosition="true"/>
            <effects>
                <effectNode effectClass="MorphPositionEffect" effectNode="effectUnloading" materialType="belt" delay="0" fadeTime="1.5" speed="0.9" scrollLength="4" scrollSpeed="1.2"/>
                <effectNode effectClass="ParticleEffect" effectNode="effectParticleUnloading" materialType="unloadingParticle" particleType="unloading" emitCountScale="1" delay="1.5" lifespan="0.11" />
            </effects>
        </dischargeNode>
    </dischargeable>

    <turnOnVehicle turnOffIfNotAllowed="true">
        <sounds>
            <start template="HARVESTER_TOOL_GRIMME_START" linkNode="rootster604_main_component1" />
            <work template="HARVESTER_TOOL_GRIMME_WORK" linkNode="rootster604_main_component1" />
            <stop template="HARVESTER_TOOL_GRIMME_STOP" linkNode="rootster604_main_component1" />
        </sounds>
    </turnOnVehicle>

    <ai>
        <needsLowering value="true"/>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack"/>
        <collisionTrigger node="aiCollisionNode" width="3.4" height="2.0"/>
        <allowTurnBackward value="false"/>
        <toolReverserDirectionNode node="sizeMarkerBack"/>
        <turningRadiusLimitation rotationJointNode="attacherJoint" wheelIndices="1 2"/>
        <overlap value="0"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="3.4" height="4.7" length="6" lengthOffset="1"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.65" maxX="1.65" minZ="-1.7" maxZ="4.7" yOffset="0.5" />
        <bendingNode minX="-0.2" maxX="0.2" minZ="-1.2" maxZ="0.6" yOffset="-0.1" node="drawbarRot2ExtensionPhysics" />
    </foliageBending>

    <tipOccluder>
        <occlusionArea start="tipOcclusionAreaStart" width="tipOcclusionAreaWidth" height="tipOcclusionAreaHeight"/>
    </tipOccluder>

    <baseMaterial>
        <material name="rootster604_mapB_mat" baseNode="rootster604_vis">
            <shaderParameter name="colorMat0" value="GRIMME_RED1"/>
            <shaderParameter name="colorMat3" value="GRIMME_RED1"/>
        </material>
        <material name="rootster604_mapA_mat" baseNode="mapA_vis">
            <shaderParameter name="colorMat0" value="GRIMME_RED1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="rootster604_main_component1" node="0>" />
        <i3dMapping id="rootster604_vis" node="0>0" />
        <i3dMapping id="supportCol" node="0>0|0|0" />
        <i3dMapping id="ptoInput" node="0>0|0|1" />
        <i3dMapping id="wheelLeft" node="0>0|1|0" />
        <i3dMapping id="wheelRight" node="0>0|1|1" />
        <i3dMapping id="chockSupport01" node="0>0|1|2" />
        <i3dMapping id="chockSupport02" node="0>0|1|3" />
        <i3dMapping id="wheelChock01" node="0>0|1|4" />
        <i3dMapping id="wheelChock02" node="0>0|1|5" />
        <i3dMapping id="redTriangle_02" node="0>0|2|0|0" />
        <i3dMapping id="redTriangle_03" node="0>0|2|0|1" />
        <i3dMapping id="rearLight03" node="0>0|2|0|2" />
        <i3dMapping id="rearLight04" node="0>0|2|0|3" />
        <i3dMapping id="sideMarker05White" node="0>0|2|0|4" />
        <i3dMapping id="sideMarker05White1" node="0>0|2|0|5" />
        <i3dMapping id="sideMarker05Orange" node="0>0|2|0|6" />
        <i3dMapping id="sideMarker05Orange1" node="0>0|2|0|7" />
        <i3dMapping id="workingLight02" node="0>0|2|0|8" />
        <i3dMapping id="workingLight03" node="0>0|2|0|9" />
        <i3dMapping id="beaconLight04" node="0>0|2|1|0" />
        <i3dMapping id="backLightsHigh1" node="0>0|2|2|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|3|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|3|1" />
        <i3dMapping id="drawbarRot" node="0>0|3|0" />
        <i3dMapping id="drawbarRot2Physics" node="0>0|3|0|0" />
        <i3dMapping id="drawbarRot2ExtensionPhysics" node="0>0|3|0|0|0" />
        <i3dMapping id="attacherJoint" node="0>0|3|0|0|0|0" />
        <i3dMapping id="drawbarRot2" node="0>0|3|0|1" />
        <i3dMapping id="drawbarRot2Extension" node="0>0|3|0|1|0" />
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        <i3dMapping id="ptoDetachNode" node="0>0|3|0|1|0|0|1" />
        <i3dMapping id="drawbarRot2HydraulicRef" node="0>0|3|0|1|1" />
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        <i3dMapping id="hydraulicIn01_detachedAdapter" node="0>0|3|0|1|3|0|0" />
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        <i3dMapping id="hydraulicOut01_detachedAdapter" node="0>0|3|0|1|3|1|0" />
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        <i3dMapping id="electricOut_detachedAdapter" node="0>0|3|0|1|3|3|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|3|0|1|3|4" />
        <i3dMapping id="hydraulicIn01" node="0>0|3|0|1|3|5" />
        <i3dMapping id="electricOut" node="0>0|3|0|1|3|6" />
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        <i3dMapping id="drawbarRot2HydraulicPunch" node="0>0|3|0|2|0" />
        <i3dMapping id="hydraulicDrawbarRef" node="0>0|3|0|3" />
        <i3dMapping id="hydraulicDrawbar" node="0>0|3|1" />
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        <i3dMapping id="tankArmHydraulicRef" node="0>0|3|2|0" />
        <i3dMapping id="tankArm2HydraulicRef" node="0>0|3|2|1" />
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        <i3dMapping id="tankArmHydraulicPunch" node="0>0|3|3|0" />
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        <i3dMapping id="tankArm2HydraulicPunch" node="0>0|3|4|0" />
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        <i3dMapping id="pipeHydraulicRef" node="0>0|3|6|0" />
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        <i3dMapping id="dischargeNode" node="0>0|3|6|3" />
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        <i3dMapping id="pipeChainUvScroll" node="0>0|3|6|8" />
        <i3dMapping id="pipeHydraulicRefFrame" node="0>0|3|7" />
        <i3dMapping id="pipeHydraulic" node="0>0|3|7|0" />
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        <i3dMapping id="beltBackGeo" node="0>0|3|10" />
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        <i3dMapping id="workAreaWidth" node="0>0|4|1" />
        <i3dMapping id="workAreaHeight" node="0>0|4|2" />
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        <i3dMapping id="sizeMarkerRight" node="0>0|5|4" />
        <i3dMapping id="sizeMarkerBack" node="0>0|5|5" />
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        <i3dMapping id="fillVolumeLoadNode" node="0>0|6|2" />
        <i3dMapping id="fillVolumeUnloadNode" node="0>0|6|3" />
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        <i3dMapping id="tipOcclusionAreaWidth" node="0>0|7|1" />
        <i3dMapping id="tipOcclusionAreaHeight" node="0>0|7|2" />
        <i3dMapping id="licensePlateNodeBack" node="0>0|8" />
        <i3dMapping id="effectParticleSoilHarvesting" node="0>0|9|0|0" />
        <i3dMapping id="effectParticleCleaningDust" node="0>0|9|0|1" />
        <i3dMapping id="effectParticleCleaningSoil1" node="0>0|9|0|2" />
        <i3dMapping id="effectParticleCleaningSoil2" node="0>0|9|0|3" />
        <i3dMapping id="effectParticleUnloading" node="0>0|9|0|4" />
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        <i3dMapping id="mapA_vis" node="0>0|10|0" />
        <i3dMapping id="rootster604Decals_mapB" node="0>0|10|3" />
        <i3dMapping id="beltPipe" node="0>2|1" />
        <i3dMapping id="beltTank" node="0>2|2" />
    </i3dMappings>
</vehicle>
