﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="fertilizingSowingMachine" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Two Row Billet Planter</name>
        <specs>
            <neededPower>200</neededPower>
            <workingWidth>2</workingWidth>
            <fillTypes>sugarCane fertilizer</fillTypes>
            <combination xmlFilename="$data/objects/pallets/palletSugarCane/palletSugarCane.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_sugarCanePlanter</function>
        </functions>
        <image>$data/vehicles/gessner/twoRow/store_twoRow.png</image>
        <price>85000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>GESSNER</brand>
        <category>sugarCaneHarvesting</category>
        <shopHeight>4.75</shopHeight>
        <shopTranslationOffset>0 -0.068 0</shopTranslationOffset>
        <shopRotationOffset>-0.451 0 0</shopRotationOffset>
        <shopLoadingDelay initial="0.3"/>
        <vertexBufferMemoryUsage>1800704</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>295936</indexBufferMemoryUsage>
        <textureMemoryUsage>5111808</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_sowingMachine</typeDesc>
        <filename>$data/vehicles/gessner/twoRow/twoRow.i3d</filename>
        <size width="5" length="6.5" height="4.2"/>
        <speedLimit value="12" />
        <components>
            <component centerOfMass="0 0.4 1" solverIterationCount="10" mass="900" />
            <component centerOfMass="0 -0.4 -2.5" solverIterationCount="10" mass="450" />
            <joint component1="1" component2="2" node="componentJoint_mainFrame" rotLimit="12 0 0" transLimit="0 0 0" rotLimitSpring="1000 0 0" rotLimitDamping="600 0 0" rotLimitForceLimit="10000 -1 -1" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL_TRAILED" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW305/260_70R16.xml" isLeft="true" hasTireTracks="true" >
                        <physics restLoad="0.5" repr="wheelFrontLeft"                             forcePointRatio="0.3" initialCompression="10" suspTravel="0.07" spring="30" damper="10" brakeFactor="0" rotationDamping="0.0008" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW305/260_70R16.xml" isLeft="false" hasTireTracks="true" >
                        <physics restLoad="0.5" repr="wheelFrontRight"                            forcePointRatio="0.3" initialCompression="10" suspTravel="0.07" spring="30" damper="10" brakeFactor="0" rotationDamping="0.0008" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/220_50R6.xml" isLeft="true" >
                        <physics restLoad="0.1" repr="wheelsMiddleLeft"  radius="0.2"             forcePointRatio="0.3" initialCompression="10" suspTravel="0.03" spring="20" damper="10" brakeFactor="0" yOffset="0" rotationDamping="0.0005" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/220_50R6.xml" isLeft="true" >
                        <physics restLoad="0.1" repr="wheelsMiddleRight" radius="0.2"             forcePointRatio="0.3" initialCompression="10" suspTravel="0.03" spring="20" damper="10" brakeFactor="0" yOffset="0" rotationDamping="0.0005" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW305/300_80R15_3.xml" isLeft="true" hasParticles="true" hasTireTracks="true" >
                        <physics restLoad="0.7" repr="axisBackLeft"   driveNode="wheelBackLeft"   forcePointRatio="0.3" initialCompression="10" suspTravel="0.10" spring="16" damper="10" maxLatStiffness="3" mass="0.5" yOffset="0.02" versatileYRot="true" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW305/300_80R15_3.xml" isLeft="true" hasParticles="true" hasTireTracks="true" >
                        <physics restLoad="0.7" repr="axisBackMiddle" driveNode="wheelBackMiddle" forcePointRatio="0.3" initialCompression="10" suspTravel="0.10" spring="16" damper="10" maxLatStiffness="3" mass="0.5" yOffset="0.02" versatileYRot="true" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW305/300_80R15_3.xml" isLeft="false" hasParticles="true" hasTireTracks="true" >
                        <physics restLoad="0.7" repr="axisBackRight"  driveNode="wheelBackRight"  forcePointRatio="0.3" initialCompression="10" suspTravel="0.10" spring="16" damper="10" maxLatStiffness="3" mass="0.5" yOffset="0.02" versatileYRot="true" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0>GESSNER_GREEN1</color0>
            <hub linkNode="wheelFrontLeft"    filename="$data/shared/wheels/hubs/hub_n5_1.xml"      isLeft="true"  scale="0.151 0.151 0.151" />
            <hub linkNode="wheelFrontRight"   filename="$data/shared/wheels/hubs/hub_n5_1.xml"      isLeft="false" scale="0.151 0.151 0.151" />
            <hub linkNode="wheelsMiddleLeft"  filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.151 0.151 0.151" >
                <color0>-</color0>
            </hub>
            <hub linkNode="wheelsMiddleRight" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.151 0.151 0.151" >
                <color0>-</color0>
            </hub>
            <hub linkNode="wheelBackLeft"     filename="$data/shared/wheels/hubs/hub_n5_1.xml"      isLeft="true"  scale="0.151 0.151 0.151" />
            <hub linkNode="wheelBackMiddle"   filename="$data/shared/wheels/hubs/hub_n5_1.xml"      isLeft="false" scale="0.151 0.151 0.151" />
            <hub linkNode="wheelBackRight"    filename="$data/shared/wheels/hubs/hub_n5_1.xml"      isLeft="false" scale="0.151 0.151 0.151" />
        </hubs>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart shaderNode="bigDiscsOuter"   radius="-0.386" foldMinLimit="0" foldMaxLimit="1.0" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="bigDiscsInner"   radius="0.386"  foldMinLimit="0" foldMaxLimit="1.0" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="smallDiscsOuter" radius="-0.183" foldMinLimit="0" foldMaxLimit="1.0" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="smallDiscsInner" radius="0.183"  foldMinLimit="0" foldMaxLimit="1.0" groundReferenceNodeIndex="1" />
    </speedRotatingParts>

    <!-- recommended horsepower by manufacturer: 200 -->
    <powerConsumer forceNode="0>" neededMinPtoPower="0" neededMaxPtoPower="0" maxForce="25" />

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint jointType="implement" node="attacherJoint" topReferenceNode="topReferenceNode" lowerRotLimitScale="0 0 0" lowerTransLimitScale="0 0 0" lowerRotationOffset="-1" upperRotationOffset="10" >
                <distanceToGround lower="0.55" upper="0.9" />
            </inputAttacherJoint>
        </inputAttacherJoints>
        <brakeForce force="0.25"/>
        <support animationName="moveSupport" />
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.7" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.7" diameter="0.02" straighteningFactor="0.5">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.5" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1.5" diameter="0.02" straighteningFactor="0.5">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn03"  length="1.5" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicIn03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <lights>
        <sharedLight linkNode="threeChamberLightLeft"  filename="$data/shared/assets/lights/lizard/rearLight08_left.xml" />
        <sharedLight linkNode="threeChamberLightRight" filename="$data/shared/assets/lights/lizard/rearLight08_right.xml" />
        <realLights>
            <high>
                <light node="backLightsHigh" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh" />
            </high>
        </realLights>

        <beaconLights>
           <beaconLight node="beaconLight" filename="$data/shared/assets/beaconLights/lizard/beaconLight06.xml" />
       </beaconLights>
    </lights>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReference" forceFactor="1" threshold="0.15" depthNode="depthNode" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="sowingMachine" functionName="processSowingMachineArea"  needsSetIsTurnedOn="false">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
    </workAreas>

    <workParticles>
        <particleAnimation>
            <node node="soilEffect"                  refNodeIndex="1" materialType="SOIL"/>
        </particleAnimation>
        <particle>
            <node node="emitEffectParticleSoil"      refNodeIndex="1" particleType="SOIL" emitCountScale="2.0" />
            <node node="emitEffectParticleSmoke"     refNodeIndex="1" particleType="SOIL_SMOKE" emitCountScale="3.0"/>
            <node node="emitEffectParticleChunks"    refNodeIndex="1" particleType="SOIL_CHUNKS" worldSpace="false" emitCountScale="2.0" />
            <node node="emitEffectParticleChunksBig" refNodeIndex="1" particleType="SOIL_BIG_CHUNKS" worldSpace="false" emitCountScale="2.0" />
        </particle>
    </workParticles>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0.1" turnOnFoldMinLimit="0" >
                    <foldingPart animationName="folding" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding">
            <part node="bunker"  startTime="0" endTime="3"   startRot="40 0 0" endRot="0 0 0"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="2.99" volumeScale="1.4" pitchScale="0.8" />
            <sound template="hydraulicLayerTone"    startTime="0.01" endTime="2.99" volumeScale="1.4" pitchScale="0.6" />
            <sound template="clackVar5"             startTime="2.9"  direction="1"  volumeScale="1.2" pitchScale="0.9" />
            <sound template="cylinderPunch"         startTime="2.99" direction="1"  volumeScale="1.2" pitchScale="0.8" />
            <sound template="clackVar6"             startTime="0.01" direction="-1" volumeScale="1.2" pitchScale="0.7" />
            <sound template="thudVar2"              startTime="0.01" direction="-1" volumeScale="2.4" pitchScale="1" />
            <sound template="clackVar3"             startTime="0.01" direction="1"  volumeScale="1.2" pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="0.01" direction="1"  volumeScale="1.4" pitchScale="1.3" />
            <sound template="metalLowVar2"          startTime="2.99" direction="-1" volumeScale="2.4" pitchScale="0.8" />
            <sound template="thudVar2"              startTime="2.99" direction="-1" volumeScale="2.4" pitchScale="1" />
        </animation>
        <animation name="turnedOnAnimation">
            <part node="door"    startTime="0" endTime="1.5" startRot="0 0 0"  endRot="-25 0 0"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="1.49"    volumeScale="1.4" pitchScale="1.3" />
            <sound template="thudVar2"              startTime="0.01" volumeScale="1.2" pitchScale="0.8" />
            <sound template="clackVar6"             startTime="0.01" volumeScale="0.5" pitchScale="0.8" />
            <sound template="metalLowVar2"          startTime="1.49" volumeScale="1.2" pitchScale="0.8" />
            <sound template="clackVar6"             startTime="1.49" volumeScale="0.5" pitchScale="0.8" />
        </animation>
        <animation name="moveSupport">
            <part node="support" startTime="0" endTime="0.5" startTrans="0 1.1 2.06" endTrans="0 0.55 2.06" />

            <sound template="latchSmall" startTime="0.49" direction="-1" volumeScale="0.2" pitchScale="1.8" />
        </animation>
        <animation name="toggleCover">
            <part node="cover"   startTime="0" endTime="1.5" startRot="0 0 0" endRot="63 0 0" />

            <sound template="clackVar6"  startTime="0.01" direction="1"  volumeScale="0.2" pitchScale="2.8" />
            <sound template="sheetImp02" startTime="1.4"  direction="1"  volumeScale="1.5" pitchScale="2" />
            <sound template="clackVar6"  startTime="1.49" direction="-1" volumeScale="0.2" pitchScale="2.8" />
            <sound template="clackVar4"  startTime="0.01" direction="-1" volumeScale="0.8" pitchScale="1.8" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="bunker" playSound="true">
                <dependentPart node="hydraulicBunker" />
            </movingTool>
            <movingTool node="door" playSound="true">
                <dependentPart node="hydraulicDoor" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="hydraulicBunker" referencePoint="hydraulicBunkerRef" referenceFrame="hydraulicBunkerRef" >
                <translatingPart node="hydraulicBunkerPunch" />
            </movingPart>
            <movingPart node="hydraulicDoor" referencePoint="hydraulicDoorRef" referenceFrame="hydraulicDoorRef" >
                <translatingPart node="hydraulicDoorPunch" />
                <dependentPart node="hydraulicDoorPipe1" />
                <dependentPart node="hydraulicDoorPipe2" />
                <dependentPart node="hydraulicDoorPipe3" />
                <dependentPart node="hydraulicDoorPipe4" />
            </movingPart>
            <movingPart node="hydraulicDoorPipe1" referencePoint="hydraulicDoorPipe1Ref" referenceFrame="hydraulicDoorPipe1Ref" />
            <movingPart node="hydraulicDoorPipe2" referencePoint="hydraulicDoorPipe2Ref" referenceFrame="hydraulicDoorPipe2Ref" />
            <movingPart node="hydraulicDoorPipe3" referencePoint="hydraulicDoorPipe3Ref" referenceFrame="hydraulicDoorPipe3Ref" />
            <movingPart node="hydraulicDoorPipe4" referencePoint="hydraulicDoorPipe4Ref" referenceFrame="hydraulicDoorPipe4Ref" />
        </movingParts>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <unloading width="25" offset="0 0 0" />
                    <fillUnit shopDisplayUnit="LITER" fillTypes="sugarCane seeds" capacity="8000" updateMass="false" >
                        <exactFillRootNode node="exactFillRootNode" />
                    </fillUnit>
                    <fillUnit shopDisplayUnit="LITER" fillTypes="fertilizer" capacity="1440" >
                        <exactFillRootNode node="exactFillRootNodeFertilizer" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolumeFertilizerLeft"  maxDelta="0.05" fillUnitIndex="2" />
                    <volume node="fillVolumeFertilizerRight" maxDelta="0.05" fillUnitIndex="2" />
                    <volume node="fillVolumeSugarCaneLeft"   maxDelta="0.30" fillUnitIndex="1" />
                    <volume node="fillVolumeSugarCaneRight"  maxDelta="0.30" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
    </fillVolume>

    <sowingMachine fillUnitIndex="1" >
        <seedFruitTypeCategories>SUGARCANE_PLANTER</seedFruitTypeCategories>
        <needsActivation value="true" />
        <useDirectPlanting value="true" />

        <animationNodes>
            <animationNode node="belt" shaderParameterName="offsetUV" shaderComponentScale="10 0 0 0" rotSpeed="3.4" turnOnFadeTime="1" turnOffFadeTime="1" />
            <animationNode class="ScrollingAnimation" node="chainLeft"  shaderParameterName="scrollPosition" scrollSpeed="0.2" />
            <animationNode class="ScrollingAnimation" node="chainRight" shaderParameterName="scrollPosition" scrollSpeed="0.2" />
            <animationNode class="ScrollingAnimation" node="sugarCane"  shaderParameterName="scrollPosition" scrollSpeed="0.2" type="seeds"/>
        </animationNodes>
    </sowingMachine>

    <sprayer fillUnitIndex="2" unloadInfoIndex="1">
        <usageScales workingWidth="3.2" scale="1" />

        <effects>
            <effectNode effectNode="effectSprayer" materialType="sprayer" delay="0" defaultFillType="liquidFertilizer" dynamicFillType="false" />
        </effects>
    </sprayer>

    <turnOnVehicle turnOffIfNotAllowed="true">
        <sounds>
            <start template="STRAWBLOWER_START" />
            <work  template="STRAWBLOWER_WORK" />
            <stop  template="STRAWBLOWER_STOP" />
        </sounds>
        <turnedAnimation name="turnedOnAnimation" />
    </turnOnVehicle>

    <cover>
        <coverConfigurations>
            <coverConfiguration name="$l10n_configuration_valueDefault" price="0" >
                <cover openAnimation="toggleCover" fillUnitIndices="2"/>
            </coverConfiguration>
        </coverConfigurations>
    </cover>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <sizeMarkers leftNode="aiSizeLeft"   rightNode="aiSizeRight"   backNode="aiSizeBack" />
        <collisionTrigger node="aiCollisionNode" width="4.4" height="3.9"/>
        <needsLowering value="true"/>
        <allowTurnBackward value="true" />
        <turningRadiusLimitation radius="5" />
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="5 6 7" width="4.3" height="3.9" length="5.3" lengthOffset="1.25"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-2.0" maxX="2.0" minZ="-2.3" maxZ="2.5" yOffset="0.5" />
    </foliageBending>

    <baseMaterial>
        <material name="twoRow_mat" baseNode="gessnerTwoRow_vis">
            <shaderParameter name="colorMat0" value="GESSNER_GREEN2"/>
            <shaderParameter name="colorMat2" value="GESSNER_RED1"/>
            <shaderParameter name="colorMat3" value="GESSNER_GRAY1"/>
            <shaderParameter name="colorMat4" value="GESSNER_YELLOW1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="twoRow_main_component1" node="0>" />
        <i3dMapping id="attacherJoint" node="0>0" />
        <i3dMapping id="topReferenceNode" node="0>1" />
        <i3dMapping id="support" node="0>2" />
        <i3dMapping id="wheelFrontLeft" node="0>3|0" />
        <i3dMapping id="wheelFrontRight" node="0>3|1" />
        <i3dMapping id="wheelsMiddleLeft" node="0>3|2" />
        <i3dMapping id="wheelsMiddleRight" node="0>3|3" />
        <i3dMapping id="componentJoint_mainFrame" node="0>4" />
        <i3dMapping id="workAreaStart" node="0>5|0" />
        <i3dMapping id="workAreaWidth" node="0>5|1" />
        <i3dMapping id="workAreaHeight" node="0>5|2" />
        <i3dMapping id="groundReference" node="0>5|3" />
        <i3dMapping id="depthNode" node="0>5|4" />
        <i3dMapping id="soilEffect" node="0>6|0" />
        <i3dMapping id="emitEffectParticleSoil" node="0>6|1" />
        <i3dMapping id="emitEffectParticleSmoke" node="0>6|2" />
        <i3dMapping id="emitEffectParticleChunks" node="0>6|3" />
        <i3dMapping id="emitEffectParticleChunksBig" node="0>6|4" />
        <i3dMapping id="bigDiscsOuter" node="0>7|0" />
        <i3dMapping id="bigDiscsInner" node="0>7|1" />
        <i3dMapping id="smallDiscsOuter" node="0>7|2" />
        <i3dMapping id="smallDiscsInner" node="0>7|3" />
        <i3dMapping id="aiMarkerLeft" node="0>8|0|0" />
        <i3dMapping id="aiMarkerRight" node="0>8|0|1" />
        <i3dMapping id="aiMarkerBack" node="0>8|0|2" />
        <i3dMapping id="aiSizeLeft" node="0>8|1|0" />
        <i3dMapping id="aiSizeRight" node="0>8|1|1" />
        <i3dMapping id="aiSizeBack" node="0>8|1|2" />
        <i3dMapping id="aiCollisionNode" node="0>8|2" />
        <i3dMapping id="cover" node="0>9|0" />
        <i3dMapping id="fillVolumeFertilizerLeft" node="0>10|0|0" />
        <i3dMapping id="fillVolumeFertilizerRight" node="0>10|1|0" />
        <i3dMapping id="exactFillRootNodeFertilizer" node="0>10|2" />
        <i3dMapping id="hydraulicIn01" node="0>11|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>11|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>11|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>11|1|0" />
        <i3dMapping id="hydraulicIn02" node="0>11|2" />
        <i3dMapping id="hydraulicIn02_detached" node="0>11|2|0" />
        <i3dMapping id="hydraulicOut02" node="0>11|3" />
        <i3dMapping id="hydraulicOut02_detached" node="0>11|3|0" />
        <i3dMapping id="hydraulicIn03" node="0>11|4" />
        <i3dMapping id="hydraulicIn03_detached" node="0>11|4|0" />
        <i3dMapping id="drawbar_vis" node="0>12|0" />
        <i3dMapping id="axisBackLeft" node="1>0|0" />
        <i3dMapping id="wheelBackLeft" node="1>0|0|0" />
        <i3dMapping id="axisBackMiddle" node="1>0|1" />
        <i3dMapping id="wheelBackMiddle" node="1>0|1|0" />
        <i3dMapping id="axisBackRight" node="1>0|2" />
        <i3dMapping id="wheelBackRight" node="1>0|2|0" />
        <i3dMapping id="bunker_root" node="1>1" />
        <i3dMapping id="bunker" node="1>2" />
        <i3dMapping id="hydraulicBunkerRef" node="1>2|0" />
        <i3dMapping id="door" node="1>2|1" />
        <i3dMapping id="hydraulicDoorRef" node="1>2|1|0" />
        <i3dMapping id="hydraulicDoor" node="1>2|2" />
        <i3dMapping id="hydraulicDoorPunch" node="1>2|2|0" />
        <i3dMapping id="hydraulicDoorPipe1Ref" node="1>2|2|1" />
        <i3dMapping id="hydraulicDoorPipe2Ref" node="1>2|2|2" />
        <i3dMapping id="hydraulicDoorPipe3Ref" node="1>2|2|3" />
        <i3dMapping id="hydraulicDoorPipe4Ref" node="1>2|2|4" />
        <i3dMapping id="hydraulicDoorPipe1" node="1>2|3|0" />
        <i3dMapping id="hydraulicDoorPipe2" node="1>2|3|1" />
        <i3dMapping id="hydraulicDoorPipe3" node="1>2|3|2" />
        <i3dMapping id="hydraulicDoorPipe4" node="1>2|3|3" />
        <i3dMapping id="fillVolumeSugarCaneLeft" node="1>2|4|0|0" />
        <i3dMapping id="fillAutoAimTarget" node="1>2|4|2" />
        <i3dMapping id="exactFillRootNode" node="1>2|4|3" />
        <i3dMapping id="fillVolumeSugarCaneRight" node="1>2|4|4" />
        <i3dMapping id="hydraulicBunker" node="1>3" />
        <i3dMapping id="hydraulicBunkerPunch" node="1>3|0" />
        <i3dMapping id="belt" node="1>4|0" />
        <i3dMapping id="chainLeft" node="1>4|1|0" />
        <i3dMapping id="chainRight" node="1>4|1|1" />
        <i3dMapping id="threeChamberLightLeft" node="1>5|0|0" />
        <i3dMapping id="threeChamberLightRight" node="1>5|0|1" />
        <i3dMapping id="backLightsHigh" node="1>5|1" />
        <i3dMapping id="turnLightLeftBack" node="1>5|2" />
        <i3dMapping id="turnLightRightBack" node="1>5|3" />
        <i3dMapping id="beaconLight" node="1>5|4" />
        <i3dMapping id="sugarCane" node="1>6|0" />
        <i3dMapping id="effectSprayer" node="1>6|1" />
        <i3dMapping id="gessnerTwoRow_vis" node="1>8|0" />
    </i3dMappings>
</vehicle>
