﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="fertilizingSowingMachine" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Single Row Billet Planter</name>
        <specs>
            <neededPower>190</neededPower>
            <workingWidth>1</workingWidth>
            <combination filterCategory="weights" filterSpec="weight" filterSpecMin="750" filterSpecMax="900"/>
            <combination xmlFilename="$data/objects/pallets/palletSugarCane/palletSugarCane.xml"/>
            <fillTypes>sugarCane fertilizer</fillTypes>
        </specs>
        <functions>
            <function>$l10n_function_sugarCanePlanter</function>
        </functions>
        <storePacks>
            <storePack>STARTER_SUGARCANE</storePack>
        </storePacks>
        <image>$data/vehicles/gessner/singleRow/store_singleRow.png</image>
        <price>54000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>GESSNER</brand>
        <category>sugarCaneHarvesting</category>
        <shopTranslationOffset>0 0.065 0</shopTranslationOffset>
        <shopRotationOffset>1 0 0</shopRotationOffset>
        <shopLoadingDelay initial="0.3"/>
        <vertexBufferMemoryUsage>1237504</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>189440</indexBufferMemoryUsage>
        <textureMemoryUsage>5767168</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_sowingMachine</typeDesc>
        <filename>$data/vehicles/gessner/singleRow/singleRow.i3d</filename>
        <size width="4.2" length="6"/>
        <speedLimit value="12" />
        <components>
            <component centerOfMass="0 0.5 1.5" solverIterationCount="10" mass="850" />
            <component centerOfMass="0 -1.3 -3.5" solverIterationCount="10" mass="850" />
            <joint component1="1" component2="2" node="componentJoint_mainFrame" rotLimit="9 0 0" transLimit="0 0 0" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL_TRAILED" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/215_65R8.xml" isLeft="true" >
                        <physics restLoad="0.1" repr="wheelCenter"     mass="0.1"               forcePointRatio="0.3" initialCompression="25" suspTravel="0.10" spring="5"  damper="10" rotationDamping="0.0015" brakeFactor="0" supportsWheelSink="false"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW305/215_75R17_5.xml" isLeft="true" hasTireTracks="true" >
                        <physics restLoad="0.2" repr="wheelFrontLeft"                           forcePointRatio="0.3" initialCompression="10" suspTravel="0.12" spring="10" damper="50" rotationDamping="0.0015" yOffset="-0.01" supportsWheelSink="false"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW305/215_75R17_5.xml" isLeft="false" hasTireTracks="true" >
                        <physics restLoad="0.2" repr="wheelFrontRight"                          forcePointRatio="0.3" initialCompression="10" suspTravel="0.12" spring="10" damper="50" rotationDamping="0.0015" yOffset="-0.01" supportsWheelSink="false"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW305/300_80R15_3.xml" isLeft="true" hasParticles="true" hasTireTracks="true" >
                        <physics restLoad="0.8" repr="axisBackLeft"  driveNode="wheelBackLeft"  forcePointRatio="0.3" initialCompression="30" suspTravel="0.12" spring="20" damper="30" frictionScale="2" yOffset="0.025" versatileYRot="true" supportsWheelSink="false"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW305/300_80R15_3.xml" isLeft="false" hasParticles="true" hasTireTracks="true" >
                        <physics restLoad="0.8" repr="axisBackRight" driveNode="wheelBackRight" forcePointRatio="0.3" initialCompression="30" suspTravel="0.12" spring="20" damper="30" frictionScale="2" yOffset="0.025" versatileYRot="true" supportsWheelSink="false"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0>SHARED_GREY5</color0>
            <hub linkNode="wheelFrontLeft"  filename="$data/shared/wheels/hubs/hub_n5_1.xml" isLeft="true"  scale="0.151 0.151 0.151" />
            <hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n5_1.xml" isLeft="false" scale="0.151 0.151 0.151" />
            <hub linkNode="wheelBackLeft"   filename="$data/shared/wheels/hubs/hub_n5_1.xml" isLeft="true"  scale="0.151 0.151 0.151" />
            <hub linkNode="wheelBackRight"  filename="$data/shared/wheels/hubs/hub_n5_1.xml" isLeft="false" scale="0.151 0.151 0.151" />
        </hubs>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart shaderNode="discBackOuter"   radius="-0.200" foldMinLimit="0" foldMaxLimit="1.0" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="discBackInner"   radius="0.200"  foldMinLimit="0" foldMaxLimit="1.0" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="discFrontOuter"  radius="-0.418" foldMinLimit="0" foldMaxLimit="1.0" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="discFrontInner"  radius="0.418"  foldMinLimit="0" foldMaxLimit="1.0" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="rotatingPart01"        groundReferenceNodeIndex="1" wheelScale="1.00"   activationSpeed="0" foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart node="rotatingPart02"        groundReferenceNodeIndex="1" wheelScale="1.00"   activationSpeed="0" foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart node="rotatingPart03"        groundReferenceNodeIndex="1" wheelScale="0.65"   activationSpeed="0" foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart node="rotatingPart04"        groundReferenceNodeIndex="1" wheelScale="0.65"   activationSpeed="0" foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart node="rotatingPart05"        groundReferenceNodeIndex="1" wheelScale="0.65"   activationSpeed="0" foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart node="rotatingPart06"        groundReferenceNodeIndex="1" wheelScale="0.75"   activationSpeed="0" foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart node="rotatingPart07"        groundReferenceNodeIndex="1" wheelScale="0.47"   activationSpeed="0" foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart node="rotatingPartPto"       groundReferenceNodeIndex="1" wheelScale="0.30"   activationSpeed="0" foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart node="rotatingPartPtoTarget" groundReferenceNodeIndex="1" wheelScale="-0.30"  activationSpeed="0" foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart node="rotatingPart08"        groundReferenceNodeIndex="1" wheelScale="0.20"   activationSpeed="0" foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart node="rotatingPart09"        groundReferenceNodeIndex="1" wheelScale="0.20"   activationSpeed="0" foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart node="rotatingPart010"       groundReferenceNodeIndex="1" wheelScale="-0.137" activationSpeed="0" foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart node="rotatingPart011"       groundReferenceNodeIndex="1" wheelScale="-0.200" activationSpeed="0" foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart node="rotatingPart012"       groundReferenceNodeIndex="1" wheelScale="-0.200" activationSpeed="0" foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart node="rotatingPart013"       groundReferenceNodeIndex="1" wheelScale="-0.200" activationSpeed="0" foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart shaderNode="chain01"         groundReferenceNodeIndex="1" wheelScale="0.5"    activationSpeed="0" useRotation="false" scrollScale="-8.103 0.0" foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart shaderNode="chain06"         groundReferenceNodeIndex="1" wheelScale="0.5"    activationSpeed="0" useRotation="false" scrollScale="-4.604 0.0" foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart shaderNode="chain02"         groundReferenceNodeIndex="1" wheelScale="0.2"    activationSpeed="0" useRotation="false" scrollScale="5.398 0.0"  foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart shaderNode="chain03"         groundReferenceNodeIndex="1" wheelScale="0.078"  activationSpeed="0" useRotation="false" scrollScale="5.994 0.0"  foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart shaderNode="chain04"         groundReferenceNodeIndex="1" wheelScale="0.028"  activationSpeed="0" useRotation="false" scrollScale="-12.60 0.0" foldMinLimit="0" foldMaxLimit="1.0" />
        <speedRotatingPart shaderNode="chain05"         groundReferenceNodeIndex="1" wheelScale="0.028"  activationSpeed="0" useRotation="false" scrollScale="-8.502 0.0" foldMinLimit="0" foldMaxLimit="1.0" />
    </speedRotatingParts>

    <powerConsumer forceNode="0>" neededMinPtoPower="0" neededMaxPtoPower="0" maxForce="28" />

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint jointType="implement" node="attacherJoint" topReferenceNode="topReferenceNode" lowerRotLimitScale="0 0 0" lowerTransLimitScale="0 0 0" lowerRotationOffset="-2" upperRotationOffset="0" >
                <distanceToGround lower="0.58" upper="1.05" />
            </inputAttacherJoint>
        </inputAttacherJoints>
        <brakeForce force="0.1"/>
        <support animationName="moveSupport" />
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn03"  length="1.5" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicIn03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut03" length="1.5" diameter="0.02" straighteningFactor="0.5">
            <objectChange node="hydraulicOut03_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.5" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1.5" diameter="0.02" straighteningFactor="0.5">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.7" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.7" diameter="0.02" straighteningFactor="0.5">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReference" forceFactor="1" threshold="0.15" depthNode="depthNode" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="sowingMachine" functionName="processSowingMachineArea"  needsSetIsTurnedOn="false">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
    </workAreas>

    <workParticles>
        <particleAnimation>
            <node node="effectCenter" refNodeIndex="1" materialType="SOIL" />
        </particleAnimation>
        <particle>
            <node node="effectParticleSoil" refNodeIndex="1" particleType="SOIL" emitCountScale="2.0" />
            <node node="effectParticleSmoke"  refNodeIndex="1" particleType="SOIL_SMOKE" emitCountScale="3.0"/>
            <node node="effectParticleChunks" refNodeIndex="1" particleType="SOIL_CHUNKS" worldSpace="false" emitCountScale="2.0" />
            <node node="effectParticleChunksBig" refNodeIndex="1" particleType="SOIL_BIG_CHUNKS" worldSpace="false" emitCountScale="2.0" />
        </particle>
    </workParticles>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0.1" turnOnFoldMinLimit="0" >
                    <foldingPart animationName="folding" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding">
            <part node="bunker" startTime="0" endTime="3" startRot="40 0 0" endRot="0 0 0"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="2.99" volumeScale="1.4" pitchScale="0.8" />
            <sound template="hydraulicLayerTone"    startTime="0.01" endTime="2.99" volumeScale="1.4" pitchScale="0.6" />
            <sound template="clackVar5"             startTime="2.9"  direction="1"  volumeScale="1.2" pitchScale="0.9" />
            <sound template="cylinderPunch"         startTime="2.99" direction="1"  volumeScale="1.2" pitchScale="0.8" />
            <sound template="clackVar6"             startTime="0.01" direction="-1" volumeScale="1.2" pitchScale="0.7" />
            <sound template="thudVar2"              startTime="0.01" direction="-1" volumeScale="2.4" pitchScale="1" />
            <sound template="clackVar3"             startTime="0.01" direction="1"  volumeScale="1.2" pitchScale="0.8" />
            <sound template="cylinderPunch"         startTime="0.01" direction="1"  volumeScale="1.4" pitchScale="1.3" />
            <sound template="metalLowVar2"          startTime="2.99" direction="-1" volumeScale="2.4" pitchScale="0.8" />
            <sound template="thudVar2"              startTime="2.99" direction="-1" volumeScale="2.4" pitchScale="1" />
        </animation>
        <animation name="turnedOnAnimation">
            <part node="door" startTime="0" endTime="1.5" startTrans="0 0 0" endTrans="0 0.45 0"/>

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="1.49"    volumeScale="1.4" pitchScale="1.3" />
            <sound template="thudVar2"              startTime="0.01" volumeScale="1.2" pitchScale="0.8" />
            <sound template="clackVar6"             startTime="0.01" volumeScale="0.5" pitchScale="0.8" />
            <sound template="metalLowVar2"          startTime="1.49" volumeScale="1.2" pitchScale="0.8" />
            <sound template="clackVar6"             startTime="1.49" volumeScale="0.5" pitchScale="0.8" />
        </animation>
        <animation name="moveSupport">
            <part node="support" startTime="0" endTime="0.3" startTrans="0 1.008 2.013" endTrans="0 0.485 2.013" />

            <sound template="clackVar4" startTime="0.01" direction="-1" volumeScale="2" pitchScale="1.5" linkNode="attacherJoint"/>
            <sound template="clackVar4" startTime="0.2"  direction="1"  volumeScale="2" pitchScale="1.5" linkNode="attacherJoint"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="bunker" >
                <dependentPart node="hydraulicBunker" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="rotatingPartPtoChild" referencePoint="rotatingPartPtoChildRef" referenceFrame="rotatingPartPtoChildRef" isActiveDirty="true" maxUpdateDistance="50"/>
            <movingPart node="hydraulicBunker" referencePoint="hydraulicBunkerRef" referenceFrame="hydraulicBunkerRef" playSound="true" >
                <translatingPart node="hydraulicBunkerPunch" />
            </movingPart>
        </movingParts>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <unloading width="15" offset="0 0 0" />
                    <fillUnit shopDisplayUnit="LITER" fillTypes="sugarCane seeds" capacity="4000" updateMass="false" >
                        <exactFillRootNode node="exactFillRootNodeSeeds" />
                    </fillUnit>
                    <fillUnit shopDisplayUnit="LITER" fillTypes="fertilizer" capacity="990" >
                        <exactFillRootNode node="exactFillRootNodeFertilizer" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.05" maxAllowedHeapAngle="20" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="loadInfoNode" width="1.0" length="1.0" />
            </unloadInfo>
        </unloadInfos>
        <loadInfos>
            <loadInfo>
                <node node="unloadInfoNode" width="1.0" length="0.70" />
            </loadInfo>
        </loadInfos>
    </fillVolume>

    <sowingMachine fillUnitIndex="1" >
        <seedFruitTypeCategories>SUGARCANE_PLANTER</seedFruitTypeCategories>
        <needsActivation value="true" />
        <useDirectPlanting value="true" />

        <animationNodes>
            <animationNode node="belt" shaderParameterName="offsetUV" shaderComponentScale="10 0 0 0" rotSpeed="3.4" turnOnFadeTime="1" turnOffFadeTime="1" />
            <animationNode class="ScrollingAnimation" node="sugarCane" shaderParameterName="scrollPosition" scrollSpeed="0.2" type="seeds"/>
            <animationNode class="ScrollingAnimation" node="chain" shaderParameterName="scrollPosition" scrollSpeed="0.2" />
        </animationNodes>
    </sowingMachine>

    <sprayer fillUnitIndex="2" unloadInfoIndex="1">
        <usageScales workingWidth="1.4" scale="1" />

        <effects>
            <effectNode effectNode="effectSprayer" materialType="sprayer" delay="0" defaultFillType="liquidFertilizer" dynamicFillType="false" />
        </effects>
    </sprayer>

    <turnOnVehicle turnOffIfNotAllowed="true">
        <sounds>
            <start template="STRAWBLOWER_START" />
            <work  template="STRAWBLOWER_WORK" />
            <stop  template="STRAWBLOWER_STOP" />
        </sounds>
        <turnedAnimation name="turnedOnAnimation" />
    </turnOnVehicle>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <sizeMarkers leftNode="aiSizeLeft"   rightNode="aiSizeRight"   backNode="aiSizeBack" />
        <collisionTrigger node="aiCollisionNode" width="3.6" height="3.3"/>
        <needsLowering value="true"/>
        <allowTurnBackward value="true" />
        <turningRadiusLimitation radius="5" />
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="4 5" width="2.7" height="2.5" length="4.9" lengthOffset="1"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.0" maxX="1.0" minZ="-2.1" maxZ="2.4" yOffset="0.5" />
        <bendingNode minX="-1.8" maxX="1.8" minZ="0.0"  maxZ="1.7" yOffset="1.2" />
    </foliageBending>

    <baseMaterial>
        <material name="singleRow_mat" baseNode="singleRow_vis">
            <shaderParameter name="colorMat0" value="GESSNER_GREEN2"/>
            <shaderParameter name="colorMat1" value="GESSNER_RED1"/>
            <shaderParameter name="colorMat2" value="GESSNER_RED1"/>
            <shaderParameter name="colorMat3" value="GESSNER_GRAY1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="singleRow_main_component1" node="0>" />
        <i3dMapping id="attacherJoint" node="0>0" />
        <i3dMapping id="topReferenceNode" node="0>1" />
        <i3dMapping id="support" node="0>2" />
        <i3dMapping id="componentJoint_mainFrame" node="0>3" />
        <i3dMapping id="wheelCenter" node="0>4" />
        <i3dMapping id="workAreaStart" node="0>5|0" />
        <i3dMapping id="workAreaWidth" node="0>5|1" />
        <i3dMapping id="workAreaHeight" node="0>5|2" />
        <i3dMapping id="groundReference" node="0>5|3" />
        <i3dMapping id="depthNode" node="0>5|4" />
        <i3dMapping id="effectCenter" node="0>6|0" />
        <i3dMapping id="effectParticleSoil" node="0>6|1" />
        <i3dMapping id="effectParticleSmoke" node="0>6|2" />
        <i3dMapping id="effectParticleChunks" node="0>6|3" />
        <i3dMapping id="effectParticleChunksBig" node="0>6|4" />
        <i3dMapping id="discBackOuter" node="0>7|0" />
        <i3dMapping id="discBackInner" node="0>7|1" />
        <i3dMapping id="discFrontOuter" node="0>7|2" />
        <i3dMapping id="discFrontInner" node="0>7|3" />
        <i3dMapping id="aiMarkerLeft" node="0>8|0|0" />
        <i3dMapping id="aiMarkerRight" node="0>8|0|1" />
        <i3dMapping id="aiMarkerBack" node="0>8|0|2" />
        <i3dMapping id="aiSizeLeft" node="0>8|1|0" />
        <i3dMapping id="aiSizeRight" node="0>8|1|1" />
        <i3dMapping id="aiSizeBack" node="0>8|1|2" />
        <i3dMapping id="aiCollisionNode" node="0>8|2" />
        <i3dMapping id="drawbar_vis" node="0>9" />
        <i3dMapping id="wheelFrontLeft" node="1>0|0" />
        <i3dMapping id="wheelFrontRight" node="1>0|1" />
        <i3dMapping id="axisBackLeft" node="1>0|2" />
        <i3dMapping id="wheelBackLeft" node="1>0|2|0" />
        <i3dMapping id="axisBackRight" node="1>0|3" />
        <i3dMapping id="wheelBackRight" node="1>0|3|0" />
        <i3dMapping id="bunker" node="1>1" />
        <i3dMapping id="hydraulicBunkerRef" node="1>1|0" />
        <i3dMapping id="fillVolume" node="1>1|1|0" />
        <i3dMapping id="unloadInfoNode" node="1>1|1|1" />
        <i3dMapping id="loadInfoNode" node="1>1|1|2" />
        <i3dMapping id="exactFillRootNodeSeeds" node="1>1|1|3" />
        <i3dMapping id="exactFillRootNodeFertilizer" node="1>1|1|4" />
        <i3dMapping id="door" node="1>2|0" />
        <i3dMapping id="hydraulicBunker" node="1>3" />
        <i3dMapping id="hydraulicBunkerPunch" node="1>3|0" />
        <i3dMapping id="rotatingPart01" node="1>4|0" />
        <i3dMapping id="rotatingPart02" node="1>4|1" />
        <i3dMapping id="rotatingPart03" node="1>4|2" />
        <i3dMapping id="rotatingPart04" node="1>4|3" />
        <i3dMapping id="rotatingPart05" node="1>4|4" />
        <i3dMapping id="rotatingPart06" node="1>4|5" />
        <i3dMapping id="rotatingPart07" node="1>4|6" />
        <i3dMapping id="rotatingPartPto" node="1>4|7|0" />
        <i3dMapping id="rotatingPartPtoChild" node="1>4|7|0|0" />
        <i3dMapping id="rotatingPartPtoTarget" node="1>4|8|0" />
        <i3dMapping id="rotatingPartPtoChildRef" node="1>4|8|0|0" />
        <i3dMapping id="rotatingPart08" node="1>4|9|0" />
        <i3dMapping id="rotatingPart09" node="1>4|10|0" />
        <i3dMapping id="rotatingPart010" node="1>4|11|0" />
        <i3dMapping id="rotatingPart011" node="1>4|12|0" />
        <i3dMapping id="rotatingPart012" node="1>4|13|0" />
        <i3dMapping id="rotatingPart013" node="1>4|14|0" />
        <i3dMapping id="chain01" node="1>4|15" />
        <i3dMapping id="chain06" node="1>4|16" />
        <i3dMapping id="chain02" node="1>4|17" />
        <i3dMapping id="chain03" node="1>4|18" />
        <i3dMapping id="chain04" node="1>4|19" />
        <i3dMapping id="chain05" node="1>4|20" />
        <i3dMapping id="belt" node="1>4|21" />
        <i3dMapping id="chain" node="1>4|22|0" />
        <i3dMapping id="sugarCane" node="1>4|22|1" />
        <i3dMapping id="effectSprayer" node="1>5|0" />
        <i3dMapping id="singleRow_vis" node="1>6" />
        <i3dMapping id="hydraulicIn01" node="1>8|0" />
        <i3dMapping id="hydraulicIn01_detached" node="1>8|0|0" />
        <i3dMapping id="hydraulicOut01" node="1>8|1" />
        <i3dMapping id="hydraulicOut01_detached" node="1>8|1|0" />
        <i3dMapping id="hydraulicIn02" node="1>8|2" />
        <i3dMapping id="hydraulicIn02_detached" node="1>8|2|0" />
        <i3dMapping id="hydraulicOut02" node="1>8|3" />
        <i3dMapping id="hydraulicOut02_detached" node="1>8|3|0" />
        <i3dMapping id="hydraulicIn03" node="1>8|4" />
        <i3dMapping id="hydraulicIn03_detached" node="1>8|4|0" />
        <i3dMapping id="hydraulicOut03" node="1>8|5" />
        <i3dMapping id="hydraulicOut03_detached" node="1>8|5|0" />
    </i3dMappings>
</vehicle>
