<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="silowalze" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="8" filename="$data/shared/default_normal.png" />
    <File fileId="1" filename="$data/vehicles/fliegl/silowalze/flieglSilowalzeChain_diffuse.png" />
    <File fileId="2" filename="$data/vehicles/fliegl/silowalze/flieglSilowalzeChain_normal.png" />
    <File fileId="3" filename="$data/vehicles/fliegl/silowalze/flieglSilowalzeChain_vmask.png" />
    <File fileId="7" filename="$data/vehicles/fliegl/silowalze/flieglSilowalzeDecals_diffuse.png" />
    <File fileId="9" filename="$data/vehicles/fliegl/silowalze/flieglSilowalzeDecals_vmask.png" />
    <File fileId="5" filename="$data/vehicles/fliegl/silowalze/flieglSilowalze_normal.png" />
    <File fileId="6" filename="$data/vehicles/fliegl/silowalze/flieglSilowalze_vmask.png" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="1" diffuseColor="0.5 0.5 0.5 1">
    </Material>
    <Material name="flieglSilowalzeChain_mat" materialId="3" customShaderId="4">
      <CustomParameter name="RDT" value="1.0 1.0 0.0 0.0"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="flieglSilowalze_mat" materialId="2" diffuseColor="0.5 0.5 0.5 1" customShaderId="4" customShaderVariation="colorMask">
      <CustomParameter name="RDT" value="1.0 1.0 0.0 0.0"/>
      <CustomParameter name="colorMat0" value="0.50 0.00 0.00 0.0"/>
      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
    </Material>
    <Material name="flieglSilowalzeDecals_mat" materialId="4" customShaderId="4" customShaderVariation="Decal">
      <CustomParameter name="RDT" value="1.0 1.0 0.0 0.0"/>
      <Texture fileId="7"/>
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="silowalze.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="silowalze_main_component1" shapeId="1" dynamic="true" compound="true" collisionMask="2109442" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" clipDistance="300" nodeId="1">
      <Shape name="silowalze_vis" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2" skinBindNodeIds="2 7 10" clipDistance="300" nodeId="2">
        <TransformGroup name="attacherJoint" translation="-1.42109e-16 0.702061 0.806428" rotation="0 90 0" nodeId="3"/>
        <TransformGroup name="topReferenceNode" translation="-9.40107e-17 1.33161 0.766377" nodeId="4"/>
        <TransformGroup name="wheel01" translation="1 0.577785 -0.0137456" nodeId="5"/>
        <TransformGroup name="wheel02" translation="-1 0.577785 -0.0137456" nodeId="6"/>
        <TransformGroup name="supportArm" collision="false" clipDistance="300" nodeId="7">
          <Shape name="support_col02" translation="-0.689132 0.521957 -0.756525" visibility="false" shapeId="3" compoundChild="true" density="0.001" collisionMask="2109442" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="2" nodeId="8"/>
          <Shape name="support_col01" translation="0.687586 0.521957 0.743572" visibility="false" shapeId="4" compoundChild="true" density="0.001" collisionMask="2109442" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="2" nodeId="9"/>
        </TransformGroup>
        <TransformGroup name="roller" translation="-0.000347824 0.577785 -0.0137456" collision="false" clipDistance="300" nodeId="10"/>
        <TransformGroup name="visual" nodeId="11">
          <Shape name="chains" shapeId="5" castsShadows="true" receiveShadows="true" materialIds="3" clipDistance="40" nodeId="12"/>
          <Shape name="decals" translation="1.55697e-18 0.897288 -0.0127136" shapeId="6" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="4" clipDistance="50" nodeId="13"/>
        </TransformGroup>
      </Shape>
    </Shape>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
