﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="dynamicMountAttacherFork" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Schmetterling</name>
        <specs>
            <workingWidth>3</workingWidth>
            <fillTypes>ROUNDBALE</fillTypes>
            <capacity unitTextOverride="$l10n_unit_bale">2</capacity>
        </specs>
        <functions>
            <function>$l10n_function_baleStacker</function>
        </functions>
        <image>$data/vehicles/fliegl/butterfly/store_butterfly.png</image>
        <price>2200</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>FLIEGL</brand>
        <category>baleLoaders</category>
        <shopFoldingState>1</shopFoldingState>
        <shopTranslationOffset>0 0.078 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>414208</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>72960</indexBufferMemoryUsage>
        <textureMemoryUsage>851968</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_baleLoader</typeDesc>
        <filename>$data/vehicles/fliegl/butterfly/butterfly.i3d</filename>
        <size width="4" length="2" lengthOffset="0.5" />
        <components>
            <component centerOfMass="0 0.1 0.5" solverIterationCount="10" mass="400" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL" />
    </base>

    <connectionHoses>
        <hose inputAttacherJointIndices="1 2" type="hydraulicIn"  node="hydraulicIn01"  length="1.2" diameter="0.02" />
        <hose inputAttacherJointIndices="1 2" type="hydraulicOut" node="hydraulicOut01" length="1.2" diameter="0.02" straighteningFactor="2"/>
        <hose inputAttacherJointIndices="1 2" type="hydraulicIn"  node="hydraulicIn02"  length="1.2" diameter="0.02" />
        <hose inputAttacherJointIndices="1 2" type="hydraulicOut" node="hydraulicOut02" length="1.2" diameter="0.02" straighteningFactor="2"/>
    </connectionHoses>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJointFrontloader" jointType="frontloader" isControllable="false"/>
            <inputAttacherJoint node="attacherJointImplement" topReferenceNode="topReferenceNode" jointType="implement" isControllable="true" lowerRotLimitScale="0 0 0" upperRotLimitScale="0 0 0" lowerTransLimitScale="0 0 0" upperTransLimitScale="0 0 0" upperRotationOffset="1" >
                <distanceToGround lower="0.25" upper="1.0" />
            </inputAttacherJoint>
        </inputAttacherJoints>
    </attachable>

    <attacherJointControl maxTiltAngle="25">
        <control controlFunction="controlAttacherJointHeight" controlAxis="AXIS_HYDRAULICATTACHER1" invertControlAxis="true" mouseSpeedFactor="0.3" iconName="IMPLEMENT_ATTACHER_TRANS" />
        <control controlFunction="controlAttacherJointTilt"   controlAxis="AXIS_HYDRAULICATTACHER2" invertControlAxis="true" mouseSpeedFactor="0.3" iconName="IMPLEMENT_ATTACHER_ROTX" />

        <sounds>
            <hydraulic template="defaultHydraulicSound" linkNode="0>" />
        </sounds>
    </attacherJointControl>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" dynamicMountMinLimit="1" dynamicMountMaxLimit="1">
                    <foldingPart animationName="folding" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding">
            <part node="armLeft"    startTime="0" endTime="3" startRot="0 0 -65"    endRot="0 0 -15" />
            <part node="armRight"   startTime="0" endTime="3" startRot="0 0 65"     endRot="0 0 15" />
        </animation>
        <animation name="widthControl">
            <part node="armLeft02"  startTime="0" endTime="1" startTrans="0 0 0.1" endTrans="0 0 0.40" />
            <part node="armRight02" startTime="0" endTime="1" startTrans="0 0 0.1" endTrans="0 0 0.40" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="armLeft" playSound="true" >
                <dependentPart node="armLeftHydraulic" />
            </movingTool>
            <movingTool node="armRight" playSound="true" >
                <dependentPart node="armRightHydraulic" />
            </movingTool>
            <movingTool node="armLeft02" playSound="true" foldMinLimit="0" foldMaxLimit="0.1">
                <controls axis="AXIS_FRONTLOADER_TOOL2" invertAxis="false" mouseSpeedFactor="0.5" iconName="WORKING_WIDTH_TRANSLATE_X" />
                <animation animSpeed="0.5" animAcceleration="5" animName="widthControl" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="armLeftHydraulic" referencePoint="armLeftHydraulicRef" referenceFrame="armLeftHydraulicRef">
                <translatingPart node="armLeftHydraulicPunch" />
            </movingPart>
            <movingPart node="armRightHydraulic" referencePoint="armRightHydraulicRef" referenceFrame="armRightHydraulicRef">
                <translatingPart node="armRightHydraulicPunch" />
            </movingPart>
        </movingParts>

        <sounds>
            <hydraulic template="defaultHydraulicSound" linkNode="0>"/>
        </sounds>
    </cylindered>

    <dynamicMountAttacher triggerNode="dynamicMountTrigger" rootNode="butterfly_main_component1" jointNode="butterfly_main_component1" forceAcceleration="500" mountType="TYPE_FIX_ATTACH" timeToMount="-1"/>

    <ai>
        <agentAttachment width="3.0" height="1.2" length="1.5" lengthOffset="0.7"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-0.8" maxX="0.8" minZ="-0.1" maxZ="0.1" yOffset="0" />
        <bendingNode node="armLeft02" minX="-1.4" maxX="-0.1" minZ="0.6" maxZ="0.8" yOffset="-0.1" />
        <bendingNode node="armLeft02" minX="-1.4" maxX="-0.1" minZ="-0.55" maxZ="-0.35" yOffset="-0.1" />
        <bendingNode node="armRight02" minX="-0.1" maxX="1.4" minZ="0.6" maxZ="0.85" yOffset="-0.1" />
        <bendingNode node="armRight02" minX="-0.1" maxX="1.4" minZ="-0.55" maxZ="-0.35" yOffset="-0.1" />
        <bendingNode node="armLeft02" minX="-0.1" maxX="0.1" minZ="-0.4" maxZ="0.7" yOffset="0" />
        <bendingNode node="armRight02" minX="-0.1" maxX="0.1" minZ="-0.4" maxZ="0.7" yOffset="0" />
    </foliageBending>

    <baseMaterial>
        <material name="butterfly_mat" baseNode="butterfly_vis">
            <shaderParameter name="colorMat0" value="FLIEGL_GREEN1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="butterfly_main_component1" node="0>" />
        <i3dMapping id="butterfly_vis" node="0>0" />
        <i3dMapping id="attacherJointFrontloader" node="0>0|0|0" />
        <i3dMapping id="attacherJointImplement" node="0>0|0|1" />
        <i3dMapping id="topReferenceNode" node="0>0|0|1|0" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|2|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|2|1" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|2|2" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|2|3" />
        <i3dMapping id="armLeft" node="0>0|1|0" />
        <i3dMapping id="armLeft02" node="0>0|1|0|0|0" />
        <i3dMapping id="armLeftHydraulicRef" node="0>0|1|0|1" />
        <i3dMapping id="armLeftHydraulic" node="0>0|1|1" />
        <i3dMapping id="armLeftHydraulicPunch" node="0>0|1|1|0" />
        <i3dMapping id="armRight" node="0>0|1|2" />
        <i3dMapping id="armRight02" node="0>0|1|2|0|0" />
        <i3dMapping id="armRightHydraulicRef" node="0>0|1|2|1" />
        <i3dMapping id="armRightHydraulic" node="0>0|1|3" />
        <i3dMapping id="armRightHydraulicPunch" node="0>0|1|3|0" />
        <i3dMapping id="dynamicMountTrigger" node="0>0|3" />
    </i3dMappings>
</vehicle>
