﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="cutter" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>PowerFlow 40FT</name>
        <specs>
            <workingWidth>12</workingWidth>
            <combination xmlFilename="$data/vehicles/fendt/ideal/ideal.xml"/>
            <combination xmlFilename="$data/vehicles/nardi/n60_40/n60_40.xml" />
        </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
        <image>$data/vehicles/fendt/powerFlow/store_powerFlow.png</image>
        <price>70500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>FENDT</brand>
        <category>cutters</category>
        <shopTranslationOffset>0 0 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>2867968</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>850688</indexBufferMemoryUsage>
        <textureMemoryUsage>2621440</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>$data/vehicles/fendt/powerFlow/powerFlow.i3d</filename>
        <size width="14" length="3.5" />
        <speedLimit value="10" />
        <components>
            <component centerOfMass="0 0.2 -0.2" solverIterationCount="10" mass="3300" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="COMBINE_HEADER"/>
        <mapHotspot type="CUTTER" />
    </base>

    <powerConsumer ptoRpm="540" neededMaxPtoPower="95"/>

    <groundReferenceNodes>
        <groundReferenceNode node="heightNode02" threshold="0.5" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="cutter" functionName="processCutterArea" disableBackwards="true" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <testAreas autoGenerate="true" zOffset="0.5" xOffset="0" length="0.6" numAreas="16" areaWidthScale="0.25"/>
        </workArea>
    </workAreas>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="cutter" >
                <heightNode node="heightNode01" />
                <heightNode node="heightNode02" />
                <heightNode node="heightNode03" />
                <distanceToGround lower="0.3" upper="1.8" />
            </inputAttacherJoint>
        </inputAttacherJoints>

        <support animationName="moveSupport" detachAfterAnimation="false"/>
    </attachable>

    <cylindered>
        <movingTools>
            <movingTool node="reelMover" playSound="true" >
                <controls axis="AXIS_CUTTER_REEL" invertAxis="true" mouseSpeedFactor="0.5" iconName="REEL_TRANSLATE_X" />
                <translation transSpeed="0.2" transAcceleration="10" transMax="1.996" transMin="1.698" translationAxis="3" startTrans="1.698"/>
                <dependentPart node="reelMoverHydraulics" />
            </movingTool>

            <movingTool node="reelArm" playSound="true" >
                <controls axis="AXIS_CUTTER_REEL2" invertAxis="true" mouseSpeedFactor="0.5" iconName="REEL_TRANSLATE_Y" />
                <rotation rotSpeed="10" rotAcceleration="40" rotMax="12" rotMin="-14" startRot="-13"/>
                <dependentPart node="hydraulicReelArm1" />
                <dependentPart node="hydraulicReelArm2" />
            </movingTool>

            <movingTool node="reelRefRotation">
                <dependentPart node="spike1" />
                <dependentPart node="spike2" />
                <dependentPart node="spike3" />
                <dependentPart node="spike4" />
                <dependentPart node="spike5" />
                <dependentPart node="spike6" />
            </movingTool>
        </movingTools>

        <movingParts>
            <!-- spikes -->
            <movingPart node="spike1" referencePoint="spikeRef1" referenceFrame="spikeReferenceFrame"/>
            <movingPart node="spike2" referencePoint="spikeRef2" referenceFrame="spikeReferenceFrame"/>
            <movingPart node="spike3" referencePoint="spikeRef3" referenceFrame="spikeReferenceFrame"/>
            <movingPart node="spike4" referencePoint="spikeRef4" referenceFrame="spikeReferenceFrame"/>
            <movingPart node="spike5" referencePoint="spikeRef5" referenceFrame="spikeReferenceFrame"/>
            <movingPart node="spike6" referencePoint="spikeRef6" referenceFrame="spikeReferenceFrame"/>

            <!-- reel arm hydraulics -->
            <movingPart node="hydraulicReelArm1" referencePoint="hydraulicReelArm1Ref" referenceFrame="hydraulicReelArm1Ref" >
                <translatingPart node="hydraulicReelArm1Punch" />
            </movingPart>
            <movingPart node="hydraulicReelArm2" referencePoint="hydraulicReelArm2Ref" referenceFrame="hydraulicReelArm2Ref" >
                <translatingPart node="hydraulicReelArm2Punch" />
            </movingPart>

            <!-- reel mover hydraulics -->
            <movingPart node="reelMoverHydraulics" referencePoint="reelMoverHydraulicsRef" referenceFrame="reelMoverHydraulicsRef" >
                <translatingPart node="reelMoverHydraulicsPunch" />
            </movingPart>
        </movingParts>

        <sounds>
            <hydraulic template="defaultHydraulicSound" pitchScale="1.2" volumeScale="1.0" fadeIn="0.1" fadeOut="0.05" linkNode="powerFlow_main_component1"/>
        </sounds>
    </cylindered>

    <animations>
        <animation name="moveSupport">
            <part node="autoDockCover" startTime="0.0" endTime="0.75"  startRot="0 -98 0" endRot="0 0 0" />

        </animation>

        <animation name="turnedOnAnimation" looping="true">
            <!-- drum -->
            <part node="mainDrum" startTime="0.0" endTime="0.99999"  startRot="0 0 0" endRot="360 0 0" />
            <part node="mainDrum" startTime="0.99999" endTime="1.0"  startRot="360 0 0" endRot="0 0 0" />

            <!-- drum spikes -->
            <part node="mainDrumSpike1" startTime="0.0" endTime="0.25"  startTrans="0 0 0" endTrans="0 0 0.058" />
            <part node="mainDrumSpike1" startTime="0.25" endTime="0.5"  startTrans="0 0 0.058" endTrans="0 0 -0.05" />
            <part node="mainDrumSpike1" startTime="0.5" endTime="0.75"  startTrans="0 0 -0.05" endTrans="0 0 -0.1" />
            <part node="mainDrumSpike1" startTime="0.75" endTime="1.0"  startTrans="0 0 -0.1" endTrans="0 0 0" />

            <part node="mainDrumSpike2" startTime="0.0" endTime="0.25"  startTrans="0 0 0" endTrans="0 0 0.058" />
            <part node="mainDrumSpike2" startTime="0.25" endTime="0.5"  startTrans="0 0 0.058" endTrans="0 0 -0.05" />
            <part node="mainDrumSpike2" startTime="0.5" endTime="0.75"  startTrans="0 0 -0.05" endTrans="0 0 -0.1" />
            <part node="mainDrumSpike2" startTime="0.75" endTime="1.0"  startTrans="0 0 -0.1" endTrans="0 0 0" />

            <part node="mainDrumSpike3" startTime="0.0" endTime="0.25"  startTrans="0 0 0" endTrans="0 0 0.1" />
            <part node="mainDrumSpike3" startTime="0.25" endTime="0.5"  startTrans="0 0 0.1" endTrans="0 0 0.15" />
            <part node="mainDrumSpike3" startTime="0.5" endTime="0.75"  startTrans="0 0 0.15" endTrans="0 0 0.03" />
            <part node="mainDrumSpike3" startTime="0.75" endTime="1.0"  startTrans="0 0 0.03" endTrans="0 0 0" />

            <part node="mainDrumSpike4" startTime="0.0" endTime="0.25"  startTrans="0 0 0" endTrans="0 0 0.1" />
            <part node="mainDrumSpike4" startTime="0.25" endTime="0.5"  startTrans="0 0 0.1" endTrans="0 0 0.15" />
            <part node="mainDrumSpike4" startTime="0.5" endTime="0.75"  startTrans="0 0 0.15" endTrans="0 0 0.03" />
            <part node="mainDrumSpike4" startTime="0.75" endTime="1.0"  startTrans="0 0 0.03" endTrans="0 0 0" />

            <part node="mainDrumSpike5" startTime="0.0" endTime="0.25"  startTrans="0 0 0" endTrans="0 0 -0.1" />
            <part node="mainDrumSpike5" startTime="0.25" endTime="0.5"  startTrans="0 0 -0.1" endTrans="0 0 -0.14" />
            <part node="mainDrumSpike5" startTime="0.5" endTime="0.75"  startTrans="0 0 -0.14" endTrans="0 0 -0.03" />
            <part node="mainDrumSpike5" startTime="0.75" endTime="1.0"  startTrans="0 0 -0.03" endTrans="0 0 0" />

            <part node="mainDrumSpike6" startTime="0.0" endTime="0.25"  startTrans="0 0 0" endTrans="0 0 -0.1" />
            <part node="mainDrumSpike6" startTime="0.25" endTime="0.5"  startTrans="0 0 -0.1" endTrans="0 0 -0.14" />
            <part node="mainDrumSpike6" startTime="0.5" endTime="0.75"  startTrans="0 0 -0.14" endTrans="0 0 -0.03" />
            <part node="mainDrumSpike6" startTime="0.75" endTime="1.0"  startTrans="0 0 -0.03" endTrans="0 0 0" />

            <part node="mainDrumSpike7" startTime="0.0" endTime="0.25"  startTrans="0 0 0" endTrans="0 0 -0.03" />
            <part node="mainDrumSpike7" startTime="0.25" endTime="0.5"  startTrans="0 0 -0.03" endTrans="0 0 -0.15" />
            <part node="mainDrumSpike7" startTime="0.5" endTime="0.75"  startTrans="0 0 -0.15" endTrans="0 0 -0.1" />
            <part node="mainDrumSpike7" startTime="0.75" endTime="1.0"  startTrans="0 0 -0.1" endTrans="0 0 0" />

            <part node="mainDrumSpike8" startTime="0.0" endTime="0.25"  startTrans="0 0 0" endTrans="0 0 -0.027" />
            <part node="mainDrumSpike8" startTime="0.25" endTime="0.5"  startTrans="0 0 -0.027" endTrans="0 0 0.1" />
            <part node="mainDrumSpike8" startTime="0.5" endTime="0.75"  startTrans="0 0 0.1" endTrans="0 0 0.13" />
            <part node="mainDrumSpike8" startTime="0.75" endTime="1.0"  startTrans="0 0 0.13" endTrans="0 0 0" />

            <part node="mainDrumSpike9" startTime="0.0" endTime="0.25"  startTrans="0 0 0" endTrans="0 0 -0.027" />
            <part node="mainDrumSpike9" startTime="0.25" endTime="0.5"  startTrans="0 0 -0.027" endTrans="0 0 0.1" />
            <part node="mainDrumSpike9" startTime="0.5" endTime="0.75"  startTrans="0 0 0.1" endTrans="0 0 0.13" />
            <part node="mainDrumSpike9" startTime="0.75" endTime="1.0"  startTrans="0 0 0.13" endTrans="0 0 0" />

            <part node="mainDrumSpike10" startTime="0.0" endTime="0.25"  startTrans="0 0 0" endTrans="0 0 0.075" />
            <part node="mainDrumSpike10" startTime="0.25" endTime="0.5"  startTrans="0 0 0.075" endTrans="0 0 0.15" />
            <part node="mainDrumSpike10" startTime="0.5" endTime="0.75"  startTrans="0 0 0.15" endTrans="0 0 0.1" />
            <part node="mainDrumSpike10" startTime="0.75" endTime="1.0"  startTrans="0 0 0.1" endTrans="0 0 0" />

            <!-- blades -->
            <part node="bladeMounting" startTime="0.0" endTime="0.1"  startTrans="0.03 0.083 0.625"  endTrans="-0.03 0.083 0.625" />
            <part node="bladeMounting" startTime="0.1" endTime="0.2"  startTrans="-0.03 0.083 0.625" endTrans="0.03 0.083 0.625" />
            <part node="bladeMounting" startTime="0.2" endTime="0.3"  startTrans="0.03 0.083 0.625"  endTrans="-0.03 0.083 0.625" />
            <part node="bladeMounting" startTime="0.3" endTime="0.4"  startTrans="-0.03 0.083 0.625" endTrans="0.03 0.083 0.625" />
            <part node="bladeMounting" startTime="0.4" endTime="0.5"  startTrans="0.03 0.083 0.625"  endTrans="-0.03 0.083 0.625" />
            <part node="bladeMounting" startTime="0.5" endTime="0.6"  startTrans="-0.03 0.083 0.625" endTrans="0.03 0.083 0.625" />
            <part node="bladeMounting" startTime="0.6" endTime="0.7"  startTrans="0.03 0.083 0.625"  endTrans="-0.03 0.083 0.625" />
            <part node="bladeMounting" startTime="0.7" endTime="0.8"  startTrans="-0.03 0.083 0.625" endTrans="0.03 0.083 0.625" />
            <part node="bladeMounting" startTime="0.8" endTime="0.9"  startTrans="0.03 0.083 0.625"  endTrans="-0.03 0.083 0.625" />
            <part node="bladeMounting" startTime="0.9" endTime="1"    startTrans="-0.03 0.083 0.625" endTrans="0.03 0.083 0.625" />
        </animation>
    </animations>

    <dynamicMount forceLimitScale="1" />

    <cutter fruitTypeCategories="grainHeader">
        <effect>
            <effectNode effectClass="CutterMotionPathEffect" effectType="CUTTER" linkNode="cutterEffectLinkNode">
                <motionPathEffect textureFilename="$data/effects/cutter/arrays/grainheader/beltZdrumArray.dds" numRows="32" rowLength="42" minFade="0.06" textureRealWidth="16" speedScale="0.17"/>
            </effectNode>
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" materialType="smokeParticle" emitCountScale="0.1" worldSpace="false" useCuttingWidth="false" />
        </effect>

        <animationNodes>
            <animationNode node="reelRotation" rotAxis="1" rotSpeed="210"  turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode node="reelRefRotation" rotAxis="1" rotSpeed="210"  turnOnFadeTime="2" turnOffFadeTime="3"/>
            <animationNode class="ScrollingAnimation" node="belt" scrollSpeed="-1" turnOnFadeTime="2" turnOffFadeTime="3"/>
        </animationNodes>

        <automaticTilt raycastNode1="heightNode01" raycastNode2="heightNode03"/>
        <sounds>
            <cut template="cropCutting" />
        </sounds>
    </cutter>

    <turnOnVehicle turnedOnByAttacherVehicle="true">
        <turnedOnAnimation name="turnedOnAnimation" speedScale="2.75" turnOnFadeTime="2" turnOffFadeTime="3"/>
        <sounds>
            <start template="HARVESTER_TOOL_START" volumeScale="1.5" />
            <work  template="HARVESTER_TOOL_WORK"  volumeScale="1.5" />
            <stop  template="HARVESTER_TOOL_STOP"  volumeScale="1.5" />
        </sounds>
    </turnOnVehicle>

    <designConfigurations>
        <designConfiguration name="Fendt" price="0">
            <objectChange node="decals_mf"  visibilityActive="false"/>
            <objectChange node="decals_fendt"  visibilityActive="true"/>
            <objectChange node="decals_challenger"  visibilityActive="false"/>
        </designConfiguration>
        <designConfiguration name="Massey Ferguson" price="0" isSelectable="false" vehicleBrand="MASSEYFERGUSON">
            <objectChange node="decals_mf"  visibilityActive="true"/>
            <objectChange node="decals_fendt"  visibilityActive="false"/>
            <objectChange node="decals_challenger"  visibilityActive="false"/>
        </designConfiguration>
    </designConfigurations>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack" />
        <collisionTrigger node="aiCollisionNode" width="13.1" height="2.0"/>
        <agentAttachment width="13" height="2.8" length="3" lengthOffset="0.1"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-6.5" maxX="6.5" minZ="-1.3" maxZ="0.4" yOffset="0.2" />
    </foliageBending>

    <baseMaterial>
        <material name="powerFlow_mat" baseNode="powerFlow_vis">
            <shaderParameter name="colorMat0" value="SHARED_YELLOW1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="powerFlow_main_component1" node="0>" />
        <i3dMapping id="powerFlow_vis" node="0>0" />
        <i3dMapping id="mainDrum" node="0>0|0|0" />
        <i3dMapping id="mainDrumSpike1" node="0>0|0|0|0|0" />
        <i3dMapping id="mainDrumSpike2" node="0>0|0|0|1|0" />
        <i3dMapping id="mainDrumSpike3" node="0>0|0|0|2|0" />
        <i3dMapping id="mainDrumSpike4" node="0>0|0|0|3|0" />
        <i3dMapping id="mainDrumSpike5" node="0>0|0|0|4|0" />
        <i3dMapping id="mainDrumSpike6" node="0>0|0|0|5|0" />
        <i3dMapping id="mainDrumSpike7" node="0>0|0|0|6|0" />
        <i3dMapping id="mainDrumSpike8" node="0>0|0|0|7|0" />
        <i3dMapping id="mainDrumSpike9" node="0>0|0|0|8|0" />
        <i3dMapping id="mainDrumSpike10" node="0>0|0|0|9|0" />
        <i3dMapping id="reelArm" node="0>0|0|1" />
        <i3dMapping id="reelMover" node="0>0|0|1|0" />
        <i3dMapping id="reelRotation" node="0>0|0|1|0|0" />
        <i3dMapping id="spike1" node="0>0|0|1|0|0|0" />
        <i3dMapping id="spike2" node="0>0|0|1|0|0|1" />
        <i3dMapping id="spike3" node="0>0|0|1|0|0|2" />
        <i3dMapping id="spike4" node="0>0|0|1|0|0|3" />
        <i3dMapping id="spike5" node="0>0|0|1|0|0|4" />
        <i3dMapping id="spike6" node="0>0|0|1|0|0|5" />
        <i3dMapping id="reelRefRotation" node="0>0|0|1|0|1" />
        <i3dMapping id="spikeRef1" node="0>0|0|1|0|1|0" />
        <i3dMapping id="spikeRef2" node="0>0|0|1|0|1|1" />
        <i3dMapping id="spikeRef3" node="0>0|0|1|0|1|2" />
        <i3dMapping id="spikeRef4" node="0>0|0|1|0|1|3" />
        <i3dMapping id="spikeRef5" node="0>0|0|1|0|1|4" />
        <i3dMapping id="spikeRef6" node="0>0|0|1|0|1|5" />
        <i3dMapping id="reelMoverHydraulicsRef" node="0>0|0|1|0|2" />
        <i3dMapping id="spikeReferenceFrame" node="0>0|0|1|0|3" />
        <i3dMapping id="reelMoverHydraulics" node="0>0|0|1|1" />
        <i3dMapping id="reelMoverHydraulicsPunch" node="0>0|0|1|1|0" />
        <i3dMapping id="hydraulicReelArm1Ref" node="0>0|0|1|2" />
        <i3dMapping id="hydraulicReelArm2Ref" node="0>0|0|1|3" />
        <i3dMapping id="hydraulicReelArm1" node="0>0|0|2" />
        <i3dMapping id="hydraulicReelArm1Punch" node="0>0|0|2|0" />
        <i3dMapping id="hydraulicReelArm2" node="0>0|0|3" />
        <i3dMapping id="hydraulicReelArm2Punch" node="0>0|0|3|0" />
        <i3dMapping id="belt" node="0>0|0|4" />
        <i3dMapping id="bladeMounting" node="0>0|0|5" />
        <i3dMapping id="autoDockCover" node="0>0|0|6|0" />
        <i3dMapping id="decals_mf" node="0>0|1|0" />
        <i3dMapping id="decals_fendt" node="0>0|1|1" />
        <i3dMapping id="decals_challenger" node="0>0|1|2" />
        <i3dMapping id="cutterEffectLinkNode" node="0>0|2|0" />
        <i3dMapping id="smokeEmitter" node="0>0|2|1" />
        <i3dMapping id="aiMarkerLeft" node="0>0|3|0|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|3|0|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|3|0|2" />
        <i3dMapping id="sizeMarkerLeft" node="0>0|3|1|0" />
        <i3dMapping id="sizeMarkerRight" node="0>0|3|1|1" />
        <i3dMapping id="sizeMarkerBack" node="0>0|3|1|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|3|2" />
        <i3dMapping id="workAreaStart" node="0>0|4|0" />
        <i3dMapping id="workAreaWidth" node="0>0|4|0|0" />
        <i3dMapping id="workAreaHeight" node="0>0|4|0|1" />
        <i3dMapping id="heightNode01" node="0>0|5|0" />
        <i3dMapping id="heightNode02" node="0>0|5|1" />
        <i3dMapping id="heightNode03" node="0>0|5|2" />
        <i3dMapping id="attacherJoint" node="0>2" />
    </i3dMappings>
</vehicle>
