<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="manureBarrel" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Polycis 1550</name>
        <specs>
            <neededPower>165</neededPower>
            <workingWidth>15</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_slurrySpreader</function>
        </functions>
        <image>$data/vehicles/farmtech/polycis1550/store_polycis1550.png</image>
        <price>77500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>FARMTECH</brand>
        <category>slurryTanks</category>
        <shopTranslationOffset>0 0.072 0</shopTranslationOffset>
        <shopRotationOffset>-0.283 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>4006656</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>652288</indexBufferMemoryUsage>
        <textureMemoryUsage>1441792</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_manureBarrel</typeDesc>
        <filename>$data/vehicles/farmtech/polycis1550/polycis1550.i3d</filename>
        <size width="4" length="10" />
        <speedLimit value="16" />
        <components>
            <component centerOfMass="0 0.85 -1.55" solverIterationCount="20" mass="500" />
            <component centerOfMass="0 0 0" solverIterationCount="35" mass="5600" />
            <joint component1="1" component2="2" node="axisJoint" rotLimit="7 0 0" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TRAILER" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/710_50R30_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.7" repr="wheelFrontLeft"                             forcePointRatio="0.2" initialCompression="15" suspTravel="0.1" spring="92" damper="50" />
                        <wheelChock parkingNode="wheelChock01"/>
                        <wheelChock parkingNode="wheelChock02" isInverted="true" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/710_50R30_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.7" repr="wheelFrontRight"                            forcePointRatio="0.2" initialCompression="15" suspTravel="0.1" spring="92" damper="50" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/710_50R30_5.xml" isLeft="true">
                        <physics restLoad="1.8" repr="axisBackLeft"    driveNode="wheelBackLeft"  forcePointRatio="0.2" initialCompression="15" suspTravel="0.1" spring="92" damper="50" />
                        <steeringAxle scale="-0.6" rotMax="15" rotMin="-15" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/710_50R30_5.xml" isLeft="false">
                        <physics restLoad="1.8" repr="axisBackRight"   driveNode="wheelBackRight" forcePointRatio="0.2" initialCompression="15" suspTravel="0.1" spring="92" damper="50" />
                        <steeringAxle scale="-0.6" rotMax="15" rotMin="-15" />
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="MICHELIN" saveId="MICHELIN_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBib/710_50R30_5.xml">
                        <physics yOffset="-0.002" />
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBib/710_50R30_5.xml">
                        <physics yOffset="-0.002" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBib/710_50R30_5.xml">
                        <physics yOffset="-0.002" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/michelin/cargoXBib/710_50R30_5.xml">
                        <physics yOffset="-0.002" />
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="BKT" saveId="BKT_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/bkt/ridemaxFL693M/710_50R30_5.xml">
                        <physics yOffset="-0.002" />
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/bkt/ridemaxFL693M/710_50R30_5.xml">
                        <physics yOffset="-0.002" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/bkt/ridemaxFL693M/710_50R30_5.xml">
                        <physics yOffset="-0.002" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/bkt/ridemaxFL693M/710_50R30_5.xml">
                        <physics yOffset="-0.002" />
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="VREDESTEIN" saveId="VREDESTEIN_DEFAULT">
                <wheels baseConfig="TRELLEBORG_DEFAULT">
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/710_50R30_5.xml">
                        <physics yOffset="-0.002" />
                        <wheelChock/>
                        <wheelChock/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/710_50R30_5.xml">
                        <physics yOffset="-0.002" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/710_50R30_5.xml">
                        <physics yOffset="-0.002" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/vredestein/flotationTrac/710_50R30_5.xml">
                        <physics yOffset="-0.002" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0>SHARED_DA_METAL_BLACK</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="wheelFrontLeft"  filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.40 0.40 0.40" />
            <hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.40 0.40 0.40" />
            <hub linkNode="wheelBackLeft"   filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.40 0.40 0.40" />
            <hub linkNode="wheelBackRight"  filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.40 0.40 0.40" />
        </hubs>
    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailer" attacherHeight="0.75"/>
        </inputAttacherJoints>
        <steeringAxleAngleScale startSpeed="2" endSpeed="90" backwards="false"/>
        <brakeForce force="1.5" maxForce="3.5" maxForceMass="21000"/>
        <support animationName="moveSupport" />
    </attachable>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" inputNode="ptoInputNode" aboveAttacher="true" detachNode="ptoDetachNode">
            <objectChange node="ptoDetachArm" rotationActive="0 0 0" rotationInactive="85 0 0"/>
        </input>
    </powerTakeOffs>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="airDoubleRed" node="airIn" adapterNode="airIn_connector" length="1.3" diameter="0.015" straighteningFactor="1">
            <objectChange node="airIn_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="airDoubleYellow" node="airOut" adapterNode="airOut_connector" length="1.3" diameter="0.015" straighteningFactor="1">
            <objectChange node="airOut_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulicIn01" adapterNode="hydraulicIn01_detached" length="1.3" diameter="0.017" straighteningFactor="1">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" adapterNode="hydraulicOut01_detached" length="1.3" diameter="0.017" straighteningFactor="1">
           <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric" node="electric" adapterNode="electric_detached" length="1.3" diameter="0.01" straighteningFactor="1">
            <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true" />
        </hose>
    </connectionHoses>

    <powerConsumer ptoRpm="400" neededMinPtoPower="10" neededMaxPtoPower="10"/>

    <lights>
        <sharedLight linkNode="reflectorYellowRound_03" filename="$data/shared/assets/reflectors/lizard/yellowRound_03.xml" />
        <sharedLight linkNode="reflectorYellowRound_04" filename="$data/shared/assets/reflectors/lizard/yellowRound_03.xml" />
        <sharedLight linkNode="reflectorYellowRound_05" filename="$data/shared/assets/reflectors/lizard/yellowRound_03.xml" />
        <sharedLight linkNode="reflectorYellowRound_06" filename="$data/shared/assets/reflectors/lizard/yellowRound_03.xml" />
        <sharedLight linkNode="reflectorYellowRound_07" filename="$data/shared/assets/reflectors/lizard/yellowRound_03.xml" />
        <sharedLight linkNode="reflectorYellowRound_08" filename="$data/shared/assets/reflectors/lizard/yellowRound_03.xml" />
        <sharedLight linkNode="sideMarker03_left" filename="$data/shared/assets/lights/lizard/sideMarker03_left.xml" />
        <sharedLight linkNode="sideMarker03_right" filename="$data/shared/assets/lights/lizard/sideMarker03_right.xml" />
        <sharedLight linkNode="rearLight23White_01" lightTypes="0" filename="$data/shared/assets/lights/lizard/rearLight23White.xml" />
        <sharedLight linkNode="rearLight23White_02" lightTypes="0" filename="$data/shared/assets/lights/lizard/rearLight23White.xml" />
        <sharedLight linkNode="rearLight33_left" filename="$data/shared/assets/lights/lizard/rearLight33_left.xml" />
        <sharedLight linkNode="rearLight33_right" filename="$data/shared/assets/lights/lizard/rearLight33_right.xml" />
        <sharedLight linkNode="plateNumberLight01" filename="$data/shared/assets/lights/lizard/plateNumberLight01.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <light node="licensePlateLightHigh" lightTypes="0" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
                <brakeLight node="backLightsHigh1" />
                <reverseLight node="reverseLightHigh1" />
            </high>
        </realLights>
    </lights>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" forceFactor="1" threshold="0.2" depthNode="groundReferenceNode" chargeValue="1" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
    </workAreas>

    <licensePlates>
        <licensePlate node="licensePlateNodeBack"  position="BACK" preferedType="SQUARISH" placementArea="0.08 0.16 0.08 0.16"/>
    </licensePlates>

    <sprayer activateOnLowering="true">
        <usageScales workingWidth="15" scale="1"/>

        <effects>
            <effectNode  effectNode="effectSlurry01" materialType="slurry" delay="0" dynamicFillType="false"/>
            <effectNode  effectNode="effectSlurry02" materialType="slurry" delay="0" dynamicFillType="false"/>
            <effectNode  effectNode="effectSlurry03" materialType="slurry" delay="0" dynamicFillType="false"/>
            <effectNode  effectNode="effectSlurry04" materialType="slurry" delay="0" dynamicFillType="false"/>
            <effectNode  effectNode="effectSlurry05" materialType="slurry" delay="0" dynamicFillType="false"/>
            <effectNode  effectNode="effectSlurry06" materialType="slurry" delay="0" dynamicFillType="false"/>
            <effectNode  effectNode="effectSlurry07" materialType="slurry" delay="0" dynamicFillType="false"/>
            <effectNode  effectNode="effectSlurry08" materialType="slurry" delay="0" dynamicFillType="false"/>
            <effectNode  effectNode="effectSlurry09" materialType="slurry" delay="0" dynamicFillType="false"/>
            <effectNode  effectNode="effectSlurry10" materialType="slurry" delay="0" dynamicFillType="false"/>
            <effectNode  effectNode="effectSlurry11" materialType="slurry" delay="0" dynamicFillType="false"/>
            <effectNode  effectNode="effectSlurry12" materialType="slurry" delay="0" dynamicFillType="false"/>
        </effects>
    </sprayer>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.2" posDirectionText="$l10n_action_foldSlurryDistributor" negDirectionText="$l10n_action_unfoldSlurryDistributor" middlePosDirectionText="$l10n_action_liftSlurryDistributor" middleNegDirectionText="$l10n_action_lowerSlurryDistributor" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.2">
                    <foldingPart animationName="folding" speedScale="1" />
                </foldingParts>
              </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding">
            <part node="backArm" startTime="0" endTime="3" startRot="-15 0 0" endRot="130 0 0" />
            <part node="leftArm" startTime="3" endTime="6.8" startRot="0 0 0" endRot="0 0 90.8" />
            <part node="rightArm" startTime="3.2" endTime="7" startRot="0 0 0" endRot="0 0 -90.8" />
            <part node="backArm" startTime="7" endTime="8" startRot="130 0 0" endRot="134.3 0 0" />
            <part node="foldingPart" startTime="7" endTime="8" startTrans="0 0 0.08"   endTrans="0 0 0.17" />

            <sound template="defaultHydraulicSound" startTime="7"    endTime="7.99" volumeScale="1.5" pitchScale="0.7" fadeIn="0.01" fadeOut="0.01" />
            <sound template="defaultHydraulicSound" startTime="3.2"  endTime="7"    volumeScale="1.4" pitchScale="1.1" fadeIn="0.01" fadeOut="0.01" />
            <sound template="defaultHydraulicSound" startTime="3"    endTime="6.8"  volumeScale="1.4" pitchScale="0.9" fadeIn="0.01" fadeOut="0.01" />
            <sound template="defaultHydraulicSound" startTime="0.01" endTime="3"    volumeScale="1.6" pitchScale="0.6" fadeIn="0.01" fadeOut="0.01" />
            <sound template="sheetImp02"            startTime="7.99"                volumeScale="3"   pitchScale="0.8" />
            <sound template="clackVar6"             startTime="7"    direction="-1" volumeScale="1.4" pitchScale="0.8" />
            <sound template="foldStopSm01"          startTime="3.2"  direction="-1" volumeScale="2"   pitchScale="0.6" />
            <stopTimeNegSound template="foldStartMed02"                             volumeScale="3"   pitchScale="0.7" />
            <sound template="clackVar6"             startTime="6.8"  direction="-1" volumeScale="1.3" pitchScale="0.9" />
            <sound template="sheetImp02"            startTime="6.8"  direction="-1" volumeScale="1.6" pitchScale="1.4" />
            <sound template="sheetImp02"            startTime="0.1"  direction="-1" volumeScale="3.1" pitchScale="0.7" />
            <sound template="metalClose"            startTime="0.1"  direction="-1" volumeScale="1.1" pitchScale="0.7" />
            <sound template="raiseGroundMed01"      startTime="0.1"  direction="1"  volumeScale="1.8" pitchScale="1.1" />
            <stopTimePosSound template="foldStartMed02"                             volumeScale="3"   pitchScale="0.7" />
            <sound template="clackVar6"             startTime="3"    direction="1"  volumeScale="1.2" pitchScale="0.7" />
            <sound template="sheetImp02"            startTime="3"    direction="1"  volumeScale="2"   pitchScale="1.3" />
            <sound template="foldStopSm02"          startTime="6.8"  direction="1"  volumeScale="1.8" pitchScale="0.9" />
        </animation>
        <animation name="moveSupport">
            <part node="supportTrans"       startTime="0" endTime="0.4" startTrans="0 0 0" endTrans="0 -0.48 0" />

            <sound template="clackVar5" startTime="0.09" direction="-1" volumeScale="1.8" pitchScale="1" linkNode="attacherJoint"/>
            <sound template="clackVar1" startTime="0.01"  volumeScale="2.4" pitchScale="1.5" linkNode="attacherJoint"/>
        </animation>
        <animation name="fillLevel">
            <part node="fillLevelIndicator" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -88.5" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="fillArm" playSound="true" >
                <controls axis="AXIS_CRANE_ARM" invertAxis="false" mouseSpeedFactor="0.4" iconName="CRANE_ARM1_ROTATE_X" />
                <rotation rotSpeed="40" rotAcceleration="80" rotMax="0" rotMin="-90" rotationAxis="3"/>
                <dependentPart node="fillArmHydraulic" />
            </movingTool>
            <movingTool node="fillLevelIndicator" playSound="false" >
                <dependentPart node="fillLevelIndicatorPart" />
            </movingTool>

            <movingTool node="backArm" playSound="true">
                <dependentPart node="backArmHydraulic" />
                <dependentPart node="foliageBendingNodeArmLeft" />
                <dependentPart node="foliageBendingNodeArmCenter" />
                <dependentPart node="foliageBendingNodeArmRight" />
            </movingTool>
            <movingTool node="leftArm" playSound="true">
                <dependentPart node="leftArmHydraulic" />
            </movingTool>
            <movingTool node="rightArm" playSound="true">
                <dependentPart node="rightArmHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <!-- polycis 1550 -->
            <movingPart node="axisBackLeftHydraulic" referencePoint="axisBackLeftHydraulicRef" referenceFrame="axisBackLeftHydraulicRef" isActiveDirty="true" maxUpdateDistance="50">
              <translatingPart node="axisBackLeftHydraulicPunch" />
            </movingPart>
            <movingPart node="axisBackRightHydraulic" referencePoint="axisBackRightHydraulicRef" referenceFrame="axisBackRightHydraulicRef" isActiveDirty="true" maxUpdateDistance="50">
              <translatingPart node="axisBackRightHydraulicPunch" />
            </movingPart>
            <movingPart node="steeringBarBack" referencePoint="steeringBarBackRef" referenceFrame="steeringBarBackRef" isActiveDirty="true" maxUpdateDistance="50"/>
            <movingPart node="damperLeft" referencePoint="damperLeftRef" referenceFrame="damperLeftRef" isActiveDirty="true" maxUpdateDistance="50" scaleZ="true"/>
            <movingPart node="damperRight" referencePoint="damperRightRef" referenceFrame="damperRightRef" isActiveDirty="true" maxUpdateDistance="50" scaleZ="true"/>
            <movingPart node="fillArmHydraulic" referencePoint="fillArmHydraulicRef" referenceFrame="fillArmHydraulicRef">
              <translatingPart node="fillArmHydraulicPunch" />
            </movingPart>
            <movingPart node="fillLevelIndicatorPart" referencePoint="fillLevelIndicatorPartRef" referenceFrame="fillLevelIndicatorPartRef"/>

            <!-- condor 150 -->
            <movingPart node="backArmHydraulic" referencePoint="backArmHydraulicRef" referenceFrame="backArmHydraulicRef">
              <translatingPart node="backArmHydraulicPunch" />
            </movingPart>
            <movingPart node="leftArmHydraulic" referencePoint="leftArmHydraulicRef" referenceFrame="leftArmHydraulicRef">
              <translatingPart node="leftArmHydraulicPunch" />
            </movingPart>
            <movingPart node="rightArmHydraulic" referencePoint="rightArmHydraulicRef" referenceFrame="rightArmHydraulicRef">
              <translatingPart node="rightArmHydraulicPunch" />
            </movingPart>

            <movingPart node="foliageBendingNodeArmLeft" referenceFrame="polycis1550_main_component1" foldMaxLimit="0.3"/>
            <movingPart node="foliageBendingNodeArmCenter" referenceFrame="polycis1550_main_component1" foldMaxLimit="0.3"/>
            <movingPart node="foliageBendingNodeArmRight" referenceFrame="polycis1550_main_component1" foldMaxLimit="0.3"/>
        </movingParts>
        <sounds>
            <actionSound template="defaultHydraulicSound" pitchScale="1.1" volumeScale="1"   linkNode="fillArmHydraulic" actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="fillArmHydraulic"/>
            <actionSound template="clackVar6"             pitchScale="0.7" volumeScale="1"   linkNode="fillArm"          actionNames="TOOL_MOVE_END_POS_LIMIT"         nodes="fillArm"/>
            <actionSound template="sheetImp01"            pitchScale="0.4" volumeScale="1.1" linkNode="fillArm"          actionNames="TOOL_MOVE_END_POS_LIMIT"         nodes="fillArm"/>
            <actionSound template="clackVar6"             pitchScale="0.7" volumeScale="1"   linkNode="fillArm"          actionNames="TOOL_MOVE_END_NEG_LIMIT"         nodes="fillArm"/>
            <actionSound template="sheetImp02"            pitchScale="0.7" volumeScale="1.5" linkNode="fillArm"          actionNames="TOOL_MOVE_END_NEG_LIMIT"         nodes="fillArm"/>
        </sounds>
    </cylindered>

    <groundAdjustedNodes>
        <groundAdjustedNode node="groundAdjustedNode01" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.1" />
            <raycastNode node="groundAdjustedNode01Raycast" updateFrame="4"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustedNode02" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.1" />
            <raycastNode node="groundAdjustedNode02Raycast" updateFrame="4"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustedNode03" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.1" />
            <raycastNode node="groundAdjustedNode03Raycast" updateFrame="4"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustedNode04" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.1" />
            <raycastNode node="groundAdjustedNode04Raycast" updateFrame="4"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustedNode05" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.1" />
            <raycastNode node="groundAdjustedNode05Raycast" updateFrame="4"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustedNode06" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.1" />
            <raycastNode node="groundAdjustedNode06Raycast" updateFrame="4"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustedNode07" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.1" />
            <raycastNode node="groundAdjustedNode07Raycast" updateFrame="4"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustedNode08" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.1" />
            <raycastNode node="groundAdjustedNode08Raycast" updateFrame="4"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustedNode09" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.1" />
            <raycastNode node="groundAdjustedNode09Raycast" updateFrame="4"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustedNode10" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.1" />
            <raycastNode node="groundAdjustedNode10Raycast" updateFrame="4"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustedNode11" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.1" />
            <raycastNode node="groundAdjustedNode11Raycast" updateFrame="4"/>
        </groundAdjustedNode>
        <groundAdjustedNode node="groundAdjustedNode12" yOffset="0" minY="0" maxY="0.3" moveSpeed="1">
            <foldable minLimit="0" maxLimit="0.1" />
            <raycastNode node="groundAdjustedNode12Raycast" updateFrame="4"/>
        </groundAdjustedNode>
    </groundAdjustedNodes>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit shopDisplayUnit="CUBICMETER" fillTypeCategories="slurryTank" capacity="15500">
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fillLevel"/>
                        <exactFillRootNode node="exactFillRootNode" />
                    </fillUnit>
                    <fillTrigger consumePtoPower="true" litersPerSecond="775"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>

        <sounds>
            <fill template="SLURRY_01" />
        </sounds>
    </fillUnit>

    <fillTriggerVehicle triggerNode="fillTrigger" fillUnitIndex="1" litersPerSecond="775"/>

    <dischargeable requiresTipOcclusionArea="false">
        <dischargeNode node="dischargeNode" emptySpeed="775" fillUnitIndex="1" allowAIDischarge="true" canDischargeToGround="false">
            <info width="1.0" length="0.5" zOffset="0.4" />
            <trigger node="dischargeTrigger" />
            <dischargeSound template="SLURRY_01"/>
        </dischargeNode>
    </dischargeable>

    <turnOnVehicle turnOffIfNotAllowed="true">
        <activatableFillUnits>
            <activatableFillUnit index="1" />
        </activatableFillUnits>

        <sounds>
            <work template="SLURRY_03">
                <pitch indoor="0.75" outdoor="0.75" />
            </work>
        </sounds>
    </turnOnVehicle>

    <foliageBending>
        <bendingNode minX="-1.5" maxX="1.5" minZ="-4" maxZ="2.2" yOffset="0.6" />
        <bendingNode minX="-0.3" maxX="0.3" minZ="2.2" maxZ="3.2" yOffset="0.6" />
        <bendingNode node="foliageBendingNodeArmLeft" minX="-3" maxX="3.2" minZ="-0.5" maxZ="-0.1" yOffset="-0.4" />
        <bendingNode node="foliageBendingNodeArmCenter" minX="-1.24" maxX="1.24" minZ="-0.5" maxZ="-0.1" yOffset="-0.4" />
        <bendingNode node="foliageBendingNodeArmRight" minX="-3.2" maxX="3" minZ="-0.5" maxZ="-0.1" yOffset="-0.4" />
    </foliageBending>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <allowTurnBackward value="false" />
        <turningRadiusLimitation radius="6"/>
        <collisionTrigger node="aiCollisionNode" width="14.9" height="3.6"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2 3 4" width="3.1" height="3.7" length="6.6" lengthOffset="0.9"/>
    </ai>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="polycis1550_main_component1" node="0>" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="ptoInputNode" node="0>0|0|1|0" />
        <i3dMapping id="ptoDetachNode" node="0>0|0|1|1" />
        <i3dMapping id="ptoDetachArm" node="0>0|0|1|2" />
        <i3dMapping id="supportTrans" node="0>0|0|2" />
        <i3dMapping id="supportCol" node="0>0|0|2|0" />
        <i3dMapping id="airOut" node="0>0|0|3|0" />
        <i3dMapping id="airOut_detached" node="0>0|0|3|0|0" />
        <i3dMapping id="airOut_connector" node="0>0|0|3|0|0|0" />
        <i3dMapping id="airIn" node="0>0|0|3|1" />
        <i3dMapping id="airIn_detached" node="0>0|0|3|1|0" />
        <i3dMapping id="airIn_connector" node="0>0|0|3|1|0|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|3|2" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|3|3" />
        <i3dMapping id="electric_detached" node="0>0|0|3|4" />
        <i3dMapping id="electric" node="0>0|0|3|5" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|3|6" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|3|7" />
        <i3dMapping id="wheelChock01" node="0>0|1|0" />
        <i3dMapping id="wheelChock02" node="0>0|1|1" />
        <i3dMapping id="reflectorYellowRound_03" node="0>0|2|0|0" />
        <i3dMapping id="reflectorYellowRound_04" node="0>0|2|0|1" />
        <i3dMapping id="reflectorYellowRound_05" node="0>0|2|0|2" />
        <i3dMapping id="reflectorYellowRound_06" node="0>0|2|0|3" />
        <i3dMapping id="reflectorYellowRound_07" node="0>0|2|0|4" />
        <i3dMapping id="reflectorYellowRound_08" node="0>0|2|0|5" />
        <i3dMapping id="rearLight23White_02" node="0>0|2|0|6" />
        <i3dMapping id="rearLight23White_01" node="0>0|2|0|7" />
        <i3dMapping id="plateNumberLight01" node="0>0|2|0|8" />
        <i3dMapping id="rearLight33_right" node="0>0|2|0|9" />
        <i3dMapping id="rearLight33_left" node="0>0|2|0|10" />
        <i3dMapping id="sideMarker03_left" node="0>0|2|0|11" />
        <i3dMapping id="sideMarker03_right" node="0>0|2|0|12" />
        <i3dMapping id="backLightsHigh1" node="0>0|2|1|0" />
        <i3dMapping id="licensePlateLightHigh" node="0>0|2|1|1" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|2|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|2|1" />
        <i3dMapping id="reverseLightHigh1" node="0>0|2|3|0" />
        <i3dMapping id="fillArm" node="0>0|3|0" />
        <i3dMapping id="fillArmHydraulicRef" node="0>0|3|0|0" />
        <i3dMapping id="fillArmHydraulic" node="0>0|3|1" />
        <i3dMapping id="fillArmHydraulicPunch" node="0>0|3|1|0" />
        <i3dMapping id="fillLevelIndicator" node="0>0|4|0" />
        <i3dMapping id="fillLevelIndicatorPart" node="0>0|4|0|0" />
        <i3dMapping id="dischargeNode" node="0>0|4|1" />
        <i3dMapping id="exactFillRootNode" node="0>0|4|2" />
        <i3dMapping id="dischargeTrigger" node="0>0|4|3" />
        <i3dMapping id="fillTrigger" node="0>0|4|4" />
        <i3dMapping id="fillLevelIndicatorPartRef" node="0>0|4|5" />
        <i3dMapping id="workAreaStart" node="0>0|5|0" />
        <i3dMapping id="workAreaWidth" node="0>0|5|1" />
        <i3dMapping id="workAreaHeight" node="0>0|5|2" />
        <i3dMapping id="aiMarkerLeft" node="0>0|6|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|6|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|6|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|6|3" />
        <i3dMapping id="axisJoint" node="0>0|7" />
        <i3dMapping id="licensePlateNodeBack" node="0>0|8" />
        <i3dMapping id="backArm" node="0>1|0" />
        <i3dMapping id="leftArm" node="0>1|0|0|0" />
        <i3dMapping id="leftArmHydraulicRef" node="0>1|0|0|0|0" />
        <i3dMapping id="foliageBendingNodeArmLeft" node="0>1|0|0|0|1" />
        <i3dMapping id="groundAdjustedNode01" node="0>1|0|0|0|4|0" />
        <i3dMapping id="effectSlurry01" node="0>1|0|0|0|4|0|1" />
        <i3dMapping id="groundAdjustedNode02" node="0>1|0|0|0|4|1" />
        <i3dMapping id="effectSlurry02" node="0>1|0|0|0|4|1|1" />
        <i3dMapping id="groundAdjustedNode03" node="0>1|0|0|0|4|2" />
        <i3dMapping id="effectSlurry03" node="0>1|0|0|0|4|2|1" />
        <i3dMapping id="groundAdjustedNode04" node="0>1|0|0|0|4|3" />
        <i3dMapping id="effectSlurry04" node="0>1|0|0|0|4|3|1" />
        <i3dMapping id="groundAdjustedNode05" node="0>1|0|0|0|4|4" />
        <i3dMapping id="effectSlurry05" node="0>1|0|0|0|4|4|1" />
        <i3dMapping id="groundAdjustedNode01Raycast" node="0>1|0|0|0|4|5" />
        <i3dMapping id="groundAdjustedNode02Raycast" node="0>1|0|0|0|4|6" />
        <i3dMapping id="groundAdjustedNode03Raycast" node="0>1|0|0|0|4|7" />
        <i3dMapping id="groundAdjustedNode04Raycast" node="0>1|0|0|0|4|8" />
        <i3dMapping id="groundAdjustedNode05Raycast" node="0>1|0|0|0|4|9" />
        <i3dMapping id="rightArm" node="0>1|0|1|0" />
        <i3dMapping id="rightArmHydraulicRef" node="0>1|0|1|0|0" />
        <i3dMapping id="foliageBendingNodeArmRight" node="0>1|0|1|0|1" />
        <i3dMapping id="groundAdjustedNode08" node="0>1|0|1|0|4|0" />
        <i3dMapping id="effectSlurry08" node="0>1|0|1|0|4|0|1" />
        <i3dMapping id="groundAdjustedNode09" node="0>1|0|1|0|4|1" />
        <i3dMapping id="effectSlurry09" node="0>1|0|1|0|4|1|1" />
        <i3dMapping id="groundAdjustedNode10" node="0>1|0|1|0|4|2" />
        <i3dMapping id="effectSlurry10" node="0>1|0|1|0|4|2|1" />
        <i3dMapping id="groundAdjustedNode11" node="0>1|0|1|0|4|3" />
        <i3dMapping id="effectSlurry11" node="0>1|0|1|0|4|3|1" />
        <i3dMapping id="groundAdjustedNode12" node="0>1|0|1|0|4|4" />
        <i3dMapping id="effectSlurry12" node="0>1|0|1|0|4|4|1" />
        <i3dMapping id="groundAdjustedNode08Raycast" node="0>1|0|1|0|4|5" />
        <i3dMapping id="groundAdjustedNode09Raycast" node="0>1|0|1|0|4|6" />
        <i3dMapping id="groundAdjustedNode10Raycast" node="0>1|0|1|0|4|7" />
        <i3dMapping id="groundAdjustedNode11Raycast" node="0>1|0|1|0|4|8" />
        <i3dMapping id="groundAdjustedNode12Raycast" node="0>1|0|1|0|4|9" />
        <i3dMapping id="leftArmHydraulic" node="0>1|0|2" />
        <i3dMapping id="leftArmHydraulicPunch" node="0>1|0|2|0" />
        <i3dMapping id="rightArmHydraulic" node="0>1|0|3" />
        <i3dMapping id="rightArmHydraulicPunch" node="0>1|0|3|0" />
        <i3dMapping id="backArmHydraulicRef" node="0>1|0|4" />
        <i3dMapping id="foliageBendingNodeArmCenter" node="0>1|0|5" />
        <i3dMapping id="groundAdjustedNode06" node="0>1|0|8|0" />
        <i3dMapping id="effectSlurry06" node="0>1|0|8|0|1" />
        <i3dMapping id="groundReferenceNode" node="0>1|0|8|0|2" />
        <i3dMapping id="groundAdjustedNode07" node="0>1|0|8|1" />
        <i3dMapping id="effectSlurry07" node="0>1|0|8|1|1" />
        <i3dMapping id="groundAdjustedNode06Raycast" node="0>1|0|8|2" />
        <i3dMapping id="groundAdjustedNode07Raycast" node="0>1|0|8|3" />
        <i3dMapping id="backArmHydraulic" node="0>1|1" />
        <i3dMapping id="backArmHydraulicPunch" node="0>1|1|0" />
        <i3dMapping id="foldingPart" node="0>1|2" />
        <i3dMapping id="polycis1550_axis_component2" node="1>" />
        <i3dMapping id="wheelFrontLeft" node="1>0|0|0" />
        <i3dMapping id="wheelFrontRight" node="1>0|0|1" />
        <i3dMapping id="axisBackLeft" node="1>0|0|2" />
        <i3dMapping id="wheelBackLeft" node="1>0|0|2|0" />
        <i3dMapping id="axisBackLeftHydraulicRef" node="1>0|0|2|3" />
        <i3dMapping id="steeringBarBack" node="1>0|0|2|4" />
        <i3dMapping id="damperLeftRef" node="1>0|0|2|4|0" />
        <i3dMapping id="damperRightRef" node="1>0|0|2|4|1" />
        <i3dMapping id="axisBackRight" node="1>0|0|3" />
        <i3dMapping id="wheelBackRight" node="1>0|0|3|0" />
        <i3dMapping id="axisBackRightHydraulicRef" node="1>0|0|3|3" />
        <i3dMapping id="steeringBarBackRef" node="1>0|0|3|4" />
        <i3dMapping id="axisBackLeftHydraulic" node="1>0|1" />
        <i3dMapping id="axisBackLeftHydraulicPunch" node="1>0|1|0" />
        <i3dMapping id="axisBackRightHydraulic" node="1>0|2" />
        <i3dMapping id="axisBackRightHydraulicPunch" node="1>0|2|0" />
        <i3dMapping id="damperLeft" node="1>0|4" />
        <i3dMapping id="damperRight" node="1>0|5" />
    </i3dMappings>
</vehicle>
