﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="weederSowingmachine" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>PNEUMATICSTAR-PRO 1200</name>
        <specs>
            <neededPower>170</neededPower>
            <workingWidth>12.0</workingWidth>
            <combination filterCategory="weights" filterSpec="weight" filterSpecMin="450" filterSpecMax="650"/>
        </specs>
        <functions>
            <function>$l10n_function_weeder</function>
            <function>$l10n_function_seeder</function>
        </functions>
        <image>$data/vehicles/einboeck/pneumaticstarPro1200/store_pneumaticstarPro1200.png</image>
        <price>41000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>EINBOECK</brand>
        <category>weeders</category>
        <shopTranslationOffset>0 -0.199 0</shopTranslationOffset>
        <shopRotationOffset>1.818 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>6489856</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1012224</indexBufferMemoryUsage>
        <textureMemoryUsage>2228224</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_weeder</typeDesc>
        <filename>$data/vehicles/einboeck/pneumaticstarPro1200/pneumaticstarPro1200.i3d</filename>
        <size width="4" length="9" lengthOffset="2.8"/>
        <speedLimit value="12" />
        <components>
            <component centerOfMass="0 0.3 0.8" solverIterationCount="10" mass="2700" />
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="500" />
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="150" />
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="50" />
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="50" />
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="150" />
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="50" />
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="50" />
            <joint component1="1" component2="2" node="attacherBarJoint" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="1" component2="3" node="leftArm01Joint" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="3" component2="4" node="leftArm02Joint" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="4" component2="5" node="leftArm03Joint" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="1" component2="6" node="rightArm01Joint" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="6" component2="7" node="rightArm02Joint" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="7" component2="8" node="rightArm03Joint" rotLimit="0 0 0" transLimit="0 0 0" />
            <collisionPair component1="1" component2="4" enabled="false" />
            <collisionPair component1="1" component2="5" enabled="false" />
            <collisionPair component1="1" component2="7" enabled="false" />
            <collisionPair component1="1" component2="8" enabled="false" />
            <collisionPair component1="3" component2="6" enabled="false" />
            <collisionPair component1="4" component2="7" enabled="false" />
            <collisionPair component1="5" component2="8" enabled="false" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels hasSurfaceSounds="false">
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW305/340_55R16.xml" isLeft="true" >
                        <physics restLoad="1.3" repr="wheelLeft"  forcePointRatio="0.2" initialCompression="40" suspTravel="0.1" spring="29" damper="10" rotationDamping="0.002"/>
                        <wheelChock parkingNode="wheelChock02" filename="$data/shared/assets/wheelChocks/wheelChock02.i3d"/>
                        <wheelChock parkingNode="wheelChock03" filename="$data/shared/assets/wheelChocks/wheelChock02.i3d" isInverted="true"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/AW305/340_55R16.xml" isLeft="false" >
                        <physics restLoad="1.3" repr="wheelRight" forcePointRatio="0.2" initialCompression="40" suspTravel="0.1" spring="29" damper="10" rotationDamping="0.002"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/215_65R8.xml" isLeft="true" >
                        <physics restLoad="0.2" repr="leftArm01Axis_physic" driveNode="leftArm01Wheel_physic"   rotMin="-20" rotMax="20" forcePointRatio="0.2" initialCompression="20" suspTravel="0.05" spring="10" damper="10" rotationDamping="0.002" brakeFactor="0" versatileYRot="true"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="0.2" repr="leftArm02Wheel_physic"  radius="0.203" width="0.152" forcePointRatio="0.2" initialCompression="20" suspTravel="0.05" spring="10" damper="10" rotationDamping="0.002" brakeFactor="0"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="0.2" repr="leftArm03Wheel_physic"  radius="0.203" width="0.152" forcePointRatio="0.2" initialCompression="20" suspTravel="0.05" spring="10" damper="10" rotationDamping="0.002" brakeFactor="0"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/215_65R8.xml" isLeft="false" >
                        <physics restLoad="0.2" repr="rightArm01Axis_physic" driveNode="rightArm01Wheel_physic" rotMin="-20" rotMax="20" forcePointRatio="0.2" initialCompression="20" suspTravel="0.05" spring="10" damper="10" rotationDamping="0.002" brakeFactor="0" versatileYRot="true"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="0.2" repr="rightArm02Wheel_physic" radius="0.203" width="0.152" forcePointRatio="0.2" initialCompression="20" suspTravel="0.05" spring="10" damper="10" rotationDamping="0.002" brakeFactor="0"/>
                    </wheel>
                    <wheel>
                        <physics restLoad="0.2" repr="rightArm03Wheel_physic" radius="0.203" width="0.152" forcePointRatio="0.2" initialCompression="20" suspTravel="0.05" spring="10" damper="10" rotationDamping="0.002" brakeFactor="0"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0>EINBOECK_RED1</color0>
            <color1>SHARED_GREY3</color1>
            <hub linkNode="wheelLeft"   filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.2 0.2 0.2" />
            <hub linkNode="wheelRight"  filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.2 0.2 0.2" />
            <hub linkNode="leftArm02Wheel" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true" scale="0.14 0.14 0.14" >
                <color0>SHARED_GREY1</color0>
                <color1>-</color1>
            </hub>
            <hub linkNode="leftArm03Wheel" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true" scale="0.14 0.14 0.14" >
                <color0>SHARED_GREY1</color0>
                <color1>-</color1>
            </hub>
            <hub linkNode="rightArm02Wheel" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.14 0.14 0.14" >
                <color0>SHARED_GREY1</color0>
                <color1>-</color1>
            </hub>
            <hub linkNode="rightArm03Wheel" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.14 0.14 0.14" >
                <color0>SHARED_GREY1</color0>
                <color1>-</color1>
            </hub>
        </hubs>

        <dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="leftArm02Wheel"  filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true" />
            <dynamicallyLoadedWheel linkNode="leftArm03Wheel"  filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true" />
            <dynamicallyLoadedWheel linkNode="rightArm02Wheel" filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="false" />
            <dynamicallyLoadedWheel linkNode="rightArm03Wheel" filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="false" />
        </dynamicallyLoadedWheels>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart node="leftArm02Wheel"  radius="0.203" wheelIndex="4"/>
        <speedRotatingPart node="leftArm03Wheel"  radius="0.203" wheelIndex="5"/>
        <speedRotatingPart node="rightArm02Wheel" radius="0.203" wheelIndex="7"/>
        <speedRotatingPart node="rightArm03Wheel" radius="0.203" wheelIndex="8"/>
    </speedRotatingParts>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" rootNode="pneumaticstarPro1200_attacherBar_component2" jointType="implement" lowerRotLimitScale="0 0 0" upperRotLimitScale="0 0 0" lowerTransLimitScale="0 0 0" allowsLowering="true">
                <distanceToGround lower="0.8" upper="0.8"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
        <support animationName="lockDrawbarLimit" delayedOnAttach="false" detachAfterAnimation="false"/>
        <brakeForce force="0.5"/>
    </attachable>

    <powerConsumer neededMaxPtoPower="5" ptoRpm="400" forceNode="pneumaticstarPro1200_main_component1" maxForce="10" />

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.4" diameter="0.015" straighteningFactor="1.5" minDeltaY="-0.15">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.4" diameter="0.015" straighteningFactor="1.5" minDeltaY="-0.15">
           <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.4" diameter="0.015" straighteningFactor="1.5" minDeltaY="-0.15">
           <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric"  node="electricIn01"  length="1.6" diameter="0.008" straighteningFactor="1.5" minDeltaY="-0.15">
            <objectChange node="electricIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport1" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|1" linkNode="electricIn_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <lights>
        <sharedLight linkNode="redTriangle_02"     filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
        <sharedLight linkNode="redTriangle_03"     filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
        <sharedLight linkNode="frontLight06White"  filename="$data/shared/assets/lights/lizard/frontLight06White.xml" />
        <sharedLight linkNode="frontLight06White1" filename="$data/shared/assets/lights/lizard/frontLight06White.xml" />
        <sharedLight linkNode="rearLight05"        filename="$data/shared/assets/lights/lizard/rearLight05_left.xml" />
        <sharedLight linkNode="rearLight06"        filename="$data/shared/assets/lights/lizard/rearLight05_right.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightBack"/>
                <brakeLight node="backLightsHigh1"/>
            </high>
        </realLights>
    </lights>

    <groundReferenceNodes>
        <groundReferenceNode node="groundRefNode" forceFactor="1" threshold="0.24" depthNode="groundRefNode"/>
    </groundReferenceNodes>

    <workAreas>
        <workArea type="weeder" functionName="processWeederArea" needsSetIsTurnedOn="false">
            <area startNode="areaStart" widthNode="areaWidth" heightNode="areaHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.18" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="sowingMachine" functionName="processSowingMachineArea" >
            <area startNode="areaStart" widthNode="areaWidth" heightNode="areaHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.18" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
    </workAreas>

    <turnOnVehicle aiRequiresTurnOn="false"/>

    <sowingMachine fillUnitIndex="1">
        <seedFruitTypes>grass oilseedRadish canola</seedFruitTypes>
        <needsActivation value="true" />
        <useDirectPlanting value="false" />
        <sounds>
            <work template="DEFAULT_SOWING_WORK" linkNode="0>" />
            <airBlower template="DEFAULT_SOWING_AIR_BLOWER" linkNode="0>" />
        </sounds>
    </sowingMachine>

    <weeder isGrasslandWeeder="true">
        <sounds>
            <work template="WEEDER_01" linkNode="0>" />
        </sounds>
    </weeder>

    <workParticles>
        <particle>
            <node node="smokeEmitter" refNodeIndex="1" particleType="SOIL_SMOKE" adjustColor="true" speedThreshold="4" />
            <node node="smokeEmitter" refNodeIndex="1" particleType="WEEDER"     adjustColor="true" speedThreshold="4" />
        </particle>
    </workParticles>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration name="$l10n_configuration_valueDefault" price="0" >
                <fillUnits>
                    <unloading width="7" offset="0 0 1.5" />
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="seeds" capacity="300" >
                        <exactFillRootNode node="exactFillRootNode" extraEffectDistance="0.5"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.1" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
    </fillVolume>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" foldMiddleAnimTime="0.18">
                    <foldingPart animationName="folding" speedScale="0.85" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="moveSupport">
            <part node="supportArm" startTime="0" endTime="0.5" startRot="0 0 0" endRot="-90 0 0" />
            <sound template="clackVar5" startTime="0.09"  volumeScale="1.8" pitchScale="1" linkNode="attacherJoint"/>
            <sound template="clackVar1" startTime="0.45"  volumeScale="2.4" pitchScale="1.2" linkNode="attacherJoint"/>
            <sound template="latchSmall" startTime="0.45"  volumeScale="0.3" pitchScale="2" linkNode="attacherJoint"/>
        </animation>
        <animation name="lockDrawbarLimit">
            <part componentJointIndex="1" startTime="0.0" endTime="0.1" startRotLimit="0 90 50" endRotLimit="0 0 0" />
        </animation>
        <animation name="folding">
            <part node="weeder01Arm"      startTime="0"   endTime="10" startRot="20 0 0" endRot="20 0 0"/>
            <part node="weeder02Arm"      startTime="0"   endTime="10" startRot="20 0 0" endRot="20 0 0"/>
            <part node="weeder03Arm"      startTime="0"   endTime="10" startRot="20 0 0" endRot="20 0 0"/>
            <part node="weeder04Arm"      startTime="0"   endTime="10" startRot="20 0 0" endRot="20 0 0"/>
            <part node="weeder05Arm"      startTime="0"   endTime="10" startRot="20 0 0" endRot="20 0 0"/>
            <part node="weeder06Arm"      startTime="0"   endTime="10" startRot="20 0 0" endRot="20 0 0"/>
            <part node="weeder07Arm"      startTime="0"   endTime="10" startRot="20 0 0" endRot="20 0 0"/>
            <part node="weeder08Arm"      startTime="0"   endTime="10" startRot="20 0 0" endRot="20 0 0"/>
            <part node="axis"             startTime="0"   endTime="1"  startRot="20 0 0" endRot="0 0 0"   tangentType="spline"/>
            <part node="backArm"          startTime="0.5" endTime="5"  startRot="0 0 0"  endRot="90 0 0"  tangentType="spline"/>
            <part componentJointIndex="2" startTime="1"   endTime="2"  startRotLimit="0 0 6" endRotLimit="0 0 0" />
            <part componentJointIndex="3" startTime="1"   endTime="2"  startRotLimit="0 0 6" endRotLimit="0 0 0" />
            <part componentJointIndex="4" startTime="1"   endTime="2"  startRotLimit="0 0 4" endRotLimit="0 0 0" />
            <part componentJointIndex="5" startTime="1"   endTime="2"  startRotLimit="0 0 6" endRotLimit="0 0 0" />
            <part componentJointIndex="6" startTime="1"   endTime="2"  startRotLimit="0 0 6" endRotLimit="0 0 0" />
            <part componentJointIndex="7" startTime="1"   endTime="2"  startRotLimit="0 0 4" endRotLimit="0 0 0" />
            <part node="leftArm01Joint"   startTime="5"   endTime="10" startRot="0 0 0"  endRot="0 0 92"  tangentType="spline"/>
            <part node="leftArm02Joint"   startTime="9.5" endTime="10" startRot="0 0 0"  endRot="0 0 8"   tangentType="spline"/>
            <part node="leftArm03Joint"   startTime="9.5" endTime="10" startRot="0 0 0"  endRot="0 0 -8"  tangentType="spline"/>
            <part node="rightArm01Joint"  startTime="5"   endTime="10" startRot="0 0 0"  endRot="0 0 -92" tangentType="spline"/>
            <part node="rightArm02Joint"  startTime="9.5" endTime="10" startRot="0 0 0"  endRot="0 0 -8"  tangentType="spline"/>
            <part node="rightArm03Joint"  startTime="9.5" endTime="10" startRot="0 0 0"  endRot="0 0 8"   tangentType="spline"/>

            <sound template="hydraulicLayerTone"        startTime="0.1" endTime="5"    volumeScale="1.1" pitchScale="0.9" fadeIn="0.01" fadeOut="0.01" />
            <sound template="hydraulicLayerTone"        startTime="5.1" endTime="9.99" volumeScale="1"   pitchScale="1.3" fadeIn="0.1" fadeOut="0.01" />
            <sound template="clackVar4"                 startTime="9.9" direction="-1" volumeScale="2"   pitchScale="0.7" />
            <sound template="foldStartSm02"             startTime="9.9" direction="-1" volumeScale="1"   pitchScale="0.8" />
            <sound template="sheetImp02"                startTime="9.8" direction="-1" volumeScale="1.5" pitchScale="0.8" />
            <sound template="foldStartMed02"            startTime="5.3"                volumeScale="2"   pitchScale="0.8" />
            <sound template="metalClose"                startTime="5.3"                volumeScale="1.5" pitchScale="0.6" />
            <sound template="sheetImp01"                startTime="5.2"                volumeScale="1.2" pitchScale="0.7" />
            <sound template="sheetImp02"                startTime="4.8"                volumeScale="2.5" pitchScale="0.8" />
            <sound template="clackVar2"                 startTime="4.8"                volumeScale="0.8" pitchScale="0.8" />
            <stopTimeNegSound template="foldStopSm01"                                  volumeScale="1.5" pitchScale="0.7" />
            <stopTimeNegSound template="foldStartMed01"                                volumeScale="1.5" pitchScale="0.8" />
            <stopTimeNegSound template="sheetImp01"                                    volumeScale="1.5" pitchScale="0.8" />
            <sound template="foldStopMed01"             startTime="1.5" direction="-1" volumeScale="1.5" pitchScale="0.8" />
            <sound template="lowGroundMed01"            startTime="0.7" direction="-1" volumeScale="1.5" pitchScale="0.9" />
            <sound template="lowGroundMed02"            startTime="1.2" direction="-1" volumeScale="1.3" pitchScale="0.6" />
            <sound template="sheetImp05"                startTime="1.2" direction="-1" volumeScale="1.3" pitchScale="0.6" />
            <sound template="raiseGroundMed01"          startTime="0.2" direction="1"  volumeScale="1.5" pitchScale="0.9" />
            <sound template="sheetImp02"                startTime="1.2" direction="1"  volumeScale="2.5" pitchScale="0.8" />
            <sound template="clackVar4"                 startTime="1.4" direction="1"  volumeScale="1.5" pitchScale="0.8" />
            <stopTimePosSound template="sheetImp02"                                    volumeScale="2.5" pitchScale="0.8" />
            <stopTimePosSound template="clackVar6"                                     volumeScale="2.5" pitchScale="0.8" />
            <sound template="foldStopMed01"             startTime="9.9" direction="1"  volumeScale="1"   pitchScale="1.1" />
            <sound template="metalClose"                startTime="9.9" direction="1"  volumeScale="1.5" pitchScale="0.6" />
            <sound template="sheetImp02"                startTime="9.9" direction="1"  volumeScale="2.5" pitchScale="0.8" />
        </animation>
        <animation name="toggleCover">
            <part node="cover" startTime="0" endTime="1" startRot="0 0 0" endRot="189 0 0" />

            <sound template="clackVar6"  startTime="0.99" direction="1"  volumeScale="0.7" pitchScale="1.4" />
            <sound template="sheetImp02" startTime="0.99" direction="1"  volumeScale="1"   pitchScale="1.5" />
            <sound template="hingeSmall" startTime="0.99" direction="-1" volumeScale="0.3" pitchScale="1" />
            <sound template="clackVar4"  startTime="0.01"                volumeScale="0.7" pitchScale="2" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="axis" playSound="true" wheelIndices="1 2">
                <dependentPart node="axisHydraulic" />
            </movingTool>
            <movingTool node="backArm" playSound="true">
                <dependentPart node="backArmHydraulic" />
                <componentJoint index="2"/>
                <componentJoint index="3"/>
                <componentJoint index="4"/>
                <componentJoint index="5"/>
                <componentJoint index="6"/>
                <componentJoint index="7"/>
            </movingTool>
            <movingTool node="leftArm01Joint" playSound="true">
                <componentJoint index="2"/>
            </movingTool>
            <movingTool node="leftArm02Joint" playSound="true">
                <componentJoint index="3"/>
            </movingTool>
            <movingTool node="leftArm03Joint" playSound="true">
                <componentJoint index="4"/>
            </movingTool>
            <movingTool node="rightArm01Joint" playSound="true">
                <componentJoint index="5"/>
            </movingTool>
            <movingTool node="rightArm02Joint" playSound="true">
                <componentJoint index="6"/>
            </movingTool>
            <movingTool node="rightArm03Joint" playSound="true">
                <componentJoint index="7"/>
            </movingTool>
            <movingTool node="weeder01Arm">
                <dependentPart node="weeder01" />
            </movingTool>
            <movingTool node="weeder02Arm">
                <dependentPart node="weeder02" />
            </movingTool>
            <movingTool node="weeder03Arm">
                <dependentPart node="weeder03" />
            </movingTool>
            <movingTool node="weeder04Arm">
                <dependentPart node="weeder04" />
            </movingTool>
            <movingTool node="weeder05Arm">
                <dependentPart node="weeder05" />
            </movingTool>
            <movingTool node="weeder06Arm">
                <dependentPart node="weeder06" />
            </movingTool>
            <movingTool node="weeder07Arm">
                <dependentPart node="weeder07" />
            </movingTool>
            <movingTool node="weeder08Arm">
                <dependentPart node="weeder08" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="attacherBarY" referencePoint="attacherBarYRef" referenceFrame="attacherBarYRef" isActiveDirty="true" maxUpdateDistance="100" limitedAxis="1"/>
            <movingPart node="attacherBarX" referencePoint="attacherBarXRef" referenceFrame="attacherBarXRef" isActiveDirty="true" maxUpdateDistance="100" limitedAxis="1"/>
            <movingPart node="leftArm01" referencePoint="leftArm01Ref" referenceFrame="leftArm01Ref" isActiveDirty="true" maxUpdateDistance="300" limitedAxis="1">
                <dependentPart node="leftArm01Hydraulic"/>
            </movingPart>
            <movingPart node="leftArm02" referencePoint="leftArm02Ref" referenceFrame="leftArm02Ref" isActiveDirty="true" maxUpdateDistance="300" limitedAxis="1"/>
            <movingPart node="leftArm03" referencePoint="leftArm03Ref" referenceFrame="leftArm03Ref" isActiveDirty="true" maxUpdateDistance="300" limitedAxis="1"/>
            <movingPart node="rightArm01" referencePoint="rightArm01Ref" referenceFrame="rightArm01Ref" isActiveDirty="true" maxUpdateDistance="300" limitedAxis="1">
                <dependentPart node="rightArm01Hydraulic"/>
            </movingPart>
            <movingPart node="rightArm02" referencePoint="rightArm02Ref" referenceFrame="rightArm02Ref" isActiveDirty="true" maxUpdateDistance="300" limitedAxis="1"/>
            <movingPart node="rightArm03" referencePoint="rightArm03Ref" referenceFrame="rightArm03Ref" isActiveDirty="true" maxUpdateDistance="300" limitedAxis="1"/>
            <movingPart node="axisHydraulic" referencePoint="axisHydraulicRef" referenceFrame="axisHydraulicRef">
                <translatingPart node="axisHydraulicPunch" />
            </movingPart>
            <movingPart node="backArmHydraulic" referencePoint="backArmHydraulicRef" referenceFrame="backArmHydraulicRef">
                <translatingPart node="backArmHydraulicPunch" />
            </movingPart>
            <movingPart node="leftArm01Axis" referenceFrame="leftArm01Axis_physic" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="rightArm01Axis" referenceFrame="rightArm01Axis_physic" doDirectionAlignment="false" doRotationAlignment="true" rotMultiplier="1" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="leftArm01Hydraulic" referencePoint="leftArm01HydraulicRef" referenceFrame="leftArm01HydraulicRef">
                <translatingPart node="leftArm01HydraulicPunch" />
            </movingPart>
            <movingPart node="rightArm01Hydraulic" referencePoint="rightArm01HydraulicRef" referenceFrame="rightArm01HydraulicRef">
                <translatingPart node="rightArm01HydraulicPunch" />
            </movingPart>
            <movingPart node="leftArm03Part" referencePoint="leftArm03PartRef" referenceFrame="leftArm03PartRef" isActiveDirty="true" maxUpdateDistance="50"/>
            <movingPart node="rightArm03Part" referencePoint="rightArm03PartRef" referenceFrame="rightArm03PartRef" isActiveDirty="true" maxUpdateDistance="50"/>
            <movingPart node="leftArm02Hydraulic" referencePoint="leftArm02HydraulicRef" referenceFrame="leftArm02HydraulicRef" isActiveDirty="true" maxUpdateDistance="50"/>
            <movingPart node="rightArm02Hydraulic" referencePoint="rightArm02HydraulicRef" referenceFrame="rightArm02HydraulicRef" isActiveDirty="true" maxUpdateDistance="50"/>
            <movingPart node="weeder01" localReferencePoint="weeder01Part" referencePoint="weeder01PartRef" referenceFrame="weeder01RefFrame">
                <dependentPart node="weeder01Part" />
                <dependentPart node="weeder01Hydraulic" />
            </movingPart>
            <movingPart node="weeder01Part" referencePoint="weeder01PartRef" referenceFrame="weeder01PartRef"/>
            <movingPart node="weeder01Hydraulic" referencePoint="weeder01HydraulicRef" referenceFrame="weeder01HydraulicRef">
                <translatingPart node="weeder01HydraulicPunch" />
            </movingPart>
            <movingPart node="weeder01Rot" referenceFrame="weeder01RotRefFrame" limitedAxis="1" minRot="-10" maxRot="10" alignToWorldY="true" isActiveDirty="true" foldMinLimit="0.1" foldMaxLimit="0.18" smoothedDirectionScale="true" smoothedDirectionTime="0.5" directionThreshold="0.03" maxUpdateDistance="50"/>
            <movingPart node="weeder02" localReferencePoint="weeder02Part" referencePoint="weeder02PartRef" referenceFrame="weeder02RefFrame">
                <dependentPart node="weeder02Part" />
                <dependentPart node="weeder02Hydraulic" />
            </movingPart>
            <movingPart node="weeder02Part" referencePoint="weeder02PartRef" referenceFrame="weeder02PartRef"/>
            <movingPart node="weeder02Hydraulic" referencePoint="weeder02HydraulicRef" referenceFrame="weeder02HydraulicRef">
                <translatingPart node="weeder02HydraulicPunch" />
            </movingPart>
            <movingPart node="weeder02Rot" referenceFrame="weeder02RotRefFrame" limitedAxis="1" minRot="-10" maxRot="10" alignToWorldY="true" isActiveDirty="true" foldMinLimit="0.1" foldMaxLimit="0.18" smoothedDirectionScale="true" smoothedDirectionTime="0.5" directionThreshold="0.03" maxUpdateDistance="50"/>
            <movingPart node="weeder03" localReferencePoint="weeder03Part" referencePoint="weeder03PartRef" referenceFrame="weeder03RefFrame">
                <dependentPart node="weeder03Part" />
                <dependentPart node="weeder03Hydraulic" />
            </movingPart>
            <movingPart node="weeder03Part" referencePoint="weeder03PartRef" referenceFrame="weeder03PartRef"/>
            <movingPart node="weeder03Hydraulic" referencePoint="weeder03HydraulicRef" referenceFrame="weeder03HydraulicRef">
                <translatingPart node="weeder03HydraulicPunch" />
            </movingPart>
            <movingPart node="weeder03Rot" referenceFrame="weeder03RotRefFrame" limitedAxis="1" minRot="-10" maxRot="10" alignToWorldY="true" isActiveDirty="true" foldMinLimit="0.1" foldMaxLimit="0.18" smoothedDirectionScale="true" smoothedDirectionTime="0.5" directionThreshold="0.03" maxUpdateDistance="50"/>
            <movingPart node="weeder04" localReferencePoint="weeder04Part" referencePoint="weeder04PartRef" referenceFrame="weeder04RefFrame">
                <dependentPart node="weeder04Part" />
                <dependentPart node="weeder04Hydraulic" />
            </movingPart>
            <movingPart node="weeder04Part" referencePoint="weeder04PartRef" referenceFrame="weeder04PartRef"/>
            <movingPart node="weeder04Hydraulic" referencePoint="weeder04HydraulicRef" referenceFrame="weeder04HydraulicRef">
                <translatingPart node="weeder04HydraulicPunch" />
            </movingPart>
            <movingPart node="weeder04Rot" referenceFrame="weeder04RotRefFrame" limitedAxis="1" minRot="-10" maxRot="10" alignToWorldY="true" isActiveDirty="true" foldMinLimit="0.1" foldMaxLimit="0.18" smoothedDirectionScale="true" smoothedDirectionTime="0.5" directionThreshold="0.03" maxUpdateDistance="50"/>
            <movingPart node="weeder05" localReferencePoint="weeder05Part" referencePoint="weeder05PartRef" referenceFrame="weeder05RefFrame">
                <dependentPart node="weeder05Part" />
                <dependentPart node="weeder05Hydraulic" />
            </movingPart>
            <movingPart node="weeder05Part" referencePoint="weeder05PartRef" referenceFrame="weeder05PartRef"/>
            <movingPart node="weeder05Hydraulic" referencePoint="weeder05HydraulicRef" referenceFrame="weeder05HydraulicRef">
                <translatingPart node="weeder05HydraulicPunch" />
            </movingPart>
            <movingPart node="weeder05Rot" referenceFrame="weeder05RotRefFrame" limitedAxis="1" minRot="-10" maxRot="10" alignToWorldY="true" isActiveDirty="true" foldMinLimit="0.1" foldMaxLimit="0.18" smoothedDirectionScale="true" smoothedDirectionTime="0.5" directionThreshold="0.03" maxUpdateDistance="50"/>
            <movingPart node="weeder06" localReferencePoint="weeder06Part" referencePoint="weeder06PartRef" referenceFrame="weeder06RefFrame">
                <dependentPart node="weeder06Part" />
                <dependentPart node="weeder06Hydraulic" />
            </movingPart>
            <movingPart node="weeder06Part" referencePoint="weeder06PartRef" referenceFrame="weeder06PartRef"/>
            <movingPart node="weeder06Hydraulic" referencePoint="weeder06HydraulicRef" referenceFrame="weeder06HydraulicRef">
                <translatingPart node="weeder06HydraulicPunch" />
            </movingPart>
            <movingPart node="weeder06Rot" referenceFrame="weeder06RotRefFrame" limitedAxis="1" minRot="-10" maxRot="10" alignToWorldY="true" isActiveDirty="true" foldMinLimit="0.1" foldMaxLimit="0.18" smoothedDirectionScale="true" smoothedDirectionTime="0.5" directionThreshold="0.03" maxUpdateDistance="50"/>
            <movingPart node="weeder07" localReferencePoint="weeder07Part" referencePoint="weeder07PartRef" referenceFrame="weeder07RefFrame">
                <dependentPart node="weeder07Part" />
                <dependentPart node="weeder07Hydraulic" />
            </movingPart>
            <movingPart node="weeder07Part" referencePoint="weeder07PartRef" referenceFrame="weeder07PartRef"/>
            <movingPart node="weeder07Hydraulic" referencePoint="weeder07HydraulicRef" referenceFrame="weeder07HydraulicRef">
                <translatingPart node="weeder07HydraulicPunch" />
            </movingPart>
            <movingPart node="weeder07Rot" referenceFrame="weeder07RotRefFrame" limitedAxis="1" minRot="-10" maxRot="10" alignToWorldY="true" isActiveDirty="true" foldMinLimit="0.1" foldMaxLimit="0.18" smoothedDirectionScale="true" smoothedDirectionTime="0.5" directionThreshold="0.03" maxUpdateDistance="50"/>
            <movingPart node="weeder08" localReferencePoint="weeder08Part" referencePoint="weeder08PartRef" referenceFrame="weeder08RefFrame">
                <dependentPart node="weeder08Part" />
                <dependentPart node="weeder08Hydraulic" />
            </movingPart>
            <movingPart node="weeder08Part" referencePoint="weeder08PartRef" referenceFrame="weeder08PartRef"/>
            <movingPart node="weeder08Hydraulic" referencePoint="weeder08HydraulicRef" referenceFrame="weeder08HydraulicRef">
                <translatingPart node="weeder08HydraulicPunch" />
            </movingPart>
            <movingPart node="weeder08Rot" referenceFrame="weeder08RotRefFrame" limitedAxis="1" minRot="-10" maxRot="10" alignToWorldY="true" isActiveDirty="true" foldMinLimit="0.1" foldMaxLimit="0.18" smoothedDirectionScale="true" smoothedDirectionTime="0.5" directionThreshold="0.03" maxUpdateDistance="50"/>
        </movingParts>
    </cylindered>

    <cover>
        <coverConfigurations>
            <coverConfiguration >
                <cover openAnimation="toggleCover" fillUnitIndices="1" />
            </coverConfiguration>
        </coverConfigurations>
    </cover>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack"/>
        <collisionTrigger node="aiCollisionNode" width="12.1" height="3.0"/>
        <needsLowering value="true"/>
        <allowTurnBackward value="false"/>
        <toolReverserDirectionNode node="aiMarkerBack"/>
        <agentAttachment jointNode="attacherJoint" rotCenterWheelIndices="1 2" width="3.2" height="3.7" length="6.5" lengthOffset="2.8"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.4" maxX="1.4" minZ="-1.2" maxZ="-0.1" yOffset="0.5" />
        <bendingNode minX="-0.6" maxX="0.6" minZ="-0.2" maxZ="4.9" yOffset="0.9" />
        <bendingNode minX="-0.25" maxX="0.25" minZ="4.9" maxZ="6.8" yOffset="0.9" />
        <bendingNode minX="-1.5" maxX="1.5" minZ="-2.9" maxZ="-1.6" yOffset="-0.4" node="backArm" />
        <bendingNode minX="0.3" maxX="2.3" minZ="-1.43" maxZ="3.1" yOffset="-0.63" node="leftArm01Ref" />
        <bendingNode minX="-2.3" maxX="-0.3" minZ="-1.43" maxZ="3.1" yOffset="-0.63" node="rightArm01Ref" />
    </foliageBending>

    <baseMaterial>
        <material name="pneumaticstarPro1200_mat" baseNode="pneumaticstarPro1200_vis">
            <shaderParameter name="colorMat0" value="EINBOECK_RED1"/>
        </material>
        <material name="pBoxSTI_mat" baseNode="pBoxSTI_vis">
            <shaderParameter name="colorMat0" value="EINBOECK_RED1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="pneumaticstarPro1200_main_component1" node="0>" />
        <i3dMapping id="pneumaticstarPro1200_vis" node="0>0" />
        <i3dMapping id="supportArm" node="0>0|0|0" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|1|0" />
        <i3dMapping id="electricIn01" node="0>0|0|1|1" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|1|2" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|1|3" />
        <i3dMapping id="electricIn01_detached" node="0>0|0|1|4" />
        <i3dMapping id="electricIn_detachedAdapter" node="0>0|0|1|4|0" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|1|5" />
        <i3dMapping id="hydraulicIn02_detachedAdapter" node="0>0|0|1|5|0" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|1|6" />
        <i3dMapping id="hydraulicOut01_detachedAdapter" node="0>0|0|1|6|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|1|7" />
        <i3dMapping id="hydraulicIn01_detachedAdapter" node="0>0|0|1|7|0" />
        <i3dMapping id="rearLight06" node="0>0|1|0|0" />
        <i3dMapping id="rearLight05" node="0>0|1|0|1" />
        <i3dMapping id="frontLight06White1" node="0>0|1|0|2" />
        <i3dMapping id="frontLight06White" node="0>0|1|0|3" />
        <i3dMapping id="backLightsHigh1" node="0>0|1|1|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|1|2|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|1|2|1" />
        <i3dMapping id="axis" node="0>0|2|0" />
        <i3dMapping id="wheelLeft" node="0>0|2|0|0" />
        <i3dMapping id="wheelRight" node="0>0|2|0|1" />
        <i3dMapping id="axisHydraulicRef" node="0>0|2|0|2" />
        <i3dMapping id="redTriangle_03" node="0>0|2|0|3|0|0" />
        <i3dMapping id="redTriangle_02" node="0>0|2|0|3|0|1" />
        <i3dMapping id="axisHydraulic" node="0>0|2|1" />
        <i3dMapping id="axisHydraulicPunch" node="0>0|2|1|0" />
        <i3dMapping id="attacherBarY" node="0>0|2|2|0" />
        <i3dMapping id="attacherBarX" node="0>0|2|2|0|0|0" />
        <i3dMapping id="backArm" node="0>0|2|3" />
        <i3dMapping id="leftArm01" node="0>0|2|3|0|0" />
        <i3dMapping id="leftArm02" node="0>0|2|3|0|0|0" />
        <i3dMapping id="leftArm03" node="0>0|2|3|0|0|0|0" />
        <i3dMapping id="leftArm03Wheel" node="0>0|2|3|0|0|0|0|0|0" />
        <i3dMapping id="leftArm03PartRef" node="0>0|2|3|0|0|0|0|1" />
        <i3dMapping id="weeder01Arm" node="0>0|2|3|0|0|0|0|2|0" />
        <i3dMapping id="weeder01RefFrame" node="0>0|2|3|0|0|0|0|2|0|0" />
        <i3dMapping id="weeder01" node="0>0|2|3|0|0|0|0|2|0|0|0" />
        <i3dMapping id="weeder01Part" node="0>0|2|3|0|0|0|0|2|0|0|0|0" />
        <i3dMapping id="weeder01HydraulicRef" node="0>0|2|3|0|0|0|0|2|0|0|0|1" />
        <i3dMapping id="weeder01RotRefFrame" node="0>0|2|3|0|0|0|0|2|0|0|0|2" />
        <i3dMapping id="weeder01Rot" node="0>0|2|3|0|0|0|0|2|0|0|0|2|0" />
        <i3dMapping id="weeder01Hydraulic" node="0>0|2|3|0|0|0|0|2|1" />
        <i3dMapping id="weeder01HydraulicPunch" node="0>0|2|3|0|0|0|0|2|1|0" />
        <i3dMapping id="weeder01PartRef" node="0>0|2|3|0|0|0|0|2|2" />
        <i3dMapping id="leftArm02Wheel" node="0>0|2|3|0|0|0|1|0" />
        <i3dMapping id="leftArm03Part" node="0>0|2|3|0|0|0|2" />
        <i3dMapping id="leftArm02Hydraulic" node="0>0|2|3|0|0|0|3" />
        <i3dMapping id="weeder02Arm" node="0>0|2|3|0|0|0|4|0" />
        <i3dMapping id="weeder02RefFrame" node="0>0|2|3|0|0|0|4|0|0" />
        <i3dMapping id="weeder02" node="0>0|2|3|0|0|0|4|0|0|0" />
        <i3dMapping id="weeder02Part" node="0>0|2|3|0|0|0|4|0|0|0|0" />
        <i3dMapping id="weeder02HydraulicRef" node="0>0|2|3|0|0|0|4|0|0|0|1" />
        <i3dMapping id="weeder02RotRefFrame" node="0>0|2|3|0|0|0|4|0|0|0|2" />
        <i3dMapping id="weeder02Rot" node="0>0|2|3|0|0|0|4|0|0|0|2|0" />
        <i3dMapping id="weeder02Hydraulic" node="0>0|2|3|0|0|0|4|1" />
        <i3dMapping id="weeder02HydraulicPunch" node="0>0|2|3|0|0|0|4|1|0" />
        <i3dMapping id="weeder02PartRef" node="0>0|2|3|0|0|0|4|2" />
        <i3dMapping id="leftArm01Axis" node="0>0|2|3|0|0|1|0" />
        <i3dMapping id="leftArm01HydraulicRef" node="0>0|2|3|0|0|2" />
        <i3dMapping id="leftArm02HydraulicRef" node="0>0|2|3|0|0|3" />
        <i3dMapping id="weeder03Arm" node="0>0|2|3|0|0|4|0" />
        <i3dMapping id="weeder03RefFrame" node="0>0|2|3|0|0|4|0|0" />
        <i3dMapping id="weeder03" node="0>0|2|3|0|0|4|0|0|0" />
        <i3dMapping id="weeder03Part" node="0>0|2|3|0|0|4|0|0|0|0" />
        <i3dMapping id="weeder03HydraulicRef" node="0>0|2|3|0|0|4|0|0|0|1" />
        <i3dMapping id="weeder03RotRefFrame" node="0>0|2|3|0|0|4|0|0|0|2" />
        <i3dMapping id="weeder03Rot" node="0>0|2|3|0|0|4|0|0|0|2|0" />
        <i3dMapping id="weeder03Hydraulic" node="0>0|2|3|0|0|4|1" />
        <i3dMapping id="weeder03HydraulicPunch" node="0>0|2|3|0|0|4|1|0" />
        <i3dMapping id="weeder03PartRef" node="0>0|2|3|0|0|4|2" />
        <i3dMapping id="rightArm01" node="0>0|2|3|1|0" />
        <i3dMapping id="rightArm02" node="0>0|2|3|1|0|0" />
        <i3dMapping id="rightArm03" node="0>0|2|3|1|0|0|0" />
        <i3dMapping id="rightArm03Wheel" node="0>0|2|3|1|0|0|0|0|0" />
        <i3dMapping id="rightArm03PartRef" node="0>0|2|3|1|0|0|0|1" />
        <i3dMapping id="weeder08Arm" node="0>0|2|3|1|0|0|0|2|0" />
        <i3dMapping id="weeder08RefFrame" node="0>0|2|3|1|0|0|0|2|0|0" />
        <i3dMapping id="weeder08" node="0>0|2|3|1|0|0|0|2|0|0|0" />
        <i3dMapping id="weeder08Part" node="0>0|2|3|1|0|0|0|2|0|0|0|0" />
        <i3dMapping id="weeder08HydraulicRef" node="0>0|2|3|1|0|0|0|2|0|0|0|1" />
        <i3dMapping id="weeder08RotRefFrame" node="0>0|2|3|1|0|0|0|2|0|0|0|2" />
        <i3dMapping id="weeder08Rot" node="0>0|2|3|1|0|0|0|2|0|0|0|2|0" />
        <i3dMapping id="weeder08Hydraulic" node="0>0|2|3|1|0|0|0|2|1" />
        <i3dMapping id="weeder08HydraulicPunch" node="0>0|2|3|1|0|0|0|2|1|0" />
        <i3dMapping id="weeder08PartRef" node="0>0|2|3|1|0|0|0|2|2" />
        <i3dMapping id="rightArm02Wheel" node="0>0|2|3|1|0|0|1|0" />
        <i3dMapping id="rightArm03Part" node="0>0|2|3|1|0|0|2" />
        <i3dMapping id="rightArm02Hydraulic" node="0>0|2|3|1|0|0|3" />
        <i3dMapping id="weeder07Arm" node="0>0|2|3|1|0|0|4|0" />
        <i3dMapping id="weeder07RefFrame" node="0>0|2|3|1|0|0|4|0|0" />
        <i3dMapping id="weeder07" node="0>0|2|3|1|0|0|4|0|0|0" />
        <i3dMapping id="weeder07Part" node="0>0|2|3|1|0|0|4|0|0|0|0" />
        <i3dMapping id="weeder07HydraulicRef" node="0>0|2|3|1|0|0|4|0|0|0|1" />
        <i3dMapping id="weeder07RotRefFrame" node="0>0|2|3|1|0|0|4|0|0|0|2" />
        <i3dMapping id="weeder07Rot" node="0>0|2|3|1|0|0|4|0|0|0|2|0" />
        <i3dMapping id="weeder07Hydraulic" node="0>0|2|3|1|0|0|4|1" />
        <i3dMapping id="weeder07HydraulicPunch" node="0>0|2|3|1|0|0|4|1|0" />
        <i3dMapping id="weeder07PartRef" node="0>0|2|3|1|0|0|4|2" />
        <i3dMapping id="rightArm01Axis" node="0>0|2|3|1|0|1|0" />
        <i3dMapping id="rightArm01HydraulicRef" node="0>0|2|3|1|0|2" />
        <i3dMapping id="rightArm02HydraulicRef" node="0>0|2|3|1|0|3" />
        <i3dMapping id="weeder06Arm" node="0>0|2|3|1|0|4|0" />
        <i3dMapping id="weeder06RefFrame" node="0>0|2|3|1|0|4|0|0" />
        <i3dMapping id="weeder06" node="0>0|2|3|1|0|4|0|0|0" />
        <i3dMapping id="weeder06Part" node="0>0|2|3|1|0|4|0|0|0|0" />
        <i3dMapping id="weeder06HydraulicRef" node="0>0|2|3|1|0|4|0|0|0|1" />
        <i3dMapping id="weeder06RotRefFrame" node="0>0|2|3|1|0|4|0|0|0|2" />
        <i3dMapping id="weeder06Rot" node="0>0|2|3|1|0|4|0|0|0|2|0" />
        <i3dMapping id="weeder06Hydraulic" node="0>0|2|3|1|0|4|1" />
        <i3dMapping id="weeder06HydraulicPunch" node="0>0|2|3|1|0|4|1|0" />
        <i3dMapping id="weeder06PartRef" node="0>0|2|3|1|0|4|2" />
        <i3dMapping id="leftArm01Joint" node="0>0|2|3|2" />
        <i3dMapping id="rightArm01Joint" node="0>0|2|3|3" />
        <i3dMapping id="backArmHydraulicRef" node="0>0|2|3|4" />
        <i3dMapping id="leftArm01Hydraulic" node="0>0|2|3|5" />
        <i3dMapping id="leftArm01HydraulicPunch" node="0>0|2|3|5|0" />
        <i3dMapping id="rightArm01Hydraulic" node="0>0|2|3|6" />
        <i3dMapping id="rightArm01HydraulicPunch" node="0>0|2|3|6|0" />
        <i3dMapping id="weeder04Arm" node="0>0|2|3|7|0" />
        <i3dMapping id="weeder04RefFrame" node="0>0|2|3|7|0|0" />
        <i3dMapping id="weeder04" node="0>0|2|3|7|0|0|0" />
        <i3dMapping id="weeder04Part" node="0>0|2|3|7|0|0|0|0" />
        <i3dMapping id="weeder04HydraulicRef" node="0>0|2|3|7|0|0|0|1" />
        <i3dMapping id="weeder04RotRefFrame" node="0>0|2|3|7|0|0|0|2" />
        <i3dMapping id="weeder04Rot" node="0>0|2|3|7|0|0|0|2|0" />
        <i3dMapping id="groundRefNode" node="0>0|2|3|7|0|0|0|3" />
        <i3dMapping id="weeder04Hydraulic" node="0>0|2|3|7|1" />
        <i3dMapping id="weeder04HydraulicPunch" node="0>0|2|3|7|1|0" />
        <i3dMapping id="weeder04PartRef" node="0>0|2|3|7|2" />
        <i3dMapping id="weeder05Arm" node="0>0|2|3|7|3" />
        <i3dMapping id="weeder05RefFrame" node="0>0|2|3|7|3|0" />
        <i3dMapping id="weeder05" node="0>0|2|3|7|3|0|0" />
        <i3dMapping id="weeder05Part" node="0>0|2|3|7|3|0|0|0" />
        <i3dMapping id="weeder05HydraulicRef" node="0>0|2|3|7|3|0|0|1" />
        <i3dMapping id="weeder05RotRefFrame" node="0>0|2|3|7|3|0|0|2" />
        <i3dMapping id="weeder05Rot" node="0>0|2|3|7|3|0|0|2|0" />
        <i3dMapping id="weeder05Hydraulic" node="0>0|2|3|7|4" />
        <i3dMapping id="weeder05HydraulicPunch" node="0>0|2|3|7|4|0" />
        <i3dMapping id="weeder05PartRef" node="0>0|2|3|7|5" />
        <i3dMapping id="backArmHydraulic" node="0>0|2|4" />
        <i3dMapping id="backArmHydraulicPunch" node="0>0|2|4|0" />
        <i3dMapping id="exactFillRootNode" node="0>0|3|0" />
        <i3dMapping id="fillVolume" node="0>0|3|1" />
        <i3dMapping id="smokeEmitter" node="0>0|4|0" />
        <i3dMapping id="areaStart" node="0>0|5|0" />
        <i3dMapping id="areaWidth" node="0>0|5|1" />
        <i3dMapping id="areaHeight" node="0>0|5|2" />
        <i3dMapping id="aiMarkerLeft" node="0>0|6|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|6|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|6|2" />
        <i3dMapping id="sizeMarkerLeft" node="0>0|6|3" />
        <i3dMapping id="sizeMarkerRight" node="0>0|6|4" />
        <i3dMapping id="sizeMarkerBack" node="0>0|6|5" />
        <i3dMapping id="aiCollisionNode" node="0>0|6|6" />
        <i3dMapping id="wheelChock03" node="0>0|7|0" />
        <i3dMapping id="chockSupport" node="0>0|7|1" />
        <i3dMapping id="chockSupport1" node="0>0|7|2" />
        <i3dMapping id="wheelChock02" node="0>0|7|3" />
        <i3dMapping id="attacherBarJoint" node="0>0|8" />
        <i3dMapping id="pBoxSTI_vis" node="0>0|9|0" />
        <i3dMapping id="cover" node="0>0|9|0|1" />
        <i3dMapping id="pneumaticstarPro1200_attacherBar_component2" node="1>" />
        <i3dMapping id="attacherJoint" node="1>0" />
        <i3dMapping id="attacherBarYRef" node="1>1" />
        <i3dMapping id="attacherBarXRef" node="1>2" />
        <i3dMapping id="pneumaticstarPro1200_leftArm01_component3" node="2>" />
        <i3dMapping id="leftArm01Ref" node="2>0" />
        <i3dMapping id="leftArm02Joint" node="2>1" />
        <i3dMapping id="leftArm01Axis_physic" node="2>2" />
        <i3dMapping id="leftArm01Wheel_physic" node="2>2|0" />
        <i3dMapping id="pneumaticstarPro1200_leftArm02_component4" node="3>" />
        <i3dMapping id="leftArm02Ref" node="3>0" />
        <i3dMapping id="leftArm03Joint" node="3>1" />
        <i3dMapping id="pneumaticstarPro1200_leftArm03_component5" node="4>" />
        <i3dMapping id="leftArm03Ref" node="4>0" />
        <i3dMapping id="leftArm03Wheel_physic" node="4>1" />
        <i3dMapping id="leftArm02Wheel_physic" node="4>2" />
        <i3dMapping id="pneumaticstarPro1200_rightArm01_component6" node="5>" />
        <i3dMapping id="rightArm01Ref" node="5>0" />
        <i3dMapping id="rightArm02Joint" node="5>1" />
        <i3dMapping id="rightArm01Axis_physic" node="5>2" />
        <i3dMapping id="rightArm01Wheel_physic" node="5>2|0" />
        <i3dMapping id="pneumaticstarPro1200_rightArm02_component7" node="6>" />
        <i3dMapping id="rightArm02Ref" node="6>0" />
        <i3dMapping id="rightArm03Joint" node="6>1" />
        <i3dMapping id="pneumaticstarPro1200_rightArm03_component8" node="7>" />
        <i3dMapping id="rightArm03Ref" node="7>0" />
        <i3dMapping id="rightArm03Wheel_physic" node="7>1" />
        <i3dMapping id="rightArm02Wheel_physic" node="7>2" />
    </i3dMappings>
</vehicle>
