﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="weederSowingmachine" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>PNEUMATICSTAR 900</name>
        <specs>
            <neededPower>90</neededPower>
            <workingWidth>9.0</workingWidth>
            <combination filterCategory="weights" filterSpec="weight" filterSpecMin="450" filterSpecMax="650"/>
        </specs>
        <functions>
            <function>$l10n_function_weeder</function>
            <function>$l10n_function_seeder</function>
        </functions>
        <image>$data/vehicles/einboeck/pneumaticstar900/store_einboeckPneumaticstar900.png</image>
        <price>18000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>EINBOECK</brand>
        <category>weeders</category>
        <shopTranslationOffset>0 0.007 0</shopTranslationOffset>
        <shopRotationOffset>-0.397 0 0</shopRotationOffset>
        <shopHeight>5</shopHeight>
        <vertexBufferMemoryUsage>2581248</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>692992</indexBufferMemoryUsage>
        <textureMemoryUsage>1638400</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_weeder</typeDesc>
        <filename>$data/vehicles/einboeck/pneumaticstar900/pneumaticstar900.i3d</filename>
        <size width="3.8" length="3"/>
        <speedLimit value="12" />
        <components>
            <component centerOfMass="0 0.3 -0.1" solverIterationCount="10" mass="680" />
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="150" />
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="150" />
            <joint component1="1" component2="2" node="armLeftJoint" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="1" component2="3" node="armRightJoint" rotLimit="0 0 0" transLimit="0 0 0" />
            <collisionPair component1="2" component2="3" enabled="false" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL_TRAILED" />
    </base>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint jointType="implement" node="attacherJoint" topReferenceNode="topReferenceNode" upperRotationOffset="0" lowerRotationOffset="25" >
                <distanceToGround lower="0.65" upper="1.15" />
            </inputAttacherJoint>
        </inputAttacherJoints>
        <brakeForce force="0.05"/>
        <support animationName="moveSupport" />
    </attachable>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels hasSurfaceSounds="false">
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/18x8_50R8.xml" isLeft="true" >
                        <physics restLoad="0.4" repr="wheelLeft"      forcePointRatio="0.2" initialCompression="20" suspTravel="0.05" spring="20" damper="10" rotationDamping="0.002" isSynchronized="false" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/18x8_50R8.xml" isLeft="false" >
                        <physics restLoad="0.4" repr="wheelRight"     forcePointRatio="0.2" initialCompression="20" suspTravel="0.05" spring="20" damper="10" rotationDamping="0.002" isSynchronized="false" />
                    </wheel>
                    <wheel>
                        <physics restLoad="0.1" repr="wheelBackLeft"  forcePointRatio="0.2" radius="0.22" width="0.2" mass="0.1" initialCompression="25" suspTravel="0.07" spring="5" damper="10" rotationDamping="0.002" isSynchronized="false" />
                    </wheel>
                    <wheel>
                        <physics restLoad="0.1" repr="wheelBackRight" forcePointRatio="0.2" radius="0.22" width="0.2" mass="0.1" initialCompression="25" suspTravel="0.07" spring="5" damper="10" rotationDamping="0.002" isSynchronized="false" />
                    </wheel>
                    <wheel>
                        <physics restLoad="0.2" repr="leftArmWheel"   forcePointRatio="0.2" radius="0.20" width="0.2" mass="0.1" initialCompression="10" suspTravel="0.05" spring="10" damper="10" rotationDamping="0.002" isSynchronized="false" />
                    </wheel>
                    <wheel>
                        <physics restLoad="0.2" repr="rightArmWheel"  forcePointRatio="0.2" radius="0.20" width="0.2" mass="0.1" initialCompression="10" suspTravel="0.05" spring="10" damper="10" rotationDamping="0.002" isSynchronized="false" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0 material="18">SHARED_WHITE1</color0>
            <hub linkNode="armLeftWheelDummy"  filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.14 0.14 0.14" />
            <hub linkNode="armRightWheelDummy" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.14 0.14 0.14" />
        </hubs>

        <dynamicallyLoadedWheels>
            <dynamicallyLoadedWheel linkNode="armLeftWheelDummy"  filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true" />
            <dynamicallyLoadedWheel linkNode="armRightWheelDummy" filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="false" />
        </dynamicallyLoadedWheels>
    </wheels>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" detachNode="ptoDetachNode" inputNode="ptoInputNode" aboveAttacher="true" />
    </powerTakeOffs>

    <!-- recommended horsepower by manufacturer: 90 -->
    <powerConsumer neededMaxPtoPower="5" ptoRpm="400" forceNode="pneumaticstar_main_component1" maxForce="9" />

    <lights>
        <sharedLight linkNode="backlightLeft"  filename="$data/shared/assets/lights/lizard/rearLight36_left.xml" />
        <sharedLight linkNode="backlightRight" filename="$data/shared/assets/lights/lizard/rearLight36_right.xml" />
        <sharedLight linkNode="frontlightLeft" filename="$data/shared/assets/lights/lizard/frontLight06White.xml" />
        <sharedLight linkNode="frontlightRight" filename="$data/shared/assets/lights/lizard/frontLight06White.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0"/>
                <turnLightLeft node="turnLightLeftBack"/>
                <turnLightRight node="turnLightRightBack"/>
                <brakeLight node="backLightsHigh1"/>
            </high>
        </realLights>
    </lights>

    <groundReferenceNodes>
        <groundReferenceNode node="groundRefNode" forceFactor="1" threshold="0.24" depthNode="groundRefNode"/>
    </groundReferenceNodes>

    <workAreas>
        <workArea type="weeder" functionName="processWeederArea" needsSetIsTurnedOn="false">
            <area startNode="areaStart" widthNode="areaWidth" heightNode="areaHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.1" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
        <workArea type="sowingMachine" functionName="processSowingMachineArea" >
            <area startNode="areaStart" widthNode="areaWidth" heightNode="areaHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.1" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
    </workAreas>

    <turnOnVehicle aiRequiresTurnOn="false"/>

    <sowingMachine fillUnitIndex="1">
        <seedFruitTypes>grass oilseedRadish canola</seedFruitTypes>
        <needsActivation value="true" />
        <useDirectPlanting value="false" />
        <sounds>
            <work template="DEFAULT_SOWING_WORK" linkNode="0>" />
            <airBlower template="DEFAULT_SOWING_AIR_BLOWER" linkNode="0>" />
        </sounds>
    </sowingMachine>

    <weeder isGrasslandWeeder="true">
        <sounds>
            <work template="WEEDER_01" linkNode="0>" />
        </sounds>
    </weeder>

    <workParticles>
        <particle>
            <node node="smokeEmitter" refNodeIndex="1" particleType="SOIL_SMOKE" adjustColor="true" speedThreshold="4" />
            <node node="smokeEmitter" refNodeIndex="1" particleType="WEEDER"     adjustColor="true" speedThreshold="4" />
        </particle>
    </workParticles>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration name="$l10n_configuration_valueDefault" price="0" >
                <fillUnits>
                    <unloading width="7" offset="0 0 0" />
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypes="seeds" capacity="300" >
                        <exactFillRootNode node="exactFillRootNode" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.0" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
    </fillVolume>

    <speedRotatingParts>
        <speedRotatingPart node="armLeftWheelDummy"  radius="0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
        <speedRotatingPart node="armRightWheelDummy" radius="0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
    </speedRotatingParts>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" >
                    <foldingPart animationName="folding" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="moveSupport">
            <part node="supportArm" startTime="0" endTime="0.3" startTrans="0 0.5 -0.996" endTrans="0 0 -0.996" />

            <sound template="clackVar6" startTime="0.01" direction="-1" volumeScale="1.2" pitchScale="1"/>
        </animation>
        <animation name="folding">
            <part node="armLeftJoint"        startTime="0.5" endTime="10.5" startRot="0 0 2.5"    endRot="0 0 90" />
            <part node="colArmPartLeft"      startTime="0.5" endTime="10.5" startRot="0 0 0"      endRot="0 0 -180"/>
            <part componentJointIndex="1"    startTime="0.5" endTime="2.0"  startRotLimit="0 0 3" endRotLimit="0 0 0" />
            <part node="leftArmPart"         startTime="0.5" endTime="10.5" startRot="0 0 0"      endRot="180 0 0" />
            <part node="leftArmInnerWeeder"  startTime="0.5" endTime="10.5" startRot="0 0 0"      endRot="115 0 0" />
            <part node="leftArmOuterWeeder"  startTime="0.5" endTime="10.5" startRot="0 0 0"      endRot="-60 0 0" />
            <part node="armRightJoint"       startTime="0"   endTime="10"   startRot="0 0 -2.5"   endRot="0 0 -90" />
            <part node="colArmPartRight"     startTime="0"   endTime="10"   startRot="0 0 0"      endRot="0 0 180" />
            <part componentJointIndex="2"    startTime="0"   endTime="1.5"  startRotLimit="0 0 3" endRotLimit="0 0 0" />
            <part node="armRightPart"        startTime="0"   endTime="10"   startRot="0 0 0"      endRot="180 0 0" />
            <part node="armRightInnerWeeder" startTime="0"   endTime="10"   startRot="0 0 0"      endRot="115 0 0" />
            <part node="armRightOuterWeeder" startTime="0"   endTime="10"   startRot="0 0 0"      endRot="-60 0 0" />
            <part node="groundRefNode"       startTime="0"   endTime="3"    startTrans="0 0 0"    endTrans="0 1 0" />

            <sound template="defaultHydraulicSound" startTime="0"   endTime="10.5" volumeScale="1.2" pitchScale="0.9"/>
            <sound template="defaultHydraulicSound" startTime="0.5" endTime="10"   volumeScale="1.2" pitchScale="0.7"/>
            <sound template="thudVar2"              startTime="0"/>
            <sound template="thudVar2"              startTime="10.5"/>
            <sound template="clackVar3"             startTime="0.01"/>
            <sound template="clackVar4"             startTime="0.01"/>
            <sound template="sheetImp03"            startTime="0.01"  volumeScale="0.8"/>
            <sound template="clackVar3"             startTime="0.5"/>
            <sound template="clackVar4"             startTime="0.5"/>
            <sound template="sheetImp01"            startTime="0.5"   volumeScale="0.8"/>
            <sound template="clackVar3"             startTime="9.99"/>
            <sound template="clackVar4"             startTime="9.99"/>
            <sound template="sheetImp01"            startTime="9.99"  volumeScale="0.8"/>
            <sound template="clackVar3"             startTime="10.49"/>
            <sound template="sheetImp03"            startTime="10.49" volumeScale="0.8"/>
            <sound template="clackVar4"             startTime="10.49"/>

        </animation>
        <animation name="toggleCover">
            <part node="cover" startTime="0" endTime="1.0" startRot="0 0 0" endRot="0 0 105" />

            <sound template="clackVar4"   startTime="0.01" direction="1"  volumeScale="0.7" pitchScale="3"/>
            <sound template="sheetImp02"  startTime="0.99" direction="1"  volumeScale="1.3" pitchScale="2"/>
            <sound template="clackVar6"   startTime="0.99" direction="1"  volumeScale="0.8" pitchScale="1.4"/>
            <sound template="metalClose"  startTime="0.01" direction="-1" volumeScale="0.8" pitchScale="2.4"/>
            <sound template="hingeMedium" startTime="0.01" direction="1"  volumeScale="1.3" pitchScale="1.4"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="armLeftJoint" >
                <componentJoint index="1" />
            </movingTool>
            <movingTool node="armRightJoint" >
                <componentJoint index="2" />
            </movingTool>
            <movingTool node="leftArmPart" wheelIndices="5">
                <dependentPart node="armLeftPartFolding1"/>
                <dependentPart node="leftArmOuterWeederArm"/>
            </movingTool>
            <movingTool node="armRightPart" wheelIndices="6" >
                <dependentPart node="armRightPartFolding1"/>
                <dependentPart node="armRightOuterWeederArm"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="armLeft" referencePoint="armLeftRef" referenceFrame="armLeftRef" isActiveDirty="true" limitedAxis="3" maxUpdateDistance="300">
                <dependentPart node="hydraulicArmLeft"/>
                <dependentPart node="armLeftPartFolding2Bar"/>
                <dependentPart node="leftArmInnerWeederArm"/>
            </movingPart>
            <movingPart node="armLeftPartFolding2Bar" referencePoint="armLeftPartFolding2BarRef" referenceFrame="armLeft" scaleZ="true" />
            <movingPart node="hydraulicArmLeft" referencePoint="hydraulicArmLeftRef" referenceFrame="pneumaticstar_main_component1" >
                <translatingPart node="hydraulicArmLeftPunch" />
            </movingPart>
            <movingPart node="leftArmInnerWeederArm" referencePoint="leftArmInnerWeederArmRef" referenceFrame="armLeft" scaleZ="true"/>

            <movingPart node="leftArmOuterWeederArm" referencePoint="leftArmOuterWeederArmRef" referenceFrame="leftArmPart" scaleZ="true" />
            <movingPart node="armLeftPartFolding1" localReferencePoint="armLeftPartFolding1Part" referencePoint="armLeftPartFolding1Ref" referenceFrame="armLeftPartFolding1RefFrame" >
                <dependentPart node="armLeftPartFolding1Part" />
                <dependentPart node="armLeftPartFolding2" />
            </movingPart>
            <movingPart node="armLeftPartFolding1Part" referencePoint="armLeftPartFolding1Ref" referenceFrame="armLeftPartFolding1Ref" />
            <movingPart node="armLeftPartFolding2" localReferencePoint="armLeftPartFolding2Part" referencePoint="armLeftPartFolding2Ref" referenceFrame="armLeftPartFolding2RefFrame" >
                <dependentPart node="armLeftPartFolding2Part" />
            </movingPart>
            <movingPart node="armLeftPartFolding2Part" referencePoint="armLeftPartFolding2Ref" referenceFrame="armLeftPartFolding2Ref" />

            <movingPart node="armRight" referencePoint="armRightRef" referenceFrame="armRightRef" isActiveDirty="true" limitedAxis="3" maxUpdateDistance="300">
                <dependentPart node="hydraulicArmRight"/>
                <dependentPart node="armRightPartFolding2Bar"/>
                <dependentPart node="armRightInnerWeederArm"/>
            </movingPart>
            <movingPart node="armRightPartFolding2Bar" referencePoint="armRightPartFolding2BarRef" referenceFrame="armRight" scaleZ="true" />
            <movingPart node="hydraulicArmRight" referencePoint="hydraulicArmRightRef" referenceFrame="pneumaticstar_main_component1" >
                <translatingPart node="hydraulicArmRightPunch" />
            </movingPart>
            <movingPart node="armRightInnerWeederArm" referencePoint="armRightInnerWeederArmRef" referenceFrame="armRight" scaleZ="true" />

            <movingPart node="armRightOuterWeederArm" referencePoint="armRightOuterWeederArmRef" referenceFrame="armRightPart" scaleZ="true" />
            <movingPart node="armRightPartFolding1" localReferencePoint="armRightPartFolding1Part" referencePoint="armRightPartFolding1Ref" referenceFrame="armRightPartFolding1RefFrame" >
                <dependentPart node="armRightPartFolding1Part" />
                <dependentPart node="armRighPartFolding2" />
            </movingPart>
            <movingPart node="armRightPartFolding1Part" referencePoint="armRightPartFolding1Ref" referenceFrame="armRightPartFolding1Ref" />
            <movingPart node="armRighPartFolding2" localReferencePoint="armRighPartFolding2Part" referencePoint="armRighPartFolding2Ref" referenceFrame="armRightPartFolding2RefFrame" >
                <dependentPart node="armRighPartFolding2Part" />
            </movingPart>
            <movingPart node="armRighPartFolding2Part" referencePoint="armRighPartFolding2Ref" referenceFrame="armRighPartFolding2Ref" />
        </movingParts>
    </cylindered>

    <cover>
        <coverConfigurations>
            <coverConfiguration >
                <cover openAnimation="toggleCover" fillUnitIndices="1" />
            </coverConfiguration>
        </coverConfigurations>
    </cover>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <collisionTrigger node="aiCollisionNode" width="9.2" height="2.3"/>
        <needsLowering value="true"/>
        <agentAttachment width="3.1" height="3.5" length="2.5" lengthOffset="-0.2"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.4" maxX="1.4" minZ="-1.25" maxZ="0.8" yOffset="0.4" />
        <bendingNode minX="-0.2" maxX="1.4" minZ="0.64" maxZ="3.8" yOffset="-0.3" node="armLeft" />
        <bendingNode minX="-1.4" maxX="0.2" minZ="0.64" maxZ="3.8" yOffset="-0.3" node="armRight" />
    </foliageBending>

    <baseMaterial>
        <material name="pneumaticstar900_mat" baseNode="einboeck_vis">
            <shaderParameter name="colorMat0" value="EINBOECK_RED1"/>
            <shaderParameter name="colorMat1" value="EINBOECK_YELLOW1"/>
            <shaderParameter name="colorMat2" value="EINBOECK_GREEN1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="pneumaticstar_main_component1" node="0>" />
        <i3dMapping id="einboeck_vis" node="0>0" />
        <i3dMapping id="ptoInputNode" node="0>0|0|0" />
        <i3dMapping id="topReferenceNode" node="0>0|0|1" />
        <i3dMapping id="attacherJoint" node="0>0|0|2" />
        <i3dMapping id="supportArm" node="0>0|0|3" />
        <i3dMapping id="ptoDetachNode" node="0>0|0|4" />
        <i3dMapping id="wheelLeft" node="0>0|1|0" />
        <i3dMapping id="wheelRight" node="0>0|1|1" />
        <i3dMapping id="wheelBackLeft" node="0>0|1|2" />
        <i3dMapping id="wheelBackRight" node="0>0|1|3" />
        <i3dMapping id="backlightLeft" node="0>0|2|0|0" />
        <i3dMapping id="backlightRight" node="0>0|2|0|1" />
        <i3dMapping id="frontlightLeft" node="0>0|2|0|2" />
        <i3dMapping id="frontlightRight" node="0>0|2|0|3" />
        <i3dMapping id="backLightsHigh1" node="0>0|2|1" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|2" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|3" />
        <i3dMapping id="armLeft" node="0>0|3|0" />
        <i3dMapping id="leftArmPart" node="0>0|3|0|0" />
        <i3dMapping id="armLeftPartFolding1Ref" node="0>0|3|0|0|0" />
        <i3dMapping id="armLeftPartFolding1RefFrame" node="0>0|3|0|0|1" />
        <i3dMapping id="armLeftPartFolding2RefFrame" node="0>0|3|0|0|2" />
        <i3dMapping id="leftArmOuterWeeder" node="0>0|3|0|0|3" />
        <i3dMapping id="leftArmOuterWeederArm" node="0>0|3|0|0|3|0" />
        <i3dMapping id="armLeftWheelDummy" node="0>0|3|0|0|4|0" />
        <i3dMapping id="leftArmInnerWeeder" node="0>0|3|0|1" />
        <i3dMapping id="leftArmInnerWeederArm" node="0>0|3|0|1|0" />
        <i3dMapping id="armLeftPartFolding1" node="0>0|3|0|2|0" />
        <i3dMapping id="armLeftPartFolding1Part" node="0>0|3|0|2|0|0" />
        <i3dMapping id="armLeftPartFolding2Ref" node="0>0|3|0|2|0|1" />
        <i3dMapping id="armLeftPartFolding2" node="0>0|3|0|2|1" />
        <i3dMapping id="armLeftPartFolding2Part" node="0>0|3|0|2|1|0" />
        <i3dMapping id="armLeftPartFolding2BarRef" node="0>0|3|0|2|1|1" />
        <i3dMapping id="hydraulicArmLeftRef" node="0>0|3|0|2|2" />
        <i3dMapping id="leftArmOuterWeederArmRef" node="0>0|3|0|2|3" />
        <i3dMapping id="armRight" node="0>0|3|1" />
        <i3dMapping id="armRightPart" node="0>0|3|1|0" />
        <i3dMapping id="armRightPartFolding1Ref" node="0>0|3|1|0|0" />
        <i3dMapping id="armRightPartFolding1RefFrame" node="0>0|3|1|0|1" />
        <i3dMapping id="armRightPartFolding2RefFrame" node="0>0|3|1|0|2" />
        <i3dMapping id="armRightOuterWeeder" node="0>0|3|1|0|3" />
        <i3dMapping id="armRightOuterWeederArm" node="0>0|3|1|0|3|0" />
        <i3dMapping id="armRightWheelDummy" node="0>0|3|1|0|4|0" />
        <i3dMapping id="armRightInnerWeeder" node="0>0|3|1|1" />
        <i3dMapping id="armRightInnerWeederArm" node="0>0|3|1|1|0" />
        <i3dMapping id="armRightPartFolding1" node="0>0|3|1|2|0" />
        <i3dMapping id="armRightPartFolding1Part" node="0>0|3|1|2|0|0" />
        <i3dMapping id="armRighPartFolding2Ref" node="0>0|3|1|2|0|1" />
        <i3dMapping id="armRighPartFolding2" node="0>0|3|1|2|1" />
        <i3dMapping id="armRighPartFolding2Part" node="0>0|3|1|2|1|0" />
        <i3dMapping id="armRightPartFolding2BarRef" node="0>0|3|1|2|1|1" />
        <i3dMapping id="hydraulicArmRightRef" node="0>0|3|1|2|2" />
        <i3dMapping id="armRightOuterWeederArmRef" node="0>0|3|1|2|3" />
        <i3dMapping id="cover" node="0>0|3|2" />
        <i3dMapping id="hydraulicArmLeft" node="0>0|4|0" />
        <i3dMapping id="hydraulicArmLeftPunch" node="0>0|4|0|0" />
        <i3dMapping id="hydraulicArmRight" node="0>0|4|1" />
        <i3dMapping id="hydraulicArmRightPunch" node="0>0|4|1|0" />
        <i3dMapping id="armLeftPartFolding2Bar" node="0>0|4|2" />
        <i3dMapping id="armRightPartFolding2Bar" node="0>0|4|3" />
        <i3dMapping id="leftArmInnerWeederArmRef" node="0>0|4|4" />
        <i3dMapping id="armRightInnerWeederArmRef" node="0>0|4|5" />
        <i3dMapping id="armLeftJoint" node="0>0|4|6" />
        <i3dMapping id="armRightJoint" node="0>0|4|7" />
        <i3dMapping id="areaStart" node="0>0|6|0" />
        <i3dMapping id="areaWidth" node="0>0|6|1" />
        <i3dMapping id="areaHeight" node="0>0|6|2" />
        <i3dMapping id="groundRefNode" node="0>0|6|3" />
        <i3dMapping id="aiMarkerLeft" node="0>0|7|0|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|7|0|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|7|0|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|7|1" />
        <i3dMapping id="smokeEmitter" node="0>0|8|0" />
        <i3dMapping id="exactFillRootNode" node="0>0|9|0" />
        <i3dMapping id="fillVolume" node="0>0|9|1" />
        <i3dMapping id="armLeftRef" node="1>0" />
        <i3dMapping id="colArmPartLeft" node="1>1" />
        <i3dMapping id="leftArmWheel" node="1>1|0" />
        <i3dMapping id="armRightRef" node="2>0" />
        <i3dMapping id="colArmPartRight" node="2>1" />
        <i3dMapping id="rightArmWheel" node="2>1|0" />
    </i3dMappings>
</vehicle>
