﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="weeder" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>CHOPSTAR 5-90 + ROW-GUARD</name>
        <specs>
            <neededPower>140</neededPower>
            <workingWidth>9.0</workingWidth>
            <combination filterCategory="weights" filterSpec="weight" filterSpecMin="1000" filterSpecMax="1100"/>
        </specs>
        <functions>
            <function>$l10n_function_hoe</function>
        </functions>
        <image>$data/vehicles/einboeck/chopstar590RowGuard/store_chopstar590RowGuard.png</image>
        <price>51000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>EINBOECK</brand>
        <category>weeders</category>
        <shopHeight>4</shopHeight>
        <shopTranslationOffset>0 -0.149 0</shopTranslationOffset>
        <shopRotationOffset>3.726 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>5216000</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1544192</indexBufferMemoryUsage>
        <textureMemoryUsage>3801088</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>0</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_weeder</typeDesc>
        <filename>$data/vehicles/einboeck/chopstar590RowGuard/chopstar590RowGuard.i3d</filename>
        <size width="4.2" length="3.5" lengthOffset="-0.75"/>
        <speedLimit value="12" />
        <components>
            <component centerOfMass="0 0.3 -0.5" solverIterationCount="10" mass="2172" />
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="150" />
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="150" />
            <joint component1="1" component2="2" node="armLeftJoint" rotLimit="0 0 0" transLimit="0 0 0" />
            <joint component1="1" component2="3" node="armRightJoint" rotLimit="0 0 0" transLimit="0 0 0" />
            <collisionPair component1="2" component2="3" enabled="false" />
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="IMPLEMENT" />
        <mapHotspot type="TOOL" />
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels hasSurfaceSounds="false">
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true" >
                        <physics restLoad="0.2" repr="wheelLeft"      forcePointRatio="0.2" initialCompression="20" suspTravel="0.05" spring="22" damper="10" rotationDamping="0.002" isSynchronized="false" yOffset="-0.05" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="false" >
                        <physics restLoad="0.2" repr="wheelRight"     forcePointRatio="0.2" initialCompression="20" suspTravel="0.05" spring="22" damper="10" rotationDamping="0.002" isSynchronized="false" yOffset="-0.05" />
                    </wheel>
                    <wheel>
                        <physics restLoad="0.3" repr="wheelLeftBack" radius="0.28" width="0.203"  forcePointRatio="0.2" mass="0.1" initialCompression="25" suspTravel="0.08" spring="30" damper="10" rotationDamping="0.002" isSynchronized="false" />
                    </wheel>
                    <wheel>
                        <physics restLoad="0.3" repr="wheelRightBack" radius="0.28" width="0.203" forcePointRatio="0.2" mass="0.1" initialCompression="25" suspTravel="0.08" spring="30" damper="10" rotationDamping="0.002" isSynchronized="false" />
                    </wheel>
                    <wheel>
                        <physics restLoad="0.2" repr="wheelLeftOuter" radius="0.28" width="0.203"  forcePointRatio="0.2" mass="0.1" initialCompression="25" suspTravel="0.08" spring="10" damper="10" rotationDamping="0.002" isSynchronized="false" />
                    </wheel>
                    <wheel>
                        <physics restLoad="0.2" repr="wheelRightOuter" radius="0.28" width="0.203" forcePointRatio="0.2" mass="0.1" initialCompression="25" suspTravel="0.08" spring="10" damper="10" rotationDamping="0.002" isSynchronized="false" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="true" >
                        <physics restLoad="0.1" repr="leftArmWheel"      forcePointRatio="0.2" initialCompression="20" suspTravel="0.07" spring="10" damper="10" rotationDamping="0.002" isSynchronized="false" yOffset="-0.05" />
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T510/16x6_50R8.xml" isLeft="false" >
                        <physics restLoad="0.1" repr="rightArmWheel"     forcePointRatio="0.2" initialCompression="20" suspTravel="0.07" spring="10" damper="10" rotationDamping="0.002" isSynchronized="false" yOffset="-0.05" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0 material="18">SHARED_WHITE1</color0>
            <hub linkNode="wheelLeft"  filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.25 0.14 0.14" />
            <hub linkNode="wheelLeft"  filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.25 0.14 0.14" />
            <hub linkNode="wheelRight" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.25 0.14 0.14" />
            <hub linkNode="wheelRight" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.25 0.14 0.14" />

            <hub linkNode="leftArmWheel"  filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="true"  scale="0.14 0.14 0.14" />
            <hub linkNode="rightArmWheel" filename="$data/shared/wheels/hubs/hubSmall_n0_1.xml" isLeft="false" scale="0.14 0.14 0.14" />
        </hubs>

    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint jointType="implement" node="attacherJoint" topReferenceNode="topReferenceNode" upperRotationOffset="10" lowerRotationOffset="20" lowerTransLimitScale="0 1 0">
                <distanceToGround lower="0.47" upper="1" />
            </inputAttacherJoint>
        </inputAttacherJoints>
        <brakeForce force="0.05"/>
        <support animationName="moveSupport" />
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1.2" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1.2" diameter="0.015" straighteningFactor="1.5" minDeltaY="-0.3">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn02"  length="1.2" diameter="0.015" straighteningFactor="1.5" minDeltaY="-0.3">
           <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut02" length="1.2" diameter="0.02" straighteningFactor="0.5">
            <objectChange node="hydraulicOut02_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="electric"  node="electric"  length="1.2" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut02_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|1" linkNode="electric_detachedAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
    </dynamicallyLoadedParts>

    <speedRotatingParts>
        <speedRotatingPart node="wheelVis_01"  radius="0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
        <speedRotatingPart node="wheelVis_02"  radius="0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
        <speedRotatingPart node="wheelVis_03"  radius="0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
        <speedRotatingPart node="wheelVis_04"  radius="0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
        <speedRotatingPart node="wheelVis_05"  radius="0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
        <speedRotatingPart node="wheelVis_06"  radius="0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
        <speedRotatingPart node="wheelVis_07"  radius="0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="1"/>
        <speedRotatingPart shaderNode="discs_top"  radius="0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
        <speedRotatingPart shaderNode="discs_top1"  radius="0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
        <speedRotatingPart shaderNode="discs_top2"  radius="0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
        <speedRotatingPart shaderNode="discs_top3"  radius="0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
        <speedRotatingPart shaderNode="discs_top4"  radius="0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
        <speedRotatingPart shaderNode="discs_bottom"  radius="-0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
        <speedRotatingPart shaderNode="discs_bottom1"  radius="-0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
        <speedRotatingPart shaderNode="discs_bottom2"  radius="-0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
        <speedRotatingPart shaderNode="discs_bottom3"  radius="-0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
        <speedRotatingPart shaderNode="discs_bottom4"  radius="-0.2" groundReferenceNodeIndex="1" foldMinLimit="0" foldMaxLimit="0.1"/>
    </speedRotatingParts>

    <powerConsumer forceNode="chopstar590RowGuard_main_component1" maxForce="15" />

    <lights>
        <sharedLight linkNode="Light_04" filename="$data/shared/assets/lights/lizard/rearLight04_left.xml" />
        <sharedLight linkNode="Light_05" filename="$data/shared/assets/lights/lizard/rearLight04_right.xml" />

        <realLights>
            <high>
                <light node="backLightsHigh1" lightTypes="0" />
                <light node="workLightFrontHigh1" lightTypes="2" />
                <brakeLight node="backLightsHigh1" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="camera_lights_outside_static" lightTypes="2" />
        </defaultLights>
    </lights>

    <groundReferenceNodes>
        <groundReferenceNode node="groundRefNode" forceFactor="1" threshold="0.24" depthNode="groundRefNode"/>
    </groundReferenceNodes>

    <workAreas>
        <workArea type="weeder" functionName="processWeederArea" needsSetIsTurnedOn="false">
            <area startNode="areaStart" widthNode="areaWidth" heightNode="areaHeight" />
            <groundReferenceNode index="1" />
            <folding minLimit="0" maxLimit="0.1" />
            <onlyActiveWhenLowered value="true"/>
        </workArea>
    </workAreas>

    <turnOnVehicle aiRequiresTurnOn="false"/>

    <weeder isHoe="true">
        <sounds>
            <work template="WEEDER_01" linkNode="0>" />
        </sounds>
    </weeder>

    <workParticles>
        <effect workAreaIndex="1">
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="tineEffect01LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/einboeck/chopstar590RowGuard/tineEffect01Array.dds" numRows="10" rowLength="18" density="0.9" shapeScale="0.4" maxShapeScale="0.4"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="tineEffect02LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/einboeck/chopstar590RowGuard/tineEffect02Array.dds" numRows="10" rowLength="18" density="0.9" shapeScale="0.4" maxShapeScale="0.4"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="tineEffect03LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/einboeck/chopstar590RowGuard/tineEffect03Array.dds" numRows="10" rowLength="18" density="0.9" shapeScale="0.4" maxShapeScale="0.4"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="tineEffect04LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/einboeck/chopstar590RowGuard/tineEffect03Array.dds" numRows="10" rowLength="18" density="0.9" shapeScale="0.4" maxShapeScale="0.4"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="tineEffect05LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/einboeck/chopstar590RowGuard/tineEffect03Array.dds" numRows="10" rowLength="18" density="0.9" shapeScale="0.4" maxShapeScale="0.4"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="tineEffect06LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/einboeck/chopstar590RowGuard/tineEffect03Array.dds" numRows="10" rowLength="18" density="0.9" shapeScale="0.4" maxShapeScale="0.4"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="tineEffect08LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/einboeck/chopstar590RowGuard/tineEffect03Array.dds" numRows="10" rowLength="18" density="0.9" shapeScale="0.4" maxShapeScale="0.4"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="tineEffect09LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/einboeck/chopstar590RowGuard/tineEffect03Array.dds" numRows="10" rowLength="18" density="0.9" shapeScale="0.4" maxShapeScale="0.4"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="tineEffect10LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/einboeck/chopstar590RowGuard/tineEffect03Array.dds" numRows="10" rowLength="18" density="0.9" shapeScale="0.4" maxShapeScale="0.4"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="tineEffect11LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/einboeck/chopstar590RowGuard/tineEffect03Array.dds" numRows="10" rowLength="18" density="0.9" shapeScale="0.4" maxShapeScale="0.4"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="tineEffect12LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/einboeck/chopstar590RowGuard/tineEffect03Array.dds" numRows="10" rowLength="18" density="0.9" shapeScale="0.4" maxShapeScale="0.4"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="tineEffect13LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/einboeck/chopstar590RowGuard/tineEffect03Array.dds" numRows="10" rowLength="18" density="0.9" shapeScale="0.4" maxShapeScale="0.4"/>
            </effectNode>
            <effectNode effectClass="CultivatorMotionPathEffect" effectType="CULTIVATOR" linkNode="tineEffect14LinkNode">
                <motionPathEffect textureFilename="$data/vehicles/einboeck/chopstar590RowGuard/tineEffect03Array.dds" numRows="10" rowLength="18" density="0.9" shapeScale="0.4" maxShapeScale="0.4"/>
            </effectNode>
        </effect>
        <particle>
            <node node="soilEmitter" refNodeIndex="1" particleType="SOIL_SMOKE" adjustColor="true" speedThreshold="4" />
            <node node="soilEmitter1" refNodeIndex="1" particleType="SOIL" worldSpace="false" emitCountScale="0.5"/>
            <node node="smokeEmitter" refNodeIndex="1" particleType="WEEDER"     adjustColor="true" speedThreshold="4" />
        </particle>
    </workParticles>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" >
                    <foldingPart animationName="folding" speedScale="0.3" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="folding">
            <part componentJointIndex="1"        startTime="0" endTime="1.0" startRotLimit="0 0 3" endRotLimit="0 0 0" />
            <part componentJointIndex="2"        startTime="0" endTime="1.0" startRotLimit="0 0 3" endRotLimit="0 0 0" />
            <part node="armLeftJoint"            startTime="0" endTime="2.8" startRot="0 0 0"      endRot="0 0 90" />
            <part node="armRightJoint"           startTime="0.2" endTime="3" startRot="0 0 0"      endRot="0 0 -90" />
            <part node="leftOuterArm"            startTime="0" endTime="1.3" startRot="0 0 0"      endRot="-179.9 0 0" />
            <part node="leftOuterArmRef"         startTime="0" endTime="1.3" startRot="0 0 0"      endRot="-179.9 0 0" />
            <part node="leftOuterArmExtraPart1"  startTime="1" endTime="1.5" startTrans="0 0 0"    endTrans="0 0.2 0" />
            <part node="rightOuterArmExtraPart1" startTime="1" endTime="1.5" startTrans="0 0 0"    endTrans="0 0.2 0" />
            <part node="sowerArm01"              startTime="1" endTime="1.5" startRot="0 0 0"      endRot="0 0 30" />
            <part node="sowerArm04"              startTime="1" endTime="1.5" startRot="0 0 0"      endRot="0 0 30" />
            <part node="sowerArm07"              startTime="1" endTime="1.5" startRot="0 0 0"      endRot="0 0 -30" />
            <part node="sowerArm10"              startTime="1" endTime="1.5" startRot="0 0 0"      endRot="0 0 -30" />
            <part node="rightOuterArm"           startTime="0" endTime="1.5" startRot="0 0 0"      endRot="-179.9 0 0" />
            <part node="rightOuterArmRef"        startTime="0" endTime="1.5" startRot="0 0 0"      endRot="-179.9 0 0" />
            <part node="supportColLeft" startTime="1" endTime="1.15" startTrans="0 0.5 0" endTrans="0 0 0" />
            <part node="supportColRight" startTime="1" endTime="1.15" startTrans="0 0.5 0" endTrans="0 0 0" />

            <sound template="defaultHydraulicSound" startTime="0.01" endTime="2.99" volumeScale="1.4"  pitchScale="0.9" />
            <sound template="defaultHydraulicSound" startTime="0.01" endTime="2.8"  volumeScale="1.4"  pitchScale="0.7" />
            <sound template="clackVar4"             startTime="2.99" direction="-1" volumeScale="1.2"  pitchScale="0.8" />
            <sound template="sheetImp01"            startTime="2.99" direction="-1" volumeScale="1.2"  pitchScale="0.8" />
            <sound template="sheetImp02"            startTime="2.8"  direction="-1" volumeScale="2.2"  pitchScale="0.7" />
            <sound template="sheetImp03"            startTime="2.8"  direction="-1" volumeScale="1.2"  pitchScale="0.7" />
            <sound template="sheetImp05"            startTime="1.5"                 volumeScale="1.2"  pitchScale="0.7" />
            <sound template="sheetImp03"            startTime="1.3"                 volumeScale="1.2"  pitchScale="0.7" />
            <sound template="sheetImp02"            startTime="0.1"  direction="-1" volumeScale="2.8"  pitchScale="0.6" />
            <sound template="clackVar4"             startTime="0.05" direction="-1" volumeScale="1.8"  pitchScale="0.7" />
            <sound template="sheetImp03"            startTime="0.05" direction="-1" volumeScale="2"    pitchScale="0.7" />
            <sound template="sheetImp01"            startTime="0.01" direction="-1" volumeScale="2"    pitchScale="0.7" />
            <sound template="sheetImp03"            startTime="0.01" direction="1"  volumeScale="1.5"  pitchScale="0.7" />
            <sound template="sheetImp02"            startTime="0.01" direction="1"  volumeScale="2.5"  pitchScale="0.8" />
            <sound template="clackVar4"             startTime="2.8"  direction="1"   volumeScale="1.2" pitchScale="0.9" />
            <sound template="sheetImp05"            startTime="2.8"  direction="1"   volumeScale="2"   pitchScale="0.7" />
            <sound template="clackVar6"             startTime="2.99" direction="1"   volumeScale="1.2" pitchScale="0.9" />
            <sound template="sheetImp03"            startTime="2.99" direction="1"   volumeScale="2"   pitchScale="0.7" />
        </animation>
        <animation name="moveSupport">
            <part node="supportCol" startTime="0" endTime="0.15" startTrans="0 0.3 0" endTrans="0 0 0" />

            <sound template="clackVar6" startTime="0.1" direction="-1" volumeScale="1.2" pitchScale="0.9" linkNode="attacherJoint"/>
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="leftOuterArmRef" wheelIndices="5"/>
            <movingTool node="rightOuterArmRef" wheelIndices="6"/>
            <movingTool node="armLeftJoint" >
                <componentJoint index="1" />
            </movingTool>
            <movingTool node="armRightJoint" >
                <componentJoint index="2" />
            </movingTool>
            <movingTool node="leftOuterArm">
                <dependentPart node="leftOuterArmPart"/>
            </movingTool>
            <movingTool node="rightOuterArm">
                <dependentPart node="rightOuterArmPart"/>
            </movingTool>
            <movingTool node="sowerArm01" playSound="false">
                <dependentPart node="sowerArm02" />
            </movingTool>
            <movingTool node="sowerArm04" playSound="false">
                <dependentPart node="sowerArm05" />
            </movingTool>
            <movingTool node="sowerArm07" playSound="false">
                <dependentPart node="sowerArm08" />
            </movingTool>
            <movingTool node="sowerArm10" playSound="false">
                <dependentPart node="sowerArm11" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="leftArm" referencePoint="leftArmRef" referenceFrame="leftArmRef" isActiveDirty="true" maxUpdateDistance="300"/>
            <movingPart node="rightArm" referencePoint="rightArmRef" referenceFrame="rightArmRef" isActiveDirty="true" maxUpdateDistance="300"/>

            <movingPart node="leftArmHydraulic" referencePoint="leftArmHydraulicRef" referenceFrame="leftArmHydraulicRef" isActiveDirty="true" maxUpdateDistance="300">
                <translatingPart node="leftArmHydraulicPunch"/>
            </movingPart>
            <movingPart node="rightArmHydraulic" referencePoint="rightArmHydraulicRef" referenceFrame="rightArmHydraulicRef" isActiveDirty="true" maxUpdateDistance="300">
                <translatingPart node="rightArmHydraulicPunch"/>
            </movingPart>

            <movingPart node="leftOuterArmPart" localReferencePoint="leftOuterArmPart2" referencePoint="leftOuterArmPartRef" referenceFrame="leftOuterArmPartRefFrame" >
                <dependentPart node="leftOuterArmPart2" />
                <dependentPart node="leftOuterArmHydraulic" />
            </movingPart>
            <movingPart node="leftOuterArmPart2" referencePoint="leftOuterArmPartRef" referenceFrame="leftOuterArmPartRefFrame" />
            <movingPart node="leftOuterArmHydraulic" referencePoint="leftOuterArmHydraulicRef" referenceFrame="leftOuterArmHydraulicRefFrame">
                <translatingPart node="leftOuterArmHydraulicPunch"/>
            </movingPart>

            <movingPart node="rightOuterArmPart" localReferencePoint="rightOuterArmPart2" referencePoint="rightOuterArmPartRef" referenceFrame="rightOuterArmPartRefFrame" >
                <dependentPart node="rightOuterArmPart2" />
                <dependentPart node="rightOuterArmHydraulic" />
            </movingPart>
            <movingPart node="rightOuterArmPart2" referencePoint="rightOuterArmPartRef" referenceFrame="rightOuterArmPart2RefFrame" />
            <movingPart node="rightOuterArmHydraulic" referencePoint="rightOuterArmHydraulicRef" referenceFrame="rightOuterArmHydraulicRef">
                <translatingPart node="rightOuterArmHydraulicPunch"/>
            </movingPart>


            <movingPart node="sowerArm02" localReferencePoint="sowerArm03" referencePoint="sowerArm03Ref" referenceFrame="sowerArm02RefFrame">
                <dependentPart node="sowerArm03" />
            </movingPart>
            <movingPart node="sowerArm03" referencePoint="sowerArm03Ref" referenceFrame="sowerArm03Ref" />

            <movingPart node="sowerArm05" localReferencePoint="sowerArm06" referencePoint="sowerArm06Ref" referenceFrame="sowerArm05RefFrame">
                <dependentPart node="sowerArm06" />
            </movingPart>
            <movingPart node="sowerArm06" referencePoint="sowerArm06Ref" referenceFrame="sowerArm06Ref" />

            <movingPart node="sowerArm08" localReferencePoint="sowerArm09" referencePoint="sowerArm09Ref" referenceFrame="sowerArm08RefFrame">
                <dependentPart node="sowerArm09" />
            </movingPart>
            <movingPart node="sowerArm09" referencePoint="sowerArm09Ref" referenceFrame="sowerArm09Ref" />

            <movingPart node="sowerArm11" localReferencePoint="sowerArm12" referencePoint="sowerArm12Ref" referenceFrame="sowerArm11RefFrame">
                <dependentPart node="sowerArm12" />
            </movingPart>
            <movingPart node="sowerArm12" referencePoint="sowerArm12Ref" referenceFrame="sowerArm12Ref" />
        </movingParts>
    </cylindered>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack" />
        <collisionTrigger node="aiCollisionNode" width="9.5" height="1.7"/>
        <needsLowering value="true"/>
        <agentAttachment width="3.3" height="3.5" length="3" lengthOffset="-0.7"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.4" maxX="1.4" minZ="-2.1" maxZ="0.3" yOffset="0.43" />
        <bendingNode minX="-0.4" maxX="1.75" minZ="0.54" maxZ="2.45" yOffset="-0.5" node="leftArm" />
        <bendingNode minX="-1.75" maxX="0.4" minZ="0.54" maxZ="2.45" yOffset="-0.5" node="rightArm" />
        <bendingNode minX="0.15" maxX="1.75" minZ="0.0" maxZ="1.4" yOffset="-0.6" node="leftOuterArm" />
        <bendingNode minX="-1.75" maxX="-0.15" minZ="0.0" maxZ="1.4" yOffset="-0.6" node="rightOuterArm" />
    </foliageBending>

    <baseMaterial>
        <material name="chopstar590RowGuard_mat1" baseNode="chopstar590RowGuard_vis">
            <shaderParameter name="colorMat0" value="EINBOECK_RED1"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="chopstar590RowGuard_main_component1" node="0>" />
        <i3dMapping id="chopstar590RowGuard_vis" node="0>0" />
        <i3dMapping id="attacherJoint" node="0>0|0|0" />
        <i3dMapping id="topReferenceNode" node="0>0|0|1" />
        <i3dMapping id="supportCol" node="0>0|0|2" />
        <i3dMapping id="hydraulicOut02" node="0>0|0|3|0" />
        <i3dMapping id="hydraulicIn02" node="0>0|0|3|1" />
        <i3dMapping id="hydraulicIn01" node="0>0|0|3|2" />
        <i3dMapping id="hydraulicOut01" node="0>0|0|3|3" />
        <i3dMapping id="electric" node="0>0|0|3|4" />
        <i3dMapping id="hydraulicOut02_detached" node="0>0|0|3|5" />
        <i3dMapping id="hydraulicOut02_detachedAdapter" node="0>0|0|3|5|0" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|0|3|6" />
        <i3dMapping id="hydraulicIn02_detachedAdapter" node="0>0|0|3|6|0" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|0|3|7" />
        <i3dMapping id="hydraulicOut01_detachedAdapter" node="0>0|0|3|7|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|0|3|8" />
        <i3dMapping id="hydraulicIn01_detachedAdapter" node="0>0|0|3|8|0" />
        <i3dMapping id="electric_detached" node="0>0|0|3|9" />
        <i3dMapping id="electric_detachedAdapter" node="0>0|0|3|9|0" />
        <i3dMapping id="wheelLeft" node="0>0|1|0" />
        <i3dMapping id="wheelRight" node="0>0|1|1" />
        <i3dMapping id="wheelLeftBack" node="0>0|1|2" />
        <i3dMapping id="wheelRightBack" node="0>0|1|3" />
        <i3dMapping id="Light_05" node="0>0|2|0|0" />
        <i3dMapping id="Light_04" node="0>0|2|0|1" />
        <i3dMapping id="backLightsHigh1" node="0>0|2|1|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|2|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|2|1" />
        <i3dMapping id="leftArm" node="0>0|3|0" />
        <i3dMapping id="leftOuterArm" node="0>0|3|0|0" />
        <i3dMapping id="leftOuterArmPartRef" node="0>0|3|0|0|0" />
        <i3dMapping id="sowerArm01" node="0>0|3|0|0|2" />
        <i3dMapping id="sowerArm02RefFrame" node="0>0|3|0|0|2|0" />
        <i3dMapping id="sowerArm02" node="0>0|3|0|0|2|1" />
        <i3dMapping id="sowerArm03" node="0>0|3|0|0|2|1|0" />
        <i3dMapping id="wheelVis_01" node="0>0|3|0|0|2|1|1|0" />
        <i3dMapping id="tineEffect01LinkNode" node="0>0|3|0|0|2|1|3" />
        <i3dMapping id="sowerArm04" node="0>0|3|0|0|3" />
        <i3dMapping id="sowerArm05RefFrame" node="0>0|3|0|0|3|0" />
        <i3dMapping id="sowerArm05" node="0>0|3|0|0|3|1" />
        <i3dMapping id="sowerArm06" node="0>0|3|0|0|3|1|0" />
        <i3dMapping id="wheelVis_02" node="0>0|3|0|0|3|1|1|0" />
        <i3dMapping id="tineEffect03LinkNode" node="0>0|3|0|0|3|1|3" />
        <i3dMapping id="sowerArm03Ref" node="0>0|3|0|0|4" />
        <i3dMapping id="sowerArm06Ref" node="0>0|3|0|0|5" />
        <i3dMapping id="leftOuterArmExtraPart" node="0>0|3|0|0|6" />
        <i3dMapping id="leftOuterArmExtraPart1" node="0>0|3|0|0|6|1" />
        <i3dMapping id="discs_top2" node="0>0|3|0|0|6|1|0" />
        <i3dMapping id="discs_bottom2" node="0>0|3|0|0|6|1|2" />
        <i3dMapping id="leftOuterArmPartRefFrame" node="0>0|3|0|1" />
        <i3dMapping id="leftOuterArmPart" node="0>0|3|0|2" />
        <i3dMapping id="leftOuterArmPart2RefFrame" node="0>0|3|0|2|0" />
        <i3dMapping id="leftOuterArmPart2" node="0>0|3|0|2|1" />
        <i3dMapping id="leftOuterArmHydraulicRef" node="0>0|3|0|2|1|0" />
        <i3dMapping id="leftOuterArmHydraulicRefFrame" node="0>0|3|0|3" />
        <i3dMapping id="leftOuterArmHydraulic" node="0>0|3|0|4" />
        <i3dMapping id="leftOuterArmHydraulicPunch" node="0>0|3|0|4|0" />
        <i3dMapping id="leftArmHydraulicRef" node="0>0|3|0|5" />
        <i3dMapping id="discs_top3" node="0>0|3|0|6|0" />
        <i3dMapping id="discs_bottom3" node="0>0|3|0|6|1" />
        <i3dMapping id="camera_lights_outside_static" node="0>0|3|0|6|6|2" />
        <i3dMapping id="wheelVis_03" node="0>0|3|0|7|0" />
        <i3dMapping id="tineEffect04LinkNode" node="0>0|3|0|9" />
        <i3dMapping id="tineEffect05LinkNode" node="0>0|3|0|10" />
        <i3dMapping id="tineEffect06LinkNode" node="0>0|3|0|11" />
        <i3dMapping id="workLightFrontHigh1" node="0>0|3|0|12|0" />
        <i3dMapping id="rightArm" node="0>0|3|1" />
        <i3dMapping id="rightOuterArm" node="0>0|3|1|0" />
        <i3dMapping id="rightOuterArmPartRef" node="0>0|3|1|0|0" />
        <i3dMapping id="sowerArm07" node="0>0|3|1|0|2" />
        <i3dMapping id="sowerArm08RefFrame" node="0>0|3|1|0|2|0" />
        <i3dMapping id="sowerArm08" node="0>0|3|1|0|2|1" />
        <i3dMapping id="sowerArm09" node="0>0|3|1|0|2|1|0" />
        <i3dMapping id="wheelVis_05" node="0>0|3|1|0|2|1|0|0|0" />
        <i3dMapping id="tineEffect14LinkNode" node="0>0|3|1|0|2|1|3" />
        <i3dMapping id="sowerArm10" node="0>0|3|1|0|3" />
        <i3dMapping id="sowerArm11RefFrame" node="0>0|3|1|0|3|0" />
        <i3dMapping id="sowerArm11" node="0>0|3|1|0|3|1" />
        <i3dMapping id="sowerArm12" node="0>0|3|1|0|3|1|0" />
        <i3dMapping id="wheelVis_04" node="0>0|3|1|0|3|1|0|0|0" />
        <i3dMapping id="tineEffect02LinkNode" node="0>0|3|1|0|3|1|3" />
        <i3dMapping id="sowerArm09Ref" node="0>0|3|1|0|4" />
        <i3dMapping id="sowerArm12Ref" node="0>0|3|1|0|5" />
        <i3dMapping id="rightOuterArmExtraPart" node="0>0|3|1|0|6" />
        <i3dMapping id="rightOuterArmExtraPart1" node="0>0|3|1|0|6|1" />
        <i3dMapping id="discs_top1" node="0>0|3|1|0|6|1|0" />
        <i3dMapping id="discs_bottom1" node="0>0|3|1|0|6|1|2" />
        <i3dMapping id="rightOuterArmPartRefFrame" node="0>0|3|1|1" />
        <i3dMapping id="rightOuterArmPart" node="0>0|3|1|2" />
        <i3dMapping id="rightOuterArmPart2RefFrame" node="0>0|3|1|2|0" />
        <i3dMapping id="rightOuterArmPart2" node="0>0|3|1|2|1" />
        <i3dMapping id="rightOuterArmHydraulicRef" node="0>0|3|1|2|1|0" />
        <i3dMapping id="rightOuterArmHydraulic" node="0>0|3|1|3" />
        <i3dMapping id="rightOuterArmHydraulicPunch" node="0>0|3|1|3|0" />
        <i3dMapping id="rightArmHydraulicRef" node="0>0|3|1|4" />
        <i3dMapping id="discs_bottom4" node="0>0|3|1|5|0" />
        <i3dMapping id="discs_top4" node="0>0|3|1|5|2" />
        <i3dMapping id="wheelVis_06" node="0>0|3|1|6|0" />
        <i3dMapping id="tineEffect13LinkNode" node="0>0|3|1|8" />
        <i3dMapping id="tineEffect12LinkNode" node="0>0|3|1|9" />
        <i3dMapping id="tineEffect11LinkNode" node="0>0|3|1|10" />
        <i3dMapping id="leftArmHydraulic" node="0>0|3|2" />
        <i3dMapping id="leftArmHydraulicPunch" node="0>0|3|2|0" />
        <i3dMapping id="rightArmHydraulic" node="0>0|3|3" />
        <i3dMapping id="rightArmHydraulicPunch" node="0>0|3|3|0" />
        <i3dMapping id="wheelVis_07" node="0>0|3|4" />
        <i3dMapping id="areaStart" node="0>0|4|0" />
        <i3dMapping id="areaWidth" node="0>0|4|1" />
        <i3dMapping id="areaHeight" node="0>0|4|2" />
        <i3dMapping id="groundRefNode" node="0>0|4|3" />
        <i3dMapping id="soilEmitter" node="0>0|5|0" />
        <i3dMapping id="smokeEmitter" node="0>0|5|1" />
        <i3dMapping id="tineEffect08LinkNode" node="0>0|5|2" />
        <i3dMapping id="tineEffect09LinkNode" node="0>0|5|3" />
        <i3dMapping id="tineEffect10LinkNode" node="0>0|5|4" />
        <i3dMapping id="soilEmitter1" node="0>0|5|5" />
        <i3dMapping id="aiMarkerLeft" node="0>0|6|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|6|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|6|2" />
        <i3dMapping id="aiCollisionNode" node="0>0|6|3" />
        <i3dMapping id="discs_top" node="0>0|7|4|1" />
        <i3dMapping id="discs_bottom" node="0>0|7|4|2" />
        <i3dMapping id="armLeftJoint" node="0>0|8|0" />
        <i3dMapping id="armRightJoint" node="0>0|8|1" />
        <i3dMapping id="chopstar590RowGuard_leftArm_component2" node="1>" />
        <i3dMapping id="leftArmRef" node="1>0" />
        <i3dMapping id="leftArmWheel" node="1>1" />
        <i3dMapping id="leftOuterArmRef" node="1>2|0" />
        <i3dMapping id="wheelLeftOuter" node="1>2|0|1" />
        <i3dMapping id="supportColLeft" node="1>3" />
        <i3dMapping id="chopstar590RowGuard_rightArm_component3" node="2>" />
        <i3dMapping id="rightArmRef" node="2>0" />
        <i3dMapping id="rightArmWheel" node="2>1" />
        <i3dMapping id="rightOuterArmRef" node="2>2|0" />
        <i3dMapping id="wheelRightOuter" node="2>2|0|1" />
        <i3dMapping id="supportColRight" node="2>3" />
    </i3dMappings>
</vehicle>
