<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="silagewalze2600" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="7" filename="$data/shared/assets/assetLibraryStickers_diffuse.png" />
    <File fileId="5" filename="$data/shared/default_normal.png" />
    <File fileId="4" filename="$data/vehicles/duevelsdorf/silagewalze2600/duvelsdorfSilageWalzeDecal_diffuse.png" />
    <File fileId="6" filename="$data/vehicles/duevelsdorf/silagewalze2600/duvelsdorfSilageWalzeDecal_vmask.png" />
    <File fileId="1" filename="$data/vehicles/duevelsdorf/silagewalze2600/duvelsdorfSilagewalze3000_normal.png" />
    <File fileId="2" filename="$data/vehicles/duevelsdorf/silagewalze2600/duvelsdorfSilagewalze3000_vmask.png" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="1" diffuseColor="0.5 0.5 0.5 1">
    </Material>
    <Material name="duvelsdorfSilagewalze3000_mat" materialId="2" diffuseColor="0.5 0.5 0.5 1" customShaderId="3" customShaderVariation="colorMask">
      <CustomParameter name="colorMat0" value="0.0104 0.2084 0.0046 0"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
    <Material name="duvelsdorfSilageWalzeDecal_mat" materialId="3" customShaderId="3" customShaderVariation="Decal">
      <CustomParameter name="colorMat0" value="0.0104 0.2084 0.0046 0"/>
      <Texture fileId="4"/>
      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
    </Material>
    <Material name="assetLibraryStickers_mat" materialId="4" customShaderId="3" customShaderVariation="Decal">
      <Texture fileId="7"/>
      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="silagewalze2600.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="silagewalze2600_main_component1" shapeId="1" dynamic="true" compound="true" collisionMask="2109442" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" clipDistance="300" nodeId="1">
      <Shape name="silagewalze2600_vis" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="2" skinBindNodeIds="2 7 8" clipDistance="300" nodeId="2">
        <TransformGroup name="attacherJoint" translation="-0.000578 0.645931 0.505292" rotation="0 90 0" nodeId="3"/>
        <TransformGroup name="topReferenceNode" translation="-0.009126 1.289546 0.475292" nodeId="4"/>
        <TransformGroup name="wheel01" translation="0.654536 0.452046 -0.106773" nodeId="5"/>
        <TransformGroup name="wheel02" translation="-0.655 0.452046 -0.106773" nodeId="6"/>
        <TransformGroup name="roller" translation="0.000196 0.452046 -0.106773" collision="false" clipDistance="300" nodeId="7"/>
        <TransformGroup name="supportArm" collision="false" clipDistance="300" nodeId="8">
          <Shape name="col" translation="0 0.44 0.471113" visibility="false" shapeId="3" compoundChild="true" density="0.001" collisionMask="2109442" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="1" nodeId="9"/>
        </TransformGroup>
        <TransformGroup name="visuals" nodeId="10">
          <Shape name="decals" shapeId="4" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="3" clipDistance="50" nodeId="11"/>
          <Shape name="decals1" shapeId="5" castsShadows="true" receiveShadows="true" decalLayer="1" materialIds="4" clipDistance="50" nodeId="12"/>
        </TransformGroup>
      </Shape>
    </Shape>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
