<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="meadowRollerVario" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml" />
    <File fileId="1" filename="$data/shared/assets/assetLibraryDecals_diffuse.png" />
    <File fileId="2" filename="$data/shared/assets/assetLibraryDecals_normal.png" />
    <File fileId="3" filename="$data/shared/assets/assetLibraryDecals_vmask.png" />
    <File fileId="9" filename="$data/shared/default_normal.png" />
    <File fileId="10" filename="$data/shared/default_vmask.png" />
    <File fileId="7" filename="$data/vehicles/duevelsdorf/meadowRollerVario/duevelsdorfMRVarioDecal_diffuse.png" />
    <File fileId="5" filename="$data/vehicles/duevelsdorf/meadowRollerVario/duevelsdorfMRVario_normal.png" />
    <File fileId="6" filename="$data/vehicles/duevelsdorf/meadowRollerVario/duevelsdorfMRVario_vmask.png" />
    <File fileId="8" filename="$data/vehicles/duevelsdorf/meadowRollerVario/duevelsdorfMRvarioDecal_vmask.png" />
  </Files>

  <Materials>
    <Material name="lambert1" materialId="1" diffuseColor="0.5 0.5 0.5 1">
    </Material>
    <Material name="assetLibraryDecals_mat" materialId="3" customShaderId="4" customShaderVariation="Decal_colorMask">
      <CustomParameter name="RDT" value="1.0 1.0 0.0 0.0"/>
      <CustomParameter name="colorMat0" value="0.80 0.55 0.05 0.0"/>
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="duevelsdorfMRVario_mat" materialId="2" diffuseColor="0.493506 0.493506 0.493506 1" customShaderId="4" customShaderVariation="colorMask">
      <CustomParameter name="RDT" value="1.0 1.0 0.0 0.0"/>
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      <CustomParameter name="colorMat0" value="0.0 0.379 0.093 6"/>
      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
    </Material>
    <Material name="duevelsdorfMRVarioDecal_mat" materialId="4" customShaderId="4" customShaderVariation="Decal">
      <CustomParameter name="RDT" value="1.0 1.0 0.0 0.0"/>
      <Texture fileId="7"/>
      <Glossmap fileId="8"/>
    </Material>
    <Material name="reflectorsTrailers_mat" materialId="5" diffuseColor="0.5 0.5 0.5 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="meadowRollerVario.i3d.shapes">
  </Shapes>

  <Scene>
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          <TransformGroup name="wheelChocks" nodeId="19"/>
        </TransformGroup>
        <TransformGroup name="wheels" translation="0 -0.962184 0" nodeId="20">
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          <TransformGroup name="turnLights" nodeId="38">
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        <TransformGroup name="movingParts" translation="0 -0.962184 0" nodeId="41">
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            <TransformGroup name="hydraulicDrawbarPunch" translation="-1.14693e-10 -7.70939e-15 0.511329" collision="false" nodeId="46"/>
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          <TransformGroup name="aiMarkerBack" translation="0 0 -0.2" nodeId="57"/>
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        <TransformGroup name="connectionHoses" translation="0 -0.962184 0" nodeId="59">
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      <TransformGroup name="skinnedMeshes" nodeId="86">
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