﻿<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="combineDrivable" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Topliner 4090 HTS</name>
        <specs>
            <power>310</power>
            <maxSpeed>20</maxSpeed>
            <combination xmlFilename="$data/vehicles/deutzFahr/header4090/header4090.xml"/>
            <combination xmlFilename="$data/vehicles/deutzFahr/header4090Trailer/header4090Trailer.xml"/>
            <combination xmlFilename="$data/vehicles/capello/diamant8/diamant8.xml"/>
            <combination xmlFilename="$data/vehicles/capello/helianthus5700/helianthus5700.xml"/>
        </specs>
        <functions>
            <function>$l10n_function_combine</function>
            <function>$l10n_function_combineNeedsCutter</function>
        </functions>
        <storePacks>
            <storePack>STARTER_GRAINS</storePack>
        </storePacks>
        <image>$data/vehicles/deutzFahr/topLiner4090/store_topLiner4090.png</image>
        <price>129500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>DEUTZFAHR</brand>
        <category>harvesters</category>
        <shopFoldingState>1</shopFoldingState>
        <shopTranslationOffset>0 0.068 0</shopTranslationOffset>
        <shopRotationOffset>-0.154 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>5637376</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1105664</indexBufferMemoryUsage>
        <textureMemoryUsage>6225920</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>335451</audioMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_combine</typeDesc>
        <filename>$data/vehicles/deutzFahr/topLiner4090/topLiner4090.i3d</filename>
        <sounds filename="$data/vehicles/deutzFahr/topLiner4090/sounds/topLiner4090.xml"/>
        <size width="5" length="9.7" lengthOffset="-0.15" height="4.1" />
        <components>
            <component centerOfMass="0 0.9 0" solverIterationCount="10" mass="4200" />
            <component centerOfMass="0 0 0" solverIterationCount="30" mass="4100" />
            <joint component1="1" component2="2" node="axisBackJoint" rotLimit="0 0 7.3" transLimit="0 0 0" maxRotDriveForce="0 0 20" rotDriveRotation="- - 0" rotDriveSpring="0 0 30" rotDriveDamping="0 0 25" breakable="false"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="HARVESTER" />
        <mapHotspot type="HARVESTER" />
    </base>

    <powerConsumer ptoRpm="350" neededMaxPtoPower="10"/>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="TRELLEBORG" saveId="TRELLEBORG_DEFAULT">
                <wheels autoRotateBackSpeed="2.2">
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TM2000/710_75R32.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.4" repr="wheelFrontLeft"  forcePointRatio="0.55" frictionScale="2" initialCompression="20" suspTravel="0.15" spring="38" damper="40"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TM2000/710_75R32.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.4" repr="wheelFrontRight" forcePointRatio="0.55" frictionScale="2" initialCompression="20" suspTravel="0.15" spring="38" damper="40"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/500_60R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="-1" restLoad="3.4" repr="axisBackLeft"  driveNode="wheelBackLeft"  forcePointRatio="0.55" frictionScale="2" initialCompression="50" suspTravel="0.15" spring="43" damper="40" yOffset="0.025"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/500_60R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="-1" restLoad="3.4" repr="axisBackRight" driveNode="wheelBackRight" forcePointRatio="0.55" frictionScale="2" initialCompression="50" suspTravel="0.15" spring="43" damper="40" yOffset="0.025"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>

            <wheelConfiguration name="$l10n_configuration_valueWheelBroad" price="1700" brand="TRELLEBORG" saveId="TRELLEBORG_BROAD">
                <wheels baseConfig="TRELLEBORG_DEFAULT" autoRotateBackSpeed="2.2">
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TM2000/800_65R32.xml">
                        <physics yOffset="-0.005"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/TM2000/800_65R32.xml">
                        <physics yOffset="-0.005"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/600_50R22_5.xml"/>
                    <wheel filename="$data/shared/wheels/tires/trelleborg/T404/600_50R22_5.xml"/>
                </wheels>
                <foliageBendingModifier index="1" minX="-1.85" maxX="1.85"/>
                <foliageBendingModifier index="2" minX="-1.62" maxX="1.62"/>
            </wheelConfiguration>
        </wheelConfigurations>

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="35" rotMax="45" rotCenterWheel1="1" rotCenterWheel2="2" />
        </ackermannSteeringConfigurations>

        <rimColor material="18">SHARED_WHITE1</rimColor>

        <hubs>
            <color0 material="18">SHARED_WHITE1</color0>
            <color1>SHARED_GREY3</color1>
            <color2 material="18">SHARED_WHITE1</color2>
            <hub linkNode="wheelFrontLeft"  filename="$data/shared/wheels/hubs/hub_n8_3.xml" isLeft="true"  scale="0.4 0.3 0.3" />
            <hub linkNode="wheelFrontRight" filename="$data/shared/wheels/hubs/hub_n8_3.xml" isLeft="false" scale="0.4 0.3 0.3" />
            <hub linkNode="wheelBackLeft"   filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="true"  scale="0.15 0.23 0.23">
                <color2>-</color2>
            </hub>
            <hub linkNode="wheelBackRight"  filename="$data/shared/wheels/hubs/hub_n6_1.xml" isLeft="false" scale="0.15 0.23 0.23">
                <color2>-</color2>
            </hub>
        </hubs>
    </wheels>

    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="extinguisher" filename="$data/shared/assets/extinguisher.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="chockSupport" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="wheelChock02" filename="$data/shared/assets/wheelChocks/wheelChock02.i3d"/>

        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn01_connector"  filename="$data/shared/connectionHoses/connectors.i3d"/>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicOut01_connector" filename="$data/shared/connectionHoses/connectors.i3d"/>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulicIn02_connector"  filename="$data/shared/connectionHoses/connectors.i3d"/>
        <dynamicallyLoadedPart node="1|1" linkNode="electric_connector"       filename="$data/shared/connectionHoses/connectors.i3d"/>
    </dynamicallyLoadedParts>

    <lights>
        <states>
            <state lightTypes="0" />
            <state lightTypes="0 1" />
            <state lightTypes="0 1 2" />
            <state lightTypes="0 1 2 4" />
        </states>

        <sharedLight linkNode="plateNumberLights02_01" filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml" />
        <sharedLight linkNode="plateNumberLights02_02" filename="$data/shared/assets/lights/lizard/plateNumberLight02.xml" />

        <realLights>
            <low>
                <light node="frontLightLow"        lightTypes="0" excludedLightTypes="2 3" />
                <light node="workLightBackLow"     lightTypes="1"/>
                <light node="workLightFrontLow"    lightTypes="2"/>
                <light node="highBeamLow"          lightTypes="3" />
            </low>
            <high>
                <light node="frontLightHigh"        lightTypes="0" excludedLightTypes="2 3" />
                <light node="backLightsHigh1"       lightTypes="0"/>
                <light node="licensePlateLightHigh" lightTypes="0"/>
                <light node="workLightBackHigh1"    lightTypes="1"/>
                <light node="workLightFrontHigh1"   lightTypes="2"/>
                <light node="highBeamHigh"          lightTypes="3"/>
                <light node="workLightFrontHigh2"   lightTypes="4"/>
                <brakeLight node="backLightsHigh1" />
                <turnLightLeft node="turnLightLeftFront" />
                <turnLightRight node="turnLightRightFront" />
            </high>
        </realLights>

        <defaultLights>
            <defaultLight shaderNode="frontLight01Glass_static"     lightTypes="0 3" />
            <defaultLight shaderNode="frontLight02Glass_static"     lightTypes="0" />
            <defaultLight shaderNode="backlights01Glass_static"     lightTypes="0" />
            <defaultLight shaderNode="backlights02_static"          lightTypes="0" intensity="200"/>
            <defaultLight shaderNode="workLightBackGlass_static"    lightTypes="1" />
            <defaultLight shaderNode="workLightFront01Glass_static" lightTypes="2" />
            <defaultLight shaderNode="workLightFront02Glass_static" lightTypes="4" />
        </defaultLights>

        <turnLights>
            <turnLightLeft  shaderNode="turnlightLeft_static" intensity="200" />
            <turnLightLeft  shaderNode="turnlightLeftGlass_static" />
            <turnLightRight shaderNode="turnlightRight_static" intensity="200" />
            <turnLightRight shaderNode="turnlightRightGlass_static" />
        </turnLights>

        <brakeLights>
            <brakeLight shaderNode="backlights04_static" intensity="200"/>
            <brakeLight shaderNode="backlights01Glass_static" intensity="200"/>
        </brakeLights>

        <beaconLights>
           <beaconLight node="beaconLight01" filename="$data/shared/assets/beaconLights/lizard/beaconLight01.xml" />
           <beaconLight node="beaconLight07" filename="$data/shared/assets/beaconLights/lizard/beaconLight07.xml" />
        </beaconLights>

        <dashboards>
            <dashboard displayType="EMITTER" valueType="lightState"      node="interior_decals" intensity="0.1" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState"      node="iconLights_decals" emitColor="SHARED_GREY5" intensity="1" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState"      node="iconWorklightBack_decals" emitColor="SHARED_GREY5" intensity="1" lightTypes="1" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState"      node="iconWorklightFront_decals" emitColor="SHARED_GREY5" intensity="1" lightTypes="2" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState"      node="iconHighbeam_decals" intensity="1" lightTypes="3"  groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="turnLightHazard" node="iconHazard_decals" intensity="0.3" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="turnLightAny"    node="iconTurnlight_decals" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="turnLightAny"    node="iconTurnlightTrailer_decals" groups="MOTOR_ACTIVE BACK_ATTACHMENT"/>
        </dashboards>
    </lights>

    <licensePlates defaultPlacement="NONE">
        <licensePlate node="licensePlateFront" position="FRONT" preferedType="SQUARISH" placementArea="0.2 0.4 0.2 0.15"/>
        <licensePlate node="licensePlateBack"  position="BACK"  preferedType="ELONGATED" placementArea="0.1 0.26 0.1 0.26">
            <objectChange node="plateNumberLights02_01" visibilityActive="true" visibilityInactive="false" />
            <objectChange node="plateNumberLights02_02" visibilityActive="true" visibilityInactive="false" />
        </licensePlate>
    </licensePlates>

    <enterable isTabbable="true" >
        <enterReferenceNode node="topLiner4090_main_component1" />
        <exitPoint node="exitPoint" />

        <cameras>
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="5.8" transMax="40" translation="0 0 9" rotation="-26 180 0" >
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera1" rotation="-27 180 0" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="shadowFocusBox" suspensionNodeIndex="1"/>
        </cameras>

        <mirrors>
            <mirror node="leftMirror01Decal"  prio="1" />
            <mirror node="rightMirror01Decal" prio="1" />
            <mirror node="rightMirror02Decal" prio="1" />
        </mirrors>

        <characterNode node="playerSkin" cameraMinDistance="0.5" spineRotation="-90 0 90" >
            <target ikChain="rightFoot" targetNode="playerRightFootTarget" />
            <target ikChain="leftFoot"  targetNode="playerLeftFootTarget" />
            <target ikChain="rightArm"  targetNode="playerRightHandTarget" poseId="narrowFingers"/>
            <target ikChain="leftArm"   targetNode="playerLeftHandTargetRot" />
        </characterNode>
    </enterable>

    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="2" usage="155"  fillType="diesel" />  <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
          <differentialConfiguration>
              <differentials>
                  <differential torqueRatio="0.5" maxSpeedRatio="1.9" wheelIndex1="1" wheelIndex2="2" /> <!-- back left-right -->
                  <differential torqueRatio="0.5" maxSpeedRatio="1.5" wheelIndex1="3" wheelIndex2="4" /> <!-- front left-right -->
                  <differential torqueRatio="0.5" maxSpeedRatio="1.4" differentialIndex1="1" differentialIndex2="2" /> <!-- front-back -->
              </differentials>
          </differentialConfiguration>
        </differentialConfigurations>

        <motorConfigurations>
            <motorConfiguration name="TopLiner 4090H" hp="310" price="0">
                <motor torqueScale="1.31" minRpm="850" maxRpm="2200" minSpeed="0.01" maxForwardSpeed="20" maxBackwardSpeed="14.9" brakeForce="7" lowBrakeForceScale="0.22" accelerationLimit="1.6" >
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
                <transmission minForwardGearRatio="41" maxForwardGearRatio="300" minBackwardGearRatio="55.2" maxBackwardGearRatio="300" name="$l10n_info_transmission_cvt"/>
            </motorConfiguration>
        </motorConfigurations>

        <exhaustEffects>
            <exhaustEffect node="exhaustParticle01" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.05" maxRpmScale="0.5" />
            <exhaustEffect node="exhaustParticle02" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.05" maxRpmScale="0.5" />
        </exhaustEffects>

        <animationNodes>
            <animationNode node="airFilterCleaner" rotSpeed="400" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="4" />
        </animationNodes>

        <brakeCompressor capacity="2000" fillSpeed="250" />
        <motorStartDuration>3400</motorStartDuration>

        <dashboards>
            <dashboard displayType="ANIMATION" valueType="speedDir" animName="joystickMovement" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ANIMATION" valueType="rpm" animName="rpmAnim" minValueAnim="500" maxValueAnim="2500" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="tempDisplay" minValueAnim="20" maxValueAnim="120" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="MULTI_STATE" valueType="ignitionState" node="ignitionKey" doInterpolation="true" groups="MOTOR_ACTIVE">
                <state value="0" rotation="0 0 0"/>
                <state value="1" rotation="0 0 -90"/>
                <state value="2" rotation="0 0 -45"/>
            </dashboard>
        </dashboards>
    </motorized>

    <drivable>
        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="20" />
    </drivable>

    <attacherJoints>
        <attacherJoint jointType="cutter" node="attacherJointFront" jointPositionOffset="0 0 -1.833" lowerTransLimit="0 0 0" lowerRotLimit="0 0 15" lockDownRotLimit="true" moveTime="2.5" comboTime="0">
            <distanceToGround lower="0.97" upper="1.96" />
            <rotationNode node="attacherJointFrontRot" lowerRotation="24 0 0" upperRotation="-6 0 0" startRotation="0 0 0"/>
            <bottomArm rotationNode="feeder" referenceNode="feederReferencePoint" startRotation="6 0 0"/>
            <schema position="1 0" rotation="0" invertX="true" />
            <attachSound template="HEADER_ATTACH_01" linkNode="attacherJointFront"/>
        </attacherJoint>
        <attacherJoint node="trailerAttacherJointBack" jointType="trailer" lowerRotLimit="25 70 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
            <schema position="1 0" rotation="0" invertX="false"/>
            <attachSound template="ATTACH_01" linkNode="trailerAttacherJointBack"/>
        </attacherJoint>
    </attacherJoints>

    <connectionHoses>
        <target attacherJointIndices="2" type="electric" node="electricBack" socket="electric"/>

        <target attacherJointIndices="1" type="hydraulicIn" node="hydraulicIn01">
            <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </target>
        <target attacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </target>
        <target attacherJointIndices="1" type="hydraulicIn" node="hydraulicIn02">
            <objectChange node="hydraulicIn02_detached" visibilityActive="false" visibilityInactive="true"/>
        </target>
        <target attacherJointIndices="1" type="electric" node="electric">
            <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
        </target>
    </connectionHoses>

    <powerTakeOffs>
        <output attacherJointIndices="1" outputNode="ptoOutputLeft"  ptoName="LEFT_PTO"/>
        <output attacherJointIndices="1" outputNode="ptoOutputRight"  ptoName="RIGHT_PTO"/>
    </powerTakeOffs>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="combine" capacity="8500" foldMinLimit="0" foldMaxLimit="0">
                        <alarmTriggers>
                            <alarmTrigger minFillLevel="1" maxFillLevel="1" turnOffInTrigger="true"/>
                        </alarmTriggers>
                    </fillUnit>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="555" />
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" showOnInfoHud="false" fillTypes="air" capacity="3000" >
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="airAnim" groups="MOTOR_ACTIVE"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.15" maxAllowedHeapAngle="15" fillUnitIndex="1" maxSubDivEdgeLength="0.7"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo" width="0.4" length="0.4" />
            </unloadInfo>
        </unloadInfos>

        <loadInfos>
            <loadInfo>
                <node node="loadInfo" width="0.4" length="0.4" />
            </loadInfo>
        </loadInfos>
    </fillVolume>

    <foldable>
        <foldingConfigurations>
            <foldingConfiguration>
                <foldingParts startMoveDirection="1" turnOnFoldMinLimit="0" turnOnFoldMaxLimit="0.02" turnOnFoldDirection="-1">
                    <foldingPart animationName="folding" speedScale="1" />
                </foldingParts>
            </foldingConfiguration>
        </foldingConfigurations>
    </foldable>

    <animations>
        <animation name="foldPipe" soundVolumeFactor="2.0">
            <part node="pipe" startTime="0" endTime="4" startRot="0 0 0" endRot="0 0 -90" />

            <sound template="defaultHydraulicSound"  startTime="0.01"  endTime="3.99"  volumeScale="1.5" pitchScale="0.5" linkNode="pipe"/>
            <sound template="cylinderPunch"           startTime="0.1"   direction="-1"   volumeScale="0.8" pitchScale="1.4" linkNode="pipe"/>
        </animation>
        <animation name="joystickMovement">
            <part node="joystick" startTime="0" endTime="1" startRot="-5 0 0" endRot="30 0 0" />
        </animation>
        <animation name="toggleChopper" soundVolumeFactor="2.3">
            <part node="chopperPlate"  startTime="0" endTime="1" startRot="0 0 0" endRot="80 0 0" />

            <sound template="metalClose"         startTime="0.01"  direction="-1"  volumeScale="0.4" pitchScale="2.8" linkNode="chopperPart02Hydraulic"/>
            <sound template="metalOpen"          startTime="0.01"  direction="1"   volumeScale="0.4" pitchScale="2.8" linkNode="chopperPart02Hydraulic"/>
            <sound template="metalClose"         startTime="0.99"  direction="1"   volumeScale="0.4" pitchScale="2.8" linkNode="chopperPart02Hydraulic"/>
            <sound template="metalOpen"          startTime="0.99"  direction="-1"  volumeScale="0.4" pitchScale="2.8" linkNode="chopperPart02Hydraulic"/>
        </animation>
        <animation name="wiperFrontAnimation">
            <part node="wiperArm01" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 66" />
            <part node="wiper"      startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -66" />
            <part node="wiperArm02" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 66" />

            <sound template="wiper1" startTime="0" endTime="1.0" direction="1"   volumeScale="0.8" pitchScale="1.0" fadeOut="0.1" linkNode="wiper"/>
            <sound template="wiper2" startTime="0" endTime="1.0" direction="-1"  volumeScale="0.8" pitchScale="1.0" fadeOut="0.1" linkNode="wiper"/>
        </animation>
        <animation name="ladderAnimation" soundVolumeFactor="4.5">
            <part node="ladderPart" startTime="0" endTime="2" startRot="0 0 0" endRot="0 0 181.4" />

            <sound template="slideOpen"  startTime="0.01" direction="1"  volumeScale="0.9" pitchScale="0.6"  linkNode="ladderPart"/>
            <sound template="slideClose" startTime="1.99" direction="-1" volumeScale="1.2" pitchScale="0.65"  linkNode="ladderPart"/>
            <sound template="metalClose" startTime="0.01" direction="-1" volumeScale="0.4" pitchScale="2.5"  linkNode="ladderPart"/>
            <sound template="metalClose" startTime="1.89" direction="1"  volumeScale="0.4" pitchScale="2.5"  linkNode="ladderPart"/>
            <sound template="metalOpen"  startTime="1.99" direction="-1" volumeScale="0.7" pitchScale="2.5"  linkNode="ladderPart"/>
        </animation>
        <animation name="folding" soundVolumeFactor="2.5">
            <part node="grainTankPart01" startTime="1" endTime="2" startTrans="0 0.3 0" endTrans="0 0 0" />
            <part node="grainTankPart02" startTime="0" endTime="1" startRot="-13 0 0"   endRot="0 0 0" />
            <part node="innerChopper01"  startTime="0" endTime="2" startRot="-26 0 0"   endRot="0 0 0" startTrans="0 0 0.13" endTrans="0 0 0"/>
            <part node="innerChopper02"  startTime="0" endTime="2" startRot="0 0 0"     endRot="0 0 0" startTrans="0 0.059 0" endTrans="0 0 0"/>

            <sound template="hydraulicLayerTone"      startTime="1.01"  endTime="1.99"  volumeScale="0.9" pitchScale="0.8" linkNode="grainTankPart01"/>
            <sound template="hydraulicLayerTone2"     startTime="1.01"  endTime="1.99"  volumeScale="2.5" pitchScale="0.4" linkNode="grainTankPart01"/>
            <sound template="defaultHydraulicSound"   startTime="0.01"  endTime="0.99"  volumeScale="0.8" pitchScale="1.2" linkNode="grainTankPart01"/>
            <sound template="cylinderPunch"           startTime="1.89"  direction="1"   volumeScale="0.6" pitchScale="0.7" linkNode="grainTankPart01"/>
            <sound template="metalLowVar2"            startTime="1.85"  direction="1"   volumeScale="1.4" pitchScale="1.2" linkNode="grainTankPart01"/>
            <sound template="metalClose"              startTime="1.85"  direction="1"   volumeScale="1.0" pitchScale="0.8" linkNode="grainTankPart01"/>
        </animation>
        <animation name="tempDisplay">
            <part node="tempNeedle" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -75" />
        </animation>
        <animation name="airAnim" >
            <part node="airNeedle" startTime="0.0" endTime="1.0" startRot="0 0 0" endRot="0 0 -81" />
        </animation>
        <animation name="rpmAnim" >
            <part node="rpmNeedle" startTime="0.0" endTime="1.0" startRot="0 0 0" endRot="0 0 -250" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="grainTankPart02" playSound="true">
                <dependentPart node="grainTankPart02Hydraulic" />
            </movingTool>
            <movingTool node="chopperPlate" playSound="false">
                <dependentPart node="chopperPart01" />
            </movingTool>
            <movingTool node="feeder" playSound="false">
                <dependentPart node="feederHydraulic" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="grainTankPart02Hydraulic" referencePoint="grainTankPart02HydraulicRef" referenceFrame="grainTankPart02HydraulicRef">
                <translatingPart node="grainTankPart02HydraulicPunch" />
            </movingPart>
            <movingPart node="steeringBar" referencePoint="steeringBarRef" referenceFrame="steeringBarRef" isActiveDirty="true" maxUpdateDistance="30"/>
            <movingPart node="steeringLeftHydraulic" referencePoint="steeringLeftHydraulicRef" referenceFrame="steeringLeftHydraulicRef" isActiveDirty="true" maxUpdateDistance="30">
                <translatingPart node="steeringLeftHydraulicPunch" />
            </movingPart>
            <movingPart node="steeringRightHydraulic" referencePoint="steeringRightHydraulicRef" referenceFrame="steeringRightHydraulicRef" isActiveDirty="true" maxUpdateDistance="30">
                <translatingPart node="steeringRightHydraulicPunch" />
            </movingPart>
            <movingPart node="chopperPart01" localReferencePoint="chopperPart02" referencePoint="chopperPart02Ref" referenceFrame="chopperPart01RefFrame">
                <dependentPart node="chopperPart02" />
                <dependentPart node="chopperPart02Hydraulic" />
            </movingPart>
            <movingPart node="chopperPart02" referencePoint="chopperPart02Ref" referenceFrame="chopperPart02Ref"/>
            <movingPart node="chopperPart02Hydraulic" referencePoint="chopperPart02HydraulicRef" referenceFrame="chopperPart02HydraulicRef">
                <translatingPart node="chopperPart02HydraulicPunch" />
            </movingPart>
            <movingPart node="feederHydraulic" referencePoint="feederHydraulicRef" referenceFrame="feederHydraulicRef">
                <translatingPart node="feederHydraulicPunch" />
                <dependentPart node="feederHydraulicSpring" />
            </movingPart>
            <movingPart node="feederHydraulicSpring" referencePoint="feederHydraulicSpringRef" referenceFrame="feederHydraulicSpringRef" scaleZ="true"/>
        </movingParts>
    </cylindered>

    <wipers>
        <wiper animName="wiperFrontAnimation" >
            <state animSpeed="1.0" animPause="2.0" />
            <state animSpeed="1.0" animPause="0.0" />
            <state animSpeed="1.5" animPause="0.0" />
        </wiper>
    </wipers>

    <turnOnVehicle turnOffIfNotAllowed="true" />

    <workAreas>
        <workArea type="combineSwath" functionName="processCombineSwathArea" requiresGroundContact="false" disableBackwards="false">
            <area startNode="workAreaStrawStart" widthNode="workAreaStrawWidth" heightNode="workAreaStrawHeight" />
        </workArea>
        <workArea type="combineChopper" functionName="processCombineChopperArea" requiresGroundContact="false" disableBackwards="false">
            <area startNode="workAreaChopperStart" widthNode="workAreaChopperWidth" heightNode="workAreaChopperHeight" />
        </workArea>
    </workAreas>

    <combine fillUnitIndex="1" allowThreshingDuringRain="false">
        <swath available="true" workAreaIndex="1" />
        <chopper available="true" workAreaIndex="2" animName="toggleChopper" animSpeedScale="1"/>
        <processing toggleTime="3.5" />
        <ladder animName="ladderAnimation" animSpeedScale="-1" foldMinLimit="0.01" foldMaxLimit="1"/>

        <chopperEffect>
            <effectNode effectClass="TypedMotionPathEffect" effectType="STRAW_CHOPPER" materialType="CHOPPER" linkNode="chopperCenterEffectNode">
                <motionPathEffect textureFilename="$data/vehicles/deutzFahr/topLiner4090/chopperCenterEffectArray.dds" numRows="29" rowLength="31" minFade="0.04"/>
            </effectNode>
            <effectNode effectClass="TypedMotionPathEffect" effectType="STRAW_CHOPPER" materialType="CHAFFER" linkNode="chopperSideEffectNode">
                <motionPathEffect textureFilename="$data/vehicles/deutzFahr/topLiner4090/chopperSideEffectArray.dds" numRows="16" rowLength="22" minFade="0.04"/>
            </effectNode>
            <effectNode effectClass="TypedMotionPathEffect" effectType="STRAW_CHOPPER" materialType="CHAFFER" linkNode="chafferSideEffectNode">
                <motionPathEffect textureFilename="$data/vehicles/deutzFahr/topLiner4090/chafferSideArray.dds" numRows="16" rowLength="18" minFade="0.04"/>
            </effectNode>

            <effectNode effectClass="ParticleEffect" effectNode="chopperSmokeEmitter" particleType="smoke" materialType="smokeParticle" useFruitColor="true"/>
            <effectNode effectClass="ParticleEffect" effectNode="chafferSmokeEmitter" particleType="smoke" materialType="smokeParticle" useFruitColor="true"/>
        </chopperEffect>

        <strawEffect>
            <effectNode effectClass="TypedMotionPathEffect" effectType="STRAW_CHOPPER" materialType="DROP" linkNode="strawUnloadEffectNode">
                <motionPathEffect textureFilename="$data/vehicles/deutzFahr/topLiner4090/strawUnloadArray.dds" numRows="16" rowLength="12" minFade="0.04"/>
            </effectNode>
            <effectNode effectClass="TypedMotionPathEffect" effectType="STRAW_CHOPPER" materialType="CHAFFER" linkNode="chopperSideEffectNode">
                <motionPathEffect textureFilename="$data/vehicles/deutzFahr/topLiner4090/chopperSideEffectArray.dds" numRows="16" rowLength="22" minFade="0.04"/>
            </effectNode>
            <effectNode effectClass="TypedMotionPathEffect" effectType="STRAW_CHOPPER" materialType="CHAFFER" linkNode="chafferSideEffectNode">
                <motionPathEffect textureFilename="$data/vehicles/deutzFahr/topLiner4090/chafferSideArray.dds" numRows="16" rowLength="18" minFade="0.04"/>
            </effectNode>

            <effectNode effectClass="ParticleEffect" effectNode="strawEffectSmokeEmitter" particleType="smoke" materialType="smokeParticle" useFruitColor="true"/>
            <effectNode effectClass="ParticleEffect" effectNode="chafferSmokeEmitter"     particleType="smoke" materialType="smokeParticle" useFruitColor="true"/>
        </strawEffect>

        <fillEffect>
            <effectNode effectNode="grainTankEffect" materialType="unloading"       delay="0" />
            <effectNode effectNode="grainTankSmoke"  materialType="unloadingSmoke"  delay="0.1" />
        </fillEffect>

        <animationNodes>
            <animationNode node="grainTankAuger" rotSpeed="-500"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="spreader01" rotSpeed="1200" rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="spreader02" rotSpeed="-1200"  rotAxis="3" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc01"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc02"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc03"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc04"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc05"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc06"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc07"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc08"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc09"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc10"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc11"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc12"  rotSpeed="-200" rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc13"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc14"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc15"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc16"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc17"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc18"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc19"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc20"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc21"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc22"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc23"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc24"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc25"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc26"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc27"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc28"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc29"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc30"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc31"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode node="disc32"  rotSpeed="200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" />
            <animationNode class="ScrollingAnimation" node="feederChain" shaderParameterName="scrollPosition" scrollSpeed="0.1" scrollLength="6" />
            <animationNode node="uvScrollBelt01" rotSpeed="-150"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
            <animationNode node="uvScrollBelt02" rotSpeed="-150"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2" shaderComponentScale="0 1 0 0" shaderParameterName="offsetUV" />
        </animationNodes>

        <chopperAnimationNodes>
            <animationNode node="chopper"        rotSpeed="1200"  rotAxis="1" turnOnFadeTime="2" turnOffFadeTime="2"/>
        </chopperAnimationNodes>
    </combine>

    <pipe dischargeNodeIndex="1" foldMinState="1" foldMaxState="1" >
        <states num="2" unloading="2" />
        <animation name="foldPipe" speedScale="1" />
        <unloadingTriggers>
            <unloadingTrigger node="trailerTrigger" />
        </unloadingTriggers>
    </pipe>

    <dischargeable>
        <dischargeNode node="dischargeNode" emptySpeed="250" fillUnitIndex="1" maxDistance="8">
            <info width="0.4" length="0.4" useRaycastHitPosition="true"/>

            <effects>
                <effectNode effectNode="pipeEffect" effectClass="PipeEffect"  materialType="pipe" delay="0"  maxBending="0.8" positionUpdateNodes="pipeEffectSmoke" extraDistance="0.35"/>
                <effectNode effectNode="pipeEffectSmoke" materialType="unloadingSmoke"  delay="0.1" alignToWorldY="true"/>
            </effects>
        </dischargeNode>
    </dischargeable>

    <suspensions>
        <suspension node="seat"              weight="150" minTranslation="-0.05 -0.05 0.0" maxTranslation="0.05 0.05 0.0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>

    <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
            <group name="BACK_ATTACHMENT" attacherJointIndices="2"/>
        </groups>
        <default>
            <dashboard displayType="EMITTER" node="engineStarting_decals" idleValue="0" intensity="0.5" groups="MOTOR_STARTING" />
        </default>
    </dashboard>

    <ai>
        <agent width="3.65" length="9.5" height="4.1" lengthOffset="-2.35" frontOffset="-3.91" />
        <collisionTrigger node="aiCollisionNode" width="4.0" height="4.1"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.8" maxX="1.8" minZ="1" maxZ="3" yOffset="0.55" />
        <bendingNode minX="-1.55" maxX="1.55" minZ="-2.5" maxZ="1" yOffset="0.55" />
        <bendingNode minX="-1.05" maxX="1.05" minZ="-4.8" maxZ="-2.5" yOffset="1.0" />
        <bendingNode minX="-1" maxX="1" minZ="0.5" maxZ="2.3" yOffset="-0.75" node="attacherJointFrontRot"/>
    </foliageBending>

    <baseMaterial>
        <material name="topLiner4090Exterior_A_mat" baseNode="topLiner4090_vis">
          <shaderParameter name="colorMat0" value="DEUTZ_GREEN6"/>
        </material>
        <material name="topLiner4090Exterior_B_mat" baseNode="topLiner4090B_vis">
          <shaderParameter name="colorMat0" value="DEUTZ_GREEN6"/>
          <shaderParameter name="colorMat1" value="DEUTZ_GREEN6" material="3"/>
          <shaderParameter name="colorMat2" value="WALTERSCHEID_YELLOW1"/>
        </material>
        <material name="topLiner4090Interior_mat" baseNode="topLiner4090Interior">
            <shaderParameter name="colorMat0" value="DEUTZ_GREEN6"/>
        </material>
        <material name="topLiner4090Alpha_mat" baseNode="Alpha">
            <shaderParameter name="colorMat0" value="DEUTZ_GREEN6"/>
        </material>
        <material name="topLiner4090FrontChain_mat" baseNode="feederChain">
            <shaderParameter name="colorMat1" value="DEUTZ_GREEN6"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="topLiner4090_main_component1" node="0>" />
        <i3dMapping id="topLiner4090_vis" node="0>0" />
        <i3dMapping id="wheelFrontLeft" node="0>0|0|0" />
        <i3dMapping id="wheelFrontRight" node="0>0|0|1" />
        <i3dMapping id="outdoorCameraTarget" node="0>0|1|0" />
        <i3dMapping id="outdoorCamera1" node="0>0|1|0|0" />
        <i3dMapping id="indoorCamera1" node="0>0|1|1" />
        <i3dMapping id="cameraRaycastNode1" node="0>0|1|2" />
        <i3dMapping id="cameraRaycastNode2" node="0>0|1|3" />
        <i3dMapping id="cameraRaycastNode3" node="0>0|1|4" />
        <i3dMapping id="shadowFocusBox" node="0>0|1|5" />
        <i3dMapping id="beaconLight01" node="0>0|2|0|0" />
        <i3dMapping id="beaconLight07" node="0>0|2|0|1" />
        <i3dMapping id="plateNumberLights02_01" node="0>0|2|0|2" />
        <i3dMapping id="licensePlateLightHigh" node="0>0|2|0|2|0" />
        <i3dMapping id="plateNumberLights02_02" node="0>0|2|0|3" />
        <i3dMapping id="frontLight01Glass_static" node="0>0|2|1|2" />
        <i3dMapping id="frontLight02Glass_static" node="0>0|2|1|3" />
        <i3dMapping id="backlights01_static" node="0>0|2|1|4" />
        <i3dMapping id="backlights01Glass_static" node="0>0|2|1|5" />
        <i3dMapping id="backlights02_static" node="0>0|2|1|6" />
        <i3dMapping id="backlights03_static" node="0>0|2|1|7" />
        <i3dMapping id="backlights04_static" node="0>0|2|1|8" />
        <i3dMapping id="workLightFront01Glass_static" node="0>0|2|1|10" />
        <i3dMapping id="workLightFront02Glass_static" node="0>0|2|1|11" />
        <i3dMapping id="workLightBackGlass_static" node="0>0|2|1|12" />
        <i3dMapping id="turnlightLeft_static" node="0>0|2|1|13" />
        <i3dMapping id="turnlightLeftGlass_static" node="0>0|2|1|14" />
        <i3dMapping id="turnlightRight_static" node="0>0|2|1|15" />
        <i3dMapping id="turnlightRightGlass_static" node="0>0|2|1|16" />
        <i3dMapping id="reverseLight_static" node="0>0|2|1|17" />
        <i3dMapping id="frontLightLow" node="0>0|2|2|0" />
        <i3dMapping id="highBeamLow" node="0>0|2|2|1" />
        <i3dMapping id="frontLightHigh" node="0>0|2|2|2" />
        <i3dMapping id="highBeamHigh" node="0>0|2|2|3" />
        <i3dMapping id="workLightFrontLow" node="0>0|2|3|0" />
        <i3dMapping id="workLightBackLow" node="0>0|2|3|1" />
        <i3dMapping id="workLightFrontHigh1" node="0>0|2|3|2" />
        <i3dMapping id="workLightFrontHigh2" node="0>0|2|3|3" />
        <i3dMapping id="workLightBackHigh1" node="0>0|2|3|4" />
        <i3dMapping id="backLightsHigh1" node="0>0|2|4|0" />
        <i3dMapping id="turnLightLeftFront" node="0>0|2|5|0" />
        <i3dMapping id="turnLightRightFront" node="0>0|2|5|1" />
        <i3dMapping id="exitPoint" node="0>0|3" />
        <i3dMapping id="axisBackJoint" node="0>0|4" />
        <i3dMapping id="licensePlateFront" node="0>0|5" />
        <i3dMapping id="licensePlateBack" node="0>0|6" />
        <i3dMapping id="trailerAttacherJointBack" node="0>0|7|0" />
        <i3dMapping id="attacherJointFrontRot" node="0>0|7|1" />
        <i3dMapping id="attacherJointFront" node="0>0|7|1|0" />
        <i3dMapping id="feeder" node="0>0|7|2" />
        <i3dMapping id="feederReferencePoint" node="0>0|7|2|0" />
        <i3dMapping id="feederHydraulicRef" node="0>0|7|2|1" />
        <i3dMapping id="uvScrollBelt01" node="0>0|7|2|2" />
        <i3dMapping id="feederChain" node="0>0|7|2|4" />
        <i3dMapping id="ptoOutputLeft" node="0>0|7|2|5" />
        <i3dMapping id="ptoOutputRight" node="0>0|7|2|6" />
        <i3dMapping id="hydraulicIn01" node="0>0|7|3|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|7|3|0|0" />
        <i3dMapping id="hydraulicIn01_connector" node="0>0|7|3|0|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|7|3|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|7|3|1|0" />
        <i3dMapping id="hydraulicOut01_connector" node="0>0|7|3|1|0|0" />
        <i3dMapping id="hydraulicIn02" node="0>0|7|3|2" />
        <i3dMapping id="hydraulicIn02_detached" node="0>0|7|3|2|0" />
        <i3dMapping id="hydraulicIn02_connector" node="0>0|7|3|2|0|0" />
        <i3dMapping id="electric" node="0>0|7|3|3" />
        <i3dMapping id="electric_detached" node="0>0|7|3|3|0" />
        <i3dMapping id="electric_connector" node="0>0|7|3|3|0|0" />
        <i3dMapping id="electricBack" node="0>0|7|3|4" />
        <i3dMapping id="ladder" node="0>0|8|0" />
        <i3dMapping id="ladderPart" node="0>0|8|0|0" />
        <i3dMapping id="airFilterCleaner" node="0>0|8|1" />
        <i3dMapping id="grainTankPart01" node="0>0|8|2" />
        <i3dMapping id="grainTankPart02" node="0>0|8|2|0" />
        <i3dMapping id="grainTankPart02HydraulicRef" node="0>0|8|2|0|0" />
        <i3dMapping id="grainTankPart02Hydraulic" node="0>0|8|2|1" />
        <i3dMapping id="grainTankPart02HydraulicPunch" node="0>0|8|2|1|0" />
        <i3dMapping id="grainTankEffect" node="0>0|8|2|2|0" />
        <i3dMapping id="grainTankSmoke" node="0>0|8|2|2|1" />
        <i3dMapping id="chopperPlate" node="0>0|8|3" />
        <i3dMapping id="chopperPart02Ref" node="0>0|8|3|0" />
        <i3dMapping id="chopperPart01RefFrame" node="0>0|8|4" />
        <i3dMapping id="chopperPart01" node="0>0|8|5" />
        <i3dMapping id="chopperPart02" node="0>0|8|5|0" />
        <i3dMapping id="chopperPart02HydraulicRef" node="0>0|8|5|0|0" />
        <i3dMapping id="chopperPart02Hydraulic" node="0>0|8|6" />
        <i3dMapping id="chopperPart02HydraulicPunch" node="0>0|8|6|0" />
        <i3dMapping id="chopper" node="0>0|8|7" />
        <i3dMapping id="pipe" node="0>0|8|8|0" />
        <i3dMapping id="dischargeNode" node="0>0|8|8|0|0" />
        <i3dMapping id="pipeEffect" node="0>0|8|8|0|1|0" />
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